Arcane Lighthouse


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Uncommon
Commander 2014 (C14) Uncommon

Combos Browse all

Arcane Lighthouse


: Gain .

, : Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

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Arcane Lighthouse Discussion

eatmygender on Blinded By The Light - Seer $40 Budget Colors

2 days ago

For upgrades that can be mainboarded due to their low cost:

Anyways, I love the deck! A strange strategy for a strange Commander. Might put this together sometime to make my Foil Blind Seer useful.

Guerte on [[Primer]] Gonti - Night Market Shenanigans

2 days ago

SurpriZe: I recently replaced Arch of Orazca with Arcane Lighthouse. Haven't gotten to use it yet, but I'm sure I will.


I played my first two games of commander in over a year tonight, and by first, I mean with physical cards.

Game 1 vs Atraxa Superfriends:

I got stomped pretty hard in this one. Kiora, the Crashing Wave emblem with Ugin, the Spirit Dragon closed out the game on that one.

Game 2 vs Atraxa Superfriends and Breya Artifacts:

This game was awesome. There was a lot of back and forth interactions throughout the game. Atraxa was able to ultimate a Jace, Unraveler of Secrets and Tezzeret, Artifice Master, and we were also under an Ensnaring Bridge.

I'm sitting at 14, Breya at 34, and Atraxa at 35. Atraxa has a Karn Liberated, Teferi, Temporal Archmage, and Atraxa out, along with a couple thopters. My turn, I cast Kokusho, the Evening Star to bait out the emblem counter. I then cast Living Death and bring back Duplicant, Vulturous Aven, Ravenous Chupacabra, Sidisi, Undead Vizier, Rune-Scarred Demon, Kokusho, the Evening Star, Sheoldred, Whispering One, and Gray Merchant of Asphodel. I drain each for 16 (I also have a Necropotence out), putting them at 18 and 19 and gain 32 to go to 46. I exploit Gary from Aven, draw 2 and lose 2 down to 44, and then exploit Kokusho from Sidisi, bringing them down to 13 and 14 and me up to 54. I use my two tutors to go grab Ashnod's Altar and Lifeline (the two creature removal effects didn't matter). I then dump 10 life into Necro, sculpt my hand to contain Ancient Tomb, Cabal Coffers, Lifeline, Ashnod's Altar, Go for the Throat, Animate Dead, and Reanimate, and pass.

It's Breya's turn, and he casts Merciless Eviction naming Planeswalkers, and states he's more nervous about them than my creatures, and he didn't want to lose what creatures he had.

Atraxa goes, can't do much, and EOT brings out Teferi, Hero of Dominaria.

On my turn, Sheoldred triggers, and I bring back Gary for the win.

Had Breya chose to exile creatures, my line of play would have been GftT to bait out the emblem counter, made enormous mana with Coffers, then drop Lifeline, Ashnod's Altar, and Meteor Golem, followed by Animate Dead and Reanimate on Kokusho and Gary, and then loop with Lifeline/Altar to close out the game.


I definitely had a blast tonight. I played against two people I never met, made some good friendships, and I'm looking forward to playing more. I'm really glad the second game went the way it did. It played out beautifully.

Falco101 on Yuriko, Ninja Fun

1 week ago

Here's some land recommendations to both speed up the deck and give them more utility. All recommendations are under $20.

Lands to swap:
Sunken Hollow instead of Rupture Spire
Underground River instead of Shimmering Grotto
Morphic Pool instead of Transguild Promenade
Drowned Catacomb instead of Grixis Panorama
Tainted Isle instead of Esper Panorama

Since you don't need to fetch a lot of basics, I'd swap a few basics for dual lands to ensure you always have your colors, ~10 basics is more than enough for a deck
Creeping Tar Pit
Dimir Guildgate
Darkslick Shores
Dreadship Reef
Secluded Glen

Utility Lands worth including:
Arcane Lighthouse
Temple of the False God
Nykthos, Shrine to Nyx
Field of Ruin
Ghost Quarter
Inventors' Fair
Ash Barrens
Isolated Watchtower
Tolaria West (Transmute this land, to fetch another one you need)
Crypt of Agadeem
Reflecting Pool
Spire of Industry
Shizo, Death's Storehouse
Hall of the Bandit Lord

Zieo333 on The Chamberlain

2 weeks ago

My broad reccomendations for the direction are to go with more of an artifact based playstyle incorperating ways to trigger Macar as many times per turn as you can while clearing the field. then use all your mana for a in shot kill on everyone. a few card reccomendations are as follows but its just what caught my eye Royal Assassin Skirsdag High Priest Scrap Trawler Avatar of Woe Sheoldred, Whispering One Karn, Silver Golem Tragic Slip Tendrils of Corruption In Garruk's Wake Jandor's Saddlebags Strionic Resonator Voltaic Key Icy Manipulator Glaring Spotlight Arcane Lighthouse Illusionist's Bracers Koskun Falls No Mercy Holdout Settlement Hero's Downfall Beacon of Unrest Night's Whisper Unwinding Clock Blinkmoth Urn Scythe of the Wretched Puppet Strings Paradise Mantle

Rednad on Talrand EDH

2 weeks ago


Protection für Talrand erforderlich. Lightning Greaves?

Neben Mystic Remora auch Rhystic Study?

Gegen Voltron ggf. Tolaria West um Arcane Lighthouse zu suchen?

Elf0491 on Drana's Knights of Sacrifice (EDH MTGO 1v1 Rules)

3 weeks ago

A few comments. First, what in the **** is your meta where this needs to be a thing? I'm just...kind blown away that you would need to be absolutely this fast. Anyway, card suggestions:

Easy includes off the top of my head are Doomfall, Plaguecrafter (strictly better than Fleshbag Marauder), Phyrexian Obliterator, maybe Crypt Ghast for more mana, Glaring Spotlight and Arcane Lighthouse (lay down the hate on hexproof), and Sudden Spoiling (can't be countered)! Also, you can't play Sparring Collar in mono black.

What I think would be good idea: these are cards I think are solid, but might not be fast enough for you. The Eldest Reborn, Abyssal Gatekeeper, Shriekmaw, Phyrexian Scriptures, and Dread.

I also think some better card draw would be useful, and Phyrexian Arena isn't that great if the games are going very short. Instead, consider instant effects like Ambition's Cost, Ancient Craving, Dark Prophecy, Night's Whisper, Read the Bones, or Midnight Reaper.

I know you want everything to be cheap, but I'd recommend at least a few spells that can serve as bombs if the game gets to later rounds. Maybe something like Exsanguinate, Killing Wave, or Torment of Hailfire.

If you're interested in the combo, go for Mikaeus + Walking Ballista. :)

I also thought of Leonin Bladetrap, though that card isn't great...

Finally, quick question. In the description you mention equipment that grants deathtouch, but I don't see any in the actual deck. Is that still something you wanted to do?

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