Temple of Enlightenment

Temple of Enlightenment

Land

Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Gain or .

Browse Alters View at Gatherer

Trade

Have (2) metalmagic , gildan_bladeborn
Want (4) Kroxloq , temote , c0nstantine , coruscanda_est

Printings View all

Set Rarity
Theros Beyond Death (THB) Rare
Born of the Gods (BNG) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Temple of Enlightenment occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.05%

WU (Azorius): 1.75%

WUB (Esper): 0.53%

Temple of Enlightenment Discussion

kerk123 on Pioneer Control

1 week ago

Hey, here's my suggestions for changes. Swap Temple of Enlightenment for basics. Glacial fortress will hit more often. Drop Torrential Gearhulk altogether. It has a negative synergy Supreme Verdict. Go down to 25 lands. Now that Gearhulk is gone your curve is lower. Mainboard 1 Settle the Wreckage. Add 1 Commit / Memory. You'll be holding up 4 mana turn 4 and it has synergy with Glimmer of Genius. Add a fourth Teferi, Hero of Dominaria. I hope you found my input helpful. Best of luck :)

Riveyn on Land/Mana Question

1 month ago

TypicalTimmy

1x Azorius Chancery - (2)

1x Command Tower - , , or (3)

1x Field of Ruin - (4)

1x Flooded Grove - : or , : , , or (5)

6x Forest - x6 (11)

1x Glacial Fortress - or (12)

1x Hinterland Harbor - or (13)

1x Incubation Druid - : or (if +1/+1 is on Incubation Druid (16)

4x Island - x4 (20)

1x Jungle Basin - (22)

1x Karn's Bastion - (23)

1x Myriad Landscape - (24)

1x New Horizons - : Add two mana of any one color (25)

1x Oran-Rief, the Vastwood - (26)

4x Plains - x4 (30)

1x Reliquary Tower - (31)

1x Seaside Citadel - , , or (32)

1x Selesnya Sanctuary - (34)

1x Simic Growth Chamber - (36)

1x Sol Ring - (38)

1x Sunpetal Grove - or (39)

1x Temple of Enlightenment - or (40)

1x Temple of Mystery - or (41)

1x The Great Henge - (43)

1x Treetop Village - (44)

1x Weaver of Currents - : (46)

I miss counted earlier. Up to 46 total mana available

xtechnetia on

1 month ago

These are typically the "core" Modern spirits creatures:

Now you're on a budget so I think Queller and Selfless are out. But if you can squeeze Wanderer and Phantom into your budget (I'd replace Tallowisp and your two 2x spirits), I highly highly recommend. A scalable utility 1 drop and a 2 drop lord make a huge difference. Then you can probably cut to 22x lands.

You usually want slightly more blue than white mana sources, since more of your color pips are blue in most spirits decks. Try 1-2 extra Island, swapping out Plains.

I don't like Temple of Enlightenment, a tapped land is such a tempo killer for this deck. Any chance you can acquire Port Town in its place?

For creature removal, since Path to Exile is presumably not an option, try Sky Tether. Your creatures almost always fly so in a lot of cases this is as good as actual removal, and for 1 mana too.

I've tried Staggering Insight and I honestly don't think it's worth it at 2 mana. Curious Obsession imo is better if you want this sort of effect. If instead you decide you don't want any of this, I suggest something cheap like Spell Pierce, just as a nice easy out to planeswalkers and other noncreature stuff people might drop on you.

Hope some of this helps you out. Good luck! Spirits is insanely fun.

Archon_Bel on Twinkling of an Eye (Ephara, God of the Polis)

1 month ago

Gurkins

Thanks for the post! I actually had Nadir Kraken in the deck during the first few test runs, and you're right that it works extremely well with Ephara. I'm not entirely sure why I took it out in the first place, but I suppose it was because I was worried that I might come to a point where I wouldn't have enough mana to keep up for both using thr kraken's effect and keeping up answers. Still, its synergy with Ephara is notable, so I think it's worth it for me to put it back in or at least keep it on standby in my collection.

As for not using counterspells, I can't really say for sure how well that'll really work out for me in the end; I haven't really been able to test the deck against real opponents lately.

In previous games, my way of controlling the game and boardstate was by using my creatures' EtB abilities. Cards like Reflector Mage and Venser, Shaper Savant can simply bounce any potentially problematic creatures an opponent might cast, resulting in a tempo loss and wasted investments for them. This strategy is made even more effective by cards like Panharmonicon and my other blink creatures/spells like Soulherder and Ephemerate. With my bouncers out, they essentially turn those cards into pseudo-removal while fulfilling Ephara's trigger.

At least, that's how it's meant to work in theory. Situations like a Vorinclex coming down or some guy casting a board wipe are the reasons I'm still considering running a few counters in here. I'm not really sure what to cut, though.

As for lands, I generally haven't had a lot of trouble with getting the appropriate colors or issues with taplands. Most of the lands I have that can come in tapped have easily fulfillable conditions to have them come in untapped while cards like Temple of Enlightenment or Myriad Landscape are useful for their manafixing and utility.

Ruble on Theros Dance

2 months ago

Just gonna throw this tl;dr version of my facebook comment here so it doesn’t all get lost in my ramblings. :p

I’d suggest:

-2 Witch's Vengeance

-2 Shadowspear

-3 Witching Well

+3 Temple of Silence

+1 Castle Ardenvale

+1 Castle Locthwain

+2 Doom Foretold

+1 Guild Globe

+1 Golden Egg

+1 Dance of the Manse

Hope my musings have been of at least some help!

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