|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Common|
|Modern Masters 2017 Edition (MM3)||Common|
|Planechase Anthology (PCA)||None|
|Conspiracy: Take the Crown (CN2)||Uncommon|
|Magic 2014 (M14)||Uncommon|
|Planechase 2012 Edition (PC2)||Common|
Combos Browse all
T: Add to your mana pool.
1, T: Add one mana of any color to your mana pool.
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|Have (11)||bakeraj4 , mtgmanatee , xXThormentXx , sonnet666 , Falte , frederiklw , bakunet , Famicomania , , orzhov_is_relatively_okay819 , Vasbear1|
Shimmering Grotto Discussion
4 weeks ago
Hi, mate. Looks like you need help with the deck and I have some spare time so lets get to it.Firstly I think you have too many creatures, some of which don't have good synergy with the deck idea, mainly Flameblast Dragon, Jhoira's Timebug, Mercurial Chemister, Rift Elemental, Shivan Sand-Mage, Timebender. Some of those remove time counters but are just weak overall.I also don't like the wall cycle, the tempo gain from blocking a big creature is negligible in a multiplayer format and your wall still dies, I'd replace those too for say a Propaganda. Archivist can be replaced with Arcanis the Omnipotent same mana from jhoira, 2 more cards.
As for the spells Clockspinning, Fury Charm, Mana Leak and Timecrafting don't go enough to warrant a place in the deck and i think you should try to replace them with some kind of draw spells or counterspells without unless they play etc. Think Counterspell or Cancel
About the land base: Faerie Conclave, Looming Spires Soaring Seacliff are simply basic taplands that will slow you down immensely. Magosi, the Waterveil Shimmering Grotto Thespian's Stage don't do enough either. If you are solid on keeping Magosi, the Waterveil you need to add something to proliferate in order to get free counters instead of keep skipping turns. maybe Contagion Engine but it won't remove counters from suspended cards so its pretty much only for this 1 card.
For spot removal you can add Chaos Warp or maybe a Pongify for something especially nasty. Otherwise counter spells should be fine if someone targets you, and you should have the mana open anyway since you dont need to cast anything on your turn.
Lastly I'd put Drift of Phantasms just for the transmute ability to get Paradox Haze. Its one of my favorite cards and in your deck it will work wonders. Hope my advices will be of use to you and if you have any other questions feel free to ask. Cheers :)
1 month ago
This is an awesome deck, I love the theme. Plus 1 from me. Seven Wastes seems unnecessary though. You aren't using any of the (only two) cards that actually care about Wastes. If nothing else, I'd fill some of those slots with budget lands that come in untapped and also produce colorless mana, but have an extra usage if needed. Rogue's Passage is one I highly recommend. Additionally, Shimmering Grotto, Unknown Shores, Dreadship Reef, Crystal Vein, Ghost Quarter, Corrupted Crossroads, Opal Palace, Survivors' Encampment, Crumbling Vestige to name a few.
1 month ago
3 months ago
At first, this is not Standard deck, change it to casual.
And i know that for new players, what is right amount of lands is very hard to know, but you play 6 and 5 mana spells so 17 lands is not even close to enough, around 22-23 lands makes sure that you get your lands in time.
3 months ago
I'm using the ring menu displayed by the site to do this, so there's no reason you can't do it yourself next time. ;) But let's see.
You only have 4 spells each in White, Red and Green, so one solution is to halve the number of Plains, Mountains and Forests in the deck and add on six more Islands (or maybe 7 Islands 1 Swamp). However, that also leaves you in the position of maybe drawing those colors and not getting the colors you need.
Another solution would be to trade out ALL the non-blue lands for taplands: 3 each of Tranquil Cove, Swiftwater Cliffs and Thornwood Falls, 4 Dismal Backwater, and 7 Islands. This is a fairly slow mana base, but you probably won't be caught unawares. Another option in this vein would be to run 4 Dismal Backwater, 4 Jungle Shrine and 12 Islands, but this leaves you jammed if you end up with more than 4 R, W and/or G cards in hand. (It's statistically unlikely that you would, but our job in mapping out the lands is to plan for everything that can happen... especially the unlikely stuff.)
A third is mana-fixing. Rupture Spire essentially has a casting cost, but it still gets you any color. Shimmering Grotto is standard mana-filtering. Those, 12 Islands and your Birds of Paradise would probably be sufficient.
4 months ago
Alrighty then. For starters I think you are too concerned with mana fixing. In my experience in playing many games of commander what you have is straight overkill. So I would ditch the panoramas and the Warped Landscape, the Transguild Promenade, Shimmering Grotto, Rupture Spire, the Manalith, and Selesnya Keyrune. You really won't need them. I would replace the lands with basics/ and lands like Fortified Village,Canopy Vista, Temple of Plenty, Temple Garden, Selesnya Guildgate. And then for the Manalith and Keyrune drop them for Kodama's Reach and some other enchantments that I will mention below. You will probably want to run as few artifacts as possible for an enchantress build also. I say this because of one of the recommendations that I have. And now onto the card recommendations
First off for the 11 missing cards I will recommend the following as options (emphasis on options, some of these are pricey which is why so many options): Solitary Confinement, Sylvan Library, Exploration, Open the Vaults, Replenish, Green Sun's Zenith, Worship, Ajani's Chosen, Enlightened Tutor, Eternal Witness, Commune with the Gods, Blind Obedience, Authority of the Consuls, Eladamri's Call, Abundant Growth, Utopia Sprawl, Witchbane Orb , Ground Seal, Grand Abolisher, Nyx-Fleece Ram, Sigarda, Host of Herons, Nylea, God of the Hunt, Heliod, God of the Sun, Seal of Cleansing, Kismet, Soul Snare, Sigarda, Heron's Grace, Courser of Kruphix, Prison Term, Starfield of Nyx, opalessence, Overgrowth, and lastly Stony Silence. Stony Silence is a powerful card that excels in commander. Although at the cost of your artifacts activations. I personally like it for an enchantress build. And remember I am not saying that these are end all be all cards but they are in my experience very useful. And since you have options you can just pick and choose what you like and don't like
I also have some ideas for things you should cut from the deck. Things like Nissa, Vastwood Seer Flip, yeah she's cool and all but she doesn't really fit well with the deck and she can die easily and that can be a hassle. Another card which I would cut is White Sun's Zenith, it takes a lot of mana just for some kitty cats and I it does not perform that well in general. Another card I feel is under performing is Archetype of Endurance, personally Asceticism is better if you are concerned about that. And lastly I feel torn about Celestial Archon. I feel like he has potential but I am uncertain.
Ok that is all I have to say! I think anyways... regardless take some time and think about what it is you want to do with what I have recommended. Of course as always the final choice is yours. Please tell me your thoughts after you have mulled it over!
5 months ago
Battlegrace Angel possibly not good enough
Bloodbond Vampire for a back up karlov. this is iffy
Chant of Vitu-Ghazi, remember to block then tap for convoke.
Contemplation, combo off!
Honor the Fallen - on theme graveyard hate that's also a combat trick
Mastery of the Unseen this needs a lot of mana to be great, but maybe you'll get some good use out of it. It's kinda iffy though
Resplendent Mentor this could be an all star if you go heavy white
Royal Herbalist combat tricks for karlov
Exsanguinate is good
Use all the life you gain for benefits, like card draw! Ambition's Cost, Ancient Craving, Graveborn Muse, Night's Whisper, Ob Nixilis Reignited, Phyrexian Arena, Read the Bones, Dark Tutelage, Underworld Connections
or recursion Phyrexian Reclamation
Some possible cuts
Sacred Cat dosen't seem strong enough for commander
Orzhov Charm What mode are you adding this for?
6 months ago
Thanks very much for the feedback, I've since modified the deck a little bit to include more zombies so I wanna keep the mini tribal theme in there for now.
Whilst this isn't "budget" as such I'm trying to avoid any overly oppressive cards, I have a pretty casual playgroup and cards like Phyrexian Obliterator are a bit too extreme (it's also why Oath of Liliana is in here over Vile Requiem, I've tried to include as many "Liliana" cards as possible).
May have to look into Vengeful Dead, Cemetery Reaper and Scourge of Nel Toth as they both seem very much on theme with what I want to be doing, originally had Whip of Erebos in and might add it back just to give the deck a little more sustain.
Have taken out Shimmering Grotto and Cascading Cataracts, was gonna keep them in just in case I reanimated a creature with off-colour activated abilities, but just having the creature is usually good enough.
Thanks again for your help, I'm gonna keep tinkering away at this deck whilst I still grab a lot of the essential components (who'd have thought a mono-colour mana base would be a pain to build? :P)