|Commander / EDH||Legal|
Printings View all
Combos Browse all
Land — Urza s
: Add to your mana pool.
, : Put a 2/2 Assembly-Worker artifact creature token into play.
Price & Acquistion Set Price Alerts
Urza's Factory Discussion
1 week ago
Urza's Factory doesn't seem nesscesary so you can cut it tor that card
2 months ago
3 months ago
4 months ago
If I were you, I would build it like Polymorph in modern. Play 5-6 big dudes, Blightsteel Colossus, Ulamog, the Infinite Gyre, Ulamog, the Ceaseless Hunger, Kozilek, Butcher of Truth. Then play things to sac that aren't creatures, Faerie Conclave, Springjack Pasture, Talrand's Invocation, Ojutai's Summons, Acorn Catapult, Hornet Cannon, Whirlermaker, The Hive, Spawning Bed, Foundry of the Consuls, Gargoyle Castle, Urza's Factory, etc.
5 months ago
6 months ago
I've been doing a bit of research around Spy Kit seeing if what token "names" it can actually create. I was surprised to find it had a few! Such as the Crib Swap token has the same name as Shapeshifter and Urza's Factory and Assembly-Worker.
So the following questions all have to do with these "token names" and creature names, cause I'm not sure how many of these play out!
4) And finally, if I was to Donate any artifact creature or artifact token with Spy Kit equipped on it, then use Splinter on it. Does it exile ALL their creatures (non-legends) in the deck, hand and graveyard??
11 months ago
You have too many creatures. You just need a single Wurmcoil Engine or Ulamog, the Ceaseless Hunger to close out the game. Only 2 Eldrazi titans and 2~3 Wurmcoil Engines are needed. Spellskite is an excellent card to have mainboard, so I think you're fine with the 2 copies you have.
4 Pyroclasm is a must. Without them, you will just lose turn 3 to Infect, Boggles, Burn, and Affinity since you aren't doing anything until then. Often, you're using them to kill whatever is in play on turn 2, or at least force them to commit unnecessary resources.
With 4 Pyroclasm, Oblivion Stone is much, much better in the deck because now you can stall until turn 4 to play it. The most important aspect of Oblivion Stone, however, is that it's the closest thing Tron has to an instant. Normally, midrange and control decks would just play something like Abrupt Decay, Path to Exile, or Cryptic Command. R/G Tron doesn't have those options. Oblivion Stone is in the deck so you can interact on your opponent's turn. Otherwise, they can just combo out with Melira, Sylvok Outcast + Viscera Seer or clock you for a bunch with Reckless Bushwhackers off the top of their library.
Your sideboard is a bit out of whack. There's a lot of cards that have too many colored symbols in their casting cost that can be replaced by colorless spells.
Boil and Life from the Loam are easily replaced by Crucible of Worlds, which can be used with Ghost Quarter to lock the opponent out of the game. You also beat other Tron players in the mirror who rely on Crumble to Dust/Sowing Salt.
I'm not a big fan of Emrakul, the Aeons Torn since Eye of Ugin got banned. He's become too hard to cast. Sundering Titan can be used for a similar effect of wiping out all of your opponent's permanents.