|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Eternal Masters (EMA)||Uncommon|
|Duel Decks: Elspeth vs. Tezzeret (DDF)||Uncommon|
|Masters Edition (MED)||Rare|
|Fourth Edition (4ED)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
: Add to your mana pool.
: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
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|Have (15)||TehDelta , frederiklw , Va1mar , , Daeyel , Spinalripper , Char-You , Benniator , Mousemke , DrLitebur , dplerner , Vasbear1 , MagnaAura , mziter501 , lorddarkstar|
Mishra's Factory Discussion
1 week ago
robngraves just like any "combo" deck if all our pieces get exiled we're just gonna sit there and cry... but it's unrealistic for any deck to have a plan for after all the pieces get exiled.
As for combat damage, you need to consider that the demon has flying and there are 3 other players to attack, we've never had a problem with getting damage through cause there is always at least one player with no flying creatures. Also the point of Proteus Staff is to activate it twice across two turns... activating it once and somehow hitting all the epic spells will just put them on the bottom anyways. The first time puts General Tazri back into the command zone and finds us our demon (the other cards revealed this way are completely irrelevant.) The second time puts the demon on the bottom and since its the only creature in the deck we would put "all cards revealed this way" (which is our whole library) on the "bottom" in any order (the bottom is also the top in this case.)
If our demon gets removed, we have Corpse Dance and Nature's Spiral to bring it back and there's also a few counterspells to prevent removal. Even Temporal Cascade and Feldon's Cane can shuffle our demon and our staff back into our library just so we can find them again. Proteus staff can also be recurred with Nature's Spiral. Also think about how we will rarely ever cast our demon so it can't actually be countered if it enters via Proteus Staff
In the scenario where our demon is taken somewhere we can't get it back, our second option is to use Proteus Staff on tazri or a man-land such as Mishra's Factory and reorganize our library in such a way that sets us up to cast Epic Experiment for X = 10 or more while the Epics are near the top. And we once again run counterspells to protect this.
We've put a lot of thought into this and there is no realistic avenue we haven't thought to build precautions against.
1 month ago
I feel like this deck is not focused enough on the theme of "make tons of tokens." You have a lot of cards that make tokens, but many of them don't really do it efficiently. Some examples:
Awaken the Sky Tyrant - makes only one token, and only if an opponent lets you make it.
Teysa, Envoy of Ghosts - makes tokens only if your opponents let you
Skyline Despot - makes one token per turn if your opponents let you (or if you leave back plenty of defense)
Ghirapur Gearcrafter - makes one token
Descent of the Dragons - this is secretly a one-shot anthem that doesn't let you attack the turn you cast it
Dragonmaster Outcast - makes one token per turn on turn 6+ if your opponents can't kill a 1/1
Kazuul, Tyrant of the Cliffs - makes tokens if your opponents let you
Custodi Soulbinders - makes tokens for 3 mana each if there are a decent number of creatures out when you cast it
You get the idea.
Personally I'd try to run five or six anthem effects and hit the token makers really hard. I counted thirteen anthem effects in this version of the deck. Also, one anthem effect comes to mind that you aren't running - Jazal Goldmane. That card should play better than either Mikaeus or Ravos (both of which I'd cut).
Efficient token makers you could run: White Sun's Zenith, Bitterblossom (harder to kill than Outcast), Secure the Wastes, Goblin Trenches, Storm Herd, Sacred Mesa, Requiem Angel, Elenda, the Dusk Rose, Thopter Assembly (if you don't run other Thopter makers), Hanweir Garrison, Rise of the Hobgoblins, Twilight Drover. I think Legion's Landing could potentially work in here too - it's inefficient from a mana perspective but it's a one-drop that shouldn't be too hard to flip and at that point it taps for mana. Which brings me to
Lands: There's quite a few lands that I think could play well here. Kjeldoran Outpost, Kher Keep, Vault of the Archangel, Hanweir Battlements (if you run the Garrison), or Windbrisk Heights. Creature lands are also secretly good here because they benefit from your anthems and let you mount an offense even when untapping on an empty board after a sweeper. Ghitu Encampment, Needle Spires, Lavaclaw Reaches, Shambling Vent, Mishra's Factory and so on.
Haste: If you're going to make a ton of tokens, you really want to bash with them right away, before your opponents can sweep your board. I like Hammer of Purphoros here because it makes tokens and Ogre Battledriver because it doubles as a pseudo-Anthem, but there's also Fervor, Anger, Akroma's Memorial and probably other cards I haven't thought of.
I definitely think there's potential for this deck concept. Just remember that Dragon tokens and anthems don't go in the same deck (except Crucible of Fire). Good luck!
1 month ago
ok, so there are a few things that you might want to fix before I recommend any cards. First off I highly recommend going down to 60 cards in the deck. Then lower the lands down to around 24 and dropping bad cards such as Deadlock Trap, Summoning Station, Mishra's Factory and Mishra, Artificer Prodigy all in an effort to make it more consistent and in standard so it is in general a cheaper deck to make good. As for recommendations if you want to keep on the improvise idea you cold try Maverick Thopterist then as a finisher use Herald of Anguish and to further support him use Weaponcraft Enthusiast and Scrapheap Scrounger. As for mana fixing a great cheap artifact to help with improvise is Renegade Map.
1 month ago
I think Arcum would be better if you drop your fetchlands for more artifact creature lands like Blinkmoth Nexus & Inkmoth Nexus to go with your Mishra's Factory. Buried Ruin could find a place in here too.
Elixir of Immortality is also something to consider, when Paradox Engine gets destroyed and Nevinyrral's Disk is an alternate wincon with Darksteel Forge since you don't have much synergy with Spine of Ish Sah, it would be a good switch.
2 months ago
2 months ago
Well this is interesting!
Consider running more value lands for your Ulvenwald Hydra, like Geier Reach Sanitarium, Strip Mine, Arcane Lighthouse, Kor Haven, Treetop Village, Forbidding Watchtower, Raging Ravine, Stirring Wildwood, Needle Spires, Haunted Fengraf, Kessig Wolf Run, Kher Keep, Vitu-Ghazi, the City-Tree, Kjeldoran Outpost, Mishra's Factory, some snow basics and Mouth of Ronom, Nantuko Monastery, Slayers' Stronghold, Sunhome, Fortress of the Legion, and Throne of the High City...yes I did look at all the options. The manlands and token makers are probably the best.
3 months ago
ej133 - Thanks! It's pretty clear at this point we have similar (and I mean great!) deck tastes. At any rate, you've caught me in mid-build. I'm not much of a legacy player, although looking to move in that direction. As you may have noticed, I don't even have 60 cards yet--any suggestions? Don't know if I want the Search for Azcanta Flip(really thought it might be decent because it can provide some advantage under Standstill). I have thought about maybe throwing in a few Daze or Spell Pierce. Also thought about getting really spicy and putting in 4x Spellstutter Sprites, and alongside that swapping the Mishra's Factory(ies) for Mutavaults and Vendilion Cliques. Enlightened Tutor also seems sweet here.
3 months ago
Dash Hopes is a horrible card. It inspires visions of opponents dying to lifeloss and key pieces of combos being countered. Unfortunately it doesn't work that way; instead comboplayers happily drop 5 life on the turn where their combo goes of, and control decks happily dropping whichever card you countered, the pilot being happy that you just chose to trade 1-for-1. Could be exchanged for those 2 Thoughtseize in the sideboard.
You have a lot of relatively high cost cards, when considering Dark Confidant.