Fortified Village

Legality

Format Legality
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Fortified Village

Land

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.

: Add or to your mana pool.

Price & Acquistion Set Price Alerts

SOI

Ebay

Recent Decks

Fortified Village Discussion

solarbeam on G/W Soldier Mayhem

4 days ago

Looks like a fun deck! A few things, you're really going to want to address the mana base, you're heavier on the white than green, so I'd run more white sources than green. Lands like Horizon Canopy, Fortified Village, and Temple of Plenty are great budget lands. Since you're running 6 drops, I would strongly recommend going up to 24 lands as well.

Anthems like Radiant Destiny, Paragon of New Dawns, and Vanquisher's Banner are very good. Always Watching is also fantastic, but unfortunately does not pump your tokens.

Some soldiers to consider would be

Thraben Inspector, great stats for the cost and the clue lets you replace her whenever you need to.

Thraben Standard Bearer, which just lets you turn dead cards into soldiers.

Thalia, Heretic Cathar Fantastic soldier that can mess up your opponents plans and let you win.

Hanweir Militia Captain  Flip, while she does not pump out soldiers as she flips, she's still a massive creature for two mana

Sergeant-at-Arms the versatility this guy offers is very nice.

Archetype of Courage is a kind of pseudo-lord

Sunblade Elf A cheap soldier that turns into an anthem later in the game

Bishop of Rebirth while not a soldier, allows you to return your dead soldiers to life

Other cards to consider

Elspeth, Sun's Champion a bit pricey, but an incredible game ender

Elspeth, Knight-Errant the Sun's Champion's little sister

Declaration in Stone Removal is pretty important to staying alive and winning the game.

Ulvenwald Mysteries A card that punishes your opponent for killing your dudes and refills your board

Harmonize Straight up card draw

Heroic Intervention Save your dudes

Ajani Unyielding His plus will almost always get you at least one thing, and his other two abilities are good too

Hope this was a little helpful

PartyJ on Sisay

3 weeks ago

Hi, in response on the questino you asked on reddit. I would cut these cards:

Instead I would suggest to add these lands:

Depending on how competitive you really tend t go, I would consider cutting several of the higher cmc cards from your build. They are not nice to have in your opening hand and several only offer a winmore condition.Extra mana ramp cards are also a good improvement to get Sisay out asap.

Also +1 from a fellow Sisay Commander :)

Have fun Captain!

VaatiVanna on Honestly, Get a Life (And some elves too)

1 month ago

MrGarfunkle Fortified Village looks great and will definetly be added!

MrGarfunkle on Honestly, Get a Life (And some elves too)

1 month ago

a playset of Fortified Village and Stirring Wildwood costs $6 in total. just saying it would be an upgrade to an already awesome deck. :)

Spirits on WonderCats

2 months ago

Really loving this deck JAPuckett85, still working on mine lol, Arahbo, Xenagos... for Cats.

Some stuff to think about, I've found Ancient Den + Tree of Tales has allowed me to equip 1-turn earlier three times now (in all the games i've played), doesn't sound fantastic, but it's pretty good. Have to balance that against things like Sunpetal Grove and Fortified Village, but in my build usually have no mana sourcing issues.

I notice you settled on 37 lands, you definitely have more utility (like Maze of Ith and Strip Mine and Thawing Glaciers) where they are removal not lands, I settled on 35 lands, but don't have any non-mana utility lands either, so wer're about the same.

Wooded Foothills and Flooded Strand are some relatively (there still lands!) inexpensive fetch lands, they could replace some of the ETB Tapped lands you run. Also, I find the fetches de-saturate the lands, so drawing later in the game, you draw less lands due to hypergeometric probability, which often slow you down in late game, but still mana fix earlier on. Ash Barrens does this too. You might find too, with fewer ETB tapped, you go 0.5 - 1 turn faster.

I would have to agree with Hybrow about Sword of Vengeance, but also agree with you about Chariot of Victory. Here's what my initial thought was, for that Vigilance and +2 power, are you REALLY searching/fetching it? Like really really? If I need haste, I'm pulling Swiftfoot Boots because it comes with Hexproof, if I need Trample i'd probably rather pull a Loxodon Warhammer gives me +1 more power, I understand it doesn't give the first strike which provides sustainability, but it creates more sustainability in multi-player with the lifelink. Cats don't really block because they don't have the Eminence? If you have a big cat with lots of equipment it's cool, but are your winning because you have a big swinging cat (possibly with lifelink) or are you winning because you are defending with likely a ground walking cat that also likely already has double strike? Double strike > First strike. I dunno, it's a good equipment, for the cost give me lifelink, or infect Grafted Exoskeleton. I bet if you evaluate, with all the other awesome equipment in this deck, it's very very low on the pecking order for tutoring.

I'm trying out Nissa, Vastwood Seer  Flip over Cultivate right now, trying to figure out if the 1 less land, is worth the potential for drawing an extra card each turn once flipped, or the potential for blocked damage (but what is a ground walking 2/2 really blocking of significance).

I have a Sterling Grove in my box at home, I need it in to fetch Sylvan Library right? That's what you do with it 95% of the time?

Eladamri's Call only costs you mana and gives you more consistency on pulling/playing the same creature each game. Because it's hand, doesn't cost you a card.

Path to Exile is awesome removal, can also be used as a mana ramp / fetch, you'd actually be suprised how many times I do it.

Saffi Eriksdotter (good recursion/protection on his own, without anything else), add a Sun Titan and they can protect each other. Throw in a Greater Good which is also good draw on it's own with eminence, and you can basically have a huge hand, tutor the cards you need for the win, etc. Makes a really nice interaction, and protection. All 3 cards aren't dead draws on their own either. Just a thought. I know he's not a cat. Also works with Fiend Hunter (kind of) but doesn't give that 6 card draw from the Sun Titan like Saffi Eriksdotter does so I don't like it.

I hadn't thought about Nylea's Emissary either, adding him to my maybeboard too, have to think about him first lol. His bestow is just so expensive, only challenge to overcome. CMC 4 for a 3/3 trample isn't THAT far off the mark though, and late game he can bestow +3/+3 and trample, and then turn into a 3/3 trample afterwards. I'm just not sure.

Lost Leonin + Ajani, Caller of the Pride has been all-star for me. I know it's the same as Duelist's Heritage but he's also a planeswalker which I like. I run both though.

I took Sensei's Divining Top out, what!!!, I have it in every commander deck, BUT I ALWAYS tutor Sylvan Library and feels like duplication of work with both out. That derpy dreidel though, have you had similar experiences where it just wan't effective or a dead draw later in the game?

Anyways really awesome, always looking and stealing your ideas!

xyr0s on

2 months ago

A few things: If the deck is all about that Tamiyo, maybe you should have more copies in the deck? Like 3 or 4? Not the most pricey planeswalker anyway, if budget is a concern. Why is the deck built around her, btw? Card draw? Also, if you expect your planeswalkers to help each other, you need more copies of them, or you'll simply never have them on the table at the same time, due to not drawing them.

Also, your counterspells are pretty bad. Sorry to put it that way, but 3 cmc counterspells (Cancel and derivatives of it) are SLOW in modern, since all they do is counter a spell (there's a couple of 4 cmc counterspells that are good, but that's because they do something more). You could play a couple of Nimble Obstructionists, 4 Mana Leak, 3 Remand, and 2 Ojutai's Command. The remaining 2 slots could be Path to Exile (for that one creature left over by Divine Reckoning).

There's a lot of lands that you could use instead of all the basics you have currently. Checklands Glacial Fortress, Hinterland Harbor, and Sunpetal Grove. Reveal lands Fortified Village and Port Town. Tango lands Canopy Vista and Prairie Stream. Or fetch and shock lands. On the subject of mana, your ramp creatures are a bit unusual - you could have Birds of Paradise (some of the older printings, like 4th ed., are fairly cheap) or Avacyn's Pilgrim (for mana fixing at least a bit), or Sylvan Caryatid (which is hard to remove) instead of what you have. Or Coiling Oracle, if you want to go with a chance of flipping a land of the top of your deck.

I'm not sure I agree that a 4/4 flier with a next-turn-ability is a bomb at 6 mana, of which 3 are colored. Well... no... no it's not. If Victory's Herald is an "op, plz nerf"-card, then you play in an extremely relaxed and casual meta with very slow decks and little to none removal. Just... have a look at what other decks in the same colors play for 6 mana. sun, frost, or primeval titan, for example. Or Elspeth, Sun's Champion. If your deck is built around tamiyos card draw, you should maybe consider smaller flying creatures, so you'd get to the good stuff a bit faster?

multimedia on Rhys the Army Raiser (BUDGET)

2 months ago

Hey, if $250 total budget then you're already way over budget because Land Tax is a $25 card and Concordant Crossroads is a $15 card both are currently not being counted in the total of the deck. Even if have a low budget you can still play a bunch of the Selesyna dual lands. The manabase here is really bad, 36 Basic lands? Cutting 10-11 Basic lands will not hurt the manabase or Land Tax's ability, there's still plenty of Basic lands. You're not going to draw Land Tax every game and in games you don't draw it having duals will help to play spells.

Consider these lands:

Also consider these cards:

Good luck with your deck.


eyes2sky on you've gotta be KITTEN me right MEOW!

2 months ago

You got your +1, it's a pretty nice deck! BUT I think your curve is very heavy in the 3-4 slots. Honestly, I would ditch the Door of Destinies for Always Watching , Always Watching plus Gideon's ult is a great combo. I agree with some prior comments...instant removal like Path to Exile would have more impact than Anointed Procession...it would greatly speed things up. I would also consider cutting Fortified Village for some Windswept Heath's and/or Horizon Canopy's. The Canopy can get you some late-game draw, but it's not exactly a cheap card. And speaking of draw...

Load more