Forbidding Watchtower

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Forbidding Watchtower

Land

Forbidding Watchtower enters the battlefield tapped.

: Add .

, : Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.

jarncards on Soldiers

3 months ago

Adeline, Resplendent Cathar might be a reasonable addition. she isn't a soldier but gives you extra fodder for you to buff and will hit like a truck. Also Mirror Entity and she will be good friends with the tokens she poops out.

Errand-Rider of Gondor, Resistance Squad, Spirited Companion, Loyal Warhound, Solemn Simulacrum, and Knight of the White Orchid are always reasonable additions. you need cards and mana to play them. they also love to be blinked and revived, which is what white does best.

Cosmic Intervention and Teferi's Protection are the s+ white cards. they go in every deck with white

You should run Skullclamp and Heirloom Blade. and Recruiter of the Guard. It is too good not to.

You have plenty of blink synergy already. Eerie Interlude, Ghostway, Semester's End are things you should strongly consider, the delayed return allows you to dodge wipes, although youll lose your tokens. Teleportation Circle might be reasonable to add. Planar Guide can also be used offensively too. And The Eternal Wanderer is outrageously strong. It does everything.

Cut Arm the Cathars its awful at 3 sorcery speed. Things like Akroma's Will exist and are 100x better. I'd honestly have you revise most of your instants and sorceries. You dont have enough draw to use spot removal like this without putting yourself at a disadvantage.

If you run baird, you should also consider Norn's Annex, Ghostly Prison, and Windborn Muse. as those effects stack, they get much much stronger.

Darien, King of Kjeldor is pretty silly, although he's expensive. with the soul sisters you run, you become very very hard to kill. Conclave Phalanx isn't great in my opinion without some blinking, but if you use something like Nykthos Paragon, its very silly Knight-Captain of Eos also can do a lot to make you invincible.

Flowering of the White Tree is an amazing anthem. probably the best in the game. Spear of Heliod is probably second if you keep mana up, just because it will likely turn offense to other players because of its awful ability.

Moonshaker Cavalry is probably an instant win if you play it

LANDS: This deck might actually be able to run Scorched Ruins.

You might as well add Daru Encampment, Forbidding Watchtower, and Memorial to Glory. Kjeldoran Outpost has synergy but has a major drawback.

I'll look at more low cost stuff later. most of my recommendations are like 5cmc+

ETdotG on Noyan Dar, Spell-Police

1 year ago

Hey that deck seems realy nice, I would change Stroke of Genius by Pull from Tomorrow and Curious Homunculus  Flip by Baral, Chief of Compliance I would also put more manlands, Celestial Colonnade Hall of Storm Giants Forbidding Watchtower and Faceless Haven seems good pick to me (and if u wana be mean Inkmoth Nexus lol. But outside of that that a neat build ^^

Defied-27 on Mono white soldiers

2 years ago

Hey there, I love the idea of a soldier deck and wanted to build one for a long time myself. I personally would concentrate on fewer cards and more copies of these to make the deck more consistent. Also I don't know how fast you want this deck to be. Maybe you can consider less high drops in favor of your mana curve. Thalia, Guardian of Thraben hurts yourself a bit in this draft, considering you are running 13 noncreature spells and I would also consider dropping her, if you want to keep these spells. Lastly I recommend reducing your land count a bit to around 22/24. Blossoming Sands and Tranquil Cove are not of much use and will only slow you down, whereas Kjeldoran Outpost or Forbidding Watchtower (though not faster) come with a nice, flavorful effect. Cheers :)

sergiodelrio on

3 years ago

Solid build! +1

I believe there's some room for improvement in the land base. You could easily get away with swapping 4x plains for any combination of Forbidding Watchtower and Secluded Steppe, which are both budget cards. Cycle lands help with land flood and manlands provide extra attackers

Kazierts on Serras Descendants

4 years ago

Now I've realized you have 73 cards. That's a lot of cards.

I agree with most of what Apollo_Paladin said. In addition to that I say:

  • Cut one Shalai, Voice of Plenty . She's really good but her effects are kinda redundant, even more so because you can't have two at the same time on the battlefield to protect each other.

  • Since you don't have lots of value engines that synergize with Segovian Angel , in my opinion this can be cut.

  • Also, I see that you've cut the Inkmoths. However, this is a really heavy deck. You can't run only 18 lands. I'd suggest 22 lands. Just add 4 more Plains .

  • While on the topic of lands, take Forbidding Watchtower out for reasons similar to Blinkmoth. You can replace it with New Benalia as you don't have too many cheap costed cards and it has nice value attached to it.

KamiMakz on Behind Enchanted Trees

4 years ago

Outstanding deck Sjorpha! I don't know if you're still trying to keep it up to date, but I'll still make a few suggestion for the sake of discussion and getting your opinion. My deck is also a bit more budget minded so my suggestions might also reflect that...

You are right that Behind the Scenes and skulk gives these Doran decks and alike a whole new dimension. I also thought that Vigilance could be equally powerful. Imagine being able to attack, block and then use convoke? Maybe something like Brave the Sands ?

How about Forbidding Watchtower for some land tech?

Did you notice Arboreal Grazer could be a potentially advantageous replacement or doubling for Birds of Paradise ? Bigger body and his ramp, although lost if you skip a land drop, 1) doesn't precludes you to attack, 2) survives the body and 3) he counts double to Chord of Calling .

Also would you consider Jeskai Barricade a good option to avoid a spot removal? It lets you replay Treefolk Harbinger or an eventual Arboreal Grazer . Unlike Selfless Spirit or Spellskite you can keep it in hand. And since you have 2 Assault Formation it might attack if its needed.

And what do you think of Tangle Angler ? This ugly thing could be a two turn clock alternative win con and a repeatable removal.

TheSlowestBro on Oathbreaker Tamiyo, the Warleader

4 years ago

Hahah me neither! I've seen that card many times and have never noticed that detail. I was also looking over your list and perhaps some manlands such as Forbidding Watchtower and Stirring Wildwood could be another win condition?

Load more