|Commander / EDH||Legal|
Printings View all
|Duel Decks: Blessed vs. Cursed (DDQ)||Common|
|Avacyn Restored (AVR)||Common|
Combos Browse all
When Seraph Sanctuary enters the battlefield, you gain 1 life.
Whenever an Angel enters the battlefield under your control, you gain 1 life.
: Add to your mana pool.
Seraph Sanctuary Discussion
1 day ago
Great deck! I have a very similar build, check it out. Lifegain (Angels)
My meta has very little removal so I can focus a bit more on populate with Rootborn Defenses . Works amazing, makes a token which triggers lifegain which often makes yet more tokens. Cant forget about that indestructible either.
2 days ago
Your own list of Banned Cards mentions that Platinum Angel is legal in Angel Tribal, so I would suggest throwing that in.
Seraph Sanctuary is a pseudo-tribal Land, which should help with your life total. Not that you'll need it, but it's a nice option. Angelic Armaments makes any of your non-Angels into an Angel. Decree of Justice and Entreat the Angels makes more Angels on the cheap. Why those are legal and not Finale of Glory , I have no idea.
Parhelion II is an Angel Vehicle.
Serra the Benevolent is expensive dollars wise, but is straight up Angel Tribal because she makes Serra Angels.
3 weeks ago
Love me some slow-burn Oloro! I have a similar build except mine tries to climax with a janky combo involving drakes. You might like these: Thran Turbine , Kabira Crossroads , Inventors' Fair , Jwar Isle Refuge , Sejiri Refuge , Tranquil Cove , Glimmerpost , Radiant Fountain , Seraph Sanctuary (super good with Angelic Accord!), Ivory Tower , Paradox Haze , Curse of Fool's Wisdom (curse yourself with this; its super cool, I swear!), Zur's Weirding , Soul's Attendant , Bontu's Monument
1 month ago
You're definitely on the right track with lands that gain life. Here are some more: Kabira Crossroads , Glimmerpost , Inventors' Fair , Jwar Isle Refuge , Radiant Fountain , Seraph Sanctuary , Shambling Vent .
You might like these cards too: Zur's Weirding , Fountain of Renewal , Thran Turbine , Bontu's Monument , Tomorrow, Azami's Familiar , Nightmare's Thirst , Kaya's Guile , Curse of Fool's Wisdom (enchant yourself! it's super cool, I promise)
1 month ago
Hey, this is absolutely amazing, and I am so jealous I didn't think of this sooner. I love tribal decks, and this would be the ultimate one. You just use all the best cards from all the best tribals, it's that simple. Also, not saying you have to, but naming wizard for morophon is clearly the best option.
Lands that care about creature types: Eldrazi Temple , Primal Beyond , Elephant Graveyard , Seraph Sanctuary , Swarmyard , Ally Encampment , Cavern of Souls , Haven of the Spirit Dragon , Unclaimed Territory , Sliver Hive
Card draw for casting creatures (draws a lot of cards (possibly entire deck if you have judah out): Guardian Project , The Great Henge , Beast Whisperer , Primordial Sage , Zendikar Resurgent , Soul of the Harvest
I will most likely have more ideas, and will post them soon, but one of my classes is starting now.
2 months ago
I'm surprised no one has mentioned it, but Timesifter happens to be one of the dumbest cards to run in colorless EDH. Most other decks are going to be doing their best to keep their curves reasonable, but since you have just buckets of colorless mana-producers your curve is going to run very high. If you run Sensei's Divining Top too, you can probably take around 80 percent of the extra turns.
Sculpting Steel is an excellent way to copy whatever your biggest mana-producer is.
I've never liked the tron lands in EDH. My reasoning is mainly that the reward is too difficult to obtain in a singleton, ninety-nine card deck, and that running more non-basics leaves you more open to attack from Back to Basics , Ruination and Wasteland . Many colorless decks already run a lot of non-basics, but you don't want to run more than you have to. I also think you're running a few too many lands, since you're also (ideally) going to be getting a lot of mana from your rocks. I think you should just do a straight trade of the tron lands for other accelerants.
There're also a few other colorless lands to consider. Cryptic Caves , I think, is better than Seraph Sanctuary ; typically you'd only gain one-ish life off the latter, and the ability to cycle Cryptic Caves late game can be very relevant. Ancient Tomb is a BOMB in most decks, especially colorless ones; if you have the ability to acquire it, run it. Thespian's Stage or Vesuva can copy a good land you want more of; Thespian's Stage is especially funny if you run Dark Depths , which also happens to interact favorably with your Mirage Mirror . Also Blast Zone . And Scorched Ruins .
In general, you want to run more two-mana rocks and fewer three-mana rocks. I don't like Pristine Talisman , Seer's Lantern , etc. simply because if you ran two-mana rocks instead, you could land the rock turn two, untap, play a land, and then land a four-mana spell like Thran Dynamo or Hedron Archive . There're enough two-mana rocks you can run in a colorless deck that I think you may find yourself playing a turn behind where you could be, unnecessarily. Some examples: Thought Vessel , Coldsteel Heart , Everflowing Chalice , Fellwar Stone , Grim Monolith (if you're rich) and Hedron Crawler ... I think replacing the aforementioned and other three-mana rocks with some of these is definitely worth trying. If you wanted, Metalworker is probably the best three-mana dork-rock ever made, though he is around $50 these days.
Tamiyo's Journal and Oracle's Vault are good ways to generate card-advantage in colorless decks. Same goes for Staff of Nin , Mind's Eye (which goes well with Victory Chimes , if you want to leave that in) and Karn, Scion of Urza .
My last suggestion's relevance will depend largely upon your moral compass. I have no issue being a grade-A douche in games, since they're just games, and a good person in important matters; you might feel otherwise. Stax, if you're like me, is the way to go with colorless decks that makes them way better, mainly because you have so much more mana than anyone else at the table can make. Consider some or all of the following: Lodestone Golem , Trinisphere , Thorn of Amethyst , Sphere of Resistance , Chalice of the Void (to be cast on X = 1), Winter Orb (especially good with your rocks and if you run something like Clock of Omens ... Relic of Progenitus is good against a lot of decks, and can cycle for a card when it isn't. Grafdigger's Cage is similar. Finally, you may have luck with Tangle Wire , although that can isn't at its best in the modern day.
Right. Good luck!
3 months ago
Since you don't have affinity or artifact sinergies, might I recommend Darksteel Relic , the hockey puck that costs nothing and does even less... also only put in two of the three tron lands. Try Seraph Sanctuary as I don't see any angels in here, and Eye of Ugin because you don't have eldrazi. I'd consider Possibility Storm because that can be terrible. Other than that, keep putting in rubbish cards, I want to build a cube like this to troll my friends.
4 months ago
Thanks for the tips.
I updated the deck following it, altho i'm not really sure if it's what you meant, replacing Awe Strike with Path to Exile , added 4 more lands, and replaced the Authority of the Consuls with Dawn of Hope . Also included two Seraph Sanctuary as another lifegain source just to trigger it like it was before since i removed Authority of the Consuls . The 1 life may not seems much but helps boosting the team using Archangel of Thune and Ajani's Pridemate , and with one or two Angel of Vitality will bring a lot of +1/+1 counters to the battlefield. Let me know if i could improve it even more. Thanks again.
Seraph Sanctuary occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%