|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Common|
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Desert of the Mindful
Land — Desert
Desert of the Mindful enters the battlefield tapped.
T: Add U to your mana pool.
Cycling 1U (1U, Discard this card: Draw a card.)
Price & Acquistion Set Price Alerts
|Have (10)||frederiklw , Atroxreaper , bakunet , Supremespeed , nakni , MattN7498 , TThors , _raeofsunlight , orzhov_is_relatively_okay819 , Vasbear1|
|Want (13)||correcthorsebatterystaple , Black_Honn , fancysaurus , Donktor_Jcon , bolke , Wolfninja , eldrazi-azorius , Jspeed , yeoldsmithy , fast313 , RobRiots , cookspeedling , rco|
Desert of the Mindful Discussion
1 month ago
Hey been doing a lot of reading on these cards and am understanding the deck and its synergies a lot better. Now that I'm looking to the land base however I'm a bit confused again.
I understand that Desert of the Mindful is fuel for Ipnu Rivulet, but why choose Desert of the Mindful over any desert that doesn't enter the battlefield tapped? There are already 4 other lands that come in tapped with Memorial to Genius, and it seems like having your mana drops interrupted anywhere from turn 2-5 really hurts. Do you notice the coming in tapped hurting your game much?
Still playing a modified version in MTG Arena, most likely going to buy this as a physical deck for FNM. :)
3 months ago
So, first of all - sensible colour choice for an early EDH deck. Sticking to two makes for a pretty easy and cheap land base, though I'd suggest ditching the Vivid two and maybe Exotic Orchard for those that either straight up make Black/Blue or have more utility. Cycling is always good in Commander for avoiding late-game mana flooding so perhaps check out Lonely Sandbar/Remote Isle/Desert of the Mindful and their black equivalents plus Fetid Pools.
While at the moment you're obviously working with the cards you've got from the wizard precon the next thing is to decide what direction you want to go in. Your options are pretty broad at the moment and the deck could easily go into mill, control, curses, zombies, or unblockable creatures plus cipher cards like Stolen Identity for a more versatile Clone Legion. If Tiagam is going to be central to your gameplan it might also be worthwhile thinking about how to give him stuff like hexproof, shroud or indestructible. See my notes in There's Something Strange.... Plus you can always look for similar decks on here and/or tick the "Needs Help" box and the excellent people on here can give you some advice.
PS: to make someone your commander you need to put CMDR after their name on the deck list.
3 months ago
Personally, I'd cut the Price of Knowledge. The mana cost is too high, and you have too many benefits from them discarding down to their hand size (i.e. Raider's Wake, Liliana's Caress, Waste Not, and Geth's Grimoire). Your opponents having a larger hand means their more likely to have answers to what you play, which is the last thing you'd want.
The Lonely Sandbar and Desert of the Mindful don't look too great for your deck either. You're already a little shy on land, so you'll almost never cycle these, and coming in tapped makes them worse than just a normal island. There's also a few different multi-colored lands you could run in the deck (Dragonskull Summit, Sulfur Falls, etc.).
Other than that, this looks like an incredibly fun Nekusar deck. Just be careful, since you will be targeted for playing him. People tend to like drawing their cards without pain ;)
4 months ago
Thanks @zenozia! As a newer MTG player, I'm thankful for any feedback.
Some of the upgrades I wanted were the exact cards you mentioned, like Disallow instead of Cancel, Vraska's Contempt instead of Hour of Glory and Never, Fatal Push instead of Moment of Craving, and Fetid Pools instead of Desert of the Glorified and Desert of the Mindful. Unfortunately, they are just out of my budget at the moment.
I do think additional Torrential Gearhulk's would help my deck quite a bit. I had considered Duress, but I have preferred using more counters and removal. I'm still unsure if I should include cards such as Censor and Bontu's Last Reckoning.
4 months ago
Academy Ruins Desert of the Fervent Desert of the Mindful Forgotten Cave Lonely Sandbar Remote Isle Shivan Reef Smoldering Crater Wandering Fumarole Crush of Tentacles Windfall Dig Through Time Psychic Spiral Chandra, Flamecaller Labratory Maniac
5 months ago
5 months ago
Like many of us I'm sure, I'm considering a Muldrotha, the Gravetide build and came across an interesting conundrum.
I could run 12 cycling lands in the deck:
I'd almost certainly not run the less efficient Blasted Landscape and with Ash Barrens and Fetid Pools occupying a different sort of design space (and basically being shoo-ins!) I wondered about the pros and cons of the others.
costing // OR // OR raises the question of what is the most useful or most efficient, whether indeed they all have a place.
What is everyone's thoughts on these various cycling types, how/if they belong in this commander, or others and why? I've looked for discussion on this on Google and have come up with very little so if anyone has links they can post too that would be interesting...