Ancient Ziggurat

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Premium Deck Series: Slivers (PDS) Uncommon
Conflux (CON) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Ancient Ziggurat

Land

: Add one mana of any color to your mana pool. Spend this mana only to cast creature spells.

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Ancient Ziggurat Discussion

Luiosh on Animar, Soul of Elements

4 days ago

Yavimaya Hollow is good so is Ancient Ziggurat I'd cut the temple lands due to them being slow and scry 1 isn't that important in animar replace with shock lands. Some fetch lands and basics to even out the mana pool. Something to destroy lands is important in commander so Strip Mine and a Wasteland might be good

rockleemyhero on Selling some stuff for below ...

1 week ago

Selling some stuff out of my collection, everything should be marked below TCG low as of today. Shipping is $0.50 in PWE at buyer's risk or $3 for tracking and insurance. If you are interested in multiple cards, if it's over $50 I will give a discount. Thanks for looking!

TrollSliver on Valid land targets

3 weeks ago

Does a card like Omen of Fire target only basic Islands or would non-basic lands that produce blue mana like Dimir Guildgate , Tropical Island or Ancient Ziggurat that makes any color also count?

xyr0s on Wicked Wizards

3 weeks ago

Unclaimed Territory and Ancient Ziggurat could make it possible to splash for another color, like... red. Lightning Bolt and Grim Lavamancer would be pretty good additions.

As a support card, Return to the Ranks could be useful.

Vedalken AEthermage is the kind of utility, you probably can't just pass by... and Nimble Obstructionist isn't bad either.

SaberTech on Ancestral Animar

1 month ago

@ JMCraig lol, you sound so beleaguered in that last comment. You don't have to run it if you don't want too, I've just been in a mood for debate over the past few days and I thought the whole Grapeshot thing was worth discussing. Sorry if I've been a pain.

I'm putting my money where my mouth is and included Grapeshot in my own deck to test it out. Spellseeker isn't as great in my list because I don't own copies of Sylvan Tutor or Gamble. I took out Birthing Pod, Zealous Conscripts and an Island for Spellseeker, Grapeshot, and Pact of Negation just to see how things work out.

My current results are that I don't actually see Grapeshot much. I had it in an opening hand during one test, and it offered the possibility of sniping a couple mana dorks if I wanted to cast it early to slow opponents down. Choosing to hold on to it, it ended up being a backup win-con because having Ancient Ziggurat in play meant that I wasn't able to squeeze out both the Grapeshot and an Eldritch Evolution for Statue in the same turn. You could blame that on Grapeshot for not being a creature, but I've always had issues with Ancient Ziggurat due to those sorts of situations so I guess you could cast judgment either way.

Other than that though, I haven't actually drawn into Grapeshot in any of my tests thus far. It is the same thing like with all the other cards in the deck that aren't part of the usual tutor chains, they tend to end up in statistical limbo where they only seem to pop up on odd occasions unless you specifically tutor for them. On the upside, never drawing Grapeshot means that it is never a dead draw.

Brutalizer Exarch has been putting in work though. It's become the card that I tend to get the most often with Fierce Empath. I should have taken your advice on that one sooner.

SynergyBuild on Animar, Soul of Combos - Turn 3 Win

1 month ago

Hey toffmcsoft,

I want to go over your land base, because in the deck, it seems the most improvable (is that a word, I mean most able to be improved upon if it isn't!)

You run 30 land, which is fine, but the lands you run seem a bit strange to me:

1x Ancient Ziggurat - All colors, untapped, only works for creatures, being useless for 18 cards.

1x Bloodstained Mire - Fetchland

1x Breeding Pool - Shockland

1x Cascade Bluffs - Filter, only works for two colors, not fetchable.

1x Cavern of Souls - Five color fixer, untapped, stops counters, and works for colorless on other creatures/spells.

1x City of Brass - Untapped five color fixer, not fetchable.

1x Command Tower - Untapped five color fixer, not fetchable.

1x Exotic Orchard - Untapped fixer for some colors, not reliable, not fetchable.

1x Flooded Grove - Fixer for only two colors, not fetchable.

2x Forest - Basic, fetchable, untapped.

1x Gaea's Cradle - Only one color, untapped, taps for commonly multiple mana, not fetchable.

1x Grove of the Burnwillows - Untapped two color fixer, not fetchable. Not filter.

3x Island - Basic, untapped, fetchable.

1x Karplusan Forest - Pain land, untapped two color fixer. Not fetchable.

1x Mana Confluence - Untapped five color fixer. Not fetchable.

1x Reflecting Pool - Not fetchable, and not always reliable, can be a five color fixer, untapped.

1x Scalding Tarn - Fetchland

1x Shivan Reef - Pain land, two color fixer, not fetchable.

1x Steam Vents - Shockland

1x Stomping Ground - Shockland

1x Taiga - OG Dual.

1x Thran Quarry - Not always reliable, five color fixer, untapped, not fetchable.

1x Tropical Island - OG Dual.

1x Volcanic Island - OG Dual.

1x Windswept Heath - Fetchland.

1x Wooded Foothills - Fetchland.

1x Yavimaya Coast - Two color fixer, painland, not fetchable.

I'll order these out below, and say which ones I like or don't and give reasons.

I love all fetchlands, they always are consistent, and fast.

Bloodstained Mire

Scalding Tarn

Windswept Heath

Wooded Foothills

Breeding Pool - Shocklands are very good in conjunction with the fetches, so I am glad you run all of them, with the OG duals.

Forest (2x) - I'd drop one, more room for mana fixing, such as the fetches.

Island (3x) - I'd drop one, leaving one for Blood Moon three is too many.

Steam Vents - See Breeding Pool

Stomping Ground - See Breeding Pool

Taiga - See Breeding Pool

Tropical Island - See Breeding Pool

Volcanic Island - See Breeding Pool

Ancient Ziggurat - This is about the worst I'd still think is good enough to run, not hitting 18 cards is bad, but since it hits your commander, and 51 other cards so well, I think it is okay.

Cavern of Souls - Stopping counterspells and making your commander stick is worth it alone.

City of Brass - Any untapped, non-restricted, reliable five color mana fixer is godly.

Command Tower - See City of Brass

Exotic Orchard - Not always reliable, it can be kept though.

Mana Confluence - See City of Brass

Reflecting Pool - See Exotic Orchard

Thran Quarry - See City of Brass, because though it isn't as reliable, it is pretty good.

Cascade Bluffs - I don't like this in the deck because it is your worst two colors.

Flooded Grove - I do actually like this one, green and blue are way more useful in this deck than red.

Grove of the Burnwillows - like a pain land, but reversed. I think it is worth a spot.

Karplusan Forest - Painland for some of your colors. It is fine.

Shivan Reef - I'd drop it, it isn't worth the fixing when it is your least useful colors.

Yavimaya Coast - See Karplusan Forest, then put better colors.

Gaea's Cradle - I'd have to renounce myself as a player of magic if I told you to drop it.

In all, there are my drops, then I'll say what to run instead:

Drops:

Island (1x)

Forest (1x)

Cascade Bluffs

Shivan Reef

Additions:

Misty Rainforest

Verdant Catacombs

Flooded Strand

Tarnished Citadel

OOBS on 5 Color Humans

1 month ago

Sin Collector is great against combo and the occasional control deck that needs specific cards to beat you (like Supreme Verdict). I think that Kataki, War's Wage & Reclamation Sage are great tools even though they aren't human, and while they can look rough to cast I believe they are better than first glance. When I first looked at them I forgot Ancient Ziggurat plays them, so on top of those 4 you get the 4 Horizon Canopys, 2 Seachrome Coast and 1 Plains for a total of 13 sources for Kataki, which is plenty (and that's without taking Aether Vial into account). Rec Sage is a little harder with only 8 usable sources among the ones mentioned, but it truly isn't that bad because it's also a turn later so you're a little more likely to pick it up by that time. Vial just adds to that. So all in all I'd say it is rare for them to be uncastable at a suitable time or even on curve.

OOBS on Hoo-mahnz

1 month ago

Hey, well done. Thanks for the description, I have been really curious as to why some lists have been including Restoration Angel, & I guess it was what I've expected. Could you explain your decision to run Damping Sphere & Stony Silence even though only 15/19 lands can help cast it (the 4 that can't being Ancient Ziggurat), and why have you opted to drop Gutshot (which seems to be a popular 2 of in most sideboards) from your list? Also, what matches do you bring in Dire Fleet Daredevil? I'm looking to get into this deck, but I haven't been able to find any good material on how to sideboard with the deck.

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