|Commander / EDH||Legal|
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|Duel Decks: Blessed vs Cursed||Common|
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When Seraph Sanctuary enters the battlefield, you gain 1 life.
Whenever an Angel enters the battlefield under your control, you gain 1 life.
: Add to your mana pool.
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Seraph Sanctuary Discussion
1 week ago
Drogskol Cavalry to turn Infinite mana into Infinite life and tokens. Bloodrite Invoker, Essence Depleter, Nightfire Giant, Orzhov Guildmage, Rix Maadi Guildmage, Scalding Devil, Scholar of Athreos, Soul of Shandalar, and Sunhome Guildmage also work.
1 week ago
I'm too tired to give a detailed post where I argue about the pros and cons about all cards right now, but here's a list of cards you should check:
Archangel of Thune, Archangel of Tithes, Baneslayer Angel, Gisela, the Broken Blade + Bruna, the Fading Light, Day of Judgment, Grand Abolisher, Elite Inquisitor, Godsend, Imposing Sovereign, Nykthos, Shrine to Nyx, Oblivion Ring, Path to Exile *, Seraph Sanctuary, Soldier of the Pantheon, Thalia, Heretic Cathar.
Extra good cards marked with *.
2 weeks ago
Looks like a fun deck! Do you mainly play casual with your friends? This deck I quite slow for modern, but if it's kitchen magic then it's probably no problem. Still I would replace most (or all) of your high mana spells, since there are many more efficient wincons and life gain options. I understand if you don't want to remove Felidar Sovereign, since it's the basis of the deck, but I have some suggestions for the others. But you should remember that it can be killed very easily by an opponent with some basic removal in the deck. Aside from the guardian, life gain in itself is not a wincon, therefore you should add creatures that pose a big threat on their own!
In general, if you have a card with CMC (converted mana cost) 5 or more it really need to be powerful to be worth it. Also, with this curve you REALLY need more lands, at the very least 26 or 27. If you cut some of the more costly spells you can reduce this to 24 lands. But I would strongly recommend you to cut most of the spells with CMC more than 4 and add a lot of CMC 1 and 2 spells. Also, Eternal Dragon and Karmic Guide are not modern legal, if you only play with your friends then it's not that important, but it's good to know.
Some card you might find useful:
Nykthos, Shrine to Nyx - Can really ramp this deck, making it easier to cast the high mana spells. No more than 2x.
Kabira Crossroads - Comes in tapped but gives you 2 life. 2-4x.
Seraph Sanctuary - Gain life when an angel enters the battlefield. 2-4x depending of how much colored mana you need and on how many angels you have.
More lands in general!
----Expensive ($) Creatures----
Gisela, the Broken Blade - Nice card, even without the meld mechanic. Only down side is that is dies to bolt. Have max 3x. It's a bit expensive.
Baneslayer Angel - One of the best angels, just as Gisela it's a bit expensive, but this one can really dominate the battlefield! 3-4x.
Archangel of Thune - The best one can have angel in a life gain deck. However, it's REALLY expensive.
Kitchen Finks - Again, expensive, but solid life gain and a wonderful creature at that!
Serra Ascendant - One more an expensive card, but this is really what you need in a deck like this.
Rhox Faithmender - Not sure it's interesting, but can boost you at the end. No more than 2x.
Martyr of Sands - Can give you a lot of life, only remember that lands are colorless cards (that includes Plains!).
Soldier of the Pantheon - A nice little critter, if you play against a multicolored deck this guy can give you a lot of life.
Knight of Meadowgrain - A nice 2 drop.
Knight of the White Orchid - No life gain here, but it can save you when you're mana screwed!
Ajani's Pridemate - Doesn't give you life, but it grows when you get life. It's good. 2-4x.
Soul Warden - Good whn you have a lot of cheap creatures.
Soul's Attendant - Same as above.
Divinity of Pride - It's really big turn 5 if you've played your cards right, 2-3x.
Sunspring Expedition - Very nice life gain, a solid 1-drop that gives you 8 life at instant speed three turns later. 4x.
Rest for the Weary - Nice life gain spell, 4x.
Path to Exile - When it comes to removal this spell is one of the very best in magic. It's a bit expensive to buy, but really "Worth it". 3-4x, no more 4 CMC removal!. Budget alternatives are Condemn and Journey to Nowhere. Oblivion Ring is nice since it can target artifacts, enchantments and planeswalkers as well as creatures!
Congregate - Good if you add more low CMC creatures in the deck. Also good against decks with a lots of creatures.
Celestial Mantle - Boosts a creature (Makes a 1 drop a wincon) and doubles you life! 1-2x.
Elixir of Immortality- Can be something for the deck. 0-4x, depending on what you have to cut in it's stead. It's nice recurring life gain.
Chalice of Life - Interesting card, can really hit you opponent hard if you manage to flip it early.
Ajani Goldmane - Planeswalker who's a cat as well as gives you life, can it get any better?
Day of Judgment - Replace all your sweepers with this, it's the best sweeper you can get without paying a lot of money. However, if you really manage to lower your mana curve Dusk / Dawn, which you already have might actually be better. No more than 2-4x in the deck of the one you choose, depending on how many creatures of what CMC you have.
Defy Death - If you want to return a creature from your graveyard you might want to use this spell.
Obviously it's impossible for you to include all the cards I've suggested, but I hope it gives you some alternatives you can think about. Look at the cards, think it over and make a budget, never spend more than necessary or more than you can afford (the last part I still need to learn!). I would really recommend you to lower the mana curve, aim for average CMC 3 for max 3.5, but the lower you manage to lower it the better! Modern is a fast format.
Yes, I am procrastinating. If you have any questions, feel free to ask!
2 months ago
I'll put together the shopping list and have at 'er.
I do like Cloudshift in the deck. It helps a lot in the early game and to prevent removal, plus the combo with Wall of Omens is my only reliable card draw. I'm on board with everything else though, including the emphasis on control.
2 months ago
Also in regards to Celestial Mantle, it may be a bit taxing on the curve but its a great card, if you find it useful then go for it, or else it can be removed to make the deck more focused and consistent. Student of Warfare is a card I love so my heart says keep it, I would almost recommend dropping the Thalia's Lancers instead seeing how it is high on your curve and is, in my opinion, an overrated card.
And a suggestion I forgot to make earlier is Seraph Sanctuary for the mana base, it helps with angels.
2 months ago
Windbrisk Heights is not being removed. Way to strong with some of the token producers in this deck especially with Hero of Bladehold. Kor Haven is also staying. The land suggestions were good, but they don't do much in my META. Lotus Vale will just get shit on by a Wasteland so I don't plan to add it. Arcane Lighthouse is solid but again not useful in my meta. Seraph Sanctuary just fits the theme, and I have a nice print of it in japanese foil but definitely a potential cut.
2 months ago
I commonly play Malignus in many of my decks and Kor Haven won't work on him. People might also be running Leyline of Punishment, which would just turn off Kor Haven. Maze of Ith is just strictly better. If your enemy creatures have hexproof or shroud, then Arcane Lighthouse gets around that.
Your Seraph Sanctuary doesn't do much unless you can make infinite angel tokens or something. If you want to gain life, go with Wall of Reverence and a Serra Avatar ; double you life every turn, or Celestial Mantle.