|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Core Set 2019 (M19)||Basic land|
|Commander 2017 (C17)||Uncommon|
|Aether Revolt (AER)||Common|
|Oath of the Gatewatch (OGW)||Uncommon|
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Tranquil Expanse enters the battlefield tapped.
: Gain or .
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Tranquil Expanse Discussion
2 weeks ago
And even though Selesnya Guildmage is an elf, you have too many 2 drops, so adding another Marwyn or two should up your game.
2 months ago
Blossoming Sands Tranquil Expanse are cheap good duel lands. Evolving Wilds is also good. Sinew Sliver and Muscle Sliver. Probably cut some of the more expensive slivers. This will make your deck very fast. Even going down a few lands for cards like Mutagenic Growth and Vines of Vastwood
2 months ago
Is there a specific reason why you run Tranquil Expanse and Selesnya Guildgate instead of Command Tower and Fortified Village? And why do you run Evolving Wilds and Terramorphic Expanse? I think you should run Plains' instead of these. And with all the card draw you have, a Reliquary Tower wouldn't be bad I guess, unless you never have more than 7 cards at the end of your turn.
2 months ago
Have you tried Sunpetal Grove? They won't rotate out, and they almost always come in untapped if the only lands without a basic land type are 4 of them. Otherwise, you might want to consider Lyra Dawnbringer if that's your thing. I'm not a big fan of Shanna, Sisay's Legacy as the point of your deck is to go big, not wide. You don't have any token producers, so that reduces your chance to get her like 8/8 or something.
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This is my copy of the deck. Additionally, you have 59 cards, so don't be afraid to add in another Aggressive Mammoth or something else.
3 months ago
Easy cost to cover if you swap like two forest and 2 mountain for 2 Tranquil Expanse and 2 Stone Quarry. You won't lose the red/green mana that way but still able to utilize the white. I see your point though
4 months ago
Hey, I think Angels can really benefit from Selesnya, adding green. Green lets you use Shalai's powerful ability and ramp. Angels want ramp because the best one (Lyra) is a five drop.
Consider this creature base adding green:
In the example I've added green for two cards: Servant and Rishkar. Servant can make green or white mana using energy and Rishkar can turn itself and another creature into mana dorks with counters. I like Rishkar a lot with Shalai it makes using her mana sink ability much easier.
Consider this 24 land manabase adding green:
- 4x Aether Hub
- 4x Scattered Groves
- 4x Sunpetal Grove
- 2x Tranquil Expanse
- 2x Field
- 6x Plains
- 1x Forest
Because of all the double white cards all the lands (except one Forest) in the example are dual lands that can make green or white. This makes green a viable color to play with all the white cards because you don't have to worry about not having white mana because of green.
4 months ago
I like the idea a lot. I recommend taking out 5 cards to take it down to 60 cards so you have a bigger chance of drawing the right cards (Emrakul's Hatcher and some of the enchantments aren't great here imo.)
With your current land-base you might get manascrewed pretty often so lands that give multiple colors of mana would be great. Painted Bluffs and Rupture Spire both slow you down quite a bit, they're not very good. Jungle Shrine is better, enters tapped but mana of any color you need after that. Tranquil Expanse, Timber Gorge and Stone Quarry all work too.
Looking forward to updates!