Highland Lake

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Arena [BETA] Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Uncommon
Amonkhet (AKH) Common
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Highland Lake

Land

Highland Lake enters the battlefield tapped.

: Add or to your mana pool.

Price & Acquistion Set Price Alerts

RIX

AKH

SOI

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Recent Decks

Highland Lake Discussion

Kogarashi on Pirates Ahoy!

3 days ago

I think it looks functional. I would swap one of each equipment you have for lands, probably a mountain and an island each if you don't have things like Highland Lake, and take it to the testing table.

We could sit here all day recommending awesome cards 'till we're blue in the face, but if you don't have them, you don't have them. I feel if you make that one change, you'll have a serviceable thematic deck for kitchen table games.

JoeNathan37 on Chaosy deck

1 week ago

Since this is EDH, you can’t have more than one copy of a card, so you can’t have 2 Highland Lake’s or 3 Swiftwater Cliffs in the same deck. Also, 32 lands is well below the average amount of lands for an EDH deck (average being around 36-38) but if it works then feel free to keep it.

geoffw on Minority Report -- $11 Precognition Field Control

3 weeks ago

Very interesting approach!

I ran some simulated games with it last night and verified that it can work (though the particular decks I ran it against are hopeless before sideboarding in River's Rebuke and Sweltering Suns). After the first couple trials I subbed out Evolving Wilds and Highland Lake for the Izzet duals, since I personally already have them for my main Standard deck. As you might expect, it helps a lot.

Did you go creatureless just because it's awesome, or did you not think there was room? I tried throwing in a one-of Squee, the Immortal for infinite chump blocks and as an alternate wincon once the board is under control. I also wondered how Cold-Water Snapper or Soul of the Rapids might do as a one-of for late game. If you know you can resolve it, then you don't have to worry about using the 4th Fight with Fire as a board wipe and ending up decking out without a way to finish the opponent off. I haven't tried it out yet. Maybe The Mirari Conjecture to land a 5th copy for 20??

Maybe I'm not doing it right, but Syncopate never seemed to work before or after turn 2. With no blockers, every threat has to be answered quickly, and if opponent has more lands than us (or is on the play) there's no way to answer low-mana threats. Late-game, you need to exile lands with Precognition Field to draw into more spells, and opponent naturally pulls ahead on land count. I'm used to playing Condescend in U Tron, so I thought I'd understand the play pattern, but it definitely could be user error on my part.

The biggest problem I ran into was indestructible threats. The best I could do was bounce them, but since this is not a quick-finish deck (and I wasn't successfully countering them on the replay) that didn't work. I guess Essence Scatter could be a solution, but you'll get 2-for-1'ed a lot. Maybe Deep Freeze could be a good budget removal piece for those threats?

Jarhead1103 on Minority Report -- $11 Precognition Field Control

3 weeks ago

This seems like a really interesting build. I understand trying to keep it budget friendly, however i think investing the 16 to 18 dollars to add Sulfur Falls to replace Highland Lake would make this deck move faster.

multimedia on

3 weeks ago

I don't think Compass is worth playing for those two reasons. If you want more mana fixing add more dual lands replacing basic lands. Consider Check lands: Sulfur Falls and Dragonskull Summit or budget duals: Highland Lake, Submerged Boneyard, Cinder Barrens or Evolving Wilds.

I don't think you should worry about getting the 3 damage bonus from Disintegration because you'll need 12-15 artifacts in the deck to get it consistently. Disintegration is a fine creature removal spell even without the 3 damage bonus.

Unfortunately, Yawgmoth's Vile Offering doesn't work with Thran Temporal Gateway because Offering isn't a permanent. Gateway's activated ability says a historic permanent. Offering isn't a permanent it's a sorcery spell, the card itself doesn't actually go onto the battlefield.

You cast Offering, it goes on the stack, if it resolves you reanimate something and kill something after this it's then exiled. It never actually enters the battlefield(ETB). For a card to be called a permanent it has to ETB. Permanents that are historic are artifacts, Sagas, Planeswalkers and legendary: lands, creatures and enchantments.

C.drgn on Izzet Control

3 weeks ago

y Highland Lake over third Aether Hub?

Suns_Champion on Dominaria Art and Flavor text!

1 month ago

hardhitta71194 Agree, Noah Bradley never disappoints! He did a lot of my favorite here and Highland Lake from RIX, one of my all time favorites!

enpc I must have totally missed Hinterland Harbor because that's great! haha!

Boza I guess I wan't a fan of Zahid's art personally, and the flavor text kinda felt... generic... not sure if that's the right word but I'll go with it. Those other arts are great too!

MWorl91 apologies! I didn't think of that! The post was getting very lengthy and it was late, so I rushed the flavor text part. I will do better next set :)

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