|Commander / EDH||Legal|
Printings View all
|Commander 2013 (C13)||Uncommon|
|Time Spiral (TSP)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Land — Urza s
: Add to your mana pool.
, : Put a 2/2 Assembly-Worker artifact creature token into play.
Price & Acquistion Set Price Alerts
|Have (7)||maR2307 , thekingpinBR , Mousemke , bakunet , gildan_bladeborn , sonnet666 , Va1mar|
Urza's Factory Discussion
1 month ago
@: I like the idea of playing Emperion so I shall try to use it. The biggest difference is its mana cost. That one turn is super important imo. Also at my local cgs there is a lot of infect running around so I generally have to work around that.
As to Supreme Will, I think its worth it to playtest with it. A split could be good. I feel like a lot of times the ability to actually get card advantage off of the card as opposed to just cantrip with it is really useful. Discarding unwanted cards also thins your deck out a bit unlike the will after you shuffle your deck. I think the counter could be very very influential but holding up 3 mana for it is a little gross if you're early in your game. I think at most times in the early game you'd rather just let their threat hit the board and then take care of it later, instead using your three mana to use its draw ability which I think is significantly inferior to Thirst for Knowledge's. Ill try it however and I am also optimistic about maybe doing a sort of split.
I have decided to follow your lead and main Spellskite as well as it is a 0/4 for two mana. That in game one is very good and the fact that it will shut down quite few number of other decks is really good. I'm gonna guess that this card will often be sided out tho.
Epiphany at the Drownyard is really just personal preference. I am running a 1/3 split between the drownyard and the Thirst for Knowledges. I feel like it turns on at about 5-6 mana and helps you snowball in the end game. When you use it you just have to have the mindset that you won't cast it unless they don't have a threat to play. Most of the time countering their spell or killing/bouncing their creature instead of drawing with the epiphany. But there will be times when they don't have a threat and then you get so much value from the card.
I am thinking that Trickbind could be really good now too. The value it gives when you shut down entire combos for a turn is really really good and while you don't get to cantrip with it I think that in this meta the exra versatility of Trickbind puts it barely over Squelch in usefulness.
I think that Urza's Factory while good would crowd out Mirrorpool. I'd consider adding it if I removed another spell but as of now Mirrorpool has been serving me really well as it helps get the edge in a game where you have tron but you're still deadlocked with your opponent. The factory could help you stabilize if you have tron but no money cards but It's not that efficient. That's just my thoughts.
Thanks for the advise wanna play on Trice sometime?
1 month ago
Oh, also, I recommend Urza's Factory. Holding mana to counter, and if not, then pumping out token after token, is pretty fricken sweet in this meta. I've had some success with it, but not enough yet to truly guarantee spot. I need to playtest it more, but am optimistic about it.
1 month ago
2 months ago
So, I'm having the most difficult time trying to find the 2/2 Assembly-Worker token that Urza's Factory produces. Does it even exist IRL? Anyone? Help?
on Token Rush
6 months ago
Springjack Pasture, Spawning Bed, Urza's Factory, Mirrorpool, Gods' Eye, Gate to the Reikai, Gargoyle Castle, Cradle of the Accursed and Foundry of the Consuls are the ones that I know of that are legal in Modern. Choose which ones are useful for you.
Probably should mention, all of these add tokens. I read you OP wrong. I'll look for more.
7 months ago
Urza's Factory doesn't seem nesscesary so you can cut it tor that card