Land — Lair
When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
: Gain , or .
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|Commander / EDH||Legal|
Darigaaz's Caldera occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Darigaaz's Caldera Discussion
4 months ago
Infinite was a poor choice of words, what I intended was that Angel's Grace lets you get all the way down to zero life without losing the game. Typically by the time you've gotten to 1 life you've found a fetch land for forests or the Cabin outright, sometimes a Nature's Claim to spend some of that massive amount of mana on for life gain, ideally not the Elixir of Immortality as that can get super complicated to work with, something drawn or tutored off the stockpiled mana acquired from draining down to 0. I've never had that fail, but it's also extremely rare to get down to 0, or even to have to use the Citadel for Bloom Combo purposes. 99 times in 100 you'll have the lands needed for the combo already, but just in case Bolas's Citadel offers a way to jump start things without the proper pieces hanging around. The "play from library" effect isn't in the list due to how it facilitates a niche side line for the Bloom combo. It can do that, which can sometimes be handy in a pinch, but that effect is in there for the Top combo lines and Bolas's Citadel is the only piece that can start that process with just the Top without a cost reducer. You'll notice Helm of Awakening is still in at the moment, but that's because of how it works with Ad Nas lines to help ensure playing some infinite combo after drawing the whole deck with limited or no mana available and needing to play the remaining rocks to get a functional combo on line as well as the Thrasios side line of the Bloom Combo where Summer Bloom costs one less to play to net positive mana returns without a sac+draw land. Finding out how often which niche side lines are relevant is why the "play from library" effects are all getting good looks for 20 or 30 games.
Gaea's Cradle was one of the lands considered for a slot, but it's never needed. Any random land that produces to go with Sanctuary and sac+draw land works with the standard combo and running the Cradle decreases opening hand consistency. There are some more complicated and less competitive iterations of the Bloom combo that do require the Cradle (or a land that produces at least 2 mana when tapped), but these versions also don't run Blue as a color and make use of Lotus Cobra, Multani, Yavimaya's Avatar, and a bounce land like Darigaaz's Caldera (along with some other pieces, janky and not really competitive).
7 months ago
What about the Lair tri-colored lands from Planeshift: Crosis's Catacombs , Darigaaz's Caldera , Treva's Ruins , Rith's Grove , and Dromar's Cavern ? I know they don't have a basic land type, but they come into play untapped. I love playing them.
10 months ago
Thanks for the comments, everyone!
Hi_diddly_ho_neighbor, that's some great input. Unfortunately, I won't be adding Scapeshift or Crucible of Worlds to the deck, as they are out of my budget. Adding Gitrog and Angry Omnath is going to be costly enough right now. Need for Speed is interesting, though. Would you run that over Concordant Crossroads if you have one? Having another land sac outlet is nice.
Poly_raptor, thanks for all the ideas. Ramunap Excavator will get added, but not Crucible of Worlds , for budgetary reasons. I don't mind that Rites of Flourishing benefits others at the table; I run it in several decks. I guess the question is, do you think I'll need to run it once I get The Gitrog Monster and Mina and Denn, Wildborn added into the deck? I'm just trying to make sure I've got enough extra land drop outlets to run faster, and it's budget friendly; I'm not going in on Azuza, Lost but Seeking (your wallet) or Oracle of Mul Daya because the prices on those cards are ludicrous. I might have a copy of Burgeoning to add in, though.
As for the lands: Darigaaz's Caldera is already in, and I think I'll add in Undiscovered Paradise , and perhaps Ghost Town later on (it doe work in my Tatyova deck). Thawing Glaciers is great, but too pricey once again. Also, thank you guys for the land count considerations, too. I'll have to experiment with it. I've noticed with the current count, I've always got plenty.
The land droppers are under consideration; I just don't know where I'll have room for them once I get everything else I want crammed into this.
Is Groundskeeper worth keeping around?
11 months ago
I too am I big fan of lands matters decks. I like your reasoning for wingrace over gitrog and completely agree with you.
I’ll put my feedback into some panels to make it look nicer.
Nice deck. Have a +1
11 months ago
I'm really liking where your deck is at! I will say to throw in Mana Confluence and City of Brass to replace Darigaaz's Caldera and Survivors' Encampment because they have no funky clauses to activate them or make them work other than they deal 1 point of damage to you. Unless you're trying to keep the land base sort of budget.
As for Greater Good I feel that maybe it's alright at best, because you're not killing creatures that are big that often. I understand the value you can get from it. Kill Reyhan with it when she's big, transfer the counters over to Tana, draw a ton of cards etc. But if it only works when you can get value from it in that situation, I think it can be replaced with something that will give you value all the time, not some of the time. It's the reason I took it out of Kresh. I wasn't going to get the value I thought I would get most of the time. Maybe replace it with Xenagos, the Reveler if you're having trouble getting red mana?
I'm glad it's working out well for you though! Isn't the Vigor/BA combo funny? lol
1 year ago
Some cheap lands I suggest instead of Vivid Crag , Vivid Grove , Darigaaz's Caldera and some basic lands: Blighted Woodland and Myriad Landscape ramp you. Bojuka Bog hoses graveyard players. Golgari Rot Farm , Gruul Turf , Rakdos Carnarium and Jund Panorama give you more land-drops. Sheltered Thicket and Canyon Slough can be easily fetched or brought back from the graveyard after cycled. Cinder Glade and Smoldering Marsh are also fetchable. When Standard rotates, Dragonskull Summit , Rootbound Crag , Woodland Cemetery , Blood Crypt , Stomping Ground and Overgrown Tomb will be way cheaper.
1 year ago
I don't know if you are working off a budget or not, but when cascading, it could be helpful to know what cards are coming, so I'd offer options like Sylvan Library, Mirri's Guile, Sensei's Divining Top, and the under-utilized Soothsaying, and also Scroll Rack if there's something in your hand you want to cascade into play.
1 year ago
I would suggest these cards: