Temple of Enlightenment

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Born of the Gods Rare

Combos Browse all

Temple of Enlightenment

Land

Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

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Temple of Enlightenment Discussion

acht_deck_manager on What life?

6 days ago

Just some thoughts in case they help build off of what Immortalized said or provide any other useful things to look at:

Draw

There are a lot of other draw cards too that you might consider:

And countless more. In a deck like this though there's a lot of value to be had in something like Phyrexian Arena since 1 life per upkeep is no biggie with Oloro around

Removal

Here's some other good removal to think about:

Slow Down Taxes

Here are some cards that can really halt your opponent's aggression:

Taxing Creatures

Some other creatures worth mentioning that tax an opponent's life:

Other Notables

Here's some other cards that are worth noting:

  • Pristine Talisman combos well if you have Oloro out (Tap to gain life, spend the mana to draw the card and cost each opponent 1 life)
  • Baleful Strix can be great utility in this kind of deck
  • Reliquary Tower Is always great in draw decks

Additional Thoughts

One card I'd definitely recommend ditching is Azor's Elocutors.

Other cards I see that I'd consider removing if it was me:

I used to play an Oloro deck as well (albeit it with a very different affinity ) using a ton more artifacts and some fun combinations around Darksteel Forge and Nevinyrral's Disk . He's a great commander and a lot of fun. I hope you enjoy the deck and can find something useful in any of my suggestions.

Good luck and happy hunting!

Megalomancer on Sram's Reservoir

1 week ago

They cost the same and you're running a life gain build. Or you could use Temple of Enlightenment

Tyqar on TheRealPeaches

1 week ago

Howdy!

I have a proposition for you!

My

Sunken Hollow x2

Tolaria West FTV

Cabal Ritual FTV

Temple of Enlightenment

Entreat the Angels x2

Sea Gate Wreckage

Sanctum of Ugin

Total - 24.07

Your

Sensei's Divining Top

Total - 17.51

Let me know if this sounds okay for you.

DawnsRayofLight on Blink and Sink

1 week ago

So, my thoughts. If I am playing UW I would be either playing control or if you want to stick to tempo I might do something like VOLTRON. So either you are just playing for the long game (which is easy to do in EDH) or you can play the tempo and rely on throwing enchantments on creatures and some equipment. Look at voltron lists on here and see what they are doing.--okay, I forgot what Brago did, the aforementioned stuff is relevant, but stick to blink and utility creatures-- I will give you suggestions for cards in what you are doing. the next message is what to remove

Some Planeswalkers I might Suggest:

Elspeth, Sun's Champion

Enchantment:

Angelic Destiny

Rhystic Study

Sorceries:

Entreat the Angels

Fumigate

Creatures:

Cataclysmic Gearhulk

Spell Queller

Reflector Mage

Fiend Hunter

Karmic Guide

Consecrated Sphinx

Palinchron

Venser, Shaper Savant

Cloudblazer

Angel of Finality

Reveillark

Mulldrifter

Man-o'-War

Dragonlord Ojutai

Land

Celestial Colonnade

Reliquary Tower

Temple of Enlightenment

Azorius Chancery

Nimbus Maze

Rogue's Passage

Calciform Pools

Prairie Stream

Halimar Depths

Mystic Gate

Artifact:

Sensei's Divining Top

Sol Ring

Chromatic Lantern

Gilded Lotus

Talisman of Progress

This is all I can think of for now.

lithium142 on Control/Mill

2 weeks ago

just saw the second comment. Tamiyo would not benefit you. both of her abilities are subpar for modern. In EDH shes a powerhouse because of her draw ability, but in modern it will probably wiff more often than it helps you. You mentioned her for defense, and there are several planeswalkers with better defensive abilities. some are even quite cheap. Jace, Architect of Thought is one of the better ones. But I think you're better off without him. maybe test it tho.

you hadn't read my first post when you asked about Temple of Enlightenment, so read that for a detailed explanation. long story short, I dont like the temple lands. Entering tapped is just such a huge drawback for a dual land. I explained the qualities of the fetches and shocks, and yes, they are the best way to build a manabase in modern. period. however, I have a budget alternative. Glacial Fortress, Prairie Stream, Port Town. you'll want 4 Prairie Streams before anything else. they are the glue that holds this manabase together. without them, the other two are much less consistent.

boom, i just saved you $100 =P

rsweeney56 on Myth in the Ice

2 weeks ago

Thanks for the comment!I do run 3 Celestial Colonnade, didn't really want 4 because it can really slow down the deck, especially with 4 Temple of Enlightenment. The more I think about Snapcaster Mage the more I think that it needs to be added to the mainboard. I like Blessed Alliance, probably take out Apostle's Blessing. I like Center Soul as well, just not really sure what I would take out for that. Thanks for the comment and the +1!

Pevira on Control/Mill

2 weeks ago

Also, here is a link to the WIP version: Control/Mil WIP.

What are your thoughts for Temple of Enlightenment and Tamiyo, the Moon Sage for a deck like this? Temple of Enlightenment gives scrying when it enters play, and Tamiyo can serve as another line of defense/annoyance. She does have a high CMC compared to most of the rest of the deck.

And yes, my sideboard is all kinds of messy. That is another project.

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