Fortified Village

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Fortified Village

Land

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.

: Add or to your mana pool.

Fortified Village Discussion

hkhssweiss on Enchantress Tuvasa

3 days ago

Yo meatman87, for a competitive Tuvasa Enchantress deck, I would definitely do some reworks and go a bit more into the taxing route. Some cards I would add in already that comes to mind is:

I would also reconsider adding in Mystic Remora , it is a great card that slows down other competitive players or force you to gain card draw which is important. You should also consider other avenues to winning with Tuvasa as your 3rd line to winning if all else fails. You can do something akin to Enchanted Evening / Aura Thief or Cleansing Meditation . Three part combo with that as well as Calming Verse / Faith's Reward / Teferi's Protection . Enchanted Evening also goes well to make infinite tokesn with Ajani's Chosen .

Another line you can also go for in the Blind Obedience + Bloom Tender / Pemmin's Aura / Freed from the Real infinite extortion win. There are also cards that don't make sense with the current build so these would be the cards I would recommend cutting.

The cards I mentioned above either doesn't have a place in the deck your going for or isn't further accelerating your game plan. What you want to do assuming is to accumulate resources and value ahead of your opponent while preventing them to do anything. I would also say that you wouldn't actually need JTMS, Mother of Runes or Noble Hierarch as they won't trigger your draw. You also might want to consider adding in a High Market to have a kill switch for your Academy Rector . You have a couple avenues of fetching for it in the forms of Crop Rotation as well as Wargate when you add the latter in. Sylvan Scrying might also not be a bad add in as it can fetch you your Reliquary Tower / Serra's Sanctum and if you want to consider adding in Nykthos, Shrine to Nyx , those are all valuable targets.

Lemme know if you have any questions on the card reasoning or if somehting doesn't make sense to ya!~

multimedia on Arahbo - Hear me roar.

1 week ago

Hey, nice upgrade and you kept your deck budget well done :)

There's a few good cards that are included in Feline Ferocity that I don't see here, consider adding them:

There's some other budget cards ($4 or less each) that can be upgrades to consider:

Vista and Scattered are good to search for one of them with Farseek since they are Plains. Vista and Village have good interaction with lots of basic lands. Call, Dawn and Armory are tutors, currently here there's no tutors. Dawn has good interaction with Herald's Horn being able to at instant speed set-up the top of your library with Cats. Having three turns where you can draw a Cat or creature of your choice is also nice. Titan is not a Cat, but he can be a repeatable way to reanimate 3 or less CMC permanents.

Cards to consider cutting:

  • 1x Plains
  • 1x Forest
  • Vivid Meadow
  • Blossoming Sands
  • Graypelt Refuge
  • Phantom Nishoba
  • Spirit of the Hearth or Felidar Sovereign
  • Hunter's Prowess
  • Rout
  • Dispatch

Good luck with your deck.


multimedia on Ghave, Guru of Spores Because F' em

1 week ago

Hey, saw your forum topic asking for help. This looks good for a budget deck. Consider more lands or more ramp or both? 34 lands is not enough land to support such a high mana curve without having more ramp, additional mana sources. Lots of ramp is helpful with Ghave because he's an engine by himself getting him into play faster than normal is good.

Budget lands ($6 or less each) to consider adding:

Other cards to consider adding:

Sol, Fellwar and one drop mana dorks are additional ramp. Call and Intent are powerful budget tutors. Scales, Constrictor and Pir are additional cards that put more counters on a creature when counters are put on a creature. Cutthroat, Artist and Slimefoot are ways to make your opponent lose life and you gain when you sac Sap tokens. Feeder, Ooze and Champion are creatures who can repeatedly put counters on themselves.

If you like any of these suggestions then I offer help to make cuts.

Good luck with your deck.


multimedia on dont have a better name

2 weeks ago

Hey, looks good, but consider more ramp? Is this a budget deck? The total deck cost and the manabase tell me that it is, but the maybeboard and a few cards in the main looks like it isn't. Do you have the cards that are in the maybeboard?

Budget cards ($6 or less) to consider adding:

The avg. CMC here is 4.5 which is very high many of these card suggestions/cuts will help to reduce this number.


Cards to consider cutting:

Anthem effects that only pump power/toughness are not doing much when the creatures are already big.

  • Wilt-Leaf Liege
  • Collective Blessing
  • Intangible Virtue
  • Tolsimir Wolfblood
  • Primal Vigor: Lives and Procession are better and don't help your opponents.
  • Desolation Twin: too much mana.
  • Verdant Sun's Avatar: not good enough for seven mana.
  • Kazandu Tuskcaller: too slow.
  • Trostani's Judgment: six mana removal spell for one creature is not worth it even if there's tokens to populate.
  • Emmara Tandris: this effect is not worth seven mana.
  • Nomads' Assembly
  • Darien, King of Kjeldor: 3/3 for six mana who might give you tokens later on is not worth it.
  • Phyrexian Rebirth: Command and Reckoning are better high mana cost board wipes.

Good luck with your deck.


multimedia on the flock

1 month ago

Hey, interesting concept for a tribal deck. Consider expanding on the strategy of Soulcatchers' Aerie? What makes this card shine with Birds and Derevi are sac outlets. With sac outlets you can sac Derevi to put a counter on Arie and then using Derevi's activated ability to put her back into play without playing Commander tax. This is one reason sac outlets are pretty busted with Derevi. Sac outlets to consider adding:

Skullclamp is great with sac outlets and is also good with all the 1/1 Owls/Familiars/Tokens.

Consider Reveillark + Guide combo? It's excellent with sac outlets as a reanimation engine. There's many Birds here who when in the graveyard have 2 or less power who Reveillark can reanimate. This combo by reanimating and sacing Birds can put a lot of counters on Aerie or draw a lot of cards with Skullclamp. Sacing and reanimating Reveillark and Guide can put a lot of counters on Soulcatcher since both have flying.

Mimeomancer + Kangee, Aerie Keeper is a good Bird interaction. Kangee cares about feather counters; Mimeomancer can at your upkeep put a feather counter on Kangee. Quest is good with Crookclaw Elder and Keeper of the Nine Gales. Tap two Birds to draw a card or bounce a permanent; when have four counters on Quest untap all your Birds during your opponents turns.

Witness can recur any card and be reanimated with Reveillark; it's a powerful card with Reveillark. Consider Yisan? Because of the low budget you can't play a lot of expensive price creature tutors. Yisan is a budget repeatable creature tutor that puts the creature right onto the battlefield. Birds have a nice curve of CMC creatures (1 drop all the way up to six drop).

As far as the five nonBird creatures you're allowed to play I suggest: Emeria Angel, Reveillark, Karmic Guide, Eternal Witness and Yisan.


Other Birds to consider adding:

Budget lands to consider:


Cards to consider cutting:

  • Coat of Arms
  • Illusionist's Bracers
  • Crystal Ball
  • Fable of Wolf and Owl
  • Gravitational Shift
  • Favorable Winds
  • Sphinx's Revelation
  • Explosive Vegetation
  • Wing Shards
  • Cloudfin Raptor
  • Skymark Roc
  • Oketra's Attendant
  • Aerie Mystics
  • Aven Wind Guide
  • Windbrisk Raptor
  • Arctic Aven
  • Sunpetal Grove
  • Glacial Fortress
  • Temple of Enlightenment
  • Temple of Plenty

Good luck with your deck.


multimedia on Enbantment

2 months ago

Hey, consider more Enchantresses and more lower mana cost enchantments? The avg. CMC of the deck is 4.2 that's pretty high when you want to be playing a lot of enchantments each turn to take advantage of Tuvasa's pump and draw from Enchantresses.

Budget cards to consider adding:

Budget lands that can ETB untapped or interact well with lots of Basic lands:

Cards to consider cutting:

  • Spawning Grounds
  • Omniscience
  • Mind's Dilation
  • Silent Sentinel
  • Zendikar Resurgent
  • Bruna, Light of Alabaster
  • Epic Proportions
  • Heavenly Blademaster
  • Krond the Dawn-Clad
  • Phyrexian Rebirth
  • Celestial Archon
  • Elderwood Scion
  • Kruphix, God of Horizons
  • Octopus Umbra
  • Patient Rebuilding
  • Spectra Ward
  • Arixmethes, Slumbering Isle
  • Clone
  • Kumena's Awakening
  • Reclamation
  • Blossoming Sands
  • Meandering River
  • Thornwood Falls
  • Tranquil Cove
  • Tranquil Expanse
  • Woodland Stream
  • Temple of Enlightenment

Good luck with your deck.


multimedia on Collective Soul

2 months ago

Hey, the 13+ cards to consider cutting:

  • Camaraderie
  • Collective Blessing
  • True Conviction
  • Hornet Queen
  • Trostani's Summoner
  • Bow of Nylea
  • Loxodon Warhammer
  • Fracturing Gust
  • Druid's Deliverance
  • Dawn of Hope
  • Boon Reflection
  • Increasing Devotion
  • Intangible Virtue
  • Martial Coup
  • Panharmonicon
  • March of the Multitudes
  • Trostani Discordant
  • Sigarda, Host of Herons
  • Growing Rites of Itlimoc
  • Cryptolith Rite

In my opinion I think big 3/3-5/5+ tokens are better with Trostani than little 1/1 tokens especially since there's a life gaining theme here. Consider cutting the little token strategy and anthems that help little tokens? You don't need the five and six drop anthems with big tokens/creatures instead play more big creatures who have more interaction with Trostani. Anthems that aren't creatures are less good with Trostani, anthems that are creatures (Thunderfoot, Stonehoof, Elesh, etc.) at least gain you life when they ETB, they are more valuable.

The other high mana cost creatures I suggest playing are ones that make big tokens when they ETB, when they die or can be a repeatable source of big token creation (Armada, Wurmcoil, Baloths, Thragtusk, Processor, Convergence, etc.). Processor is especially nasty with Trostani; making a huge token every turn, gaining a lot of life and populating the huge token. Consider more ramp to make it easier to cast big creatures, more impactful big creatures and draw that has interaction with big tokens/creatures?

Cards to consider adding:

Good luck with your deck.


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Fortified Village occurrence in decks from the last year

Modern:

All decks: 0.02%

Commander / EDH:

All decks: 0.04%

GW (Selesnya): 0.57%

GWU (Bant): 0.13%

RGW (Naya): 0.26%