|Commander / EDH||Legal|
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|Battle for Zendikar||Rare|
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Lumbering Falls enters the battlefield tapped.
: Add or to your mana pool.
: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
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Lumbering Falls Discussion
1 day ago
1 day ago
Could use some work, to be honest. Cards to add:
Flooded Strand, Polluted Delta, Bloodstained Mire, Windswept Heath, Verdant Catacombs, Arid Mesa, Priest of Urabrask, Dryad Arbor, Glimpse of Nature, Ulamog, the Infinite Gyre, Emrakul, the Promised End, Sylvan Safekeeper, Primordial Sage, Lotus Petal, Mana Crypt, Mox Diamond, City of Brass, Mana Confluence, Worldly Tutor.
Things to cut: Lumbering Falls, Raging Ravine, Jace Beleren, Cinder Glade, the checklands, Mosswort Bridge, Earthcraft, your remaining basics, and most of your large creatures are underwhelming. This deck seems to have the classic Animar problem: too stompy to hold its own at TRULY competitive tables, and too commander-reliant (though that of course comes with the territory in this kind of deck).
2 days ago
It won't copy any counters from the targeted creature, but it enters with it's own counters which works with Winding Constrictor. You could target your own Verdurous Gearhulk or even a Hissing Quagmire/Lumbering Falls if you want to get weird. But I mostly use them if the opponent is casting other gearhulks or big dudes (Ishkanah, Grafwidow, Archangel Avacyn Flip, Metalwork Colossus, etc.)
What do you think?
4 days ago
Maybe the Simic Manland Lumbering Falls can serve you better than the Selesnya one. it's a 3/3 with hexproof, hard to remove and a actual good blocker.
4 days ago
This looks slightly more fun. Vile Redeemer and Shielded Aether Thief are nice surprises for the creature meta. Eldrazi Skyspawner and Vile Redeemer can act like ramp spells at the right time. This means that the black spells are a bit harder to deal with. Reduced the number of black removal in the mainboard to compensate and slew around the lands.
Lumbering Falls is really a house in this meta of millions of removals.
1 week ago
Choke is THE lockout card Wurm - the majority of cards in this deck work to turn your opponents lands into islands.
2 weeks ago
Something I forgot- you should also try and grab some Botanical Sanctum and maybe 1-2 Lumbering Falls. And now that I read everything, I think your best creature base is 4X Delver, 3-4 Mandrills, 2-3 Thing in the Ice. 12 creatures is usually the absolute max for Delver/Tempo.
2 weeks ago
I have some card suggestions:
- Rogue Refiner Gives u energy and draws u a card, just a good card and fits neatly imo.
- Servant of the Conduit Gives NRG and ramps/manafixes
- Glimmer of Genius One of the best card draw cards in standard imo
- Metallic Rebuke Can help protect some of ur stuff and is likely to have artifact value, although maby better for a sideboard (if chosen at all)
- Lumbering Falls Instead of a few basics.