Murmuring Bosk

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Commander 2016 (C16) Rare
From the Vault: Realms (V12) Mythic Rare
Morningtide (MOR) Rare

Combos Browse all

Murmuring Bosk

Land — Forest

(: Gain )

As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.

: Gain or . Murmuring Bosk deals 1 damage to you.

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Murmuring Bosk Discussion

Dimeziz on Atraxa's Superfriends

1 week ago

I can tutor Murmuring Bosk with krosan verge and feches, if I could get my hands on any forest ones. It produces 3 mana instead of 2 so I hold it above painlands.

PANDASrevenge on Atraxa's Superfriends

1 week ago

Murmuring Bosk just seems awful. I would recomend Caves of Koilos over it. my atraxa deck might be a bit over your price. but you can take a look at the manabase and choice of walkers to help yourself. atraxa, Praetors voice superfriendos

eliakimras on The Great Depression Tazri Budget 40$

1 month ago

Since you're in 5-colors, it might be wise to run Exotic Orchard (often you get 4 or 5 colors on this land), Cascading Cataracts (for General Tazri's ability) and Battlefield Forge. // Also, Arcane Sanctum, Crumbling Necropolis, Savage Lands, Seaside Citadel and Murmuring Bosk (fetchable Forest) should replace the non-gate taplands: Bloodfell Caves, Dismal Backwater, Swiftwater Cliffs, Tranquil Cove and Wind-Scarred Crag. // You don't need to dedicate 10 guildgates to Circuitous Route, you just need 5 or 6 to have wide variety of options to fetch. Since this deck is heavy on green and white, you can take out the guildgates that don't generate green or white (Dimir Guildgate, Rakdos Guildgate, Izzet Guildgate) for Vivid Meadow, Vivid Grove and Vivid Crag, because these can give you all 5 colors. // It is better not to run spells that cost double mana of a splash color, like Diabolic Tutor (it might be hard to cast it when you want it).

eliakimras on Atraxa, praetors' voice super friends

1 month ago

How about Murmuring Bosk for a fetchable tri-land? Since your deck peaks at 4-5 CMC, it might be wise to run some 2-mana ramp: Nature's Lore, Farseek, Fellwar Stone so you can cast your 4-drops on turn 3.

eliakimras on ramos is my stepdad

1 month ago

Exotic Orchard is always amazing in a 5-color deck. Sungrass Prairie might be useful since you have a lot of cards with GW in the cost. Murmuring Bosk is a fetchable Forest. As you have so many lands with land types, it might be wise to run Nature's Lore, Farseek and Skyshroud Claim instead of some signets. You might also consider Fieldmist Borderpost cycle, since they synergize with Ramos despite being slower. Commander's Sphere replaces itself in the lategame.

ClockworkSwordfish on "Tribal" Tribal

1 month ago

I designed a similar Reaper King EDH deck years ago, and while it's not especially good, it's certainly my favourite!

I'd say your biggest concern is that that mana base needs work. Having nearly all of your lands come into play tapped is sure to get you overwhelmed. You'd do well to run City of Brass and Mana Confluence - since you start with 40 life to work with, they're essentially Command Tower #2 and 3. Since you're running all of the changelings, you'll probably also appreciate the tribal taplands from Lorwyn. I see you already have Primal Beyond, but Ancient Amphitheater, Auntie's Hovel, Gilt-Leaf Palace, Murmuring Bosk, Secluded Glen and Wanderwine Hub will more often than not come into play untapped and can make coloured mana for any of your spells.

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Murmuring Bosk occurrence in decks from the last year

Modern:

All decks: 0.01%

Abzan: 0.21%

Commander / EDH:

All decks: 0.02%

Abzan: 0.42%

Witch: 0.25%

Dune: 0.1%

Rainbow/All: 0.04%