|Commander / EDH||Legal|
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|Duel Decks: Blessed vs Cursed (DDQ)||Common|
|Avacyn Restored (AVR)||Common|
Combos Browse all
When Seraph Sanctuary enters the battlefield, you gain 1 life.
Whenever an Angel enters the battlefield under your control, you gain 1 life.
: Add to your mana pool.
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Seraph Sanctuary Discussion
1 week ago
Lands to add when using Deprive:
3 weeks ago
This ended up being really, really long...so if it's TL;DR or you feel too critical, feel free to delete it (I wouldn't even complain at this point). Hard to really see this as an "Enchantress" deck while only being able to use Mesa Enchantress and NOT including a Serra's Sanctum to boot. Much more simply an Enchantment heavy Angel deck, which I definitely approve of since I love both Enchantments and Angels, but the title is misleading.
Enchantress is a deck centered around the Enchantress triggers of Argothian Enchantress, Verduran Enchantress, Enchantress's Presence, Eidolon of Blossoms; and if you're adding a color, you add White so you can use Mesa Enchantress and Femeref Enchantress. Without this core, it's not Enchantress.
As for the rest of the deck, it looks like it should be able to hold its own, but would probably improve with some cheaper Angels or more ramp. I used to run Voltron Akroma, Angel of Wrath and had to use tons of mana rocks just to make it playable. Akroma also cost 5WWW to get the FIRST time soooo....yeah...
Angels:Serra Avenger, Angelic Page, Emancipation Angel, Seraph of the Sword, Sustainer of the Realm, Angel of Condemnation, Seraph of Dawn, Blinding Angel, Herald of the Host, Angel of Sanctions, Angelic Arbiter, Angel of Serenity, Akroma, Angel of Wrath, Resolute Archangel, Archangel of Thune, Baneslayer Angel, Serra Ascendant, Avacyn, Angel of Hope, Iona, Shield of Emeria.
Enchantments:Serra's Blessing, Brave the Sands, True Conviction, Righteous Cause, Aura of Silence, Blind Obedience, Endless Horizons, Spirit Loop, Karmic Justice, Nevermore, Seal of Cleansing, Sphere of Safety, Spiritual Focus, Starfield of Nyx, Worship, Moat, Test of Endurance
Rocks/Ramp:Land Tax is pricey, but the best mono white land grabber in the game.Gilded Lotus, Chrome Mox, Lotus Petal, Manalith, Fellwar Stone, Spectral Searchlight, Darksteel Ingot, Mind Stone, Thran Dynamo, Pristine Talisman, Caged Sun, Gauntlet of Power, Extraplanar Lens, Explorer's Scope, Thunder Totem, Marble Diamond.
Other:Door of Destinies, Herald's Horn, Howling Mine, Demystify, Disenchant, Fragmentize, Forsake the Worldly, Fumigate, Aetherflux Reservoir, Approach of the Second Sun, Faith Healer, Grand Abolisher, Open the Vaults, Replenish, Second Sunrise, Oketra's Monument
A number of these are pretty pricey (and definitely out of my price range) but as someone who plays White in every format he plays, a Tribal player and an Enchantress player, I can go on and on and on about these kinds of decks...This deck happens to have a White-centric tribe and is Enchantment based. XD My apologies.
1 month ago
Hello, this looks really good...I like this commander! A couple suggestions to consider that are on-theme: Angelic Renewal, Scroll of Avacyn and Seraph Sanctuary. White is poor with recursion so there are not many options, but you could add Haunted Fengraf and Breath of Life. +1
1 month ago
I like the deck over all. I think it's pretty neat that your deck has an underlying "angel tribal" sub-theme to it. If you would like to expand that theme a bit then you could focus on more tribal synergies as well, like adding Bruna, the Fading Light and Herald of War. Also in your cat deck you have Herald's Horn and Urza's Incubator which I believe are better suited for this deck.
The big problem I am seeing with this deck overall is that your instants and sorcerys are a bit lacking, especially for red white, and your creature mana curve is really high. Some of the mana problems go away with the amount of rocks you run and if you switch to tribal angels you can use the artifacts and Herald of War to alleviate that a bit. Another problem is that most of your lands enter tapped.
To fix these things you could do as such (if you have the money or desire to):
-Desolation Giant (you're better off with a normal wrath)
-Jareth, Leonine Titan (doesn't have flying or reach which makes him worse)
-Kalemne's Captain (to much mana. If you have enough to monstrous, play an angel)
-Ancient Amphitheater (you wont be running enough giants for this to be worth it)
-Comeuppance (4 drop instant is a lot in this deck)
-Manabarbs (I like the idea, but you will need to tap many more lands than anyone else)
-Loxodon Warhammer (Great card, but not really useful in this high cost deck)
-Tamiyo's Journal (Too slow for this deck)
-Whispersilk Cloak (Most of your creatures already have flying)
+Seraph Sanctuary (life gain is nice & angel synergy)
+Defy Death (5 mana for an angel)
+Marshal's Anthem (anthems and brings back a bunch of creatures)
Other cards you might want to think about:There are plenty of other possible angels to add. The list is to big to add here, so look online if you are interested.
Path to Exile is great if you have a spare.
Wear is good, but it's a couple bucks.
Chaos Warp would be a must add if it wasn't $3.
Wraths are good at slowing down the game for you to catch up. Cards like Hour of Revelation, Day of Judgment, Blasphemous Act, Descend upon the Sinful, Rout, and Fumigate are all pretty good examples.
Vandalblast is a good artifact wrath.
Kindred Boon might be a sweet enchantment to check out.
Gratuitous Violence is right up this decks ally.
Berserkers' Onslaught is pretty cool as well.
Hope this helped.
1 month ago
2 months ago
What, no Seraph Sanctuary?
Really fun with Angelic Accord.
2 months ago
thanks for the comment & suggestions! I think I will add Seraph Sanctuary, but avoid using Cavern of Souls. You couldn't know that but this is a deck I will by in paper when I think it's done. I know some of the other cards are not quite budget either but I tried to avoid very expensive ones I don't already have or cards that are expensive & good but don't necessarily fit the deck like i.e. Loyal Retainers (without Avacyn I only play 6 legendaries). I know Cavern would be decent. Maybe I'll buy one someday. Kind of the same goes for Scroll Rack but you're right: it combos well with all the potential lands in hand. Sac-outlet is also a good idea. Although I'm not sure about how necessary it'll be: with 10 mass removals getting things in the GY along the way I think should not be problematic but I'll find out while playing. Since going infinite with Ashnod's Altar or win with Altar of Dementia is not something I wanna do I'm considering Carnage Altar or Culling Dais or Trading Post for more card draw. Holy Moly! I didn't even know about the synergy between Snow-Covered Plains and Extraplanar Lens! Thanks! I didn't want to play Extraplanar Lens but this completely neutralizes the downside. Since Snow-Covered Plains is still "Plains" I can still search it up with Tithe or Endless Horizons or Land Tax & Emeria, The Sky Ruin right? That's decent! Is there any reason to not go all snow lands then?Any idea what to cut for Scroll Rack, Lense & sac-outlet?
Best wishes Ryko
2 months ago
Try grabbing a Cavern of Souls and a Seraph Sanctuary. Scroll Rack with Land Tax combos well. Speaking of combos, why not throw in a sac outlet to aid the Reveillark and the Karmic Guide guide you have sitting in the mainboard?
Will you check out my first angel-tribal deck? I kept the decklist original, but I have changed all the Plains to Snow-Covered Plains, and enforced them with Extraplanar Lens. I also included Mind's Eye for the draw power.
Commander / EDH
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