Teferi's Isle

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirage (MIR) Rare

Combos Browse all

Teferi's Isle

Legendary Land

Phasing

Teferi's Isle enters the battlefield tapped.

Tap: Add (Blue)(Blue) to your mana pool.

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Teferi's Isle Discussion

moldycrow83 on Braids, A Whale of a Tail

2 months ago

Thanks for the tips!

I ended up adding Teferi's Isle and Diplomatic Immunity. I think you're right that some extra protection is needed. I dropped Inundate and may drop another removal or counter spell for Robe of Mirrors or some other form of protection.

juldawg on Braids, A Whale of a Tail

2 months ago

Great ideas for fatties, I also like your style to keep it OG-sea style and not to use all the Eldrazi on it. Im also currently building a Braids, Conjurer adept deck, since I had Braids and many of the cards to make it happen. I'm going with a Teferi planeswalker on it, also Teferi's Isle and some protection artifacts and enchantments such as Robe of Mirrors and Diplomatic Immunity. You could also consider one or two of that kind to keep your counterspells free for use and able to defend your other good spells.

SufferFromEDHD on The Legacy

4 months ago

+1 really liking the idea and the list has so much potential. A few suggestions:

Deck could really benefit from Cascading Cataracts and Crystal Quarry. Yavimaya Hollow and Teferi's Isle are on theme.

The new Commander 2017 Mirri is awesome. Built in Dueling Grounds. Also, Mirri's Guile is awesome.

Squee's Embrace a strong common that is on theme.

Debt of Loyalty unique old spell that's on theme

Where is Teferi, Mage of Zhalfir? Teferi's Puzzle Box is more of a build around card but is on theme.

wereotter on

7 months ago

It's kind of a weird land but I like Teferi's Isle for mono blue. It's two blue mana, but only every other turn. Depending on your board state, however, that may or may not be more valuable than Nykthos.

With as little blue mana as you need, though, a Temple of the False God may do the trick.

Zerraphon on Kruphix and the Value Town Toolbox (Sundering)

10 months ago

Ah Alright! Yeah! So Teferi's Isle is not that good then, I did not really know how the PHasing would work, and I figured a double blue mana would be better than say a regular island. But I see your point espeically if you have something like Seedborn Muse out. Although I do have a question does Kruphix really need ramp spells like Cultivate or Farseek? Cause my friend says that I do since im green, he said 'it never hurts to get a vorinclex out at turn 5' but the more I look a different Kruphix decks I rarely see any ramp spells, I typically see more 'rampy/deck thining' lands like Evolving Wilds or Misty Rainforest What do you think of my deck? Im not new to Green, But im new to blue (mostly) and I'm not sure the best path for Simic specifically...

Bababad on Kruphix and the Value Town Toolbox (Sundering)

10 months ago

thanks for the rec!

I've never played around with phasing, but with a cursory glance Teferi's Isle would play out like this.

t1: comes in tapped

t2 (before untap): Phases out, therefore useless.

t3 (before untap): comes back and then untaps and may/may not ramp me one mana depending on my play for the turn.

t4 (before untap): phases out, would have been decent to cheat out kruphix with this t4, but not having full access to this land on the prior turns hurts.

etc.

In the first 4 turns I would have access to 2 mana one time? The longer the game went on, I would get more use out of a basic/tapland/karoo, even if the stars align. This deck prefers constant access to resources because timing is so crucial to most of my plays.

And walkers do really synergize with the playstyle of Kruphix, good luck and have fun with em, I've just had terrible luck with walkers that can't protect themselves in my playgroup. Kiora, the Crashing Wave and Tamiyo, the Moon Sage have devastating ults that take quite awhile to start up, people tend to let them be for a turn or so, netting you control over the board state or draw (maybe into spells that can protect them to ult if timed right)

I've had every green walker in here at some point for testing, and most of the jaces too. Just my 2 cents, gotta plan for (is this 4cmc/5cmc) worth the + or a single - if it won't live until my next turn. With these 2, its usually a yes. Flip nissa is cute enough and abusable mostly for the land fetch and no one really hates her out on flip unless they just wiped the board because she is fairly nonthreatening.

Zerraphon on Kruphix and the Value Town Toolbox (Sundering)

10 months ago

Hey! So I have a question why dont you have Teferi's Isle? I'm actually in the process of building my own Kruphix deck, and Im actually changing it because of your deck! Im keeping all 8 of my walkers though cause I LOVE them but I found Teferi's Isle on gatherer and figured it would be good in concept, but idk if you actually played it. What are your thoughts?

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