Temple of Enlightenment

Legality

Format Legality
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Rare

Combos Browse all

Temple of Enlightenment

Land

Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

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Temple of Enlightenment Discussion

taylorg95 on Forever in the Prison

13 hours ago

Yea good point, i took 2 Celestial Colonnade out and added 1 more Temple of Enlightenment and 1 more Glacial Fortress

Also removed Endless Horizons to add Mesa Enchantress

For sideboard took 1 Erase out, 1 Rule of Law out, and Phyrexian Unlife

Added 2 Monastery Siege and 1 Greater Auramancy

Suns_Champion on Freedom Police's Missile Silo

1 week ago

Hi! Fun deck in my favorite tri-color combo! Let's see if I cant't help ya out!

usually I give suggestions for decks as a whole, but seeing how your mana base is just basics, I'll focus on that instead so as not to info dump haha

This is the basic template for a mana base that I use. It's consistent but not optimal; it gets the job done.

this list will run you around $50, which is very budget relatively but I understand if that's too much for you at the moment. Investing in your mana base is the safest thing to invenst in because you can use all of these for any other Jeskia build, or scrap the parts for 1-2 other multicolor decks. If you stick with this deck forever that's okay too, because even though you may change the decks' parts, strategy, and synergies, your mana base will remain relatively intact.

Adarkar Wastes x1

Azorius Chancery x1

Battlefield Forge x1

Boros Garrison x1

Clifftop Retreat x1

Command Tower x1

Evolving Wilds x1

Glacial Fortress x1

Island x3

Izzet Boilerworks x1

Mana Confluence x1

Mountain x3

Mystic Monastery x1

Needle Spires x1

Plains x3

Reflecting Pool x1

Rogue's Passage x1

Sejiri Refuge x1

Shivan Reef x1

Sulfur Falls x1

Swiftwater Cliffs x1

Temple of Enlightenment x1

Temple of Epiphany x1

Temple of Triumph x1

Terramorphic Expanse x1

Tranquil Cove x1

Wind-Scarred Crag x1

5x other utility lands, specific to your commander/strategy

Hope that helps you! Good luck!

redace10 on Ojutai Control

1 week ago

Some suggestions:

Lands - Temple of Enlightenment and Prairie Stream would be better than evolving wilds and terramorphic expamse. I'm a big fan of Arcane Lighthouse too.

Vigify: Brave the Sands, Reconnaissance, Always Watching , Ajani Steadfast, Turnabout. Sounds like you know about the equipment.

Where's Grand Arbiter Augustin IV? He'd be boss in this deck to both slow people down and ramp you.

Hour of Revelation is a strict upgrade to planar cleansing. I'm also quite partial to Fumigate and Tragic Arrogance.

I'm not a fan of Ojutai's Command in this deck, looks like it will virtually always end up being used as Exclude. Something like Supreme Will would be better.

You have a Nazahn deck too? Excellent, we have similar tastes in EDH decks, I have one as well. I'll have more suggestions/ideas in the near future, keep rocking :)

xyr0s on Blue/White Midrange

3 weeks ago

Looks interesting, but...

Why 8 auras with "unblockable"? A lot less could do, as you both cantrip and scry for cards. In particular, a 3 cmc aura has to be really good just be included in the deck. Having 4 of it runs a high risk of drawing redundant cards, which are more or less useless.

You could add an Emeria, The Sky Ruin for a bit of card advantage lategame.

Temple of Enlightenment could give something for Venser, the Sojourner to target, when there's no Wall of Omens in play. I'm not seeing very many things for venser to do, apart from blinking Wall of Omens - a 5 mana unblockable-effect seems quite a bit on the expensive side. But since vensers blink is "until end of turn", you can blink out geist, play a sweeper, and have it return, ready to attack next turn... if you had a sweeper, of course.

Myth Realized would go really well with a sweeper or two, like Supreme Verdict.

And Snapcaster Mage would be nice. And expensive.

KIngWiggins on W: Super Long Updated List ...

1 month ago

I have a large amount of new additions for wants, so I have updated again after some trades. Looking to work on/finish 3 EDH Projects. Here is what I need most.

I would also like to say I may be willing to work out a trade for Karn if anyone wants to work out a deal for ~$55 worth of cards off Star City, Card Kingdom, or TCG Player, but that's another story, Otherwise I can look at binders.

For Superfriends:
Garruk, Apex Predator
Gideon, Champion of Justice
Venser, the Sojourner (SOM Preferred, likely will take either)
Ramos, Dragon Engine
Captain Sisay
Fetches/Shocks (Filler if needed)

For Edgar EDH:
Plenty of other Vamps, just ask/I will look through binders

For Phelddagrif Group EDH:
Phelddagrif
Dakra Mystic
Edric, Spymaster of Trest
Indentured Djinn
Questing Phelddagrif
Shizuko, Caller of Autumn
Walking Archive
Windborn Muse

Eladamri's Vineyard
Rites of Flourishing
Teferi's Moat
Unifying Theory
Vow of Flight
Vow of Wildness

New Frontiers
Sylvan Offering
Temporary Truce

Adarkar Wastes
Treva's Ruins

Super Updated Binder

Delta-117 on Bant Miracles, let's develop a ...

2 months ago

Already some good ideas suggested, but another I was thinking besides Opt of course that you already mentioned is maybe the scry lands, of Temple of Plenty, Temple of Enlightenment and Temple of Mystery?

Then I have to agree on the earlier suggestion of Thing in the Ice  Flip which I also feel is worth consideration.

SaltySpecula on Progenitus

3 months ago

If you're looking at getting big dudes onto the board, you can't go past Quicksilver Amulet. Since you're using a lot of the Theros Gods, Dragon Arch will also work well. In addition, Cryptic Gateway would work as well for your gods. Also while it will take a bit of time, Aether Vial is likely to serve you well.

Also, if you intend to use the tap tri-lands, Amulet of Vigor is a requirement. And if you put that in, go for the Theros temple Scry lands: Temple of Abandon, Temple of Deceit, Temple of Enlightenment, Temple of Epiphany, Temple of Malady, Temple of Malice, Temple of Mystery, Temple of Plenty, Temple of Silence, Temple of Triumph

They also fit the god theme of your deck.

If you'd like, take a look at my version of this deck and see if you can find anything there to help:Pantheon of Ages Past

srolo on Oloro

3 months ago

Take these over the guildgates

Drowned Catacomb
Glacial Fortress
Isolated Chapel

And you need these

Watery Grave

Hallowed Fountain

These are good too. You want as few come into play tapped lands as possible, but the scry lands are always good.

Sunken Ruins

Fetid Heath

Mystic Gate

Temple of Deceit

Temple of Enlightenment

Spell Pierce is weak in this format with things like Sol Ring

Dissipate is a direct improvement over Cancel
Absorb is a card and so is Countersquall

Sensei's Divining Top to go with your Counterbalance though I don't know how well counterbalance will work in EDH

Solemn Simulacrum

Serra Ascendant

Azorius Signet and Dimir Signet

Venser's Journal is a tossup if you want it or not

Supreme Verdict

Terminus

Damnation

Cyclonic Rift

Merciless Eviction

Wrath of God is a straight improvement over Day of Judgment

Vindicate

Hero's Downfall is a straight upgrade over Murder

Path to Exile

Swords to Plowshares

Sorin, Grim Nemesis

Wasteland

Strip Mine

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