|Commander / EDH||Legal|
Printings View all
|Tenth Edition (10E)||Uncommon|
|Urza's Legacy (ULG)||Uncommon|
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Forbidding Watchtower enters the battlefield tapped.
Tap: Add W to your mana pool.
1,W: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
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Forbidding Watchtower Discussion
1 day ago
That land base is horrible, man, even with a budget!
Add Command Tower for one. You should probably also run Miren, the Moaning Well. Maybe try adding Opal Palace, Reliquary Tower, Rogue's Passage, Vault of the Archangel, Murmuring Bosk, and Forbidding Watchtower for one. You can also try your luck with bounce lands, signets, and tap lands, but you really need to add duals.
1 month ago
As said before by thehat an indicative budget could help when searching for cards that cuold be add to your deck.
Lingering Souls and Raise the Alarm are very good cards. I'd prefer them to Timely Reinforcements (remember that you need to have less creatures than your opponent or Timely Reinforcements won't give you any token).
As for the lands: consider some Flooded Strand. Personally I don't like so much Moorland Haunt and Forbidding Watchtower and, in my opinion, you should reduce them to 20 in order to don't see them too often. Moorland Haunt is a land that provides you colorless mana and needs 2 specifical mana and a creature in a your graveyard to put a 1/1 token, Forbidding Watchtower enters tapped and needs 2 mana to became a 1/5 creature. Furthermore, I'll reduce to 2 the Mystic Gate. If you don't want to spend money on Flooded Strand consider Glacial Fortress.
I'd cut Acrobatic Maneuver that needs 3 mana cast and you will just use it to bounce a creature and get a +1 +1 on Champion of the Parish or Thalia's Lieutenant if one of them is on the battlefield. If you really want to go this plan I'd add Essence Flux or Ghostly Flicker.
Another good card you could consider, if your opponent plays lot of creatures, is Ghostly Prison. If you want to control more the board an option could be Detention Sphere or Path to Exile. Wrath of God is a good card but consider also Supreme Verdict.
As for Beguiler of Wills, I understand you really like it, so won't ask you to cut it.
1 month ago
Play 4 Treefolk Harbinger, 2 more Doran, the Siege Tower and 1 more Spellskite. This means you can cut down the number of Idyllic Tutor and Assault Formation as well. You need to start playing more lands that can produce black mana too. Forbidding Watchtower is a good man-land for this deck. Drop the creatures with Defender or keep them to a minimum.
2 months ago
2 months ago
4 months ago
If you've got the playtester open while editing, you'll need to close it and open it again before it updates iirc. I'd consider Storage Matrix in place of emrakul- it feels a lot better here as you only care about untapping lands, and most mixed creature/spell strategies really suffer to it. Conserving your fogs cause they untap lands not creatures will buy you some turns. Rule of Law is super useful if your meta has a meaningful combo component.
Interesting land choices abound- I'm a fan of Mystifying Maze, but its a serious mana hog. Blinkmoth Well can be fun when an opponent is reliant on Grinding Station for their win. Calciform Pools could ease casting those big end-spells, Desert/Grasping Dunes/Sunscorched Desert/ that new one that provides amazing graveyard hate look like they're going to be an interesting package, Flagstones of Trokair is a better plains against all but blood moon (which you fight through well anyway), Forbidding Watchtower as a backup win when there aren't creatures or removal, Nephalia Academy may have utility protecting fogs from thoughtsieze. As a whole set though- tectonic and ghost will see you through most of the meta, with gher/mikokoro to keep things running smoothly- its best not to worry too hard unless you see something that will plug a gap.
4 months ago
No problem, you go with what works for you. More importantly, test the deck as much as you can. There are many ways the deck can go, from being a Doran/Abzan good stuff deck to an aggro deck all-in on the toughness plan (https://www.mtggoldfish.com/articles/much-abrew-about-nothing-abzan-toughness-modern, if you haven't seen it already) to all the different splashes.
Lingering Souls is one of the most powerful cards in Modern right now so I'll try to jam some copies of it in the deck. Spirit tokens also work very well with Tower Defense. Then, in G2, side out all the Tower Defense and make the opponent still play around them. =)
Also, yes Forbidding Watchtower is definitely fun. I've had opponents not leave up blockers because they literally forget it is a manland.
To make space for the above, maybe Nyx-Fleece Ram doesn't need to be in the main, and can come out from the sideboard in more aggro matchups?
Good luck and have fun with the deck! Let us know the results of your testing. I played this deck at last year's WMCQ and am still playing it every now and then - it definitely packs a punch
4 months ago
zephyr_chang I do agree with Tower Defense like the idea of Forbidding Watchtower. I play 3 Doran because Treefolk Harbingers get me 7 chances to see the card. However I cannot disagree more on Assault Formation: that card wins games.
The last ability on Assault Formation is a relative high cost. However wary opponents have to block or you buff for lethal (this has happened in several games I've played).
If I dump the Formations I go from 7 butt to 5 butt: that feels kinda risky.
Still thank you for the ideas.