Crosis's Catacombs

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planeshift (PLS) Uncommon

Combos Browse all

Crosis's Catacombs

Land — Lair

When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

Tap: Add (Blue), (Black), or (Red) to your mana pool.

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Crosis's Catacombs Discussion

tomhiggart on Inalla

1 month ago

Hi I'm also a budget inalla player. For the lands Crosis's Catacombs might be another good adition.

I'd recomend adding more draw and win cons.For more draw I'd add Read the Bones, Night's Whisper and Brainstorm as they are budget and a low cmc. For win cons I'd add Ghostly Flicker and Rite of Replication as they both combo with Dualcaster Mage. Also infinite mana is easy to get, Ashnod's Altar with either Wanderwine Prophets or Bloodline Necromancer makes infinite mana (but bloodline necromancer has it's own wincon). All you need is Goblin Bombardment as a way to turn the infinte mana into a wincon.

PB80 on Ur Not Gonna Like This Beat Down

3 months ago

Hi, I am playing a 5C Scion deck and if you want to play 5C. Land and mana base if everything. But when you focus on 3 and splash 2 it helps a lot. Some lands that can be very useful.

Crosis's Catacombs

Darigaaz's Caldera

Dromar's Cavern

Rith's Grove

Treva's Ruins

Cheap to buy, do not come into play tapped and you can tap a land before returning it to your hand. Also, yes pain lands are a good cheap option too.

As for changes to other cards I advice replacing Niv-Mizzet, Dracogenius by Balefire Dragon

replace Ojutai, Soul of Winter by Hellkite Tyrant

replace Prismatic Geoscope by Jeweled Amulet

And I might consider replacing either Asceticism or Crucible of Fire by Lurking Predators or Hunting Grounds

Also if you are interested my deck is called who says 5 is too much? seems a little slow but it has proven very consistent in multiplayers and team events. At our communities and among my friends this is my deck they fear most.

hope it helps

Grixis776 on The God-Pharaoh Cometh

5 months ago

also, Tainted Isle Tainted Peak and Crosis's Catacombs are banned in modern

milohenry13 on Inalla Control/Combo (Budget)

6 months ago

I hear you. I like your mana base a lot actually. I like your rocks. I am a huge fan of 2-drop rocks, and you have all of the best ones. No need to add more. I'm a big fan of the scrying temples lands, especially when you can use them multiple times with cards like Dimir Aqueducts. There is another three color land Crosis's Catacombs which i like a lot, and also combos with any land that has etb effects.

I would say dump the curses for something more powerful, like some Planeswalkers. dump most of the spot removal for just better spot removal. find the best red removal and black removal. something like Hero's Downfall

Dump: Aether Adept, Stonnybroke, Viscera.

Dump disspel, and negate. There's just better counterspells out there, like Counterspell and Countersquall . I LOVE Dismiss

Also... Less is maybe my favorite card in this deck. That think is powerful! So it's really important to have very powerful sorceries and instants.

I do like Hedron Archive, but it might be overkill for you. It's not like you're playing a ton of big spells. or you're at 37 lands... you could probably go 36.

Hope that kind of helped.

Chompythebeast on Crosis, Wheelin' and Dealin' (Sneaky Nekusar)

8 months ago

Here are some good lands, one of which you absolutely must run, considering your general:

Crumbling NecropolisCrosis's Catacombs

Yeah I'd definitely work these two in. I even like them better than Mana Confluence, personally, but you should cut a couple non-lands for these two.

Zaane2 on Marchesa the Immortal Rose

8 months ago

I generally don't have trouble Dethroning people. I'm not sure if you abuse your Pain Lands and the like, but you can still Pain yourself with them to lower your Life Total on command. I often don't have a Turn 1 play, but if I Fetch+Shock myself to 37, I'll be off the Throne on Turn 1. Then I can Fetch+Shock again or just keep using my Pain Lands to get down low enough to Dethrone for awhile. I noticed that you're not running City of Brass, Ancient Tomb, Polluted Delta, Scalding Tarn, or Talisman of Dominance / Talisman of Indulgence. If the issue is money, then you do you man. However, City of Brass could easily swap for Crosis's Catacombs and you could swap the 2 Talismans in for Dimir Signet and Rakdos Signet.

As for gaining +1/+1 counters off the Throne, it seems that we both have all of the same Utility Cards: Drana, Liberator of Malakir, Feast on the Fallen, Unspeakable Symbol, Vigean Graftmage, Olivia, Mobilized for War, Sage of Fables, Mikaeus, the Unhallowed, and Metallic Mimic. I may be a bit bias on the subject since my playgroup is mainly Combo oriented. I hardly ever win through Combat as I mainly use it for Dethrone value. Everyone has a few Infinite Combos in their Deck, so not everyone is always attacking, thus allowing me to manipulate Life Totals by myself. I know that, when my playgroup was more Creature and Combat based, it was much harder to always be off the Throne and stay alive through it all.

yungxak on Street Hustle

1 year ago

I currently play a T5 Storm Nekusar in a competitive meta, but I played a similar deck to yours a short time ago. How fast is your meta? I can give suggestions, but dialing in the power level of the deck is strongly dependant on what you deal with and how fast you are aiming to go off. This reads like a tempo build to me.

Suggested Cuts: Fevered Visions (Doesn't net you much in terms of damage), Day's Undoing (No damage from any of your permanents, as this effect pushes the turn to the cleanup step), Archfiend of Ifnir (An interesting option, but is highly dependant on your opponent being creature heavy), Nin, the Pain Artist (Same reasoning as Archfiend of Ifnir), Sangromancer (Life gain delays game loss, but does not further your goals), Propaganda (Sideboard for dealing with faster token decks), Dack Fayden (If he isn't here to steal known artifact threats, he's not much better than Fevered Visions.

Suggested Replacements: Elder Mastery (2-card softlock with Nekusar), Cabal Coffers (You're running Urborg, Tomb of Yawgmoth, so why not take advantage of it?), Expedition Map (When you need a specific land), Temporal Mastery (Fun combo with Mystical Tutor), Rhystic Study (Most players will let you have at least three off of this before they remove it), Chaos Warp (Spot removal), and Hero's Downfall (Spot removal).

Manabase: Cut the lands that always enter tapped. I kid you not, basics are better than drawing into a tapland/Scryland/karoo/etc when you need the mana. Lands like City of Brass, Mana Confluence, Crosis's Catacombs, Reflecting Pool, Exotic Orchard, and Reliquary Tower are all better options.

fabiomarley on The Evil Touch of Bolas~

1 year ago

If you wanna use Cabal Coffers i advise you to put Urborg, Tomb of Yawgmoth and you could replace Crosis's Catacombs with Command Tower.I didn't like Dictate of Erebos in this deck.. you play only 12 creatures! The same for Warped Devotion, you don't have enough "Boomerang" to take advantage from it.Gem of Becoming don't help you with ramp like Burnished Hart in my opinion.Dark Intimations with only a Bolas planeswalker is useless.. you could replace it with Crux of Fate, it has more sense in this deck.And.. where is Sangromancer ? it is strictly forbidden not put it in this deck ahahah xD

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