Ancient Ziggurat

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Premium Deck Series: Slivers (PDS) Uncommon
Conflux (CON) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Ancient Ziggurat

Land

: Add one mana of any color to your mana pool. Spend this mana only to cast creature spells.

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Ancient Ziggurat Discussion

landofMordor on Innistrad's Comrades (IRL Modern Humans)

1 week ago

ditto to above comment. As for third color, try blue? Meddling Mage is solid, as is Unclaimed Territory and Ancient Ziggurat for fixing.

RedZebra on Heck, it's a Doggo Deck

2 weeks ago

Ancient Ziggurat for all your creature-casting needs!

cdkime on Flying Jeskai Men

1 month ago

I would recommend cutting Mystic Monastery for Ancient Ziggurat. While Ziggurat's damage is a bit annoying, the instant mana fixing, without entering tapped, is well worth it.

Rian on The Queen's Egg

1 month ago

My thought was that you probably play at least one sliver per turn anyway (but I may be mistaken), in which case Unclaimed Territory guarantees that you have the right colors available to play those creatures and is always used to play creatures anyway, much like Sliver Hive and Cavern of Souls (that point could also be made about Ancient Ziggurat). In that case, the drawback of only producing colored mana for the purpose of casting creatures doesn't seem to be much of a drawback.

Furthermore Unclaimed Territory also produces colorless mana and can still be used to pay for the ability of Sliver Overlord or any other colorless mana-requirements. Therefore, at least in the case of Unclaimed Territory , it seems to do the job better than Gemstone Mine and the filterlands, since it produces all five colors of mana for your creatures, is mostly used to cast creatures or to pay for the ability of Sliver Overlord anyway and doesn't have a restricted lifespan.

That all depends on the premise though, that you play creatures/use Sliver Overlord fairly often. I agree that Exotic Orchard, Path of Ancestry and Ancient Ziggurat may cause some bumps in the early game that could be avoided with Gemstone Mine, although it seems like quite the drawback to me that it dies after three uses.

LVL_666 on The Queen's Egg

1 month ago

Rian, re-reading my previous comment (now deleted) I think I made a simple explanation way too complicated. Let me re-try.

Is there a reason you're not playing Unclaimed Territory, Ancient Ziggurat, Exotic Orchard and Path of Ancestry?

  • Yes. It's because they're all strictly worse than Gemstone Mine and all the other 5 color lands I placed in the deck. This deck is designed to be the most efficient tribal sliver edh deck possible. The previous cards you mentioned ether come into play tapped (Path of Ancestry is too slow) OR are dependent on factors that are outside of my control. Basically, if I needed access to mana but i'm facing a mono red deck, then Exotic Orchard is of no use. If I need to play something that isn't a creature (and not colorless), then Unclaimed Territory, and Ancient Ziggurat are wasted slots.

None of the lands you mentioned are better than Gemstone Mine, Cascade Bluffs, Flooded Grove, Mystic Gate, or Sunken Ruins.

  • Why? Because the lands you mentioned have limitations based on factors entirely outside of your control. The filter lands and Gemstone Mine don't have such limiting factors. You can spend the mana they produce on anything your deck plays. Not just creatures - your mana options are not limited when you absolutely need to play something.

LVL_666 on The Queen's Egg

1 month ago

Greetings Rian, the hive welcomes you. So to reiterate: Why am I using Gemstone Mine over other viable options such as Ancient Ziggurat or Unclaimed Territory? Simple. Because it's pros outweigh the cons. To be more specific:

  • The land isn't dependent on any outside factors like Exotic Orchard, isn't limited to only creatures like Ancient Ziggurat and isn't dependent on what mana colors I already have access to like the filter lands do. It provides immediate manafixing pure and simple. That can help me cast spells when I need them and make the most of my turn. With the other previously mentioned cards, there will be situations when I won't be able to tap them to play the spell I need. To sum it all up - I chose Gemstone Mine over Unclaimed Territory because I can tap it for the mana I need when I need it. No stipulations, no limitations. The other card suggestions you mentioned have limitations. That means if I'm in a tough situation where I need to cast say...a Counterspell to counter a Blood Moon, and I only have Tropical Island and Unclaimed Territory in play...well then i'm pretty much screwed. This is a real situation within my play group, so Unclaimed Territory is a strictly worse choice.

  • Path of Ancestry - comes into play tapped. Therefore, it's too slow.

  • Exotic Orchard - see first bullet
  • The filter lands - they are all in there because while being dependent on what I already have access to, they are more reliable than the previously mentioned cards.

Rian on The Queen's Egg

1 month ago

Looking at your landbase, is there a reason you're not playing Unclaimed Territory , Ancient Ziggurat, Exotic Orchard and Path of Ancestry ? They all seem potentially better than Gemstone Mine, Cascade Bluffs, Flooded Grove, Mystic Gate, Sunken Ruins.

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