|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown (CN2)||Uncommon|
|Duel Decks: Jace vs Vraska (DDM)||Uncommon|
Combos Browse all
: Add to your mana pool.
: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
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Dread Statuary Discussion
1 month ago
That you could only have 4 copies of nonbasic lands lol. When I first started playing I thought I was so cool because I had 24 Dread Statuarys in my 60-card casual deck.
2 months ago
All depends on your budget!
2 months ago
3 months ago
Thanks Dredge4life. I've been helping people learn to play for a few years and EDH/Commander is my format of choice, so it was logical to build commander decks to teach people to play.
I prefer not to use tapped lands myself, but that's a good option. It's a nice upgrade. Personally I would keep Dread Statuary and instead replace a basic for Treetop Village. The Masked Admirers sub is perfect for what I was thinking. It's cheap, and a direct upgrade.
3 months ago
I love this concept. Good on you for introducing others to the world of Magic.
3 months ago
Greetings! First thing, thank you: this is the only viable list based on Kefnet that i have seen so far.
I am trying to build a budget version of this deck, but i can't really find something even close to Celestial Colonnade. Dread Statuary doesn't provide coloured mana; Faerie Conclave doubles the clock on my opponent; Gideon Jura and every other CMC>3 planeswalker require a landbase adjustement to be accomodated, consequently reducing the number of non-land answers. So, what would you choose as a second budget wincon?
Ps. I read the other comments. I tried to built a deck with Kefnet and Bouncelands to abuse Landfall, Revolt or generic ETB/LTB trigger, but ended up really slow for modern. So i decided to try the Draw-Go route and that brought me here. But maybe you will have more "luck" than me in that challenge.
3 months ago
Adds I would recommend: More lands 35 is pretty risky and generally you would prefer mana flood to mana screw. I would aim for 38 myself. Utility lands Yeah, this list runs Back to Basics but you will not always draw it and a couple dead lands with it out still is not so bad. You exclude a lot of useful effects like Reliquary Tower, Myriad Landscape, Riptide Laboratory (for protecting talrand), Faerie Conclave/Dread Statuary (for emergency blocks) etc. by not running nonbasics and mono-colour decks with no duals have the most space for those. More mana acceleration Most edh decks need ramp and this deck is no exception. With more mana, you can counter more spells per turn cycle. Sol Ring and other mana rocks are staples. I would aim for ten total. More card draw Same deal as ramp. Most of your counters trade 1 for 1 with your opponent's spells so you will need hand refills or you will run out of cards trying to trade 1 for 1 with 1 with 3 or 4 opponents. Pretty basic multiplayer card advantage. This deck prefers instants so it can keep mana up for counters. Blue Sun's Zenith, Stroke of Genius, and Pull from Tomorrow have a big impact. Perilous Research costs little and you can just sacrifice the drake it makes. Board wipes Some games you will fall behind your opponents so you need more reset buttons. Evacuation, Inundate, Crush of Tentacles, and Engulf the Shore all get you out of sticky situations and simulate a blue Wrath of God. Oblivion Stone permanently destroys. Other Curse of the Swine, Pongify, and Rapid Hybridization are all instant or sorcery spot removal. Rise from the Tides gets you a LOT of tokens. Dismiss replaces itself. Propaganda protects you. Brainstorm, Telling Time, Think Twice, Opt and other cantrips do not really give you net card draw since you use up a spell to cast them, but give you card quality instead.Cuts I would recommend: Kraken's Eye is probably bad because cards that only gain you life typically are. Elixir of Immortality is the same unless you are regularly near decking yourself. Backfire, Creature Bond, Feedback, Power Taint, Psychic Venom and other cards that only damage players are typically too low impact in edh. Disperse and Flash Counter are strictly worse than Into the Roil and Dispel. Cancel is strictly worse than s many other options; here is an entire article detailing them: http://articles.edhrec.com/in-the-margins-cancel/ Disappearing Act seems worse than Cancel unless you particularly want to replay your permanents.
Eilel on Awaken EDH
5 months ago
Have you considered Pore Over the Pages? it's not the best card for drawing but with untapping you can give your land creatures pseudo vigilance. I'm playing a standerd Awaken deck so maybe there's some ideas Awaken the lands (needs suggestions).
Did you think about the man lands? land creatures like Blinkmoth Nexus, Dread Statuary, Inkmoth Nexus, Mishra's Factory, Mutavault, Forbidding Watchtower, Faerie Conclave and Celestial Colonnade. They work very well in combination with Halimar Tidecaller