Darigaaz's Caldera

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Darigaaz's Caldera

Land — Lair

When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

: Gain , or .

Stardragon on Dracotopia

2 years ago

Great first deck but i fear you may not have the mana you need to make it work i would cut some lands like for some more basic lands and get a few more land ramps

Crucible of the Spirit Dragon for a Basic Mountain, Crucible is fine but slow as it only taps for colorless and you have to pay mana to get colored mana, this is the biggest maybe I've never like storage lands personally.

Gateway Plaza, Archway Commons and Rupture Spire one or two of these can be cut for another mountain and a Darigaaz's Caldera

I would also trade Opulent Palace for Savage Lands since Jund () are your main colors

I would also rearrange some of your basic land numbers try 5x Mountains, 4x Forests, 3x Swamps and 2x Plains and Islands and i would cut Underdark Rift, Treasure Vault, Rogue's Passage and Prismari Campus for the basic lands

Would also try to get some cheap basic ramp cards like Cultivate, Kodama's Reach, Farseek and Sword of the Animist for basic land ramp and things like Hour of Promise, Tempt with Discovery, Pir's Whim, Explore and Growth Spiral for non basic ramp.

Now that I told my thoughts on your mana here are some other cards to help your dragons not sure your budget so i categized them. These price are based off of TCGplayer.

0.1-$4.99-Favorable Winds0.40, Teneb, the Harvester$3, Lathliss, Dragon Queen $3.50, Silumgar, the Drifting Death 0.70, Kolaghan, the Storm's Fury 0.70, Eerie Ultimatum $3, Ruinous Ultimatum $5, Genesis Ultimatum $1.00,

$5-$9.99-Dragon Tempest$5, Scion of the Ur-Dragon $7, Drakuseth, Maw of Flames $5, Karrthus, Tyrant of Jund $3.50, Mirari's Wake $6, Rhythm of the Wild $6

$10-$19.99- Scalelord Reckoner $13, Vanquisher's Banner $12, Sarkhan Unbroken $15,Sarkhan, Fireblood $11,

$20 and over-Terror of the Peaks $25, Dragonlord Dromoka $25, Balefire Dragon $30, The Great Henge $50, Urza's Incubator $40, Sarkhan, Dragonsoul $27, Chromatic Orrery $20

DevoMelvminster on The Panther King of Control

2 years ago

jacksonplayz666 Darigaaz's Caldera is PERFECT i totally overlooked that it comes in untapped. Thanks so much.

Narkro555 on Dragon go Om Nom Nom

3 years ago

Removing Darigaaz's Caldera for being so slow, and adding Sudden Spoiling for help boardwiping.

jaymc1130 on T&T Bloom Scepter [cEDH Primer]

3 years ago

Infinite was a poor choice of words, what I intended was that Angel's Grace lets you get all the way down to zero life without losing the game. Typically by the time you've gotten to 1 life you've found a fetch land for forests or the Cabin outright, sometimes a Nature's Claim to spend some of that massive amount of mana on for life gain, ideally not the Elixir of Immortality as that can get super complicated to work with, something drawn or tutored off the stockpiled mana acquired from draining down to 0. I've never had that fail, but it's also extremely rare to get down to 0, or even to have to use the Citadel for Bloom Combo purposes. 99 times in 100 you'll have the lands needed for the combo already, but just in case Bolas's Citadel offers a way to jump start things without the proper pieces hanging around. The "play from library" effect isn't in the list due to how it facilitates a niche side line for the Bloom combo. It can do that, which can sometimes be handy in a pinch, but that effect is in there for the Top combo lines and Bolas's Citadel is the only piece that can start that process with just the Top without a cost reducer. You'll notice Helm of Awakening is still in at the moment, but that's because of how it works with Ad Nas lines to help ensure playing some infinite combo after drawing the whole deck with limited or no mana available and needing to play the remaining rocks to get a functional combo on line as well as the Thrasios side line of the Bloom Combo where Summer Bloom costs one less to play to net positive mana returns without a sac+draw land. Finding out how often which niche side lines are relevant is why the "play from library" effects are all getting good looks for 20 or 30 games.

Gaea's Cradle was one of the lands considered for a slot, but it's never needed. Any random land that produces to go with Sanctuary and sac+draw land works with the standard combo and running the Cradle decreases opening hand consistency. There are some more complicated and less competitive iterations of the Bloom combo that do require the Cradle (or a land that produces at least 2 mana when tapped), but these versions also don't run Blue as a color and make use of Lotus Cobra, Multani, Yavimaya's Avatar, and a bounce land like Darigaaz's Caldera (along with some other pieces, janky and not really competitive).

bushido_man96 on Best 100$ Budget "Tier-1 Styled" 5 Color Mana Base

4 years ago

What about the Lair tri-colored lands from Planeshift: Crosis's Catacombs , Darigaaz's Caldera , Treva's Ruins , Rith's Grove , and Dromar's Cavern ? I know they don't have a basic land type, but they come into play untapped. I love playing them.

bushido_man96 on Lord Windgrace Hired an Orcish Lumberjack

4 years ago

Thanks for the comments, everyone!

lifemtg, Retreat to Hagra is already in the decklist.

Hi_diddly_ho_neighbor, that's some great input. Unfortunately, I won't be adding Scapeshift or Crucible of Worlds to the deck, as they are out of my budget. Adding Gitrog and Angry Omnath is going to be costly enough right now. Need for Speed is interesting, though. Would you run that over Concordant Crossroads if you have one? Having another land sac outlet is nice.

Poly_raptor, thanks for all the ideas. Ramunap Excavator will get added, but not Crucible of Worlds , for budgetary reasons. I don't mind that Rites of Flourishing benefits others at the table; I run it in several decks. I guess the question is, do you think I'll need to run it once I get The Gitrog Monster and Mina and Denn, Wildborn added into the deck? I'm just trying to make sure I've got enough extra land drop outlets to run faster, and it's budget friendly; I'm not going in on Azuza, Lost but Seeking (your wallet) or Oracle of Mul Daya because the prices on those cards are ludicrous. I might have a copy of Burgeoning to add in, though.

As for the lands: Darigaaz's Caldera is already in, and I think I'll add in Undiscovered Paradise , and perhaps Ghost Town later on (it doe work in my Tatyova deck). Thawing Glaciers is great, but too pricey once again. Also, thank you guys for the land count considerations, too. I'll have to experiment with it. I've noticed with the current count, I've always got plenty.

The land droppers are under consideration; I just don't know where I'll have room for them once I get everything else I want crammed into this.

So, thanks again guys for all the help! That just leaves Mina and Denn, Wildborn , Omnath, Locus of Rage , Ramunap Excavator , and Abundance to squeeze in.

Is Groundskeeper worth keeping around?

Poly_raptor on Lord Windgrace Hired an Orcish Lumberjack

4 years ago

I too am I big fan of lands matters decks. I like your reasoning for wingrace over gitrog and completely agree with you.

I’ll put my feedback into some panels to make it look nicer.

In answer to your question about how many lands, I’d say 40 maximum, I think you commented on my Tatyova lands deck before but I run 40 in that and honestly I’m considering cutting maybe 1 or 2, for these reasons; 1; any lands that go in the graveyard can comeback. 2; I’m going to be dropping multiple per turn and a lot of the time they aren’t from my hand. 3; By the time you get to having all your lands out, you’ve probably won. I know these are slightly different builds but at their core value of lands matter they are the same.
I’d definitely run at least Ramunap Excavator &/or Crucible of Worlds , because that ability is just so powerful. If you get stuck with no lands in hand but you have a fetch land in the yard, that’s two land fall triggers.
I agree with the other swaps you’ve listed in general, I’d consider Rites of Flourishing though, as it can help get others ahead too, depends if you want to do that. But I’d definitely run the gitrog monster and Multani.

Nice deck. Have a +1

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