Sliver Hive

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sliver Hive

Land

: Add .

: Add one mana of any colour. Spend this mana only to cast a Sliver spell.

, : Create a 1/1 colorless Sliver creature token. Activate this ability only if you control a Sliver.

Mortlocke on The Song of Phyresis

1 year ago

Vlasiax,

Thanks for posting! ONE is definitely going to shake this deck up considerably in that I absolutely plan to incorporate some of the spells that give opponents Poison counters - without targeting them, no less. I have a number of changes already planned and would love to hear your thoughts as I'm honestly having a bit of a tough time speculating on what to cut to make room. So far, here are my planned changes

  • Ixhel, Descendent of Atraxa for Hand of the Praetors: Given that Infect will be less dominant of a mechanic among creatures in this deck cutting Hand of the Praetors seems logical. Besides, with the host of cards that allow me to place poison counters directly on opponents, Hand of the Praetors seems even less relevant.

  • Skrelv, Defector Mite for Viridian Corrupter: Skrlev provides so many benefits being a psudo Mother of Runes that also grants Toxic and evasion. Viridian Corrupter's ETB effect is far too narrow for my liking, and only amounts to just a 2/2 with Infect. Toxic creatures such as Skrlev boast so many "goodstuff" effects that it's a no brainer why Corrupter has to be cut.

  • Myr Convert for Grateful Apparition: Apparition has long been on the replacement list as it's a non-phyrexian. Myr Convert is a perfect replacement as it's another mana dork that can put poison counters on players. Losing a proliferation source is a loss, but given the horde of new Toxic creatures that proliferate off of one trigger or another, this overall is a net gain.

  • Bloated Contaminator for Priests of Norn: Bloated Contaminator is actually my dream creature for the set. Evasion, Poison and Proliferate on a great body is just a dream come true. My only hope is that there is another creature just like it in March of the Machines. Priests of Norn is an okay creature for the most part but doesn't amount to much beyond just being a 1/4 infect creature.

  • White Sun's Twilight for Winds of Abandon: I've always been somewhat disappointed with Winds of Abandon as it more likely than not can ramp my opponent far beyond my ability to stop them. Sure, a horde of tokens can be wiped out - but at what cost? White Sun's Twilight isn't exactly a one sided boardwipe, but it can get me a bunch of 1/1 creatures that put Poison counters on players on top of slowing them down.

  • Vraska, Betrayal's Sting for Sheoldred, Whispering One: Obviously i'm happy to see Phyrexian themed planeswalkers and I'm overjoyed to see another Planeswalker with a focus on Poison counters. Swapping Vraska in for Sheoldred is both a mechanics and a flavor win - Sheoldred turned her back on Elesh Norn to pursue her own misguided and selfish desires along with the heretic Urbrask.

  • Tyrranax Rex for Vorinclex, Voice of Hunger: I've enjoyed the Soft lock VoH places on the board just by virtue of being there alone, but I've felt that his control never really synchronized with the rest of the deck. Vorinclex, Monstrous Raider compliments the deck directly and is a huge flavor win. Tyrranax Rex just seems like the perfect upgrade as it is CMC cheaper, has almost as many keywords as Questing Beast and places multiple Poison counters on an opponent when it hits. Rex in my eyes is a "backup" Skithiryx, the Blight Dragon in terms of power level and "feel".

  • Phyresis Outbreak for Toxic Deluge: Phyresis Outbreak is the mass removal I've always wished for and is a direct upgrade to Deluge - within the context of this deck that is. This card is absolutely a must include.

  • The Seedcore for Swamp: The Seedcore gives me Sliver Hive vibes, but having a card that fixes my mana in a 4 color deck and is a flavor win just seems like a no-brainer.

  • Venerated Rotpriest for Glistener Elf: Venerated Rotpriest is just a deterrent as this deck has very few spells that I would consider worthwhile for targeting my own creatures. Glistener Elf is an okay card but within the context of EDH it's "meh". Late game it hardly makes an impact without a horde of +1/+1 counters and some form of evasion.

  • Contaminant Grafter for Blight Mamba: Containment Grafter feels like a great card that can help reinforce a boardstate and put additional pressure on opponents mid to late game. Early game it would essentially help me run away with the game through conditional ramp and card advantage. Blight Mamba has honestly never done much for me and generally is as impactful as Glistener Elf.

Now comes the list of cards I think are at least worth considering (that I may or may not include) but don't exactly know what to cut to make room for:

  • Staff of Compleation: This is a big flashy card that caught my attention given the myriad of things it can do. However without the right combo piece this card could end up doing me more harm than good.

  • Glistening Sphere: There are very few drop mana rocks that are worthwhile, but this one definitely caught my eye. I'm not sure if it's any better than Astral Cornucopia though, as i've been ramped into the stratosphere with just a few proliferation triggers. Not to mention it only gets better just by having Atraxa on the field. I really want to like this card, but it doesn't seem to make the cut. If only it were

  • Infectious Inquiry: this seems like an absolute must have and am honestly considering cutting Phyrexian Arena for it. Arena does nothing the turn it ETBs and if I draw it late game it'll literally do nothing. Infectious Inquiry on the otherhand is always relevant, replaces itself and draws me a card. I just can't help but feel like i'm missing something by cutting Phyrexian Arena. I want to go ahead with this decision but I can't help but feel apprehensive and would really like your thoughts on this one.

  • Infectious Bite: I want to love this card but unfortunately besides the commander there are relatively few creatures whose bite would make any meaningful impact on the game. I think I might pass on this one.

  • Prologue to Phyresis: Everything you said about this card is spot on, and it is relevant at any point of the game. The question is - what to cut for it? I think cutting Contagion Clasp might be the move on this one, but i'm not entirely sure. Clasp is very conditional removal but what's important is that it's a repeatable proliferation source. But, maybe the new inclusions will help offset the loss of a proliferation source? I think this is the right move but I would like to hear your thoughts.

"What's your experience with Blightsteel Colossus and Contagion Engine? Do they ever come out to the battlefield or just happen to be on-theme inclusions?" To answer your question both hit the battlefield on a regular basis. Blightsteel Colossus is surprisingly easy to cast with a proliferated Astral Cornucopia or Everflowing Chalice. One of my best plays was countering a Villainous Wealth with being equal to 8 with Mana Drain and funneling that mana into a turn 5 Blightsteel. Contagion Engine is great for mass removal as well as a proliferation engine. If I tutor for it it's usually alongside Tangle Wire after Ichor Rats hit the field. It essentially grinds the game down to a snail's pace - or a halt under the right conditions.

End rant, sorry to write you a book but I had a lot on my mind. Please let me know what you think of all the upcoming changes!

lhetrick13 on They Run, We Sliver

1 year ago

Obliviousoath768 - Always love a good sliver deck as that is what I used to bring to FNM way back in the day...Your deck looks much better than what I put together in junior high.

Since you are only running a total of 8 colored non-creature spells it might make your mana a bit easier to add in something similar to Sliver Hive. I was thinking like 2xUnclaimed Territory. Mutavault is also killer in a deck like this that relies heavily on creature synergy. Those would be my initial suggestions without looking into it to much.

OdeToChaos on Sliver Overlord and Sliver Hive

2 years ago

I built an EDH deck with Slivers and the text on Sliver Overlord reads Tap 3: Add a Sliver card to your hand. My question is: since it doesn't specify Sliver creature does that mean you can use it to grab Sliver Hive even though it's a land?

osiczym on Selesnya Slivers

2 years ago

If you are concerned about the budget, I am surprised you have super expensive Sliver Hive :D. I had to replace them with things like Ancient Ziggurat for that reason

Doombeard1984 on The Queen's Egg

2 years ago

So Dexamd, I cut Unclaimed Territory for the same reason I cut Sliver Hive. Unless you are casting a Sliver, it only taps for colourless mana. Also, Sliver Hive has a terrible activation cost. Sliver decks, especially combo centric, heavy interaction decks have a pretty heavy cost of coloured mana. Only reason I run Cavern of Souls is because of the non counterable effect it provides to ensure a necessary peice sticks.

Just weighing in my opinion for what it's worth.

Wendithewendigo on Sliver Hivelord

2 years ago

You should put in Sliver Hive

RaidenShogun69 on Casually Creative?

2 years ago

legendofa: just noticed you said slivers should stick to 1-3 colors, but i'm fine with all 5. a proper selection of fetch lands and shock lands, Sliver Hive , Aether Vial , and Manaweft Sliver and i almost never have problems getting the right color.

Arktaurous on Sliverlanche

3 years ago

Muscle Sliver is worthy of consideration.

Ward Sliver is evil but a useful option.

Blur Sliver and Reflex Sliver could help your guys get faster.

Quilled Sliver is an option.

Sentinel Sliver could allow you to attack and still have blockers or have mana dorks during and after combat phase.

Harmonize is that green card draw I mentioned.

Glimpse of Naturewould work well in this deck.

Shamanic Revelation and Collective Unconsciousare pricy but can yield great card draw.

Hunter's Insight can let you draw a lot.

The Immortal Sun could be useful.

Bring to Light is a way to tutor a sliver like hive lord.

Harmonic Sliveris helpful removal.

Sliver Hive could be a useful land.

Load more
Have (1) JordanSanFran
Want (0)