Fortified Village

Fortified Village

Land

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.

: Add or to your mana pool.

Browse Alters View at Gatherer

Trade

Have (2) Mortiferus_Rosa , metalmagic
Want (1) Etinifni

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Fortified Village occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

GW (Selesnya): 1.33%

Fortified Village Discussion

Hexaflexagon on The Guardians of Thune (Selesnya Version)

3 weeks ago

Hey Esbilon,

Thanks for your continued help and feedback on my two Pioneer decks, I really appreciate it. I also apologize for the late response, this is my first week in a new school. Yea I think I've found a better angle on my original deck, making it two colours definitely feels more consistent and better against my bad matchups.

You're right in saying that I should split Llanowar Elves and Elvish Mystic, so I'll do that. I chose Nylea, Keen-Eyed and Ripjaw Raptor over the Heliod-Balista combo because the latter is pretty expensive and I think that Ripjaw Raptor will really help my aggro matchup. Even though I know that Nylea won't be a creature most of the time, I still think she's worth it, due to her activated as well as her passive. In her place, however, I could add in something like Gisela, the Broken Blade, Rhonas the Indomitable, or Verdurous Gearhulk. I could even take out Board the Weatherlight and add in some of these, which is what I'll think I'll do. I like Cast Out because it allows me to cycle it, as well as having flash.

I like Sunpetal Grove because if I don't have a land in hand, I can play it without it coming in untapped. But you might be right in saying that I'll probably need Fortified Village so I'll test it out. I've talked about Sylvan Caryatid before and I think I agree with you now, so I'll add it to my next order.

Thanks again,

Hexaflexagon

Esbilon on The Guardians of Thune (Selesnya Version)

3 weeks ago

Glad to see you trying out the GW build :)

I have a few suggestions. Running a mix of Llanowar Elves and Elvish Mystic makes you less vulnerable to Detention Sphere which is played quite a bit in UW control decks. Nylea, Keen-Eyed doesn't do much for you in terms of its discount as you only have five 5-drops, and with only 11 other green creatures, she will rarely be a creature. Ripjaw Raptor seems like a pretty mediocre source of card advantage when you don't have a way to give it damage yourself. If I were to add a divine secondary plan, I'd much rather go with Heliod, Sun-Crowned + Walking Ballista. I also don't think the higher mana cost makes Cast Out worth it over Banishing Light, you have so few instant speed effects that you basically never want to hold up mana. You have 13 hits for Board the Weatherlight which gives you a 27% risk of missing which doesn't seem acceptable.

I would also play Fortified Village over Sunpetal Grove since having green on turn 1 for the 1-dork is pretty important, and Sylvan Caryatid over Paradise Druid since an 0/3 to stop aggro is more relevant than a 2/1 beater, and having hexproof when tapped is also relevant.

Hexaflexagon on The Guardians of Thune *Angels in Pioneer Primer*

2 months ago

Hey there Esbilon,

Thanks for your upvote, comment and compliment. I honestly think the best idea about deck-building sites like Tapped Out is the ability to share ideas on decks you wouldn't have otherwise discovered, and gain priceless feedback from other players.

While I agree that Red can be too greedy at times, I think it adds a lot to the deck. I personally think that Red is to invaluable to drop, with cards such as Deafening Clarion and Aurelia, Exemplar of Justice , not to mention the two three-mana Domris.

I agree with you on Game Trail and Fortified Village , if only I had remembered about them when I ordered the cards I needed for this deck. I'll see if I can get them from my LGS.

I'm still on the fence between Paradise Druid and Sylvan Caryatid . I really need to playtest this deck more before I make a decision.

I like your idea of Single Combat . The only problem is, against aggro, I'll most likely want to have Deafening Clarion as it costs 2 less and gives my remaining guys lifelink.

Regarding your suggestions on fight/bite effects, do you still think that Scorching Dragonfire is still a good choice mainboard vs decks like Phoenix and Dredgeless Dredge, or should I replace it with Thrash / Threat ?

Thanks for your help and continued input,

Hexaflexagon


Hey CrowValentine,

Thanks for your continued support and help, I really appreciate it.

As I said before, I'm still on the fence on Paradise Druid and Sylvan Caryatid .

I think Red provides more than fight/bite effects, so I won't be taking it out.

Thanks again,

Hexaflexagon

Esbilon on The Guardians of Thune *Angels in Pioneer Primer*

2 months ago

Thanks for posting this deck! I was trying to make angels work with devotion and Nykthos, Shrine to Nyx , but only having 4 copies of the card needed to make the deck work was really hurting me I think, plus sometimes the early drops don't provide enough devotion to really ramp me anyway. So, inspired by you, I'm branching out to include Green in Angels Ramp.

For your deck, I think playing red is greedy, particularly now that OUaT is banned. You play 14 white sources and an important WW card in Bishop of Wings - that does not seem feasible.

Regarding your deck, I would suggest playing Game Trail and Fortified Village  over Rootbound Crag and Sunpetal Grove as they come down untapped on turn 1 more often which is important for that early ramp.

I get what you're saying about using Paradise Druid to attack over Sylvan Caryatid , but tbh I feel that it's more important to have the blocker against early aggro starts instead. Once we get to the late game, we want to throw down beefy angels, not mess around with 2/1's on the ground.

Regarding boardwipes outside of red, I really like the idea of Single Combat as our big angels are often a lot better than pretty much anything on the opposing side, particularly if we use it to clear out all the blockers and can hit a big planeswalker they may have left. I haven't had occasion to test it much in practice, though.

DreadKhan on Green-White Enchanted Angels

2 months ago

Oh yeah, you might want to consider some fetch cards if your budget permits, with things like Crop Rotation and Enlightened Tutor coming to mind. 2 Crop Rotations will greatly increase the odds of you getting out your Sanctum, and thus you could possibly replace some of your ramp lands with dual lands, such as the very budget Stirring Wildwood , or Sungrass Prairie or the less budget but still affordable Fortified Village . If you like the Wildwood, you might also like Treetop Village , which is a very affordable beat stick that resists some forms of removal.

multimedia on Big Bogle || WARNING: ABSOLUTELY MASSIVE ||

2 months ago

Hey, saw you're forum topic asking for help.

You have 21 deck spots left which should all go toward lands. You have $50 left in your budget which is plenty to finish a playable manabase with some left over. I see Farseek , but there's currently not a dual land that it can search for. You could add Temple Garden , Stomping Ground and Sacred Foundry , Farseek can search for one of these Shocks lands. Another direction that's less expensive is Canopy Vista , Cinder Glade and Sacred Foundry . The Battle lands like the Shock lands can be searched for with Farseek. Of course the better option would be to include all these lands.

Here's a land package to consider for $40:

Round out the rest of the manabase with basic lands.


As far as optimizing on a budget then Argothian Enchantress and Path to Exile combine for $20 which I think I can be better used because there's plenty of less expensive alternatives especially Enchantresses. Sterling Grove for example gives you something that's better than Argothian, an enchantment tutor that also protects from target removal for all your other enchantments. Sterling is an enchantment, it has other interactions in your deck which is really good for a tutor. Path is fine, but is less needed when you have Swords to Plowshares . Sigarda's Aid gives you something that your deck doesn't have, flash for auras.

Other cards to consider adding:

Cards to consider cutting:

  • Argothian Enchantress
  • Path to Exile
  • Kodama's Reach
  • Rampant Growth
  • Cultivate
  • Faith Unbroken
  • Vow of Wildness
  • Scourge of the Nobilis
  • Boros Signet
  • Gruul Signet
  • Selesnya Signet

Because of the Enchantresses I think land auras are better here than Signets and many land ramp spells that can only get basic lands. Good luck with your deck.

multimedia on Budget Mirri,Weatherlight Duelist

3 months ago

Hey, Eladamri's Call is one of the best creature tutors in Commander and it's budget. It could replace Gaea's Touch . Command Tower is one of the best lands for multicolored decks. It could replace Selesnya Guildgate or comparable price Sungrass Prairie . King of the Pride is a Cat lord and it could replace Cleansing Ray .

Beast Within is a versatile instant removal spell. It could replace Consign to Dust . Metallic Mimic could be cut to clear $7+ to help the manabase. Sunpetal Grove , Ash Barrens , Naya Panorama , Fortified Village , Scattered Groves , Rogue's Passage . Mimic isn't worth $7 unless you're comboing with it which you're not doing here. Good luck with your deck.

multimedia on Primal Genesis - Upgraded Token Aggro *WIP*

3 months ago

Hey, nice budget upgrade of the precon. Good work in progress :)

Birds and Smothering are very good choices for expensive price upgrades. Helm is fine too because you added Aurelia and Godo to give you a combo win. Omnath at $7 is kind of out of place because not playing many ways to take advantage of sacing Elementals. Rampaging does the same thing as Omnath for less than $1 and it has trample. Armada Wurm and/or End-Raze Forerunners each less than a $1 could replace Omnath and have more impact. Hornet Queen at $2 creates some nasty tokens.

Interesting choice for the other expensive price cards: Iroas, Panharmonicon and Splinter. There's nothing wrong with these cards, but I don't think they're upgrades that a budget version of the precon needs. The $20 from these three cards could be better used for land upgrades. $20 can get you the three Check lands, one Shock land as well as some other lands and these will help your deck much more.


In my opinion the upgrades that the precon needs the most are lands, tutors and ramp. I see that you're playing pretty much the stock manabase from the precon, but there's many good lands in the maybeboard. Are you in the process of getting the lands in the maybeboard? If so my advice is make them priority for upgrades.

Some budget cards to consider adding:

Lands

Tutors

Ramp

Other

  • Eldrazi Displacer : with colorless mana sources blink for Ghired and other creatures. Can protect Ghired, after he attacks, triggers, blink him out of combat.
  • Mirror Entity : busted with Atla Palani, Nest Tender since it can turn all your creatures into Eggs. Can activate it's ability for no mana making all your creatures 0/0s. They all die, each one cheating a creature from your library onto the battlefield. Entity is also a good card with tokens because until end of turn it can pump all your creatures/tokens to huge amounts depending on how much mana you can make.
  • Ogre Battledriver : repeatable pump and haste when creating tokens. Can be a win condition with Entity and Alta giving all the creatures/tokens you cheat onto the battlefield haste. Casting Ghired after getting Battledriver onto the battlefield can give an opponent a beating with haste; doing a combined 16 damage with Ghired and two 4/4 Rhinos.
  • Armada Wurm : creates a token with trample, good with blink. 10 power of trample for 6 mana.
  • Hornet Queen : creates nasty flying tokens, good with blink.

Cards to consider cutting:

  • Rugged Highlands
  • Blossoming Sands
  • Graypelt Refuge
  • Kazandu Refuge
  • Myriad Landscape
  • Sungrass Prairie
  • Emmara Tandris
  • Doomed Artisan
  • Full Flowering
  • Ghired's Belligerence
  • Cultivate
  • Slice in Twain
  • Aura Mutation
  • Growing Ranks
  • Flameshadow Conjuring
  • Seance
  • Omnath, Locus of Rage
  • Splinter Twin
  • Panharmonicon
  • Iroas, God of Victory

If you like some of these suggestions I offer more advice about these potential additions and the cards I'm suggesting to cut. Good luck with your deck.

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