Safe Haven

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Oldschool 93/94 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral "Timeshifted" (TSB) Rare
Chronicles (CHR) Rare
The Dark (DRK) Rare

Combos Browse all

Safe Haven

Land

(2), Tap: Remove target creature you control from the game.

At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card removed from the game with Safe Haven to play under its owner's control.

Safe Haven Discussion

Vash13 on Dungeons & Dragons

2 weeks ago

Hey awsome deck i have been heavily playtesting my zirilan deck as well ( Dragon Rain), ive leaned a little more into the dragon storm theme, but some cards you might consider ive had great luck with Lathliss, Dragon Queen is great to pull at your oponents end step, then pull utvara swing for at least 11 and have 3 dragons on the field, and pair that with an early Dragon Tempest and you out right win sometimes. Gratuitous Violence is almost overpowered in this deck, even more insane with Dragon Tyrant , amazing results. Ive also enjoyed , Synod Sanctum , Safe Haven , Chaos Moon , and many others feel free to look at my deck for more, this one gets a +1 from me though

Brewport_Games on I'll walk a thousand miles to the maze's end

3 months ago

I am making the same change to my baby, Land, Go who was also at the helm of Child Of Alara. I've made the same switch and have been doing a LOT of research in regards to his ability in combination with lands that matter.

I've come across and interesting land card I think you may be interested in, as was I: Safe Haven

Synergizes very well with Golos himself and has a relevant ability. With all of the abilities of being able to return lands from our graveyard, the second half seems negotiable.

What are your thoughts?

TheMillKid on Sedris The Unearther | Please Help

7 months ago

Hi! I'd glad to see that you've discovered the interaction between Unearth and flicker effects (pretty great, isn't it?)

In terms of discard effects (and the wheels that make Megrim cards great), you might want to consider Nekusar, the Mindrazer . You could build an entirely separate deck dedicated to the effect, or combine the themes and switch between the two generals depending on how you feel.

As for cards to support blinking and Sedris. Nephalia Smuggler is another repeatable blink effect, with the added bonus of being a creature that can be unearthed (although the ability is a bit expensive). Nezahal, Primal Tide provides strong card advantage and also can circumvent the Unearth exile.

Lands like Safe Haven and Endless Sands are good lands to save an Unearthed creature for another turn.

Happy brewing!

WagiDreams on Nikya of the Old Ways

8 months ago

Love the deck. Currently, I'm working on a purely creature build, but I'll keep your list close at hand for reference in case mine doesn't perform well. You have the Cat to bounce Nikya if need be, but you could also use a card like Erratic Portal to bounce her and other ETB creatures. And there's also Endless Sands and Safe Haven as well.

Daedalus19876 on I Will Survive | Varchild EDH

1 year ago

I wrote you a huge, detailed comment... then my computer crashed and erased what I'd written >.< Given that, I'm going to write it out as essentially bullet points and if you have any questions or want clarification, I can give more detailed thoughts :)

Let's start with the landbase. I'd cut down until you mostly have Mountains, and rebuild from there. Lands you may have missed: City of Shadows, Safe Haven, Command Beacon, Nykthos, Shrine to Nyx. Lands I'd definitely cut: Desert of the Fervent, Field of Ruin, Forbidden Orchard, Forgotten Cave, Homeward Path (your opponents will get the Survivors back...), Temple of the False God, and possibly Valakut, the Molten Pinnacle. I'd run as many basics as possible, then play Ruination, Extraplanar Lens, etc.

Beyond that, I still don't see Blades of Velis Vel! ;) I'd also run Mana Crypt, if you can fit it in the budget (T1 commander seems GOOD for this deck). I am a huge fan of Mana Geyser in mono-red, as well as some free pump spells for Varchild (such as Blazing Shoal and Downhill Charge). You could also devour all of your Survivors to Descent of the Dragons...heh. Perhaps Conjurer's Closet to steal Survivors every turn?

In terms of cuts - I'm not really convinced by Bloodforged Battle-Axe or Humble Defector here. Solemn Simulacrum also is always one of my first cuts in this sort of deck.

I hope this helps! :)

Bxbx on Classic triplets

1 year ago

@Buxak: No, it doesn't work that way. All upkeep-triggers go on the stack simultaneously at the beginning of your upkeep. Players don't get priority before the triggers are on the stack. Assuming you exiled Sen Triplets with Safe Haven beforehand, Sen Triplets won't trigger, because it is not on the battlefield. When the triggered ability of Safe Haven resolves and if you decide to sacrifice it, then Sen Triplets comes back into play, but the upkeep triggers already got onto the stack, so you have to wait a turn for Sen Triplets to trigger.

I play Winding Canyons in my own build to flash the triplets in at end of turn. Also Grand Arbiter Augustin IV is really good as it keeps your opponents' spells in their hands and reduces the cost of Sen Triplets by 2.

JuQ on Zirilan's Dragon Roost

1 year ago

Looks fun, I would definitely like to play it.

You also have Safe Haven and Synod Sanctum as additional storage options.

You thought about Bloodforged Battle-Axe? I usually end up with a ton of copies of it, more than I can possibly equip. Once you have enough of them you can go fetch your Hellkite Tyrant during the end step just before your turn and you'll win the game in your upkeep.

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