As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.
Tap: Add (Black) or (Green) to your mana pool.
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Gilt-Leaf Palace Discussion
2 weeks ago
My thinking was that Birchlore Rangers would cover black mana requirements and Green Sun's Zenith can fetch it- I felt reliably getting an untapped land that makes black would add too much to the initial cost.
3 weeks ago
You need to be able to hardcast your Shaman of the Pack. Slamming double Shamans is one of the quickest ways Elves can win a game, and you usually need to cast one of those. I suggest Blooming Marsh and Gilt-Leaf Palace as cheap and easy ways to get access to (which will also provide you with some neat sideboard cards, like Stain the Mind).
1 month ago
Glissa, the Traitor, Surgical Extraction, Rishkar, Peema Renegade, Gyre Sage, Treasured Find, Golgari Charm, Vines of Vastwood, Shaman of the Pack, Collected Company, Armorcraft Judge, Champion of Lambholt, Maralen of the Mornsong, Gilt-Leaf Palace, Ezuri, Renegade Leader, Elvish Piper, Imperious Perfect, Immaculate Magistrate, Joraga Warcaller, Eternal Witness, Heroic Intervention, Putrefy, Abrupt Decay, Eyeblight Massacre, Smother, and Damnation are all cards you could consider as well.
1 month ago
3 months ago
looks like you have a little elf thing, to help that out, go down a bit on your hydras, put in more elvish archdruid and mystic, for archdruid to be good, the more elves the better. maybe cut gyre sage (its good, but takes up space, etc), and also put in llanowar elves. This way, you have enough elves for archdruid to be good, but still enough room for your hydras.
I'd say your creatures could be like
4x corpsejack menace4x elvish archdruid4x elvish mystic4x llanowar elves3x kalonian hydra4x primordial hydra3x walking ballista
then maybe cut asceticism, it cost a lot and isn't doing much, you don't need continuous hexproof, just answers.
Because now you have 16 elves, you could go for using a Gilt-Leaf Palace or two, cut nykthos to 2 or 3 because legendary, and if budget then use some painlands like Llanowar Wastes. nice hydras! have you considered trying Tainted Strike? you have a lot of trample creatures, but sometimes, being able to just do 10 damage is better than 20 (what am i saying, its always better if you can win doing 10 damage), also about the last post, maybe cut the Hunter's Insight, for it to be good, you usually need your important key creatures, at which point you don't need card draw if you already have them. also, because you have no way of putting counters on easily, maybe try some Scrounging Bandar, you can move counters around on upkeep.