Tap: Add (1) to your mana pool.
(1)(Snow), Tap: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ((Snow) can be paid with one mana from a snow permanent.)
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Scrying Sheets Discussion
6 days ago
2 weeks ago
You should use Snow-Covered Island instead of Island due to you running Extraplanar Lens, this is because the effect targets all lands of the name you choose. This also allows you to run Scrying Sheets and Sunstone
3 weeks ago
1 month ago
Notes: Recommend adding Caged Sun to improve consistency of the plan.
As i'm sure you know Snow-Covered Plains are extremely useful with Extraplanar Lens's global effect turning off the competitions normal Plains. I love Expedition Map and Weathered Wayfarer in the deck but I would recommend only using extremely high impact lands to go fetch with it. Try not to dilute your speed/ramp.
I would take out all non basics except Emeria, The Sky Ruin, Homeward Path (Only if your meta has creature stealing), Kor Haven, Strip Mine, (Only if your meta is colour greedy and you can mana screw ppl eg. Kaalia of the Vast) and Buried Ruin. Obviously replace with extra snow lands.
I would recommend Scrying Sheets (insane card advantage).
Notes: Most ppl recommend 38 lands for EDH deck with normal CMC commanders. You might want to add 1-2 extra snow lands.
If you are happy with my feedback I could take a closer look at the rest of the deck. Cheers.
1 month ago
MrKrabs - thanks! I run pack rats a lot in my actual paper decks, though i really like the hand disruption of Rotting rats. I will test pack rats more vs faster decks, as against something like burn or elves, I could die before bringing in a heavy hitter.
Crypt Ghast was the best idea- in all playtests so far, if I've been able to get one out, I can start casting high CMC creatures from my hand. Not even worrying about the graveyard...
Also, I switched to Snow-covered lands. Updating the deck on here to show it - Scrying Sheets helps a little with the land gen.
2 months ago
Another update to the two people who are reading this: I took out Scrying Sheets (there are so few snow permanents that it doesn't seem worth it in this particular deck) and put in Sea Gate Wreckage; filling a colorless land slot with a card that lets you repeatedly pay three mana to draw a card when your hand is empty (which happens fairly frequently with this deck) seems insane in the mid/late game, and could become a huge draw engine with various untap-land effects. Since I took out a few draw spells, it seems worth adding card draw back in a slot that doesn't typically draw cards.
I also took out Awakening (too symmetrical, although it probably still works to this deck's advantage) for Rishkar, Peema Renegade. I like having an extra creature, and Rishkar is a great three drop, because he could provide two extra hasty mana on turn three, depending on which other creatures we've got out, and we've got other ways to add counters to our non-mana elves if he sticks around. He's also just 4/4 of value for 3 mana, which seems good, and has bounce synergy with Wirewood Symbiote, which is nice in a deck that's light on enter-the-battlefield creature effects.
I've still got a couple of creatures possibly on the chopping block. Yeva, Nature's Herald has been underwhelming so far; I haven't yet had a game where I've been able to have the combo of Yeva and Quest for Renewal or similar letting me flash in creatures on all my opponents' turns. By the time that's set up, I'll probably have few cards in hand anyway. Winding Canyons and untap effects might be enough flash for the deck.
It seems like Silhana Starfletcher is a little underwhelming as a flyer blocker and one-mana generator for three, since this deck isn't really configured for defense, and all the other three-drops have much higher value. But without another one- or two-drop mana elf, Silhana seems fine for now, as the most versatile three-drop that generates one mana. Maybe Seedborn Muse goes in one of these two slots; I'm not really sure.
Aside from the creatures, I'm very happy with the mana base (I just went through Mana Base Crafter, and Sea Gate Wreckage was the only card I didn't yet know about that I wanted, and now have). I've whittled the non-creature spells down to the ones that I always want to see in my hand at some point during the game. I'm not sure if there's anything more to add, but I'm sure there will be some spicy cards in future sets that slot in nicely.
2 months ago
@BlackWitch: Well, you made some great points there against the Conscription as well as for it. I'm definitely for just because of the raw power it gives me: +10/+10. Imagine it on the Inkmoth Nexus! Yes, it will be buried in my end step when the Moth becomes a land again, but, well, I don't need it anymore after my opp is dead. :)
I am not interested in blinking by creatures too much. Sure, the Eldrazi Displacer can do that, but it's in the deck for extra protection and to tap opponent's creatures if needed.
Well, mana disappears after each phase so yes, it will last only during the upkeep.
I did playtest New Benalia and it didn't do much for me. Scrying Sheets on the other hand looks great. It is a little more on the pricey side, so it has to wait a while but I definitely want to try it out!
Fountain Watch, Lost Auramancers and Harsh Judgment all look nice! I will probably get myself a copy of each but they will probably be more of a 'sideboard' more than in the main because of their dependence on the situation. I got rid of the Leonin Abunas because of it too. most of the times it was just a 2/5 piece of wood.
Prison Term indeed is nice, but not really suiting the theme nor the requirements.
Thank you for yet another in-depth look at my foxie.
@HideyoshiYaoi: Antler Skulkin is a really interesting card. I really like all the deer, but it is just too expensive! I do get the 'immortality' for 2 instead of 3 with the Fox, but then, I have to pay 5 for this, so it would have to be used at least 5 times to equal the balance with using the Fox instead. Not really worth it, especially not worth the place in the deck.
Mass removals are another story. Here it will definitely help a lot, but then again: I did have Twilight Shepherd in the deck for most of the time but eventually I got rid of it because it wasn't worth to keep him. The Antler would be just a little worse version of him so ultimately -it fails.
Great thanks for the input anyway! I really appreciate the good will, mate. Cheers!
3 months ago
@Dk1997 Thanks for the suggestions- however, I'm not sure any of them work well with the deck.
The whole point is to run 1-drop evasive creatures (Flying Men, Triton Shorestalker, etc.) and lots of countermagic so that actual threats never hit the board. Mindshrieker and Sigil Tracer cost too much mana, and the Tracer doesn't even have any evasion. Pale Moon doesn't actually do anything relevant for the most part- I may consider running Envelop at some point, however.
Snow-Covered lands with the Scrying Sheets is incredibly slow, and doesn't actually guarantee more draw. I'd rather use the slot for a land that taps for a color, or a creature that will draw me more cards. Glen Elendra Archmage is too slow, I actually just took it out. Gaea's Touch is too inconsistent, especially when I already have Exploration and Burgeoning in here.
Earthcraft isn't terrible- it actually works super well since most of my creatures are 1-drops anyway.