Tomb of the Spirit Dragon

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Uncommon

Combos Browse all

Tomb of the Spirit Dragon

Land

: Add to your mana pool.

, : You gain 1 life for each colorless creature you control.

Tomb of the Spirit Dragon Discussion

momikulski on Ramos commander

1 month ago

Darksteel Myr , Guardians of Meletis , and Workshop Assistant Are all cards that seem like they don’t really do good things for your dragons, they are good blockers at best, but they are going to be really low impact on the board and don’t really fit the theme. Some options for replacements are blockers that are less hardy but ramp you into your dragons faster like— Palladium Myr and Iron Myr . And if you’re looking for quicker ways to interact with the board I’d use something like Dragon Hatchling before I’d use the artifact dudes.

Alchemist's Vial and Explorer's Scope Seem not that great, mana rocks or permanents that aren’t lands, but give mana are super good for the high casting cost dragon archetype, but I’d go for some of the other ones like Fire Diamond , Hedron Archive , Darksteel Ingot , Dreamstone Hedron , Burnished Hart

Angel's Tomb Seems pretty mediocre, it makes a single angle, some of the time. Yeah it gets around board wipes like Wrath of God but there are cooler ways to get around that like Dragon Egg or cards that actually benefit from being blown up like Anger

Battle Hymn is only particularly good, when you have several creatures out. When you are running so many big creatures it is going to be tough to have a lot out. So I’d hesitate to use it here.

Tomb of the Spirit Dragon Is also not great, as you are only running a handful of colorless creatures, I’d probably use something like Temple of the False God over it.

Glimmerpost is only really useful in conjunction with Cloudpost , and even then I’d likely skip them in a format where you can only use one of each, they get powerful when you can run four copies of each in a deck.

Comet Storm Earthquake Pyrohemia and Hour of Devastation are all great for clearing out boards with a lot of stuff on it and since you’ll likely be trying to wipe out the game with a lot less creatures a lot of the time they’ll hurt your opponents way more than they hurt you. Relentless Assault is also just super good and cheap. You’ll also likely not have to deal with as many blockers as dragons fly, but a neat card to make your dragons more evasive and harder to chump block is Archetype of Aggression and also Goblin War Drums

Two cards that are likely out of budget, but are crazy good for the deck are Valakut, the Molten Pinnacle and Zirilan of the Claw . And Since you are in Mono Red I would 100% switch to Lathliss, Dragon Queen

Lasdem on Breya Revels in Riches (and Thopters) [Primer]

1 month ago

Hi sagramore - I have finished my adaptations, mostly in the manabase. --> Breya Revels in Riches (and Thopters)

I went with Coat of Arms and I have not yet included Tomb of the Spirit Dragon . I probably will run the deck a few times without it.

When looking through your section for card draw and tutor, I found that no tutor is present ;-). What do you think about Tezzeret the Seeker or Enlightened Tutor to find your win conditions? Or do you think that would be too strong for a casual meta?

OLucas on The Great Ghirapurian Bridge

2 months ago

Maybe cut Sun Droplet and add Tomb of the Spirit Dragon to the mana base. You should also consider 1 or 2 Condemn .

PlatinumOne on

3 months ago

definitely change the format of this deck from modern to casual.

you also have far too many lands that produce only colorless mana, or cannot produce colored mana for noncreatures. in fact, the only lands capable of producing colored mana for noncreatures are the 2 Mana Confluence .

you run far too few total lands. if you run cards that cost 4 mana, you need 24 lands. if you run cards that cost 5+ mana, you need 24 lands plus mana ramp.

needs cheaper creatures. your earliest creature is a turn 4 play, "if" you have a colored permanent to sacrifice by then.

Tomb of the Spirit Dragon is bad here since you only have 6 colorless creatures.

Flooremoji on Need help with "Budget Modern ...

4 months ago

I build a $20-18ish Myr Tribal deck, it hade the galvinizers infinite combo combined with Myr Battlesphere , Myr Matrix , Myr Turbine , and a few others like Myr Reservoir . It was pretty fun, and decently competitive. Definitly add Tomb of the Spirit Dragon !

ownagefactory on Sai, Thopter Guy

5 months ago

I have returned to point out a card that has performed above expectations. Mirage Mirror . Was on the fence about that one for a while. I finally decided to give it a shot. It can do a lot. Threatening to become one of your opponents baddies to attack/block with. A chance at double coat of arms. It can change into another permanent type to dodge artifact destruction (damn that Vandalblast !). It has even saved my hide by becoming a Tomb of the Spirit Dragon ! Need to double up on value like Vedalken Archmage , or Endless Atlas ? It can do that. I know you don't run it, but I have used it to copy Ugin's Nexus using the legend rule to bin the original nexus and get an extra turn (as the mirror stops being a nexus before your extra turn would start) Being able to copy one of your opponents cards can be really strong(personal favorite was cloning a Wound Reflection for just enough to kill my opponent when I would have lost if he untapped). sorry about the wall of text, but it's a fun card to run in an artifact shell. I have used Whir of Invention to tutor it up more times than I ever thought I would.

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Tomb of the Spirit Dragon occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%