Mystic Monastery

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander 2016 (C16) Uncommon
Khans of Tarkir (KTK) Uncommon
Duel Decks: Speed vs Cunning (DDN) Uncommon

Combos Browse all

Mystic Monastery

Land

Mystic Monastery enters the battlefield tapped.

: Add , , or to your mana pool.

Price & Acquistion Set Price Alerts

C17

C16

KTK

Ebay

Mystic Monastery Discussion

Imaris on Breya in the kitchen

2 weeks ago

out Nihil SpellbombRS

in Relic of Progenitus

I think this could be better.

out ScourglassRS

in All Is Dust

I just love the card :3 Also an alternate AOE removal that doesn't kill almost all the artifacts.

out Vedalken Archmage

in Mirage MirrorRS

Vedalken Archmage is not an artifact, and that isn't so good as the new multi-functional copying artifact. =) (Just want to test another card)

Cosmetics:

out Ancient Den

in Ancient Den

out Marsh Flats

in Marsh Flatsfoil icon

out Unwinding ClockRS

in Unwinding Clock

out Darksteel ForgeRS

in Darksteel Forge

out Misty Rainforest

in Misty Rainforest

Yay, I have all shocks and almost all fetchlands:

out Arcane Sanctum

out Evolving Wilds

out Mystic Monastery

out Vivid Marsh

out Vivid MeadowRS

in Hallowed Fountain

in Godless ShrineRS

in Sacred FoundryRS

in Scalding Tarn

in Windswept Heath

Also, I think some cards passed testing: Arcum Dagsson, Master Transmuter, Metalworker, Mirrorworks, Padeem, Consul of Innovation, Panharmonicon, Planar Bridge, Rings of Brighthearth, Unwinding Clock, Wrath of God, Damnation, Supreme Verdict

Pygmyrhino990 on HELP Please!!

3 weeks ago

First of all if your ramping into door to nothingness you either want duel lands or tri lands and Mana rocks such as the various border posts or signets. Secondly you want a secondary win condition, and my advice is (staying in colourless theme) Darksteel Reactor. Although slow, many people will try to work out ways to eliminate it because it appears to be a threat. Finally you need more blockers to help protect your plan. Keeping theme, Etched Champion and Myr Servitor fit nicely here.

Firewild Borderpost

Fieldmist Borderpost

Veinfire Borderpost

Mistvein Borderpost

Wildfield Borderpost

Dimir Signet

Orzhov Signet

Azorius Signet

Gruul Signet

Selesnya Signet

Golgari Signet

Simic Signet

Boros Signet

Rakdos Signet

Izzet Signet

Obelisk of Esper

Obelisk of Grixis

Obelisk of Jund

Obelisk of Naya

Obelisk of Bant

Manalith

Gemstone Array

Chromatic Lantern

Crumbling Necropolis

Jungle Shrine

Seaside Citadel

Arcane Sanctum

Savage Lands

Sandsteppe Citadel

Mystic Monastery

Opulent Palace

Nomad Outpost

Frontier Bivouac

Jagd_Tallgeese on Saiyan's Landing

1 month ago

Since Shu Yun benefits from a lot of noncreature spells, some counter spells and exile effects would be useful. Enchantment and artifact removal like Forsake the Wordly and Solemn Judgment would be useful. Norn's Annex, Propaganda, and Ghostly Prison can make it harder for opponent's to swing at you. Counter spells like Swan Song, Essence Scatter, Rebuff the Wicked, Mana Tithe, and Countermand provide protection and the necessary control aspect you might be looking for. Other creatures with Prowess and similar effects would benefit from what you have in mind. Monastery Swiftspear, Pristine Skywise, Cunning Breezedancer, and Pyre Hound to name a few. The Ravnica bounce lands you will want to add would be Azorius Chancery, Izzet Boilerworks, Boros Garrison, and the tricolor land Mystic Monastery. You can also add the other dual lands, Tranquil Cove, Wind-Scarred Crag, Prairie Stream, Irrigated Farmland, Inspiring Vantage, and Spirebluff Canal. Some must have artifacts are Elixir of Immortality, Venser's Journal, Chromatic Lantern, Jeskai Banner, and Argentum Armor. Hope this helps!

mookman288 on Coldfire Grand Master

2 months ago

I originally had those Soulfire's when they were like $10-$20, so now that the deck is very affordable, I think it would be great for an entry level deck. What I want to do to improve this deck is:

Cut:

Add:

Chandrian on Angel/Soldier EDH Deck

3 months ago

First of all, welcome to the EDH format.

I'm assuming you are playing EDH with the multiplayer rules (if not, some of the things I suggest may not be relevant).

Most (if not all) decks in EDH run Sol Ring because it provides fast mana, which is always nice. In multicolor builds I would also suggest running the signets, so for this deck that would be Azorius Signet. Manafixing and ramp are a very important factor in EDH, the other being card draw. For this reason I'll also suggest Mind Stone (it has bigger evolutions also: Hedron Archive and Dreamstone Hedron).

Regarding your manabase, technically you cannot run Mystic Monastery because it makes red mana. Alternatives can be: Azorius Guildgate , Azorius Chancery , Tranquil Cove , Command Tower. I would also suggest running Rogue's Passage as it can make your commander unblockable (and so you can worry less of it dying).

Regarding your the rest of the deck, it looks pretty good. I would pay attentiont to not playing too much high manacost cards, sticking with the token theme, you might be interested in Hanweir Militia Captain. The best token producer in white (in my opinion) is Luminarch Ascension (a bit pricier than cards I like to suggest though).

I don't know if you want to remain mainly white or want to improve on the blue in the deck. You could use blue's advantage in card selection (e.g. Serum Visions , Brainstorm).

If you're sticking to being mainly monocolored you could also run (again a bit pricier) Caged Sun.

I hope this helped a bit, if you have further questions or need some more specific advice, feel free to ask.

I'll also mention an amazing site that gathers data on what cards people use for their commander decks: edhrec.com

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