Spawning Bed

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Battle for Zendikar Uncommon

Combos Browse all

Tokens

Spawning Bed

Land

: Add to your mana pool.

, , Sacrifice Spawning Bed: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add to your mana pool.

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Spawning Bed Discussion

Piroshade on Eldrazi Lords

6 days ago

Keos027 I made the switch for the Eldrazi Skyspawner.

I'm still not convinced on Privileged Position maybe Spawning Bed or Sanctum of Ugin I can then Put 3 in and I get the same outcome for a minor price. I'm leaning towards the Sanctum of Ugin more there are only more Spawnsire of Ulamog's and I can still sac the Spawning Bed and get more mana.

PeeBee on A Deck Has No Color

1 week ago

I would drop all the Walker of the Wastes and replace them with Bearer of Silence, which means that you wouldn't need as many Wastes in your deck and can increase the amount of black sources you have to guarentee you can cast your black mana spells.

Go up to 4x Aether Hub. I would say Corrupted Crossroads is a must. A few Westvale Abbey  Flip's is a nice additional wincon, and another good colourless land is Spawning Bed.

I have a similar standard deck, although mine is about lategame ramp, but you can ignore the creatures and should check out the lands in the deck to give you some good ideas of colourless lands that are currently in standard.

Mono Blue Eldrazi

evncrbch on Willing Sacrifice

3 weeks ago

hoardofnotions - First off, with the land issue, I have not really had any problems finding land. With Harrow, Cultivate, Kodama's Reach, Burnished Hart, Sakura-Tribe Elder, etc. etc. I have plenty of ways to dig it out of my deck.

Onto the lands you mentioned. Some of them have extremely expensive costs for the tokens they produce and also require the land to die, leaving me with less mana available than I already had. For that reason I am not sure I am a fan of Foundry of the Consuls and Spawning Bed. I also literally just took out Grim Backwoods because I never have enough mana open to use five of it drawing one card. Blighted Fen has always seemed weak to me because it only forces one opponent to sacrifice a thing. Jund Panorama is just essentially a worse Terramorphic Expanse or Evolving Wilds, and I would like to keep as much of my mana untapped as possible. That being said, Khalni Garden may be worth it because it's a free token just for playing a land.

Next up, Animation Module - That combo is dumb, didn't notice it at first, will definitely look harder into that bad boy.

Retribution of the Ancients is a very neat removal option, definitely requires some looking into.

As for Sylvan Safekeeper I actually took her out of the deck originally. I face many more boardwipes than targeted removal, but the card may deserve a second look.

Gyre Sage and Devoted Druid are interesting and I will be looking into experimenting with those. Joiner Adept is simply a Chromatic Lantern on a stick, and with only two colors I haven't felt the need for that effect in this list.

Smallpox is an option, but I feel like if anything at that point I would just run Pox.

Fleshbag Marauder just barely got cut from the list on last revision, but I may consider putting it back in for something else as I flush out more of what cards are not pulling their weight.

Reyhan, Last of the Abzan had actually just popped onto my radar about two weeks ago, am currently looking at running him.

Jarad, Golgari Lich Lord definitely deserves a look.

Noosegraf Mob also deserves a look.

Wave of Vitriol is an expensive effect, but it may actually be worthwhile if I were to tweak the list to lessen the number of things I am losing to it.

Killing Wave has always performed for me. I can cast it for enough to make everyone sacrifice everything and then just pay for Mazirek and all of a sudden he is massive. One of my favorite tricks, however, is using it for X=0 then choosing to not pay 0 life for my creatures, thus allowing me to sacrifice however much I want to for only .

Vampire Hexmage is useful for planeswalkers, and is nice against cards like Tangle Wire and Parallax Wave. It is possible that he can be cut however. Also I am not running Dark Depths because it is banned in EDH.

Darksteel Ingot could possibly be cut for a dork, but it is nice that it doesn't die to opposing boardwipes like a mana dork would. Still, I could see maybe running Gyre Sage over it.

As of now, I would argue against cutting the 4-mana walkers, simply because I haven't had a lot of difficulty keeping them around.

Reaper of the Wilds could definitely see the axe soon. The scry is nice, but could possibly be upgraded.

Smothering Abomination is another one that can be cut. I do generate significant tokens, but in the times he is bad, he's really bad. Could see cutting it for some other card draw source.

Acidic Slime also hits lands which can be nice. Maybe it becomes a Caustic Caterpillar.

Gilded Lotus may go, may stay, unsure.

Bojuka Bog is good, may include it, but I already have found that I get much more value on my Living Death without the need to run a crazy amount of hate beforehand.

Already mentioned that Vraska may become Beast Within.

Phyrexian Arena may turn up, perhaps it replaces Smothering Abomination.

Reflecting Pool is just really low on my priority list right now because for two color EDH the mana is already so good that I don't feel the need to spend my $8 on this land. I think those $8 could be better spent elsewhere for the time being. I'll pick one up in trades if I can find one, but not going to drop money on it.

Alright, that's everything. Thanks a bunch for the input, it has definitely given me food for thought.

hoardofnotions on Willing Sacrifice

3 weeks ago

I've been playing my version of Mazirek (Mazirek, Shaman of the Swarm ($60 budget)) for a while and have some ideas for a non-budget build.

First off, is 35 lands enough? Seems like your curve goes a little high.

Something I've found great is lands that do extra nonsense like Blighted Fen, Foundry of the Consuls, Grim Backwoods, Jund Panorama, Khalni Garden and Spawning Bed have done good work for me

Animation Module is amazing! It's infinite with Ashnod's Altar, Mazirek, Kraul Death Priest and one creature

Retribution of the Ancients is really good when you start rolling

Sylvan Safekeeper is another all-star! no spot removal ruining your day and you can sac lands to alpha somebody

Gyre Sage, Devoted Druid and Joiner Adept are my best mana producers, often tapping for much more than Gilded Lotus

Smallpox can be really good. plus two counters per player with a creature

Fleshbag Marauder and Merciless Executioner are great as well!

Reyhan, Last of the Abzan shuffles around counters for alpha strike kills

Jarad, Golgari Lich Lord can kill the whole table

Noosegraf Mob is an army in a refilling can

Wave of Vitriol is a game ender

Some cards I think could be cut are

Killing Wave this is a cool card i haven't played with, but it seems like a punisher card like Browbeat. you're giving your oppenents the choice of what to do, and they'll pick the thing that helps them out, not you.

Vampire Hexmage is this here for planeswalker kill? you don't have Dark Depths so this could be cut i think

Darksteel Ingot could be cut for a mana dork.

both 4 mana planswalkers could be cut i think. They just seem hard to keep around, especially in multiplayer games.

Reaper of the Wilds could be something higher impact. Right now it just looks like a big dude.

Smothering Abomination I'm just wondering about this one, do you run enough tokens to support it? It seems hard to run out on turn 4 and have it provide the vaule you want

Acidic Slime could be Reclamation Sage cause it's cheaper or either Caustic Caterpillar or Sylvok Replica for value

Gilded Lotus for a mana dork

I agree that Living Death should be run, just run some graveyard hate to make it one sided, Bojuka Bog, Nihil Spellbomb

Vraska the Unseen super slow card imo, Beast Within is much faster

Wurmcoil Engine this is a good card, i just want to know if it's a "good stuff" addition or you need the lifelink

Army of the Damned is cool, but it makes tapped dudes so you can't block with them and it's soo expensive. Have you had good experiences with it?

Some of the cards in your maybeboard i think you should try and get in the main deck are

Phyrexian Arena card draw is good

Beast Within very versitile removal spell

Reflecting Pool good card is good

jokse on Indomitable Runners

1 month ago

maybe add Spawning Bed for get the tokens in the endstep of your oppenent and can get the last mana you need

gabrjaws on All hail Ormendahl, Profane Prince

1 month ago

Hidden Herbalists would do wonders in this deck, as long as you have an Evolving Wilds, a Spawning Bed or a Mirrorpool. These cards leaving the battlefield would effectively enable you to drop any >2 drops that are in your hand (Which is roughly a third of your deck). Yahenni, Undying Partisan might also help enable this effect. Ultimately you could reliably drop Profane Prince around turn three with Yahenni, and reliably turn four with Evolving Wilds.

SilverhawkPX45 on Nahiri

1 month ago

I'm putting lands into a separate thing because I'm currently seeing 72 cards for your mana base, so something's clearly off and I can't make any assumptions as to what's actually part of the decklist and what isn't.

A mono colored deck, especially a white one always likes Terrain Generator, in my experience. I'd probably cut Rustic Clachan for it, because it's not a particularly great combat trick and always comes into play tapped for you. Myriad Landscape is another fairly obvious suggestion for mono colored decks, cutting one plains for it. Since you'd probably enjoy manlands but don't really want to re-equip your creatures all the time, maybe try Foundry of the Consuls as well as Spawning Bed, although the former is probably strictly better for your purposes. Lastly, I want to suggest running City of Shadows as a big mana land. You should have enough token production to make this viable, but it's still kind of risky considering it doesn't produce mana on it's own. Nykthos, Shrine to Nyx is another option that at least produces mana, but you'd need two white symbols in addition to your commander to get any benefit from it and considering a lot of your deck is colorless it seems like a waste. You should probably also add the two mono white cycling lands, Secluded Steppe and Drifting Meadow, as well as Buried Ruin for some attractive options inside your mana base.

I'm confused about Terramorphic Expanse and Evolving Wilds in the decklist. It seems like it's not worth having your lands come into play tapped simply to thin out one more plains, especially considering there are so many other nonbasic lands you could play. Strip Mine is obvious, because some lands just can't be left on the table for too long (hi there, Gaea's Cradle!). For the other land it feels like New Benalia's Scry 1 is a more immediate benefit compared to having one less plains in the decklist. Windbrisk Heights is another good option, though I always feel underwhelmed by the impact of Hideaway lands.

I'll summarize the entire manabase since I have no idea what is and isn't in there:

39 Land total

1 Eiganjo Castle
1 Emeria, the Sky Ruin
1 Kjeldoran Outpost
1 Kor Haven
1 Mistveil Plains
1 Throne of the High City
1 Strip Mine
1 New Benalia
1 Terrain Generator
1 Myriad Landscape
1 Foundry of the Consuls
1 City of Shadows
1 Secluded Steppe
1 Drifting Meadow
1 Buried Ruin
24 Plains
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