Fortified Village

Fortified Village

Land

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.

: Add or to your mana pool.

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Trade

Have (2) CompleteWaste , metalmagic
Want (2) thatdoctorwhoguy , Orzhov202

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Legality

Format Legality
Leviathan Legal
Unformat Legal
Pioneer Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Fortified Village Discussion

multimedia on Kinder Surprise

1 day ago

Hey, interesting version of Atla, that's a lot of creatures.

Consider cutting a few of the least good creatures for more early game ramp?

Could also replace a few other big creatures for some enablers.

Nature's Lore and Farseek are land ramp spell upgrades for Explosive Vegetation and Cultivate because you have Savannah/Taiga/Garden/Ground and Farseek can get Plateau/Foundry. These two drop land ramp spells can be quicker ramp and they ramp with a dual land.


I don't think I've ever seen a manabase with Savannah/Taiga/Plateau, but also Guildgates... You could improve the manabase a lot. Some changes to consider:

Good luck with your deck.

DemMeowsephs on Captain Sisay's Legends

3 weeks ago

Oi there! You might like some of these lands!

In the end I would consider all of these land choices, they can make the deck run much more smoothly! If this helps, be sure to check out some of my decks, (Double Trouble EDH, A Deal With the Devil EDH) both of which I recently decked out with CSS and huge descriptions! Anyways though, I hope this helps, good luck on your deck, and have a great day! Happy tapping!

DemMeowsephs on Unicorny Power

1 month ago

Ah nice deck! I have a couple of suggestions you might appreciate. The first one revolves around your lands and ramp. Personally, I believe the following should have a spot in your deck.

Anyway, there are many ways to go infinite with Emiel, and I recommend checking them out if your into that sort of thing. Also do consider the land and ramp options, they could help you out a ton! If this does help you out be sure to check out some of my decks, (Double Trouble EDH), upvote them if you like them, and give me feedback if you want! Anyways, I hope this helps you out, good luck on your deck, (unicorns are amazing!) and have a great day!

9-lives on Felidae Cult

1 month ago

I also don't want Fortified Village as it depends on my land draw. If I don't have enough land cards to have them in my starting hand, something is wrong, but I don't plan on having too many land cards including that card in my hand.

BRG24 on Felidae Cult

1 month ago

If your deck is 68 cards, then I’d say 24 lands is probably how much you want, since we don’t have the biggest curve in the world. At 60 cards, this deck would probably want to have 21 lands, and I then say that 1/3 of all cards over 60 should be lands, to make sure that I keep ratios about right, hence the 24. Maybe consider taking out Animal Sanctuary, the effect is very slow and that impactful in the long run. If you feel you’re running enough cats, then Unclaimed Territory seems quite good, and Fortified Village is my favourite budget dual land.

However, I’d recommend trying to set a limit to how big you want the deck to be, be that 60 cards (as most people will tell you that having more is strictly wrong to do, since having more cards is less optimal), or 65, or just any other number you decide (I tend to use multiples of 5, but it’s up to you). By imposing this limit, it will force you to have a look at the cards you’re adding and make you think whether they are better than what you already have, or whether they do something new that you need. With all the cards you have access to in the format, it is easy to just keep adding cards and then your initial deck idea and game plan gets kinda lost (this is perfectly normal, by the way, it took me ages to work this out, but it really helped when I did).

Hopefully this makes sense.

Torchic on Selesnya Pioneer Bogles

2 months ago

BRG24 I have edited the decklist, I think the GG in Bassara Tower Archer is fine, Witchstalker also has GG. I'm also going to run Sram, Senior Edificer and I added the Fortified Village

BRG24 on Selesnya Pioneer Bogles

2 months ago

Torchic I see where you’re coming from, and I’d say it depends on how much you’re willing to spend on the mana base for this deck. Since Bassara Tower Archer cost GG, while most of your auras require white mana, I can easily see a scenario where you have the archer but then can only cast one aura the following turn. I prefer Witchstalker with your current mana base since by turn three you are much more likely to have both colours to play with, plus the additional potential growth is very nice. However, if you were to increase the number of selesnya lands you have, archer would be much more doable. I know you’re on a budget, so I’d recommend Fortified Village, but obviously shocks would be the best for this slot. To be honest, I would run two each of archer and stalker main board, with two more of each in the sideboard. Hopefully this helps?

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