Magosi, the Waterveil

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Zendikar Rare

Combos Browse all

Magosi, the Waterveil

Land

Magosi, the Waterveil enters the battlefield tapped.

Tap: Add U to your mana pool.

U, Tap: Put an eon counter on Magosi, the Waterveil. Skip your next turn.

Tap, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.

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Magosi, the Waterveil Discussion

Daedalus19876 on A Taste Of Mortality

1 month ago

Every day, I become more convinced that Magosi, the Waterveil is simply unplayable. I love trying to break underappreciated cards but honestly I think there is no saving that one.

On another tangent, that cycle should 100% be legendary. It bothers me every time I see them (and would have prevented those ridiculous Scapeshift decks).

chosenone124 on A Taste Of Mortality

1 month ago

Magosi, the Waterveil does not interact how you wish with Glorious End.

Glorious End waits until you enter an end step and it kills you. It doesn't specify the end step of the next turn, but rather your next end step. If you don't have a loss preventer out, skipping your end step will only delay the inevitable.

Hi_diddly_ho_neighbor on Pocket Sand

2 months ago

Thank you Snacrifice and Entrei, those are some really good suggestions. Dauthi Embrace and Shadow Rift are exactly what I am looking for in pollitical-ness. Cards I can generally use for my benefit, but they can support an opponent should it be needed. I'll definitely try those out.

Magosi, the Waterveil is also an interesting idea that I never really thought of. I'll give it a shot.

I also always forget about Preordain and Ponder (probably because I am not really a blue player). I'll see if I can squeeze them in anywhere.

As far as budget restrictions and the competitiveness of my pod goes, I really don't want to go much higher in cost than it is right now. If the card fits perfectly though I would definitely consider it. My pod really ranges in terms of how competitive it will be. I would say most of the players in it are pretty skilled, but the decks can range from a "5 color-red deck" to highly tuned Yidris and Meren decks. The main thing is we usually refrain from infinite combos.

Snacrifice on Pocket Sand

2 months ago

Instead of Shadowmage Infiltrator you could run Tormented Soul for a lot cheaper mana-wise.

Praetor's Grasp gives you a fun way to steal a good blue or black centerpiece from an opponent-at the worst it's another Sol Ring or utility.

Since you're playing to avoid being picked on early, you can skip a turn with Magosi, the Waterveil and use it to a get a second turn later when it matters more.

Dauthi Embrace is neat because you can make any creature essentially unblockable-or so that it can't block at a critical juncture. May be fun political wise to aid someone with a swing, or make it so a critical blocker isn't there...

Great deck!

PhotogenicParasympathetic on Would this work as infinite ...

3 months ago

No.

For each time you tap Magosi, the Waterveil to place an eon counter on it, you must skip a turn.

For each time you tap Magosi, the Waterveil and remove an eon counter from it you get one turn.

You can untap/retap as many times as you want, but it does not net you extra turns.

metalmagic on Would this work as infinite ...

3 months ago

I get what you're trying to do, but no, this combo will not. You REALLY have to jump through hoops to take infinite turns with any number of Magosi, the Waterveil. I think what you are missing is that when you activate the ability of Magosi to put the eon counter on it and skip your next turn, you only put it on the one you activated. You do NOT put one on all cards named Magosi. You have to activate both of them, skip two turns, and then when you would get extra turns they just cancel. Essentially, this does nothing.

A slightly more effective way to take infinite turns with it using no duplicates of any card would be Magosi, the Waterveil + Rings of Brighthearth + Amulet of Vigor + either Strionic Resonator or Copy Artifact. The Amulet will make Magosi come into play untapped each turn. Rings will let you take two extra turns (one of which is cancelled out). Copy Artifact (or Sculpting Steel) and Strionic Resonator both serve the same purpose. Either will get you an additional untap via the Amulet so your land will come into play, untap, and with the second untap trigger still on the stack, you can tap it, and it will untap again for you to take two turns.

sicmind on Would this work as infinite ...

3 months ago

2 Magosi, the Waterveil1 Hidden Strings1 Skyshroud Ranger1 Invisible Stalker

Have Skyshroud Ranger and Invisible Stalker out already. bring out first Magosi, the Waterveil. use Skyshroud Ranger to bring out second Magosi, the Waterveil. Use Hidden Strings to untap both. put the cipher part unto Invisible Stalker. Now activate Magosi, the Waterveil second ability on both of them use first ones extra turn to pay for your turn you have to skip. take extra turn untap everything bring both Magosi, the Waterveil back out as stated above. attack with Invisible Stalker which would activate the chiper from Hidden Strings and repeat the Magosi, the Waterveil combo.

Sure is easy way of saying all that..Hope you guys get what I am saying..

Nickosis on Rise of the Praetors

3 months ago

Magosi, the Waterveil I need me one of those. Skip one turn to take infinite.

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