Bad River


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Uncommon
Mirage (MIR) Uncommon

Combos Browse all

Related Questions

Bad River


Bad River enters the battlefield tapped.

{T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.

Price & Acquistion Set Price Alerts



Recent Decks

Bad River Discussion

Sir_Garde on Skyrim Simulator 2018 (Dragon tribal)

1 month ago

I would drop the vivid lands and consider adding in the bond lands Luxury Suite The basic fetch lands are also pretty decent budget options Terramorphic Expanse Evolving Wilds or if you are looking for a slow budget fetch that can hit shock/battle lands the Bad River cycle does pretty well, Filter lands are also a decent enough option, since I don't exactly know the budget those are just the cheaper end options I could think of. Also the temple/scry-lands aren't so bad either

TylerChester92 on Atraxa's Good Ol Kiki

2 months ago

For budget color fixing you could run the fetch lands from Mirage: Flood Plain, Bad River, & Grasslands. They come out tapped, but that also makes them affordable. You could also run the Bant Panorama since are your most common colors, but I wouldn't run the other panorama fetch lands. Also, you can add more cards that have Basic Landcycling. You already have Ash Barrens, but you could also run something like Sylvan Reclamation, which could be used for either landcycling or it's normal effect. Wayfarer's Bauble has a similar effect to basic landcycling except it really does ramp you, and Expedition Map can be used to tutor Seaside Citadel. Kodama's Reach would help significantly. Then there are also the staple Burnished Hart and Solemn Simulacrum that can also chump-block on behalf of your planeswalkers. You could also do with 1 less land, 38 is probably good for your Mana curve. When removing lands, first go for lands that don't produce mana on their own like Darkwater Catacombs, and then lands that cost mana to play as if they were a spell, like Rupture Spire, and then start removing ones that come out tapped no matter what you do like Meandering River versus Glacial Fortress. Opal Palace would be a great way to play your commander and imediately have a counter on her.

Also consider Thalia's Lancers since they can now tutor any planeswalker now that all planeswalkers are legendary. As well as Call the Gatewatch, Deploy the Gatewatch, Djeru, With Eyes Open, & Arena Rector.

The same rule change that made planeswalkers legendary also makes Urza's Ruinous Blast & Primevals' Glorious Rebirth super useful for your deck.

Like Contagion Engine, you can also run Contagion Clasp which is like the low-caorie alternative, and Steady Progress.

Consider running Gideon, Ally of Zendikar to protect your planeswalkers like Elspeth, Sun's Champion anf Elspeth, Knight-Errant do.

Pervavita on Almost Only Lands

2 months ago

FYI you can run all the fetchlands even off color ones... obviously you don't want Arid Mesa. on the $$ side they are a bit on the expensive side but at least nice little upgrades for latter on.

I recommend for lands Academy Ruins to help grab your artifacts back, Bad River, Grasslands, & the two I can't remember there names as budget fetch but still good, Tolaria West as a tutor, Tectonic Edge as another land hate card, and Mirrorpool as a clone or reverberate.

Horn of Greed as another way to get through your deck faster, it should be protected from others like Howling Mine but draw you a lot more cards then your opponents.

n0bunga on Rise of the Praetors

3 months ago

Not so much a suggestion as something to consider, BUT, if you're looking to fix your mana on a budget, the Mirage Fetches work wonders (and grab your shocks, too!)

Bad River, Grasslands, Flood Plain, Rocky Tar Pit, Mountain Valley. Sadly the last two only get one of your colours, but Krosan Verge gets you an Overgrown Tomb and Hallowed Fountain for example, despite needing to activate.

Grind on Muldrotha's Endless Horde

3 months ago

i think ramp is key to victory with this kind of deck. there are some inexpensive ramp permanents that you can get extra value from with muldrotha. these include Wayfarer's Bauble, Khalni Heart Expedition, Yavimaya Granger, Dawntreader Elk...

any of the fetch lands let you play lands from graveyard, budget cards include Evolving Wilds, Terramorphic Expanse, Grixis Panorama, Bad River, etc. Strip Mine is probably worth the cost in the long run.

finally you have blue so if you want to be a little more competitive you could run Counterspell, etc. if you want to remain on-theme you could run Daring Apprentice or Voidmage Prodigy

meatsmith on Intro to EDH, Budget Zur

4 months ago

So, i see what you are saying about lock-outs. that is understandable; it isn't everyone's style.

me? i am a sadist... so it is totes my style. :)

I was looking at your mana base, and you could use another fetch or two.

Polluted Delta ain't cheap, but it will do you good. thoughhhh... you could go out on a limb and pick up a Bad River, one of the lesser fetches from Mirage. It comes in tapped, but early on, it will really help with getting a black in your favor. plus, they are still under $2, and let you fetch for non-basics. you can'na beat that.

Honestly, i think you have too many creatures. you need to sit down with them all, have a big talk, and figure out who is most useful to Zur, and then cut the fat. that will pave the way for you to add more cool stuff.

Inanity on Friends, Maybe?

5 months ago

How budget are you looking to go, given that you're running four-colors and 24 planeswalkers?

You're barely running any fetch or shock lands. Those are pricey, especially enemy fetch like Overgrown Tomb. There's the Mirage fetch, like Flood Plain, Bad River, and Grasslands. Those are pretty cheap, but much slower, as well as downgrading the duals to CIPT duals which are generally cheaper.

Freezey on

6 months ago

Swiftfoot Boots is another good equipment.

All of the cycling lands and the mirage fetches are good: Flood Plain, Bad River, Irrigated Farmland, and Fetid Pools.

Trinket Mage fetches for 1 or less so Ancient Den an Vault of Whispers are a goo include, and Welding Jar might not be bad either. Also it could fetch a Phyrexian Dreadnought to combo with a Torpor Orb, Nimble Obstructionist, or Stifle.

Necropotence is an insane card draw engine.

Absorb, Counterspell, Cryptic Command, Daze and Undermine are all better than Cancel or Spell Shrivel. Countersquall might be worth a thought as well.

Some mana rocks that could help are: Commander's Sphere and all of the signets (Azorius Signet, Dimir Signet and Orzhov Signet). Fellwar Stone also helps with fixing for your opponent's mana.

Also some prime removal spells/boardwipes are:Anguished Unmaking, Utter End, Vindicate, Merciless Eviction, and Supreme Verdict.

And finally Sorin Markov would make a great planeswalker.

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