Safe Haven

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Time Spiral "Timeshifted" Rare
Chronicles Rare
The Dark Rare

Combos Browse all

Safe Haven

Land

(2), Tap: Remove target creature you control from the game.

At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card removed from the game with Safe Haven to play under its owner's control.

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Safe Haven Discussion

Sleazebag on Griseljund Repeater

2 weeks ago

Oh, and an excellent alternative to Eternal Witness is Noxious Revival.

Sure, it puts it on top of your library and isn't a body, but it's instant speed and 0 mana can make up for it.

You might want to remove one Safe Haven or at least add one other land to your list though. They don't tap for mana, so currently you are running effectively 21 lands, too few for Jund! I'd go for 23 (+ safe haven making it 24)

If I were going to cut any cards for lands, it would probably be Terminate (as Fatal Push kills most stuff that scares us).

Sleazebag on Modern Seismic Toad

2 weeks ago

RitchieRich757: Wow, thanks for all the support!

I was really shocked by Safe Haven, didn't even realize it existed until now! And I'm pretty versed in magic cards.

I think my problem with Safe Haven is how mana intense it is, as my deck isn't able to keep itself alive for long.

Unlike your decklist, it's much more combo focused and less midrange, so I'm losing on the board from the start. Creatures are rushing me down and it's a race against the clock. I need to try to combo off ASAP, usually turn 3 or 4 by discarding something to Faithless Looting and then Goryo's Vengeanceing it to win or gain value. That's already 3-5 mana right there. Safe Haven would require 3 more mana (Safe Haven + 2 more lands), I pretty much never get more than 5 lands in play!

I wish I could make it work though, that card is awesome. Getting to attack with the same Emrakul twice would be damn hillarious.

RitchieRich757 on Modern Seismic Toad

2 weeks ago

May I suggest Safe Haven? Goryo's Vengeance legendary, Safe Haven it, you get to keep it permanently, it will not be exiled from Goryo's Vengeance. I've checked the ruling on this too. The creature leaves the game so Goryo's Vengeance no longer has a valid target and the exile effect fizzles. 2 cmc monster on turn 4 potentially.

FatherbeatingmeinMTG on Lands

2 weeks ago

I feel like you should add Safe Haven to be able to pop her ability at any time while also saving your permanents

Zillabrony13 on Advertise your deck!

1 month ago


Claw of the Red Dragon Tribe

Commander / EDH Zillabrony13

SCORE: 2 | 5 COMMENTS | 375 VIEWS | IN 1 FOLDER


I'd love some assistance with my Zirilan of the Claw deck. The deck's current strategy is based around smashing people in the face with lots of big Dragons. I use cards like Tel-Jilad Stylus, Safe Haven, Greater Gargadon, and Sundial of the Infinite to keep the Dragons I summon with Zirilan from being exiled permanently.

Lots of artifacts are used to give me ramp, card draw, along with some more utility. Not to mention that many of the dragons that I run love artifacts, such as Hellkite Tyrant, Hoarding Dragon, and Hellkite Igniter.

I use Snow-Covered Mountains instead of regular Mountains so that I can use both Rimescale Dragon and Scrying Sheets, along with the bonus of preventing my opponents from taking advantage of Extraplanar Lens most of the time.

hoardofnotions on Claw of the Red Dragon Tribe

2 months ago

Looks like a fun deck! Is it preforming well in multiplayer games?

Some of my thoughts that could improve it are

Heart of Ramos for Everflowing Chalice

Thunderbreak Regent- not impactful enough?

Daretti, Scrap Savant - draw discard the dragons and rebuy later

Like the Coldsteel Heart, clever with Scrying Sheets

like Sarkhan's Triumph

like Tormenting Voice, Cathartic Reunion, Wild Guess and Wheel of Fate because you run a fairly high curve and smoothing out the draw seems good

Like Safe Haven, very clever!

like Voltaic Key, Basalt Monolith, Grim Monolith and maybe Coalition Relic

maybe Memory Jar for more card draw and synergy with Goblin Welder and the maybe Daretti, Scrap Savant

maybe Skred for more interaction

Dragonlord's Servant for a bad mana rock? Or just go for Worn Powerstone

really good job finding a job for Changeling Berserker!

how many times in an average game do you activate your commander?

Hope anything I've suggested is helpful! +1

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