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Magosi, the Waterveil
Magosi, the Waterveil enters the battlefield tapped.
Tap: Add U to your mana pool.
U, Tap: Put an eon counter on Magosi, the Waterveil. Skip your next turn.
Tap, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.
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Magosi, the Waterveil Discussion
3 weeks ago
Madcookie can't proliferate Magosi, the Waterveil really as it gets returned to hand anyway. The reason I have the creatures that remove counters is because in my local meta, by the time I get a fatty out of suspend I'm dealing with like 3 10/10 creatures (happened today) to go against. At least stripping the counters lets me drop something quickly. With the list of creatures you believe are too weak for the deck, what would you replace them with? What can let me live enough to do stuff? :) Open to suggestions there
3 weeks ago
Hi, mate. Looks like you need help with the deck and I have some spare time so lets get to it.Firstly I think you have too many creatures, some of which don't have good synergy with the deck idea, mainly Flameblast Dragon, Jhoira's Timebug, Mercurial Chemister, Rift Elemental, Shivan Sand-Mage, Timebender. Some of those remove time counters but are just weak overall.I also don't like the wall cycle, the tempo gain from blocking a big creature is negligible in a multiplayer format and your wall still dies, I'd replace those too for say a Propaganda. Archivist can be replaced with Arcanis the Omnipotent same mana from jhoira, 2 more cards.
As for the spells Clockspinning, Fury Charm, Mana Leak and Timecrafting don't go enough to warrant a place in the deck and i think you should try to replace them with some kind of draw spells or counterspells without unless they play etc. Think Counterspell or Cancel
About the land base: Faerie Conclave, Looming Spires Soaring Seacliff are simply basic taplands that will slow you down immensely. Magosi, the Waterveil Shimmering Grotto Thespian's Stage don't do enough either. If you are solid on keeping Magosi, the Waterveil you need to add something to proliferate in order to get free counters instead of keep skipping turns. maybe Contagion Engine but it won't remove counters from suspended cards so its pretty much only for this 1 card.
For spot removal you can add Chaos Warp or maybe a Pongify for something especially nasty. Otherwise counter spells should be fine if someone targets you, and you should have the mana open anyway since you dont need to cast anything on your turn.
Lastly I'd put Drift of Phantasms just for the transmute ability to get Paradox Haze. Its one of my favorite cards and in your deck it will work wonders. Hope my advices will be of use to you and if you have any other questions feel free to ask. Cheers :)
1 month ago
Why Lonely Sandbar and Remote Isle? You would be better off using something like Opt. Costs one mana less, scrys, and draws a card. Gitaxian Probe would also be useful. I understand the utility of deciding to draw a card when you have too many lands, but think about it from the standpoint of that they both enter tapped ayway, so you might as well just cast a draw spell.
Nice deck though, you don't see Merfolk tribal in commander very often, let alone a good one.
2 months ago
I really like this take on the Turns deck. It seems like you are relying heavily on Magosi, the Waterveil to run the deck, maybe a few more turns spells would help against land destruction + Surgical Extraction
3 months ago
You know what's funny? Your Rakdos-playing friend is running a card that fits quite well in this deck: Deserted Temple. Easier time untapping your Magosi, the Waterveil.
Also, there are cards that get around Mycosynth Lattice/Darksteel Forge, like Merciless Eviction.
Have you considered Greater Auramancy and Spell Burst instead? Not quite as go-get-a-pizza, but absolutely bullet-proof with two Greater Auramancys on the table. Plus, you could "automate" it by just setting Spell Burst face up and saying "counter everything".
It occurs to me that I owe you a thanks. I had never thought of this before, now I have to add this combo to my Zur the Enchanter deck. Who needs friends?
4 months ago
4 months ago
Turn 1: Magosi, the Waterveil Turn 2: Island, tap Magosi for a counter Turn 3: Etherium Sculptor Turn 4: Panoptic Mirror Turn 5: imprint Time Warp, crack Magosi, the Waterveil's aeon counter, take infinite turns.
4 months ago
Magosi, the Waterveil and Rings of Brighthearth? Id also like to see a wincon outside Thing in the Ice. Azor's Elocutors maybe? Mechanized Production and Panoptic Mirror imprinted with one of your extra turn spells? Not sure.