Desert of the Mindful

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Common

Combos Browse all

Desert of the Mindful

Land — Desert

Desert of the Mindful enters the battlefield tapped.

T: Add U to your mana pool.

Cycling 1U (1U, Discard this card: Draw a card.)

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Desert of the Mindful Discussion

William333 on The Old Mill

1 day ago

It looks like you've found all the playable mill cards in standard right now. Unfortunately, black doesn't have much to offer, so it might not be worth including. It provides some removal options, but since you only really need to slow down your opponent, blue will probably be good enough on its own.

I'm not sure how good counterspells will end up being. Things like Engulf the Shore will probably work better just because counterspells require you to leave mana unused "just in case" but you're going to want to play your mill cards.

If you want the deck legal in standard, Battle for Zendikar and Shadows Over Innistrad will be rotating out once Ixalan comes out. On the bright side, Ixalan features Fleet Swallower and Navigator's Ruin.

Some cards suggestions: Desert of the Mindful, Decision Paralysis, Galestrike, Imaginary Threats, Select for Inspection

Leon9358 on

1 week ago

Your anther hubs don't seem to be doing anything the only reason you should run anther hub is so you can have more consistency with your mana base but in a mono colored deck with only 1 card that can use energy it won't be doing much that an island could already do and I also recommend running more deserts from ahmonkhet and hour of devastation like Desert of the Mindful as it is better than nothing

Catalog9000 on the return of flying men tribal

1 week ago

Not a huge fan of Standard, and blue is my least favorite color, but this looks extremely fun!

Would you consider putting in some of Desert of the Mindful? Since you have low costs, having a Cycle land or two may prove beneficial if you don't have draw spells ready.

@Ayden on The Cycle Combo

4 weeks ago

Something interesting as well about this combo is that the newer deserts that cycle can be usable as well for further budget players.

Desert of the IndomitableDesert of the Mindful etc

Pc238 on Control Deck? (HELP)

1 month ago

Ok Ghouul. That has happened to me when I made my first deck, but then had to remove over half the cards to create this as it was not standard. By land that can be cycled, is Desert of the Mindful what you were thinking of? I will probably get Baral, Chief of Compliance one day but it may take awhile.

Yesterday on The Sphinxes are coming!

1 month ago

Urgh, had a whole thing typed out here and then accidentally closed the browser. That's annoying.

The deck looks neat, is it something you've played with already or still in the planning stages? Also just FYI it's Sphinxes, not Sphinx's. :P

There are a number of utility cards coming in the new commander 2017 set for tribal decks that I'm sure would help you out, but considering they're not out yet I'll stick with cards that actually exist. Like Consecrated Sphinx. Also I'm not sure what your budget is so I'm just gonna throw out some kinda expensive suggestions in the mix.

I'm sure a Cavern of Souls and possibly a Boseiju, Who Shelters All would be nice for some extra protection. As for cycling lands, in a mono blue deck that doesn't care about deserts, both Remote Isle and Lonely Sandbar are strictly better than Desert of the Mindful. On the topic of lands, if you like artifacts, there are some more neat inclusions that might interest you: Academy Ruins, Mishra's Workshop (crazy expensive), Sequestered Stash, Tolarian Academy.

Also, considering you're running Paradox Engine and can potentially tutor for it, I might recommend Mana Crypt, Grim Monolith or Basalt Monolith, maybe instead of Ur-Golem's Eye or something.

It sort of goes against the artefact theme you're running but I personally prefer Mystic Remora or Rhystic Study to Mind's Eye, it puts the tax on the opponent instead of you. You mightn't always draw cards off them, but they're somewhat cheaper in multiplayer games and can force opponents to chose to pay the tax instead of good spells, which is subtly very nice.

Argent Sphinx is actually great in here I'm just realising. Neat.

It's down to preference and playstyle more than anything, but maybe (considering you're running Warden of Evos Isle) you might want to run Icefall Regent instead of Frost Titan.

You also might want to run Shapesharer instead of Mistform Ultimus, it can target itself with its ability and also the number of other nice shapeshifters you've got in your deck.

There isn't a lot of cycling in the deck so I'm not really sure what Curator of Mysteries or Ominous Sphinx offer the deck aside from being sphinxes. Some other fun sphinxes I like are Master of Predicaments and Sphinx Ambassador, and some others that might synergise with your commander or otherwise offer good card advantage are Consecrated Sphinx, Horizon Scholar, Prognostic Sphinx, Sphinx of Jwar Isle, Sphinx of Lost Truths, Sphinx of Uthuun, Vexing Sphinx, Windreader Sphinx.

There are a lot of great sphinxes actually, whew.

Anywho, good luck with it!

Drag0nDude on UB Cycling and Recursion [Rotation Proof]

1 month ago

I can definitely see the beginnings of a good deck here. +1 from me.

Looking at the deck, my immediate suggestion would be cut 2 copies of Essence Scatter. It is a good card, but it might not be good in all of your matchups and also you have Censor, which is probably just better in this deck. another good payoff for your cycling is Archfiend of Ifnir is great, especially in the matchup against the ever-so-popular mono red aggro deck, even though it's only five mana. I would recommend 3 of these in the mainboard. Also, because of said mono red deck, 2 maindeck copies of Bontu's Last Reckoning wouldn't hurt. 4 Abandoned Sarcophagus is also great because of the ability to let you replay cards you've already cycled. You could, for example, cycle Archfiend of Ifnir on turn 2, play Abandoned Sarcophagus on turn 3, and then play archfiend on turn 5.

You should probably go up to 4 copies of Fetid Pools and down 1 Desert of the Mindful so that you can also run just 1 Desert of the Glorified.

3 of Nimble Obstructionist is also quite good just because of how versatile it is. It can be sided out in matchups where it is not very good.]

If you want to run cards like The Scarab God or even God-Pharaoh's Gift, you need more creatures that cycle. Cards like Striped Riverwinder, Curator of Mysteries and Horror of the Broken Lands are great for this. My recommendation would be a 4 of Curator of Mysteries and a 3 of Horror of the Broken Lands and Striped Riverwinder And, of course , the 4 copies of Champion of Wits are awesome, even though they don't cycle.

If you use my suggestions, the deck will add up to 39 non-land cards (I think). In order to make the deck legal for constructed play, it will need 60 cards. Of course, you still need to add lands, but I would also cut 2 copies of Supreme Will, which is a good card, but it doesn't do anything to help with your cycling theme. As for the lands, you can tweak these to fit your budget, but I would replace the Submerged Boneyards with Choked Estuarys, just a better card, and also implement the other changes to the cycling lands suggested earlier.

Sweet deck! I hope this helped. +1 vote from me.

Scorprix on Mono Blue Mill

1 month ago

I like this, it looks solid. Any reason for no fourth Ipnu Rivulet? And if you want to get as much value from your Rivulets as possible, I would suggest maybe Desert of the Mindful and/or Scavenger Grounds.

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