Fortified Village

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Shadows over Innistrad Rare

Combos Browse all

Fortified Village

Land

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.

: Add or to your mana pool.

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Fortified Village Discussion

euananddalesaccount on Displace that Sh!t (infinite combo)

1 week ago

change Windstorm to Heaven / Earth and Stony Silence for Siege Rhino. swap out Lost Legacy for Extirpate and add some removal. Anguished Unmaking isn't enough. you're a combo deck, so you need to defend like crazy with Fatal Push, Path to Exile, Wrath of God (as a one-of), etc.

Instead of Caves of Koilos, try Godless Shrine, and same for Fortified Village (Temple Garden). add some fetches, Windswept Heath sice you seem to have a very ktk-ish abzan deck).

Calebhowe on Champion of Rhonas Playtester

1 week ago

hi this looks like an interesting deck idea. I would consider adding Prowling Serpopard to help against control decks and since you are not running any revolt cards I would recommend trading your evolving wilds for other lands like adding a Fortified Village or Scattered Groves and I would also recommend Oketra's Monument to lower the cost of your angels and give you chump blockers to hold you out so you can meld your angels

GoldGhost012 on Looking for New Perspectives Pieces

1 week ago

I'm specifically looking for:

4x Angel of Sanctions

1x Canyon Slough

3x Cast Out

3x Drake Haven

1x Fortified Village

1x Kefnet the Mindful

3x Renewed Faith

2x Shefet Monitor

4x Sweltering Suns

3x Vizier of Tumbling Sands

4x Weirding Wood

Here's my binder. Let's make a deal?

Wonky.wombat. on Weird Remedies - Turn 3 Infinite/Win

3 weeks ago

Also, the manabase needs a bit of work. For budget duals, I would suggest Temple of Plenty, Stirring Wildwood and Fortified Village, as they are all decent, will have at least occasional upside other than being a tapland, and fix you mana for little money.

jackowski626 on Budget bant manabase

3 weeks ago

Hello! I run this deck: Bant Budget Clues. I really need help for the manabase. The lands I would have to disposition would be 4x Seaside Citadel and lands like Fortified Village (not to expensive but no always-come-tapped-in-play lands). Thanks for any help, if Im not in the right place please tell it me, Im new.

arleadi on Cats

3 weeks ago

Your deck is almost purrfect, but it needs some improvements before its truly pawesome.

First, I think 26 lands is to much for a aggro deck. i think around 23 should be good. (maybe some Scattered Groves, Fortified Village, Canopy Vista for betting fixing)

I recommend removing Skywhaler's Shot and adding some Collective Effort.(I have one)

I can give you 3 Metallic Mimic, and i recommend getting a forth one. Its basically a cat that buffs cats but isn't really a cat.

If you want some less budgetty upgrades you can add some Ajani Unyielding. The best furry ever. or Oketra the True who is technically a cat, but also a great attacker that creates creatures.

Make a Stand is a great card for protecting the precious kitties.

Nature's Way is great removal against aggro and it has a picture of a angry kitty on it, Cast Out is just good, Declaration in Stone and Immolating Glare.

for sideboard I recommend. 4 Watchers of the Dead ,3 Authority of the Consuls , 2 Gryff's Boon ,2 Fumigate and 4 Manglehorn

shagg on

1 month ago

I put together Cheezburger Tribal if you want to check it out, same theme. Metallic Mimic seems like it would add to the deck, and Felidar Cub is just great, 2/2 2cmc cat that can be enchantment removal if you need it.

Land wise, I'm a big fan of 20 lands + 4 Attune with Aether, making 4 of those lands Aether Hub. Helps tremendously with color fixing, and makes you a little less likely to draw land later in the game. Maybe a couple Fortified Village.

Personally, I dislike Blossoming Defense. If you want something to save your cats, Heroic Intervention is much better, only costs 1 more, and can also be used after blockers are declared but before damage when you and you're opponent are both set to lose most of your armies in the exchange. When played this way, 1-2 in a deck can turn things around for you when played right in the right circumstances.

The drawback to a lot of these cats though is that they're mostly 1-2 toughness and 1-3 power. Regal Caracal and Metallic Mimic can help, but I see why you wanted those pump cards, and I felt it too. I went with some of the new stuff though....

I really like Cartouche of Solidarity. A permanent +1/+1 and first strike for 1 mana is great on its own. But if you also play Trial of Solidarity, it gets even better. Trial is non legendary, so you can have 2 or 3 out (which does nothing for you after the turn they're played) and bounce them all back to your hand by playing 1 cartouche. They work well together, and Trial pumps your whole board.

I like Lifecrafter's Bestiary here. Decks with lower curves that drop a lot of creatures like these need some card draw/fixing. Benefaction of Rhonas might be worth looking at as well.

Last, to take advantage of the Regal Caracal ETB trigger, consider Felidar Guardian (cat) or Vizier of Deferment (not cat). I prefer vizier for the lower cost, the flash, and the fact its more multi-purpose (can also be used to flash block/bounce during an opponents attack).

Yay cats!

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