Bad River

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Uncommon
Mirage (MIR) Uncommon

Combos Browse all

Related Questions

Bad River

Land

Bad River enters the battlefield tapped.

{T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.

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MIR

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Bad River Discussion

iNaturalize on My first commander deck

1 month ago

I can see what you want your deck to be, but it seems to have too many instants and sorcereies that hurt what the deck wants to do: spam dragons. I’d recommend removing cards such as Lightning Strike and Abnormal Endurance as well as Mind Rot and your counterspells. They don’t really fit in the deck. I’d suggest swapping them for more dragons. I have my own Ur-Dragon deck and take out cards that don’t synergize with spamming dragons. A good card if you remove the dud instants is Hypergenesis. Additionally, if you want to spend like $15 on your mana base, checklands are the best cycle for you. Replace the awful Vivid lands with Checks, such as Clifftop Retreat andIsolated Chapel to make your mana base more efficient and not reliant on the terrible tap lands. There are also slow fetches, like Bad River to be able to fix easily. I hope this advice is helpful to you. :D

n0bunga on Atraxa - Infect

1 month ago

I'd recommend Grafted Exoskeleton and Tainted Strike to give Atraxa Infect, or pump up an infect dude.

Another thing to consider is Heroic Intervention. When people know what you're on, your creatures will be target #1. So it's important to protect them!

I'd say maybe shave some of the "do nothing" infect creatures; by that I mean those that don't have relevant keywords, or abilities or ETB triggers.

I also think you could do with more fetchlands. If you're on a budget (which I think you are), I cannot recommend the "terrible" mirage fetches. Rocky Tar Pit Flood Plain Grasslands Bad River Mountain Valley. The downside is they come into play tapped, however if you ever increase your budget to include shocklands, they can fetch those! Similarly, Krosan Verge is one of my favourite fetchlands since it can fetch you a Breeding Pool and Godless Shrine for example.

Legendary_penguin_of_death on Druidic Lands

1 month ago

I think Skyshroud Ranger would be good. Also I would play 5 more lands. Simic Growth Chamber, Bad River, Mountain Valley, Flood Plain, Grasslands.

I have a tatyova deck and I play Tideforce Elemental and Freed from the Real as a way to untap Sakura-Tribe Scout and the like.

It also allows for a few different infinite combos playing Simic Growth Chamber or Ghost Town as many times as you want.

Sir_Garde on Skyrim Simulator 2018 (Dragon tribal)

3 months ago

I would drop the vivid lands and consider adding in the bond lands Luxury Suite The basic fetch lands are also pretty decent budget options Terramorphic Expanse Evolving Wilds or if you are looking for a slow budget fetch that can hit shock/battle lands the Bad River cycle does pretty well, Filter lands are also a decent enough option, since I don't exactly know the budget those are just the cheaper end options I could think of. Also the temple/scry-lands aren't so bad either

TylerChester92 on Atraxa's Good Ol Kiki

4 months ago

For budget color fixing you could run the fetch lands from Mirage: Flood Plain, Bad River, & Grasslands. They come out tapped, but that also makes them affordable. You could also run the Bant Panorama since are your most common colors, but I wouldn't run the other panorama fetch lands. Also, you can add more cards that have Basic Landcycling. You already have Ash Barrens, but you could also run something like Sylvan Reclamation, which could be used for either landcycling or it's normal effect. Wayfarer's Bauble has a similar effect to basic landcycling except it really does ramp you, and Expedition Map can be used to tutor Seaside Citadel. Kodama's Reach would help significantly. Then there are also the staple Burnished Hart and Solemn Simulacrum that can also chump-block on behalf of your planeswalkers. You could also do with 1 less land, 38 is probably good for your Mana curve. When removing lands, first go for lands that don't produce mana on their own like Darkwater Catacombs, and then lands that cost mana to play as if they were a spell, like Rupture Spire, and then start removing ones that come out tapped no matter what you do like Meandering River versus Glacial Fortress. Opal Palace would be a great way to play your commander and imediately have a counter on her.

Also consider Thalia's Lancers since they can now tutor any planeswalker now that all planeswalkers are legendary. As well as Call the Gatewatch, Deploy the Gatewatch, Djeru, With Eyes Open, & Arena Rector.

The same rule change that made planeswalkers legendary also makes Urza's Ruinous Blast & Primevals' Glorious Rebirth super useful for your deck.

Like Contagion Engine, you can also run Contagion Clasp which is like the low-caorie alternative, and Steady Progress.

Consider running Gideon, Ally of Zendikar to protect your planeswalkers like Elspeth, Sun's Champion anf Elspeth, Knight-Errant do.

Pervavita on Almost Only Lands

4 months ago

FYI you can run all the fetchlands even off color ones... obviously you don't want Arid Mesa. on the $$ side they are a bit on the expensive side but at least nice little upgrades for latter on.

I recommend for lands Academy Ruins to help grab your artifacts back, Bad River, Grasslands, & the two I can't remember there names as budget fetch but still good, Tolaria West as a tutor, Tectonic Edge as another land hate card, and Mirrorpool as a clone or reverberate.

Horn of Greed as another way to get through your deck faster, it should be protected from others like Howling Mine but draw you a lot more cards then your opponents.

n0bunga on Rise of the Praetors

5 months ago

Not so much a suggestion as something to consider, BUT, if you're looking to fix your mana on a budget, the Mirage Fetches work wonders (and grab your shocks, too!)

Bad River, Grasslands, Flood Plain, Rocky Tar Pit, Mountain Valley. Sadly the last two only get one of your colours, but Krosan Verge gets you an Overgrown Tomb and Hallowed Fountain for example, despite needing to activate.

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