Bad River


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Uncommon
Mirage (MIR) Uncommon

Combos Browse all

Related Questions

Bad River


Bad River enters the battlefield tapped.

{T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.

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Bad River Discussion

Moby_Copperfield on Uncle Edgar's Vampire Storm

1 week ago

Looking at the landbase, would you consider putting in some fetches to fix your colours? There are the budget ones Rocky Tar Pit , Bad River , Flood Plain and the usual basic land fetches.

Njirk on Dragonlord Silumgar

2 weeks ago

Hi there, I'm from the advertise your commander thread.

I used to have a Nin, the Pain Artist deck based on stealing and copying your opponents stuff. I always liked to win using your opponents cards, so its nice to see a deck with a similar theme.

I think your current build has a lot of room for optimization as there are many cards that have strictly or subjectively better counterparts. These are some suggestions for cards I would replace and what with:

I would probably drop the flicker subtheme you currently have because you dont run a lot of creatures and go down a few lands (37 should be fine) in favor of more draw (Rhystic Study & Mystic Remora are nice). Also, one of the good things about black is the access to tutors. By adding tutors you increase the consistency of your deck, as they effectively serve as an extra copy of all the other cards in your deck. Lim-Dul's Vault, Beseech the Queen and Dark Petition are some good relatively cheap ones. (If you want to invest a bit of money in it, Demonic Tutor and Vampiric Tutor are great.)

I hope this helps and good luck with deckbuilding!

PS. Dont forget to comment on the previously posted deck in the 'advertise your commander deck' thread. ;)

eliakimras on Deck Out and Win

1 month ago

Exotic Orchard, Llanowar Wastes, Yavimaya Coast and Underground River are some cheap lands you could use. High Market and Viscera Seer can send your creatures to the graveyard in response of a exile spell/ability, so you don't really lose them. Blighted Woodland, Myriad Landscape and Bad River are nuts in this deck, since they can repeatly get more lands in play. Ghost Quarter and Tectonic Edge are also great.

Drakorya on The Many-Deck Dilema

1 month ago

I feel your pain, hahaha. I have 20 commander decks at the moment, and at any given time I have 2-3 possible new deck ideas going through my head.

I think what you should do depends alot on how, where, and with who you play against most often. If you play mostly with a group of friends and have your own meta, you could check with them to see if they mind you using proxies. That way you can test out new decks without having to buy a whole bunch of new cards. But if you play at your LGS they may frown upon using proxies like this.

It also depends on whether you want your decks to be more competitive, or if you're happy with how they play. Commander as a format is alot more about fun over winning than other formats. I personally enjoy performing the more weird and unique synergies and convoluted 4-5 card combos in commander, rather than using the best and most competitive cards available, or using the typical 2 card combos you see everywhere (like Deadeye Navigator + Palinchron).

One thing you can try is to look into the alternate (and slightly less competitive) versions of the expensive cards. Like using Bad River instead of Polluted Delta, or Cinder Glade instead of Taiga/Stomping Ground.

cdkime on what constitutes a spike in ...

2 months ago

I think Arvail hit the nail on the head. Being "too spiky" is entirely dependent on the meta you play in--there are groups where a turn 5 win might be considered "too spiky" when the same deck would be woefully inadequate in others.

I wanted to add one additional thought to Arvail's point. Lands are such a fundamental part of the game that players don't usually consider them "spiky." However, as everyone knows, if you take two decks, one running Bad River, Dismal Backwater, etc., and another running Polluted Delta, Underground Sea, and Watery Grave, all other things being equal the second deck will be faster and more "spiky."

When trying to avoid being too "spiky" for your meta, pay close attention to what lands others are playing. Don't bring Shocks, Fetches, and ABUR lands to a table full of lands that enter tapped. You'll be seen as too both spiky and winning because of money, not because the rest of the deck is better.

iNaturalize on My first commander deck

4 months ago

I can see what you want your deck to be, but it seems to have too many instants and sorcereies that hurt what the deck wants to do: spam dragons. I’d recommend removing cards such as Lightning Strike and Abnormal Endurance as well as Mind Rot and your counterspells. They don’t really fit in the deck. I’d suggest swapping them for more dragons. I have my own Ur-Dragon deck and take out cards that don’t synergize with spamming dragons. A good card if you remove the dud instants is Hypergenesis. Additionally, if you want to spend like $15 on your mana base, checklands are the best cycle for you. Replace the awful Vivid lands with Checks, such as Clifftop Retreat andIsolated Chapel to make your mana base more efficient and not reliant on the terrible tap lands. There are also slow fetches, like Bad River to be able to fix easily. I hope this advice is helpful to you. :D

n0bunga on Atraxa - Infect

4 months ago

I'd recommend Grafted Exoskeleton and Tainted Strike to give Atraxa Infect, or pump up an infect dude.

Another thing to consider is Heroic Intervention. When people know what you're on, your creatures will be target #1. So it's important to protect them!

I'd say maybe shave some of the "do nothing" infect creatures; by that I mean those that don't have relevant keywords, or abilities or ETB triggers.

I also think you could do with more fetchlands. If you're on a budget (which I think you are), I cannot recommend the "terrible" mirage fetches. Rocky Tar Pit Flood Plain Grasslands Bad River Mountain Valley. The downside is they come into play tapped, however if you ever increase your budget to include shocklands, they can fetch those! Similarly, Krosan Verge is one of my favourite fetchlands since it can fetch you a Breeding Pool and Godless Shrine for example.

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