|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Rare|
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Lumbering Falls enters the battlefield tapped.
: Add or to your mana pool.
: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
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Lumbering Falls Discussion
1 week ago
Thanks for the advice! I really like Vizier of the Menagerie, and Lumbering Falls. I had Sakura-Tribe Elder, Kodama's Reach, and Rampant Growth in the deck originally (I think they all came with the PreCon). I mainly took them out because I have 9 creatures that either act as mana sources (like Crystalline Crawler and Rishkar, Peema Renegade) or fetch lands (one-offs like Solemn Simulacrum or repeatable like Fertilid). That being said most of my ramping ability uses Ezuri's counters to produce said mana, so I could see how that would be a problem if he wasn't around.I also didn't realize I had so many lands, so I may cut a few for fetch spells like Kodama's Reach!
My comment about the landbase was if there were any better utility lands to help with my win conditions. Until I can afford the shock, and check lands, the tap lands will have to suffice.
From your deck I'm really curious how a few cards perform:
1) Can you use Duplicant on Ezuri, Claw of Progress to protect him while still abusing the counters? Allow him to be exiled, and when someone board wipes or removes Duplicant, Ezuri would then come back? Just kidding, Duplicant doesn't return the exiled card when he dies.
3) Is there something you usually tutor for with Fauna Shaman?
1 week ago
From my experience playing Ezuri, you want to have a lot of ramp. It's pretty rough playing your commander only to have him removed before he can do anything. In addition, running some strong ramp spells could also help fix your issues with the land base. Sakura-Tribe Elder and Yavimaya Elder are some strong ramp creatures that trigger Ezuri in addition to getting you lands, and Kodama's Reach and Cultivate are just very strong ramp spells. As far as lands go, Lumbering Falls is a great manland. Much like the Simic Keyrune that you're already running, it doubles as a difficult to remove threat that can accumulate counters with Ezuri. I think another good creature to include would be Vizier of the Menagerie. While it's main focus is card draw, letting you play creatures with any color of mana is very strong, and could help with your mana base issues.
If you're interested, check out my Ezuri list (We're Gonna Need a LOT of Dice) for inspiration.
2 weeks ago
Breeding Pool, Steam Vents, Stomping grounds, Cinder Glade, Game Trail, Evolving Wilds, Terramorphic Expanse, Frontier Bivouac, Temple of Abandon, Temple of Epiphany, Temple of Mystery, Gruul Turf, Izzet Boilerworks, Simic Growth Chamber, Hinterland Harbor, Rootbound Crag, Kazandu Refuge, Rugged Highlands, Swiftwater Cliffs, Thornwood Falls, Shivan Reef, Yavimaya Coast, Gruul Guildgate, Highland Lake, Izzet Guildgate, Shivan Oasis, Simic Guildgate, Timber Gorge, Woodland Stream, Highland Weald, Arcane Lighthouse, Homeward Path, Kessig Wolf Run, Rogue's Passage, Skarrg, the Rage Pits, Command Tower, Forbidden Orchard, Path of Ancestry, Lumbering Falls, Wandering Fumarole, Savage Ventmaw, Shaman of Forgotten Ways, Somberwald Sage, Xenagos, the Reveler
1 month ago
You would not, however, be able to target a land with hexproof, such as an animated Lumbering Falls.
1 month ago
There are some pretty cheap dual lands you can add here to make the deck more consistent-
Looks like you already have Master of the Pearl Trident which is great. I suggest picking up Lord of Atlantis as well and then coupling it with Spreading Seas or Sea's Claim to mess with your opponent's mana and make your whole team unlblockable against non blue decks with islandwalk.
Cancel is quite bad and there are plenty of cheap upgrades you can choose from something simple as adding a scry with Dissolve or going more narrow and efficient with Spell Pierce, Unified Will, or Mana Leak
Other good Merfolk options
1 month ago
Hello, welcome to EDH!
Firstly, 27 lands is not enough, especially in a three color deck. I would aim for 35-37 in this deck since you have 6 mana rocks.
If you are up for ordering cards, Command Tower should go in any commander deck with more than one color.
You are going to want Swiftfoot Boots to protect your commander and give it haste.
There are 2 different ways you can go about building the deck.
Either way is valid and enjoyable, it just depends on who you play with and how you like to play.
For either one though, you need more big creatures for Mimeoplasm's second targer for counters. Some good cheap options are Krosan Cloudscraper and Ghoultree. Inkwell Leviathan and Gaea's Revenge can be used as targets for the first or second ability.
Terastodon can be used as removal and then as counters later in the Mime.
Firstly, Gifts Ungiven is banned in commander. If you are playing casually it shouldn't be too big a deal, but I thought I'd let you know.
Metallic Rebuke is not very good here because the only non-creature artifacts you have produce mana, so you can't really use the improvise that often.
I don't know if you are going for a recursion theme, but generally in this deck you want your creatures to stay in the graveyard, so Wander in Death, Fortuitous Find, and March of the Drowned don't seem very good in this deck. A little bit of recursion is good in any deck, but this is too much.
2 months ago
I think you're fine to order the deck now. A competitive Temur Energy list right now is $200-$300 with half of this cost for a playset of Chandra, Torch of Defiance. This is cheap for a competitive Standard deck, let alone the current best deck, haha.
Glorybringer is at a very low $5 right now and so far nothing spoiled in Ixalan other than possibly Regisaur Alpha is going to take it's place. I foresee Glorybringer going up not down. Chandra is a little harder to predict as it's pretty expensive right now, but we've already seen the Ixalan Planeswalkers and they don't remotely compare with the power level of Chandra. Vraska, Relic Seeker is close, but she's six mana. Chandra could become the best Walker in Standard maybe even become oppressive.
You're pretty safe with energy because as long as it's in Standard it will be one of the best decks. Maybe not the very best, but it will always be near the top because of how powerful energy is.
Temur Energy loses very few main deck cards at rotation. Elder Deep-Fiend, but some lists don't even use him. Game Trail can be replaced with Rootbound Crag which is a far superior land. Currently there's not a replacement yet for Lumbering Falls.
The sideboard is hit the most by rotation especially Tireless Tracker, card advantage in a can. Currently no replacement for her yet, doubt there will be. Chandra, Flamecaller rotates, Hour of Devastation could possibly replace her. Radiant Flames can possibly be replaced by Sweltering Suns, but the double red casting cost may make it uncastable in time to use it to stop aggro.
So far new spoiled Ixalan cards that I think can fit into Temur Energy are for sure Lightning Strike and Spell Pierce as sideboard options. Strike may even replace Abrade or Magma Spray main deck since it can hit a player, but I think it's safe to just get a playset of each Abrade, Strike and Spray. If artifacts continue to be a problem use Abrade otherwise use Strike. Spray is played because it can exile the creature it kills, but this might not be needed post rotation.