Untaidake, the Cloud Keeper

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Untaidake, the Cloud Keeper

Legendary Land

Untaidake, the Cloud Keeper enters the battlefield tapped.

Tap, Pay 2 life: Add (2) to your mana pool. Spend this mana only to play legendary spells.

Price & Acquistion Set Price Alerts

CHK

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Recent Decks

Untaidake, the Cloud Keeper Discussion

SenseiRamen on Narset, Master of Chain Reaction

1 week ago

In case you haven't considered it, could Untaidake, the Cloud Keeper be good in this deck?

Unlife on The Legend of Saskia

1 week ago

Tribal legendary is fun, my own version is RW, which allows me to switch between various commanders if I want a change of pace. Mox Amber and Untaidake, the Cloud Keeper both seem like would work very well, as would Heroes' Podium and Day of Destiny

ballesta25 on Legendary White Light

3 weeks ago

A few thoughts:

Urza's Ruinous Blast seems like a good fit for the deck since many of your non-land permanents are legendary. You can't cast it without a legendary creature or planeswalker, which can be a pain, but that shouldn't be too much of a hurdle for this deck.

You may want Austere Command over Cleansing Nova: it costs an extra mana, but you get a lot more flexibility.

Wrath of God, Day of Judgment, or Fumigate might be worth thinking about instead of Hallowed Burial. You might prefer creatures go to the graveyard so Yomiji can send the legendary ones back to your hand. (If you never find yourself wanting to wipe the board while you have your commander and another legendary creature, ignore this suggestion.)

Immolating Glare is the same effect as Rebuke at one mana cheaper.

Several of your Legendary creatures (including your commander) are quite expensive, so you might want Land Tax to ensure you have lands to play every turn. Sword of the Animist or artifact ramp like Marble Diamond, Mind Stone, Hedron Archive, or Dreamstone Hedron could also help here.

I'm not sure whether you want mass land disruption like Armageddon, Cataclysm, and Winter Orb. They can be effective at converting temporary advantage into a win, but the deck looks like it will play best when you have a lot of mana to cast your spells, and recast your legends if they die with your commander on the field. If you do, focus on effects that destroy or force the sacrifice of lands (Armageddon, Cataclysm, Magus of the Balance, Fall of the Thran, Ravages of War (though that last one is way too expensive because there weren't many printed)) instead of Winter Orb, and use Crucible of Worlds or legendary lands you can get back with your commander to break the symmetry. I'd recommend looking at Flagstones of Trokair, Mikokoro, Center of the Sea, Gods' Eye, Gate to the Reikai, Eiganjo Castle, Geier Reach Sanitarium, and maybe Hall of the Bandit Lord or Legion's Landing  Flip. You might also want Dust Bowl in this case. I'm not sure you have enough density of legendary spells for Untaidake, the Cloud Keeper to be good, but it might be worth it.

I don't think Darksteel Forge is that useful here: you have useful artifacts, but not that many and you aren't super reliant on them.

There don't seem to very many activated abilities for Rings of Brighthearth to copy. You may not need that card here.

Elspeth, Knight-Errant, Gideon, Ally of Zendikar, or Elspeth, Sun's Champion all seem better in this deck than any of your planeswalkers except Karn.

sergiodelrio on Bant Legends

1 month ago

Interesting idea, I like it! +1

Have you considered Eiganjo Castle and/or Untaidake, the Cloud Keeper? They would certainly fit the theme

Hexaflexagon on Legendary Beating (literally)

2 months ago

Hey Ganksahoi,

Thanks for your suggestions. For Board the Weatherlight, I like the idea, but it conflicts in the 2-drop spot against Time of Need. As for your Mox Amber idea, I might try it out in place for a Sunpetal Grove, although the problem with it is that it's hard to use it in the first few turns of the game if I don't have Thalia, Heretic Cathar or Rhonas out. I'm not a big fan of Untaidake, the Cloud Keeper as it comes into play tapped and you must pay 2 life for and even then, to only cast legendary PWs or Creatures.

Thanks,

Hexaflexagon

Ganksahoi on Legendary Beating (literally)

2 months ago

Have you thought about adding Board the Weatherlight could be useful if used in conjunction with Artifacts Mox Amber or Legendary Lands Untaidake, the Cloud Keeper

Enral on Raff Capashen, Flash Mage

2 months ago

Hey nice list...just thought to suggest Ancient Tomb which is a strict upgrade over Untaidake, the Cloud Keeper. I also like Tormod's Crypt better than Relic of Progenitus cos it doesn't hit my gy and I can reuse it again with academy ruins.

Also feel free to check my deck out here!

Hexaflexagon on Green + White = Lifelink and Angels

3 months ago

I certainly have to agree with xyr0s there. Even if I am making this more of a legendary deck, Untaidake, the Cloud Keeper might come in when I'm about to lose and do absolutely nothing for me. I'd much rather a dual land. LIke xyr0s also said, it can't even tap normally for a . And ETB tapped.

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