Desert of the Mindful

Legality

Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation Common

Combos Browse all

Desert of the Mindful

Land — Desert

Desert of the Mindful enters the battlefield tapped.

T: Add U to your mana pool.

Cycling 1U (1U, Discard this card: Draw a card.)

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Desert of the Mindful Discussion

Tentaquil on Mono Blue Mill

3 days ago

@DominicNation

Evolving Wilds is a good card to get delirium to activate, but I feel it really slows the deck down quite a bit. I have access to Desert of the Mindful and Ipnu Rivulet as potential land cards I can easily put into my grave and give me some different benefits, such as cycling or extra mill. I have often found no difficulties in getting these into the grave in one way or another and I feel that adding any other nonbasics would be a detriment. If you do testing and find any success with it though, please let me know as I'd love to refine this deck.

Xinofos on Hombrew U/G ramp

3 days ago

Cheers for the advise. I think for now I'll go for the 2/4/6 ramp. Mainly cause there is no 1 drop ramp (which makes me sad). Also worked on the lands, with a lot of Cycling and Scrying i don't there there is too much of a need for Evolving Wilds, though I may be wrong. considering moving the Greater Sandwurm for a pair of Hour of Promise, and if I do, will leave the 1-off Hostile desert as a fetch.

Also looking towards next format now, so going to avoid card that will rotate soon. Vizier dropped for Walking Ballista, as the ballista is a better mana sink.

So overall, edits are:-4 Ramunap Excavator -4 Beneath the Sands-4 Evolving Wilds-1 Vizier of the Menagerie-1 Ipnu Rivulet-1 Hostile Desert

+4 Oasis Ritualist+4 Bounty of the Luxa+2 Desert of the Indomitable+2 Desert of the Mindful+1 Island+1 Walking Ballista+1 Hashep Oasis

Murphy77 on No Creature Mill to Kill

6 days ago

Ipnu Rivulet has the potential to generate a lot of mill. Desert of the Mindful and Dunes of the Dead in place of Island is probably a good idea. With these lands in your deck - Mirrorpool to copy your Startled Awake. With this land base, you will want to lose Abandoned Sarcophagus.

Hieroglyphic Illumination may just be a bit expensive in terms of mana and becomes more of a mid to late game card, while you want your deck to win before turn 7. I tend to play Anticipate in a deck like this, but that is largely personal preference.

Startled Awake + Mirrorpool with 2 Fraying Sanity = 104 cards milled. Compelling Argument + Mirrorpool + Ipnu Rivulet with 2 Fraying Sanity = 56 cards milled, etc. There are a number of combinations that can win the game in a single turn - why not have the cards that can be used in these combinations?

Possibly Mirage Mirror to copy a Fraying Sanity

Murphy77 on General Mills

6 days ago

Maybe Desert of the Mindful for more desert sacrifices for Ipnu Rivulet

Kittus on You Remember That Censor I Cycled...

1 week ago

Okay Zooby9, Yahenni's Expertise sounds good, I will try the changes when you update the deck.

I also forgot to mention that I played with some Desert of the Mindful and Desert of the Glorified, and considered adding Hostile Desert as most of the times I was cycling them. Do you think it's a good idea or maybe the mana base becomes too slow?

Ultramegalord on Grixis Grinder

2 weeks ago

Canyon Slough
Fetid Pools
Desert of the Fervent
Desert of the Mindful
Desert of the Glorified
something to playtest really ups your cycling count at the cost of tapped lands

MrBoombastic on Mill is back

2 weeks ago

By doing so you blank out all your opponents removal spells. The creatures aren't that strong anyway. Then you can swap Aether Hub for Desert of the Mindful for more Deserts to sac or just 4 more islands, if the tap delay is too punishing.

CursedNobleman on HOU Prerelease

2 weeks ago

I normally don't play Control decks, but I made a Grixis Control deck here. Three total, one to a pair Aven of Enduring Hope exhausting my removal, and two to On-Tempo Archfiend of Ifnir/Mana Drought.

Any suggestions or advice? My mana curve skewed mostly to 3-5:

Unsummon

Unquenchable Thirst

Cartouche of Knowledge

Essence Scatter

Burning-Fist Minotaur

Banewhip Punisher

Splendid Agony

Lethal Sting

Supreme Will

Khenra Scrapper

Open Fire

Trial of Knowledge

Wildfire Eternal

Lurching Rotbeast

Torment of Venom

Frontline Devastator

Glorybringer

Deem Worthy

Final Reward x2

Nicol Bolas, God-Pharaoh

Desert of the Glorified

Ramunap Ruins

Desert of the Mindful

5:5:5 Island:Mountain:Swamp

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