Lumbering Falls enters the battlefield tapped.
: Add or to your mana pool.
: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
Printings View all
|Battle for Zendikar (BFZ)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Lumbering Falls Discussion
1 month ago
Poor merfolk. All those lords and they still die to 6-pack plastic rings. My hope is that you don't take this the wrong way, but shouldn't you cut a few creatures for some additional lands? Perhaps -1 Angler Turtle for +1 Hinterland Harbor or even a Lumbering Falls if you're concerned about cutting any creatures. Definitely earned your plus one from me though. Cheers!
1 month ago
DeinoStinkus true, but remember that Truth cannot hit manlands like a Fatal Push or Settle the Wreckage could, which is particularly important in a format of Lumbering Falls, Mishra's Factorys, and Celestial Colonnades.
2 months ago
Secure the Wastes is a bomb, abuse it ;)
The best dual tapped manlands are really Celestial Colonnade, Lumbering Falls, and Creeping Tar Pit, abuse the heck out of them! Mishra's Workshop, Inkmoth Nexus, Blinkmoth Nexus, and Mutavault are also all amazing, so do as you wish with those! Otherwise Treetop Village, Faerie Conclave, and perhaps even Frostwalk Bastion are good enough to test ;)
2 months ago
Blue is the key interaction color, black is good too, but green is effectively a mandated color. Loam is the best grindy value engine, and effectively says "permanents" instead of lands in this format. On it's own that is op, dredge makes it beyond busted. Scapeshift is a strong wincon too, but manlands, Field of the Dead, and Dark Depths/Thespian Stage all work.
Remember unlike legacy where that's a 1 hit win, in this format it does take two hits. I enjoy Awakening of Vitu-Ghazi, but I enjoy it because it can hit hard on end-steps and just has the haste value. Against Field of Ruin you can toss it on a basic, but putting it on a Lumbering Falls or Raging Ravine, maybe even a Celestial Colonnade, so if you activate them they get really buff.
Secure the Wastes, Sylvan Awakening, Finale of Glory, etc. Can win as well, trust that a lot of decks have numerous wincons they can run, and while when entering the game without creatures it seems hard, its certainly not impossible. The goal is to build around the card advantage of the game.
Life from the Loam is overpowered because of this, and the fact countering it doesn't stop the engine. There aren't a ton of these type of card advantage engines without most permanent types, and that's why the few we have are valuable, and while Ponder, Brainstorm, Preordain give card selection, advantage is hugely in need, so when looking through what you want, here are the following pieces of card advantage:
Hymn to Tourach and Gerrard's Verdict both are cheap ways to grind out value by 2 for 1ing an opponent from cards, it's no engine, but it functions well to disrupt whatever your opponent has going on. Be scared of Misdirection or Divert as they can blowout this style of card advantage, and are highly valuable pieces of "anti-interaction", but even a Veil of Summer can be a seriously bad turn for this card.
Sorry, started writing this I need to follow up later, hope this gives a brief intro!
3 months ago
Okay, did the geometric testing, I was done 6 minutes before writing this comment, which I started at 10:28, that means I think I solved the base of the format in 7 hours and 5 minutes.
I tested the shells against eachtlother, the most consistent was the GU list, after tuning the other lists against it, it was easy to break the simple Life from the Loam, Growth Spiral, Field of the Dead list. All you needed was a Cling to Dust or Surgical Extraction Luckily Extraction meant every color had the option. Both also got around Veil of Summer, which is huge in the format. What else gets around it? Divert and Misdirection, who cards that break the Thoughtseize, Inquisition of Kozilek, Hymn to Tourach, Sinkhole piles that were beating UG the most, and were a Golgari Depths list. Before Divert, Golgari lists basically just had to fight Veil of Summer, often with Mental Missteps.
This meant UG could side in the redirects and crush the Black lists. I tried Sultai, so Flusterstorm, Miscast, etc. could disrupt the combo, but sadly they couldn't hit the mana consistently enough anymore. Even when they did the deck was sloppy. A countered Crop Rotation was really bad, and Mental Misstepping one was such a tempo swing, it was almost game over. Most lists could use mana on end steps pretty easily, UW control could at least Brainstorm, UG could Growth Spiral or crack a Waterlogged Grove to dredge a Life from the Loam. Black builds could Cling to Dust to draw. Decks had the means to use tempo, easily turning tempo into massive swings. Mystic Sanctuary is huge for UG and UW builds, Entreat the Angels needs it to function, and Cryptic Command/Deprive loops are big.
Muddle the Mixture let UG have too much redundancy, grab a Loam to grind? On it! Be a Echoing Truth to wipe a Dark Depths token or Field of the Dead army? On it. Use it to get a Living Wish to grab a Field of the Dead from your sideboard if your opponent Surgical Extractioned all of the ones in your deck.
Then all that is needed is backup for this stupid deck.
Mystic Sanctuary for Cryptic Command, opponent on Depths? Echoing Truth, want better? Why not steal it with Archmage's Charm. Stupid. The deck was considering without that upside. Field of Ruin, Miscast, Veil of Summer, a sideboard of lands for Living Wish and more choice cards. Gitaxian Probe, great to judge when to do anything, if you are ever afraid of a Veil of Summer, target yourself. Force of Negation can exile opposing Life from the Loams, Boseiju, Who Shelters All, Growth Spiral, etc.
Now onto if they have an answer to tokens, because at this point Lumbering Falls is our best backup. UW gets Celestial Colonnade, which straight up wins in a fight. So we play a Hallowed Fountain and run a couple Colonnade's ourselves. Easy. Plus, unlike UW, we have Loam to recur our Colonades.
Now Bant, with a light splash for colonnade just beat everything. I just found variation of it could be tuned to beat itself, but worse against the field. The deck was evil, super gross to pilot against, felt even worse to play.
It was perfect. I'll write it up and post it.
5 months ago
Balaam_ Welcome back to Magic! There are great budget and non-budget options for lands, I will list good lands below.
The best lands for this would be man lands, land that can turn into creatures, because you can sacrifice them to Jalira's ability. These include... Lumbering Falls, Mutavault, Faerie Conclave and Treetop Village.
Try not to add too many man lands!
People think blue is only a control colour, but blue is more than that. It is a combo colour, one that doesn't like winning through regular creatures and attacking. It gives you card advantage, and you managed to showcase that perfectly. Only counter things that could be problamatic to your gameplan! (or if that thing will kill you on the spot.)
I will write another comment on a sideboard suggestion.
5 months ago
Some budget landbase options;
6 months ago
Hey, interesting less than $100 version of Estrid. I like the secondary snow permanent strategy with Marit Lage's Slumber :)
Cards within the budget to consider adding:
- Waker of the Wilds: mana sink to make lands into creatures.
- Dawn's Reflection
- Market Festival
- Command Tower
- Exotic Orchard
- Faerie Conclave: creature land, flying.
- Treetop Village: creature land, trample.
- Celestial Colonnade: creature land, flying/vigilance.
- Stirring Wildwood: creature land, reach.
- Lumbering Falls: creature land, hexproof.
- Genesis Wave: can put lands and enchantments onto the battlefield.
- Wargate: can tutor for a permanent and put it onto the battlefield. Reprinted in the Mystery Booster set, that version is $1.
- Sylvan Scrying: tutor for any land.
- Open the Armory: tutor for any aura.
- Sun Titan: can reanimate lands or other permanents that are 3 or less CMC.
Waker of the Wilds as a mana sink with creature lands can expand on the lands strategy.
Upgrades to consider:
- Waker of the Wilds > Omen of the Sun
- Overgrowth > Omen of the Hunt
- Dawn's Reflection > Sheltered Aerie
- Market Festival > Verdant Haven
- Wargate > Rites of Flourishing
- Genesis Wave > Boundless Realms
- Sun Titan > Embodiment of Insight
- Sylvan Scrying > Treasure Hunt
- Open the Armory > Journey of Discovery
- Command Tower > 1x Forest
- Exotic Orchard > 1x Forest
- Faerie Conclave > 1x Island
- Treetop Village > 1x Forest
- Celestial Colonnade > 1x Island
- Stirring Wildwood > 1x Forest
- Lumbering Falls > 1x Island
Good luck with your deck.