Lumbering Falls

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare

Combos Browse all

Lumbering Falls

Land

Lumbering Falls enters the battlefield tapped.

: Add or to your mana pool.

: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.

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Lumbering Falls Discussion

Honor_Basquiat on Vorel of the Hull Clade

2 months ago

You're off to a good start! Here are some nonbasic lands you can use that are budget friendly:

I would recommend you run somewhere between 36 and 40 lands (this is including basic lands).

As a green deck, I strongly recommend you make room for some ramp spells. The higher your mana curve the more you should run. They make it easier to cast your bigger spells, recast your commander and ensure you don't get mana stalled. Here are several budget options:

As a blue deck, you may want to make room for a few counterspells, not too many though. You are already running Fuel for the Cause which is good for your deck and Turn Aside you are also running is good to protect your commander and other things. Here are a few budget options:

I hope this helps!

Shoku on Merfolk

2 months ago

Hi Jackh! If building a standard merfolk deck is what you're looking for, then have a look at my list.


U/G(Simic) Guilds of Ravnica Merfolk

Standard Shoku

SCORE: 182 | 68 COMMENTS | 65984 VIEWS | IN 82 FOLDERS


However, if what you're looking for is a budget merfolk deck that can be built on the cheap, then I can suggest some very fun cards.

Cold-Eyed Selkie Cursecatcher Harbinger of the Tides Kiora's Follower Master of Waves Merfolk Sovereign Merfolk Trickster Merrow Harbinger Prime Speaker Zegana Stonybrook Banneret Thada Adel, Acquisitor Vorel of the Hull Clade Wistful Selkie Spreading Seas

With some more that cost a few dollars each if you're looking to upgrade.

Lord of Atlantis Master of the Pearl Trident Kumena, Tyrant of Orazca Thrasios, Triton Hero True-Name Nemesis

I'm sure I'm missing a few obvious choices, but hopefully you'll find a use for some of these cards. In my experience, some cards you may want to drop to make room are Herald of Secret Streams, River Sneak ,and vineshaper mystic .

Some cards that aren't related to Merfolk per say, but would be beneficial to your deck are: Giant Growth, Mana Leak, Unclaimed Territory , Botanical Sanctum(much cheaper out of standard), Hinterland Harbor, Lumbering Falls, Simic Growth Chamber, Temple of Mystery, Thornwood Falls, and Yavimaya Coast.

Sorry if all of this is a lot of information or if I've listed a lot of cards out of your price range, but there are defiantly some cheap upgrades to be made.

**edit I've noticed that tappedout has some card prices listed incorrectly, so check elsewhere first if you're thinking a card is too expensive.

cplvela0811 on Not Your Grandma’s Sultai Midrange

3 months ago

itachi45:

Very well. Here goes;

First and foremost, mana is very important. Your calculation is spot on. However, the & need a little bit of tuning. The base could go down slightly, while elevating your sources due to necessity. So, for example - Hinterland Harbor could become Blooming Marsh. Also, for your off color fetchlands (I know that they serve their purpose), if possible, try to make trades for Polluted Delta. It would seriously make all the difference. On another note; man lands are extremely useful in midrange/control shells. I know that Creeping Tar Pit is slightly expensive, but Lumbering Falls is a decent replacement, along with Treetop Village. The choice is yours regarding those two.

Now, as for actual meat & bones, I would start with the creature selection. I know that Snapcaster Mage is expensive, but Jace, Vryn's Prodigy  Flip is a great substitute. the only drawbackis that Jace does not have Flash, however, Jace has reoccurring card selection and may or may not grant better draws.

Also, Scavenging Ooze is a very nice inclusion and gets larger with time, while helping out against weaker matchups, i.e. burn, dredge.

So for creature changes, in my humble opinion - I would do something like this:

4x Grim Flayer

2x Scavenging Ooze

2x Jace, Vryn's Prodigy  Flip

1x Hangarback Walker

1x Kalitas, Traitor of Ghet

2x Tasigur, the Golden Fang

Now, onto non-creature spells. Personally, removing Seasons Past, Disdainful Stroke, Disallow, and other clunkier spells would intensify this decks pressure aspect. I would also work on finding a way to trade or save up for some allotment of Assassin's Trophy. The card does what Abrupt Decay cannot when necessary. Allow me to make a suggestion;

-2x Disallow

-2x Spell Pierce

-1x Seasons Past

-1x Disdainful Stroke

-3x Serum Visions

For

+2x Mana Leak and or Deprive

+2x Stubborn Denial acts as a better Spell Pierce.

+1x Cast Down Hits Tron creatures and big bodies that Push cannot.

+4x Mishra's Bauble and or Unbridled Growth for Delirium purposes.

For Planeswalkers:

-2x Jace, Unraveler of Secrets

-1x Jace, Memory Adept

these two Jaces just do not apply enough pressure/concern for their mana investment.

for any of these as you see fit

+(x) Ob Nixilis Reignited

+(x) Jace, Architect of Thought

+(x) Jace Beleren

+(x) Nissa, Steward of Elements

Personally, I would vouch for at least 1x Jace, Architect of Thought and 1x Nissa, Steward of Elements.

I hope that this assists you in your journey to build . feel free to pick my brain and pardon me for the late reply friend.

Pieguy396 on just keep swimming...

3 months ago

Hi! Looks like a sweet start to a Merfolk deck (a deck I've wanted to build myself for quite a while)! Here are some recommendations:

Additions:

Cuts:

  • Treetop Village and Lumbering Falls; manlands are so much worse in Commander than in 60-card formats
  • Remote Isle; blue and green have better ways to draw cards than cycling away your lands
  • Vivid Creek and Vivid Grove; green has much better mana fixing
  • Bioshift doesn't really do anything
  • Tideshaper Mystic is the same; cutting one opponent off of mana doesn't do much, and 1/1s for 1 that die to board wipes are mediocre at best.
  • World Shaper isn't really where you want to be; you don't have a ton of graveyard synergies
  • River's Rebuke isn't my favorite board wipe in Commander, even in blue/green. I'd play Devastation Tide instead.
  • Slinn Voda, the Rising Deep just does too little for 10 mana. If you're spending 10 mana on a single card, that card should be winning you the game.
  • Talrand, Sky Summoner, as you don't have a ton of spell synergies
  • True-Name Nemesis is good, but mainly in Legacy. In Commander, a 3/1 that just one player can't interact with is bad.
  • Shapers of Nature is a decent mana sink, but I think you'd rather just be doing something else with your mana.

Hope this helps! If you'd like me to explain some of my choices more, or if you want help on another deck, feel free to leave a comment on my profile, and I'll take a look as soon as I can!

shadow63 on

3 months ago

Also I'd recommend Lumbering Falls for the hex proof

Squirrelbacon on Vethan's Sultai Delver

3 months ago

Hey man!

Been a while since I've seen this list floating around, is your kid still playing it???

Also, only suggestion would be cutting the Lumbering Falls from the list. Delver lists don't want tapped lands, I understand Creeping Tar Pit since it can go unblockable, but, I'd leave it at those 3. In fact, I'd just pull the L falls all together and add an extra spell somewhere...

Do you plan on fitting Assassin's Trophy in here for Abrupt Decay once it's printed or move some other cards?

Kjartan on Control and stomp?

6 months ago

Woodland Stream could become either Thornwood Falls, Botanical Sanctum, Breeding Pool, or Lumbering Falls depending on your budget.

urzaland on U G Scion Ramp

6 months ago

tangopa Dude I love this deck! My first deck was one that I net decked and it was very similar to this. It was the only deck I had/played for over a year and really helped me learn a lot about deck building and other little interactions to look out for. One of my favorite cards is Sagu Mauler. With this ramp engine and maybe a couple of dual lands (Woodland Stream, Yavimaya Coast, Lumbering Falls), you can get him out on turn 4 pretty consistently and is a huge threat. Enjoy man!

Here is the deck for reference if you'd like.

https://www.mtgsalvation.com/forums/the-game/standard-type-2/standard-archives/641486-scion-ramp-organic-eldrazi

God bless,

Urza

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