Mishra's Factory

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Uncommon
Duel Decks: Elspeth vs. Tezzeret (DDF) Uncommon
Masters Edition (MED) Rare
Fourth Edition (4ED) Uncommon
Antiquities (ATQ) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Mishra's Factory

Land

: Add to your mana pool.

: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

: Target Assembly-Worker creature gets +1/+1 until end of turn.

Price & Acquistion Set Price Alerts

EMA

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Mishra's Factory Discussion

btreuther on UW Dragonstill

1 day ago

ej133 - Thanks! It's pretty clear at this point we have similar (and I mean great!) deck tastes. At any rate, you've caught me in mid-build. I'm not much of a legacy player, although looking to move in that direction. As you may have noticed, I don't even have 60 cards yet--any suggestions? Don't know if I want the Search for Azcanta  Flip(really thought it might be decent because it can provide some advantage under Standstill). I have thought about maybe throwing in a few Daze or Spell Pierce. Also thought about getting really spicy and putting in 4x Spellstutter Sprites, and alongside that swapping the Mishra's Factory(ies) for Mutavaults and Vendilion Cliques. Enlightened Tutor also seems sweet here.

Any thoughts/experiences?

xyr0s on Contamination of the Meta

1 week ago

Toxic Deluge probably ought to be there somewhere. Perhaps instead of Sign in Blood.

Dash Hopes is a horrible card. It inspires visions of opponents dying to lifeloss and key pieces of combos being countered. Unfortunately it doesn't work that way; instead comboplayers happily drop 5 life on the turn where their combo goes of, and control decks happily dropping whichever card you countered, the pilot being happy that you just chose to trade 1-for-1. Could be exchanged for those 2 Thoughtseize in the sideboard.

You have a lot of relatively high cost cards, when considering Dark Confidant.

Maybe a couple of Mutavaults or Mishra's Factory could be good (dunno - but I've played pox in legacy, and they are amazingly great cards in that).

ChaosJester on Interaction Manlands with Porphyry Nodes

3 weeks ago

Hey guys short question. I could not find an understandable answer so I try it here.

How does Porphyry Nodes interact with for example Mishra's Factory? Should I pay attention when to turn this Land into a creature on my turn when Porphyry is in the game?

Thank you in advance!

Mandalorian on Delusional Agony

1 month ago

No problem AwesomeDoofus! Glad my suggestions could be of some help!

It's true that more efficient CMCs will often lead to higher prices i.e. Liliana's Caress vs Raider's Wake. Though, if your LGS (local game store) is selling Liliana's Caress for 8$, that is truly egregious. You can find them here for 2-3$ a card here TCG Player and I suggest buying other cards on that website since they have very competitive pricing.

My opinion of Consume the Meek is not very high considering that you can wipe the whole board for the same mana cost in cards like Crux of Fate. Pestilence Demon is also pretty meh to me because it is terribly expensive unless you are running some kind of reanimation deck with cards like Entomb and Animate Dead OR ramp spells like Dark Ritual, Nykthos, Shrine to Nyx, and Cabal Ritual. If Tempt with Immortality is already a very medium card in your deck, then I would shy away from adding other medium cards to the deck like Crypt Incursion just to make the other medium cards better. It's simply better to not have the initial medium card in the deck to begin with. The other cards I'm not so big on as well, especially when you consider that you wanted to add more discard to the deck. These other cards would make that hard to do.

Unfortunately the best discard effects are pretty expensive because they see play across multiple formats. These include-

Liliana of the Veil

Thoughtseize

Inquisition of Kozilek

Collective Brutality

-to name a few

The other problem with discard spells is that they lose their potency late into the game because people will simply be drawing and playing their only card and have nothing to discard. This is why cards like The Rack and Black Vise are so good. These cards create tension within your opponent and gives value to your discard spells late into the game. Your opponent will not want to play anything so that they can keep cards in hand to not take damage from the artifacts, this means your discard spells will actually be worthwhile late into the game creating a lose-lose situation for the opponent because they will take damage from the artifacts if they play what they draw, but if they don't play what they draw you may just make them discard it anyway and how can they win if they are not playing the cards they draw? A deck that looks to enable this strategy on a budget for 1vs1 (so no Liliana of the Veil or Thoughtseize) might look like this-

4x Raven's Crime

4x Inquisition of Kozilek

4x Smallpox

2x Pox

4x Hymn to Tourach

4x Dark Ritual (this card enables you to do very powerful things early in the game such as play Hymn, and Inquisition on turn 1)

2x Dismember

4x Innocent Blood

1x Waste Not

4x The Rack

4x Black Vise

19x Swamp

4x Mishra's Factory

Two things to notice here, 1 there are no creatures. This means cards like Innocent Blood, Pox, and Smallpox do not affect us in that way, only our opponent. Our main win condition here are the Rack and Vise, so no need for creatures. The Mishra's Factorys are just a plan B. This also makes a lot of our opponents cards, like removal spells, very bad against us limiting the amount of impactful cards they can play against us. The second, is you'll notice there are a lot of 4ofs. Rather than having 1 of this and 2 of that, having multiple copies of 1 card increases the percentage that we actually draw it or have it in our opening hand. What this means is that our deck is much more efficient because the chances and percentages of us drawing the cards we need are as high as they can be. This is an important aspect of deck building to keep in mind.

Now, that last deck was a true discard deck. If you want to play creatures though and want to be swinging for damage in Mono then I would suggest a Devotion deck which exploits the power of cards like Gray Merchant of Asphodel by trying to get as many symbols on the battlefield as possible. A Devotion deck with budget in mind (so no Phyrexian Obliterator) for 1vs1 might look like this-

4x Guul Draz Assassin

4x Doom Blade

4x Brain Maggot

4x Gifted Aetherborn

3x Gatekeeper of Malakir

4x Phyrexian Arena

4x Geralf's Messenger

4x Desecration Demon

4x Gray Merchant of Asphodel

2x Abhorrent Overlord

23x Swamp

Now these two decks I put here are just simple examples of different directions to go, obviously if you do a mix of both of them, then you will inevitably dilute the strategy of one another but that's certainly okay if that's what you want to do. It's kind of where I would put the deck as it stands now. You have some discard, you have some creatures, some of it synergizes with the rest, but as a whole it is not as focused as the decks above. All of this is to answer your last paragraph when you ask, "What is worth keeping?" Well, that's a tough question because we first have to ask, "What is it we are trying to do?" Once you answer this, you can then eliminate the cards that don't help in those areas and add more copies of the ones that do. Now, I don't want to push you one way or the other, I simply want to provide the options so that you know what possibilities are out there.

I hope this was not terribly overwhelming, and you are right, this is what I enjoy doing on this site so its no trouble to me! So if you have more questions please feel free to ask!

Byvci on Tribal Tech (Every Single Tribe in Magic! Part 1)

1 month ago

assassin: Scarblade Elite

assembly worker: Mishra's Factory Self-Assembler (only works with changelings and itself

atog: Atogatog

aurochs: Aurochs Herd Bull Aurochs Rimehorn Aurochs

bat: Skeletal Vampire

beast: Vitality Charm

cephalid: Aboshan, Cephalid Emperor

chimera: Brass-Talon Chimera Iron-Heart Chimera Lead-Belly Chimera Tin-Wing Chimera

druid: Gilt-Leaf Archdruid Seton, Krosan Protector

dwarf: Depala, Pilot Exemplar Dwarven Bloodboiler Dwarven Lieutenant Dwarven Pony Dwarven Recruiter Heart Wolf

eldrazi spawn: Brood Birthing

eye: Evil Eye of Orms-by-Gore Evil Eye of Urborg

fox: Patron of the Kitsune

giant: Hearthcage Giant

goat: Springjack Pasture

gorgon: Hythonia the Cruel

kavu: Coastal Drake Alpha Kavu Kavu Howler Kavu Mauler Kavu Monarch

kithkin: Goldmeadow Stalwart

knight: Knight of the Mists is sort of tribal. Also War Falcon

kobold: Kobold Drill Sergeant Kobold Overlord Kobold Taskmaster

minion: Balthor the Defiled

moonfolk: Patron of the Moon

nightstalker: Return of the Nightstalkers

ogre: (don't really work in an ogre deck, but I guess they sort of count?) Gutwrencher Oni Painwracker Oni Scourge of Numai Yukora, the Prisoner

orc: Raiding Party Orcish Captain

pegasus: Sacred Mesa

pentavite: Pentavus only card with pentavite, but sort of works with changelings

plant: Avenger of Zendikar

rigger: Steamflogger Boss

scarecrow: Scarecrone Reaper King

wall: Fortified Area Glyph of Life Rolling Stones Wall of Caltrops Animate Wall Total War Mob Mentality Glyph of Destruction Wall of Mulch Glyph of Reincarnation Glyph of Delusion Glyph of Doom

There's also the flagbearers: Coalition Flag Coalition Honor Guard Standard Bearer But they don't really have synergy with each other. You might be able to pull some shenanigans if you give a flagbearer hexproof or protection with a changeling out though.

Thelon of Havenwood, Fungal Bloom, Sporesower Thallid, Savage Thallid and Pallid Mycoderm are all listed as saprolings. I don't know if you merged fungus and saproling intentionally, but if you did it might make sense to change saproling tech to saproling/fungus tech.

fromthedeath on Mishras factory and propaganda

1 month ago

Yeap, Propaganda will only take in account the current state of your Mishra's Factory, not the former.

Pieguy396 on Mishras factory and propaganda

1 month ago

Yes, you do. Also, just so you know, it's really helpful for people reading your question if you link to the cards in question (Mishra's Factory and Propaganda). If you don't know how to do this, put double square brackets around the card you want to link to, like this:

[[Mishra's Factory]] and [[Propaganda]]

In any case, as for your question, you do still need to pay the 2 mana for Propaganda's effect, as Mishra's Factory is a creature, and it is attacking. Also being a land doesn't negate this.

kwaggg on [primer] Tana and Reyhan. Fungi and Saprolings.

1 month ago

Hi, I've been looking into actually putting together a Tana//Reyhan deck, and realized that Reyhan has some cool synergy with Man-Lands. As long as no one has targetted removal at the ready, these lands can retain a ton of the value/counters during a board wipe. Something like this: say you have a ton of saprolings who all got several +1/+1s from Mazirek earlier in the game, Reyhan, Last of the Abzan, and Mishra's Factory. When a wipe hits, respond to the last of the Reyhan triggers by activating Mishra's Factory, and dump all the counters on it. You get to keep all the counters, with the drawbacks being that it puts your lands at risk, and you need to sac a land to move those counters off.

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