: Add to your mana pool.
, : Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
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Arcane Lighthouse Discussion
5 days ago
One good hit with Tana and Confusion in the Ranks would let you steal every creature on the board.
1 week ago
-1 Ayli, Eternal Pilgrim +1 Ikra Shidiqi, the Usurper : If the idea is to get as aggressive as possible than Ikra is a much better option for life gain than Ayli. Ayli thins your board to gain life and Ikra just needs to connect with a player to allow you not to have to worry about the crack back from other players.
-1 Wrath of God +1 Retribution of the Meek : This could be a better option for your deck to leave the board state not only more manageable if in a bad position, it costs one less white and misses most of your creatures.
+1 Lignify Would be a cool include for spot removal that stays on theme. The other benefit is that you can lock someones commander out of the game until they find enchantment removal, this can be better than just allowing them to put the card back to the command zone.
I would also consider putting in +1 Windswept Heath for -1 Krosan Verge. The tempo loss from Verge coming in tapped can hurt while the fixing of Windswept can be nice being able to go grab an off color fetch if you are missing a black source.
-1 Reliquary Tower for +1 Arcane Lighthouse You could also consider putting in if you are having problems with Shroud or Hexproof. It can also be used as a political bargaining piece around the table. Functionally you could replace it with
1 week ago
Have you thought about throwing in some Arcane Lighthouse? It'll help with the shroud. To deal with Poison and Indestructible (presuming Shifting Sliver, Virulent Sliver and Sliver Hivelord) I'd recommend adding in a couple of board wipes. Nevinyrral's Disk is a good one, Aligned Hedron Network and Final Judgement are good for clearing poison and indestructible threats.
1 week ago
I'd see if you could get an Arcane Lighthouse for pesky shroud.
2 weeks ago
Hey all, looking to finishing up/improve some of my Commander Decks. I have alot of points accumulated to get some of the more valuable things, just need people willing to send. I am offering a 25% bonus on all of my wants. My username is the same on here if you want to look me up (tried linking, just takes you to puca page, not my profile). I will list my wants on here so you don't waste your clicks if you don't have anything to offer. Thanks in advance, I'd be super appreciative to receive anything from my list. I have enough points to cover the entire list + bonus (Half on send confirmation, half on reciept of cards)
All one of's, not worried about sets, condition NM/SP, if less send pictures.
Temple Garden (not expedition)
3 weeks ago
Due to the layering system, power and toughness changing effects (e.g. +3/+0, -1/-2, etc.) are applied after power and toughness setting effects such as Darksteel Mutation. Any creature enchanted by Darksteel Mutation and equipped with Loxodon Warhammer will be a 3/1 creature with indestructible, lifelink, and trample, regardless of whether or not the creature was equipped before it was enchanted.
"loses all other abilities" just means that any abilities on the actual card don't apply. See Arcane Lighthouse, which not only makes creatures lose hexproof and shroud but also prevents them from regaining hexproof and shroud.
3 weeks ago
Drop lab man entirely. Ezuri, Claw of Progress and Sage of Hours are both a combo and strong in this build. Archmage Ascension is too little too late, most of the time. Bonds of Mortality is also very weak . Arcane Lighthouse can get through hexproof. If Blightsteel Colossus is that much of an issue that you need the remove indestructible, run tuck removal Deglamer or Unravel the Aether.Sensei's Divining Top with fetch lands is a strong card selection engine. I would consider running Momir Vig, Simic Visionary as the commander, only because he can tutor out the other legendary creatures if you need them. And the constant shuffling allows top to work overtime. Cycling lands are weak and you have other sources of card draw. Drop them.Tropical Island if you can afford it. Very low priority.Exotic Orchard can easily backfire. Probably not worth the small upside.Thrasios, Triton Hero seems weak outside of infinite mana. There are usually many better things to do with 4 mana, but I could be wrong here.Mystifying Maze to the OG Maze of Ith for efficiency reasonsCan't go wrong with more rocks. Try Simic Signet, Gilded Lotus, Chrome Mox, Fellwar Stone, and MindStone. Mox Diamond and Mana Crypt if you can afford them.Primal Rage sounds too weak to earn a spot. Champion of Lambholt and/or Bramblewood Paragon insteadWell of Ideas is also splashy and expensive. Howling Mine, Otherworld Atlas, Temple Bell, or even Font of Mythos all sound betterRishkar, Peema Renegade and more 1 cmc dorks would help accelerate you. Llanowar Elves, Fyndhorn Elves, Elvish Mystic and the like.Counterspells are good. Having mana up to cast them is better. Arcane Denial, Pact of Negation, Force of Will, Swan Song. Green Sun's Zenith fetches Dryad Arbor to ramp. Worldly Tutor, can tutor to top of library. Tooth and Nail, and Natural Order are good tutors if you still don't like Momir to repeatedly grab what you need.
3 weeks ago
Yarr, you little bucaneer might be interested in Arcane Lighthouse