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Tap: Add (1) to your mana pool.
Tap, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool.
Archaeological Dig Discussion
3 months ago
Do you think Archaeological Dig would be worth running or would the slot be better used for a more permanent form of mana/utility?
7 months ago
IAmTheWraith Okay it can be the comboed fine, but there are faster and better infinite draw combos without having the whole needing exactly seven cards in hand tacked on and none of those are banned. As for the mana acceleration what acceleration? It enters untapped and taps for one colorless. So does Archaeological Dig , Cascading Cataracts , Eldrazi Temple , Gods' Eye, Gate to the Reikai , and basic Wastes and with the exception of Archaeological Dig they have more utility tack to them. And I don't think it would be in every deck if it was unbanned that what everyone says about any banned card. I don't see Protean Hulk in every green deck even though he was unbanned and everyone said he would be. And a free card advantage in every deck really thats just wrong. I have at least 6 decks alone that wouldn't get the free draw unless it was in my opening hand and unless you stack or cheat it not possible to get in every opening hand. Plus not every deck will have it, and even your combo needed blue and green to make it work. What about a mono white deck or a abzan or jund deck they can't make that combo work. And as stated above unless you have blue or to a lesser extant black, drawing is limited (though every color has a some draw true) so keeping 7 cards in hand would unrealistic. And even though they have a price they are plenty of better draw cards, Pull from Tomorrow , Lifecrafter's Bestiary , Horn of Plenty , Horn of Greed , Ponder and Opt just to name a few.
2 years ago
Land suggestions :P
There's a bunch of good lands and serve functions, but a bunch of them come in tapped; I'll focus on lands that come in untapped, and can produce any color. The first ones to come to mind are Tarnished Citadel, Rhystic Cave, and Thran Quarry (which is great in creature-heavy decks, like Forbidden Orchard in your deck).
In lower priority, consider Forsaken City, maybe Transguild Promenade (which is just name of your Rupture Spire, but I'd rather have one of the vivid lands), Pillar of the Paruns, and Grand Coliseum (the shittier Forbidden City). There's also other lands that give an immediate, one color use, but aren't as stable.. like Aether Hub, Archaeological Dig, Tendo Ice Bridge, Crumbling Vestige, Undiscovered Paradise, and Rainbow Vale.
In addition, I would trade your Gemstone Mine with something like Crystal Quarry or Cascading Cataracts. In a five color deck, you won't be searching for a basic land that much. So consider some ramp that tutors for any land your little heart desires.. like Expedition Map, Traverse the Ulvenwald, Tolaria West, and Crop Rotation.
Hope this helps, I'm always here.
2 years ago
Nice deck! Got a few ideas from looking at your list here...Ghost Quarter, Archaeological Dig, Crystal Vein, Havenwood Battleground, Ebon Stronghold, Hickory Woodlot, and Peat Bog are all good self sacrificing lands you can use. I have found success with them in my Mazirek deck. I have a very different take on this deck than you, not sure what else to suggest...so I'll leave you with a link to mine. Happy gathering!
Commander / EDH
SCORE: 2 | 802 VIEWS | IN 1 FOLDER
2 years ago
wadledo: Stonebrow was just added to give the tramplers +2/+2. Since Mina and Denn, Wildborn can give trample, I just wanted a card that could enhance that part of their ability. I originally thought of having Attune with Aether in the deck, but Savage Ventmaw replaced it.
VanDerTroll: If you want to slightly bump the budget up, you can easily put in more cheap sacrifice lands like Ash Barrens (this card will come down in price soon), Archaeological Dig, Balduvian Trading Post, Jund Panorama, Centaur Garden, Crystal Vein, Throne of the High City, Warped Landscape, Mountain Valley, etc. These can replace some of the basic lands. Then, you can replace some of the "Ramp" cards with a few cards that will get these lands back from the graveyard, like Cartographer, Groundskeeper, Nature's Spiral (Which I might add to this decklist anyway), Pulse of Murasa, Stoic Builder, Tilling Treefolk, Woodland Guidance, and mostly -- Splendid Reclamation. If you go this route, I would definitely consider replacing one of the creatures with Centaur Vinecrasher.
Of course, there are many other things you can do, also. You can switch out Mina and Denn with Omnath, Locus of Rage for your commander. They both pilot the deck in different ways, but I built it to be compatible with both. As I pointed out in the description as well, Restore and Rampaging Baloths are great additions, and both are pretty inexpensive. Restore can steal the Evolving Wilds/Wooded Foothills out of somebody else's graveyard. So, that's always fun. Avenger of Zendikar is a $5 card that's a staple for landfall.
The very first thing I would upgrade, though, would be the land base. There are so many options here, and it all depends on how much you want to spend. If you're in the $10-$15 card range, Stomping Ground is a must-have. If you're looking more in the $1-3 range, Kessig Wolf Run, Reliquary Tower, Tectonic Edge, and Ghost Quarter are all great additions.
3 years ago
So you play your eggs (cheap artifacts that draw cards when you sacrifice them), then use lands like Archaeological Dig, Ghost Quarter and Crystal Vein, artifacts like Ashnod's Altar, and creatures like Basal Sliver, Blood Pet, and Blood Vassal to generate mana, then pass the mana through your eggs to get white mana and draw cards. Cast Second Sunrise to bring everything back. Then, use Codex Shredder to bring back the Sunrise. Respect and profit. Now, it's more difficult to pull off without Krark-Clan Ironworks, but it's doable. It may not be consistent enough for you, but if you like it, it's a pretty neat combo, IMO.
3 years ago
I would be wary of triple colour assets in this deck because, simply said, it is not a triple colour deck. For versatility you need stuff that generate any one mana of any colour, when you want it. So, indeed as you said, don't include the panaroma's, or the sac lands like Geothermal Crevice : while they can be good in certain circumstances, they tend to put you at a disadvantage. Here's some other budget-ish options: Grand Coliseum, Alloy Myr , Prismatic Lens , Spectral Searchlight , Opaline Unicorn . Also for fetch lands to work you need basics in your deck, you only have very little of those. So I would advice of removing the 'Vivid' lands. And don't include other one shot lands such as Archaeological Dig or Tendo Ice Bridge , it won't do much in your deck.
3 years ago
GobboE, Thanks again for the great advice! I own a metric crapload of the Panorama fetches ( Jund Panorama , for instance). Would you recommend those for mana-fixing in this deck? I also own a bunch of each of the Obelisks ( Obelisk of Esper , etc). I'm leery of the tri-land sac cards like Geothermal Crevice . They don't seem as optimal but I'm no expert and my M:TG instincts aren't fully developed. I could add Guildgates and the Lifelands but they're all tapped upon entry. I heard one shouldn't have a majority of one's lands be slow but I'm willing to defer to veterans' judgement on the subject. Would you recommend a set of the bounce lands (Rakdos Carnarium, etc)? Banners, cluestones, signets?
I want a Harabaz Druid , for instance, but it won't be in the 1.0 version of the deck for budget reasons but will find its way in quite early on, I'm sure. It's just too good and $6 isn't the end of the world. I mean, I'm scraping together couch change for this month's rent but by the time I build this deck that won't be a thing ;)
The Orchards are on my short-list, Lotus Vale perhaps, Ancient Ziggurat for sure, Gemstone Mine is a little pricey, City of Brass would work well I believe, Unknown Shores seems legit, Mana Confluence is pricey but a candidate, Mirrodin's Core seems okay, Springjack Pasture seems funny but isn't blowing me away, Thran Quarry would be good but it's a little up there in price for me, and likewise for Undiscovered Paradise .
Henge of Ramos seems outdated, Tendo Ice Bridge is too expensive, Reflecting Pool seems like it won't help me much and is expensive to boot, Archaeological Dig seems meh, same for Forsaken City , Rainbow Vale , School of the Unseen , and Tarnished Citadel.
Plenty of fixing rocks out there I suppose. Would you recommend those? Coalition Relic is a no-brainer but out of the initial budget, ditto for Gilded Lotus but more so, Khalni Gem maybe, $Lotus Bloom$, Lotus Blossom on the other hand seems neat, Prophetic Prism seems nice and is cheaper than Mana Prism (but doesn't give a colorless for free), Phyrexian Lens seems okay, Prismatic Lens is cheap, Spectral Searchlight seems okay too, Springleaf Drum might be all right,
Some five-color decks I've seen utilize a lot of Green spells like Dawn's Reflection, Divergent Growth , Fertile Ground , $Food Chain$, Manamorphose, Metamorphosis , Multani's Harmony , Overlaid Terrain , $Prismatic Omen$, Trace of Abundance , Utopia Sprawl, and Utopia Vow . Might be a good idea to include a few, huh.
Such an intricate dance...
Balancing lands vs fetches vs rocks vs spells is tricky! I might have to do some guess-and-check once the deck is build in the meatspace.
The two cards you recommended are excelent for this deck and even my Goblin deck so consider them strongly considered. I was trying to keep all un-owned cards under a dollar for the 1.0 version but those are both cheap and brilliant so if they don't go into the initial build they will be in the very first wave of upgrades. I can't thank you enough for all of your assistance.
DaringApprentice, excellent suggestions. My newb-ass didn't even now about Captain's Claws . Drana's Chosen is dope too. I might leave her out for the initial build and see if I need the beef. Planar Guide is one I hadn't seen before, too. Cheaper than ghostaway , that's for true.
I initially had all the Lairs in the deck (you may notice they're all in the Maybe list) but I was worried about having too many slow lands. I'll probably buy a set anyway and experiment with them. Thanks for reminding me. Mana-fixing vs slow mana... a hard debate when working with a budget deck! Do y'all think it's worth it? Thanks for your suggestions!
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