Tranquil Expanse

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Arena [BETA] Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Core Set 2019 (M19) Basic land
Commander 2017 (C17) Uncommon
Amonkhet (AKH) Common
Aether Revolt (AER) Common
Oath of the Gatewatch (OGW) Uncommon

Combos Browse all

Tranquil Expanse

Land

Tranquil Expanse enters the battlefield tapped.

: Gain or .

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C18

M19

C17

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Tranquil Expanse Discussion

skittles541 on Conclave eleves

2 weeks ago

If you aren't going for budget, replacing the Selesnya Guildgate with Temple Garden and Tranquil Expanse with Sunpetal Grove.

I would also replace Prodigious Growth withGhalta, Primal Hunger. You have enough ramp that it should be able to work.

And even though Selesnya Guildmage is an elf, you have too many 2 drops, so adding another Marwyn or two should up your game.

Diakaine on A sliver of my true power

2 months ago

Blossoming Sands Tranquil Expanse are cheap good duel lands. Evolving Wilds is also good. Sinew Sliver and Muscle Sliver. Probably cut some of the more expensive slivers. This will make your deck very fast. Even going down a few lands for cards like Mutagenic Growth and Vines of Vastwood

Selphiron on Selesnya Selvala is my favorite mana dork ever.

2 months ago

Is there a specific reason why you run Tranquil Expanse and Selesnya Guildgate instead of Command Tower and Fortified Village? And why do you run Evolving Wilds and Terramorphic Expanse? I think you should run Plains' instead of these. And with all the card draw you have, a Reliquary Tower wouldn't be bad I guess, unless you never have more than 7 cards at the end of your turn.

Hexaflexagon on

2 months ago

Have you tried Sunpetal Grove? They won't rotate out, and they almost always come in untapped if the only lands without a basic land type are 4 of them. Otherwise, you might want to consider Lyra Dawnbringer if that's your thing. I'm not a big fan of Shanna, Sisay's Legacy as the point of your deck is to go big, not wide. You don't have any token producers, so that reduces your chance to get her like 8/8 or something.


Main Deck Add In

Main Deck Take Out


Sideboard Add In

Sideboard Take Out



This is my copy of the deck. Additionally, you have 59 cards, so don't be afraid to add in another Aggressive Mammoth or something else.

Good Luck!

FSims81 on Dino

3 months ago

Easy cost to cover if you swap like two forest and 2 mountain for 2 Tranquil Expanse and 2 Stone Quarry. You won't lose the red/green mana that way but still able to utilize the white. I see your point though

multimedia on Angelic Assault

4 months ago

Hey, I think Angels can really benefit from Selesnya, adding green. Green lets you use Shalai's powerful ability and ramp. Angels want ramp because the best one (Lyra) is a five drop.

Consider this creature base adding green:

In the example I've added green for two cards: Servant and Rishkar. Servant can make green or white mana using energy and Rishkar can turn itself and another creature into mana dorks with counters. I like Rishkar a lot with Shalai it makes using her mana sink ability much easier.

Consider this 24 land manabase adding green:

Because of all the double white cards all the lands (except one Forest) in the example are dual lands that can make green or white. This makes green a viable color to play with all the white cards because you don't have to worry about not having white mana because of green.

Green gives some other powerful cards such as main Blossoming Defense (protect an Angel especially Resplendent), sideboard Lifecrafter's Bestiary and sideboard Reclamation Sage.


Meurth on Yugioh

4 months ago

I like the idea a lot. I recommend taking out 5 cards to take it down to 60 cards so you have a bigger chance of drawing the right cards (Emrakul's Hatcher and some of the enchantments aren't great here imo.)

With your current land-base you might get manascrewed pretty often so lands that give multiple colors of mana would be great. Painted Bluffs and Rupture Spire both slow you down quite a bit, they're not very good. Jungle Shrine is better, enters tapped but mana of any color you need after that. Tranquil Expanse, Timber Gorge and Stone Quarry all work too.

Some other cards that might be useful: Slippery Bogle, Slitherhead, Duergar Assailant are all cheap multicolored 1-drops, great for sacrificing to get one of the big guys out.

Looking forward to updates!

klofan007 on

4 months ago

the tapped land slowed me down when testing, try running 4xSunpetal Grove, and 1xScattered Groves take out 4xTranquil Expanse

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