|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander 2014 (C14)||Uncommon|
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: Gain .
, : Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Arcane Lighthouse Discussion
4 weeks ago
Cut Arcane Lighthouse you are running very little targeted removal.
1 month ago
RXPK: Thanks for the feedback!
I am running Arcane Lighthouse , which is functionally better, in my opinion. Also, from hundreds of games, I’ve rarely had a chance to use it.
2 months ago
Took out Pious Evangel Flip, Brood of Cockroaches , Dutiful Attendant , Champion of Stray Souls , Woebearer , Corpse Blockade , Epicure of Blood and two basic lands for Well of Lost Dreams , Beacon of Unrest , Revival / Revenge , Brought Back , Swiftfoot Boots , Arcane Lighthouse , Fabled Passage , and Mimic Vat .
2 months ago
Oh yep yep, I'm quite familiar with British slang so I get it. I.. still think it's both extraordinarily dumb and fun in equal parts, but I get it.
Right so, anywho, I've had a look at the deck. There are three main points I'd like to address.
The first and overarching point is consistency in the deck. There are a number of good effects that are useful, but only on a couple of cards. For example, Brought Back is a good card on its own (and I appreciate that it is the best of the three), but I think if you specifically want this effect then it would probably be worth running Faith's Reward and Second Sunrise too. If not, then it might be worth cutting in favour of some consistency in other areas, or perhaps more interaction. COntinuing along with this, for another Arcane Lighthouse effect, there's Detection Tower . For the Geode Golem effect, there's Command Beacon . For Ghostly Prison , there's Windborn Muse and perhaps Sphere of Safety ; either I think you should be running both there Sphere & Hall of Heliod's Generosity or neither. Considering the main goal of the deck seems to be wiping the board and gaining life, even though these are the most consistent elements of the deck, I think that probably it could still do with a few more of each.
Another thing is just a bit of consistency in your mana rocks to make a ladder. I'm not sure what the common lingo for that is, but the idea is to have multiple mana rocks at 2CMC, and multiple at 4. The idea being you play a 2CMC mana rock on turn 2 (or turn 1 if you have a Mana Crypt or Sol Ring , because those are amazing and defy any other plans and go in every deck if you have them), then follow up with a 4CMC rock on turn 3. Though there are plenty of good mana rocks at 3CMC for their cost, usually it's better to get a 4CMC rock down if you can consistently ramp into it.
Finally, your commander connecting for lethal commander damage seems to be you main win condition, so I think you might need a few more ways of making this happen. There aren't many other voltron thingies in your deck, so because you aren't that worried about having to target your commander with things, Whispersilk Cloak seems pretty much perfect for this. Trailblazer's Boots are also pretty good. Haunted Cloak is in there, so maybe consider Chariot of Victory as well.
Anyway yeah I'll leave it at that and stop rambling now, but can go into it a bit more if you like. I hope this helps, have fun with the deck!
3 months ago
Notes from game on 09/08/2019:
- Bloodchief Ascension
- Exsanguinate - took out 3 players simultaneously
- Hex Parasite - OMG belongs in almost any black deck
- Lake of the Dead
- Overwhelming Forces
- Painful Quandary
- Phyrexian Obliterator
- Staff of the Death Magus
- Sword of Light and Shadow
Worth Considering for Removal:
- Arcane Lighthouse - unlikely to need / redundant with Detection Tower
- Lich's Mirror - I made a dumb mistake not paying enough attention to the win condition
- Maralen of the Mornsong (sigh) this was originally her deck
- Ob Nixilis, Unshackled - keep for at least one more round
- Platinum Emperion - belongs in another deck, redundant with Platinum Angel
- Soldevi Digger - very unlikely to need
- The Haunt of Hightower - I want to make this a better card than it really is, but I have to face it.
3 months ago
Totally agree that 2 cost rocks > 3 cost rocks and I'm going to make some changes in that regard. Specifically, I'll be replacing Commander's Sphere + Darksteel Ingot with a Fellwar Stone + Arcane Signet once that's released.
Messing around with The First Sliver has taught me that topdeck manipulation matters so I'll be making some changes to assist with that (e.g. Mirri's Guile + Sensei's Divining Top ) and both of those tutors you've suggested help with that game plan. I'll definitely be slotting in Worldly Tutor but I don't have a spare Vampiric Tutor kicking around. If I ever get one I'll swap out Mystical Tutor for it.
I also agree with your 'needs to be faster' assessment. On top of the cheaper cc rocks I mentioned up there, I also may reduce the utility land count by 1 or 2 ( Arcane Lighthouse sticks out) and slot in a clutch ramp spell like Skyshroud Claim , possibly 1 or 2 of the spells you mentioned.
3 months ago
There are a number of utility lands that produce that also have other useful abilities like: Ancient Tomb , Arcane Lighthouse , Arch of Orazca , Blast Zone , Blinkmoth Nexus , Blinkmoth Well , Buried Ruin , Cryptic Caves , Dark Depths , Darksteel Citadel , Eldrazi Temple , Emergence Zone , Ghost Quarter , Spawning Bed , Strip Mine , Thespian's Stage , and that's just to name a few. Some of these are budget, others can be VERY expensive. For added bonus, most of these lands don't come into play tapped.
You might also consider a few more creatures or token generators to equip and pilot all of the deck's gear.
3 months ago
(Since Bumping is a pathetic thing to do now, I'll simplify my last post to make more sense...)
I'll just, mention what I'd like to be Added/Chopped for the following decks, & I'll end it there.
Xantcha Unorthodox Political Matters : Just 13 cuts. That's all; no strings attatched.
Partners Equipment Matters Voltron/GoLion : I've been adding like mad, but ultimately found an ability ol' Tana can use. She can make Saproling Tokens (Why can't we implement Card Art for Tokens & Emblems?) equal to the damage dealt. I actually asked this to , &... no response on Discord. Is having Saps good in Voltron, or does it add for a meaningless Token Subtheme I don't want? &, any progress on the whole Equip Matters friendly , & only stuff? I've been asking for while now, no response there either. I'll do the cuts after when the slate is ready.
Neheb, the Eternal Burn Matters That Immolates Status Quo Concept : Yep, a burn deck. Basically what this deck needs before is the one thing it lost already: Card draw. Stuff that only applies to you, is an artifact, & is DAMN good; stuff like Key to the City is one of those cards. Anything similar that is good, & only applies to this deck's user is the requirements needed. While this deck has a lot of Mana Doubling, & Copy Spells, outside of Card Draw, there are two things this deck is missing: Mana Ramp, & actual Burn Cards that can do a BIG hit, or affect an opponent w/o needing to target them outside of the Arcane Lighthouse & Detection Tower removing those w/ Shroud, & Hexproof (Creatures.) & Hexproof for your opponents. Also, Vedalken Orrery & Dark Sphere still stay unless you can find a better card w/ the same ability as the Orrery in Mono-.
Yep, that's really all I wanted in the first place. I dunno how to simplify this post, so I suppose you can understand this one this time? Thank you in advance...
Arcane Lighthouse occurrence in decks from the last year
Commander / EDH:
All decks: 0.07%