Scoured Barrens

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Basic land
Commander 2018 (C18) Common
Commander 2017 (C17) Common
Eternal Masters (EMA) Common
Commander 2015 (C15) Common
Fate Reforged (FRF) Basic land
Khans of Tarkir (KTK) Common

Combos Browse all

Scoured Barrens

Land

Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

: Gain or .

Browse Alters

Scoured Barrens Discussion

Zaarlock on Cyka Komrade Blyat

1 month ago

Cheap cards u should get some amount of:

General value goodstuff:

Bloodsoaked Champion

Grim Haruspex

Midnight Reaper

Ophiomancer

Zulaport Cutthroat

Westvale Abbey  Flip (you're gonna love this one, it's especially good if you like having token generators)

Skullclamp (probably the most powerful equipment in the game. And drawing cards is fucking awesome)

Removal:

Swords to Plowshares

Plaguecrafter

Kaya's Wrath

Anguished Unmaking

Grave Pact

Reanimation (very good when you're actively putting cards from your deck into your graveyard):

Dread Return

Karmic Guide

Reveillark

Phyrexian Delver

Liliana, Heretical Healer  Flip

Victimize

Animate Dead

Sac outlets:

Viscera Seer

Carrion Feeder

Cartel Aristocrat

Yahenni, Undying Partisan

High Market

Tutors:

Ranger of Eos

Diabolic Intent

Enlightened Tutor

Beseech the Queen

Dark Petition

Mausoleum Secrets (very cool in your deck)

Lands:

Orzhov Basilica

Scoured Barrens

Concealed Courtyard

Command Tower

Caves of Koilos

City of Brass

Isolated Chapel

Tainted Field

You should probably choose whether you want the deck to be more or less focused on tokens. If you don't want tokens to be a main theme, you should probably just run Ophiomancer and a couple other generators and put in more reanimation effects like Phyrexian Delver .

You should still run Karmic Guide and Reveillark no matter what you do because they're too good not to. With a sac outlet, you can sacrifice them and bring them back an infinite number of times and kill your opponents with Komrade.

I would run quite a few sac outlets to make sure you can keep sacrificing your stuff for value. The best ones are Viscera Seer , Carrion Feeder and Cartel Aristocrat . Skullclamp works especially well with sac outlets

Blue_Flame on Pauper: Orzhov Knights

2 months ago

I think Irregular Cohort is better than Sunspire Gatekeepers in a deck like this, as you don't need to run Orzhov Guildgate any more to produce the 2/2 it creates. You could probably just run a mix of Scoured Barrens and Orzhov Basilica to replace them.

Also, you kind of need a sideboard, so I'll provide some suggestions for that:

Castigate and Duress : useful for Tron, combo decks, any deck in which you need to tear a card out of your opponent's hand

Crypt Incursion / Relic of Progenitus : Graveyard hate.

Disenchant / Fragmentize : Artifacts. Enchantments.

Ulaemracosi on The Aminatou Cat-astrophe cEDH

2 months ago

Didn't know that Panharmonicon can make infinite mana with the Guardian and Aminatou, doesn't work as I understand it. The way I make infinite mana is through the Spark Double copying Aminatou and having Oath of Teferi out. First use her -1 to flicker a land, then blink the Double. Then have Double blink a land then back to Aminatou which loops. What's nice is that you can flicker lands like Scoured Barrens or Tranquil Cove for infinite life, drain everyone with a land like Sunscorched Desert or Piranha Marsh , or scry through your deck with a temple like Temple of Silence to find an actual win-con that you then nab with an Aminatou uptick.

Caerwyn on Sorin to victory (orzhov vampires)

3 months ago

At the risk of sounding a bit rude, I don't think this has what it takes to be competitive in Modern, even considering it is a budget deck. Your deck currently has three major problems: (1) the mana base is unplayable in Modern; (2) your curve is way too high; and (3) a lack of viable interaction.

Let's talk about the mana base first. Lands that enter tapped effectively put you a turn behind and are, frankly, unplayable in Modern. We're talking about a format where games are often decided by turn 4--every single turn counts. I would promptly cut both Scoured Barrens and Forsaken Sanctuary and replace them with some combination of the budget-friendly lands of Caves of Koilos , Isolated Chapel , and Concealed Courtyard . That change alone should make for a drastic increase in your win-rate.

Next, let's talk about your curve. I think the following creatures are too low impact for how much they cost to cast:

  • Anowon, the Ruin Sage - This card just allows your opponents to sacrifice their worst creature. By the time you can cast Anowon, they almost certainty have something they can just pitch to the graveyard, so he is not really going to hinder your opponents any.

  • Sanguine Bond - for the reasons Kjartan already discussed.

Then you also have a large number of four drops--more than you probably need. I think it would be helpful to remove most of those, and focus instead on cards that make a huge difference the turn they're dropped. As I said above, Modern is often known as the "turn 4 format" - your turn 4 plays need to be explosive and have a large impact on the game.

Unfortunately, a number of the better vampires in Modern are not budget friendly (such as the exceptional Bloodghast ). Still, here's some to consider:

  • 4x Legion Lieutenant just gives a lot of value for two mana.
  • 4x Dusk Legion Zealot is a decent budget card, since it replaces itself in your hand.
  • 2x-3x Sanctum Seeker - this is solid, particularly if you add more cards that create vampire tokens. It does something the turn you play it, pinging your opponent for an additional 2-3+ life fairly easily.

I'd cut Sorin's Thirst and add Cast Down instead as a budget removal spell. It's going to hit most of what you want to kill and is a whole lot easier to hit in two colours than . 4x Fatal Push would be a strong upgrade, as it is one of the best removal spells in the game. Fatal Push has dropped in price some since it left Standard, so you might be able to pick up some relatively inexpensively. Eventually you'll want Path to Exile , but that's not the most budget-friendly card.

Murphy77 on Abnormal Vampires (rot. friendly)

3 months ago

I somehow see Gods Willing , Legion's End and Charge as cards that belong in a side-board. Another card that I would want in the side-board is The Elderspell . Knight of the Ebon Legion has a nice effect that is just too slow and too clumsy to be of much use.

If this leaves you 7 cards short, another Icon of Ancestry is a good idea. 3 each of Bladebrand and Aid the Fallen would give you more answers to what your opponent is likely to do. A set of Scoured Barrens will give you some useful life-gain, which could pump up your Bloodthirsty Aerialist quite nicely.

multimedia on Subjective Reality Modded

3 months ago

Hey, nice upgrade of the precon.

My suggestions can help to improve the manabase with some budget lands:

Many of the lands suggested prices of them are not being displayed properly for TCGPlayer. They're in fact $1 or less each. These lands in combination with basic lands can help game play giving you more lands that can ETB (enter the battlefield) untapped letting you consistently play spells faster.


Lands to consider cutting:

I offer more advice. Good luck with your deck.

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Scoured Barrens occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

WB (Orzhov): 1.3%

RBW (Mardu): 0.77%

WUB (Esper): 0.46%