Grixis Panorama

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Common
Commander 2013 (C13) Common
Shards of Alara (ALA) Common

Combos Browse all

Grixis Panorama

Land

: Add to your mana pool.

, , Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library.

Price & Acquistion Set Price Alerts

C17

C13

ALA

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Recent Decks

Grixis Panorama Discussion

enpc on Vorosh

4 days ago

They tap for 2 mana yes, but I wouldn't count them as two. There's a bit of adisconnect between number of sources and total produced maan, but that's a lot more complicated of a conversation. the important thing is that they techincally count for zero by themselves, as you can't play them as your only lands (they bounce themselves).

As for lands to play (within a budghet of course), Command Tower, Mana Confluence and City of Brass all tap for any mana colour you need. Exotic Orchard can also help out and Forbidden Orchard isn't bad either as your primary source of damage has flying. Hinterland Harbor and Drowned Catacomb finishes off your check land cycle (which are good), you have pain lands like Yavimaya Coast, Llanowar Wastes and Underground River. That being said, don't feel like you have to run the full cycle of a land. I would persoanlly run the full cycle of shocks and check lands, but would be reluctant to run all 3 temples.

Given that you have minimal land search ramp, I wouldn't increase the number of basics you have by too much, however you could up your total basic count by 6 (2 of each) if you included more basic land searching. You also have the Panoramas (Grixis Panorama, Jund Panorama, Esper Panorama, Bant Panorama) which gives you colourless the turn you play it, but you can later crack it for a basic.

As for ramp, Chromatic Lantern is good fixing. Nature's Lore and Farseek are both good as they can fetch shocklands. Cultivate and Kodama's Reach are both decent, as is Rampant Growth. you also have the signets (Golgari Signet, Simic Signet, Dimir Signet) as well as Talisman of Dominance and Fellwar Stone.

Grind on Muldrotha EDH Budget

3 weeks ago

i think ramp is key to victory with this kind of deck. there are some inexpensive ramp permanents that you can get extra value from with muldrotha. these include Wayfarer's Bauble, Khalni Heart Expedition, Yavimaya Granger, Dawntreader Elk...

any of the fetch lands let you play lands from graveyard, budget cards include Evolving Wilds, Terramorphic Expanse, Grixis Panorama, Bad River, etc. Strip Mine is probably worth the cost in the long run.

finally you have blue so if you want to be a little more competitive you could run Counterspell, etc. if you want to remain on-theme you could run Daring Apprentice or Voidmage Prodigy

DemonGyro on Rakdos, Lord of Face Beatings and Bombs

1 month ago

I swapped in Oblivion Sower and Rakdos Keyrune for Sire Of Insanity and Grixis Panorama. I liked being able to go get lands with Grixis if needed, but I've been feeling for a while that I need just a bit more ramp then plain lands. Sire doesn't feel like its ever really getting me value, so I dropped it for Oblivion Sower. I swapped out Rakdos Guildgate for Graven Cairns because it's just a better land.

I also swapped in Grenzo, Dungeon Warden for Endless One because Grenzo can do a lot more to move my board state along and generate advantage, where Endless One was just a nice X drop for Rakdos. I decided to dump Stalking Vengeance for Damnation because it seems to get removed almost immediately and I needed access to a straight board wipe in the deck.

I still need to figure out what I'd like to switch out for my Demonic Tutor, but that's a tomorrow's issue.

Blackheart426 on Pawn of Bolas

2 months ago

Awesome Deck!Gem of Becoming and Nightscape Familiar will speed things up a bit, and a few more lands wouldn't hurt either, Grixis Panorama included. Well done sir!

Suns_Champion on Tharr be Pirates

3 months ago

Alright! Hi! Since this is your first EDH deck I'll start with a lot of basic/staple things to get you up to speed :)

First, welcome to the best magic format! If you haven't already, check out the rules website here.

Back? Alright! We need to get you up to 100 cards my friend! Let's start with your lands.

For any average EDH deck, you need 35-38 lands. This depends on a great many things(like curve, strategy, ramp, card draw, ect) but something in that range is what you should shoot for.

Going all basics is very risky because there's no guarantee you can get all three colors on turn 4. It's also hard to cast stuff with double or triple colors in their mana costs. So here are a bunch of $5 and under suggestions to get you up to ~37 lands. I like to do things in cycles, so I have the same amount of each color available.

Fetches: Evolving Wilds, Terramorphic Expanse, Grixis Panorama.

Scry lands: Temple of Deceit, Temple of Epiphany, Temple of Malice

Bounce lands: Dimir Aqueduct, Izzet Boilerworks, Rakdos Carnarium

Fast lands: Blackcleave Cliffs, Darkslick Shores, Spirebluff Canal

Extra mana: Temple of the False God

Checking Taplands: Dragonskull Summit, Drowned Catacomb, Sulfur Falls

Lifelands: Akoum Refuge, Dismal Backwater, Swiftwater Cliffs

Painlands: Shivan Reef, Sulfurous Springs, Underground River

Any color: Path of Ancestry, Reflecting Pool, Mana Confluence, Command Tower

So those are all a bunch of relatively budget options you can use. I usually keep all of those the same and change the number of each basic land to match the color ratio of the deck.

Next I want to talk about ramp. Any EDH deck should have about 8-10. You don't have green so most of it will be artifact ramp. Your commander has a CMC of 4 so it's important to use 2 cost artifact ramp to get her out on turn 3.

Dimir Signet, Rakdos Signet, Izzet Signet, Fellwar Stone, Mind Stone, Thought Vessel, Talisman of Indulgence, Talisman of Dominance.

Sol Ring goes in pretty much every EDH deck. If you think you'll be playing EDH for a while I'd buy at least 5 haha

Chromatic Lantern costs a lot but is really important for anything with 3+ colors. Commander's Sphere, staple.

Thran Dynamo and Hedron Archive will give you a mid-game boost.

That'll give you a solid playable mana base, whith with you can do anything with the rest of the deck and still play normally. You could even change commanders if you want!

For the rest, I'll turn to the pros: This is the Command Zone Episode 151 where they talk about their template and how much ramp, lands, board wipes, spot removal, card draw, creatures, etc etc etc you should have in your average deck. Definitely watch it all but here's a summery I found in the comments:

Mana Ramp - 10Card Draw - 10Single Target Removal - 5Board Wipes - 5

Standalone - a card that works on it's own or in concert with your commander. (25)Enhancer - a card that either amplifies or is amplified by your commander, standalone cards or other enhancers. (10-12)Enabler - a card that covers a weakness or a fills a gap in your strategy. (7-8)

Then head over to EDHREC and pick out cards that interest you!

One last peice of advice, don't go and buy all this shit yet. Wait a while, craft the deck, continue getting advice on it, then buy the cards you know you want. Don't be like me and but 200 cards for a 100 card deck haha

Good luck!

justinspruiell on Rakdos, Lord of Riots

4 months ago

You have Polluted Delta on your list, you may want to change that for something that can grab red.Grixis Panorama is and option as well as maybe adding Terramorphic Expanse

JRaynor on Dragonic Domination [UPGRADE HELP]

4 months ago

I'm currently doing something similar with my copy of the pre-con and though I bounce back and forth between Scion and The Ur-Dragon himself, I inevitably lean towards the battle-cruiser style in both builds.

Regarding the mana-base, I've found that focusing primarily on all the "Red" lands works pretty well for me.

Add in Naya Panorama, Grixis Panorama, and Jund Panorama + Terramorphic Expanse and Evolving Wilds.

Removing tap lands without a red mode like Arcane Sanctum, Opulent Palace, etc.

This provides numerous opportunities to grab the colors needed to cast all dragons while keeping all the great Fire Breathing dragons relevant.

I also add in all the budget 5 color lands that I can manage - Rupture Spire and Transguild Promenade are great. A lot of people look down on them and refuse to use them but like you, I also don't want to spend a mortgage payment on the land base.

Forbidden Orchard is relevant since your flyers don't particularly care about 1/1 grounded tokens, but still is not as budget friendly as the others I've listed so far. Still, better than a lot of the options out there.

Unclaimed Territory is an easy include. Cascading Cataracts is a decent budget way to get your colors in a pinch.

Aside from the mana-base. Haste + Big dragons is great. I skipped Dragonlord Kolaghan for a long time but having finally slotted him into the deck for a test run, he promptly won me a game and I can confirm he's pretty much worth the slot - Being much more budget friendly than Karthas.

Temur Ascendancy is another multi-function haste enabler that's very budget friendly.

Keiga, the Tide Star and the other Kamigawa dragons all just got a reprint and are way better in Ur-Dragon than in Scion.

It's expensive but I'm personally running a Cyclonic Rift. That's an easy one, but there are lots of other great options that synergize with your dragons in the same way Earthquake does. Magmaquake and Molten Disaster are great includes here.

I've won games with Rite of Replication - which is great even in a vacuum since you can target your opponent's creatures. The more Legendary Dragons you run though, the worse it becomes and it's not exactly dirt cheap so your mileage may vary.

Mirage Mirror is a great clone ability to slot in alongside the Mirror of the Forebears.

Ziembski on In the Lab of the Mad Scientists

8 months ago

Thanks raffess, I will definitely keep those in mind, however few of those lands are quite pricey and it will take time until I get those.

Also, aren't Evolving Wilds, Terramorphic Expanse and Grixis Panorama just too much of fetch lands for only 4 bascis? Wilds and Expanse are dead cards if I were to draw them and basics.

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