Temple of Enlightenment

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Rare

Combos Browse all

Temple of Enlightenment

Land

Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Temple of Enlightenment Discussion

outofnothing0 on Zur's Perfection

2 days ago

Been super busy lately so sorry for the late replies!

@Limo: Thanks for the upvote! I'll be sure to take a look at your deck!

@MooneBoyIrish: If you had read the deck description I've put the relevant ruling for auras there as many get confused by them; basically auras only target when cast so if they are put into play as part of an effect (ie. Zur, Replenish , Open the Vaults , etc) they can be attached to a legal permanent of your choosing (as defined by the enchant ability) without targeting that permanent. As MtgMaster02 pointed out Triclopean Sight is indeed both backup to Daybreak Coronet as well as an effective means to get Stasis up and running.

@SlowMoon17: I'd say both yes and no. I've slightly drifted away from the straight 1v1 environment to make it more resilient and able to at least hold its own in multiplayer as well (due to the local meta). I feel like there are faster ways of combo winning ( Doomsday , Phyrexian Unlife , etc) but that's just boring. There's something about playing land destruction/ Stasis and seeing the light drain from your oppenents' eyes that just makes it oh so worth it haha.

@Im_ygy: Yea... lol. I just looked it up and the entire decklist non-foiled, without Timetwister and OG duals is still around $2100 NM/PL

@MordMetal: It really depends on how budget you want. Obviously don't foil it lol; but in all seriousness you can save a ton on the land base alone. Add more basics and tap lands ( Arcane Sanctum / Vivid Creek / Vivid Marsh / Vivid Meadow ), use Evolving Wilds / Terramorphic Expanse instead of fetches, etc. If your overall CMC is still low swap Dark Confidant for Dark Tutelage , Snapcaster Mage for Archaeomancer / Mnemonic Wall . As for Timetwister it really depends on what effect you are looking for... GY shuffle: Elixir of Immortality , Card draw: Windfall , both: Time Spiral although it costs double the mana (and untaps!) and is still expensive although still cheaper by a phenomenal amount. These are just some examples. I'd recommend doing an advanced Gatherer search (https://gatherer.wizards.com/Pages/Default.aspx) for specific effects you are looking for in a cheaper card variant.

@Dankey Thank you! I like running Jace, the Mind Sculptor for the Brainstorm effect (and Unsummon effect if needed) to filter away any enchantments that find thier way into my hand (so i can tutor them up for free). In 1v1 Jace basically lets me know what my opponent is drawing most of the time too; so for now I think he is just too versatile to get rid of.

@cango35: I really like Winding Canyons in most creature based decks but i think it'd be kind of a waste here for a few reasons. Firstly I overall barely have any creatures. Secondly the additional 2 mana is killer... it'd mean i'd need 6 mana PLUS the land to get it off and that's just not worth the luxury of flash in my opinion. Thanks for the suggestion though!

@hoffie4: I've had Strionic Resonator in the deck for ages! You must've missed it XD

@Auraprime1984: There are a few options. The rest of the mana base is pretty solid, so to be honest it doesn't matter a whole lot. You could add more basics, the third painland ( Caves of Koilos ), Exotic Orchard , maybe Tainted Isle / Tainted Field , Urborg, Tomb of Yawgmoth , Prairie Stream / Sunken Hollow , Choked Estuary / Port Town , etc. You could also use some tap lands like Arcane Sanctum , Celestial Colonnade , Fetid Pools / Irrigated Farmland , Temple of Deceit / Temple of Enlightenment , etc. Signet lands are also an option Darkwater Catacombs / Skycloud Expanse . You mostly just have to figure out what would work best with your build. Hope that helps!

EsperControl4Life on Control the Second Sun

2 weeks ago

So I'm not sure if you are on a budget, but I would highly recommend Fatal Push , Path to Exile , Serum Visions , Terminus , and Mana Leak . Also you need at least 4 more lands to reliably cast anything over 3cmc if you aren't looking to shell out the money for fetches and shocks than I would go with River of Tears , Temple of Enlightenment , Temple of Deceit , Temple of Silence no more than 6-8 total etb tapped as you want to still be able to play spells on curve.

kamarupa on Azorius Airstrike

1 month ago

I think you meant, "dilute," BirdClaw, lol.

What I see in this deck is a very high mana curve that doesn't break until T4, and then, only by 1. I suggest cutting creatures down to 18 and filling those slots with disruption instants. Counterspells, fogs, bounces, destroys - Negate , Holy Day , Vapor Snag , Hurkyl's Recall , Pongify , Path to Exile , Nevermore , Journey to Nowhere , Oblivion Ring , Detention Sphere , Cast Out , Seal Away , Pongify , Imprisoned in the Moon , etc.

Since you don't have any one drops to play T1, Temple of Enlightenment seems great here.

DeviousPenguin666 on Jace's & Teferi's Miracle Show

2 months ago

Nice deck! The only potential problem that I'm noticing is the manabase, so here's my suggestions. -2 Hallowed Fountain , -2 Temple of Enlightenment , -2 Glacial Fortress for +2 Field of Ruin , +3 Island , and +1 Celestial Colonnade or +1 Ghost Quarter . These changes make you less weak to Blood Moon as well as giving you more land destruction and less painful lands. +1!

Cuickbrownfox1 on Moirai

3 months ago

A cool addition that definitely goes with the theme would be the temples from Theros ( Temple of Enlightenment , Temple of Deceit , and Temple of Silence ). Cool deck, +1 from me!

cdkime on Blank Slate Mechanic Shortening

3 months ago

I think you could probably do something like that quite effectively. For example:

Blank Slate: Lands - At the beginning of your end step, reveal the top card of your library. If it is a land, you may exile it to put a +1/+1 counter on this creature.


Scrying is still primarily in Blue. Though you see it sometimes in other colours, it would be a substantial deviation from the norm to create a set where every single colour has a strong representation of scry mechanics.

I think this is less of a problem with your proposed change above, as it makes the potential payoff much less, so will not result in one colour having a significant advantage.

Since you are designing a mono-coloured set, you should probably consider adding mono-coloured versions of the scry lands (ex. Temple of Enlightenment ). You still should have them enter the battlefield tapped, to prevent them from being generally better than a basic land. Perhaps to make up for the lack of two colours, you could still have them have land subtypes, so they can be tutored.

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Temple of Enlightenment occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.05%

W/U (Azorius): 1.75%

W/U/B (Esper): 0.53%