|Commander / EDH||Legal|
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Land — Lair
When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
Tap: Add (Blue), (Black), or (Red) to your mana pool.
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Crosis's Catacombs Discussion
3 weeks ago
I don't know if you are working off a budget or not, but when cascading, it could be helpful to know what cards are coming, so I'd offer options like Sylvan Library, Mirri's Guile, Sensei's Divining Top, and the under-utilized Soothsaying, and also Scroll Rack if there's something in your hand you want to cascade into play.
4 weeks ago
I just noticed that I only have 32 lands total. I immediately want to run 35, so I’ll need to add Crosis's Catacombs, Temple of Epiphany, and City of Brass. They’re budget choices, but respectable. I’d remove Whispersilk Cloak, Cruel Ultimatum, and Mystical Teachings. I’d love to hear if I’m downright idiotic.
2 months ago
You cannot. Colour identity is based on all the mana symbols that appear on a card (barring symbols in reminder text), and applies to lands. As such, Dromar's Cavern contains and Crosis's Catacombs contains , and neither can be used in a Dimir commander deck.
I don't think you need these lands. In two colours, you can generally get by mostly using basics--you want to minimize the number of lands you're playing that enter tapped. Between some butdget fetch lands lands (Evolving Wilds, Terramorphic Expanse), and ultra-budget dual lands (Dismal Backwater, Jwar Isle Refuge), etc., you can usually build a pretty solid mana base.
I'd recomend spending a little more and investing in cards that can be immediately playable, such as Darkwater Catacombs, Drowned Catacomb, River of Tears, Sunken Hollow, Tainted Isle, and Underground River.
2 months ago
2 months ago
This is exactly the style of deck I like. I also enjoy pushing the themes to their full extent, looking for unusual wincons and infinite combos are banned in my group.
I believe you have too many lands. I use the formula 40-(Rocks+Fetch+Other Mana sources), which in this case would be around 35. I suggest you lose the Vivids and the Bounce Lands, and add Crypt of the Eternals, Geier Reach Sanitarium and Crosis's Catacombs. If you own them or have budget, you could easily replace the lesser fetch lands (Evolving Wilds, Grixis Panorama, Terramorphic Expanse) with Blood Crypt, Steam Vents and Watery Grave.
If you are not going to use Nicol Bolas, the Ravager Flip as your commander, should he not at least be in the deck? Maybe replace Nicol Bolas, the Deceiver, which is expensive and doesn't do much in here?
I am not usually very fond of tutors, but you really need Megrim or Liliana's Caress (or Bloodchief Ascension) to kickstart, so in this case I would run 2 or 3.
Many of your discard spells, like Cruel Ultimatum are single occurrence, whereas Liliana of the Veil can activate each turn.
Scourge of the Throne is a nice dragon.
If you have one or your group allows proxy, add Chains of Mephistopheles will turn these wheels into double the discard and prevent your opponents from building hands. Note that it affects you as well.
Oath of Scholars may very well backfire; if you are the only one holding cards, you are basically letting your opponent draw 3 each turn. I am not sure what the rationale is for including it.
I hope this inspires you!
2 months ago
Thank you Kaleo42 for the great comments!
I will reduce my land count to 36 for now and see how it fares. This deck cannot afford to miss a land drop. I mostly agree on your suggestions of lands to cut, but I would keep Crosis's Catacombs.
Again with spells and creatures your cut suggestions make sense. However I enjoy Nezahal, Primal Tide as an alternate way to score some damage in late game.
I have found that my opponent don't actually discard that many cards; this will become especially true with the addition of Anvil of Bogardan, which I fully admit I was unaware of, so thank you for that! This means cards relying opponent's discard are a bit moot.
I find adding tutors reduces the possibilities and will end up making me play the same power cards each time; I enjoy that each game is different.
Izzet Guildmage can't copy wheels because of the CMC cap on the ability, so it is pretty useless to me. Actually, the other Guildmage and Melek have yet to prove their worth in here, not sure if it is circumstantial or if I should let them go.
General's Kabuto was an attempt at playing something different; I think it has possibilities in another deck with more creatures.
This deck does need Memory Jar; Psychosis Crawler was added already but I seem to not have made that edit online.
Overall really great insight, I will make some changes and let you know when the next version is ready.
2 months ago
So I notice your group's ban list is focused on the "feel bad" cards like game warping fatties and land destruction. This means your land is relatively safe and a deck focused on drawing cards can easily function on 34 or 35. I would build it with 33 but I see you want to get to a few select top end cards. I would cut these lands in order: Shinka, the Bloodsoaked Keep, Rakdos Carnarium, Izzet Boilerworks, Crosis's Catacombs, and Dimir Aqueduct.
High cost cards can be fun but it's important to balance their impact with the fact that drawing too many of them can stunt your game play. Cruel Ultimatum immediately jumps out at me as a fun card but ultimately lacking in the impact. Targeting a single player and being super heavy both in cmc and color requirements makes the risk to reward ratio not in your favor.
Jaya and Nicol Bolas both fall in a similar camp of cost outweighing their impact. Of the two a greater argument can be made for Jaya pumping out spells and drawing cards but that triple red is rough. Keep in mind the big goal here is to force draw absurd amounts of cards, each high cost and color intense spell you hit is a speed bump in that card drawing engine.
Dominus of Fealty and Thraximundar are a pretty high cost to invest into things that are off strategy. Nezahal, Primal Tide is in a similar boat but if your play group creates a need for a 7/7 uncounterable then it’s a fine inclusion. Mirko Vosk, Mind Drinker is strategy adjacent but the slot can probably be put to better use. I also don’t like Guiltfeeder but I recognize that is likely do to my meta shaping my opinion of it.
Cards I would look at adding
Anvil of Bogardan I am surprised isn't already in here.
Memory Jar is another great wheel.
Psychosis Crawler is too on strategy not to include.
Sunder is great in decks like this but your group would probably ban it in a heartbeat based on your current ban list.
You’re already fairly deep in artifacts so a mana rock ramp package would massively increase speed and consistency. Sol Ring, Mana Crypt, (maybe) Mana Vault, Rakdos Signet, Dimir Signet, Izzet Signet, Thought Vessel, Chrome Mox, and Mox Diamond.
Vandalblast if your playgroup uses a healthy amount of artifact ramp.
5 months ago
You could try Crosis's Catacombs instead. It's kind of like a Karoo, but comes into play untapped and it's a three color land.