Forbidding Watchtower

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

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Set Rarity
Tenth Edition Uncommon
Urza's Legacy Uncommon

Combos Browse all

Forbidding Watchtower

Land

Forbidding Watchtower enters the battlefield tapped.

Tap: Add W to your mana pool.

1,W: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.

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Forbidding Watchtower Discussion

Polupus on Letting Your Opponent Win For You (you still win)

3 weeks ago

I think Forbidding Watchtower would be good in here. As would Adarkar Wastes or some other form of self-harm.

...but how does it beat infect?

Calliber on Kill that.. and that... and that... and everything

3 weeks ago

crawler3: ya, same with my group. I pulled the combo once and then scrapped it, just wasn't a fun win.

I'd say definitely add in man-lands as they'll avoid board wipes and you'll have the option to attack with them if the way is clear. Others Forbidding Watchtower, Spawning Pool. And then there's Blighted Fen and Kjeldoran Outpost for added fun.

amicdeep on Mono white Heroic(Ultra Budget!)

1 month ago

i like this deck idea i had fun with a similar one with a splash of red. i found Seeker of the Way was a nice addition as i could target Phalanx Leader and end up with a 4/4 liflinker to hit with. in the red splash version i used cantrip enchantments/spells like Angelic Gift, Chosen by Heliod,Dragon Mantle and Defiant Strike to make shore my hand was always full and to make sure i never missed a land drop. 2 copies of each of Alesha, Who Smiles at Death and Skin Invasion  Flip also made a great addition to help deter removal and act a resurrection.

another version of this deck that i tried to make work was heroic/human/solder/enchantment tribal as the are 4 tribals that coincide and work well together. a playset of Bonds of Faith was amazing in this deck as it was used to either pump or pacify on demand Gideon's Lawkeeper, Nyxborn Shieldmate was also amazing and Veteran Swordsmith acted as Phalanx Leader copies 5 and 6. and once it rotates out Thalia's Lieutenant with work really well in you deck (price will go right down after rotation) and for times when you low on spells but high on mana i would recommend 2-3 Forbidding Watchtower

and finally why are you not playing a play set of Emerge Unscathed??! you dont have any other protection from removal and its 2 heroic triggers and is instant speed protection (+heroic trigger) and the next turn its another protection + heroic trigger and giving that creature unblockable!!!

zephyr_chang on Doran, the Junk Tower (Turn 3-4 win)

1 month ago

Yes, I was surprised to see a Junk list with no Lingering Souls!

Mardu Ascendancy can allow for a turn-3 kill in theory - T1 Birds of Paradise, T2 Doran, T3 Mardu Ascendancy and swing with Birds and Doran and 2 Goblin tokens, sac the Ascendancy to deal exactly 20 damage.

As for your lands, I took a closer look and this is my personal opinion:

  • 2 Forest, 1 Plains, 1 Swamp (the minimum number of basics needed to cast all your spells - Junk gets hit HARD by Blood Moon)
  • Up to 8 on-colour fetches in total - Windswept Heath, Verdant Catacombs, Marsh Flats.
  • At least 1 of each shockland - Godless Shrine, Overgrown Tomb, Temple Garden.
  • 1 copy of Urborg so that excess fetchlands can at least tap for mana.
  • 3 utility lands - Gavony Township, Vault of the Archangel, Ghost Quarter.
  • You are left with 4 slots. Currently you are running 1 Woodlands Cemetery, 1 Murmuring Bosk, 2 manlands.

If you have any of the new fastlands - Concealed Courtyard or Blooming Marsh, or the old one Razorverge Thicket, I would encourage running them in place of the Woodlands Cemetery and Murmuring Bosk. Your colours should be fixed enough by then, for you to run 2 Forbidding Watchtower.

puhalakaust on Doran, the Junk Tower (Turn 3-4 win)

1 month ago

zephyr_chang thanks for your suggestions! I am not currently looking to make this treefolk tribal as i enjoy the relevance and power of the established junk staples and, fortunately for me, many of them synergize with doran even if only a little. I do really like your suggestion of Lingering Souls, I had never though of the insane power of combining this with Tower Defense. I also will likely implement the manland suggestion you have made. Which of my current manlands would you suggest cutting for Forbidding Watchtower? Stirring Wildwood seems more relevant as far as defense goes imo. I think i will increase my Doran, the Siege Tower count up to 4 as well as increase the number of Spellskites. The idea of using Mardu Ascendancy here for a quick wincon is very interesting and easy to achieve with birds and my already mainboard Wooded Foothills.

zephyr_chang on Doran, the Junk Tower (Turn 3-4 win)

1 month ago

If you want to maximise the Doran synergy, it would be cleaner to do a dedicated Doran deck with other good cards in Abzan colors. You might find that it is more consistent, and will take more people by surprise.

Suggested creatures: Run 4 Treefolk Harbinger and 4 Doran, the Siege Tower for consistency. Run 4 Spellskite to protect Doran and be a pain in the ass for Infect and Bogles. Run 4 Tarmogoyf if you have them since they are just that good. Run 4 Birds of Paradise that can fix colour and attack when you don't need it for mana later on.

Suggested spells: Run 4 Lingering Souls. This card is key. Like you said, 3-4 copies of Tower Defense is great with Doran and it is even better with 1/1 Spirits that opponents usually don't care to block. It is also the main reason why people play Abzan in the first place. Play 1-2 Assault Formation if you expect a meta with a lot of removal for Doran. Mix and match your removals and discard - Path to Exile, Fatal Push, Abrupt Decay, Maelstrom Pulse, Inquisition of Kozilek, Thoughtseize, etc. - and maybe some card draw to round up the deck.

As for lands, I suggest a stronger manland with an easier activation cost - Forbidding Watchtower. You can also max out the number of Murmuring Bosk since now you are running a ton of Treefolk. It is also searchable with a Treefolk Harbinger.

There are lists that splash red for Mardu Ascendancy for an even faster finish. It reduces the consistency though. I would just stick with Abzan.

Red_X on Temur Scepter Combo

1 month ago

Personally I'd throw in a couple manlands. You're running enough ramp that a tap land on turn 3-4 plus shouldn't really hurt, it allows you to actually play magic when you don't have the combo, and you can pressure decks like control and tron that have a hard time dealing with non-cast threats that dodge sorcery speed removal. Manlands would actually address all your problems, since it would be a secondary win condition, avoid discard, let you do something with mana, and avoid chalice.

P.S. in your colors the manlands are Celestial Colonnade, Raging Ravine, Stirring Wildwood, Wandering Fumarole, Needle Spires, Lumbering Falls, Faerie Conclave, Ghitu Encampment, Treetop Village, and Forbidding Watchtower.

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