|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Common|
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Desert of the Mindful
Land — Desert
Desert of the Mindful enters the battlefield tapped.
T: Add U to your mana pool.
Cycling 1U (1U, Discard this card: Draw a card.)
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Desert of the Mindful Discussion
1 day ago
Looks really good! So many counters! I agree that the one issue for the deck is Carnage Tyrant and I think you have explored most of those options already. The on area the deck is lacking is in many of the utility lands. Ipnu Rivulet seems good as a way to potentially mill a spell you Committed. Field of Ruin to get rid of the pesky flip lands. Scavenger Grounds for some main deck graveyard hate. You could also run a few Desert of the Mindful for late game when you need action and not lands. I am sure you are aware of these cards, but in a mono colored deck there is little reason to not run some utility in your land spots.
It's nice to see real 'Draw, go' magic in standard again.
Best of luck!
2 weeks ago
Sorry it's taken me so long to give you feedback for this.
I understand what you're trying to do with all the Cycling interactions, but they have weakened the Control you can get with this deck.
They are also VERY easy to interfere with. All your Opponent has to do is get rid of, or Counter, any of your win cons, and your deck can't go anywhere.
The first thing I would do is put more win cons in, like this.
Three more copies of Glacial Fortress should really be in this deck, if you can afford them.
Your lands could look something like this:
You need more hard Counters to stop people from just destroying or Countering your win cons.
3x Negate in the Mainboard should help.
I hope that helps.
If you make any changes, and want me to take another look at your deck, tag me in these Comments.
4 weeks ago
1 month ago
If I were you I would take out a lot of the cycling. Its a good way to draw cards but your gonna want multiple cards drawn and cards discarded if your trying to make Hollow One work in standard. heres my list of what I think you should change and my reasonings.
I would take out the Archfiend of Ifnir and add another Champion of Wits. It just does everything the deck needs to do. Even though you wont be able to play the Hollow One on turn 3 if you cast it, it still gets better as the game progresses.Even if you didn't want to do my other 2 suggestions, this one I would highly recommend as It only helps you.
Last but not least I would take out the Desert of the Mindful and add Spirebluff Canal. Your gonna want the versatility of having blue and red turn 1,2,or 3 without it coming into play tapped.It will really help your mana better as the chart shows you having not enough red mana but too much blue mana.
All in all you have a cool deck, that I think really has potential to run people over.I hope it does well!
1 month ago
Hans49163 If youre getting mana flooded I would highly recommend replacing a couple of islands with Desert of the Mindful. I wouldnt recommend just taking them out since youll start missing land drops but the deserts will give you the option of cycling them if you run into them.
Snivy__ I originally didnt include a sideboard due to my local meta being extremely weird. I kept catching myself adding cards that would not benefit anyone else playing the deck so I gave up and just forgot about it. Youve got a good ideas for the sideboard. Ill defnintely consider some of them. Though I dont see any reason for more than a couple of copies negate since this deck runs a playset of dispersal.
As for Warkite, Ive left him in the maybeboard until his price drops enough. Definitely replace Siren Lookout with it. Its purely an upgrade to do so.
1 month ago
At a glance, you'll probably want more mana. ~34 is what most decks run. If you don't want more plain islands, consider Temple of the False God, Halimar Depths, Moonring Island, Desert of the Mindful, Remote Isle, Faerie Conclave, Skyline Cascade, or Soaring Seacliff.
2 months ago
Aether Hub looks very good, and the price seems pretty reasonable, at least compared with Spirebluff Canal. I'll try to get my hands on it as soon as I can. I switched out an Island for a second Desert of the Mindful, to help with those late-game dead land draws, and a Cancel (and I'm thinking about adding one more). I'll probably have to get a fourth Essence Scatter too. If Censor were a bit cheaper I'd run a playset, but I'll have to settle with Revolutionary Rebuff for now.Yeah, I thought they were pretty hardcore too. The Grixis and Esper players ran the dual cycle lands almost exclusively, and they also had fast lands. They were all pretty friendly though, and they all gave me advice and tips.
2 months ago
Running a couple of cycle lands like Desert of the Mindful seems doable -- maybe not necessary, but I'm a big nerd about having do-stuff lands in my decks.
Looks like a fun, fast, budget brew! Cheers