Magosi, the Waterveil

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Rare

Combos Browse all

Magosi, the Waterveil

Land

Magosi, the Waterveil enters the battlefield tapped.

Tap: Add U to your mana pool.

U, Tap: Put an eon counter on Magosi, the Waterveil. Skip your next turn.

Tap, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.

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Magosi, the Waterveil Discussion

Wolfrage76 on Jhoira gonna get your ass beat, mang!

3 weeks ago

Madcookie can't proliferate Magosi, the Waterveil really as it gets returned to hand anyway. The reason I have the creatures that remove counters is because in my local meta, by the time I get a fatty out of suspend I'm dealing with like 3 10/10 creatures (happened today) to go against. At least stripping the counters lets me drop something quickly. With the list of creatures you believe are too weak for the deck, what would you replace them with? What can let me live enough to do stuff? :) Open to suggestions there

Polupus Kira, the Great Glass-Spinner could be amusing. Not sure about Quicksilver Amulet though. 4 to cheat in a creature is 2 suspensions I could have. Might be useful though. hmm

Madcookie on Jhoira gonna get your ass beat, mang!

3 weeks ago

Hi, mate. Looks like you need help with the deck and I have some spare time so lets get to it.Firstly I think you have too many creatures, some of which don't have good synergy with the deck idea, mainly Flameblast Dragon, Jhoira's Timebug, Mercurial Chemister, Rift Elemental, Shivan Sand-Mage, Timebender. Some of those remove time counters but are just weak overall.I also don't like the wall cycle, the tempo gain from blocking a big creature is negligible in a multiplayer format and your wall still dies, I'd replace those too for say a Propaganda. Archivist can be replaced with Arcanis the Omnipotent same mana from jhoira, 2 more cards.

As for the spells Clockspinning, Fury Charm, Mana Leak and Timecrafting don't go enough to warrant a place in the deck and i think you should try to replace them with some kind of draw spells or counterspells without unless they play etc. Think Counterspell or Cancel

About the land base: Faerie Conclave, Looming Spires Soaring Seacliff are simply basic taplands that will slow you down immensely. Magosi, the Waterveil Shimmering Grotto Thespian's Stage don't do enough either. If you are solid on keeping Magosi, the Waterveil you need to add something to proliferate in order to get free counters instead of keep skipping turns. maybe Contagion Engine but it won't remove counters from suspended cards so its pretty much only for this 1 card.

For spot removal you can add Chaos Warp or maybe a Pongify for something especially nasty. Otherwise counter spells should be fine if someone targets you, and you should have the mana open anyway since you dont need to cast anything on your turn.

You can also add maybe 1-2 cards to protect jhoira from removal cost wise they go Swiftfoot Boots<Whispersilk Cloak<Lightning Greaves<Darksteel Plate

Lastly I'd put Drift of Phantasms just for the transmute ability to get Paradox Haze. Its one of my favorite cards and in your deck it will work wonders. Hope my advices will be of use to you and if you have any other questions feel free to ask. Cheers :)

demonicgrizzly on Kopala, Warden of Waves EDH

1 month ago

Why Lonely Sandbar and Remote Isle? You would be better off using something like Opt. Costs one mana less, scrys, and draws a card. Gitaxian Probe would also be useful. I understand the utility of deciding to draw a card when you have too many lands, but think about it from the standpoint of that they both enter tapped ayway, so you might as well just cast a draw spell.

I can also suggest some utility lands like Maze of Ith, Minamo, School at Water's Edge or Magosi, the Waterveil seem like they would be useful in mono blue.

Also, do you think Aether Vial or Sensei's Divining Top would be useful to you?

Nice deck though, you don't see Merfolk tribal in commander very often, let alone a good one.

Kalladdin on Infinite turns+As Foretold=Emrakul

2 months ago

I really like this take on the Turns deck. It seems like you are relying heavily on Magosi, the Waterveil to run the deck, maybe a few more turns spells would help against land destruction + Surgical Extraction

Nisoth on Error 404

3 months ago

You know what's funny? Your Rakdos-playing friend is running a card that fits quite well in this deck: Deserted Temple. Easier time untapping your Magosi, the Waterveil.
Also, there are cards that get around Mycosynth Lattice/Darksteel Forge, like Merciless Eviction.
Have you considered Greater Auramancy and Spell Burst instead? Not quite as go-get-a-pizza, but absolutely bullet-proof with two Greater Auramancys on the table. Plus, you could "automate" it by just setting Spell Burst face up and saying "counter everything".
It occurs to me that I owe you a thanks. I had never thought of this before, now I have to add this combo to my Zur the Enchanter deck. Who needs friends?

Akkrand on Aeons Between Seconds

4 months ago

How does Clockspinning combo with Magosi, the Waterveil?

Jaytotheareokay on Limitless Time (Taking turns WIP mono U)

4 months ago

Turn 1: Magosi, the Waterveil Turn 2: Island, tap Magosi for a counter Turn 3: Etherium Sculptor Turn 4: Panoptic Mirror Turn 5: imprint Time Warp, crack Magosi, the Waterveil's aeon counter, take infinite turns.

Jaytotheareokay on Limitless Time (Taking turns WIP mono U)

4 months ago

Magosi, the Waterveil and Rings of Brighthearth? Id also like to see a wincon outside Thing in the Ice. Azor's Elocutors maybe? Mechanized Production and Panoptic Mirror imprinted with one of your extra turn spells? Not sure.

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