Seraph Sanctuary

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Blessed vs Cursed (DDQ) Common
Avacyn Restored (AVR) Common

Combos Browse all

Seraph Sanctuary

Land

When Seraph Sanctuary enters the battlefield, you gain 1 life.

Whenever an Angel enters the battlefield under your control, you gain 1 life.

: Add to your mana pool.

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Seraph Sanctuary Discussion

freakingShane on Avacyn, Prison Warden

1 week ago

Okay, brace yourself. I'm going all out.

  • P.S. Sorry that my inner spike ignores price...

Cards to Cut: Show

Cards to Add: Show

aholder7 on Competitive Soul Sisters 1.0

1 week ago

You don't really have a lot of Angels so I'm not sure you really want Seraph Sanctuary as it's a land that gives one life and doesn't produce white. You could replace it with Kabira Crossroads if you still want a land the gives you life when it enters. Radiant Fountain gains 2 life as well but doesn't come in tapped. Though it only produces colorless.

Ocelot44 on Cruel Angel's Thesis

2 weeks ago

Since this deck is Angel tribal, you may want to run Seraph Sanctuary for a little bit extra value.

You run a healthy balance of artifacts and non-artifact spells, Inspiring Statuary be put to great use here.

One huge problem with Boros EDH is that you tend to lose to Wrath of God-type effects, so Leave / Chance could help you out a lot - I know it's helped me a lot.

You also don't seem to be running many draw effects, so you might want a Reforge the Soul, or a Wheel of Fate, a Wheel of Fortune if you can afford it, and maybe a Howling Mine because you can tutor for it, or Tormenting Voice and Cathartic Reunion if this is more budget.

I almost forgot, Inventors' Fair is invaluable in an artifact build like this.

Mandalorian on Angels w/ splash red

4 weeks ago

If you wish to make the deck a little faster, I would reduce the number of cards in the deck to 60 eliminating a decent amount of the 6-7 mana cards. Reducing the average CMC and reducing the number of cards in the deck as a whole should make the deck run more efficiently. My suggestion would be this

-4 Erase

-1 Tempest of Light

-1 Luminarch Ascension

-Seraph of the Suns, Sunblast Angel, Victorys Herald, Goldnight Redeemer, Guardian of the Gateless

For a new total of 60 Cards.

My suggestions beyond that involve adding some number of removal spells to interact with your opponent and some more efficient threats.

Serra Avenger

Journey to Nowhere

Valorous Stance

Gisela, the Broken Blade

Seraph Sanctuary

greatdevourer on Charge of the Light Brigade

1 month ago

So, let's work on making this deck a bit better. Don't get me wrong, this deck is good, but there are a couple of things that we can swap to make it better. Some of these you may not agree with. But consider the ideas behind the recommendations.

For the mana base, look at Temple of Triumph, Battlefield Forge, Ancient Amphitheater, Needle Spires, Wind-Scarred Crag, Vivid Meadow, Vivid Crag, Boros Guildgate, Opal Palace and Command Tower. I think you should get a many lands that tap for both colors into the deck as you can afford. Secluded Steppe and Reliquary Tower should probably come out to make room for better lands. Plateau and Rugged Prairie are just too expensive to really recommend.

Replace Armillary Sphere with a Burnished Hart which has a better synergy in the deck. A 2/2 attacker or blocker that can be equipped and can be recurrred with Sun Titan seems really good.

Ride Down just seems like a crappy spot removal card. If you need more removal, consider a good old Wrath of God, Blasphemous Act, the new Star of Extinction as a board wipes.

Vessel of Endless Rest should be swapped with a Boros Signet. The Boros Signet hits a turn earlier, allows you to convert colorless mana from the Ghost Quarter, Reliquary Tower, Rogue's Passage, Seraph Sanctuary, Slayers' Stronghold, and the Sunhome, Fortress of the Legion. If you want to keep the Vessel of Endless Rest, then I would still recommend adding the Boros Signet anyway.

Akroma, Angel of Fury has always been a weak version of Akroma, Angel of Wrath and I've never really felt that it was that good a card. Her 'can't be countered' is nice but the morph ability seems tacked on just to fit the Time Spiral block's mechanic themes and not to make the card better.

Mikaeus, the Lunarch is ok, but you really aren't utilizing a +1/+1 counter theme in this deck and he feels a little slow. The X casting cost makes him more situational.

Tajic, Blade of the Legion is an underwhelming 2/2 for 4 mana. Yes, the indestructible is nice, but I've never really been in a situation where I was happy to draw that card. I just feel that there are better creatures.

Combat Celebrant is stuck with the horrible Exert mechanic. Why would I ever swing out and leave myself stuck not being able to untap my lands the next turn? Too risky. Especially in a multi-player environment. Just bad, cut it. World at War, Waves of Aggression, Scourge of the Throne, and Aggravated Assault would be much better options for multiple combat phases.

I know I previously recommended the Ranger of Eos but I don't think this deck is going for quick creatures. This deck is more about dropping bombs and making people deal with your threats. So the Ranger of Eos, Mikaeus, the Lunarch may not really fit this theme as well as other cards. After looking over the deck some more and looking at some of the options below, we may have to cut the Whitemane Lion and the Flametongue Kavu to make some room.

True Conviction, is a 'wins more' card. The card is strong, but only helps in a few situations. Let look at three different situations to see how interacts with the board state.
1: You have 4 or 5 creatures in play and you are attacking each turn. You are applying a significant ammount of combat damage to your opponents. You have a good chance of winning the game in the next couple of turns, depending on blockers. Does a True Conviction help in this situation? Not really. Can you win without it? Why cast it?
2: You have 4 or 5 creatures on the field, and a True Conviction. Someone board wipes with a Final Judgement. The next turn you get a creature on the field. The True Conviction gives your dude life link and double strike. This time it will help you stay in the game a bit longer and rebuild faster.
3: You have 4 or 5 creatures on the field. Someone board wipes with a Final Judgement. This time, instead of drawing a blocker, you top deck the True Conviction. Is this what you need now? No. You need boots on the ground, a blocker.
What do you think? And, before you ask, yes, I'll be reconsidering this card in my Brion Stoutarm deck.

Alright. Now that we've looked at things to cut, lets look at some options.
Angrath's Marauders would act as an additional Gisela, Blade of Goldnight. Firebrand Archer and Harsh Mentor are good ways to ping each opponent. Archetype of Aggression, Archetype of Courage, Odric, Lunarch Marshal could be really broken and dramtically alter combat. Homura, Human Ascendant works well with Brion Stoutarm and Gideon's Avenger could be outrageous. Kumano, Master Yamabushi has never let me down. Aegis of the Gods and Magus of the Moat provide some defensive options. The Defy Death and Herald of War you already have to provide you with a lot of resiliency and flexibilty with the addition of a Angel of Glory's Rise. Vanquisher's Banner would be really go in this deck naming either 'Human' or 'Angel'.

And thanks to all of the work I've put in on making suggestions to your deck, I've got to go back and update my Brion Stoutarm deck. So check back on that deck in a week or so. As always, temper these suggestions with your budget, collection, and play style. Feel free to let me know what you think of these recommendations.

Pieguy396 on Modern is Enchanting

2 months ago

Thanks for your comment, ThunderLemon! I hadn't considered Seraph Sanctuary at all! I think it might have a spot as a 1- or 2-of, mainly because the issue in this deck isn't winning once I play Sigil of the Empty Throne, it's living long enough to be able to play it in the first place. Definitely worth testing, though.

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