As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.
Tap: Add (Black) or (Green) to your mana pool.
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Gilt-Leaf Palace Discussion
3 weeks ago
Im pretty sure you know this or your meta allows it but Westvale Abbey Flip,Gilt-Leaf Palace and Shaman of the Pack are illegal in this deck since Ezuri is only . But some cards to replace them I would suggest is Craterhoof Behemoth yeah i know you have Ezuri but its just an instant win most of the time is all. Wood Elves and Copperhorn Scout would also help for more land ramp and just untap effects. Also Triumph of the Hordes, Krosan Grip and Beast Within would also help round out your removal and Overrun effects. +1
1 month ago
The following are cards you should cut:Nissa Revane: this card is very bad, and it is only remotely playable alongside Nissa's Chosen. Life gain is pretty shitty in every matchup except storm and burn, and this card being four mana is just not worth it most of the time.Essence Warden: see the argument against nissa.Prism Ring:see above.Heedless One: big creatures aren't great in elves, which is typically a go wide strategy which would only be hampered by the addition of an expensive fattie that dies to removal. One of modern elves' biggest strengths is resilience to spot removal due to its swarm of little dudes, and this card goes against that completely.Might of the Masses: The above argument applies to this too, and might opens you up to too many 2 for 1s.Temple of Malady: Temples are far too slow for a deck trying to deploy dorks on turn 1. The scry is also usually not great since you get to see so much of your deck with Collected Company and Elvish Visionary. I would consider 4 Gilt-Leaf Palace or Overgrown Tomb instead as they are faster and more consistent.
I would consider playing 2 of either Chord of Calling or Eldritch Evolution as they would be very good while you are comboing off. Speaking of comboing off, your deck doesn't seem to be able to do so due to the lack of Heritage Druid, and to a lesser extent Nettle Sentinel. This 2 card combo( or just Druid alone) can allow you to power out your entire hand in a turn easily to just take over the game. I would not be opposed to 1-2 Ezuri, Renegade Leader either, as he can regenerate archdruids or pump your team.I'm not saying your deck is bad, I'm just saying elves in modern has so much explosive potential and I feel you aren't abusing it as much as you could be.
1 month ago
1 month ago
yeah the average modern decks should have around 23 lands but I would recommend to cut down on lands. I would put more Collected Company and I would definitely put Elvish Visionary. Naturalize is something I would put on the sideboard. You should play Gilt-Leaf Palace Blooming Marsh, Trust me don't play Jungle Hollow you will get laughed at. I find with elves you want to get everything out on the battlefield as fast as you can so lands that enter tapped will not be useful. Doubling Chant is interesting and i see it as too expensive but if it works for you then keep it. I would put three or four Overwhelming Stampede
2 months ago
My thinking was that Birchlore Rangers would cover black mana requirements and Green Sun's Zenith can fetch it- I felt reliably getting an untapped land that makes black would add too much to the initial cost.