As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.
Tap: Add (Black) or (Green) to your mana pool.
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Gilt-Leaf Palace Discussion
1 week ago
Small update: I recently ended up going with mtgpauper5's suggestion of 4 Gilt-Leaf Palaces. The deck cares way more about getting that turn 1 and 2 land drop for early, low-cost Elves than late game land drops. Because of this I upped Gilt-Leaf to 4 and removed Woodland Cemetery, which I had 2 of before. I'd much rather see a turn 1 Gilt-Leaf than a turn 1 Cemetery!
1 week ago
Rhys the Exiled isn't really worth it unless you can regenerate him. You might want to throw in a handful of Llanowar Wastes, Gilt-Leaf Palace or Woodland Cemetery so you at least have the option to! I probably wouldn't run a full set of him, either - you don't want to see three of him in your opening hand, do ya?
Also, I'm curious why you aren't running Nissa's Chosen! It's not a gamebreaker, but it's definitely the better of Nissa's +1 abilities - getting a 2/3 is much more impressive than the usual token you'd get from a planeswalker, especially since he'll likely be bigger from one of your twelve lords. Not only that, but they're good for sacrificing to Rhys since they can just be tutored out again.
Bramblewood Paragon might also come in handy (you're a little short on 2-drops) since she's a pseudo-lord and pairs well with Joraga Warcaller. Luminescent Rain isn't bad, but you'll probably get more life (and use) out of Wellwisher or Essence Warden instead.
Hope it helps make your deck a little nastier!
1 month ago
Sounds odd but I also put 2 Chords in the side and run 2 Lead the Stampede main as game 1 I'm trying to power out elves to race and so have less need to find specific elves, and game 2 flip in the Chords along with whatever toolbox creatures suited to the opponent.
I'm not super crazy about Path, I feel like it's a dead card a lot of the time as many non-aggro creature decks need a lot more removal to play defense against and so the goal should be racing to hit the Shamans and not even worrying about combat. And against smaller creature decks you've already got Ezuri to get over them. But I could be wrong, I've never really tried non-creature removal spells in Elves.
Really nice, +1
1 month ago
Permafrost I've thought about adding Crucible of Worlds into this deck, at one point it was in my Omnath, Locus of Mana EDH along with other fun stuff. However, Crucible I feel wastes a slot. I think Crucible on a Stick might be better suited because its a body maybe? Idk. I can honestly say I've never seen Worm Harvest before. I may have to play with it a little bit to get the hang of the card, but things that this deck needs I feel are faster paced items. Magus of the Abyss is a card I'm looking at for the future. Meren of Clan Nel Toth is another addition to add in and possibly become a secondary commander to the deck. Phyrexian Altar is on the list just for sacking to make the mana that I need. Recently Gilt-Leaf Palace was implemented into this deck so I can cut a slot out of a basic land. However, this deck is not a Meren EDH. I feel that building around a sack outlet hurts the deck and doesn't do Nath justice. The Hand disruption does A LOT, but I feel it is going to be replaced eventually by cards like Nether Void and other serious lock out cards. Without the use of White or Blue to lock the board down, I have to rely on the hatebearing artifacts that are in most stax decks with the exception of the hatebearers like Nether Void and Chains. I have the intentions in the future of adding Grave Pact and Dictate of Erebos to this deck for when I get The Abyss or Magus of the Abyss
Thanks for the feedback!
2 months ago
Im pretty sure you know this or your meta allows it but Westvale Abbey Flip,Gilt-Leaf Palace and Shaman of the Pack are illegal in this deck since Ezuri is only . But some cards to replace them I would suggest is Craterhoof Behemoth yeah i know you have Ezuri but its just an instant win most of the time is all. Wood Elves and Copperhorn Scout would also help for more land ramp and just untap effects. Also Triumph of the Hordes, Krosan Grip and Beast Within would also help round out your removal and Overrun effects. +1
2 months ago
The following are cards you should cut:Nissa Revane: this card is very bad, and it is only remotely playable alongside Nissa's Chosen. Life gain is pretty shitty in every matchup except storm and burn, and this card being four mana is just not worth it most of the time.Essence Warden: see the argument against nissa.Prism Ring:see above.Heedless One: big creatures aren't great in elves, which is typically a go wide strategy which would only be hampered by the addition of an expensive fattie that dies to removal. One of modern elves' biggest strengths is resilience to spot removal due to its swarm of little dudes, and this card goes against that completely.Might of the Masses: The above argument applies to this too, and might opens you up to too many 2 for 1s.Temple of Malady: Temples are far too slow for a deck trying to deploy dorks on turn 1. The scry is also usually not great since you get to see so much of your deck with Collected Company and Elvish Visionary. I would consider 4 Gilt-Leaf Palace or Overgrown Tomb instead as they are faster and more consistent.
I would consider playing 2 of either Chord of Calling or Eldritch Evolution as they would be very good while you are comboing off. Speaking of comboing off, your deck doesn't seem to be able to do so due to the lack of Heritage Druid, and to a lesser extent Nettle Sentinel. This 2 card combo( or just Druid alone) can allow you to power out your entire hand in a turn easily to just take over the game. I would not be opposed to 1-2 Ezuri, Renegade Leader either, as he can regenerate archdruids or pump your team.I'm not saying your deck is bad, I'm just saying elves in modern has so much explosive potential and I feel you aren't abusing it as much as you could be.