Temple of Enlightenment

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Rare

Combos Browse all

Temple of Enlightenment

Land

Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Set Price Alerts

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Temple of Enlightenment Discussion

DeviousPenguin666 on Jace's & Teferi's Miracle Show

2 weeks ago

Nice deck! The only potential problem that I'm noticing is the manabase, so here's my suggestions. -2 Hallowed Fountain , -2 Temple of Enlightenment , -2 Glacial Fortress for +2 Field of Ruin , +3 Island , and +1 Celestial Colonnade or +1 Ghost Quarter . These changes make you less weak to Blood Moon as well as giving you more land destruction and less painful lands. +1!

Cuickbrownfox1 on Moirai

1 month ago

A cool addition that definitely goes with the theme would be the temples from Theros ( Temple of Enlightenment , Temple of Deceit , and Temple of Silence ). Cool deck, +1 from me!

cdkime on Blank Slate Mechanic Shortening

1 month ago

I think you could probably do something like that quite effectively. For example:

Blank Slate: Lands - At the beginning of your end step, reveal the top card of your library. If it is a land, you may exile it to put a +1/+1 counter on this creature.


Scrying is still primarily in Blue. Though you see it sometimes in other colours, it would be a substantial deviation from the norm to create a set where every single colour has a strong representation of scry mechanics.

I think this is less of a problem with your proposed change above, as it makes the potential payoff much less, so will not result in one colour having a significant advantage.

Since you are designing a mono-coloured set, you should probably consider adding mono-coloured versions of the scry lands (ex. Temple of Enlightenment ). You still should have them enter the battlefield tapped, to prevent them from being generally better than a basic land. Perhaps to make up for the lack of two colours, you could still have them have land subtypes, so they can be tutored.

triproberts12 on The great Temptress of Esper

2 months ago

I like the updates! With Blue Sun's Zenith, Capsize, and Debt to the Deathless, you're probably good on infinite mana wincons. A couple of small things to consider: You'll probably want to run Momentary Blink over Cloudshift. The extra value is worth the mana inefficiency is Commander. Also, regardless of whether or not you decide to put in the infinite Drake/Great Whale combo, I would put in Possessed Skaab over Mnemonic Wall. The body is about the same value, and having the flexibility to return a creature is major upside. Also, Trinket Mage would be an upgrade over Trophy Mage. The former gets you Sol Ring and Wayfarer's Bauble, while the latter gets you Worn Powerstone and Darksteel Ingot. I would also ditch Temple of the False God. It's pretty bad in general, but even more so in a 3-color deck. A basic land would be better, although Temple of Deceit , Temple of Silence , and Temple of Enlightenment , or even Zhalfirin Void would be huge upgrades with your theme. Aether Hub is also pretty bad. Some affordable upgrades include Vivid Creek , Vivid Meadow , Vivid Marsh , Arcane Sanctum , Terramorphic Expanse , Jwar Isle Refuge , Scoured Barrens , Sejiri Refuge , and Tranquil Cove . Finally, if you're going to run Karn's Temporal Sundering, you'll probably want another legendary or two, whether that's Kaya, Ghost Assassin , Obzedat, Ghost Council , Aminatou, the Fateshifter , Brago, King Eternal , or Vela the Nightclad.

Darkshadow327 on Winged Monkeys?

2 months ago

Sorry About the Delay.

So far I have a few suggestions:


I hope that this wasn't too overwhelming. If you need any more help just let me know!

TwelveOpossum on Odd Fate

2 months ago

Normally people between 36-40 lands, right? I'd say this one wants 38. Couple especially good ones: Myriad Landscape and Ash Barrens. If you're serious about the token theme, maybe also Westvale Abbey  Flip.

You might also consider these cheap spells: Preordain, Telling Time and Serum Visions. Truth or Tale also seems hilarious, especially with a little politicking.

I really like your choice of a bunch of modal cards (with odd mana costs, obviously) that can do a bunch of different things. I would add a couple more - Righteous Confluence is less popular than the blue and black ones but still pretty good (life sometimes matters a lot in Commander, this gains 15).

I STRONGLY suggest the Scry temples from Theros block. Temple of Silence, Temple of Deceit &Temple of Enlightenment all help you control the top of your deck and your colors. Isolated Watchtower is also pretty freakin good in your deck as green decks will often ramp, so it should often be live.

Some pretty good ones from EDHrec that contribute to your strategy: Prognostic Sphinx, Windreader Sphinx Angel of Serenity Luminate Primordial and especially Conundrum Sphinx Penance and Future Sight. Those last three, I really would try to find room for (holy damn, especially Penance).

Grave Betrayal, Entreat the Angels, Terminus, Overflowing Insight, are good bigbois that work (in different ways) with Yennett.

Then a couple general comments - you should probably try to include 2-3 sweeper effects and maybe 3-5 point removal (for a creature, I mean) effects, and a few effects that hit other permanent types (like Anguished Unmaking and Utter End). I think you'll probably want to include most of the cards I mention above that mention card draw, because it's REAL important to not get stuck on lands in EDH, and card draw's really a good way to avoid that.

A few cards that I think would be good cuts: Dowsing Dagger  Flip, maybe Anointed Procession depending (you probably would want 20-30 token effects to justify this), Aphetto Alchemist, Lich Lord of Unx also because it's expensive, Master Trinketeer which has an activated ability that's way too damn expensive, Retrofitter Foundry which again is way too expensive, Sram's Expertise is probably too low impact - Righteous Confluence would be a great replacement here, for example, Connive / Concoct and Discovery / Dispersal are both a lil underpowered too.

Those are some thoughts for now - looks real fun though, isn't this commander's complexity so nifty?

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Temple of Enlightenment occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.05%

W/U (Azorius): 1.75%

W/U/B (Esper): 0.53%