: Add to your mana pool.
, : Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
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Arcane Lighthouse Discussion
4 hours ago
might wanna consider the Sanguine Bond and Exquisite Blood combo as a another win con, as both are very powerful on their own. Also Exquisite Blood and Aetherflux Reservoir is another win con. I also suggest Serra Ascendant and Ajani's Pridemate, as they are very strong in decks like your that maintain a high life total. Also because your very invested is killing everything, I suggest grabbing Swiftfoot Boots and Lightning Greaves, as alot of decks have removal for the same reason, except everything but your stuff is already dead. To get around the boots on your opponent's side, try running Arcane Lighthouse. Also another good finisher is Rise of the Dark Realms, although it could be not very good since most people will still have their board wipes, for most threats are dead. Painful Quandary will help you keep a lock on the game. ooo and Grave Betrayal shouldn't require any explanation.
4 days ago
@ kamelyan Hey, those are some really cool ideas especially liked Liquimetal Coating and Arcane Lighthouse! Honestly never gave much thought to using Arcum to make others sac their creatures, GREAT IDEA!
Otherwise, I'm trying to streamline this deck and make it really cutthroat. I play in a casual but ultra competitive environment. Just a group of buddies trying to make the others rage as much as possible. xD I don't play this deck that often though, everyone would hate me...
Regardless, thanks for the suggestions will consider them all!
4 days ago
You can use Argent Mutation for the jankiness; turn an opponent's creature into an artifact, then force them to sac it. Liquimetal Coating does the same if you target a creature. But what if they can't be targeted? Glaring Spotlight and/or Arcane Lighthouse.
Faerie Artisans is a fun card.
I blindsided my four opponents when playing my janky-Dagsson deck. I used Unwinding Clock with token generators (like Nuisance Engine), and I used creatures who drop in more artifacts (like Thopter Assembly and Myr Battlesphere), in order to tutor for fun combo pieces (Throne of Empires, Crown of Empires and Scepter of Empires) and the game-winning combo Stations (Summoning Station -> Grinding Station -> Salvaging Station -> Blasting Station).
Commander / EDH
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6 days ago
I'm with Catbeard, the land count seems pretty low. Maybe run some utility lands to offset the number of rocks, so even if you're flooding you don't necessarily hate drawing them, examples: Academy Ruins, Arch of Orazca, Arcane Lighthouse,Blighted Cataract, Buried Ruin, Cavern of Souls if you already own one, those are pricey, Command Beacon, Desolate Lighthouse, you get the idea. If I were you I'd take out Flusterstorm and maybe Spell Swindle for more versatile and easier to cast counterspell package like Arcane Denial and maybe Negate. It allows you to use your turn better without needing to hold up 5 mana, and also lets you counter more things than Flusterstorm. And stuff like Search for azcanta seems good, scrying in general. And if you're looking to do lots of cantripping with cheap artifacts, Mind's Desire, or Haze of Rage might be pretty sweet payoffs. and if you fill up your hand, maybe Stormbreath Dragon?
1 week ago
Anti-Hexproof: Arcane Lighthouse
Alt-Win: Revel in Riches
1 week ago
first I'd go with some other lands. Depending on your meta, maybe a Homeward Path, Arcane Lighthouse, or Ghost Quarter for some cheap utility, or even a Temple of the False God, or Nykthos, Shrine to Nyx for additional ramp. or if you don't mind the cost (I read above you're looking to keep it cheap) Yavimaya Hollow, is great, but really expensive. land utility is great, and most decks aren't designed to help defend against lands that do things, there are a ton of lands that do lots of cool stuff.
and a couple great cards that I don't think see's enough play is Recollect and Regrowth. Saying that it can get ANY CARD from your graveyard?! makes it so that you can get that key piece from any board-wipe someone may throw at you, or that spell you wish you could cast again.
also another great ramp creature is Wood Elves. I could go on, but I don't want to reform your deck, just maybe give you a couple suggestions.
2 weeks ago
Hello, figured I'd come have a look after you commented on my list :D
Lots of interesting options for people looking to get into building Slivers, and for all the flavors of them. My personal meta has tournaments at close to a cEDH level so unfortunately the gloves have to come off, and a lot more resources are spent protecting my boardstate and disrupting opponents.
Outpacing opponents on mana production is huge. Running the creature tutors Eladamri's Call and Worldly Tutor to specifically go get Manaweft/Gemhide is super important in my experience. If one of those are already in play, you use them to go either get silver bullets (or Haste) while you wait to get your commander online, or as a way to expedite the end of the game by getting Seedborn Muse with your commander on the field. Not a sliver, but it builds your own Prophet of Kruphix (with Quick Sliver), which was good enough to be banned.
Also, unbudget your landbase if you can/are willing to. Lots of people say it can be done without a big hit in smoothness, but a decently optimized base of even just fetches/shocks makes a world of difference.
Survival of the Fittest feeds into Patriarch's Bidding like some kind of horrible nightmare for your opponents. Building your battlefield in your graveyard for 1 green mana a creature feels good. Bonus points for sticking a Dormant Sliver in to draw a bunch of cards, and either Darkheart or Basal to be able to swing afterwards :D
Hand refills like Wheel of Fortune make the deck shine as well. You can empty your hand remarkably fast, and without your commander to grind advantage out of your deck, a nice refill to 7 gives you more options than it takes away. Budget options like Shamanic Revelation and Collective Unconscious also aren't bad.
Recommend readding Crystalline Sliver. Slivers are the casual player's lightning rod. If you've got more than 2 slivers, odds are the is watching your every move and any spare removal often goes your way. Arcane Lighthouse is your way around "gifting" your opponents' creatures the best type in Magic, shortly before stealing them away with Overlord.
+1, Welcome to the Hivemind :D
2 weeks ago
Hi Zabrakus, your best bets for things like that are AEtherize, AEtherspouts or any mass removal spells that don't target creatures. Also useful is Arcane Lighthouse, which removes hexproof and shroud and allows you to use targeted removal. Tolaria West can help you to search out that land.