|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Rare|
|From the Vault: Realms (V12)||Mythic Rare|
Combos Browse all
Land — Forest
(: Add to your mana pool.)
As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.
: Add or to your mana pool. Murmuring Bosk deals 1 damage to you.
Price & Acquistion Set Price Alerts
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Murmuring Bosk Discussion
1 month ago
Also, this deck doesn't seem to have a very good matchup against mercenary tribal. 3x Root Cage should solve that problem.
The land base is getting better, but could be improved. I'd suggest adding a Murmuring Bosk and a Bog-Strider Ash to untap it. This of course could make us vulnerable to all of our opponents' creatures with forestwalk, so we need 2x Lord Magnus
2 months ago
For sideboard I would definitely consider Grafdigger's Cage and/or a Damping Sphere. These cards are color-neutral and can be brought in against many decks as well as hose rivaling tribes such as the Tier2 Merfolk decks.
I hope this helps you.
2 months ago
Admittedly it is clunky, but the purpose for those 2 ramp cards specifically, is that they can tutor for 2 forests without the clause of needing to be basic lands. All duel type lands are half forest, so those cards not only ramp, but also help with color-fixing. If I add Murmuring Bosk it can be tutored onto the field with those as well and the Green of the Bosk can pay for ramp, and the white and black can pay for the exile/wrath spells.
5 months ago
6 months ago
Sorry to be the one to break this to you, but your $5 per card max is quite unrealistic if you want to seriously upgrade your lands.
Hinterland Harbor is about $5...
Isolated Chapel is about $5
Canopy Vista is about $2
Hallowed Fountain (from RtR) is $7
Sunpetal Grove about $3
Woodland Cemetery is right above your cap ($6)
That's pretty much it.
Unless, of course, you want to get into shock lands (sans Hallowed Fountain), but those are mostly up over $10 and some close to $20...
7 months ago
1/ Correct on trinisphere, it is colorless.
2/ Any mentions of color in reminder text are not part of a cards color identity, that is why Crypt Ghast is mono black in terms of identity.
3/ Murmuring Bosk is in color identity, but in this case reminder text is misleading, as it is not really reminder text. It is because its type is a forest. All lands with a basic type have the text ": Add 1 mana of COLOR to your mana pool", even if it is not explicitly written on them.
4/ On the Azusa thing, see answer number 3.
5/ If they were keyworded with the symbols in reminder text, Bringers would have a single color for color identity purposes.
7 months ago
Hi, just a quick question here about colour identity for Commander purposes. I understand that cards like Trinisphere aren't defined as having a black colour identity due to the reminder text mentioning B as an example.
I was confused when I found out that Crypt Ghast had only black colour identity, because I understood that, though is only mentioned in the reminder text, it's an implied part of the ability. For instance, aren't the tap for mana abilities of lands with basic land types just an implied part of the card, so the only colour that's actually mentioned is in the reminder text? Like with Murmuring Bosk - why would this have a partly green identity if is only mentioned in the reminder text? If it doesn't contribute to the colour identity, then why can't you include Mountains in an Azusa, Lost but Seeking deck? And if it does, then why isn't Crypt Ghast also defined by the colour identity of the Extort ability?
Would the Bringer cards (like Bringer of the Blue Dawn) have only one colour identity if they had the keyword ability 'Bringer', which was defined in reminder text as "(You may pay rather than pay this card's mana cost)"?
I'm sorry if I phrased this weirdly, I'm not feeling very well ATM. Thanks in advance.