|Commander / EDH||Legal|
Printings View all
|Time Spiral "Timeshifted" (TSB)||Rare|
|The Dark (DRK)||Rare|
Combos Browse all
(2), Tap: Remove target creature you control from the game.
At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card removed from the game with Safe Haven to play under its owner's control.
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Safe Haven Discussion
1 month ago
@Buxak: No, it doesn't work that way. All upkeep-triggers go on the stack simultaneously at the beginning of your upkeep. Players don't get priority before the triggers are on the stack. Assuming you exiled Sen Triplets with Safe Haven beforehand, Sen Triplets won't trigger, because it is not on the battlefield. When the triggered ability of Safe Haven resolves and if you decide to sacrifice it, then Sen Triplets comes back into play, but the upkeep triggers already got onto the stack, so you have to wait a turn for Sen Triplets to trigger.
I play Winding Canyons in my own build to flash the triplets in at end of turn. Also Grand Arbiter Augustin IV is really good as it keeps your opponents' spells in their hands and reduces the cost of Sen Triplets by 2.
1 month ago
Looks fun, I would definitely like to play it.
You thought about Bloodforged Battle-Axe? I usually end up with a ton of copies of it, more than I can possibly equip. Once you have enough of them you can go fetch your Hellkite Tyrant during the end step just before your turn and you'll win the game in your upkeep.
2 months ago
Does Sen Triplets with Safe Haven work like I think it should? For example, hide away triplets in response to boardwipe, and enter at beginning of my upkeep to trigger. Can anyone weigh in on this? Thx
7 months ago
you should give the deck categories like r/g or beasts or something so more people will see it.
8 months ago
also Hour of Revelation may be of some use... either way, +1
9 months ago
9 months ago
Add: Silent Departure, Clutch of Currents, Preordain, Mystical Tutor, Baral's Expertise, Mystic Confluence, Painful Truths, Concentrate, Jace's Ingenuity, Phyrexian Arena, Safe Haven, Diabolic Intent, Blood Crypt, Bojuka Bog, Cabal Coffers, Cascade Bluffs, Desolate Lighthouse, Graven Cairns, Madblind Mountain, Minamo, School at Water's Edge, Phyrexian Tower, Steam Vents, Sunken Ruins, Tolaria West, Watery Grave, Polluted Delta, Bloodstained Mire, Mental Misstep, basic lands
Drop: Deadeye Navigator, Scrivener, Sidisi's Faithful, Solemn Simulacrum, Diviner's Wand, Mirror Gallery, Paradox Engine, Sundial of the Infinite, Remand