|Commander / EDH||Legal|
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|Commander 2018 (C18)||Uncommon|
|Core Set 2019 (M19)||Common|
|Rivals of Ixalan (RIX)||Uncommon|
|Shadows over Innistrad (SOI)||Uncommon|
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Highland Lake enters the battlefield tapped.
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Highland Lake Discussion
1 month ago
looks good. plus 1 from me
one thing ive been trying to get better at doing myself is taking out any lands that enter tapped with no upside. so less of a chance of hitting it early. i would suggest just switching Swiftwater Cliffs,Highland Lake & Izzet Guildgate to some basics.
1 month ago
Hey, looks like you're getting plenty of help.
Do you want this deck to be a Control deck or a Drake deck? If you're playing your deck like a Control deck then consider more lands? 22 lands is not enough lands to make your land drop each turn which is important for Control decks. When playing Chemister's Insight you want to consistently be able to make your fourth land drop turn four every game. With only 22 lands this won't happen and as a result you'll get too far behind in games.
Goblin Electromancer can help to reduce the cost of your spells which means you don't need as many lands, but you can't count on having Electromancer every game. In games where you don't have Electromancer than you'll need to rely on your lands to cast cards and that can be problematic with only 22 lands. Consider 26 lands?
The current manabase looks like a manabase for a Drake deck. If you're playing your deck as a Drake deck then the 22 amount of lands is fine, but consider adding more low mana cost cards and Enigma Drake. My advice is to go the Drake route because the burn strategy can be more effective when you have more creatures who can benefit from the burn in your graveyard and do additional damage to your opponent with more Drakes. You can also keep the manabase as it is now which is better for the budget.
Consider Enigma Drake for more Drake goodness? With the Drakes (Enigma and Crackling) you want more low mana cost instant and sorceries because you can cast these cards much easier as a result get more spells into your graveyard faster which pumps the Drakes. Consider Chart a Course and Tormenting Voice? These draw spells can also put an instant or sorcery from your hand into your graveyard while at the same time drawing two cards and then putting another instant and sorcery into your graveyard. These draw spells are good with Radical Idea.
The manabase here is not competitive when you begin to move away from budget and start to acquire Steam Vents and Sulfur Falls then can get closer to being competitive. Eventually you'll want 4x Vents and 4x Falls. Arclight Phoenix is another nonbudget addition that will make a Drake deck competitive. The Phoenix is excellent with low mana cost instant and sorceries especially Chart and Voice which can put it into your graveyard and draw more fuel to cast to reanimate Phoenix. Eventually you'll also want 4x Phoenix.
As a budget Control deck consider adding 4x Highland Lake? Cutting 2x Disappearance, 1x Idea and 1x Banefire?
As a budget Drake deck which is recommended consider these changes? Adding 4x Enigma Drake, 4x Tormenting Voice, 3x Chart a Course, 3x more Radical Idea. Cutting 4x Insight, 2x Banefire, 2x Coil (move to sideboard), 2x Firemind's Research (move to sideboard), 2x Expansion / Explosion, 1x Strike and 1x Ionize?
Example of a budget Drake deck:
- 4x Electromancer
- 4x Enigma
- 3x Crackling
- 1x Niv
- 4x Voice
- 3x Chart
- 4x Shock
- 3x Strike
- 4x Idea
- 3x Opt
2 months ago
Aight- I'ma walk through a few options and cards. Your list looks good, but there are some cute and inexpensive wizard synergies that can make this kind of list run better- I hope it helps.
Usually more spell pierce/Negate or similar outperform Wizard's Retort. The turns you want it, you're mostly hitting instants or sorceries at instant speed to protect your damage. Similarly, Izzet Boilerworks is good because it effectively increases the number of lands in your hand- which is great with Magmatic Insight, but the cost of a land being tapped in a tempo deck cannot be understated. I'd play islands in preference, but Highland Lake is the more pressing change- I'd consider a shift to Evolving Wilds/Terramorphic Expanse and a couple more islands.
It plays nice with Opt and helps you find the lands you need, and set up your draws- on a budget manabase that counts for a lot, and when you can shuffle away those cards you get a lot of consistancy. Consistancy in a deck isn't expensive to set up, and with a lot of high-cost decks outplaying themselves with high variance cards it will get you wins. Make your opponents work to beat your average hand.
Think Twice triggers prowess twice, and is instant-speed carddraw. I much prefer it to insight, because instant speed holding up counters is very relevant against most decks.
Finally, plan your sideboard alongside your deck. Those 15 cards are super relevant, and planning them to work well with your maindeck is what sets apart a mediocre budget list from a great one. What hate you mainboard and what you keep sideboard can free up 3-4 slots in the average list, and sometimes a lot more.
5 months ago
Yea I think so, I think tap lands like Highland Lake should be worth -1 points? While fetches and shocks should be 3-4
5 months ago
Highland Lake also run more then 33 god damn lands, Pyromancer's Goggles can come out, Bident of Thassa can come out for a deck like this you want competetive cards thats not it, Hammer of Purphoros trade for Lightning Greaves i'll get you a pair, Overwhelming Denial is not a good counterspell, Quietus Spike trade for a Basilisk Collar.
5 months ago
5 months ago
I think it looks functional. I would swap one of each equipment you have for lands, probably a mountain and an island each if you don't have things like Highland Lake, and take it to the testing table.
We could sit here all day recommending awesome cards 'till we're blue in the face, but if you don't have them, you don't have them. I feel if you make that one change, you'll have a serviceable thematic deck for kitchen table games.