Seraph Sanctuary

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Blessed vs. Cursed (DDQ) Common
Avacyn Restored (AVR) Common

Combos Browse all

Seraph Sanctuary

Land

When Seraph Sanctuary enters the battlefield, you gain 1 life.

Whenever an Angel enters the battlefield under your control, you gain 1 life.

: Add to your mana pool.

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Seraph Sanctuary Discussion

harbingerofduh on I Love Lucy

1 week ago

My first thought is that you're not taking nearly as much advantage of Licia's cost-reduction ability as you could be. Lands such as Wind-Scarred Crag and Bloodfell Caves fix your colors, and their enter-the-battlefield-tapped drawback is mitigated by the fact that the lifegain makes Licia cheaper the turn they enter play. Radiant Fountain is basically a Dark Ritual in this deck!

Other lands to consider: Seraph Sanctuary - Springjack Pasture - Kabira Crossroads

On a similar note, look for cards that give you an effect on top of gaining you life. Pristine Talisman effectively taps for two in this deck. Zuran Orb can give you a turn-3 Licia all by itself. Renewed Faith can either power out an early Licia or cycle in the late game for (essentially) zero mana. Vraska's Contempt essentially exiles any creature or planeswalker for the bargain price of BB. And so on.

xyr0s on Green + White = Lifelink and Angels

2 weeks ago

Knight of the White Orchid is a bit tricky - it's an ok card, mostly, but not when you are on the play and hit your lands. But if you use Ghost Quarter it gets pretty good, since ghost quarter leaves you down a land, compared to your opponent. Also, 2/2 first strike can be randomly relevant. I've tried playing it turn 2 on the draw a few times, and that is pretty convincing against fair decks - suddenly you are ahead on mana, without having really spent a card on it. Also worth noting: Your land comes into play untapped. What is it you don't like about it being an ETB-effect?

Since you have Time of Need in your deck, more legendary angels instead of serra angel could be a way to go. Archangel Avacyn  Flip, Avacyn, Angel of Hope, Bruna, the Fading Light + Gisela, the Broken Blade, Linvala, Keeper of Silence, and Sigarda, Host of Herons, are all decent legendary angels, and bringing them as one-offs is ok, as long as you have tutors for them.

I would exchange Prepare for Path to Exile. It's a bit of a dull card in comparison, since it's played by everyone and their mother, but that is because of efficiency. One mana to get rid of a creature is ridiculous, even if your opponent gets a basic land. Of course the land is relevant in the earliest turns of the game. But from turn 3 and on, I don't think anyone plays creatures they would like to exchange for basic lands. So... try with a 2/2 split.

Aerial Responder... hmmm... what is important? Lifegain? flying? that it's a creature? that it's a 3-drop? There are all kinds of good 3-drops in modern, depending on budget. Eternal Witness, Kitchen Finks, Renegade Rallier, Mirran Crusader, Blade Splicer... it really depends on what you want. Or you could go down a mana on ccm, for something like Scavenging Ooze or Qasali Pridemage. Or you could go a mana up, and add a couple of token-producing planeswalkers (since they do pretty much the same as Oketra's Monument they benefit from the same cards as the rest of the token-plan) - it could be Gideon, Ally of Zendikar or Elspeth, Knight-Errant.

I suggested Seraph Sanctuary because it's on-theme for your deck, not because it's particularly good in any way.

Hexaflexagon on Green + White = Lifelink and Angels

2 weeks ago

Hey xyr0s,

Thanks for your response. No offense taken.

On Citadel Castellan, I have replaced her with another Thalia. For more mana, I’ve ordered 4 Temple Gardens and 4 Sunpetal Groves.

I wholeheartedly agree with your suggestion on 24 lands, so I’ll take out the Paladin to make it 60. I’m not a big fan of The Knight, as it is only a ETB effect.

On Prepare, how many do you think I should run? What should I put in for it?

What do you think I should replace Responder with?

I can’t find a full replacement for Serra Angel, but I have got a Shadows Sigarda for one.

I’ll try playing Seraph Sanctuary, but I’m not sure that Colourless mana will work. I’ll try it with the dual lands when I get them.

Thanks for your response,

Hexflexagon

xyr0s on Green + White = Lifelink and Angels

3 weeks ago

Very casual. Much random one-off. Such underpowered. wow.

Sry. Seems sarcastic, but you have a pile of cards that could be, well... better. Probably even without having to participate in anything criminal in order to pay for their replacements.

Accorder Paladin and Glorious Anthem are both great for decks with a lot of low-powered attackers. I assume that they are supposed to go with the tokens from Oketra's Monument. Problem is that you have so few of them. And oketras monument... hmmm... wouldn't that be better in a deck with a lot of very cheap creatures? So instead of 4 Serra Angel, you'd have something a lot cheaper, and maybe with some built-in card draw (to make a bunch of tokens fast, by enabling you to keep casting creatures, and to dig for the monuments). Anyway, if you wanted to buff the whole team, Honor of the Pure is easier on your mana, and doesn't compete with oketra monument for the 3-cmc slot. Path of Bravery is supposed to go with this stategy too, I guess, but is a really bad card. It's expensive, and only helps you if you are already ahead. Drawing it after a burn deck has hit you for 8 or 10 life in turn 2, it does nothing for you.

Serra Angel... the most brutally efficient beatstick in magic in the summer of 1997, and winner of the Miss Angel 1994, 1995, 1996. Since then, younger models have surpassed her, and today 5-cmc creatures in modern has to be strong enough to more or less just win a game on their own. If you went with the Oketra's Monument-plan, a replacement angel could be Angel of Jubilation. She's pretty good with tokens, and randomly hates fetchlands, but is unfortunately only toughness 3, so Lightning Bolts are a problem. Not so much of a problem, if you played 4 anthem-like effects (more like 4 Honor of the Pure, but that's the same). Anyway, Archangel Avacyn  Flip has the same ccm as Serra Angel, but you get a lot more angel for your mana. And a low-end table-sweeper on top of that. Or maybe Baneslayer Angel? Same cost, bigger body, nice abilities, although protection against demons and dragons are a bit random.

Why is there a single Citadel Castellan in this list? It doesn't really fit with anything else... Probably a decent creature in a GW Little Kid-type deck on a budget, but here it just takes up space.

Prepare is funny, and all that. Aftermath is an interesting mechanic, that doesn't look like flashback at all, no sir, not in any way. But 4 Prepare seems like overkill - it's not the kind of card you want to draw more than one of on your opening hand. And stuffing 4 Prepare in your deck before having added any Path to Exile is most likely a mistake - as removal, Fight costs 4 mana and relies on you having the biggest creature in play already, whereas path is path; 1 mana: "go away, troublesome critter, oh, and here's a basic land as compensation". Not really great on turns 1 and 2, but then, you can't even play Fight that early.

You have too little land. There should be at least 24 (even counting your mana dudes), since you try to curve directly to 5 or 6 mana. Since you have plenty of colored sources, you could add either Ghost Quarters or Field of Ruins until it fits. They're both useful for mana and to give you some game against tron (otherwise, tron will just run you over, even in its budget incarnations with cheap threats). Knight of the White Orchid is pretty funny with Ghost Quarter, or against ramp decks. You could also exchange some lands for GW-duals in some form or another - Canopy Vista, Sunpetal Grove, Fortified Village, Brushland... many options, for any budget. The important bit is that it should be possible to play them untapped, even if a bit conditional - except for Stirring Wildwood, since manlands are good anyway (even if it doesn't really hit the theme of this particular deck). Multicolored lands will smoothen your play a lot. You could also play Seraph Sanctuary, since lifegain and angels are pretty fitting for the concept.

Aerial Responder may be ok in a casual meta. Elsewhere (somewhere with a meta of what we could call "the more solid class of budget decks" or somewhere with tier-decks), it's a 3 mana creature with its @ss in Lightning Bolt-range... and that's not really good in any way. You tap out turn 3 to play it, and your opponent bolts it and plays a 2 mana creature on his turn. That's loss of initiative, right there.

Sideboard: If you know what you are playing against, bring something for that. If not, just go with the "usual suspects": Creeping Corrosion, Nature's Claim, Rest in Piece, Dryad Militant, Leyline of Sanctity, Aegis of the Gods, Ghostly Prison, Stony Silence, Day of Judgment, Blessed Alliance... it really depends on what you expect to meet and what your budget is.

Overall, I think you could go heavier into angels, or into oketras monument (and other tokens), but currently you have a mix of strategies that aren't particularly good.

Flooremoji on Ascend

1 month ago

Baneslayer Angel is better for modern on so many levels over Lyra Dawnbringer, how has Seraph Sanctuary work for you?

Toothpayste on Anhuspir

1 month ago

Heya Foxy!

Based on what I've seen, I'd recommend cutting:

Dusk : This kills 48% of the creatures in your own deck.

Battlegrace Angel : with all your tokens and other angels, you'll rarely have anyone attacking alone.

Confessor : in a lot of cases, this guy won't do much.

Dawn Gryff

Geist of the Lonely Vigil

Ghost Warden/Angelic Page/Anointer of Champions : ditch 2, keep 1. they all do pretty much the same thing. Honestly, I'd axe all 3. There's cooler things you can put in their place.

Graceblade Artisan : not enough auras to make this dude worth it

Guardian of Pilgrims

Herald of Dromoka : there's only two warriors in the deck, so he doesnt have much combo potential

Moorland Drifter

Spectral Rider

Sublime Archangel

Territorial Roc

Weathered Wayfarer

Things I'd suggest adding:

Icatian Crier

Champion of the Parish

Elite Inquisitor

Benalish Marshal

Glorious Anthem

Commander's Authority

Seraph Sanctuary

Thraben Doomsayer

Mask of Avacyn

Ajani's Mantra

Sunbond

Always Watching

Intangible Virtue

Elesh Norn, Grand Cenobite

Unruly Mob

Crusader of Odric

Serra Avatar

Spear of Heliod

Ajani Goldmane

If you want more suggestions, lemme know and I can provide them. IF you need to trim down more creatures, try looking for things that are outside the theme of your deck. For example, it seems your focus is many small white creatures, life gain, big flyers/angels, and +1/+1 counters, so it would make sense to start trimming down by removing things that don't fit with that theme.

Good luck and happy decking! -Toothy

seiseises on Casual White Angels

1 month ago

Ahhh great to see a big army of angels, so +1 just for that!

That said, I think you should lower your average CMC a bit, since twelve 7+ drops can be problematic even in casual games (and almost half of your deck costs 5 or more to play anyway). As much as I love all those huge-ass angels, maybe you could replace some of them with cheap but powerful 4-5 drops like Battlegrace Angel (lifelink), Angel of Jubilation (lord + anti-black) or Seraph of the Sword, or if you have some more money available, then you have many more to choose from like Archangel of Tithes (combat control), Shalai, Voice of Plenty (hexproof for everyone), Restoration Angel (for re-triggering enter the battlefield effects, including Seraph Sanctuary), or the golden trio of lifelink angels: Baneslayer Angel, Archangel of Thune and Gisela, the Broken Blade.

As more concrete suggestions, I think Seraph of the Sword is better than both Serra Avenger (since you can't play her until turn 4 anyway) and Guardian of the Gateless. Also I would swap Angelic Arbiter for Archangel of Tithes or Battlegrace Angel, and take out Reya Dawnbringer and Angel of the Dire Hour for some of the others I mentioned.

Regarding other spells, you might like Journey to Nowhere instead of Pacifism, or maybe Oblivion Ring/Banishing Light so it's not only for creatures.

Also, your angels won't die that often, so I would cut a couple of Defy Death for something with more utility like Survival Cache, that gives you lifegain + card drawing.

And lastly, if you take out most of your 6+ angels, you won't need Quicksilver Amulet so you could use faster ramp like Pearl Medallion or Oketra's Monument.

And that's all I can think of right now. I'll leave you the links to my angel decks in case you want to check them :) Mono-white Angels, Angels are coming, Angels and the townsfolk

Rider1860 on Brago, King Eternal - Complete Guide

1 month ago

Well I keep taking long enough writing down my suggestions to add that it kicks me off. As such I will write a comment for each section I have ideas for. I have played Brago for most of my time playing commander and like to think I know my way around the block with him. On the other hand I had completely missed some of these cards like Tsabo's Web and it won me a game since I added it.

I would suggest adding the artifact lands Ancient Den, Seat of the Synod, and Darksteel Citadel to the list. They can be searched with Trinket Mage or Tezzeret the Seeker and Darksteel Citadel survives land destruction.

I run a Terramorphic Expanse, Evolving Wilds, and Flood Plain in addition to Flooded Strand. The extra deck thin is helpful and more than one fetch works best with Sun Titan in my experience. They are slightly slower but still work.

Seraph Sanctuary can be good if you run many angels. There are enough with good ETB effects to consider and I have ran Brago angel tribal as a casual style of Brago.

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