Dread Statuary

Dread Statuary

Land

: Add to your mana pool.

: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.

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Trade

Have (1) orzhov_is_relatively_okay819
Want (2) mentor4242 , tempDevelopper

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Uncommon
Duel Decks: Jace vs. Vraska (DDM) Uncommon
Worldwake (WWK) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Dread Statuary occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Dread Statuary Discussion

Kaigz on Thrumilling stone

3 weeks ago

So I’ve actually run a version of this deck in the past. It’s super consistent at crushing your opponents if you get the right hand. My number one suggestion for you here is to add in some cheap counter magic. Protecting your combo needs to be your number one priority here as the whole deck falls apart and does nothing if it fails. Second, cut the non mana producing dorks. All of your non Petitioner creatures should be ramping you into Arcum. Use the freed up space for counter spells and cheap card selection to help you quickly dig for either the Petitioners or artifact creatures you need. Here’s a bunch of stuff that worked out really well in my list that I think will really help supercharge this deck:

Counter Spells

Swan Song

Dispel

Foil

Misdirection

Spell Pierce

Fodder for Arcum

Manakin

Millikin

Blinkmoth Nexus

Inkmoth Nexus

Mishra's Factory

Dread Statuary

Guardian Idol

Misc

Elixir of Immortality - in case you get hit with the dreaded board wipe

Sol Ring, Fellwar Stone, and the rest of the 2 CMC mana rock ramp suite. Ramping into Arcum by turn 3 to go off on turn 4 is super important in this deck’s consistency. You don’t want to give your opponents any extra time to draw answers to your combo, because you’re going to be archenemy every single time you pull out this deck. You’ve just gotta commit to it try to win before the rest of the table can remove you.

CaptCreek on Xenagos's Party Animals

1 month ago

Profet93 Lot of interesting suggestions.

I was running Beast Whisperer and Harmonize for a while, but in my experience they seem just a tad low impact for my tastes. Don't get me wrong, Beast Whisperer is an awesome card and I run it in other decks, but in Xenagos I'm typically only casting one or two creatures for a few turns unless I'm about to win the game, and every time I've drawn BW it's basically been something I've not wanted to play since I could just play another big threat or use another, more impactful draw effect like Greater Good

I hadn't actually thought of cards like Dread Statuary and Raging Ravine . It seems like an interesting idea to turn a land into a creature after a board wipe and using it to swing or sacrifice it to draw into another big threat. That's a very interesting idea and I'll definitely be looking into it.

Never seen Bolt Bend before, but it looks really sweet. Definitely going to get around to picking one of those up and playing around with it.

I do have a Myriad Landscape and Blighted Woodland , but I'd not gotten around to slotting them in yet, probably will soon.

Price of Glory looks like fun, and I was considering using it in another deck already. almost reminds me of Vorinclex, Voice of Hunger , another card I've been considering.

I do like the anti-control cards you mentioned, but I feel like they may be straying just a tad too far from the main game plan. I look at my core strategies which are going tall, giving evasion and enhancing combat, and I end up having to be really picky when it comes to adding too many cards that punish control players rather than synergizing with the core strategies. However, those are some very good cards and I'll definitely keep them in mind if I start having major issues with disruption and counter magic.

Once I have a better feel for what the deck's main struggles are in my meta (Since I made a lot of Christmas upgrades and I'm gonna have to play with the deck some more since like 10+ cards are new) I'll be able to give a better idea. Basically anything that stops my creatures from attacking (One of my friends has a Sram deck that once put "This creature can't attack" auras on all of my creatures, and it was tough to get rid of all of them and lower the shields, and stuff like Maze of Ith will always be annoying) is bad, which is why I put in things like Warstorm Surge for some added reach to at least have an optionn to win outside of combat sometimes.

Profet93 on Xenagos's Party Animals

1 month ago

CaptCreek

Whats up captain? Happy holidays! I disagree with the user above regarding Carnage Tyrant . If you could describe your meta, it would help us with suggestions. It is an assured beater free from counterspell and removal. Hexproof is crucial in xenagos, especially in a meta like mine literred with spot removal.

  1. Beast Whisperer - With 1/3rd of your deck as creatures, he provides steady as opposed to burst card draw. Both IMO are crucial in a Xenagos deck.
  2. Harmonize - Decent card, decent ability, fairly priced. Something to consider
  3. Lifeblood Hydra - Beater, card draw and lifgain all in 1.
  4. Momentous Fall - Similar to life's legacy but can be used in response to removal
  1. Voracious Hydra - Beater and removal in 1
  2. Rancor - Trample
  3. Bolt Bend - OMFG THIS CARD IS SO F GOOD!!! --> Counters counterspells, redirects removal, and redirect some extra turn spells. All for . Nothing is worse than getting 2 for 1ed when attempting to use a card draw spell on your beater. This helps provide you with insurance that you get to keep your draw! This is the biggest issue with Xenagos
  4. Nissa's Pilgrimage - Ramp for T3 commander
  5. Springbloom Druid - Ramp for T3 commander
  6. Castle Garenbrig - Ramp
  7. Dread Statuary - Won me a couple games because I was able to have a creature after a board wipe to use for a draw spell.
  8. Myriad Landscape - Ramp
  9. Blighted Woodland - Ramp
  10. Raging Ravine - Manland
  11. Temple of Abandon - Not necessary but worth noting

Thanks for bringing Skullclamp to my attention, need to consider it.

Ziusdra on NOW THIS IS PODRACING

11 months ago

I freaking love this deck. I think this may be my next for-fun deck. I may be substituting a Ghirapur Gearcrafter and a Golem Foundry for some of the cards I am missing or unable to acquire... maybe also pick myself up a Ghirapur AEther Grid . And it may be against the podracing theme, but I like the Indomitable Archangel as an option, and Dread Statuary and Stalking Stones can't hurt for lands in case you find yourself with lots of mana and/or no cards to play anyway.

mrfab13 on Budget 8 Rack

1 year ago

i dont like 8 rack but imma help you out, you are going to want like 2x the ammount of removal and probably Bontu's Last Reckoning split some main some side, also man lands are very good in this deck Mutavault is best but for budget you could jank out a Dread Statuary or Spawning Pool

Asylum Visitor is pretty nifty, sb mabey. also run like 4 gy hate cards, Rain of Tears could be fun,Nyxathid = big, Delirium Skeins for control, and Shadow of Doubt is good but creeping up in price

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