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|Commander 2014 (C14)||Uncommon|
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: Add to your mana pool.
, : Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
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Arcane Lighthouse Discussion
2 days ago
4 days ago
Hi! Got some suggestions!
mana base suggestions:
- Arcane Lighthouse
- Battlefield Forge
- Boros Garrison
- Clifftop Retreat
- Command Beacon
- Command Tower
- Evolving Wilds
- Needle Spires
- Reflecting Pool
- Scavenger Grounds
- Temple of the False God
- Temple of Triumph
- Wind-Scarred Crag
Treasonous Ogre is good, use all that lifegain to fuel X-Spells!
Definitely try Sunforger!
Maybe start by cutting:
- Braid of Fire
- Extraplanar Lens
- Abbot of Keral Keep
- Bonfire of the Damned
- Subterranean Tremors
Hope some of this helps!
6 days ago
Quit monkeying around and throw in an Arcane Lighthouse to nab those pesky hexproof creatures.
And please check out my Kari Zev deck.
Commander / EDH
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2 weeks ago
Well you have an idea but this needs a bit of work, creature heavy decks with little to no sorcories, instants, enchantments, and artifacts fall flat on their face for the lack of support. I'm going to list some for you.
Instants / Sorceries
Buried Alive, Jarad's Orders, Living Death, Abrupt Decay, Entomb, Krosan Grip, Putrefy, Nature's Claim, Kodama's Reach, Demonic Tutor, Cultivate, Victimize, Dread Return, Living Death, Traverse the Ulvenwald, Splendid Reclamation
Birthing Pod, Skullclamp, Lightning Greaves, Ashnod's Altar, Swiftfoot Boots, Bonehoard, Mind Stone, Commander's Sphere, Fellwar Stone, Lifecrafter's Bestiary, Whip of Erebos, Mesmeric Orb, Crucible of Worlds
Sakura-Tribe Elder, Shriekmaw, Caustic Caterpillar, Merciless Executioner, Spore Frog, Reclamation Sage, Eternal Witness, Jarad, Golgari Lich Lord, Sheoldred, Whispering One, Mazirek, Kraul Death Priest, Deathrite Shaman, Yavimaya Elder, Yahenni, Undying Partisan, Ramunap Excavator , Viridian Zealot, Kessig Cagebreakers, Genesis, Nighthowler, Crypt Ghast, Nyx Weaver, Solemn Simulacrum, Fleshbag Marauder, Triskelion, Mikaeus, the Unhallowed, World Shaper, Thrashing Brontodon, Lord of Extinction, Solemn Simulacrum, Smothering Abomination, Noxious Gearhulk
liliana, death's majesty
3 weeks ago
Looks good my friend! I would recommend the following: Runechanter's Pike to add another win-con, Diplomatic Immunity for a little bit of added protection, Capsize is almost a staple card in mono blue, Ponder is an excellent cantrip, Arcane Lighthouse and Riptide Laboratory are excellent lands to include.
Please feel free to check out my deck, Talrand and His Minions of Flying Doom if you want any more inspiration!
JuQ on Yasova EDH
3 weeks ago
Personally I'd go with around seven counterspells, that's what I have in my Simic aggro deck and feels about right.
I'd go with Counterspell, Negate, Disdainful Stroke, Swan Song, Stubborn Denial, Arcane Denial, Deprive, Familiar's Ruse. You want them low cost, but you want them to counter something for sure, they will most likely have some mana available after casting their spell. Keep in mind that sorceries are usually the most dangerous type of spell gainst permanents, most board wipes are sorceries.
Yasova is controlly with her stealing creatures all the time, you will be on the recieving end of the board wipes (at least figuring this on my meta). A bit of targeted removal for those creatures too big to control. Chandra's Ignition would be good, to clean the tokens, tho. Vandalblast for artifacts.
In my opinion you have more than enough sacrifice outlets and blinkers which have in fact the same job, not giving back the creatures you just borrowed. I think I'm counting about 17 all together.
I would cut:
Feed the Pack quite costly and you don't have much to do with all those wolves anyway. yes, you turn them sideways and they deal damage or you can sac them to goblin bombardment, but it's still way too expensive IMO, you need to keep your lands untapped.
Heart-Piercer Manticore and Fling. Again your problem are the creatures too big to steal with Yasova, and the burst of damage you get with them is not that relevant, you are controling the board, it's more important to preserve what you built.
Scourge of Skola Vale you gotta chose between keeping it as a sac outlet or attacking with it. you can only sac one creature per turn.
Ooze Garden I like the fact that it can trigger Temur Ascendency, but having to use it as a sorcery is a problem when you use Domineering Will or Reins of Power out of your turn, also you have to pay a bit of mana each time.
Keiga, the Tide Star I don't like having to kill it to gain control of something. It's better the way Conquering Manticore does it, take something, attack, sac it, keep manticore. Also doesn't combo with Deadeye Navigator or Conjurer's Closet. You have enough stealing creatures anyway.
Definitely keep Skullclamp, you are low on card draw and include the Greater Good you have in the maybe board, You need to dig through your library a lot to find the combo pieces.
1 month ago
Well thought out build, but one thing I notice is a lack of colorless sources to activate Mirrorpool. By my count, you basically need Ifnir Deadlands or Arcane Lighthouse in play to activate it. You may want to reconsider the mana base to support it more!
1 month ago
Gaddock Teeg might be another good commander choice. With his colors you can run the already mentioned Nevermore, Gideon's Intervention, Eidolon of Rhetoric, Glaring Spotlight, Arcane Lighthouse, Bonds of Mortality, Archetype of Courage, and Elesh Norn, Grand Cenobite.