Darigaaz's Caldera

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planeshift (PLS) Uncommon

Combos Browse all

Darigaaz's Caldera

Land — Lair

When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

Tap: Add (Black), (Red), or (Green) to your mana pool.

Price & Acquistion Set Price Alerts

PLS

Ebay

Have (2) bakunet , MattN7498
Want (1) samuelianstorm

Recent Decks

Load more

Darigaaz's Caldera Discussion

Awoken_Leviathan on

1 month ago

I like to use Manabase Crafter (http://manabasecrafter.com/) every time I look for lands. Select the colours of your commander, click your commander, and it will give you every possible mana source for those colours.

Along with most of the things mentioned already by others, I'd like to endorse the Jund Panorama, Savage Lands, Reflecting Pool, and Darigaaz's Caldera. These all tap for any of your commander's colours.

BS-T on Crumbling necropolis in a non ...

7 months ago

So similarly, no Darigaaz's Caldera in Omnath, Locus of Rage? This is disappointing.

Oak_Guy on The dragons will burn you down

10 months ago

A cycle of lands that I love are the 3 color Dragon Lairs from Planeshift. I have added them into all my C16 Pre-Cons. Kind of matches your theme too, and all are @ $.50

Better than the Tri-Lands that come into play tapped, these require you to bounce a non-lair land, but tap it before you bounce it, so you get double mana on the turn you play them, and if you are land-screwed the bounce doesn't affect you:

Crosis's Catacombs

Darigaaz's Caldera

Dromar's Cavern

Rith's Grove

Treva's Ruins

Izu_Korasu on draguns innit

11 months ago

okay so first, drop cards like Tower of Fortunes, Wave of Vitriol, Languish, Blasphemous Act, Hunted Dragon, Malfegor, Dragon Hatchling, Omnath, Locus of Rage, Destructor Dragon, Hellkite Hatchling and possibly Wood Elves.

in favor of either better dragons ex. Stormbreath Dragon, Broodmate Dragon/Dragon Broodmother, Thunderbreak Regent, Kolaghan, the Storm's Fury and Scourge of Valkas .... even Dragonmaster Outcast

dragon themed cards like Draconic Roar/Foul-Tongue Invocation Fearsome Awakening/Crux of Fate

or faster mana ramp Sakura-Tribe Elder, Farseek, Rampant Growth, Dragonlord's Servant

and while i realize this is casual, any changes toward dual lands, will help your manabase, especially toward getting the double black without sacrificing your ability to get double or triple red ex. Darigaaz's Caldera/Savage Lands/other uncommon duals even Cinder Glade/Smoldering Marsh.

but the above suggestions are mainly to suggest a change in the mentality of the deck, and streamline it ... why deal 13 damage to each creature when you can just destroy non-dragons? why use a mainboard slot for cards that only have uses in some matchups? why slow yourself down trying to prepare for everything?

dancarvalho on Sneaking Melira

11 months ago

In:

  1. City of Brass

  2. Mana Confluence

  3. Lair lands - Darigaaz's Caldera, Dromar's Cavern, Crosis's Catacombs, Rith's Grove, Treva's Ruins - Budget, enter untapped, generate three colors, doesn't deal damage to you.

  4. Warstorm Surge - with Blightsteel Colossus it is a one shot kill, with the other cards and their recursion, massive damage

  5. Enlightened Tutor

  6. Anguished Unmaking - for 3 life you exile instead of just destroy.

  7. Selvala, Heart of the Wilds - There is no better dork for this deck, can generate huge amounts of mana in any color.

  8. birds of paradise

  9. Purphoros, God of the Forge - Can Pump creatures, deals damage when they enter the battlefield and is a indestructible combo piece.

Out:

  1. Fast lands: they are great early game, but a terrible lost mid/late, there are better options in commander and that can generate more color

  2. Dryad Arbor - Great card, but not for 5 color, you want to generate more than one color and you want it to survive a mass removal

  3. Skyshroud Elf - Good Filter, but there are better options

  4. Spawning Pit - The "worst" of the sacs that you have, if you need to open space I don't believe that it will be missed.

  5. Beast Within - With other color options I don't see why just destroy a target and give a block, when you can just exile or destroy without giving anything in return.

  6. Idyllic Tutor - Enlightened Tutor its a better option, more targets, instant speed, less mana

carpecanum on Mina and Denn's Supermassive Landmass

1 year ago

Even in a mono-color landfall type deck i like Evolving Wilds and Terramorphic Expanse for the ability to play 2 lands in one round. To bounce a land you could use Darigaaz's Caldera or Rith's Grove is you choose a second commander with "partner". You don't even need to play it, just use the color identity (wastes a card in your deck though, i just thought it was a cute idea).

DaringApprentice on Tazri's Allied Goon Squad ☣ (Budget Ally Tribal)

1 year ago

Sounds like a good plan to me, Drana's Chosen definitely isn't necessary. Another benefit of Planar Guide over Ghostway (besides the fact that he affects your opponents' creatures as well as your own) is that he might not be countered as readily, and he can act as removal bait or as a chump blocker, but if I had the cash, I'd probably run both in my ETB-focused Alesha, Who Smiles at Death.

Ah ok, I totally overlooked the fact that you have the lairs in the Maybe list; however, I think you are missing Darigaaz's Caldera. There's definitely a trade-off between fast and slow mana. It may be too slow to run both sets of Shard-colored lands, along with the other slow lands, but it really depends on how fast you want to play this deck, and how fast you'll need to respond to your opponents.

Load more