Ancient Ziggurat

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Premium Deck Series: Slivers Uncommon
Conflux Uncommon
Promo Set Uncommon

Combos Browse all

Ancient Ziggurat

Land

: Add one mana of any color to your mana pool. Spend this mana only to cast creature spells.

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Ancient Ziggurat Discussion

killroy726 on 5 Color EDH Mana Base

1 week ago

If you can't afford the expensive mana base cheaper options can include the vivids i.e. Vivid Crag, if your deck is creature heavy Ancient Ziggurat works. And then there's always the three color lands like Crumbling Necropolis. Also cards like Chromatic Lantern, and Prismatic Omen can help as well!

Billy_Loper27 on Slivers

2 weeks ago

A few suggestions:

Your biggest problem is Mana Fixing to get all the colors you need especially in order to get Sliver Hivelord or Sliver Overlord

For this I would definitely include a Rupture Spire and Ancient Ziggurat for lands to start. I would also definitely include a Chromatic Lantern and Armillary Sphere. In addition to these I would also include 4 Manaweft Sliver or Gemhide Sliver.

As for slivers I would up the Winged Sliver to 4 or take them out entirely and replace them with Galerider Sliver for one less mana. In addition to these you might want to add Mesmeric Sliver for some good control. Finally I would also add some "pump up" slivers to help make them more survivable. You could choose from Predatory Sliver, Muscle Sliver, or Sinew Sliver, just to name a few.

As a final word I would include more playsets (Sets of 4 cards) for more consistency in the deck as opposed to all the different cards. This is just a suggestion. Build the deck to your playstyle

Hope this helps

jstroud08 on Evil Science Elf (competitive list)

2 weeks ago

Ancient Ziggurat for Botanical Sanctum

You'll almost always be casting at least one creature spell, so is basically another Command Tower, whereas with sanctum it's a tapland in the late game.

Lame_Duck on Break Their Bones Fairly Quickly (Modern)

1 month ago

Thanks for the suggestion, krestofu; I initially only put 1 Path in there because I only owned 1 and just didn't want to spend the money on buying more, but you've made me re-evaluate that. That being said, I actually don't agree that the full 4 is the correct number - or not in the maindeck, at least - since, between Ancient Ziggurat and Thalia, Guardian of Thraben, it's not always super convenient to cast and there a bunch of decks in Modern against which Path to Exile ends up being somewhere between bad and completely worthless (Ad Nauseum, Living End, Tron, Bogles, Scapeshift for example).

Kalron on Rainbow dragon

1 month ago

So after playtesting it for a while, I think you need to make your ramp more efficient. I have trouble getting cards out onto the battlefield that do anything for you. I think it could be tied to how much colorless land you have. I like the colorless land that you have, but I think it should be mostly kept to one of each. If you had to have multiples of one, I'd probably stick with Cavern of Souls. The other two should just get replaced with basics or other dual colors. Drawing Mirrodin's Core, Ancient Ziggurat, and Haven of the Spirit Dragon is just a dead draw when you're still trying to ramp. You can get any of the shocklands that deal 2 damage to you if you want them to come in untapped (they're about $15-$20 depending on what colors you get). Stomping Ground, Overgrown Tomb, orHallowed Fountain is what I would get. This would really really help, but only two or three of any one will do you enough good for the harm. You can also search for those cards with your fetchlands like Bloodstained Mire or Wooded Foothills since they all have the basic land type in their sub type. I realize that it's expensive to run those kinds of solutions, but it really helps in multi colored decks.

As for everything else, I think most of it is ok at this point and would probably just need refining after you play. I would suggest increasing your Thunderbreak Regent Count to four just in case you have a hard time getting ramp out, which, honestly, shouldn't be an issue if you change your mana a little bit.

Mana fixing is the MOST important part of running multicolored decks and if you can't mana fix properly, your stuff will come out really slowly and that'll hurt you in end, regardless of how disgusting your creatures are.

Other than mana, something like Sylvan Caryatid, Dragonlord's Servant, Animist's Awakening, Rampant Growth, or Harrow might help. But I'm not REALLY suggesting any changes be made to your card pool at this point. We'll have to wait until we play it for real.

Lame_Duck on Break Their Bones Fairly Quickly (Modern)

1 month ago

It's way too expensive, unfortunately, both in it's own right and because it would require me to rebuild the mana-base without Ancient Ziggurat.

Lame_Duck on Break Their Bones Fairly Quickly (Modern)

1 month ago

It's a decent enough synergy, Darsul, but it doesn't really seem necessary; Champion and Lieutenant are powerful enough just be being in a deck full of Humans without trying to find extra ways to trigger them. I feel like the advantage of would be Burning-Tree Emissary/Lightning Mauler, which can can result in some really explosive starts, plus the access to burn spells but I can't really risk having many non-creature spells in my deck because Ancient Ziggurat makes up a big part of my mana-base for budget reasons.

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