Shimmering Grotto

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Modern Masters 2017 Edition (MM3) Common
Planechase Anthology (PCA) None
Conspiracy: Take the Crown (CN2) Uncommon
Magic 2014 (M14) Uncommon
Planechase 2012 Edition (PC2) Common
Innistrad (ISD) Common
Lorwyn (LRW) Common

Combos Browse all

Shimmering Grotto

Land

{T}: Add to your mana pool.

{1}, {T}: Add one mana of any color to your mana pool.

Shimmering Grotto Discussion

Dash_HB on Eldrazi pauper edh

3 months ago

Landbase

Ich würde nicht weniger als 34 Länder spielen. Auch bei geringen Durchschnittskosten hast Du sonst zu wenig Länder auf der Starthand. Man könnte noch Sachen wie Ash Barrens oder Shimmering Grotto mit reinnehmen, oder auch Grixis Panorama und Konsorten. Das fixt Deine Farben noch zusätzlich.

Colorfix

Ich würde eine Handvoll kleiner Artefakte wie Wayfarer's Bauble spielen, die Du für Basics saccen kannst. Dafür brauchst Du dann nicht zwingend grünes Mana wie z.B. für die Landtutoren. Auch Eldrazispawns erzeugst Du meist mit farbigem Mana, und wenn Du die benötigte Farbe nicht hast, hast Du ein Problem.

jhalko on NecroDragons

5 months ago

These are the lands I hate most:

Guildmages' Forum Shimmering Grotto Temple of the False God

Just replace them with the other three "Vivid" lands

BOXES_O_MOXES on Dragonsoul Knight pEDH

6 months ago

Thanks for the ideas Feyamius.

I have play tested most of what you have suggested. Especially the Gateway Plaza,Rupture Spire and the Transguild Promenade. I have found that these lands slow the deck down quite a bit. This is the reason I run the Shimmering Grotto and the Unknown Shores and also the Terramorphic Expanse/Evolving Wilds package. Most of the lands (Gates) enter tapped. The Spire, Promenade and the Plaza enter tapped as well and require you to set yourself back even further on top of that by having to pay to keep it in play. They are no good early game. Late game, they can help but by then you should have yourself set up and not need them quite as much.

The Opal Palace and Path of Ancestry will eventually be in here. I don't have extras for this deck yet.

I have played Crop Rotation in the deck. I took it out to add the Search for Tomorrow. I found that it was more times a dead card. I went for ramp instead. I will likely try to add more ramp in the future. It's extremely important to make the land drops and also to get a head of your opponent as this deck plays as a control deck 99% of the time.

Encrust and Arrest have been solid most of the time. They fit the deck quite well. I'm happy with them. With Unmake, The cost is hard to come up with in a 5 color deck.

Soul Manipulation will go in for Remove Soul. Surprised I overlooked that.

As far as adding a Displace. I've thought about it. Although I have shot myself down due to the Drift of Phantasms I play which can be used to search for it (Like running 2 copies) and also running the Izzet Chronarch and Mnemonic Wall the Ghostly Flicker gets recycled and abused. I see no need to add a second flicker effect spell.

The utility lands other than Bojuka Bog don't net me enough benefit to run them. Halimar Depths and Mortuary Mire are the only other two I'd consider.

Thanks for the input. Much appreciated!!!

Falco101 on Yuriko, Ninja Fun

8 months ago

Here's some land recommendations to both speed up the deck and give them more utility. All recommendations are under $20.

Lands to swap:
Sunken Hollow instead of Rupture Spire
Underground River instead of Shimmering Grotto
Morphic Pool instead of Transguild Promenade
Drowned Catacomb instead of Grixis Panorama
Tainted Isle instead of Esper Panorama

Since you don't need to fetch a lot of basics, I'd swap a few basics for dual lands to ensure you always have your colors, ~10 basics is more than enough for a deck
Creeping Tar Pit
Dimir Guildgate
Darkslick Shores
Dreadship Reef
Secluded Glen

Utility Lands worth including:
Arcane Lighthouse
Temple of the False God
Nykthos, Shrine to Nyx
Field of Ruin
Ghost Quarter
Inventors' Fair
Ash Barrens
Isolated Watchtower
Tolaria West (Transmute this land, to fetch another one you need)
Crypt of Agadeem
Reflecting Pool
Spire of Industry
Shizo, Death's Storehouse
Hall of the Bandit Lord

TheMagicPanda21 on Commander five colors dragons

10 months ago

Thanks for the feedback. It actually works both in commander and modern. You just need to replace Command Tower and Path of Ancestry by Shimmering Grotto and Unknown Shores to swap between the two. It was classified as modern so I wouldn't add cards in the deck which weren't modern legal while I was tweaking. Although it works totally fine in modern and doesn't rely too much on the commander, it's mainly commander so I switch it back.

K1ngMars on Nicol Bolas Goodstuff EDH

1 year ago

I'd cut out Crypt of the Eternals. Apart from the 1 life gained, it's not a three color land, it's just a color limited filter land like Unknown Shores or Shimmering Grotto.

You could try Crosis's Catacombs instead. It's kind of like a Karoo, but comes into play untapped and it's a three color land.

cdkime on Grand Warlord Radha EDH

1 year ago

I do not think you need Rupture Spire and Shimmering Grotto. Both are slow mana, and really not necessary for two colours. I would also recommend cutting most of the lands that enter tapped - you want to get your ramp in early, and cannot afford to spend turns waiting on your lands.

Also, so you know, Worldfire is banned in Commander.

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Shimmering Grotto occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%