Dwarven Hold enters the battlefield tapped.
You may choose not to untap Dwarven Hold during your untap step.
At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.
Tap, Remove any number of storage counters from Dwarven Hold: Add (Red) to your mana pool for each storage counter removed this way.
Printings View all
|Fifth Edition (5ED)||Rare|
|Fallen Empires (FEM)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Dwarven Hold Discussion
1 year ago
Setting aside impossible foils, this list seems like it lacks card draw and ramp (no Sol Ring ?). Not to mention the fact that you have no protection for Krenko, and the deck feels like it would fold to a couple board wipes.
I'd suggest Extraplanar Lens , Sol Ring , Ruby Medallion , Purphoros, God of the Forge , Thousand-Year Elixir , Ruination , Skullclamp , Outpost Siege , and possibly Urza's Incubator . Hope this helps!
3 years ago
Cleaver Riot, baby. Not consistent, and a bit expensive, but overall it's absolutely hilarious when your creatures are guaranteed to get through. Also Generator Servant is veeerry nice ramp. Also, there's great synergy here with Five-Alarm Fire, since you'll get at least two or three blaze counters per turn. I'd maybe remove Orcish Oriflamme for it, since you've got a lot of similar effects and CMC 4 is by far the most common on your mana curve, which clashes with your commander. Actually, maybe try to cut down on 4 drops in general actually, and add something like Fire Diamond or Iron Myr in order to ramp straight to 4 asap. I also noticed that your land base conflicts a bit with itself. Valakut requires lots of mountains, and you're running Blood Moon, so I'd maximize the number of mountains you're using. I'd cut Dwarven Hold and Mercadian Bazaar, simply because they take two turns before tapping for even one mana, so they're actually far inferior to basic lands. Shivan Gorge and Temple of the False God are also subpar lands for an aggressive deck, they're too slow. Just having mountains around to fuel Valakut's trigger will likely deal more damage than shivan gorge anyways, and it also taps for red mana.
4 years ago
Seems like this deck can get pretty intense pretty quickly, the only thing I can think of would be somethings to potentially assist in your ramp. Some of these include:
Everflowing Chalice - would be nice if it had an XX cost instead of a multikicker 2, but still can provide a lot of mana the later in the match you go.
Dwarven Hold/Hollow Trees - strange little lands that I discovered from some cards that I had inherited. You have to be patient with them, but if you do it definitely can pay off. Benefit can increase with either Doubling Season, Doubling Cube or Caged Sun.
Mercadian Bazaar/Rushwood Grove - similar to the previous lands I mentioned that I only found out about when researching what the green equivalent to dwarven hold was. Same benefits mentioned previously, but could synergize well with Garruk Wildspeaker if you choose to add him.
4 years ago
Something that may help the shortage could be Dwarven Hold. From personal experience it can take some time to get going, but it can help ramping especially if you have it in your opening hand. I run that and Icatian Store that I had found in cards that my uncle gave me in my own Boros EDH Deck We're the Titans, We are strong. Both of those should still keep it at or under your $45 budget.
4 years ago
i found a card that answered my original red mana storage problem. Dwarven Hold
it comes in all your favorite flavors too:
Also these are interesting and hard to discover:
they all work well with Leyline of Singularity