Shimmering Grotto

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Modern Masters 2017 Edition (MM3) Common
Planechase Anthology (PCA) None
Conspiracy: Take the Crown (CN2) Uncommon
Magic 2014 (M14) Uncommon
Planechase 2012 Edition (PC2) Common
Innistrad (ISD) Common
Lorwyn (LRW) Common

Combos Browse all

Shimmering Grotto

Land

{T}: Add to your mana pool.

{1}, {T}: Add one mana of any color to your mana pool.

Price & Acquistion Set Price Alerts

IMA

MM3

PCA

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Recent Decks

Shimmering Grotto Discussion

K1ngMars on Nicol Bolas Goodstuff EDH

1 month ago

I'd cut out Crypt of the Eternals. Apart from the 1 life gained, it's not a three color land, it's just a color limited filter land like Unknown Shores or Shimmering Grotto.

You could try Crosis's Catacombs instead. It's kind of like a Karoo, but comes into play untapped and it's a three color land.

cdkime on Grand Warlord Radha EDH

2 months ago

I do not think you need Rupture Spire and Shimmering Grotto. Both are slow mana, and really not necessary for two colours. I would also recommend cutting most of the lands that enter tapped - you want to get your ramp in early, and cannot afford to spend turns waiting on your lands.

Also, so you know, Worldfire is banned in Commander.

crookedsidewalks on

2 months ago

Hi friend! Seems like a pretty sweet list. I love the wincon, and it's cool to see Lightning Bolt in a tron list.

I'm a little confused on why you're running 4 Mnemonic Wall over the 2 Ghostly Flicker/2 wall split you see in a lot of lists- Mnemonic is decent value, but at five mana, I'm not sure it has the same impact without having the option to flicker it. I'm also wondering if 4 Radiant Fountain is worth it in a three color tron list- I almost feel like a couple of those could be subbed out for a Rugged Highlands and a Swiftwater Cliffs, or some other combination of temur duals.

Another thought- what if you turned the Shimmering Grottos into Painted Bluffs, and jammed a couple copies of Wall of Forgotten Pharaohs? It'd give you a good early blocker, and potenitally speed up the burn wincon.

Good luck with the list!

LukeEffe on Budget Sultai Friends

3 months ago

shadow63 Yeah I think that Oath of Nissa is the real engine of this deck. Catalog9000 I like your suggestion for Oath of Teferi but white mana isn't that easy to add, I'm thinking about some sort of filtering land like Shimmering Grotto what you think about?lukas96 I think you're right about Nissa, Vastwood Seer  Flip it does nothing and even if it flips it's just useless anyway. Muldrotha, the Gravetide is something I'm sperimenting to bring back planeswalker if they die. Darksteel Citadel is an indestructible beater with Nissa, Vital Force +1 ability, but I admit is a bit awkward for just that reason.

Saljen on Sliver Me Timbers Xerxes

3 months ago

Here's some land recommendations, because playing 5 colors is hard without the right lands:

Ancient Ziggurat, Command Tower, Crystal Quarry, Frontier Bivouac (run all 10 of the tri-colored tap lands, they're cheap and good), Mystic Monastery, Nomad Outpost, Opulent Palace, Rupture Spire, Sandsteppe Citadel, Savage Lands, Seaside Citadel, Shimmering Grotto, Sliver Hive, Transguild Promenade.

You should drop all your basic lands down to 1 of each type. Running 5x Vivid lands and 10x Tri-color lands, and 1 of each basic land takes up 20 land slots. The rest should be land that some how taps for all colors.

I run a pretty low budget Slivers list, with Hivelord as the commander as well. Here's some cards that could up the power level of your deck without crazy monetary investment:

Primal Rage and Shared Triumph offer buffs to all of your Slivers. Spirit of Resistance makes you invincible if you have Sliver Hivelord in play. Unearth is a solid way to return some of your best Slivers to play after removal. Harsh Sustenance is solid removal with the added benefit of life gain. Obelisk of Urd is a good way to pump up your Slivers. Domri Rade is a planeswalker that works really well with Slivers. Gives you consistent removal as well as draw. The ultimate makes it real difficult to lose games.

Feyamius on Some Affordable Friends

4 months ago

Don't play the Guildgates. The only reason to play guildgates is if you can flicker Gatecreeper Vine. And don't play the taplands (Tranquil Expanse and Woodland Stream) either. There's literally no reason to play these outside of pauper commander.You could run the other checklands (like Drowned Catacomb which you already use). And instead of Shimmering Grotto, you could rather run Rupture Spire and Transguild Promenade. Since your commander is Atraxa, I'd recommend Tendo Ice Bridge and Mirrodin's Core as well.

There are two others cycles of lands with basic land types but the shocklands: those from Battle for Zendikar (e.g. Prairie Stream) and the bicycle lands from Amonkhet (e.g. Irrigated Farmland). Those are quite affordable while still fetchable. You can find more budget friendly fetchlands in Mirage (e.g. Flood Plain). Unfortunately, all those options only exist in allied colored combinations. (I really think Wizards should make those cycles complete before they come up with new nonbasic land designs in the future.)

kingofcramers on protection enchantment control pauper

4 months ago

wow this deck has gotten a lot better, I especially dig the Mana Chains. The transmute tech looks really good too. Here's my feedback:

-5 Tranquil Cove seems a bit too many lol, but in general you have a lot of tap-lands, so I would consider running Bant Panorama or maybe Shimmering Grotto so that you can hit Fertile Ground. In terms of fixing, I also think Abundant Growth could be good. -you have a ton of removal which is good but also maybe you could lean more heavily on your circles of protection. You could run cheaper removal like Guard Duty or Oppressive Rays (good against Arbor elf)

-I think Quiet Disrepair should be mainboard as a win-con against aggro, otherwise they can just save up and then burn you out.

-I like the wincon a lot. Maybe Jace's Erasure could be good as well, especially because it's tutorable

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