|Commander / EDH||Legal|
Printings View all
|Commander 2013 (C13)||Uncommon|
|Time Spiral (TSP)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Land — Urza s
: Add to your mana pool.
, : Put a 2/2 Assembly-Worker artifact creature token into play.
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Urza's Factory Discussion
10 hours ago
Is Urza's Factory just too slow to run as a backup artifact creature producer, in cases where you just don't hit the right manlands?
3 days ago
Ditch Urza's Factory - its not something you want to do with eldrazi.
If you want to play black eldrazi you can take advantage of the fact that Heartless Summoning, is a harder to destroy modern legal version of the banned Eye of Ugin. If you go black you can have the acceleration of the eldrazi decks before the ban. I would advocate running 4x Eldrazi Temple alongside it, and some Vesuva for shits and giggles.
In general look up no banlist eldrazi and start from there.
REgarding your list i would place Platinum Angel into the sideboard as fast as i can, it can be good in certain linear matchups, when the opponent doesn't expects its, but as of now i think there are literally no decks that lack the answers for it - and you have nothing to protect it. On the other hand all those discard spells should be in the mainboard - if nothing else they will let you know what you need to sideboard against in game 2...
1 week ago
Also saw an earlier response of yours further up the thread about Aminatou, the Fateshifter and how you would be unable to protect her. How bout lands that make creature tokens such as Kjeldoran Outpost, Westvale Abbey Flip, Springjack Pasture and Urza's Factory. Not only would they protect her but they could also be used to protect you until you got your win cons going.
1 month ago
I have some land suggestions if you're interested.
2 months ago
In regards to Extraplanar Lens, it's amazing. I'd replace like 20-30 of these situational lands with Wastes, put it, Endless Atlas, Solemn Simulacrum, Wayfarer's Bauble, and Isolated Watchtower in. It will help your curve and consistency sooo much.
Every time you play a land, I would ask just yourself how often you actually use its perk. If you can't see yourself ever searching for it with Expedition Map, then it's a good sign that it doesn't have enough utility to be in the deck.
How often are 3 urza lands in at the same time? How often do you spend 7 to activate Urza's Factory instead of playing eldrazi spells? How often do you get a spirit from Gods' Eye, Gate to the Reikai and is a 1/1 really that good? How often do you have an empty hand for Sea Gate Wreckage? How often do you morph Zoetic Cavern? How often does Scorched Ruins get targeted for land destruction?
4 months ago
Gezien gisteren, Op naar 45land! + Urza's Factory, + Okina, Temple to the Grandfathers + Rogue's Passage + Thaumatic Compass Flip + Springjack Pasture, + Maze of Ith, + Mishra's Factory, + Mutavault, + Mystifying Maze
7 months ago
My go-to budget Tron list I recommend to help grind FNMs is:
This gives several utility lands, while also having a good balance of colored mana. The important thing to remember: you absolutely cannot have lands come into play tapped and you will lose games to decks like Burn and Death's Shadow if you have to pay life. The obvious choice is Grove of the Burnwillows for this very reason. However, that obviously will eat your entire budget.
Pinecrest Ridge is probably the best replacement. Not only does it have the option to just tap for colorless and come into play untapped, you can get the or you need to search for Tron pieces or cast Pyroclasm.
This is pretty standard for a Tron list, the exception being Talisman of Impulse. While you don't want to be paying the life against faster decks, having the ability to tap for colored mana and still get Tron on turn 3 is more helpful when you're on a budget. It means you can play multiple World Breakers, add Inferno Titans, or use whatever budget options you have lying around when some of the more expensive fat cards (like Karn Liberated or Kozilek, Butcher of Truth) aren't available. That way, you're not relying a whole lot on cards like Myr Battlesphere or Steel Hellkite.
You need boardwipes. Pyroclasm is especially important because you will lose to a turn one Slippery Bogle is you do not kill it immediately. They will untap on their turn two and toss an umbra on it. By the time you can use another piece of removal, you'll be so low on life that they can simply play another one or get you with Dryad Arbor. The same is true against turn one Glistener Elf. They will use something like Apostle's Blessing to deal with whatever you have once they untap.
You can skip on red and go straight mono-green, but then you just have to accept that you lose to Infect, Bogles, and Burn. If these aren't in your meta, replace Talisman of Impulse with Mind Stone or Relic of Progenitus and the lands with basic Forests and a 2nd. Ghost Quarter.
The All Is Dust is probably the only non-budget card I'd recommend you have because of how much 3+ color decks get BTFO'd on turn three when you slam it. If it's still out of your budget, replace it with a Platinum Angel.
That's 50 cards total. Your last 10 cards should be:
- OR win conditions
- OR removal
Basically, choose a combination of the following that fits into your budget (I put them in order of importance):
- Karn Liberated
- Wurmcoil Engine
- Ugin, the Spirit Dragon
- World Breaker
- Ulamog, the Ceaseless Hunger
- Kozilek, Butcher of Truth
- Sundering Titan
- Relic of Progenitus
- Steel Hellkite
- Spatial Contortion
- Warping Wail
- Myr Battlesphere
Based on what you've posted, I'd recommend something like:
2x Wurmcoil Engine
2x Sundering Titan (you can power this out on turn 3 via Talisman of Impulse and laugh at some Jund player's $2,000 mana base as they concede)
4x Relic of Progenitus
1x Spatial Contortion
All that's left is your sideboard. Based on the above, I'd go with:
7 months ago
ExtraEasy no you just put an ide into my head :D my brewing spirit has awoken, though there are a lot of cheap blinking spells, so with snapcaster i would probably go to control/blink deck, with supreme verdicts, cryptics, blinks and maybe flash creatures with ETD effects, maybe even another Familiar's Ruse but i am not sure how it would perform.
Also regarding LANDS, can you guys provide very specific solution here? i added some special lands for extra power to take advantage if a lot of creatures die or if i need extra finisher when Angel of Invention is not an option, or even combo with it, i found out that i dont need Urza's Factory because it is very slow for me, but regarding fetch lands, i read that they thin your deck, which in my case while having Aether Vial is not a problem, quite the opposite, more nonland cards means more Aether Vials means more creatures to play even without mana. For this purpose i was even thinking about including Terramorphic Expanse as well as fetch lands, what do you guys think?