Murmuring Bosk

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2016 Rare
From the Vault: Realms Mythic Rare
Morningtide Rare

Combos Browse all

Related Questions

Murmuring Bosk

Land — Forest

(: Add to your mana pool.)

As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.

: Add or to your mana pool. Murmuring Bosk deals 1 damage to you.

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Murmuring Bosk Discussion

PurePazaak on The Wall Deck

2 weeks ago

Good work! Now, I can go a couple different ways with my remarks.

Option One: The Joke -> This would basically be me advising you on other cards to put in your current build. Like you said, your general is definitely not a real card, so I would treat this deck like a joke, and thus would suggest cards accordingly.

Option Two: A Real Deck -> With some color modification, Doran, the Siege Tower would be an excellent general for you. Granted, you wouldn't run actual walls, as they still couldn't attack (except for when you have Wakestone Gargoyle, Rolling Stones, or Assault Formation). However, it is of a similar mindset. Creatures with big booties, such as Lagonna-Band Trailblazer, Nyx-Fleece Ram, and Skinshifter, become quite good with Doran around. Also, various other treefolk such as Indomitable Ancients, Leaf-Crowned Elder, Unstoppable Ash, and Treefolk Harbinger. Not to mention the often untapped and always fetchable Murmuring Bosk. That's all I'll say for the moment on that. Lemme know if that's a direction you'd like to go!

aekrusty on Necra Zombies

1 month ago

I'd swap the Guildgates for 4x Murmuring Bosk, 4x Sandsteppe Citadel, and one City of Brass. You should lower your curve. Consider Unbreathing Horde, Graf Harvest.

cmsrDPM on The Best Offense...

2 months ago

TheRiddler I had never thought of CoCo but like it. I totally agree with Spellskite the only thing that has kept me from getting them is the $20.00 price tag.

I do agree tutoring for Doran with Treefolk Harbinger is asking for a bad time. It either finds lands or turns on Murmuring Bosk.

Iron_Cube on Ghave, guru of counter

2 months ago

I don't really know how to build Ghave, but even without Treefolk, Murmuring Bosk is great, like a second Sandsteppe Citadel.
Maybe add Inspiring Call, Nissa, Voice of Zendikar or Ajani Steadfast ?...

Iron_Cube on Doran, the Siege Tower

2 months ago

You should add Murmuring Bosk. It gives you all your colors, it's a fetchable Forest and you already have some Treefolk. Sandsteppe Citadel is always tapped but still good too. Maybe add manlands like Forbidding Watchtower and Stirring Wildwood.

I'm not playing with the walls but it looks very fun. I also don't play many treefolk personally but you can definitely get value with tribal (Cavern of Souls, Timber Protector, etc.).

Great deck overall. Another nice card I'm using is Aligned Hedron Network wich rarely affects my board. Enlightened Tutor is amazing to get it or anything else useful. You can check my list here if you want : Doran - EDH

Iron_Cube on Doran, the Tree King

2 months ago

I'm playing most of your cards in my decklist. But you're missing Murmuring Bosk. I would probably add Hissing Quagmire and Shambling Vent instead of Vivid Meadow, Terramorphic Expanse or Evolving Wilds. Fetchlands (Verdant Catacombs) would be best, but you can still use these for budget replacements. I would strongly recommend to add the shocklands (like Temple Garden), or at least some painlands (Caves of Koilos, etc.). Because you can use them the turn you play it.

As for the rest of the deck it's up to you. It looks good. Personally I prefer Dark Petition over Diabolic Tutor if you can get the mastery...

Honor_Basquiat on Atraxa Superfriends

2 months ago

Your list is cool and I can see has already made many improvements since the last time I saw it, here is some constructive feedback you may want to consider. For the most part I avoided recommending creatures because it appears you are going for a very limited creatures sub theme.

Planeswalkers you should consider cutting:

Ajani Unyielding (minus ability seems good, but it's really win more because you have very few creatures. This means it's only good if you already have a lot of planeswalkers on the battlefield. Plus ability isn't good because you have very few creatures and Atraxa already has lifelink and vigillance. I also don't like that it's a 4 drop because it shares the same CMC as Atraxa and you are more likely to want to play them on the same turn.)

Jace Beleren (Decent, but there are better card advantage engines. Double blue is also strict for a budget mana base, but this card is very good if you only minus and Atraxa is out).

Tamiyo, Field Researcher (plus ability is decent at discouraging attackers, but it is difficult to guarntee card advantage because you have so few creatures. I also don't like that it's a 4 drop because it shares the same CMC as Atraxa and you are more likely to want to play them on the same turn.)

Sorin, Solemn Visitor (plus ability hardly does anything because you have so few creatures and Atraxa already has lifelink. Minus ability isn't really worth the mana. I also don't like that it's a 4 drop because it shares the same CMC as Atraxa and you are more likely to want to play them on the same turn.)

Planeswalkers you are not running currently but should consider including:

Kiora, Master of the Depths (plus ability is ramp/mana fixing and has good synergy with mana dorks, minus ability is card advantage).

Tamiyo, the Moon Sage (very powerful plus ability, and with proliferation, she can ultimate quickly which is very powerful. Her minus ability can also generate a lot of cards against some match ups).

Karn Liberated (unconditional removal that you can repeat is a no brainer).

Removal Analysis

Your removal suite is good but the spells have too high of a converted mana cost on average. Higher converted mana cost is ok for spot removal, but if this is the case, the cards should be very verstaile (i.e. Sultai Charm)

Budget Options:OustCondemnGo for the ThroatUltimate Price

Nonbudget Options:Abrupt Decay

Vindicate

Maelstrom Pulse

Council's Judgment

Song of the Dryads

Card Advantage

Budget Options:Painful Truths

Fact or Fiction

Glint-Sleeve Siphoner (I know you aren't trying to run a lot of creatures, but it's a solid option)

Non budget options:Phyrexian Arena

Sylvan Library

Rhystic Study

Ramp Options:Nature's Lore/Three Visits allows you to search for shock lands or cycle lands that has the "Forest" sub type if you upgrade your mana base. These cards can also find Murmuring Bosk.

I understand you aren't trying to rely on creatures too much, but you should consider playing Avacyn's Pilgrim and Elves of Deep Shadow. Noble Hierech is very good but not a budget option.

Lands

I recommend you review my list to get an idea of what a 4 color optimized mana base can look like, but there will be some slight differences because you are running superfriends. From your list recommend you consider to cut Gavony Township because it doesn't produced color mana and you don't run a ton of cretaures anyway (although you have some tokens from your planeswalkers).

Temple of the False God also doesn't make colored mana, and doesn't do anything early game. Ancient Tomb is much better, but I'm not even running that one. If you were to run a colorless land, I would recommend Ghost Quarter or Wasteland.

I understand that you can proliferate Dreadship Reef but I don't think it's good because you have to pay mana to add counters to it, this makes it slow. Mirrodin's Core seems much better. Gemstone Mine you should be running for sure.

Feel free to check out my Atraxa list. It's different than your list because it is control and isn't superfriends, but I would imagine we both can learn from each other's lists and I'd love to hear any feedback you have.

http://tappedout.net/mtg-decks/atraxa-control-no-gimmicks/

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