As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.
Tap: Add (Black) or (Green) to your mana pool.
|Want (4)||MadZorm , BX223Hunter , Mr.Bubbles11 , hkobrinetz|
Printings View all
|Mystery Booster (MYS1)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Gilt-Leaf Palace Discussion
3 months ago
1 year ago
really like the idea of the of deck and if you use the changlings to there fullest try out the tribal lands from lorwin block here they are and they i think a fun way of showing off everything tribal Flamekin Village , Primal Beyond , Murmuring Bosk , Ancient Amphitheater , Gilt-Leaf Palace , Auntie's Hovel , Secluded Glen , Wanderwine Hub , and Rustic Clachan
1 year ago
Most elves lists run Gilt-Leaf Palace as a four-of. (It is quite expensive though) I actually am not sold on Chord, but I could be wrong. You do need a 4th Clancaller though :)
1 year ago
Welcome to TribalMattersMTG, I am A-fish-ionado and I love to discuss all that matters to tribal decks. I have been playing since Innistrad and I mostly play Commander (EDH), Modern, Legacy and Arena Standard.
Whether you were looking for the hidden Secluded Glen for your Faerie Conclave , your Auntie's Hovel , the secret Gilt-Leaf Palace or the Wanderwine Hub , you'll find it here! Whatever your tribe this is your Mutavault for all things Tribal.
1 year ago
4 Nettle Sentinel 4 Collected Company Playing Heritage Druid without Nettle Sentinel is an unforgivable sin. Also splashing a bit of black for 4 Shaman of the Pack would be wonderful, especially if you decide to put in the 4 Collected Company, which you should.
-3 elvish clan caller, -2 Rhythm of the Wild -2 grand warlord radha -1 banefire -3 lead the stampede -4 naya hushblade -5 forest
Cutting the 4 Unclaimed Territory and 2 Copperline Gorge and 2 of the either Blooming Marsh or Gilt-Leaf Palace for 4 Verdant Catacombs and 4 Wooded Foothills is the less budget way and more optimal to run the mana base.
Adding black not only gives you access to Shaman of the Pack, which is an incredible card in Elves and steals games literally all the time, especially with Collected Company, but it gives you access to things like Terminate or Dreadbore for unconditional creature removal in the sideboard.
-2 Cindervines -1 Rhythm of the Wild -1 Pithing Needle +4 Terminate how I would handle the side. Also you need a better way to combat Tron in the side deck because your deck wants to cast more than 1 spell in a turn a lot. Honestly though you do not have a bad Tron matchup if you can use skillful play and just not commit too much to the board when you do not have to to get around their board wipes. You are the offensive player in that matchup and Shaman of the Pack will help with it a lot. Your harder matchups are something like combo and Affinity.
OR if you decide to run the fetch lands
Alternatively, if you are REALLY scared of the Tron matchup, and you opt to run the fetch lands in the main deck, you could disregard everything I have said about adding black and run 4 Blood Moon in the main deck instead of the 4 Shaman of the Pack then run more Forest instead of the black dual lands so you can fetch for Forest in the early turns and not be hurt by your own Blood Moon while shutting down Tron and getting free wins against other decks that can not fight against a Blood Moon.
If you do wish to keep dedicated spots in the sideboard for Tron and not be a Blood Moon deck then Alpine Moon is the best card to run instead of Damping Sphere. Run no Pithing Needle and -1 Relic of Progenitus and do not run Shatterstorm following the sideboard recommendations above would give you room for 3 Alpine Moon in the sideboard while maintaining the integrity of being an Elf deck in Red and having all the cards to hit the bad matchups.
As much as I recommend being a Green/Red/Black build so you can have Shaman of the Pack main and Terminate in the side, there is just something to be said for being Gruul and being able to jam 4 Blood Moon in the main deck.
Thanks for reading and taking into account the various directions I have provided that you could go in with this deck. Your post in the Cockatrice Discord server brought me here.
1 year ago
I designed a similar Reaper King EDH deck years ago, and while it's not especially good, it's certainly my favourite!
I'd say your biggest concern is that that mana base needs work. Having nearly all of your lands come into play tapped is sure to get you overwhelmed. You'd do well to run City of Brass and Mana Confluence - since you start with 40 life to work with, they're essentially Command Tower #2 and 3. Since you're running all of the changelings, you'll probably also appreciate the tribal taplands from Lorwyn. I see you already have Primal Beyond, but Ancient Amphitheater, Auntie's Hovel, Gilt-Leaf Palace, Murmuring Bosk, Secluded Glen and Wanderwine Hub will more often than not come into play untapped and can make coloured mana for any of your spells.
1 year ago
How's your manabase working out for you? I'd strongly recommend City of Brass and Mana Confluence - since you're starting with 40 life, they're basically Command Towers #2 and 3. Path of Ancestry is also flat-out better than any of the taplands, even if you never get its scry ability.
In addition, if you're running one of each changeling, you should try and use the tribal lands from Lorwyn, since they often perform as dual lands without a drawback! That would include Secluded Glen, Wanderwine Hub, Ancient Amphitheater, Gilt-Leaf Palace, Auntie's Hovel and Murmuring Bosk.