: Add to your mana pool.
: Add one mana of any color to your mana pool. Spend this mana only to cast a Sliver spell.
, : Put a 1/1 colorless Sliver creature token onto the battlefield. Activate this ability only if you control a Sliver.
Price & Acquistion Set Price Alerts
|Have (25)||Kimimaro , xXThormentXx , Antiat , KipIsKosher , Nemesis , Famicomania , Boza , rebelteddybear , ibraJG84 , Justinaut , NobleSlay3r , the.beanpole , Yawkcorb , FireRogue , TheRealPeaches , Dyobsemaj , jstn.mrrtt , dplerner , DudeMan1031 , geazykagar , scare983 , zachi , mziter501 , Sparky41 , Wolfebladeelite|
|Want (8)||bradyofportdetroit , Turtlelover73 , Killer_Tofu , Mousemke , DeifiedExile , HehaGardenHoe , McHootz , Elementalism|
Sliver Hive Discussion
1 month ago
I really like this deck, but I honestly would replace the 3 Unclaimed Territory with Cavern of Souls and maybe replace Mana Confluence, Exotic Orchard, Gemstone Mine and 2 Sliver Hive for some fetch lands and quality dual lands mainly due to the fact it will help thin your deck. Very nice Modern Slivers though and a definite +1
2 months ago
2 months ago
Here's some land recommendations, because playing 5 colors is hard without the right lands:
Ancient Ziggurat, Command Tower, Crystal Quarry, Frontier Bivouac (run all 10 of the tri-colored tap lands, they're cheap and good), Mystic Monastery, Nomad Outpost, Opulent Palace, Rupture Spire, Sandsteppe Citadel, Savage Lands, Seaside Citadel, Shimmering Grotto, Sliver Hive, Transguild Promenade.
You should drop all your basic lands down to 1 of each type. Running 5x Vivid lands and 10x Tri-color lands, and 1 of each basic land takes up 20 land slots. The rest should be land that some how taps for all colors.
I run a pretty low budget Slivers list, with Hivelord as the commander as well. Here's some cards that could up the power level of your deck without crazy monetary investment:
Primal Rage and Shared Triumph offer buffs to all of your Slivers. Spirit of Resistance makes you invincible if you have Sliver Hivelord in play. Unearth is a solid way to return some of your best Slivers to play after removal. Harsh Sustenance is solid removal with the added benefit of life gain. Obelisk of Urd is a good way to pump up your Slivers. Domri Rade is a planeswalker that works really well with Slivers. Gives you consistent removal as well as draw. The ultimate makes it real difficult to lose games.
2 months ago
cdkime is just blatantly wrong when saying Gemhide Sliver or Manaweft sliver are "not fast enough for modern". they are part of what makes the deck fast in the first place. there have been many games where i've Aether Vial'd a Manaweft Sliver into play turn 3 and been able to cast Collected Company. they also combine really well with Sedge Sliver. with both in play, you can use a sliver to block, then tap it for black to regenerate itself. he's also wrong about cards with a cmc over 2 (he contradicts himself anyway by then saying use Necrotic Sliver). you don't want anything with a cmc 4 or more, so you can use Collected Company, but a cost of 3 is fine. Sedge Sliver and Syphon Sliver are great, and Harmonic Sliver should definitely be in your sideboard. Blur Sliver makes the deck crazy fast, especially when combined with the mana slivers that cdkime doesn't like for some reason. Phantasmal Image can copy your P/T boosting slivers, or your Diffusion Sliver/Harmonic Sliver.
if you run Collected Company you want 24 lands, and you'll need some fetches/shocks to ensure you have a swamp for Sedge Sliver. if choosing between rainbow lands like Cavern of Souls/Unclaimed Territory/Sliver Hive/Ancient Ziggurat, only choose 1 of them. they can't produce green for Collected Company, or black to regenerate with via Sedge Sliver, they dont count as a swamp to get Sedge Sliver's +1/+1 active, and they can't produce blue for Phantasmal Image. thats 4 crucial things the deck needs. with proper fetches and shocks, you won't need the extra rainbow lands for color fixing and Syphon Sliver can heal off the damage
heres my own list that i've been taking to modern for a while now, that people at my LGS hate playing against. i've played hundreds of games with it and could probably count the number of times i havent had the colors i've needed on one hand.
SCORE: 2 | 2 COMMENTS | 292 VIEWS | IN 1 FOLDER
2 months ago
you should get rid of those non creature spells, they are acrtually not very good
you should really play more 4 off creatures that will help make your deck more consistent
2 months ago
Definitely go with 4x Sliver Hive as others have suggested, you also need 4x Cavern of Souls to make this deck fully competitive, as well as 4x Aether Vial. And, as cdkime has pointed out, you should not have any Slivers over 2 cmc in the mainboard. Then keep the 4x Ancient Ziggurat obviously, add 4x City of Brass and then some shocklands for the remaining four lands like Steam Vents, Overgrown Tomb, Hallowed Fountain, etc. I don't think you want more than 4 pain lands.