|Commander / EDH||Legal|
Printings View all
|Time Spiral "Timeshifted" (TSB)||Rare|
|The Dark (DRK)||Rare|
Combos Browse all
(2), Tap: Remove target creature you control from the game.
At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card removed from the game with Safe Haven to play under its owner's control.
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Safe Haven Discussion
1 month ago
you should give the deck categories like r/g or beasts or something so more people will see it.
2 months ago
also Hour of Revelation may be of some use... either way, +1
3 months ago
3 months ago
Add: Silent Departure, Clutch of Currents, Preordain, Mystical Tutor, Baral's Expertise, Mystic Confluence, Painful Truths, Concentrate, Jace's Ingenuity, Phyrexian Arena, Safe Haven, Diabolic Intent, Blood Crypt, Bojuka Bog, Cabal Coffers, Cascade Bluffs, Desolate Lighthouse, Graven Cairns, Madblind Mountain, Minamo, School at Water's Edge, Phyrexian Tower, Steam Vents, Sunken Ruins, Tolaria West, Watery Grave, Polluted Delta, Bloodstained Mire, Mental Misstep, basic lands
Drop: Deadeye Navigator, Scrivener, Sidisi's Faithful, Solemn Simulacrum, Diviner's Wand, Mirror Gallery, Paradox Engine, Sundial of the Infinite, Remand
4 months ago
4 months ago
If you're fetching out just Godless Shrines and such with Hour of Promise, it isn't very good. Theros scrylands (budget deck, obviously) makes it pretty playable. Utility lands like Strip Mine make it good. Land win conditions or generally busted lands (e.g. Gaea's Cradle)? Very, very good.
You'll play it for redundancy, at least. It's a good follow up to T3 Cultivate.
I don't think this is good enough to play as a utility land in any commander deck, but it has specific applications.
See Safe Haven for comparison.
6 months ago
Tolaria west is an interesting option- opens up sideboard like Engineered Explosives, Tormod's Crypt and enables a 1-of Haunted Fengraf, Safe Haven and Tomb of Urami. It'll be interesting to see where you take it.
8 months ago
Oh, and an excellent alternative to Eternal Witness is Noxious Revival.
Sure, it puts it on top of your library and isn't a body, but it's instant speed and 0 mana can make up for it.
You might want to remove one Safe Haven or at least add one other land to your list though. They don't tap for mana, so currently you are running effectively 21 lands, too few for Jund! I'd go for 23 (+ safe haven making it 24)
If I were going to cut any cards for lands, it would probably be Terminate (as Fatal Push kills most stuff that scares us).