Scrying Sheets

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Coldsnap (CSP) Rare

Combos Browse all

Scrying Sheets

Snow Land

: Add to your mana pool.

, : Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ( can be paid with one mana from a snow permanent.)

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Scrying Sheets Discussion

APPLE01DOJ on Ancestral Charm

1 week ago

So 1-2x Scrying Sheets and replace the rest with Snow-Covered Mountains for some slight draw power. Should you choose, it also gives access to Skred

Hollow One and Flamewake Phoenix

Maybe a Temur Battle Rage or Fling to close out games.

I would cut Risk Factor since it can cause you to brick mid chain. I would also consider dropping Manamorphose even though it cantrips, it's not offering anything beyond an additional Steam Kin trigger.

If you need more space I would start to take away from Fiery Temper.

LonelySoull on Marchesa Shapes

3 weeks ago

Oh, yeah, hate legendary tokens, but i can always sakashima the token :v But i don't know what to throw away to put the Triskelion or Dark Depths in, for the stage i would remove the Isolated Watchtower, it's a good ramp if i know my top card also it works like Scrying Sheets in a way, but isn't that effective cus i only run 6 basics. My mana base is good enough, i almost never miss my 4/5 drop, and beyond that i have like, 7 cards, since Dark Depths isn't a Mana Source, i can't remove a land to put it.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER v2]

1 month ago

RazortoothMtg: Thanks for the great comment!

Ironically enough I took out all my fetches not even a month ago, as the cost of the deck was making it uncomfortable to play at FNM. Taking them out also meant that Scroll Rack became almost unplayable because if I didn't draw into something that could win me the game it meant my next few draws were going to be bad.

The potential with Top is huge, since being able to re-cast Top off the top of the library means you can sculpt, dig, crack Top, recast Top, sculpt, dig, always putting the lands either farther down, or into your hand.

Isolated Watchtower is good for working with Frenzy, but it would probably be worth it for me to put Scrying Sheets back in just for a bit more topdeck manipulation.

Dark-Dweller Oracle is awesome with this, and let's me play an exiled land from the top.

Here are some other effects that will mitigate dropping the fetches in the case of Frenzy:

Burnished Hart

Goblin Matron

Goblin Recruiter - This one is especially good to be able to chain-cast a bunch of your Goblins!

Imperial Recruiter

Moggcatcher

Surveyor's Scope

Commune with Lava

The pure draw spells are "worse" at interacting with it, but can be used in a pinch, and like you said you refill your hand with stuff you can't cast, destroy the Frenzy, and then cast them all next turn.

I agree, this might be one of the best card advantage spells Red has seen in a long time.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER v2]

1 month ago

RazortoothMtg: Thanks for the great comment!

Ironically enough I took out all my fetches not even a month ago, as the cost of the deck was making it uncomfortable to play at FNM. Taking them out also meant that Scroll Rack became almost unplayable because if I didn't draw into something that could win me the game it meant my next few draws were going to be bad.

The potential with Top is huge, since being able to re-cast Top off the top of the library means you can sculpt, dig, crack Top, recast Top, sculpt, dig, always putting the lands either farther down, or into your hand.

Isolated Watchtower is good for working with Frenzy, but it would probably be worth it for me to put Scrying Sheets back in just for a bit more topdeck manipulation.

Dark-Dweller Oracle is awesome with this, and let's me play an exiled land from the top.

Here are some other effects that will mitigate dropping the fetches in the case of Frenzy:

Burnished Hart Goblin Matron Goblin Recruiter - This one is especially good to be able to chain-cast a bunch of your Goblins! Imperial Recruiter Moggcatcher Surveyor's Scope Commune with Lava

The pure draw spells are "worse" at interacting with it, but can be used in a pinch, and like you said you refill your hand with stuff you can't cast, destroy the Frenzy, and then cast them all next turn.

I agree, this might be one of the best card advantage spells Red has seen in a long time.

lagotripha on Free Win Red

1 month ago

Snow-Covered Mountain/Skred/Scrying Sheets is the traditional skred red toolkit, and might work well in place of the bolts.

Magma jets filtering is incredibly strong in mono red, especially when you look at the chandra synergy, but Scrying Sheets does that just as smoothly IMO, as you mostly just don't want to be hitting lands. Bolt/Jet is great for budget lists, but here when you're packing it as removal there are other options.

clayperce on Moltenheart (Skred-Dragons)

1 month ago

Pheardemons,
I'm not honestly sure on the "correct" split between Thunderbreak Regent and Verix Bladewing, but here are a few thoughts ...

  • It really depends on how how greedy our manabase is. I personally love Frank Karsten's recommendations on Lands because it makes the deck run (much) more smoothly in the early game. The trade-off is the deck is more likely to get flooded out in the late game. But we can mitigate that with mana sinks/things to do with excess Lands. Scrying Sheets and Sarkhan's Looting ability are great here, but Kicker on Verix is IMO even better.
  • It also depends on what our opponents are using for removal. Thunderbreak is great in many metas, since 6 damage from a Bolt-Snap-Bolt is brutal and 3 damage from a Path, Celestial Purge, or (soon) Assassin's Trophy can certainly add up. But if our meta is crawling with Terminus/Settle the Wreckage/Wrath of God/Liliana of the Veil/etc., Verix gets a little better.
  • I'm a big fan of Dragon Tempest and though I don't really like it in Skred Dragons I play it whenever I think I can get away with it. If it's anywhere in the 75, Verix for sure! :-)

TheGeneralAdvisor on Gobo-Focused Krenko

1 month ago

Skullion123 thanks for taking a look. You mentioned prices a few times, and that’s not much of an issue for me at this time since I own all the cards in the deck already. If I needed to add Mana Crypt or Gauntlet of Might that could be an issue but as it stands now the deck has been solid.

Chaos Warp is already in the deck. I’m not that bad at mono-red!

Don’t diss mah Scrying Sheets! Card advantage is something this deck struggles with, and any way to filter land or Coldsteel Heart off the top is something to be considered. If it didn’t break my own personal rule of fetches outside of color identity, I would add all the fetchlands for mountains I could run just to thin the deck out that much. Sheets is a small margin, but it’s a margin between a win and a loss.

I love Goblin Recruiter. I’m not sure why I haven’t picked one up but it should definitely be in here. I also like Shared Animosity so I’ll pick that up too.

Grenzo is so sweet. You just have to play with him to know just how awesome he is. No he’s not themed besides being a gobo, but his abilities are tits and very relevant in cEDH.

Speaking of cEDH, I find myself against a lot of blue which is why I run pyro/REB. They’re discard fodder for faithless looting or cathartic reunion when I don’t need them and they’re clutch against Cyclonic Rift.

Hellraiser Goblin’s forced attack ability has never been an issue really. I love to beat face and typically don’t care if a bunch of gobo dorks die.

I was actually considering adding another 3 drop mana rock because of krenko’s cost after taxing. He is heavily targeted and if I can’t get him to stick, it’s tough in the long run to ramp back into 8 and 10. This is also the reason for 36 lands; otherwise I would probably run 33-34.

Buried Ruin is just a random good utility land. It could probably be a mountain instead (buffing that scrying sheets!) but getting a Lightning Greaves back when I need it is pretty great.

Skullion123 on Gobo-Focused Krenko

1 month ago

Add:

  • Burn at the Stake: Great win condition for decks where you have boatloads of creatures.

  • Blasphemous Act: Boardwipe for if things get out of hand.

  • Goblin Recruiter: Great tutor for goblin decks.

  • Coat of Arms: Turns all of your goblins into very large creatures that usually wins the game unless someone deals with it the turn you play it.

  • Shared Animosity: Another great way to win games.

  • Vanquisher's Banner: Lord effect for your goblins and a card draw engine. Definitely a plus.

  • Chaos Warp: Arguably the best red single-target removal spell in the game.

  • Hammer of Purphoros: Haste enabler, and allows you to do something with the extra mountains you no longer need during late game.

  • Goblin War Strike: Win condition for some games.

  • Ogre Battledriver: Haste enabler that also buffs your creatures.

  • Battle Squadron/Reckless One: Another win condition. While the haste on Reckless One is nice, I would recommend Battle Squadron due to the deck not having any other answers to flying creatures besides burn spells, and it'll likely have haste anyway from the many other haste enablers you have in the deck.

  • Massive Raid: Targeted creature or player removal.

  • Reverberate: Used to copy someone's win condition, or copy an opponents counterspell to counter their counter. All-around great card, very versatile.

Drop:

  • Mogg War Marshal: Not a bad card, but you already get a bunch of 1/1's from Krenko. There are just better cards to have in your deck.

  • Beetleback Chief: Same reason as Mogg War Marshal.

  • Grenzo, Havoc Raiser: Doesn't really synergise with what the rest of the deck is supposed to do.

  • Sparksmith: This is a fun card for obvious reasons, but will also likely get you killed.

  • Buried Ruin: You don't have enough important artifacts for this to be necessary.

  • Hellraiser Goblin: There are better haste enablers without the drawback of forcing you to attack.

  • Coldsteel Heart: Goblins don't really cost a lot of mana, so you likely won't need the ramp. That, and this is pretty slow as far as ramp goes.

  • Goblin Chainwhirler: This is a terrific card in standard, but not neraly as much in EDH. Unless your playgroup meta has a lot of creatures with one toughness, this card isn't going to do much.

  • Snow-Covered Mountain: Is there a reason you're running these over regular Mountains? If not, the hefty price tag on these lands is why I'd choose to stay away from these. Edit: I just saw Scrying Sheets. If this is your only reason for snow lands, I don't think it's really necessary.

  • Mutavault: While this does help somewhat, it's not by that much. It doesn't help your deck enough to be worth the $12 price tag.

  • Squee, Goblin Nabob: Unless you play against a lot of discard-oriented decks, this doesn't do a lot to help you.

  • Red Elemental Blast/Pyroblast: Unless you play against a lot of blue counterspells, I would drop this for some better components. There's a specific card later on I wold replace this with anyway if you're having issues with your stuff getting countered.

  • Commander's Sphere: While the ramp and card draw is nice, you don't really need it. Your goblins don't cost a lot, and the card draw is pretty minimal.

  • Foundry Street Denizen: This would be an extremely good card if it had trample. Unfortunately, the lack of trample, and the rather low toughness of 1 means it will likely just get trump blocked by some tiny creature your opponents control and die.

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