Dread Statuary

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Uncommon
Duel Decks: Jace vs Vraska (DDM) Uncommon
Worldwake (WWK) Uncommon

Combos Browse all

Dread Statuary

Land

: Add to your mana pool.

: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.

Price & Acquistion Set Price Alerts

CN2

DDM

WWK

Ebay

Dread Statuary Discussion

Frytrix99 on Jalira, Master Polymorphist

4 days ago

I would cut in creatures, to get consistency in your polymorphing. You don't need more than 20 creatures (in my opinion). Replace the ones that creates token to get enchantment, lands or artifact that do the same.

Nuisance Engine, Myr Turbine, Genesis Chamber, Throne of Empires, Guardian Idol, Chronatog Totem are good cheap artifacts you could consider.

Control Magic, Domineering Will are amazing, stealing stuff and giving you sac targets. Some lands like Cradle of the Accursed, Dread Statuary, Mishra's Factory, Zoetic Cavern and more could also be interresting sac target.

I would add some board wipe as well, such as Whelming Wave, Evacuation and Engulf the Shore. Even AEtherize can work.

greatdevourer on Human Trinkets

2 weeks ago

Here's some ideas.

Replace the Butcher's Cleaver or Slayer's Plate with a Loxodon Warhammer. Same Cost, same equip, same damage bonus, but not having a restriction on the creature type and the additional trample are pretty nice.
I've always felt that Bonds of Faith is better in a 60 card deck than Commander. Too many threats and it suffers from the same problems that all Auras have.
The Citadel Siege feels out of place. I get the point of the two +1/+1 counters each combat, but if the board is empty, it becomes useless.

Please consider the following equipment (in no particular order):
Vulshok Morningstar
Manriki-Gusari
Illusionist's Bracers
Sword of Kaldra
Konda's Banner
Umezawa's Jitte
Basilisk Collar
Argentum Armor
Deathrender
Nim Deathmantle
Bonehoard

Creatures to consider:
Auriok Salvagers
Sanctum Gargoyle
Treasure Hunter
Sun Titan

Additional cards to look at:
Forbidding Watchtower
Sejiri Steppe
Kjeldoran Outpost
Dread Statuary
Mobilization

WalkingIllusion on Polymorph: ???

1 month ago

with Extraplanar Lens you could run Snow-Covered Island so only you can benefit from it.

Also I wouldn't run Dread Statuary, Blighted Cataract, and/ or Zoetic Cavern; lands shouldn't be sac-ed by your commander because you are not ramping also if you do sac a land to get a "big boy" and it gets destroyed right off the bat then you're a creature and a land down...

Blue must have counter spells Arcane Denial, Disallow and Counterspell! Dream Fracture is one of those fyi.

Other things I would recommend Chasm Skulker, Consecrated Sphinx, Blightsteel Colossus, Kederekt Leviathan, and Jin-Gitaxias, Core Augur.

Saint1129 on Fangorn

2 months ago

Also, it couldn't hurt to add some manlands (Dread Statuary, Treetop Village, Blinkmoth Nexus) to this deck, as they really do good with The Great Aurora. AND Undergrowth Champion is an all all-time favorite elemental creature of mine that I think could do really good in your deck.

Darthagnon on The Last Empire

3 months ago

Update: Edits to Mainboard, Sideboard, Maybeboard

(Updated in the comments section, as the updates section is currently bugged 22/01/2018)

After struggling a little with lands, frequently lacking double-blacks for Attrition, etc. Was also spoiled by playing a Temur land-search deck that I was given for Christmas, so I've added more basic lands.

Mainboard

Moved to Sideboard:

  • 1x Sword of Vengeance (not sure about this edit; will probs be a frequent sideboard swap, like Teysa, Envoy of Ghosts)

  • 1x Karmic Justice (okay protection against enchantment removal, which I don't usually worry about anyway. I misread the card initially, thinking it was all permanents LOL)

Moved to Maybeboard:

Removed from Sideboard and Maybeboard:

1x Dread Statuary1x Fervor1x Ride Down1x Sigarda's Aid

Korlash88 on UB Control - Beginner (PLEASE Comment Any Tips!)

3 months ago

You need some mass removal spells. Having eleven spot removal spells is a lot, I would say you need Crux of Fate, or 'Black Sun's Zenith', one of these as 4-ofs, as they are cheap cards.

As a big fan of UB control, I usually use man-lands, and you got cheap lands like Dread Statuary, which are awesome to close the game...

Another great card that I always use is Recoil. It's awesome when they got no cards in the hand, as they act as pseudo-removal some permanents that for the colors are hard to get rid once they are in the battlefield...

Six creatures that cost 6 is a lot too, you only need about half, because you only need them in the hand later in the game...etherling is the best of the bunch....

Overall your idea is correct, UB control tends to be around that type of cards you are using: creature removal, counters, discard, and a big finisher to close the game...

miracle0301 on The Wheelchair Party (Primer)

4 months ago

Did you think about man-lands and man-a rocks? Theyre really great with all the wrath effects since they can crew immediately after wiping the board. I would suggest Foriysian Totem, Mutavault, Mishra's Factory, Guardian Idol, Thunder Totem, Ghitu Encampment and Dread Statuary. Also the new Wakening Sun's Avatar seems like an option. Im trying out some protection like Indomitable Archangel and Leonin Abunas as well and havent been disappointed yet.

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