Sliver Hive

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Rare

Combos Browse all

Tokens

Sliver Hive

Land

: Add to your mana pool.

: Add one mana of any color to your mana pool. Spend this mana only to cast a Sliver spell.

, : Put a 1/1 colorless Sliver creature token onto the battlefield. Activate this ability only if you control a Sliver.

Price & Acquistion Set Price Alerts

M15

Ebay

Sliver Hive Discussion

quadmiller7 on Sliver

4 days ago

+4 Unclaimed Territory normal price 1.49 +3 Sliver Hive normally 6.49 +2 Gemhide Sliver +1 Predatory Sliver after half priced lands = 14.65

-3 diffusion sliver -1 island -1 simic guildgate -3 mountain -2 forest

Saljen on Just a Few Slivers

2 weeks ago

You run both. You want both Paradox Engine + Intruder Alarm as well as Gemhide Sliver + Manaweft Sliver + Cryptolith Rite. This lets you get your combo out as consistently as possible, plus all of these individually massively help your game plan even if you aren't comboing out with them.

Training Grounds makes your commander's ability immensely more usable. Helps with a few of the activation costs from Slivers as well, like Necrotic Sliver.

I also play 5c Slivers with Overlord as the Commander.

Here are some cards I'd suggest with that experience in mind:

Descendants' Path is a great draw engine. Mirari's Wake buffs your slivers and doubles your mana. Phyrexian Reclamation lets you pull Slivers from your yard. Shared Animosity is one of the best one sided buffs you can give your Slivers. Steely Resolve for an additional way to give them all hexproof. Spirit of Resistance combos with Sliver Hivelord making it so you cannot lose the game. Konda's Banner gives +2/+2 to all slivers when attached to a 5c sliver. Vanquisher's Banner is a draw engine and buffs your slivers. Distant Melody draws a ton, Domri Rade serves many roles and is very cheap to play, Cyclonic Rift belongs in any EDH list with blue in it. Shaman of Forgotten Ways is a good ramper, helps to hit 5 colors and has a win-con attached to it. I also run a Birds of Paradise for color fixing.

This deck doesn't look to be a budget deck, except in your lands. That's okay, that's exactly how my deck is as well. Here are some good cards to make fixing 5 colors easier:

The Vivid land cycle: Vivid Crag Vivid Creek Vivid Grove Vivid Marsh Vivid Meadow. 5 lands that can tap for any color twice.

The Triple Taplands: Seaside Citadel, Arcane Sanctum, Crumbling Necropolis, Savage Lands, Jungle Shrine, Sandsteppe Citadel, Mystic Monastery, Opulent Palace, Nomad Outpost, Frontier Bivouac.

The cheaper 5c lands: Ancient Ziggurat, Cascading Cataracts, City of Brass, Command Tower, Evolving Wilds/Terramorphic Expanse + (only) 1 of each basic, Exotic Orchard, Grand Coliseum, Mirrodin's Core, Path of Ancestry, Rupture Spire, Sliver Hive, Transguild Promenade, Gateway Plaza, Unclaimed Territory, Unknown Shores.

Running a combination of all of these means you only need 1 of each basic, and you'll have no problem hitting 5 colors asap. There are better ways to build the mana pool for 5c Slivers, but it costs thousands of dollars worth of lands.

Anyways, love what you've got going on so far. Hope your table hates playing against this deck as much as my table hates playing against mine, haha.

Kjartan on Sliver Beat Down

3 weeks ago

This looks like a pretty nice standard deck from 2013 :)

There is also Sliver Hive.

Saljen on Commander Slivers Budget

2 months ago

I see you have Gemhide Sliver but no Manaweft Sliver? Let me start by saying that these two mana slivers are the best two cards in your deck and you should run both. When these come out, your deck can just go bonkers. In fact, I'd go as far as saying that you should try to run even more of these effects. Cryptolith Rite and Song of Freyalise also give the same effect attached to an enchantment. Now, ramp isn't the only reason you want these cards. These cards are the primary pieces in your Commander's combos. Once your commander and a mana sliver are in play, you just need one more piece. Two cards can fit this last role, and I run them both in my Sliver deck. Paradox Engine and Intruder Alarm. What happens is that when your Commander is in play and you can tap for at least 4-5 mana with your creatures, then you can use his ability to search for a 1-2 CMC sliver, play it, then up tap all 4-5 slivers. Now your mana base just grew, assuming you have haste (which you can search for first), and you can do it again until all your 1 CMC slivers are in play, each one gaining you more mana than the last. Then from there you can proceed to put every single sliver in your library directly into play unless some one can stop you. It creates an infinite combo where infinite is defined as the number of slivers in your deck. If you're going all out for Queen and Legion, then you'll want to make sure you've got this combo in your deck too. It's slivers 101.

Training Grounds is great with your commander. Makes the combo easier and just makes both abilities easier to play. Also works with Necrotic Sliver.

I've been working on my Sliver EDH list for years now, so it isn't exactly budget. But it started out that way. Here's a link if you're interested.. I'd really suggest taking a look at the mana base. My mana base is still pretty much fully budget and it reaches 5 colors a lot more easily than what you have here. You want to run all 10 tri-color lands, this really helps hitting your 5 colors. Then, there are many budget 5 color lands that help drastically. Consider Cascading Cataracts, Command Tower, Exotic Orchard, Grand Coliseum, Mirrodin's Core, Path of Ancestry, Rupture Spire, Sliver Hive, Temple of the False God, Terramorphic Expanse, Transguild Promenade, and Unknown Shores. Not having 5 colors available will hurt you 10x more than having lands come into play tapped.

dsigsbee on

4 months ago

I assume, at least at the moment, that this is a budget build. So my suggestions will attempt to be budget friendly.

Sliver Hive and Hive Stirrings would likely be welcome additions to your list here. Path of Ancestry is also really good for tribal decks that go creature heavy. Additionally, Sylvan Scrying and Expedition Map are both very good mana-fixers in terms of land-fetching (also, on a budget, cards like Terramorphic Expanse, Evolving Wilds, and Crop Rotation, especially for a five color deck, can be very good). Stoneforge Masterwork, Obelisk of Urd, and Door of Destinies are also all relatively budget friendly tribal cards.

There are obviously some more expensive cards that you could dip into, such as Cavern of Souls (and similar non-budget lands), Urza's Incubator, Herald's Horn, Coat of Arms, Training Grounds (if you decided to have Sliver Overlord for your commander), not to mention other good sliver creatures such as Galerider Sliver, Sliver Overlord, Sliver Queen, and Sliver Legion.

This is far from a complete list. That being said, there are a ton of different Sliver tribal EDH decks out there -- you should check them out and see what kinds of cards, interactions, and combos they run. Good luck!

doomquake on Sliver Scariness

4 months ago

aight Coco Dwarf i think $198 dollars is much. focus on lower cost like Predatory Sliver and you don't need the Sliver Hive. I think if you want tokens get Hive Stirrings, and Diffusion Sliver to protect other slivers, also you want if you want your guys untapped get 2-3 Always Watching it will help a lot also get stuff to bring your slivers back like Creeping Renaissance.

DMFF on Collected Slivers

7 months ago

I really like this deck, but I honestly would replace the 3 Unclaimed Territory with Cavern of Souls and maybe replace Mana Confluence, Exotic Orchard, Gemstone Mine and 2 Sliver Hive for some fetch lands and quality dual lands mainly due to the fact it will help thin your deck. Very nice Modern Slivers though and a definite +1

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