|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Rare|
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Lumbering Falls enters the battlefield tapped.
: Add or to your mana pool.
: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
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Lumbering Falls Discussion
1 week ago
Very well. Here goes;
First and foremost, mana is very important. Your calculation is spot on. However, the & need a little bit of tuning. The base could go down slightly, while elevating your sources due to necessity. So, for example - Hinterland Harbor could become Blooming Marsh. Also, for your off color fetchlands (I know that they serve their purpose), if possible, try to make trades for Polluted Delta. It would seriously make all the difference. On another note; man lands are extremely useful in midrange/control shells. I know that Creeping Tar Pit is slightly expensive, but Lumbering Falls is a decent replacement, along with Treetop Village. The choice is yours regarding those two.
Now, as for actual meat & bones, I would start with the creature selection. I know that Snapcaster Mage is expensive, but Jace, Vryn's Prodigy Flip is a great substitute. the only drawbackis that Jace does not have Flash, however, Jace has reoccurring card selection and may or may not grant better draws.
Also, Scavenging Ooze is a very nice inclusion and gets larger with time, while helping out against weaker matchups, i.e. burn, dredge.
So for creature changes, in my humble opinion - I would do something like this:
4x Grim Flayer
Now, onto non-creature spells. Personally, removing Seasons Past, Disdainful Stroke, Disallow, and other clunkier spells would intensify this decks pressure aspect. I would also work on finding a way to trade or save up for some allotment of Assassin's Trophy. The card does what Abrupt Decay cannot when necessary. Allow me to make a suggestion;
-2x Spell Pierce
-1x Seasons Past
-3x Serum Visions
+1x Cast Down Hits Tron creatures and big bodies that Push cannot.
these two Jaces just do not apply enough pressure/concern for their mana investment.
for any of these as you see fit
+(x) Ob Nixilis Reignited
+(x) Jace Beleren
I hope that this assists you in your journey to build . feel free to pick my brain and pardon me for the late reply friend.
1 week ago
Hi! Looks like a sweet start to a Merfolk deck (a deck I've wanted to build myself for quite a while)! Here are some recommendations:
- Seafloor Oracle is a pretty powerful card draw engine when you can get it online early
- Merfolk Mistbinder is another 2-mana lord
- Forerunner of the Heralds and Merrow Harbinger are good tutors
- Tatyova, Benthic Druid is just a good card in Commander, and the fact that she's a merfolk is just an added bonus
- Murkfiend Liege, Seedborn Muse, and Paradox Engine help you activate Kumena's abilities many times in a turn cycle.
- Surgespanner can be a house, bouncing tons of permanents each turn, as you can tap it for free
- Cryptolith Rite is good ramp and a strong "tap outlet"
- Lightning Greaves is good at protecting Kumena or any other powerful creature you may have
- Kodama's Reach should be in every green deck
- Growing Rites of Itlimoc Flip can make a ton of mana, and helps you dig towards your creatures as well.
- Beast Within is an extremely powerful removal spell
- Treetop Village and Lumbering Falls; manlands are so much worse in Commander than in 60-card formats
- Remote Isle; blue and green have better ways to draw cards than cycling away your lands
- Vivid Creek and Vivid Grove; green has much better mana fixing
- Bioshift doesn't really do anything
- Tideshaper Mystic is the same; cutting one opponent off of mana doesn't do much, and 1/1s for 1 that die to board wipes are mediocre at best.
- World Shaper isn't really where you want to be; you don't have a ton of graveyard synergies
- River's Rebuke isn't my favorite board wipe in Commander, even in blue/green. I'd play Devastation Tide instead.
- Slinn Voda, the Rising Deep just does too little for 10 mana. If you're spending 10 mana on a single card, that card should be winning you the game.
- Talrand, Sky Summoner, as you don't have a ton of spell synergies
- True-Name Nemesis is good, but mainly in Legacy. In Commander, a 3/1 that just one player can't interact with is bad.
- Shapers of Nature is a decent mana sink, but I think you'd rather just be doing something else with your mana.
Hope this helps! If you'd like me to explain some of my choices more, or if you want help on another deck, feel free to leave a comment on my profile, and I'll take a look as soon as I can!
1 month ago
Been a while since I've seen this list floating around, is your kid still playing it???
Also, only suggestion would be cutting the Lumbering Falls from the list. Delver lists don't want tapped lands, I understand Creeping Tar Pit since it can go unblockable, but, I'd leave it at those 3. In fact, I'd just pull the L falls all together and add an extra spell somewhere...
3 months ago
3 months ago
tangopa Dude I love this deck! My first deck was one that I net decked and it was very similar to this. It was the only deck I had/played for over a year and really helped me learn a lot about deck building and other little interactions to look out for. One of my favorite cards is Sagu Mauler. With this ramp engine and maybe a couple of dual lands (Woodland Stream, Yavimaya Coast, Lumbering Falls), you can get him out on turn 4 pretty consistently and is a huge threat. Enjoy man!
Here is the deck for reference if you'd like.
5 months ago
Basically.Here's my control deck right now, I still need 2 more Snapcasters but Merfolk Trickster is an ok temporary substitute for now: Belafonte, Life Aquatic [Blue Phyrexia], and my goal was Temur Ice Command so take what you will from those to apply to a UG control build, and just focus more on value and less on simple protection spells, and Lumbering Falls over Treetop Village maybe? more for manafixing and it can't be simply removed as a creature. Your deck can easily use Noxious Revival too, it's not a must, but a consideration.
6 months ago
SaifurCommander - The issue I have with Planar Bridge is twofold. First, it's extremely expensive. Paying 6 mana and then 8 mana for an 8 mana creature is pretty inefficient. I think most of the time it would be better to just tutor for Tidespout Tyrant and hard cast it, as putting it into play at instant speed isn't super relevant. And my second issue is what would you theoretically cut for it? It's definitely the least efficient path to cheating Tidespout Tyrant into play, so it would have to be one of the supporting cards. So would it be a tutor? A cantrip? a piece of acceleration? Or a piece of interaction?
jacedaniels - There's a lot to your comment so I'll do my best to respond to each part.
I don't particularly like the idea of man lands in this deck because they'll basically never be activated, and the tempo loss of coming into play tapped can be a problem. Lumbering Falls, Creeping Tar Pit, and Hissing Quagmire are all fine grindy cards, but this really isn't a grindy deck. While it does have some elements of a BUG midrange deck, it is definitely designed to be a combo deck first.
The point of Tidespout Tyrant being the only creature is that he is a combo piece and one that I would rather have over any other EDH bomb. Don't get me wrong, Consecrated Sphinx and friends are very powerful, but I don't think this is the place for them. The goal is to use Tidespout Tyrant to generate infinite mana and "kill" my opponents with my commander's activated ability, not put a fatty into play and grind out the game. If there was another creature that had a functionally similar ability to Tidespout Tyrant I would definitely add that, but he is very unique and I doubt WotC will print another card like him any time soon.
Scroll Rack is a great suggestion, I'm certainly not opposed to an additional way to put the tyrant back into my deck in case I draw it, and Sylvan Library/Rhystic Study are powerful card advantage engines, the question is just where to fit them all in. The main reason those cards aren't in the 99 right now is because they draw cards over time, rather than right away, which can be problematic on combo turns when you're digging for one last piece of protection/mana/etc.
Bribery is a great card, but unless I know for sure one of my opponents is also playing a single creature that can facilitate infinite mana, I don't think this is the deck for it. Tooth and Nail is bad with just one creature, and I don't think that adding another creature for a single 9 mana sorcery is worth making the polymorphs and oath worse.
Rampant Growth effects are usually fine in Tasigur decks, as they both fill the graveyard for Delve and give you more mana to work with on subsequent turns, but this really isn't your typical Tasigur deck. The mana rocks are necessary both to make Tidespout Tyrant work as a combo creature and to make the backup combo of Dramatic Reversal and Isochron Scepter functional.