|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Common|
|Commander 2013 (C13)||Common|
|Shards of Alara (ALA)||Common|
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: Add to your mana pool.
, , Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library.
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Grixis Panorama Discussion
1 month ago
Budget sideboard reccomendations- 1 duress, four Despise, four Cry of Contrition, three Wrench Mind and three Languish/Mutilate. Just update your hate to match your opponent. In burn metas, you might want Golden Urn or w/e.
Looking to even out your manabase without breaking the bank? Grixis Panorama is almost playable, and there are various taplands with upsides.
2 months ago
This is my first commander deck I got a few months back and have built it up slowly but am in dire need of help finishing it. I know it is slow and probably bad but I like it and it suits me just fine. I like how it can focus on the graveyard but the only strategies I have for it is the Duskmantle Guildmage and Mindcrank set and the Sphinx's Tutelage. I want to focus it on wizards mill where my wizards can help me use my graveyard getting back my instants and sorceries that help mill and draw using Sphinx's Tutelge. Other creatures can be added like Consecrated Sphinx but i'd like for creatures to be mostly wizard. Any help is appreciated.
Commander: Inalla, Archmage Ritualist
2 months ago
2 months ago
Gem of Becoming Geth's Grimoire Curiosity Grixis Panorama Crypt of the Eternals Torment of Hailfire Bloodchief Ascension Mindcrank Black Vise Forced Fruition Trinket Mage Trophy Mage Nevinyrral's Disk
3 months ago
Way, way too powerful. Even if it can't be fetched and has the legendary limit, this is free colour fixing in the most important stages of the game.
I kind of like this one--I would probably never use it in a constructed format, but it seems decent enough for emergency fixing in limited, and its ability to be fetched means it might see some use in budget commander. Since limited is where it might shine, be sure to include artifacts/spells that care about fetching specific land types (i.e. cards like Everbark Shaman).
I think this is unplayable--giving your opponent a card is far too large a detriment for colour fixing. This is particularly true in limited, where the 40-card deck size means you have an increased chance of drawing something nifty. Perhaps instead, your opponent gets to scry one (sort of like a reverse Temple of Epiphany). I'd still be highly skeptical about playing it, but that would make it a bit more balanced.
I agree with what others have said--drawing a card is far too powerful.
4 months ago
They tap for 2 mana yes, but I wouldn't count them as two. There's a bit of adisconnect between number of sources and total produced maan, but that's a lot more complicated of a conversation. the important thing is that they techincally count for zero by themselves, as you can't play them as your only lands (they bounce themselves).
As for lands to play (within a budghet of course), Command Tower, Mana Confluence and City of Brass all tap for any mana colour you need. Exotic Orchard can also help out and Forbidden Orchard isn't bad either as your primary source of damage has flying. Hinterland Harbor and Drowned Catacomb finishes off your check land cycle (which are good), you have pain lands like Yavimaya Coast, Llanowar Wastes and Underground River. That being said, don't feel like you have to run the full cycle of a land. I would persoanlly run the full cycle of shocks and check lands, but would be reluctant to run all 3 temples.
Given that you have minimal land search ramp, I wouldn't increase the number of basics you have by too much, however you could up your total basic count by 6 (2 of each) if you included more basic land searching. You also have the Panoramas (Grixis Panorama, Jund Panorama, Esper Panorama, Bant Panorama) which gives you colourless the turn you play it, but you can later crack it for a basic.
As for ramp, Chromatic Lantern is good fixing. Nature's Lore and Farseek are both good as they can fetch shocklands. Cultivate and Kodama's Reach are both decent, as is Rampant Growth. you also have the signets (Golgari Signet, Simic Signet, Dimir Signet) as well as Talisman of Dominance and Fellwar Stone.
4 months ago
i think ramp is key to victory with this kind of deck. there are some inexpensive ramp permanents that you can get extra value from with muldrotha. these include Wayfarer's Bauble, Khalni Heart Expedition, Yavimaya Granger, Dawntreader Elk...
any of the fetch lands let you play lands from graveyard, budget cards include Evolving Wilds, Terramorphic Expanse, Grixis Panorama, Bad River, etc. Strip Mine is probably worth the cost in the long run.
5 months ago
- Removed: Sire Of Insanity, Grixis Panorama, Rakdos Guildgate, Endless One, & Stalking Vengeance
- Added: Oblivion Sower, Rakdos Keyrune, Graven Cairns, Grenzo, Dungeon Warden, & Damnation
I swapped in Oblivion Sower and Rakdos Keyrune for Sire Of Insanity and Grixis Panorama. I liked being able to go get lands with Grixis if needed, but I've been feeling for a while that I need just a bit more ramp then plain lands. Sire doesn't feel like its ever really getting me value, so I dropped it for Oblivion Sower. I swapped out Rakdos Guildgate for Graven Cairns because it's just a better land.
I also swapped in Grenzo, Dungeon Warden for Endless One because Grenzo can do a lot more to move my board state along and generate advantage, where Endless One was just a nice X drop for Rakdos. I decided to dump Stalking Vengeance for Damnation because it seems to get removed almost immediately and I needed access to a straight board wipe in the deck.
I still need to figure out what I'd like to switch out for my Demonic Tutor, but that's a tomorrow's issue.