|Commander / EDH||Legal|
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Land — Lair
When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
Tap: Add (Black), (Red), or (Green) to your mana pool.
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Darigaaz's Caldera Discussion
3 weeks ago
Thanks for the suggestions Sh1ftyL0ck3!
I'm looking forward to fixing the mana base, and Darigaaz's Caldera is certainly going in.
On the other hand, I don't see much advantage in running Sarkhan, Dragonsoul over any other card, really. His ultimate is a straight out win con, but the first two abilities seem kindof weak, apart from the fact that can take thopters/tokens or possible blocking creatures out. Though he will be focused a lot. I'll think about it.
3 weeks ago
You'll want the new Sarkhan Planeswalker in M19, Sarkhan, Dragonsoul. To make space for it, I'd personally take out the Grave Upheaval. Maybe alter the mana base to be more proportional to your devotion, like taking out some red/black or red/green lands for black/green lands or Darigaaz's Caldera. Other than that, the deck looks incredibly fun!
3 months ago
I also have another question - what are your thoughts about rest of the fetchland cycle (ZEN Fetches) and Lairs, especially: Darigaaz's Caldera and Rith's Grove?
Another way of very efficient ramp could be Exploration and Crucible of Worlds in case someone blows the table with Armageddon or things like that
4 months ago
Gratuitous Violence, Nova Chaser, Gruul Signet, Rakdos Signet, Golgari Cluestone, Gruul Cluestone, Rakdos Cluestone, Golgari Keyrune, Rakdos Keyrune, Gruul Keyrune, Temple of the False God, Thunderfoot Baloth, Kessig Wolf Run, Skarrg, the Rage Pits, Angrath's Marauders, Kazandu Refuge, Hellkite Charger, Darigaaz's Caldera, Hissing Quagmire, Llanowar Wastes, Bloodfell Caves, Dragonskull Summit, Foreboding Ruins, Rakdos Guildgate, Tainted Peak, Tresserhorn Sinks, Shadowblood Ridge,
5 months ago
Hi, I am playing a 5C Scion deck and if you want to play 5C. Land and mana base if everything. But when you focus on 3 and splash 2 it helps a lot. Some lands that can be very useful.
Cheap to buy, do not come into play tapped and you can tap a land before returning it to your hand. Also, yes pain lands are a good cheap option too.
Also if you are interested my deck is called who says 5 is too much? seems a little slow but it has proven very consistent in multiplayers and team events. At our communities and among my friends this is my deck they fear most.
hope it helps
7 months ago
I like to use Manabase Crafter (http://manabasecrafter.com/) every time I look for lands. Select the colours of your commander, click your commander, and it will give you every possible mana source for those colours.
Along with most of the things mentioned already by others, I'd like to endorse the Jund Panorama, Savage Lands, Reflecting Pool, and Darigaaz's Caldera. These all tap for any of your commander's colours.
1 year ago
1 year ago
A cycle of lands that I love are the 3 color Dragon Lairs from Planeshift. I have added them into all my C16 Pre-Cons. Kind of matches your theme too, and all are @ $.50
Better than the Tri-Lands that come into play tapped, these require you to bounce a non-lair land, but tap it before you bounce it, so you get double mana on the turn you play them, and if you are land-screwed the bounce doesn't affect you: