Vitu-Ghazi, the City-Tree

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) Uncommon
Commander 2013 (C13) Uncommon
Planechase 2012 Edition (PC2) Uncommon
Duel Decks: Ajani vs. Nicol Bolas (DDH) Uncommon
Archenemy (ARC) Uncommon
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Tokens

Vitu-Ghazi, the City-Tree

Land

: Add to your mana pool.

, : Put a 1/1 green Saproling creature token into play.

Price & Acquistion Set Price Alerts

PCA

C13

PC2

Ebay

Vitu-Ghazi, the City-Tree Discussion

chromiumthemutable on GW Tokens and Counters

1 week ago

Trostani Discordant does go well with your commander, but i think Trostani, Selesnya's Voice would be a better match. Helm of the Host duplicates creatures you like into tokens and then Trostani, Selesnya's Voice duplicates them for Advent of the Wurm, Vitu-Ghazi, the City-Tree, Darien, King of Kjeldor, Trostani's Summoner, Emmara, Soul of the Accord and March of the Multitudes help get tokens out. Glare of Subdual lets you pretty much prevent all damage dealt to you because you have a bunch of little tokens to tap. Emmara Tandris is good with tokens.

2god2 on Ghave, Turbo of Options

1 month ago

I might consider Grave Pact but not Attrition, reason being, they cost the same in the end but grave pact does not cost more to keep activating and is a static effect. That being the main reason, the other reason is: if i remove a card in my deck for Attrition, will Attrition make up for the combos i could of done for whatever card i removed? As for Vitu-Ghazi, the City-Tree i played it, but i removed it due to mana issues, my deck starts out needing mana like crazy, tapping a land and 4 mana for a saproling is not cost efficient for my ghave deck as i run combo interaction, i find through testing that Awakening Zone, From Beyond and Bitterblossom are better for the purpose of making tokens.

cascadien on Ghave, Turbo of Options

1 month ago

maybe consider using Attrition or Grave Pact as a sack outlet to destroy creatures your opponents control. also im surprised your arent running Vitu-Ghazi, the City-Tree

FireRogue on Shalai, Voice of Many

2 months ago

First of all, having a Savannah and only one fetch seems criminal. As for actual suggestions, I'll start with cards in the Maybeboard that I don't think belong there.

As for your mainboard, it looks sweet!

White Sun's Zenith definitely looks like it want's to get in here, and the new Emmara, Soul of the Accord seems like a solid role player here.

I'd also want to get in a couple lands that make creatures, Vitu-Ghazi, the City-Tree or Legion's Landing  Flip for instance.

If your deck gets up to enough mana, you could also consider replacing Beast Within with Terastodon, but then you lose the instant speediness. Wolfbriar Elemental also feels like a card that would enjoy getting into the deck if it can easily make lots of (green) mana, but maybe that's too many token generators?

There's also a couple solid white value creatures that appear to be missing from the list, namely Sun Titan and Karmic Guide, although I can't actually decide if Sun Titan is good here. You've got a lot of expensive cards in here...

As a final thought, its not critical, but if you've got one, I'd swap Banishing Light for Oblivion Ring, since the old templating gives fringe capacity for shenanigans

SirSgtCire on Tastes like AGhave

3 months ago

Removed the filter lands for now, will add those if I find that the Guild Karoos are still a nuisance. They have been a nuisance "in combination with" the other tapped lands and colorless lands that I see all too often. If I change those lands first, then maybe the Karoos are actually fine in this list, since they pay you back for coming in tapped AND bouncing another land.

So, in total:

-1 Diabolic Tutor, -1 Jungle Hollow, -1 Blossoming Sands, -1 Scoured Barrens, -1 Grim Backwoods, -1 Vitu-Ghazi, the City-Tree, -1 Rogue's Passage,

+1 Diabolic Intent, +1 City of Brass, +1 Grand Coliseum, +1 Godless Shrine, +1 Forest, +1 Plains, +1 Swamp,

These changes should help the deck work faster to assembling the ultimate toolbox strategy.

ellie-is on Ellie's Saprolings

5 months ago

@Hexaflexagon Thanks :) Yeah, I want to add those. My plan is to get Windswept Heath first, because I can just swap out basic Forests for them. Then after that to get Temple Gardens, and with them the Sunpetal Groves, removing Canopy Vista. The Grove is cheap, but it's a bit of a nonbo with Canopy Vista, because they're extra nonbasic lands that make Vista come in untapped (even if playing a vista first makes Sunpetal come untapped, but by then it's turn 4 already anyway).

One thing I've been wondering is, once I've got a full playset of Windswept Heath and Temple Garden and Sunpetal Grove, if there are any other nonbasics I should look into. Horizon Canopy would obviously be great but it's just waaaay over my budget. But maybe something like manlands or bringing back Vitu-Ghazi, the City-Tree. Do you have any suggestions on that front?

I'm not a big fan of the Dryad because it's a five mana card that dies to anything, even Shock, and with the amount of removal I'm up against, I'd usually want something a little more sturdy by that point in the game. It almost never survives a full turn against most decks. (which's a huge shame, because when it came out I was so excited for the cheaper Verdant Force + buff thing).

sylvannos on Fungus Saproling Deck

7 months ago

Some suggestions:
Intangible Virtue (no seriously, why are you not already playing this?)
Sporecrown Thallid (when it becomes legal)
Sarpadian Empires, Vol. VII
Slimefoot, the Stowaway (when it becomes legal)
Sprout Swarm (lets you pump out saprolings at a steady pace after you've been boardwiped)
Supply/Demand (ALL THE TOKENS! Even more hilarious with Cryptolith Rite)
Thelonite Hermit (only if you have room)
Vitaspore Thallid
Mycologist
Necrogenesis (sideboard)
Pallid Mycoderm
Scatter the Seeds
Selesnya Guildmage
Selesnya Evangel
Vitu-Ghazi, the City-Tree
Gavony Township (probably your strongest option for buffing your team)
Glare of Subdual ("Hahaha fuck your attack phase!" is what you get to tell each of your opponents playing aggro or Affinity decks)

I have to agree about Paradox Haze. The card is good, but not in this deck. You aren't doing anything particularly broken with it, other than getting spore counters. It's not like you're using it to abuse Aether Hub. Playing white would be far better as you'd get access to more saproling generators, anthems, and so on.

You also need better removal. I like that you're playing Go for the Throat. Path to Exile and Fatal Push are going to be the bee's knees. Victim of Night, Abrupt Decay, and Tragic Slip are other options.

I like the idea of using the proliferate mechanic to get those spore counters going, but Grim Affliction is rather "meh." Tezzeret's Gambit is about the only other viable option, regardless of whether you decide to play blue. Contagion Clasp is also rather "meh" in Modern.

Keep in mind, you're basically a G/B/x Tokens deck that relies on creatures instead of instants/sorceries to generate tokens. You have a lot of the same weaknesses but less of the strengths of a conventional token deck. Seriously consider checking MtG Goldfish or MtG Top 8 token decks to be sure you're not just playing a worse version of those decks.

multimedia on Rhys the Army Raiser (BUDGET)

9 months ago

Hey, if $250 total budget then you're already way over budget because Land Tax is a $25 card and Concordant Crossroads is a $15 card both are currently not being counted in the total of the deck. Even if have a low budget you can still play a bunch of the Selesyna dual lands. The manabase here is really bad, 36 Basic lands? Cutting 10-11 Basic lands will not hurt the manabase or Land Tax's ability, there's still plenty of Basic lands. You're not going to draw Land Tax every game and in games you don't draw it having duals will help to play spells.

Consider these lands:

Also consider these cards:

Good luck with your deck.


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