Arcane Lighthouse

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon

Combos Browse all

Arcane Lighthouse

Land

: Add to your mana pool.

, : Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Price & Acquistion Set Price Alerts

C14

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Arcane Lighthouse Discussion

_raeofsunlight on White Power

2 weeks ago

I'm with Vayder84, change the name lol. Definitely consider Suture Priest, Ajani's Pridemate, Odric, Lunarch Marshal (this would be fund with that indestructible Heliod, God of the Sun). Witchbane Orb or Arcane Lighthouse might also work out well.

KingRamz on Pimp My Ride, Hope of Ghirapur Edition

4 weeks ago

I've considered the Urzatron, but it just seems so unlikely that I'd naturally draw into all three of them. I could add Expedition Map but I'd still need to draw three out of four cards. I also have no way of recurring them if one gets blown up. The cost of adding extra colorless nonbasics over Wastes is not zero, either - I like having a lot of Wastes for Strata Scythe and Thawing Glaciers or for opposing cards that punish nonbasics.

The three worst nonbasics in the deck currently are probably Tomb of the Spirit Dragon, Darksteel Citadel and either Sequestered Stash or Arcane Lighthouse (because I have so few effects that target opposing stuff). I could see cutting these for Urzatron but I think still I'd rather just find better colorless lands that do stuff without me having to draw two other specific cards.

Worldslayer is a cool idea in theory. I think the reality would be if I did get through and blow everything up I'd just sit there while people who can play colored spells to ramp and draw recover faster and kill me. Could be sweet if I added more indestructible stuff to the deck, especially Darksteel Forge.

Axonlotl on Horobi, Jank sniper

4 weeks ago

I recommend Hex Parasite for mana-less targeting at a low cmc of 1. That, and Arcane Lighthouse, because Hexproof/Shroud is your enemy. Otherwise, looks like a good start on a Horobi deck.

redace10 on Land Staples for Commander

1 month ago

Prairie Stream and the other dual lands that function the same should be included.

A few utility lands I consider EDH staples:Homeward Path, Arcane Lighthouse, Ghost Quarter, Tectonic Edge, Strip Mine, Reliquary Tower,Temple of the False God, Rogue's Passage.

Sweet list indeed, +1 :)

NV_1980 on Yasova the Borrower II

1 month ago

I'd recommend adding some more (blue) steal-creatures like Empress Galina, Willbreaker, Keiga, the Tide Star, Memnarch and Roil Elemental. Arcane Lighthouse and Bonds of Mortality would also fit well in here.

Happy gaming!

alexandrite. on Land Staples for Modern

1 month ago

super helpful ... Arcane Lighthouse is a good one to add, as well as Bad River

Profet93 on Issa Thassa

1 month ago

Pal00ka

Thank you for your suggestions. I wanted this deck to be a mix of the clone/steal flavor theme, as well as some decent chance of winning. As such, I had to take out a lot of cards I wanted to put in, in order to make the deck run more smoothly.

Talent of the Telepath - Very cool card I've always wanted to run but I only have 10 instants/sorcerries so spell mastery would rarely apply. Moreover, I am trying to make the deck creature based (helps Equilibrium A LOT).

Diluvian Primordial was in the initial iteration of the deck. I LOVE HIM. Such a great underrated card. I will probably add him back as I playtest the deck more.

Spelljack is a fun card, but I have to hold 6 mana open, he would be better in my talrand deck.

Jace's Mindseeker is a worse Diluvian Primordial because I'd rather pay 1 more, know I'm getting good spells, and more of them.

Spelltwine is really fun and I need to add that to the maybeboard for testing. I'm trying to keep this mostly creature based, but it seems like a very fun card.

Stolen Goods was in the initial iteration of the deck as well. It's kind of a fun random card I might want to work it's way back in as well.

Arcane Lighthouse was overlooked, I must get one and add it in. Thank you!

Strip Mine is a MUST ADD for that reason which I am aware of, but I'm trying to keep this deck "budget", which is anything under $500. I will add it in once I get money. I just bought a bunch of reserved list cards for my mono black EDH deck The Descent Into Darkness. As such, I will get it once funds are available.

My draw is based on Bident of Thassa and Coastal Piracy, basically combat damage. Moreover, my commander's scry ability helps me "thin my deck" so to speak so I can get lands when I need them and nonland cards when I don't. Arcanis the Omnipotent also helps, especially with Minamo, School at Water's Edge

Lastly regarding counters, I have a mono blue control deck called Tisk Tisk Talrand in which I oppress the hell out of someone. I made this deck to have little or no counters, despite it being blue's strongpoint because people COMPLAIN SO MUCH in my meta for one counter spell. Sad, but true.

I appreciate all of your suggestions. Once I get the money and playtest some of the cards you mentioned, I will be sure to put them in.

Pal00ka on Issa Thassa

1 month ago

Willbreaker + Thassa would be fun! Roil Elemental fits the bill nicely too.

You have a big emphasis on stealing/cloning opponents' creatures but what about their spells? Talent of the Telepath, Diluvian Primordial, Spelljack, Jace's Mindseeker, Spelltwine, Stolen Goods, and Knowledge Exploitation (perfect w Thada!) do just that.

Arcane Lighthouse is a good hedge against hexproof/shroud, Strip Mine, etc. in case Homeward Path makes an appearance.

I don't see much draw at all; I'd put in instants so you always have a full grip. Blue Sun's Zenith, Pull from Tomorrow, Inspiration, Dig Through Time, etc.

While counters can be seen as "un-fun," in blue you gotta run a few. I like the ones that counter and replace themselves, plus they hopefully mitigate someone getting too salty. Arcane Denial, Dream Fracture, and Interdict (can delay a combo for a turn to let politics do its work).

An interesting and fun take on clone aggro, +1!

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