|Commander / EDH||Legal|
Printings View all
|Commander (2016 Edition)||Uncommon|
|Khans of Tarkir||Uncommon|
|Duel Decks: Speed vs. Cunning||Uncommon|
Combos Browse all
Mystic Monastery enters the battlefield tapped.
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Mystic Monastery Discussion
3 hours ago
All cannot be used with Oloro's colors. Color identity includes rules text unless it's a reminder text denoted within ().
1 week ago
For card draw, Rhystic Study is an EDH classic. In my budget Shu Yun deck, I'm using Mystic Remora, Desolate Lighthouse, Key to the City, and Jori En, Ruin Diver, and for other types of card advantage, I'm using Mind's Desire, Past in Flames, Charmbreaker Devils, Narset, Enlightened Master, Elite Arcanist, and Kaho, Minamo Historian.
For making your mana base more reliable, try replacing your basic lands with more lands that can produce or fetch a land that can produce any of the three colors in the deck. My suggestion would be to include Command Tower and some of the following: Mystic Monastery, Terramorphic Expanse, Ash Barrens, Vivid Creek, Vivid Crag, Vivid Meadow, Myriad Landscape, Grand Coliseum, Exotic Orchard, City of Brass, Forbidden Orchard, Meteor Crater, Thran Quarry.
1 month ago
1 month ago
2 months ago
3 months ago
So here's the cuts I personally would make, and why.
Sydri, Galvanic Genius. While a great card, she demands that you run cards that would make her abilities useful, such as Staff of Nin/Caltrops. She doesn't push you toward any combos, and is more likely to get your artifacts destroyed before they're relevant.
Mindslaver is great in 1v1,but in multiplayer, it'll put a big target on your head, which means you'll have to fight 3 others. While controlling someone for a turn seems great, it's much more likely to get you hated out just for it's potential.
Venser, the Sojourner. Same reason as Panharmonicon, your deck lacks any need for blink effects, outside of the obvious one (Eldrazi Displacer). While not useless, he certainly doesn't do as much as your other planeswalkers.
Daretti, Ingenious Iconoclast. As sweet as he is, your commander has built-in creature generation, and removal, making him rather obsolete. Similar to Sydri and Venser, he doesn't push you towards your combos either (however if you have extra card slots, he's the first card I'd return to the maindeck).
Thopter Assembly/Wurmcoil Engine. Thopter Assembly requires you to pay 6 mana for 6 thopters, which seems nice, but being a combo deck, the kind of grindy value this card provides serves no purpose towards finishing out a game. wurmcoil fits into the same theme of being really good if you just want to grind out some value, but otherwise doesn't really do anything to push your game plan (the lifelink is nice though).
Training Grounds. Reducing a 2 cost ability to a 1 cost ability. From what I can see of your decklist, the only card getting full value out of Training Grounds is Eldrazi Displacer, which is used in your infinite combo with Breya, meaning the cheaper ability won't really accomplish anything.
Mystic Monastery/Crumbling Necropolis. If there's a card or two on here you don't want to remove, I could see removing one of these lands. Red being your least used colour, and with your manabase being fairly solid, you should be fine going to 37 lands.
Anyways, definite +1 from me, and I wish you the best of luck with you deck.
3 months ago
This is also a more stable mana base that works well with the general
Bounce Lands (First thing I would change)
All Colour Lands
3 months ago
Fair enough--the flavor is incredible. In color and on flavor, the monks need a Mystic Monastery--perhaps in place of one of the Yamabushi's Flames or Reality Shifts? Enlightenment is not so simple to find.
The way is not difficult for those without preferences.--Jianzhi Sengcan