Gilt-Leaf Palace

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Lorwyn (LRW) Rare

Combos Browse all

Gilt-Leaf Palace

Land

As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.

Tap: Add (Black) or (Green) to your mana pool.

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Gilt-Leaf Palace Discussion

GabeCubed on Elven Ooze

1 month ago

Why do you have Golgari Rot Farm? Seems really bad here. I'd think you want all for your lands to enter in untapped, as you want to cast all of your spells in time (otherwise you significantly fall back). I suggest going to the full 4 Blooming Marsh, and some amount of Overgrown Tomb. You need that mana to be untapped.

In addition, you have too many black cards in your sideboard for your current Mana base. As it is now, you only have 5 black mana sources. That is way too few. For what you have, you should honestly be at 12 black sources. For example, keep Cavern, add Gilt-Leaf Palace, keep Blooming Marsh, and then probably 2-3 fetches and 1-2 Overgrown Tomb, have the rest as Forest and maybe a copy of Unclaimed Territory . There is a potential good mana base.

If you have any questions, let me know.

totally-skelebones on Suddenly, Elves! (Modern Ramp Elves)

2 months ago

Small update: I recently ended up going with mtgpauper5's suggestion of 4 Gilt-Leaf Palaces. The deck cares way more about getting that turn 1 and 2 land drop for early, low-cost Elves than late game land drops. Because of this I upped Gilt-Leaf to 4 and removed Woodland Cemetery, which I had 2 of before. I'd much rather see a turn 1 Gilt-Leaf than a turn 1 Cemetery!

ClockworkSwordfish on Elves

2 months ago

Rhys the Exiled isn't really worth it unless you can regenerate him. You might want to throw in a handful of Llanowar Wastes, Gilt-Leaf Palace or Woodland Cemetery so you at least have the option to! I probably wouldn't run a full set of him, either - you don't want to see three of him in your opening hand, do ya?

Also, I'm curious why you aren't running Nissa's Chosen! It's not a gamebreaker, but it's definitely the better of Nissa's +1 abilities - getting a 2/3 is much more impressive than the usual token you'd get from a planeswalker, especially since he'll likely be bigger from one of your twelve lords. Not only that, but they're good for sacrificing to Rhys since they can just be tutored out again.

Bramblewood Paragon might also come in handy (you're a little short on 2-drops) since she's a pseudo-lord and pairs well with Joraga Warcaller. Luminescent Rain isn't bad, but you'll probably get more life (and use) out of Wellwisher or Essence Warden instead.

Hope it helps make your deck a little nastier!

Jimmy_Chinchila on Budget-ish Modern Elves

3 months ago

Looks solid, I know it's budget but things like Gilt-Leaf Palace and Cavern of Souls and Nykthos, Shrine to Nyx could be good. I run a 1x of Cavern and 3x Palace and 1x Nykthos in my build.

Sounds odd but I also put 2 Chords in the side and run 2 Lead the Stampede main as game 1 I'm trying to power out elves to race and so have less need to find specific elves, and game 2 flip in the Chords along with whatever toolbox creatures suited to the opponent.

I'm not super crazy about Path, I feel like it's a dead card a lot of the time as many non-aggro creature decks need a lot more removal to play defense against and so the goal should be racing to hit the Shamans and not even worrying about combat. And against smaller creature decks you've already got Ezuri to get over them. But I could be wrong, I've never really tried non-creature removal spells in Elves.

Have you considered Hushwing Gryff or Auriok Champion? I like them too sometimes

Really nice, +1

Shadowz6677 on Nath's Palace of Stax [cEDH]

3 months ago

Permafrost I've thought about adding Crucible of Worlds into this deck, at one point it was in my Omnath, Locus of Mana EDH along with other fun stuff. However, Crucible I feel wastes a slot. I think Crucible on a Stick might be better suited because its a body maybe? Idk. I can honestly say I've never seen Worm Harvest before. I may have to play with it a little bit to get the hang of the card, but things that this deck needs I feel are faster paced items. Magus of the Abyss is a card I'm looking at for the future. Meren of Clan Nel Toth is another addition to add in and possibly become a secondary commander to the deck. Phyrexian Altar is on the list just for sacking to make the mana that I need. Recently Gilt-Leaf Palace was implemented into this deck so I can cut a slot out of a basic land. However, this deck is not a Meren EDH. I feel that building around a sack outlet hurts the deck and doesn't do Nath justice. The Hand disruption does A LOT, but I feel it is going to be replaced eventually by cards like Nether Void and other serious lock out cards. Without the use of White or Blue to lock the board down, I have to rely on the hatebearing artifacts that are in most stax decks with the exception of the hatebearers like Nether Void and Chains. I have the intentions in the future of adding Grave Pact and Dictate of Erebos to this deck for when I get The Abyss or Magus of the Abyss

Thanks for the feedback!

KALE434 on Commander elves

4 months ago

Im pretty sure you know this or your meta allows it but Westvale Abbey  Flip,Gilt-Leaf Palace and Shaman of the Pack are illegal in this deck since Ezuri is only . But some cards to replace them I would suggest is Craterhoof Behemoth yeah i know you have Ezuri but its just an instant win most of the time is all. Wood Elves and Copperhorn Scout would also help for more land ramp and just untap effects. Also Triumph of the Hordes, Krosan Grip and Beast Within would also help round out your removal and Overrun effects. +1

Sgt.Pickles on G/B Elves

4 months ago

Why not 4x Gilt-Leaf Palace?

Mardu_Charizard on Elf army

4 months ago

The following are cards you should cut:Nissa Revane: this card is very bad, and it is only remotely playable alongside Nissa's Chosen. Life gain is pretty shitty in every matchup except storm and burn, and this card being four mana is just not worth it most of the time.Essence Warden: see the argument against nissa.Prism Ring:see above.Heedless One: big creatures aren't great in elves, which is typically a go wide strategy which would only be hampered by the addition of an expensive fattie that dies to removal. One of modern elves' biggest strengths is resilience to spot removal due to its swarm of little dudes, and this card goes against that completely.Might of the Masses: The above argument applies to this too, and might opens you up to too many 2 for 1s.Temple of Malady: Temples are far too slow for a deck trying to deploy dorks on turn 1. The scry is also usually not great since you get to see so much of your deck with Collected Company and Elvish Visionary. I would consider 4 Gilt-Leaf Palace or Overgrown Tomb instead as they are faster and more consistent.

I would consider playing 2 of either Chord of Calling or Eldritch Evolution as they would be very good while you are comboing off. Speaking of comboing off, your deck doesn't seem to be able to do so due to the lack of Heritage Druid, and to a lesser extent Nettle Sentinel. This 2 card combo( or just Druid alone) can allow you to power out your entire hand in a turn easily to just take over the game. I would not be opposed to 1-2 Ezuri, Renegade Leader either, as he can regenerate archdruids or pump your team.I'm not saying your deck is bad, I'm just saying elves in modern has so much explosive potential and I feel you aren't abusing it as much as you could be.

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