Murmuring Bosk


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
From the Vault: Realms (V12) Mythic Rare
Morningtide (MOR) Rare

Combos Browse all

Murmuring Bosk

Land — Forest

(: Add to your mana pool.)

As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.

: Add or to your mana pool. Murmuring Bosk deals 1 damage to you.

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Recent Decks

Murmuring Bosk Discussion

lagotripha on Tetsuko & Doran's Assault Formation!

3 weeks ago

Where is best land? Murmuring Bosk?

SenseiRamen on "HELP" - All suggestions taken

1 month ago

Those Lingering Souls sure are tough to stop, even with our Nine-Ringed Bos! I recommend adding 2x Tombfire.

Also, this deck doesn't seem to have a very good matchup against mercenary tribal. 3x Root Cage should solve that problem.

The land base is getting better, but could be improved. I'd suggest adding a Murmuring Bosk and a Bog-Strider Ash to untap it. This of course could make us vulnerable to all of our opponents' creatures with forestwalk, so we need 2x Lord Magnus

acedev on Suddenly! Trees!

2 months ago

I would consider Collected Company and/or Mutavault to slam things into play, and to add some extra 'creatures' into the deck.

An another note, instead of splashing for Doran, the Siege Tower, you can run Assault Formation. Lastly, if you have flex spots for buff spells, I would consider Tower Defense.

For sideboard I would definitely consider Grafdigger's Cage and/or a Damping Sphere. These cards are color-neutral and can be brought in against many decks as well as hose rivaling tribes such as the Tier2 Merfolk decks.

If you feel like splashing green, Murmuring Bosk offers Path to Exile, Stony Silence, Rest in Peace, Suppression Field, and so on.

I hope this helps you.

TylerChester92 on Eldrazi, Decimaters Eternal

2 months ago

Admittedly it is clunky, but the purpose for those 2 ramp cards specifically, is that they can tutor for 2 forests without the clause of needing to be basic lands. All duel type lands are half forest, so those cards not only ramp, but also help with color-fixing. If I add Murmuring Bosk it can be tutored onto the field with those as well and the Green of the Bosk can pay for ramp, and the white and black can pay for the exile/wrath spells.

Steelspike on Witch-Maw land ideas?

6 months ago

Sorry to be the one to break this to you, but your $5 per card max is quite unrealistic if you want to seriously upgrade your lands.

Hinterland Harbor is about $5...

Isolated Chapel is about $5

Canopy Vista is about $2

Hallowed Fountain (from RtR) is $7

Sunpetal Grove about $3

Woodland Cemetery is right above your cap ($6)

Llanowar Wastes, Murmuring Bosk and Yavimaya Coast are all pretty cheap.

That's pretty much it.

Unless, of course, you want to get into shock lands (sans Hallowed Fountain), but those are mostly up over $10 and some close to $20...

Boza on Is the colour identity of ...

7 months ago

1/ Correct on trinisphere, it is colorless.
2/ Any mentions of color in reminder text are not part of a cards color identity, that is why Crypt Ghast is mono black in terms of identity.
3/ Murmuring Bosk is in color identity, but in this case reminder text is misleading, as it is not really reminder text. It is because its type is a forest. All lands with a basic type have the text ": Add 1 mana of COLOR to your mana pool", even if it is not explicitly written on them.
4/ On the Azusa thing, see answer number 3.
5/ If they were keyworded with the symbols in reminder text, Bringers would have a single color for color identity purposes.

Yesterday on Is the colour identity of ...

7 months ago

Hi, just a quick question here about colour identity for Commander purposes. I understand that cards like Trinisphere aren't defined as having a black colour identity due to the reminder text mentioning B as an example.

I was confused when I found out that Crypt Ghast had only black colour identity, because I understood that, though is only mentioned in the reminder text, it's an implied part of the ability. For instance, aren't the tap for mana abilities of lands with basic land types just an implied part of the card, so the only colour that's actually mentioned is in the reminder text? Like with Murmuring Bosk - why would this have a partly green identity if is only mentioned in the reminder text? If it doesn't contribute to the colour identity, then why can't you include Mountains in an Azusa, Lost but Seeking deck? And if it does, then why isn't Crypt Ghast also defined by the colour identity of the Extort ability?

Would the Bringer cards (like Bringer of the Blue Dawn) have only one colour identity if they had the keyword ability 'Bringer', which was defined in reminder text as "(You may pay rather than pay this card's mana cost)"?

I'm sorry if I phrased this weirdly, I'm not feeling very well ATM. Thanks in advance.

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