: Add to your mana pool.
: Add one mana of any color to your mana pool. Spend this mana only to cast a Sliver spell.
, : Put a 1/1 colorless Sliver creature token onto the battlefield. Activate this ability only if you control a Sliver.
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Sliver Hive Discussion
1 week ago
Hi PookandPie, thanks for all the feedback, this list is emptyish because I don't use this as my main deckbuilding tool. This is my first EDH deck (mainly because I'm collecting the pieces for slivers in modern and I'm mildly obsessed with slivers so...). I'm not super competitive and I thought I'd go with the more budgetish option until I know I like it. As far as lands go I already have Sliver Hive and Cavern of Souls and was lucky enough to pull all 5 enemy fetches out of a mm17 box this weekend and I'm in the middle of a trade for a Polluted Delta that I need for the other edh deck I'm brewing. The nice thing about having the enemy fetches I guess is I can fill in gaps with the slow fetches for now. I guess the rub is I don't have any fetchable duals (I need to pick up a few for my modern deck) but at the point where I'm buying them, I just want to get all the shocks (I don't foresee my budget allowing me to play original duals =/ ).
1 week ago
The Panorama lands are never ideal and only useful in going extremely budget, but you're going to want shocks (or something with basic land types) to accompany the fetches. Fetches and lands like Prairie Stream can be a substitution until you obtain Hallowed Fountains and the like, but without a solid base of 20~ lands, I wouldn't even bother building a 5C Commander deck until you have an efficient mana base. The reason for 10 fetches, 10 shocks, 10 duals is so that way you have a fluid mana base and can cast cards from turn 1 forward. Mathematically speaking, you're going to want at least 20 of these lands to form your, "Base" and overload on lands like Exotic Orchard and City of Brass or even tri-lands so your turn 2s can be strong. Fewer than 20 may have you fighting for colors with your own mana base up to turn four, which is abysmally slow. Fetches let you think ahead and grab what you will be needing at the time, rather than be stuck with a Mountain, Jungle Shrine, and Plains when you have a hand with Galerider Sliver, Syphon Sliver, and Crystalline Sliver.
Make no mistake: The fetches are practically vital and I'd encourage you to run all of them that you can. Shocks are what give the fetches their strength for 5C decks in Commander, though, especially one like Slivers where you may need four different colors on your first four turns. Exchanging 3 life to grab a Stomping Ground to cast your first turn Striking Sliver into Gemhide Sliver is going to be incredibly important, and the less you have to rely on easily destructible permanents for your mana colors, the better (ergo, having 4 colors in two lands, even if you're down 6 life, is much, much better than using a Panorama to grab a basic and possibly being at the mercy of the topdeck for your other colors).
Summary: Get shocks, use all 10 shocks plus whatever fetches you have. Slow fetches may be able to fill in for the other five fetches you're missing temporarily (speaking of ones like Grasslands, Flood Plain, or something. I've seen lots of players properly mana fix with them for Slivers and it's easier to mana fix with those since colorless mana only helps 5C Commander decks when you've already met your colored mana requirements). Exotic Orchard, Forbidden Orchard, Sliver Hive, Ancient Ziggurat, City of Brass, Mana Confluence, Cavern of Souls, filter lands like Wooded Bastion, etc., can help you reach 35-37 without much issue.
3 weeks ago
There allot to choose from but the better shock,dual and fetchlands comes with a price tag, but i think its the first thing you should invest in if you want to make the best out of this deck
1 month ago
ekienhol No sliver hive because it gets very awkward if I draw a hand of Mutavaults, Sliver Hive, Cavern of Souls, and spells like Brainstorm, Swords to Plowshares, or Sylvan Library, and doesn't play too well with Deathrite Shaman. Overall, the deck wants to use fetch lands to shuffle away brainstorms and to act as ramp fodder for DRS.
1 month ago
if you want, you can look at my deck Sliver Lords EDH
basically, you probably would want Sliver Hivelord as your commander.
in your dual lands you're missing your nice lands, such as Tropical Island, Bayou, Taiga, etc. also, the fetches and shocks, Flooded Strand, Polluted Delta, Bloodstained Mire, Wooded Foothills, and Windswept Heath, Misty Rainforest, Verdant Catacombs, Scalding Tarn, Marsh Flats, and Arid Mesa. Your shocks are Blood Crypt, Breeding Pool Godless Shrine Hallowed Fountain Overgrown Tomb Sacred Foundry Steam Vents Stomping grounds Temple Garden Watery Grave.
lol you forgot Sliver Hive
1 month ago
to be fair, the /X slivers are easily the most powerful slivers you have access too, so it feels like a waste to avoid them, by extension Sedge Sliver and means losing out lifegain, removal, mana, and +1/+1 counters, and makes it harder to cast the 5c lords, but thats your call.
Anyway, as mentioned above bant is your only real option, red has some useful slivers left, but they are ability slivers and the splash for Blur Sliver or Two-Headed Sliver probably isn't worth it. so you may need to fill the gap with the any-lords Adaptive Automaton and Metallic Mimic