Arcane Lighthouse

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Uncommon
Commander 2014 (C14) Uncommon

Combos Browse all

Arcane Lighthouse

Land

: Gain .

, : Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Price & Acquistion Set Price Alerts

CM2

C14

Ebay

Recent Decks

Arcane Lighthouse Discussion

GormAuslander on Oloro Creatureless - EDH

4 days ago

Also, for every deck that has any kind of focus on protecting itself from creatures, I can't recommend the Maze of Ith trilogy enough. This consists of Maze of Ith, accompanied by Vesuva and Thespian's Stage as copies of it. As long as you control these three, you will be impervious to almost all effective attacks. If hexproof becomes an issue, you just activate Arcane Lighthouse.

joecool1299 on Toshiro's Murder

3 weeks ago

Always nice to see another Toshiro deck. Budget too!

I really really, really don’t like Cremate in this style of deck. I get the idea, it’s kinda like Think Twice but it’s not really worth it. Commander cards really need to do something and Cremate doesn’t do enough. If you want better card draw, Dark Bargain and Moonlight Bargain is much better. If you want graveyard hate Suffer the Past and Crypt Incursion are good in this deck.

Terror is cute but how about Cast Down, Ghastly Demise, or Vendetta?

Grave Betrayal is cute but it’s really expensive.

Chainer, Dementia Master is awesome. Some board states become auto wins with Chainer in play and if you really need a creature back, you can kill it easily.

I will throw out Illness in the Ranks seems loose. It really only works if you get both it and Orchard in play and that seems a bit magical Christmas land-y. I personally wouldn’t play it but that’s just me.

Oh! Isolated Watchtower and Arcane Lighthouse. Virtually No downside and gives you an out to hexproof creatures.

elgosu1337 on From the Grave, Gisa&Geralf

1 month ago

You probably want more instant speed removal to deal with Voltron creatures, as well as non-targeted removal. You can try Curtains' Call, Dismember, Doom Blade, Geth's Verdict, Go for the Throat, Hero's Demise, Hero's Downfall, Malicious Affliction, Murderous Cut, Reckless Spite, Slaughter Pact, Snuff Out, Terror, Ultimate Price, Victim of Night, and Vona's Hunger. Attrition is also good if you have Zombies to sacrifice. Glaring Spotlight and Arcane Lighthouse are useful for dealing with hexproof and shroud.

HelltotheHeavens on Tuvasa, the Bantchantress

1 month ago

Myth Realized and Arcane Lighthouse were in the deck, I will definitely think about adding them back in. I will also consider the other two enchantments. Alexi's Cloak is great.

Ashmed on Talrand, Father of Drakes

2 months ago

Looks good my friend! Always love a good Talrand deck. I have a few land suggestions for you that I find very useful: Soldevi Excavations - Always useful to be able to scry the top card away before your turn if you need to. Riptide Laboratory - Protection for you commander. Arcane Lighthouse - Remove opponents creatures protection allowing you to target them. Myriad Landscape - Little bit of ramp is always useful and this is perfect for mono-coloured decks.

Also I suggest Swiftfoot Boots and / or Lightning Greaves to protect Talrand, and potentialy a Darksteel Plate also.

I realise some of these cards may not be within your budget, however I thought I would suggest them anyway :)

Feel free to check out my deck Talrand and His Minions of Flying Doom if you would like any more ideas!

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