Arcane Lighthouse

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon

Combos Browse all

Arcane Lighthouse

Land

: Add to your mana pool.

, : Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Price & Acquistion Set Price Alerts

C14

Ebay

Arcane Lighthouse Discussion

SynergyBuild on Breed Lethality 2018

6 days ago

Arcane Lighthouse, Bonds of Mortality and Glaring Spotlight are great options against hexproof!

Steelspike on Help Beating Muldrotha Stax

1 week ago

Thraximundar or, STAXimundar, with edict effects, other pain such as Kaervek the Merciless, Rain of Gore and as much annihilator and land destruction as you can cram in the deck in the Grixis colors.

As an alternative, Kresh the Bloodbraided. Same concept, just in Jund, which gives you access to Ruric Thar, the Unbowed along with Kaervec and Rain of Gore. Green also gives you access to Asceticism and Scavenging Ooze.

Silent Gravestone, Grafdigger's Cage, Arcane Lighthouse, Bojuka Bog...

Omen Machine is really good at hosing extra draw decks.

Hell, I just might build one of these decks now...

cdyrdr on Krenkin' Out Infinite Goblins!

3 weeks ago

@louisjrt No worries at all. I made changes to this deck just a couple days ago, so I'm definitely not above improving it. If you want a great resource for commander deck-building edhrec.com is what I use for a lot of ideas and then test out what I like best. So since you made so many suggestions, I've decided to give each one a quick blurb based on my experience and a letter grade for simplicity's sake.

-Arcane Lighthouse C, by my quick count there are only 8 cards in this deck that would target opponents' creatures and most of them are of little consequence, more useful in other decks

-Buried Ruin A, there are several useful artifacts in this deck and if they are destroyed or milled this can be a saviour

-Haunted Fengraf C, could be useful sometimes, but the fact that it is random and Krenko, Mob Boss is usually the only creature you really 'need' make it mediocre to me

-Strip Mine A+, very useful card especially if you play with players who run things like Gaea's Cradle, Academy Ruins, Glacial Chasm, etc.

-Homeward Path A-, can be a lifesaver sometimes no doubt, especially for the surprise Insurrections

-Myriad Landscape C+, can be useful if you get stuck on 3 lands and need to cast Krenko, Mob Boss, but more often than not I find it slows me down because it enters tapped and only taps for colourless

-Combat Celebrant A, a good, cheap way to get an extra combat, don't expect him to last long though

-Voracious Dragon B+, good way to deal quick damage and can be a powerhouse with evasion, though it can be taken out with targeted removal and lose your goblins for almost nothing

-Zealous Conscripts A-, can be very useful to finish off an opponent, is also beautiful with Kiki-Jiki, Mirror Breaker

-Paradox Engine A, great card in general, but if you have a way to generate a lot of mana and can keep refilling your hand this can be very, very powerful

-Slate of Ancestry A+, speaking of which I love this card, make sure to have a copy of Reliquary Tower as well

-The Immortal Sun C+, solid card that provides several benefits, but I think it's better served in other decks, the cmc is a bit high for goblins as well

-Splinter Twin C, I just think Kiki-Jiki, Mirror Breaker can do it better, the fact that you're stuck with whoever you enchant when you cast it is also a drawback

-Ashling's Prerogative B, the fact that the haste can cover both Krenko, Mob Boss and the goblin tokens is a huge boon, might have to do some testing on this one though

-Kyren Negotiations C+, can be good for getting through blockers/pillow forts or comboing with infinite untaps, usually better to attack though

-Kindred Charge B-, can be useful as a finisher, requires a fairly good board state to be worth it though

-Burn at the Stake B-, pretty much same as above

-Last-Ditch Effort B-, pretty much also same as above, cmc is a lot more affordable though of course you lose your goblins

-Goblin Trashmaster A-, this card might replace Vandalblast, I'll have to do some testing with it though, also excited for Dark-Dweller Oracle and M19 in general

BjarneAlmighty on The Steel Curtain of 18'

3 weeks ago

Williepat02409 I went ahead and did a quick rundown of the lands I would use. You can always replace the taplands with the more expensive ones, but I am keeping this to a more budgeted list. Since there aren't too many sporting multiple mana symbols, I might use Arcane Lighthouse or the Magic2019 Isolation Tower coming out.

I threw ever decent Defender creature in the list and will trim them down to probably around 30 creatures or less.

K1ngMars on "Library.exe has stopped working" [CORE 19 Update]

3 weeks ago

Thanks Beebles! I know, my deck probably lacks a bit on the card draw department and also on ramp (To me it seemed ok, since I have few cards costing more than 5 mana). I'll look out for it.

Crown of Doom is really of no use in a mill sense, but certainly moves mana and attention away from me. What I'm trying to do is act as if I'm still not a threat and then blow everyone out, though I might reconsider it. Kindof Pillow Fort if you will.

I tried to put as little wheel cards as possible, just because I've already got a friend in my group that runs a Yidris, Maelstrom Wielder tribal wheel. The only wheel present here is Jace's Archivist, because can buy me a fresh hand of cards when I want or mill and can be used multiple times.

I'm considering adding more boardwipes, though my general strategy on spot removal is just kindof don't worrying about it. I can just let the big guys at the table chunk each other, while I set up and then mill them out.

I own an Altar of the Brood, but it doesn't fit much, since I don't put many permanents on the field each turn and if I draw it lategame is basically a dead draw. I think it could be a much more effective card in combo decks like Breya, Etherium Shaper or Sharuum the Hegemon when they start an infinite enter/exit the battlefield combo. On the other hand, I like Memory Erosion much more, because comes out as if my opponents are milling themselves out.

About Isolation Tower and Arcane Lighthouse, I think they are great ways to answer opponents, but, again, in my playgroup there are like 6 cards over 11 decks that have hexproof. Much like Sadistic Sacrament, those two lands are cards I don't need to run, but that should definitely fit in for a more competitive environment.

zenozia on First EDH Deck

1 month ago

with 3.59 avg cmc it's too slow try to cut some of your big finisher to add more cycle and cheap minion. this deck really shine for its destructive snowboal kit if you are ahead with this deck it become REALLY disgusting

also you missed some really good zombie Lord of the Accursed, Gisa and Geralf, Zombie Master+Urborg, Tomb of Yawgmoth is really sad for your opponent Noxious Ghoul, Prized Amalgam, Unbreathing Horde

land : where is Urborg, Tomb of Yawgmoth and Cabal Coffers also I'm not a big fan of Ghost Quarter, Arcane Lighthouse also Nykthos, Shrine to Nyx and Cavern of Souls Ik it cost 100$ but it's soooo good Unholy Grotto could also be good

planeswalker: liliana, death's majesty is all you need

artifact: Lightning Greaves. Worn Powerstone is a meme Expedition Map is usefull to get urbog, crypt or coffer Skullclamp we all know why it's good... why play Konda's Banner when Vanquisher's Banner exist Ashnod's Altar give lots of mana and you can respond to removal by sacrificing. Door of Destinies oh boy

instant: Tragic Slip, Soul Manipulation, Dispel, Disallow (oppinion: I personaly belive that having conterspell in this deck is good to protec yourselve from board wipe or graveyard hate)

sorcery: Living Death for pure chaos Ghoulcaller's Chant, Call to the Grave

just try to lower the average cmc of the deck and it is really good but the problem of zombie in general is graveward hate so try to adapt if they have too much graveward hate try to play less with the graveyard

Load more