Safe Haven

Safe Haven

Land

(2), Tap: Remove target creature you control from the game.

At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card removed from the game with Safe Haven to play under its owner's control.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Time Spiral "Timeshifted" (TSB) Rare
Chronicles (CHR) Rare
The Dark (DRK) Rare

Combos Browse all

Legality

Format Legality
Leviathan Legal
Unformat Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Oldschool 93/94 Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Safe Haven Discussion

Azeworai on The Lands Restored

4 months ago

king-saproling - Ah, a well-knowledged player!

When I reworked this deck, my goal was to make it rely less on the commander and thusly removed pieces such as Knight of New Alara and Lovisa Coldeyes, but there are some here I really like. I really only cast him with Evolutionary Leap, Purphoros, God of the Forge, or Gaea's Cradle.

Genesis Wave is a card I always knew somewhat what it did, but never truly read the card. It seems excellent in here, and I've been meaning to remove Ajani Unyielding.

I am not too fond of cards that merely ramp lands with X in the cost, especially if it may get not value. Animist's Awakening, though can be impressive, there is better I can do with my mana.

Lotus Cobra is one I own but isn't in here. It probably should be.

Stone-Seeder Hierophant is one I have never heard of, one of my avocations being perusing older sets for unseen gems. Though it can be powerful and is findable with Imperial Recruiter, it's ramp with summoning sickness on turn four, having but one toughness. Lotus Cobra seems more idoneous.

Avenger of Zendikar is quite literally perfect for this strategy. The only reasons I do not run it is because I do not enjoy having multiple of the same finisher across my decks and it's arguably a strictly better version of my commander. I couldn't do that to Hazezon. xD

Emeria Angel could get out of control quickly and I do love birds (thank you Beholden to Birds), but Field of the Dead is horrendously easy to find and more difficult for some decks to interact with.

Impact Tremors is more difficult to tutor version than Purphoros, whilst being far less impactful on its own.

Nature's Revolt is quite fun as wrath protection. I used to run Jolrael, Empress of Beasts for the same reason. Still, not my style, but thank you.

This deck already has quite a few tutors, and it doesn't actually make that many tokens afore turn five. The value in Enlightened Tutor and Imperial Recruiter is that they can find setup pieces early due to the low cost and have value later. Oracle of Mul Daya early, Ulvenwald Hydra later. I am not too fond of the high cost of Chord of Calling here, also because the deck has a fair amount of tutoring as is.

Green Sun's Zenith, on tother hand, looks lovely. I could easily see this in here, though a Dryad Arbor would be wise.

Tempt with Discovery tends to be a four mana ramp spell that finds one land. I do prefer a Pir's Whim or Hour of Promise.

I've tried Reap and Sow. Strip Mine does the job rather well, and four mana ramp for one land is heftily underperforming.

Creeping Renaissance is an interesting one, though the deck isn't actually that graveyard reliant. I'm rather copacetic with my Genesis and Eternal Witness loops.

I have also tested with Safe Haven, though it was just far too slow.

Divine Visitation can get out of hand very quickly, but I have it as a finisher in tokens. Best not to end the games the same way as other strategies, in my eyes at least.

I used to love Shields of Velis Vel. Oh, the blowouts it bestowed. I cut it when I made the deck less reliant on the commander, but I would love to use it again.

In summation, I like Genesis Wave, Lotus Cobra, and Green Sun's Zenith, with Shields of Velis Vel urging me. I merely must find out what to remove.

Walukut would be fun to include, though the lands slot is rather tight, and I refuse to remove Hammerheim. (It's never done anything. Not yet, anyway.)

Thank you for the comment. You obviously know the game well, and I'll have to look at some of your decks. :)

king-saproling on The Lands Restored

4 months ago

Cool deck! Thoughts on these? Genesis Wave, Animist's Awakening, Lotus Cobra, Stone-Seeder Hierophant, Avenger of Zendikar, Emeria Angel, Impact Tremors, Nature's Revolt, Chord of Calling, Green Sun's Zenith, Tempt with Discovery, Reap and Sow, Creeping Renaissance, Safe Haven, Divine Visitation (gets around Hazezon's downside), Shields of Velis Vel (this one is fun with Hazezon. If somebody plays removal on him, target an opp with Shields of Velis vel and Hazezon will exile all their creatures as he leaves).

griffstick on Yasova end the turn

6 months ago

Conjurer's Closet and Thassa, Deep-Dwelling do this really good for stealing creatures with that clause. Also you could just gain control of it with Bazaar Trader.

Also Cold Storage works too. I have stolen creatures with Safe Haven before too.

Vash13 on Dungeons & Dragons

11 months ago

Hey awsome deck i have been heavily playtesting my zirilan deck as well ( Dragon Rain), ive leaned a little more into the dragon storm theme, but some cards you might consider ive had great luck with Lathliss, Dragon Queen is great to pull at your oponents end step, then pull utvara swing for at least 11 and have 3 dragons on the field, and pair that with an early Dragon Tempest and you out right win sometimes. Gratuitous Violence is almost overpowered in this deck, even more insane with Dragon Tyrant , amazing results. Ive also enjoyed , Synod Sanctum , Safe Haven , Chaos Moon , and many others feel free to look at my deck for more, this one gets a +1 from me though

Brewport_Games on I'll walk a thousand miles to the maze's end

1 year ago

I am making the same change to my baby, Land, Go who was also at the helm of Child Of Alara. I've made the same switch and have been doing a LOT of research in regards to his ability in combination with lands that matter.

I've come across and interesting land card I think you may be interested in, as was I: Safe Haven

Synergizes very well with Golos himself and has a relevant ability. With all of the abilities of being able to return lands from our graveyard, the second half seems negotiable.

What are your thoughts?

TheMillKid on Sedris The Unearther | Please Help

1 year ago

Hi! I'd glad to see that you've discovered the interaction between Unearth and flicker effects (pretty great, isn't it?)

In terms of discard effects (and the wheels that make Megrim cards great), you might want to consider Nekusar, the Mindrazer . You could build an entirely separate deck dedicated to the effect, or combine the themes and switch between the two generals depending on how you feel.

As for cards to support blinking and Sedris. Nephalia Smuggler is another repeatable blink effect, with the added bonus of being a creature that can be unearthed (although the ability is a bit expensive). Nezahal, Primal Tide provides strong card advantage and also can circumvent the Unearth exile.

Lands like Safe Haven and Endless Sands are good lands to save an Unearthed creature for another turn.

Happy brewing!

WagiDreams on Nikya of the Old Ways

1 year ago

Love the deck. Currently, I'm working on a purely creature build, but I'll keep your list close at hand for reference in case mine doesn't perform well. You have the Cat to bounce Nikya if need be, but you could also use a card like Erratic Portal to bounce her and other ETB creatures. And there's also Endless Sands and Safe Haven as well.

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