Bad River

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Uncommon
Mirage (MIR) Uncommon

Combos Browse all

Related Questions

Bad River

Land

Bad River enters the battlefield tapped.

T, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.

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Bad River Discussion

multimedia on Is my budget 5-Colour mana ...

2 weeks ago

Hey, you're using 21x ETB tapped lands. This is a lot, making the manabase really slow. To speed up budget manabases rely on basic lands and dual lands which have interaction with basic lands, check lands such as Rootbound Crag and tango lands such as Cinder Glade. Check lands and tango lands also have interaction with eachother which is very helpful. Budget manabases that use green are also better off playing more basics because they can be tutored for with land ramp spells such as Rampant Growth and Cultivate. Pain lands such as Underground River are also better than lands like Bad River.

In theory using the ETB tapped fetch lands such as Mountain Valley while slow can work with the tango lands such as Smoldering Marsh. The problem with the way you've set-up the manabase is you're not using enough basic lands, only 8, to make this interaction worth it. Even if you fetch a tango land it's still going to ETB tapped because it requires at least two basic lands in your control.

A playable budget five color manabase that has an equal amount of all colors is hard to construct therefore my advice is to pick two colors as your two most important colors and then splash the rest. Rely on artifact ramp such as Signets: Gruul Signet, Simic Signet and green land ramp spells, basic lands and ramp creatures such as Sylvan Caryatid to help to fix your colors. This means including more artifact ramp and cards that can fix your colors of mana than you would probably like, but is necessary for the deck to function.

I don't know what your Dragon decklist looks like so I can only use the original Dragon precon's manabase as reference. Looking at the original precon red is the most important color because a lot of Dragons have heavy red casting costs. Green is second and it's just as important as red because you want to cast land ramp spells in the early game which can not only ramp, but also fix colors of mana. Black is next, white and blue should just be splashes.

Here's a manabase for you to consider. The manabase focuses on green and red as the two most important colors and splashes the rest of the colors. This example $44 manabase has 16 basic lands and includes 23 green sources, 23 red sources, 16 black sources, 14 white sources and 14 blue sources with 6 lands which ETB tapped. It's set-up to take advantage of the interaction between basic lands, check lands and tango lands.

I can further help you if you would like with the manabase, but I need to see the decklist your using the manabase with.


MrMoody7 on Is my budget 5-Colour mana ...

2 weeks ago

I've attempted to upgrade the mana base in C17 dragons. Being a new Commander player, admittedly I've struggled to work out what I should have dropped in place of the new cards, so could more seasoned players tell me if this is a balanced and worthy mana base to play with? Any changes? Thanks in advance!

Mana base:

1x Bad River 1x Canopy Vista1x Cascading Cataracts1x Cinder Glade1x Command Tower1x Crumbling Necropolis1x Exotic Orchard1x Evolving Wilds1x Flood Plain 1x Forest1x Frontier Bivouac 1x Grasslands1x Haven of the Spirit Dragon1x Island1x Jungle Shrine 1x Krosan Verge 1x Opal Palace2x Plains1x Prairie Stream1x Mana Confluence1x Mosswort Bridge3x Mountain1x Mountain Valley 1x Murmuring Bosk1x Nomad Outpost1x Opulent Palace 1x Path of Ancestry1x Plains1x Rocky Tar Pit 1x Savage Lands 1x Smoldering Marsh1x Sunken Hollow1x Swamp1x Terramorphic Expanse

Indexxical on Ramos, Door Engine

3 weeks ago

Thank you for showing me that Bad River is a card that exists

Rzepkanut on Fight Club!

4 weeks ago

I think this looks pretty good. Its probably under $5 avg per card, I didn't check. Mostly just the shocks are pricey, but if you look online for damaged cards you can save money. Also its 40 cards and you may need less so you can omit some as needed...

Lame_Duck on 410,757,864,530 DEAD AETHERS

1 month ago

Thanks for the suggestions, Aiding, it's much appreciated.

I actually think Contraband Kingpin is pretty important for the deck to be able to deal with aggro; as a 1/4 it can block basically all of the aggressive creature and most of them even when boosted by an Anthem effect and it doesn't just die to Lightning Bolt.

Similarly, I think you're underestimating Crystal Shard; it does a lot. It sort of blanks one of the opponent's lands, saves my creatures from removal or chump blocks, fulfils the requirement for revolt on Vengeful Rebel and gets repeated ETB triggers out of my creatures, which is important for grinding out victory in long games in a way that Vapor Snag can't replicate. That being said, I do think that 4 of them was too many, given how clunky they are in multiples.

Smother is a good suggestion, although I do think it's important to be able to kill higher CMC creatures because reanimator and Cloudpost decks are common occurrences, so I'll try out a split of Smother and Victim.

Bad River is almost strictly better than Evolving Wilds in the deck since it can fetch Watery Grave and they both give access to the mana the turn after they're played.

Skullclamp is banned in Legacy.

Wings of Velis Vel and Cairn Wanderer don't seem better than anything I'm already running as, respectively, a middling combat trick and a 4/4 for 5 that will occasionally have deathtouch/lifelink.

DimirAgent8 on Wheel of Misfortune

2 months ago

You need the slow fetches from mirage (Bad River and Rocky Tar Pit). https://www.youtube.com/watch?v=ifig4xSp0kA I would also use this to build your mana base, right now you have a really crappy one (you're running a lot of tapped lands, only 2 lands that can tap for 3 or more colors, and only 4 utility lands even though there are plenty more your deck could use)

KIngWiggins on LF: List, H: Scalding Tarn, ...

3 months ago

I am looking to get the final touches for my Superfriends Deck/foil out some of it, as well as looking for a few cards for a few other decks I have as well. If you dont have anything I have listed, I will gladly look at binder/discuss selling.

The main cards I am looking for are:
Necropotence (Deckmasters only)
Spike Weaver
Gideon, Champion of Justice
The Chain Veil
Garruk, Apex Predator
Kaya, Ghost Assassin
Tibalt, the Fiend-Blooded Foil prefered, Non-foil acceptable, as long as it is AVR
Daretti, Ingenious Iconoclast
Hallowed Fountain
Overgrown Tomb
Temple Garden
Wrath of God
Flood Plain
Bad River
Rocky Tar Pit
Mountain Valley
Grasslands
Darkest Hour
Legacy Weapon
Creeping Renaissance

Tokens:
3x 1/1 Black Assassin Token (Vraska)
3/1 Red Elemental Token (OGW or Conflux)
3x Poison Token Counter
1/1 Construct w/ Defender (CNS or CN2)

Emblems Teferi Emblem
Arlinn Kord Emblem
Narset Emblem
Tamiyo, Moon Sage Emblem
Tamiyo, Field Researcher Emblem
Garruk Apex Predator Emblem
Kiora, the Crashing Wave Emblem

Some major cards I have:
Scalding Tarn (Will only trade for top wants)
Sarkhan the Mad
Kitchen Finks
Serum Visions arena promo, listed like this as it is closest art/price
Elvish Piper
Rafiq of the Many
2x Blinkmoth Nexus
Pithing Needle
4x Cephalid Coliseum
4x Silvergill Adept 2x English, 2x Portuguese
Iona, Shield of Emeria
Sower of Temptation Simplified Chinese
Shizo, Death's Storehouse
Chain Lightning
Lightning Bolt
Gemstone Mine
Loxodon Warhammer Russian
Lightning Greaves
Fyndhorn Elves
Some Unlisted as well.

Let me know if we can work out a trade.

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