Lumbering Falls


Format Legality
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Vintage Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Battle for Zendikar Rare

Combos Browse all

Lumbering Falls


Lumbering Falls enters the battlefield tapped.

: Add or to your mana pool.

: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.

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0.74 TIX $1.42 Foil


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Lumbering Falls Discussion

DarkLaw on Hour of Devastation Spoilers

1 day ago

Mr. Sandland is well-sized and cheap - enters untapped, becomes a 3/4 for a mere 2 mana (compare to things like Lumbering Falls), and is a desert. Getting lands into the grave would be the problem. Presumably, they're going to make it easier than "cycle my desert" because that's probably the simplest way we have to do it, but works for just 1 activation each.

That said, if deserts are good, this will be in the deck.

Driven to Despair is meh. Too situational.

Argy on Bounty of wonder

1 week ago

Land should be this, in my opinion:

4x Botanical Sanctum
9x Forest
10x Island
4x Lumbering Falls

Pretty straight forward.

I would have suggested slightly more Forests, if not for you needing to cast Censor on Turn 2.

Adamram1985 on Bounty of wonder

1 week ago

Yeah Lumbering Falls is definetly going in. Not sure if there is an oath version of Flooded Grove pretty sure there is a u/g tap land?

ACDAMAN on Bounty of wonder

1 week ago

Adamram1985 Maybe some dual lands? Like Lumbering Falls given that you don't have that many creatures, maybe put 2 of those in. Flooded Grove maybe (There's a Oath of the Gatewatch version)? It would work well with the Walking Ballista and Endless One because of the tap for colourless!

Argy on Bant Tempo

1 week ago

I don't like being referred to as a guy.

You can just say, "what do you people think now".

You don't need until later on your curve, so I would do this with your lands:

4x Fortified Village
3x Evolving Wilds
3x Port Town
2x Plains
1x Island
1x Prairie Stream
2x Canopy Vista
5x Forest
3x Lumbering Falls

You are missing a card in your Sideboard. Take both Archangel Avacyn  Flip out of your Mainboard and put one in the SB.

You only need three Archangel Avacyn  Flip. If you have four copies you are more likely to end up with one in your opening hand, and you DON'T want that.

Replace the two slots in your Mainboard that were filled by Archangel Avacyn  Flip with Verdurous Gearhulk and voila!

The deck should playtest a lot smoother, now.

The changes you made were a step in the right direction.

dough210 on 2 in 1

1 week ago

Like the idea, great deck. I suggest sideboarding Crumble to Dust, to prevent a single Lumbering Falls from ruining your game plan.

Guardians on Need sideboard help for this ...

4 weeks ago

I think that 3-4 Glorybringer is the best amount. It is very good in most game 1's and is almost always a live draw. It does kind of compete with chandra as a two red mana spell that when resolved demands an answer. I might try 3/2, or 4/1You probably should also have 3-4 Bristling Hydra if control decks are prevalent.

Your plan is to be agressive, but not Lathnu Hellion and Voltaic Brawler agressive. I think 2-4 Channeler Initiate is a good spot to be in,as it is pretty sweet at ramping and getting deep-fiends out.

You probably should run Whirler Virtuoso over Electrostatic Pummeler, you have no Blossoming Defense and no way to make it huge unless you get huge amounts of energy.

Oath of Nissa also probably isn't worth it, you could run Channeler Initiate over it

I'm not sure if you are really attached to Fling, i might cut it if you aren't too attached

My suggestions for the mainboard

+1 Glorybringer (take out a chandra if you want 4)

+1 Bristling Hydra

+2 Whirler Virtuoso

+1 Lumbering Falls

+4 Channeler Initiate

+2 Blossoming Defense/Magma Spray depending on how prevelant control, zombies, mardu, or aetherworks re in your meta

+2 Game Trail

+1 Forest

+1 Manglehorn (it's great at stopping vehicles, Aetherworks Marvel, and other random stuff like clues with its etb)/+1 Whirler Virtuoso

-3 Oath of Nissa

-2 Spirebluff Canal

-1 Cinder Glade

-3 Electrostatic Pummeler

-3 Voltaic Brawler

-3 Fling

Sideboard comments:

Kozilek's Return vs Sweltering Suns/Radiant Flames: Return is only really good against really good against super-aggro decks. Zombies has Transgress the Mind to get rid of cards like Elder Deep-Fiend so return won't be flashed back. It is true, however that Sweltering Suns kills your stuff, so maybe find something else. Chandra, Flamecaller could be good. Or a different card that is good against zombies. Skysovereign is one of those cards, especially good on t4 with a mana dork. I also don't know how prevalent zombies is in your area.

On the topic of control hosers: Bristling Hydra is very good against most control decks, Glorybringer is good against planeswalker control decks, Prowling Serpopard is great against UR, UW, and other blue decks, and Tireless Tracker is good in general. i'd stick with 2-3 of the cat snake for right now, and maybe 1 tracker. You already have it in the main right now so...

+1 Bristling Hydra (very hard for tower, UR control, and sometimes mardu to beat)

+2 Manglehorn/Release the Gremlins (Over Appetite for the Unnatural Manglehorn is especially good as a pre-Deep-Fiend play) You could stick with appetite though.

+2 Sweltering Suns/Radiant Flames/Chandra, Flamecaller

+1 Tireless Tracker

+1 Skysovereign, Consul Flagship

+1 Negate?

-3 Whirler Virtuoso (cuz it's going in the main)

-2 Kozilek's Return

-1 Baral's Expertise

-2 Appetite for the Unnatural

Side note: If you want to keep Fling and stuff, it's your choice. I'm only giving advice. If so:

MB changes:

+1 Voltaic Brawler

+2 Blossoming Defense

+1 Bristling Hydra

+1 Lumbering Falls

+2 Game Trail

+1 Forest

+1 Anything

-3 Electrostatic Pummeler

-3 Oath of Nissa

-2 Spirebluff Canal

-1 Cinder Glade

Side Side Note: Lumbering Falls is great against control! (and in general) Throw em in!

Changes I definitely advocate for:

CUT Electrostatic Pummeler

Add some hexproof stuff like Bristling Hydra, Lumbering Falls, and Blossoming Defense

Skysovereign, Consul Flagship in the side

Kozilek's Return out for Flamecaller, Sweltering Suns, or Radiant Flames

Keep calm and brew on

xenon240z on Temur Haven Control

1 month ago

Thanks, pal. Lumbering Falls is the really the only other thing that is really great, that we get from green, for the deck. And it's possible my sideboard is incorrect when I have access to green. Could be playing Tireless Trackers etc. But who knows, I'll try the white at some point probably.

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