|Commander / EDH||Legal|
Printings View all
Combos Browse all
: Add to your mana pool.
: Add one mana of any color to your mana pool. Spend this mana only to cast a Sliver spell.
, : Put a 1/1 colorless Sliver creature token onto the battlefield. Activate this ability only if you control a Sliver.
Price & Acquistion Set Price Alerts
|Have (15)||Kimimaro , xXThormentXx , Antiat , DudeMan1031 , geazykagar , Boza , KipIsKosher , Nemesis , golgarigirl , zachi , rebelteddybear , ibraJG84 , dplerner , the.beanpole , TheRealPeaches|
|Want (2)||bradyofportdetroit , Turtlelover73|
Sliver Hive Discussion
2 days ago
Hi! First of all cool theme!
These are the cards I would put in and why:
Why are you not running Sliver Hive?? This card is a staple for slivers. I also think that your list lacks ways to actually hit face, Shifting Sliver should work perfectly with your gameplan. Maybe, instead of Sliver Queen you could run Sliver Hivelord, since he has an better effect overall. Sliver Legion is also nuts if you have a strong board. Harmonic Sliver is also a must have to handle enchantments or artefacts. For card draw I would play Dormant Sliver, if you have drawn enough with you slivers you can sac him to Acidic Sliver or Necrotic Sliver. Instead of Patriarch's Bidding I would play Pulmonic Sliver, more slivers ftw!! and last I would play Crypt Sliver over Sedge Sliver, you already have some "buff" slivers and the tap ability is faster than the mana ability.
Still gotta say cool deck! I would love to play against slivers some day (never encountered one)
3 days ago
Awesome deck! I love Sliver Legion, Sinew Sliver, Sedge Sliver, and Predatory Sliver being used to strengthen your other slivers. Also, I like your land choices and Manaweft Sliver also being used to get all five colors needed for this deck. However I recommend Sliver Hive be used so you can get both mana and slivers if you need. Also, I recommend Diffusion Sliver in your sideboard if you are going against a control deck. I will be adding Sliver Legion to my sliver deck.+1 upvote!
4 weeks ago
1 month ago
4 of Manaweft Sliver is a must in any sliver deck with more than 2 colors. If you can get the budget for it, Sliver Hive is also huge. Galerider Sliver is easily one of the strongest slivers around, and even though pricey, having 4 of them will be a huge boon. Also consider Venom Sliver for some degenerate deathtouch + first strike business. It also combos beautifully with Thorncaster Sliver's ping effect.
2 months ago
Hi PookandPie, thanks for all the feedback, this list is emptyish because I don't use this as my main deckbuilding tool. This is my first EDH deck (mainly because I'm collecting the pieces for slivers in modern and I'm mildly obsessed with slivers so...). I'm not super competitive and I thought I'd go with the more budgetish option until I know I like it. As far as lands go I already have Sliver Hive and Cavern of Souls and was lucky enough to pull all 5 enemy fetches out of a mm17 box this weekend and I'm in the middle of a trade for a Polluted Delta that I need for the other edh deck I'm brewing. The nice thing about having the enemy fetches I guess is I can fill in gaps with the slow fetches for now. I guess the rub is I don't have any fetchable duals (I need to pick up a few for my modern deck) but at the point where I'm buying them, I just want to get all the shocks (I don't foresee my budget allowing me to play original duals =/ ).
2 months ago
The Panorama lands are never ideal and only useful in going extremely budget, but you're going to want shocks (or something with basic land types) to accompany the fetches. Fetches and lands like Prairie Stream can be a substitution until you obtain Hallowed Fountains and the like, but without a solid base of 20~ lands, I wouldn't even bother building a 5C Commander deck until you have an efficient mana base. The reason for 10 fetches, 10 shocks, 10 duals is so that way you have a fluid mana base and can cast cards from turn 1 forward. Mathematically speaking, you're going to want at least 20 of these lands to form your, "Base" and overload on lands like Exotic Orchard and City of Brass or even tri-lands so your turn 2s can be strong. Fewer than 20 may have you fighting for colors with your own mana base up to turn four, which is abysmally slow. Fetches let you think ahead and grab what you will be needing at the time, rather than be stuck with a Mountain, Jungle Shrine, and Plains when you have a hand with Galerider Sliver, Syphon Sliver, and Crystalline Sliver.
Make no mistake: The fetches are practically vital and I'd encourage you to run all of them that you can. Shocks are what give the fetches their strength for 5C decks in Commander, though, especially one like Slivers where you may need four different colors on your first four turns. Exchanging 3 life to grab a Stomping Ground to cast your first turn Striking Sliver into Gemhide Sliver is going to be incredibly important, and the less you have to rely on easily destructible permanents for your mana colors, the better (ergo, having 4 colors in two lands, even if you're down 6 life, is much, much better than using a Panorama to grab a basic and possibly being at the mercy of the topdeck for your other colors).
Summary: Get shocks, use all 10 shocks plus whatever fetches you have. Slow fetches may be able to fill in for the other five fetches you're missing temporarily (speaking of ones like Grasslands, Flood Plain, or something. I've seen lots of players properly mana fix with them for Slivers and it's easier to mana fix with those since colorless mana only helps 5C Commander decks when you've already met your colored mana requirements). Exotic Orchard, Forbidden Orchard, Sliver Hive, Ancient Ziggurat, City of Brass, Mana Confluence, Cavern of Souls, filter lands like Wooded Bastion, etc., can help you reach 35-37 without much issue.
2 months ago
There allot to choose from but the better shock,dual and fetchlands comes with a price tag, but i think its the first thing you should invest in if you want to make the best out of this deck
3 months ago
ekienhol No sliver hive because it gets very awkward if I draw a hand of Mutavaults, Sliver Hive, Cavern of Souls, and spells like Brainstorm, Swords to Plowshares, or Sylvan Library, and doesn't play too well with Deathrite Shaman. Overall, the deck wants to use fetch lands to shuffle away brainstorms and to act as ramp fodder for DRS.