|Commander / EDH||Legal|
Printings View all
|Commander 2013 (C13)||Uncommon|
|Time Spiral (TSP)||Uncommon|
|Promo Set (000)||Uncommon|
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Land — Urza s
: Add to your mana pool.
, : Put a 2/2 Assembly-Worker artifact creature token into play.
Price & Acquistion Set Price Alerts
|Have (8)||thekingpinBR , bakunet , Mousemke , gildan_bladeborn , silvereh , sonnet666 , Joblaska , Va1mar|
Urza's Factory Discussion
3 months ago
My go-to budget Tron list I recommend to help grind FNMs is:
This gives several utility lands, while also having a good balance of colored mana. The important thing to remember: you absolutely cannot have lands come into play tapped and you will lose games to decks like Burn and Death's Shadow if you have to pay life. The obvious choice is Grove of the Burnwillows for this very reason. However, that obviously will eat your entire budget.
Pinecrest Ridge is probably the best replacement. Not only does it have the option to just tap for colorless and come into play untapped, you can get the or you need to search for Tron pieces or cast Pyroclasm.
This is pretty standard for a Tron list, the exception being Talisman of Impulse. While you don't want to be paying the life against faster decks, having the ability to tap for colored mana and still get Tron on turn 3 is more helpful when you're on a budget. It means you can play multiple World Breakers, add Inferno Titans, or use whatever budget options you have lying around when some of the more expensive fat cards (like Karn Liberated or Kozilek, Butcher of Truth) aren't available. That way, you're not relying a whole lot on cards like Myr Battlesphere or Steel Hellkite.
You need boardwipes. Pyroclasm is especially important because you will lose to a turn one Slippery Bogle is you do not kill it immediately. They will untap on their turn two and toss an umbra on it. By the time you can use another piece of removal, you'll be so low on life that they can simply play another one or get you with Dryad Arbor. The same is true against turn one Glistener Elf. They will use something like Apostle's Blessing to deal with whatever you have once they untap.
You can skip on red and go straight mono-green, but then you just have to accept that you lose to Infect, Bogles, and Burn. If these aren't in your meta, replace Talisman of Impulse with Mind Stone or Relic of Progenitus and the lands with basic Forests and a 2nd. Ghost Quarter.
The All Is Dust is probably the only non-budget card I'd recommend you have because of how much 3+ color decks get BTFO'd on turn three when you slam it. If it's still out of your budget, replace it with a Platinum Angel.
That's 50 cards total. Your last 10 cards should be:
- OR win conditions
- OR removal
Basically, choose a combination of the following that fits into your budget (I put them in order of importance):
- Karn Liberated
- Wurmcoil Engine
- Ugin, the Spirit Dragon
- World Breaker
- Ulamog, the Ceaseless Hunger
- Kozilek, Butcher of Truth
- Sundering Titan
- Relic of Progenitus
- Steel Hellkite
- Spatial Contortion
- Warping Wail
- Myr Battlesphere
Based on what you've posted, I'd recommend something like:
2x Wurmcoil Engine
2x Sundering Titan (you can power this out on turn 3 via Talisman of Impulse and laugh at some Jund player's $2,000 mana base as they concede)
4x Relic of Progenitus
1x Spatial Contortion
All that's left is your sideboard. Based on the above, I'd go with:
3 months ago
ExtraEasy no you just put an ide into my head :D my brewing spirit has awoken, though there are a lot of cheap blinking spells, so with snapcaster i would probably go to control/blink deck, with supreme verdicts, cryptics, blinks and maybe flash creatures with ETD effects, maybe even another Familiar's Ruse but i am not sure how it would perform.
Also regarding LANDS, can you guys provide very specific solution here? i added some special lands for extra power to take advantage if a lot of creatures die or if i need extra finisher when Angel of Invention is not an option, or even combo with it, i found out that i dont need Urza's Factory because it is very slow for me, but regarding fetch lands, i read that they thin your deck, which in my case while having Aether Vial is not a problem, quite the opposite, more nonland cards means more Aether Vials means more creatures to play even without mana. For this purpose i was even thinking about including Terramorphic Expanse as well as fetch lands, what do you guys think?
6 months ago
@: I like the idea of playing Emperion so I shall try to use it. The biggest difference is its mana cost. That one turn is super important imo. Also at my local cgs there is a lot of infect running around so I generally have to work around that.
As to Supreme Will, I think its worth it to playtest with it. A split could be good. I feel like a lot of times the ability to actually get card advantage off of the card as opposed to just cantrip with it is really useful. Discarding unwanted cards also thins your deck out a bit unlike the will after you shuffle your deck. I think the counter could be very very influential but holding up 3 mana for it is a little gross if you're early in your game. I think at most times in the early game you'd rather just let their threat hit the board and then take care of it later, instead using your three mana to use its draw ability which I think is significantly inferior to Thirst for Knowledge's. Ill try it however and I am also optimistic about maybe doing a sort of split.
I have decided to follow your lead and main Spellskite as well as it is a 0/4 for two mana. That in game one is very good and the fact that it will shut down quite few number of other decks is really good. I'm gonna guess that this card will often be sided out tho.
Epiphany at the Drownyard is really just personal preference. I am running a 1/3 split between the drownyard and the Thirst for Knowledges. I feel like it turns on at about 5-6 mana and helps you snowball in the end game. When you use it you just have to have the mindset that you won't cast it unless they don't have a threat to play. Most of the time countering their spell or killing/bouncing their creature instead of drawing with the epiphany. But there will be times when they don't have a threat and then you get so much value from the card.
I am thinking that Trickbind could be really good now too. The value it gives when you shut down entire combos for a turn is really really good and while you don't get to cantrip with it I think that in this meta the exra versatility of Trickbind puts it barely over Squelch in usefulness.
I think that Urza's Factory while good would crowd out Mirrorpool. I'd consider adding it if I removed another spell but as of now Mirrorpool has been serving me really well as it helps get the edge in a game where you have tron but you're still deadlocked with your opponent. The factory could help you stabilize if you have tron but no money cards but It's not that efficient. That's just my thoughts.
Thanks for the advise wanna play on Trice sometime?
6 months ago
Oh, also, I recommend Urza's Factory. Holding mana to counter, and if not, then pumping out token after token, is pretty fricken sweet in this meta. I've had some success with it, but not enough yet to truly guarantee spot. I need to playtest it more, but am optimistic about it.
7 months ago
8 months ago
So, I'm having the most difficult time trying to find the 2/2 Assembly-Worker token that Urza's Factory produces. Does it even exist IRL? Anyone? Help?