: Add to your mana pool.
, , Sacrifice Spawning Bed: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add to your mana pool.
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Spawning Bed Discussion
1 week ago
All Is Dust Gruesome Slaughter Mirrorpool Not of This World Ugin, the Spirit Dragon for some fun ideas Deathrender + any form of scions like Spawning Bed most others are green also i would add Ulamog, the Ceaseless Hunger and Emrakul, the Aeons Torn
3 weeks ago
Crucible of Worlds is in now way budget, but it's amazing. THere's a new card in hour of Devastation that's a creature and green but does the same thing :P
Some land suggestions, some better than others:Blighted WoodlandWintermoon MesaCentaur GardenCradle of the AccursedDust BowlEncroaching WastesFoundry of the ConsulsGargoyle CastleGhost QuarterGrasping DunesHaunted FengrafHavenwood BattlegroundHickory Woodlot Petrified Field Spawning Bed Tectonic Edge Terminal MoraineThrone of the High CityTimberland RuinsWarped LandscapeDryad Arbor
Looks like a great deck :D
on Token Rush
1 month ago
Springjack Pasture, Spawning Bed, Urza's Factory, Mirrorpool, Gods' Eye, Gate to the Reikai, Gargoyle Castle, Cradle of the Accursed and Foundry of the Consuls are the ones that I know of that are legal in Modern. Choose which ones are useful for you.
Probably should mention, all of these add tokens. I read you OP wrong. I'll look for more.
2 months ago
Straying away from energy a bit.
3 months ago
Play Cultivator of Blades as another Wild Beastmaster that triggers Ezuri three times making servos. Try Spawnwrite as a great trampler that can trigger Ezuri exponentially with his copies of copies. My Ezuri, CoP deck, is very quick and I run a "Commander Protection Package" with more Plaxmanta-like creatures creatures such as Quickling and Void Grafter, as well as morph creatures like Stratus Dancer and Willbender and shroud granters like Hisoka's Guard and Sylvan Safekeeper and Heroic Intervention, which is a great spell that counters a board wipe for just you. My curve is very low and if I can get Ezuri in play and untap, the whole table is in trouble unless they work together to kill me. Oh, try Foundry of the Consuls or Spawning Bed instead of Faerie Conclave to get big triggers on Ezuri and more creatures to grow with counters (I play both). Oh, if you can't get a Doubling Season try Inexorable Tide in it's place. If you play enough "proliferate," add Skyship Plunderer and the depletion lands from Marcadian Masques Hickory Woodlot and Saprazzan Skerry. Anyway, good luck. Swell the Host is one of the better pre-constructs to enhance. It can be enhanced pretty cheaply.
4 months ago
I'm still not convinced on Privileged Position maybe Spawning Bed or Sanctum of Ugin I can then Put 3 in and I get the same outcome for a minor price. I'm leaning towards the Sanctum of Ugin more there are only more Spawnsire of Ulamog's and I can still sac the Spawning Bed and get more mana.
4 months ago
I would drop all the Walker of the Wastes and replace them with Bearer of Silence, which means that you wouldn't need as many Wastes in your deck and can increase the amount of black sources you have to guarentee you can cast your black mana spells.
I have a similar standard deck, although mine is about lategame ramp, but you can ignore the creatures and should check out the lands in the deck to give you some good ideas of colourless lands that are currently in standard.
4 months ago
hoardofnotions - First off, with the land issue, I have not really had any problems finding land. With Harrow, Cultivate, Kodama's Reach, Burnished Hart, Sakura-Tribe Elder, etc. etc. I have plenty of ways to dig it out of my deck.
Onto the lands you mentioned. Some of them have extremely expensive costs for the tokens they produce and also require the land to die, leaving me with less mana available than I already had. For that reason I am not sure I am a fan of Foundry of the Consuls and Spawning Bed. I also literally just took out Grim Backwoods because I never have enough mana open to use five of it drawing one card. Blighted Fen has always seemed weak to me because it only forces one opponent to sacrifice a thing. Jund Panorama is just essentially a worse Terramorphic Expanse or Evolving Wilds, and I would like to keep as much of my mana untapped as possible. That being said, Khalni Garden may be worth it because it's a free token just for playing a land.
Next up, Animation Module - That combo is dumb, didn't notice it at first, will definitely look harder into that bad boy.
Retribution of the Ancients is a very neat removal option, definitely requires some looking into.
As for Sylvan Safekeeper I actually took her out of the deck originally. I face many more boardwipes than targeted removal, but the card may deserve a second look.
Gyre Sage and Devoted Druid are interesting and I will be looking into experimenting with those. Joiner Adept is simply a Chromatic Lantern on a stick, and with only two colors I haven't felt the need for that effect in this list.
Fleshbag Marauder just barely got cut from the list on last revision, but I may consider putting it back in for something else as I flush out more of what cards are not pulling their weight.
Reyhan, Last of the Abzan had actually just popped onto my radar about two weeks ago, am currently looking at running him.
Jarad, Golgari Lich Lord definitely deserves a look.
Noosegraf Mob also deserves a look.
Wave of Vitriol is an expensive effect, but it may actually be worthwhile if I were to tweak the list to lessen the number of things I am losing to it.
Killing Wave has always performed for me. I can cast it for enough to make everyone sacrifice everything and then just pay for Mazirek and all of a sudden he is massive. One of my favorite tricks, however, is using it for X=0 then choosing to not pay 0 life for my creatures, thus allowing me to sacrifice however much I want to for only .
Vampire Hexmage is useful for planeswalkers, and is nice against cards like Tangle Wire and Parallax Wave. It is possible that he can be cut however. Also I am not running Dark Depths because it is banned in EDH.
As of now, I would argue against cutting the 4-mana walkers, simply because I haven't had a lot of difficulty keeping them around.
Reaper of the Wilds could definitely see the axe soon. The scry is nice, but could possibly be upgraded.
Smothering Abomination is another one that can be cut. I do generate significant tokens, but in the times he is bad, he's really bad. Could see cutting it for some other card draw source.
Gilded Lotus may go, may stay, unsure.
Already mentioned that Vraska may become Beast Within.
Reflecting Pool is just really low on my priority list right now because for two color EDH the mana is already so good that I don't feel the need to spend my $8 on this land. I think those $8 could be better spent elsewhere for the time being. I'll pick one up in trades if I can find one, but not going to drop money on it.
Alright, that's everything. Thanks a bunch for the input, it has definitely given me food for thought.