Desert of the Mindful

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Common
Amonkhet (AKH) None

Combos Browse all

Desert of the Mindful

Land — Desert

Desert of the Mindful enters the battlefield tapped.

T: Add U to your mana pool.

Cycling 1U (1U, Discard this card: Draw a card.)

Price & Acquistion Set Price Alerts

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Desert of the Mindful Discussion

loricatuslupus on Grave Graveyard

1 week ago

So, first of all - sensible colour choice for an early EDH deck. Sticking to two makes for a pretty easy and cheap land base, though I'd suggest ditching the Vivid two and maybe Exotic Orchard for those that either straight up make Black/Blue or have more utility. Cycling is always good in Commander for avoiding late-game mana flooding so perhaps check out Lonely Sandbar/Remote Isle/Desert of the Mindful and their black equivalents plus Fetid Pools.

While at the moment you're obviously working with the cards you've got from the wizard precon the next thing is to decide what direction you want to go in. Your options are pretty broad at the moment and the deck could easily go into mill, control, curses, zombies, or unblockable creatures plus cipher cards like Stolen Identity for a more versatile Clone Legion. If Tiagam is going to be central to your gameplan it might also be worthwhile thinking about how to give him stuff like hexproof, shroud or indestructible. See my notes in There's Something Strange.... Plus you can always look for similar decks on here and/or tick the "Needs Help" box and the excellent people on here can give you some advice.

PS: to make someone your commander you need to put CMDR after their name on the deck list.

Sh1ftyL0ck3 on 1 draw 2 draw 3 draw you're dead

2 weeks ago

Personally, I'd cut the Price of Knowledge. The mana cost is too high, and you have too many benefits from them discarding down to their hand size (i.e. Raider's Wake, Liliana's Caress, Waste Not, and Geth's Grimoire). Your opponents having a larger hand means their more likely to have answers to what you play, which is the last thing you'd want.

The Lonely Sandbar and Desert of the Mindful don't look too great for your deck either. You're already a little shy on land, so you'll almost never cycle these, and coming in tapped makes them worse than just a normal island. There's also a few different multi-colored lands you could run in the deck (Dragonskull Summit, Sulfur Falls, etc.).

Other than that, this looks like an incredibly fun Nekusar deck. Just be careful, since you will be targeted for playing him. People tend to like drawing their cards without pain ;)

RPGkyle on Standard U/B Control

1 month ago

Thanks @zenozia! As a newer MTG player, I'm thankful for any feedback.

Some of the upgrades I wanted were the exact cards you mentioned, like Disallow instead of Cancel, Vraska's Contempt instead of Hour of Glory and Never, Fatal Push instead of Moment of Craving, and Fetid Pools instead of Desert of the Glorified and Desert of the Mindful. Unfortunately, they are just out of my budget at the moment.

I do think additional Torrential Gearhulk's would help my deck quite a bit. I had considered Duress, but I have preferred using more counters and removal. I'm still unsure if I should include cards such as Censor and Bontu's Last Reckoning.

BS-T on Cycling lands - Muldrotha

2 months ago

Like many of us I'm sure, I'm considering a Muldrotha, the Gravetide build and came across an interesting conundrum.

I could run 12 cycling lands in the deck:

  1. Ash Barrens

  2. Barren Moor

  3. Blasted Landscape

  4. Desert of the Glorified

  5. Desert of the Indomitable

  6. Desert of the Mindful

  7. Fetid Pools

  8. Lonely Sandbar

  9. Polluted Mire

  10. Remote Isle

  11. Slippery Karst

  12. Tranquil Thicket

I'd almost certainly not run the less efficient Blasted Landscape and with Ash Barrens and Fetid Pools occupying a different sort of design space (and basically being shoo-ins!) I wondered about the pros and cons of the others.

costing // OR // OR raises the question of what is the most useful or most efficient, whether indeed they all have a place.

What is everyone's thoughts on these various cycling types, how/if they belong in this commander, or others and why? I've looked for discussion on this on Google and have come up with very little so if anyone has links they can post too that would be interesting...

Thanks!

Hexcimal on Naru Infinite Storm

2 months ago

I saw another list running the combo with Bontu's Monument. Its first ability is irrelevant, but its second ability could warrant a slot on the list for extra storm redundancy. (Plus, it's a combo piece that can be fetched with Trophy Mage.) Also, Desert of the Mindful can be cycled and Memorial to Genius can draw late game when needed.

Awesome deck idea. If it can find a way to be consistent (even wuth disruption from the rest of the table), I'd love to give it a try.

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