Scrying Sheets


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Coldsnap (CSP) Rare

Combos Browse all

Scrying Sheets

Snow Land

: Add to your mana pool.

, : Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ( can be paid with one mana from a snow permanent.)

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Recent Decks

Scrying Sheets Discussion

Aradon on Wort, the Raidmother - EDH - Fireballs

6 days ago

I would change all lands into snow coves lands and add Scrying Sheets. Also put in Vexing Shusher and Boseiju, Who Shelters All. Cause I really hate my fireballs to be countered.

Chiberia on Chiberia

1 week ago


I agree with most of what you said (excluding Mindbreak Trap, my friends love comboing off), I am stubborn with some cards because I like them but when someone says something obvious (like Settle the Wreckage being mediocre) I do have to agree.

As for lands... well there are many scenarios, but luck comes down to it sometimes (when it comes to lands and ramp I think I just get lucky):

1.: I just pull enough lands

  1. I pull three lands and some ramp comes by turn three then I get either more ramp or lands

  2. I pull a few lands and a tutor, and I tend to go get Land Tax

  3. Worst case scenario: I get mana screwed and pull either a tutor or Land Equilibrium to bring the game to a halt until I get mah mana or ramp.

I might end up running more lands, but Im hesitant too because snow lands are expensive and I want my basic lands to synergize with Scrying Sheets

ThallionDarkshine on Mono Blue Fun

2 weeks ago

This deck looks sweet, and I really like some of the cards you've got in here (especially Lunar Mystic, never knew an effect like that existed), but I feel the deck is somewhat lacking in direction. You've got some sweet stax pieces (Rising Waters and Ward of Bones), some awesome instant/sorcery support (Lunar Mystic and Disciple of the Ring), along with tons of other cool cards. Overall I think you need to pick a theme and stick to it. There are some cool cards in here that don't really have synergy with the deck (Grozoth, Riddlekeeper and small mill package, and the Donate + Illusions of Grandeur combo).

I don't have that much in the way of suggestions, since I don't know which of your themes you want to focus on. However, here are some things that synergize nicely with your commander. Forcing creatures to block is very powerful with Tromokratis, since it forces them to block with their entire team if possible. In addition, preventing their creatures from blocking or tapping them down basically makes him unblockable, giving you a fairly quick kill. Courtly Provocateur can either make utility creatures attack and die or force creatures to block, making your commander's swing into a pseudo-board wipe. Grappling Hook is a repeatable form of this effect that also grants double strike, turning your commander into an incredibly powerful beater.

Now, on to ways to stop creatures from blocking to make Tromokratis unblockable. Tamiyo, the Moon Sage is a great source of card draw that can also tap down troublesome permanents. Frost Titan, while probably the worst of the titan cycle, is still a troublesome card to deal with, and can lock down permanents. If you're willing to commit to running numerous colorless sources (and you've already got a bunch of colorless rocks), Endbringer can prevent big things from attacking, basically give Tromokratis unblockable, and even give you card draw. Fatestitcher is a great card in mono-blue, since not only does it serve as ramp, it can also tap down problematic stuff at instant speed.

Finally, some general blue good stuff. Cyclonic Rift is one of the best removal spells in the format. Whelming Wave can occasionally serve as a one-sided board wipe. I'm not sure if you have a reason for excluding Sol Ring, but otherwise it definitely should be making the cut.

I think you might want to cut back on some of the non-basic lands you've got in here, even if just to slightly improve the odds on Scrying Sheets. Some of the stuff you've got in here (Magosi, the Waterveil) just seems like a worse island in the vast majority of situations.

Sorry if this comment was overly general, let me know what kind of direction you want to take with the deck and I'll try to give you some more specific suggestions.

PhotogenicParasympathetic on MagicalHacker - List of All Utility Lands

1 month ago

Hi! Thanks for your lists - they're all super helpful. You have Scrying Sheets and Myriad Landscape listed here under the "White" section rather than colorless. Is that intentional?

Chiberia on The Lion, The 'Quips & The Wardrobe

1 month ago

So a few suggestions land wise,

Eiganjo Castle

Mikokoro, Center of the Sea

Scrying Sheets (for a possible 2 mana draw and in the worst case scenario you see what your next draw is [obviously need to replace the basics with snow lands])

A few cards that should be in every white deck:

Land Tax

Pearl Medallion

multimedia on Everything The Light Touches Is Our Kingdom

1 month ago

Hey, to mitigate the land problem I suggest playing more cards that can manipulate the top of the library allowing you to draw business and not lands or visa versa if you need lands then these cards can help to find them.

I recommend going with 43x total lands. Consider adding Scrying Sheets and replacing normal Forests with Snow-Covered Forests? Sheets can help to both thin the deck of Snow Forests and put a land into your hand. I also suggest replacing three lands adding in there place these three cards: Sensei's Divining Top, Mirri's Guile and Sylvan Safekeeper. Top and Guile are excellent with Oracle, Courser, Library, Sheets manipulating the top of the library to not draw lands, but getting to play lands from the top or putting them into your hand from the library after drawing for the turn.

Sylvan Safekeeper is quite powerful with land strategies especially with Titania, Crucible, Excavator, Tracker, Loam. Sac lands to protect Azusa or other creatures from targeted removal get them back and create Elementals or clues for draw.

Consider adding Ulamog, the Infinite Gyre? Very powerful Eldrazi with annihilator, great finisher and more unconditional permanent removal is nice to have have.

Mr.Thompson on Baral Draw-Go

1 month ago

Hi! Let me start by saying I have been loving the deck ever since I picked it up, getting to play draw go in multiplayer is immensely satisfying. I don't play in a strictly cEDH environment, its more of a 75% meta. For instance, there are no storm decks, and as such, autoincludes like Flusterstorm and Spell Pierce make little sense in my case (I'm on the fence regarding Mindbreak Trap). I wanted to ask your thoughts on a few cards I've been running/thinking about:

Invoke Prejudice. While this is probably too slow for cEDH, it slows down most midrange decks down to a halt. It has shined for me in other mono U decks, but so far I've only pitched it to Chrome Mox.

Devastation Tide how is this when compared to Coastal Breach?

Have you considered Disdainful Stroke? It has a highly non-trivial number of targets.

I've also been extremely happy with both Elixir of Immortality and Alhammarret's Archive, even though the later is, again, a tad slow. That being said, its absurd with Baral on the table, and I've liked being able to tutor an artifact which actually generates card advantage.

Kozilek vs. Ulamog?

I've also toyed with the idea of including Scrying Sheets, although that's probably too cute.

I look forward to your response!

ZookNingel on Modern Mono Blue Control

2 months ago

Why Scrying Sheets? It only lets you find basic islands.

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