Urza's Factory

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Uncommon
Time Spiral (TSP) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Tokens

Urza's Factory

Land — Urza s

: Add to your mana pool.

, : Put a 2/2 Assembly-Worker artifact creature token into play.

Price & Acquistion Set Price Alerts

C13

TSP

Ebay

Recent Decks

Urza's Factory Discussion

n0bunga on Paradox Arcum

10 hours ago

Is Urza's Factory just too slow to run as a backup artifact creature producer, in cases where you just don't hit the right manlands?

Xica on Modern Deck Help - Mono ...

3 days ago

Ditch Urza's Factory - its not something you want to do with eldrazi.

If you want to play black eldrazi you can take advantage of the fact that Heartless Summoning, is a harder to destroy modern legal version of the banned Eye of Ugin. If you go black you can have the acceleration of the eldrazi decks before the ban. I would advocate running 4x Eldrazi Temple alongside it, and some Vesuva for shits and giggles.

It also doesn't hurt to run some Simian Spirit Guides to be able to play Heartless Summoning on turn 1.

In general look up no banlist eldrazi and start from there.

REgarding your list i would place Platinum Angel into the sideboard as fast as i can, it can be good in certain linear matchups, when the opponent doesn't expects its, but as of now i think there are literally no decks that lack the answers for it - and you have nothing to protect it. On the other hand all those discard spells should be in the mainboard - if nothing else they will let you know what you need to sideboard against in game 2...

KayneMarco on We Love Freebies! *Primer*

1 week ago

Also saw an earlier response of yours further up the thread about Aminatou, the Fateshifter and how you would be unable to protect her. How bout lands that make creature tokens such as Kjeldoran Outpost, Westvale Abbey  Flip, Springjack Pasture and Urza's Factory. Not only would they protect her but they could also be used to protect you until you got your win cons going.

Cippo on Children of the Karn

1 month ago

I have some land suggestions if you're interested.

Eye of Ugin lets you cast eldrazi easier and gives additional search for Walking Ballista, Voltaic Construct, Myr Retriever, or Scrap Trawler when you're trying to combo out.

Temple of the False God and Ancient Tomb are solid 2 mana lands worth running. Although Tomb is up there in price now.

Rogue's Passage helps big damage like Blightsteel Colossus go through.

You could probably lose Glimmerpost, Urza's Factory, Cloudpost, Stalking Stones, or Zoetic Cavern and never really miss them.

Cippo on Bleach

2 months ago

I'd suggest Ring of Three Wishes or Skyship Weatherlight over planar portal. The downsides and risk with these outweigh the mana saving in my experience.

In regards to Extraplanar Lens, it's amazing. I'd replace like 20-30 of these situational lands with Wastes, put it, Endless Atlas, Solemn Simulacrum, Wayfarer's Bauble, and Isolated Watchtower in. It will help your curve and consistency sooo much.

Every time you play a land, I would ask just yourself how often you actually use its perk. If you can't see yourself ever searching for it with Expedition Map, then it's a good sign that it doesn't have enough utility to be in the deck.

How often are 3 urza lands in at the same time? How often do you spend 7 to activate Urza's Factory instead of playing eldrazi spells? How often do you get a spirit from Gods' Eye, Gate to the Reikai and is a 1/1 really that good? How often do you have an empty hand for Sea Gate Wreckage? How often do you morph Zoetic Cavern? How often does Scorched Ruins get targeted for land destruction?

I would consider Ancient Tomb and Inventors' Fair too, those are some nonbasic lands that are worth searching for with map.

sylvannos on Budget Tron Help Me Please

7 months ago

My go-to budget Tron list I recommend to help grind FNMs is:

2x Forest
3+ Fungal Reaches OR Pinecrest Ridge
1x Ghost Quarter1x Inventors' Fair
1x Urza's Factory OR Sanctum of Ugin
4x Urza's Mine
4x Urza's Power Plant
4x Urza's Tower

This gives several utility lands, while also having a good balance of colored mana. The important thing to remember: you absolutely cannot have lands come into play tapped and you will lose games to decks like Burn and Death's Shadow if you have to pay life. The obvious choice is Grove of the Burnwillows for this very reason. However, that obviously will eat your entire budget.

Pinecrest Ridge is probably the best replacement. Not only does it have the option to just tap for colorless and come into play untapped, you can get the or you need to search for Tron pieces or cast Pyroclasm.

4x Sylvan Scrying
4x Ancient Stirrings
4x Expedition Map
2x Talisman of Impulse
4x Chromatic Sphere
4x Chromatic Star

This is pretty standard for a Tron list, the exception being Talisman of Impulse. While you don't want to be paying the life against faster decks, having the ability to tap for colored mana and still get Tron on turn 3 is more helpful when you're on a budget. It means you can play multiple World Breakers, add Inferno Titans, or use whatever budget options you have lying around when some of the more expensive fat cards (like Karn Liberated or Kozilek, Butcher of Truth) aren't available. That way, you're not relying a whole lot on cards like Myr Battlesphere or Steel Hellkite.

4x Ratchet Bomb / Oblivion Stone
4x Pyroclasm
1x All Is Dust

You need boardwipes. Pyroclasm is especially important because you will lose to a turn one Slippery Bogle is you do not kill it immediately. They will untap on their turn two and toss an umbra on it. By the time you can use another piece of removal, you'll be so low on life that they can simply play another one or get you with Dryad Arbor. The same is true against turn one Glistener Elf. They will use something like Apostle's Blessing to deal with whatever you have once they untap.

You can skip on red and go straight mono-green, but then you just have to accept that you lose to Infect, Bogles, and Burn. If these aren't in your meta, replace Talisman of Impulse with Mind Stone or Relic of Progenitus and the lands with basic Forests and a 2nd. Ghost Quarter.

The All Is Dust is probably the only non-budget card I'd recommend you have because of how much 3+ color decks get BTFO'd on turn three when you slam it. If it's still out of your budget, replace it with a Platinum Angel.

That's 50 cards total. Your last 10 cards should be:

  • Huge
  • OR win conditions
  • OR removal

Basically, choose a combination of the following that fits into your budget (I put them in order of importance):

Based on what you've posted, I'd recommend something like:

2x Wurmcoil Engine
2x Sundering Titan (you can power this out on turn 3 via Talisman of Impulse and laugh at some Jund player's $2,000 mana base as they concede)
1x Worldbreaker
4x Relic of Progenitus
1x Spatial Contortion

All that's left is your sideboard. Based on the above, I'd go with:

2x Ancient Grudge
1x Defense Grid
1x Ghost Quarter
1x Grafdigger's Cage
3x Nature's Claim
1x Orbs of Warding
1x Spatial Contortion
3x Thragtusk
1x Torpor Orb
1x Warping Wail

lukaskof on U/W Flicker

7 months ago

ExtraEasy no you just put an ide into my head :D my brewing spirit has awoken, though there are a lot of cheap blinking spells, so with snapcaster i would probably go to control/blink deck, with supreme verdicts, cryptics, blinks and maybe flash creatures with ETD effects, maybe even another Familiar's Ruse but i am not sure how it would perform.

Also regarding LANDS, can you guys provide very specific solution here? i added some special lands for extra power to take advantage if a lot of creatures die or if i need extra finisher when Angel of Invention is not an option, or even combo with it, i found out that i dont need Urza's Factory because it is very slow for me, but regarding fetch lands, i read that they thin your deck, which in my case while having Aether Vial is not a problem, quite the opposite, more nonland cards means more Aether Vials means more creatures to play even without mana. For this purpose i was even thinking about including Terramorphic Expanse as well as fetch lands, what do you guys think?

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