Grixis Panorama

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Common
Archenemy: Nicol Bolas (E01) Common
Commander 2013 (C13) Common
Shards of Alara (ALA) Common

Combos Browse all

Related Questions

Grixis Panorama

Land

: Gain .

, , Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.

Grixis Panorama Discussion

Chrizz on yuriko

3 weeks ago

Je commander draait er natuurlijk om dat ninja's player damage doen. In de praktijk zullen dit vooral ninja's met ninjutsu zijn, dus ik vraag me af hoe nuttig het is om non-ninjutsu ninja's te maken met kaarten zoals Arcane Adaptation , Xenograft en Birthing Boughs Ook de andere kaarten in je deck die interactie hebben met ninja's zijn vooral goed voor ninja's met ninjutsu.

Je hebt heel veel kaarten die al van zichzelf unblockable of een andere vorm van evasion hebben, dus het is de vraag hoeveel impact Aqueous Form , Tetsuko Umezawa, Fugitive , Sun Quan, Lord of Wu en Whispersilk Cloak dan nog hebben. Vooral die laatste lijkt me niet zo nuttig.

Thalakos Seer zou ik eruit doen. Hij is duur vergeleken met andere 1/1 unblockables, en kan sterven op vervelende momenten waardoor de kaart die je bovenop je library had gelegd niet goed uitkomt.

Grixis Panorama zou ik niet spelen in een non-grixis deck.

Andere kaarten die ik zou overwegen eruit te halen, maar die ik lastig in te schatten vind zijn: Liliana, Death Wielder Counters passen niet echt bij dit deck Liliana's Influence Counters passen niet echt bij dit deck Dream Eater Hoge CMC, waarschijnlijk zal je hem nooit flashen en het is geen ninja Graveshifter Murderous Rider Wat removal hebben is nice, maar de creature kant heeft geen interactie met de rest van het deck, dus dan kan je net zo goed andere removal zoals Walk the Plank , Victim of Night of Doom Blade gebruiken. Spite / Malice kan ook nog leuk zijn vanwege de hoge CMC Smoke Shroud De +1/+1 is mooi, maar de flying zal niet zoveel doen, want als je ninja's ninjutsu'ed dan zijn ze toch al unblocked, dus dan maakt flying ook niet veel meer uit. Aan de andere kant, het is één keer 2 mana, en hij blijft voor de rest van de game nuttig, dus waarschijnlijk wel value. Umezawa's Jitte

multimedia on Izzet's Locust God

1 month ago

Hey, you're welcome. Been a while since I commented on your deck. I like the changes you've made. You've learned a lot in 9 months. The differences are huge, good job. Are you consistently winning?

I think your deck can use streamlining. What I see is lots of high mana cost redundancy which you don't need because it's making the avg. CMC very high, rounded up 4.0. It's high because there's too many high mana cost cards. Consider cutting several for low mana cost cards that draw? Remember you have your high mana cost card that you want to cast, it's sitting in the Command Zone.

Streamlining means cutting unnecessary cards such as Arcanis the Omnipotent , Venser's Journal , Time Stretch and Warstorm Surge . Arcanis is not needed because you have Consecrated Sphinx and Niv-Mizzet, Parun ; both will draw many more cards, even the turn you play them and are flying threats. Having three six drop flying threats is enough. Journal is high mana cost no max hand size effect which is not needed when you have three other low mana cost cards that are better that give you this effect. You have Time Warp and Beacon of Tomorrows so you don't also need to play Stretch since Stretch is 10 mana. Both Impact Tremors and Purphoros, God of the Forge are better than Surge and Surge is six mana.

Another part of your deck that could use some improvements is the manabase. 26x basic lands is a lot and you don't have to play so many because there's even budget playable lands you could add. I'll suggest budget lands and some nonbudget ones:

Other cards to consider adding:


Cards to consider cutting:

  • Temple of the False God: can't tap for mana until you have five lands in play.
  • Venser's Journal
  • Arcanis the Omnipotent
  • Time Stretch
  • Warstorm Surge
  • Mana Flare
  • Jushi Apprentice / Tomoya the Revealer
  • Psychic Spiral
  • Windreader Sphinx
  • Jin-Gitaxias, Core Augur
  • Omniscience
  • Gilded Lotus
  • Darksteel Ingot
  • Keep Watch
  • Dragonshift
  • Enter the Infinite
  • Thought Reflection
  • Fateful Showdown

MtG-Crash on [PDH] Tatyova Combo

1 month ago

Hi epsqm, glad to hear you're on the Tatyova side!! :)

1) The common killing line is just the combo, which you can achieve through several different lines. The most common line is to find Mystic Sanctuary and Ghostly Flicker as a start (together with Tatyova of course). From there on you only need some kind of mana acceleration like High Tide , Cloud of Faeries or Peregrine Drake and then you have infinite mana, infinite carddraw and infinite life. Finding this combo is the actual challenge of piloting this deck. Then you can finish by bouncing everyones permanents ( Capsize or Temporal Fissure ) into killing them with Adventuring Gear , yes, because your creatures also have infinite power then. I must admit that I am running a Gear-less list right now, and I am finishing through Compulsive Research :D The Gear has always been a dead card whereas Research can work as an actual card. Especially when you're trying to go off and youre only searching for the last piece of the puzzle, a card draw spell is nice to have. And even if they exile your graveyard with the Research in it, they will still lose the game if you bounce them all their permanents lol They can decide to either die fast or slowly :P It's not easy to come back without any lands, any other permanents and against a Tatyova player how could always go infinite on instant speed again ;) So basically with the combo you can lock everybody out not giving them any chance, even if you didnt have any other win con.

2) Sporemound has been in the list from my very first scratches on, and had to go as the very last part of "old, good ideas". The thing is: This deck is so fast at killing people through the combo, it actually hurts to slam down a 5drop that could be countered or removed and I would have been time walked then. Even in team games, I managed to kill with Tatyova like Turn6 even through some sort of removal and counterspells. But its really challenging, as I said. I have goldfished this list about 50 or 60 times and actually played it like 15 times. And its never boring because its so challenging to go for the right lines.

3) Relic of Progenitus has never been great for me, but I kinda do see the reason. I just feel you never really wanna play without a relic in your deck, especially if you're playing Trinket Mage nontheless. Feel free to exclude the Relic from your list, but there is other cruel combo decks out there as well. And sometimes other people wanna lock you out as well. I think I once used the Relic to break the Soulherder 's value chain, because he was blinking his Archaeomancer and always got his Counterspell back. Relic was my only way to break that lock, if I remember that game correctly. And sometimes Relic is just a bad cantrip and just fine.

4) Wormfang Newt is new to me, I have not seen this card, I will be thinking about that. Going off with Displace is super hard in this deck and Newt surely helps with that. The most difficult part is to find a slot for it. Thanks a lot for that suggestion.

5) Tilling Treefolk has been in and out. You gotta know: When I started building a Tatyova Deck, I was thinking about a great value deck with all the shenanigans. But then in the middle of the testing, Mystic Sanctuary got printed and suddenly the whole deck had the chance to become a great combo deck I noticed. So I went back to the drawing board and had to cut so many great but "just fair" cards ;) There isn't even a Mulldrifter in this deck anymore. And so even Treefolk had to go. And the Grixis Panorama and the Naya Panorama went with him.

I have about 80 cards (or more) that were in this deck, but had to go at some point.

multimedia on Twilight of the Thunder God

1 month ago

Hey, if this is really your first Commander deck then well done especially in choosing the better higher priced cards which is not easy when building a budget deck since there's a lot of choices.

Cards to consider adding:

The majority of these suggestions are draw because that's a good direction to expand on especially if you want to win with Crawler. More draw also helps to fuel the cards that create creature tokens when you cast spells since you will have more spells in your hand to cast.


Cards to consider cutting:

  • 3x Mountain
  • Enigma Drake
  • Spellheart Chimera
  • Crackling Drake
  • Stormchaser Mage
  • Niblis of Frost
  • Hypersonic Dragon
  • Divination
  • Invert / Invent
  • Chemister's Insight
  • Expel from Orazca
  • Niv-Mizzet, Dracogenius

If you find a need to cut an expensive card to fit in a couple of other expensive cards then can cut Spirebluff Canal . Fast lands are good lands, but are less good in Commander than other formats since in Commander they will consistently ETB tapped. As a one of land that can only be played as a land drop for the first three turns to have it ETB untapped is subpar. As a land upgrade Cascade Bluffs is less expensive then Canal and it's a much better land in Commander.

Skyler1776 on Nicol Bolas, the Original

1 month ago

Alright. After looking through, I have a few ideas. 1. Instead of stealing other’s artifacts for 4+ mana, perhaps running things like Abrade , Artifact Possession , Copy Artifact , or Bedevil to either create copies of other’s artifacts, or destroy them with more options than what you currently have.

  1. Mana fixing Drowned Catacomb , Dragonskull Summit , Watery Grave , Command Tower , Arcane Signet , Grixis Obelisk, and Grixis Panorama would all help in your ability to cast Bolas on curve.
  2. Holding off the other players.

Wrath of God , Vraska's Contempt , Bontu's Last Reckoning , Cast Down , and Cavalier of Night all keep the board clear while you set up for the victory!

  1. Creatures. Zahid, Djinn of the Lamp , Wall of Stone , Norritt , Chainwhip Cyclops , and Vraska's Finisher are all bad cards. I suggest cards like Nicol Bolas, the Ravager  Flip, Sheoldred, Whispering One , Notion Thief , Archfiend of Depravity , and Massacre Girl could be more beneficial than the current ones you have.

TinkererEDH on ComicKoS - Lord Windgrace

2 months ago

First thing I'll suggest additions

  • mana ramp: Lotus Cobra - land etb you add one mana of any color - pushes your ramp faster

Amulet of Vigor - if a permanent you control etbs tapped, untap it. Not only ramps you faster, but gets past those pesky all your things come in tapped crud.

Exploration - you may play an additional land each turn, only . Very few things are more satisfying than having 7 lands turn 3 while everyone else is just putting down their third land.

Boundless Realms - search for as many basic lands as lands you control

Scapeshift - search for as many lands (basic or not) as you sacrifice

Kodama's Reach - you need a bunch of ramp spells to act with in case you don't have lord windgrace or he becomes too expensive to cast

Demonic Tutor - search your library for a card

Vampiric Tutor - search your library for a card

Beseech the Queen - search your library for a card

Summoner's Pact - pay or lose at your upkeep

Chord of Calling - search for or less CMC creature

Tooth and Nail - search for two creatures or put two creatures onto the battlefield from your hand

Rude Awakening - all lands you control become 2/2 creatures or you untap all lands or both

three of the five panoramas: The other two only fetch you one of the lands

Jund Panorama - search for any of the three basic land types you need

Grixis Panorama - search for swamp or mountain

Naya Panorama - search for mountain or forest

three of the temples:

Temple of Malady - BG scry 1.

Temple of Malice - BR scry 1.

Temple of Abandon - GR scry 1.

Things to do with

Fireball - x damage to creature or player

Crater's Claws - x damage to creature or player

Rolling Thunder - x damage to creature or player - can do more targets

Banefire - x damage to creature or player

Bonfire of the Damned xx to do x damage to tgt player and each creature he controls

Torment of Hailfire - choice of losing 3 life, sacrifice a nonland permanent, or discard a card - hilarious for huge numbers of x, and can swing the game beyond anyone recovering

Consume Spirit - x loss of life and x gain of life for you

Suffer the Past - x loss of life for x exiled cards from tgt player's graveyard. Kills their recursion and them

Dark Salvation - xx for x zombies and making a creature -x/-x until end of turn.

bushido_man96 on Budget Blackblade

3 months ago

In place of the bounce lands and Terramorphic Expanse and Evolving Wilds , you could consider running Jund Panorama , Grixis Panorama , Naya Panorama , Bant Panorama , and obviously Esper Panorama . They come into play untapped, which makes them better than the bouncers or the Expanse/Wilds (which are just dead land drops in a turn), and can tutor a land for the low cost of and sac. They are just much better, and you'll notice the speed-up in game play.

multimedia on Kess Budget (please help)

4 months ago

Hey, nice budget version of Kess.

Consider cutting many of the high CMC creatures? Sphinx and Docent are the only two I would keep since they have synergy with Kess. Less creatures and more spells since spells are what you want with Kess. The only creatures I would keep are ones that have interaction with spells you cast or draw you cards.

Budget lands to consider adding:

Can add all these for about $20. For the manabase I suggest less Swamps and Mountains to give you more chances to draw an Island. An Island is more important to draw than any of the other basic lands. Make the majority of the red and black sources come from dual lands not from basic lands.

Lands to consider cutting:

  • Swamps and Mountains
  • Dimir Guildgate
  • Izzet Guildgate
  • Rakdos Guildgate
  • Shimmering Grotto

Other cards within this deck's budget to consider adding:

Can add all these for about $35.

Cards to consider cutting:

  • Red Sun's Zenith
  • Divination
  • Barter in Blood
  • Foresee
  • Manalith
  • Obelisk of Grixis
  • Undermine
  • Consume the Meek
  • Clever Impersonator
  • Crypt Ghast
  • Talrand, Sky Summoner
  • Noxious Gearhulk
  • Massacre Wurm
  • Steel Hellkite
  • Wurmcoil Engine
  • Cruel Ultimatum
  • Mindslaver
  • Vedalken Orrery

If you like some of these suggestions I offer more help. Good luck with your deck.

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Grixis Panorama occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Rakdos: 0.17%

UBR (Grixis): 0.76%