Mishra's Factory

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Eternal Masters (EMA) Uncommon
Duel Decks: Elspeth vs. Tezzeret (DDF) Uncommon
Masters Edition (MED) Rare
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Antiquities (ATQ) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Mishra's Factory

Land

: Add to your mana pool.

: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

: Target Assembly-Worker creature gets +1/+1 until end of turn.

Price & Acquistion Set Price Alerts

A25

EMA

DDF

Ebay

Mishra's Factory Discussion

Jubilation on Hazoret Polymorph

1 month ago

Have you considered running a few manlands (Ghitu Encampment, Mishra's Factory, Blinkmoth Nexus, Mutavault, etc.) for more polymorph targets?

pisqnek on Ultimate Tribal Lords

1 month ago

I had a deck like this back in 2013 when Arcane Adaptation wasn't arround. These two were really good: Unnatural Selection Imagecrafter

Also prowl spells work with Ultimus as he is a Rogue: Notorious Throng Knowledge Exploitation

You are also missing 4 lands: Mishra's Factory Blinkmoth Nexus Elephant Graveyard Swarmyard

For bonus points I used: Sun Quan, Lord of Wu - best way is to finish them off with fish riding horses

Back from the Brink - this is the only? way to get creatures back in mono U

Artificial Evolution - you can change Swarmyard to regen Merfolks, Wizards etc.

I remember not playing with Scion of Oona as it disabled all my Regens and pumps from lands Higure, the Still Wind seems like a fun addition also

Cheers!

pokepower116 on daretti king of junk

3 months ago

Hey! Daretti is one of my favorite decks at the moment so I'll try and give a couple solid cards that work really well and won't break the bank!

  • Since red isn't too great at removing enchantments or creatures (aside from with damage) - Chaos Warp is usually a really solid card in red decks. You have Unstable Obelisk, Spine of Ish Sah, and Universal Solvent but they're all pretty high CMC so this card could be useful for helping deal with problem cards early on!
  • Speaking of high CMC, your deck is a slight bit on the heavy side so including some more mana rocks wouldn't be an awful thing. Not sure how great Coveted Jewel is yet; but I think if there is any deck that makes use of it, it would be a Daretti deck. You can sacrifice it with one of your artifact sacrifice outlets (also echoing ANemoAcids recommendation of Krark-Clan Ironworks) or with Daretti's -2 before your opponents get the chance to make use of it. It's basically a Gilded Lotus (which is also the cheapest it has been in a bit because of the reprinting) with card draw attached to it in this deck. Both those cards are high CMC though, so maybe you need cheaper mana rocks like Mind Stone or maybe even Hedron Archive.
  • There are WAY too many utility lands that work really well with Daretti, but here are a few of the more budget friendly and useful ones: Sequestered Stash, Inventors' Fair, Tectonic Edge, Hanweir Battlements, Geier Reach Sanitarium, Tectonic Edge, Forge of Heroes, and Mishra's Factory. Obviously you still want some red sources so not all of these are needed, but thought I'd list a few to see if any pique your interests.
  • Voltaic Key, Unwinding Clock, and Clock of Omens can all put in a lot of work if your final build has more artifacts that need to tap to activate. With your current list I wouldn't put these as a priority to include, but if you decide to add more mana rocks, these cards put in a lot of work.
  • Tormod's Crypt helps against graveyard based decks and is a free artifact for Daretti to sacrifice.
  • Squee, Goblin Nabob lets you use Daretti's +2 ability to discard him, draw a card, and then return him back from your graveyard; netting you one card every time you do this.
  • Chain Reaction is another cheap boardwipe mono-red has access to. Almost always acts as a second Blasphemous Act that you have to cast for 4.
  • Mirage Mirror is just an all-around solid card. No special broken synergies (that I can think of) or anything fancy like that; just a really good card.

A couple of cards I could recommend to cut would be Golem Artisan, Cogwork Assembler, Bosh, Iron Golem, Bogardan Hellkite, and Tuktuk the Explorer.

  • If you're using Golem Artisan for evasion purposes, I would prefer cards like Whispersilk Cloak or something like that due to the extra protection it gives. If you're using it to give haste, I think cards like Anger, Hanweir Battlements, or Flamekin Village would be better. If you like the card for its flexibility that's fine too, it just feels like a steep mana cost to pay for its abilities.
  • For Cogwork Assembler I like cards like Flameshadow Conjuring, Minion Reflector, or my personal favorite Mirrorworks. They can't create tokens of cards that are already on the board the same way Cogwork Assembler can, but the mana investment is much less and, in the case of Mirrorworks, you get to keep the token.
  • Bosh, Iron Golem and Bogardan Hellkite are both really high CMC for what they do. I don't have any direct replacements for these, but I'd keep an eye on these two and see how they feel when you play them. It might be worth switching them out for mana rocks or something like that.
  • Finally, Tuktuk the Explorer. Similar to the above cards, I don't really have a good direct replacement for this card. There isn't anything inherently wrong with the card, I'm just not a fan that it has to be destroyed before it synergizes with our deck. Before it's destroyed it's just a 1/1 goblin that we have very limited ways of destroying ourselves. Also once its gone, we can't bring it back except with Feldon of the Third Path.

I know I've rambled enough, but I'll close it out with some powerhouse semi-budget (under $25) cards to consider in case you want to splurge on a couple cards:

  • Mycosynth Lattice would be the #1 pickup in my book. Price drop due to reprint and synergizes AMAZINGLY with Daretti.
  • Crucible of Worlds lets you recur cards like Strip Mine, Tectonic Edge, and Ghost Quarter while also letting you toss lands to Daretti's +2 and still play them (also the cheapest it has been in a while due to recent reprint).
  • All Is Dust is usually a mostly one-sided boardwipe. It feels like a balanced Cyclonic Rift made for artifact decks.
  • Valakut, the Molten Pinnacle has been rising in price lately, but is a great land to throw into mono-red decks; especially if you end up getting Crucible of Worlds. Probably the least recommended of the 4 cards, but still good enough to mention.

Sorin_Markov_1947 on Tezzeret Artifacts v 0.2

3 months ago

I have a similar deck, I might put it on TappedOut soon (but without infect). If I do, I'll post the full decklist here :)

I recommend more Master of Etheriums, also, Mishra's Factory and maybe a few Chief of the Foundrys.

Some good cards from my deck are:

Warden of the Wall, Helm of the Host, Pentavus, Frogmite, Energy Chamber, Tezzeret's Simulacrum Tezzeret's Touch Memnite, and Sharding Sphinx.

sylvannos on Old mono blue control refresh

4 months ago

There's a lot of viable Mono-Blue Control (and control/combo) decks in Legacy.

Some you might like:

Mono-Blue Painter
Omnishow
Counter Bridge
Mono-Blue Fish (this one isn't a control deck, but it's worth looking at because it's cheap to build, can be configured for Modern, and has a lot of overlap with other decks in the format)

I'm partial towards Omnishow, which is a combo deck that plays very "draw, go" before it dumpsters all over your opponent's face.

You might also like U/W Standstill. The deck can be made mono-blue, but it loses some of its power. Decklist can be found here. To make it mono-blue, you'd cut:

-4x Myth Realized
-4x Terminus
-4x Swords to Plowshares
-1x Council's Judgment
-3x Tundra
-1x Karakas

...and add something like:

+1x Faerie Conclave
+1x Mishra's Factory
+2x Island
+2x Daze
+1x Flusterstorm
+4x Delver of Secrets  Flip
+2x Counterspell
+4x Preordain

CAPTAINxCOOKIES on The Assembly Line of Death- Arcum Dagsson cEDH

4 months ago

I like your take on Arcum. I've never really thought about Blinkmoth Nexus or Mishra's Factory before. Makes sense as every once in awhile you just need one more artifact creature on the field.

I don't know if anyone in your meta runs Carpet of Flowers, but replacing three islands with Minamo, School at Water's Edge, Tolaria, and Oboro, Palace in the Clouds helps against that slightly. They all do the same as islands, but don't count as them. Plus Minamo and Oboro are actually pretty good.

I'm not sure if Spellseeker will be good, but I just ordered one to put in. I think it will help with finding Cyclonic Rift and Hurkyl's Recall to get rid of those pesky Pithing Needle and Phyrexian Revoker that plauge arcum so much.

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