Gilt-Leaf Palace

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Lorwyn (LRW) Rare

Combos Browse all

Gilt-Leaf Palace

Land

As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.

Tap: Add (Black) or (Green) to your mana pool.

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Gilt-Leaf Palace Discussion

TheGamer on Forest Fever

2 months ago

In my list, I run 4 Heritage Druid, because of how important it is. I run the full 4, and I still have games where I say to myself "if only I drew Heritage Druid!". Its arguably the best card in your deck so I'd highly consider adding a 4th.

I'm gonna assume this isn't budget since you didnt say anything about it, so here I go with the expensive suggestions.

Running that 1 of Swamp is risky, since I imagine you kicking yourself sometimes since you drew the swamp and would rather have the green source to cast a 1 drop. Same goes for Westvale Abbey  Flip. I think the card is good here, but I'd drop down to 1. Also I'd like to see some number of forests replaced with Gilt-Leaf Palace and Cavern of Souls, most of the time are strictly better than forests.

As far as sideboard, youre definitely going to want Thoughtseize over Duress, the two life wont matter in the matchups where you actually board in Duress. I guess Duress is gonna be better against burn, but besides against burn, having the option to take a creature is important.

Fracturing Gust is most likely going to be better than Creeping Corrosion. You're an elves deck, that extra 1 mana wont matter. Plus with the resurgence of bogles, the "destroy all enchantments" part can be pretty relevant in a lot of matchups. That lifegain is also great against Affinity and Bogles.

You're also going to want more graveyard hate. I run 2 Relic of Progenitus, and the reason I havent added more is because I dont own them yet. I would run at least 3, maybe 4. It's just that good.

I know that was a lot, but like I said I like what's going on here, just think the sideboard could use a little bit of work.

antacidbrn on Updating a Elf Deck

3 months ago

I would highly recommend Collected Company to slam in Elves. For lands, don't forget Gilt-Leaf Palace which is basically always going to enter untapped in this deck.

HashMasta on Traveling into the deep forest...

3 months ago

this is about almost perfect. just a few minor tweaks (atleast in my opinion) are needed.

  1. for you sideboarded essence warden, i feel like Rhys the Exiled is better since it gives a good attacker with the lifegain and chance to regenerate.

  2. i would drop the llanowar elves, even though they are just like elvish mystic, 4 of the mystic is just fine. i think you need more of the elite and another ezuri. considering if you get a heritage druid and elite turn 2, you got 3 mana instead of 1 extra. just me.

i also think you can get the blooming marsh out for Gilt-Leaf Palace. i mean yes you reveal you play elves but honestly if you dont turn 1 an elf, you kept a bad hand...lets be real here. plus it will almost 95% come in untapped unless dead drawn turn 5-6 (when blooming marsh wont be useful).

I think you got to many elvish archdruids. if your not gonna use something like a Craterhoof Behemoth, i would only use 2-3 and run Elvish Champion for combat shenanigans (trust me in jund you will want this to close out game). also since you run the growing rites, you will not need that excessive of mana for those few creatures.

Also just for a question let me know how well bloodbraid elf works, was thinking of going 3 color for my elf deck but wasnt sure for bloodbraid or to go abzan.

those are just my thoughts however, you could keep it the way it is cause it is still a good deck but maybe try those out.

Enticer on Elven Triumph

3 months ago

ZookNingel,

Blooming Marsh enters the battlefield tapped unless I control two or fewer other lands, which makes it so much worse. I would rather have a land that could tap for any elf I wanted that didn't enter tapped. I already have enough green mana to play non-creature spells from my land as well as my mana dorks.

Although, I do think I'll drop one for another Gilt-Leaf Palace.

ZookNingel on Elven Triumph

3 months ago

Why Unclaimed Territory? I feel like you could take them out and have more Gilt-Leaf Palaces or Blooming Marshes

blazingscout on

6 months ago

Long time elves player here, growing rites is too slow and doesn't do enough to constitute worth running in the deck at all. On another note, there are some other issues I'd like to bring up with the deck.

ManabaseElves is a pretty greedy mana base, probably should be around the 18 to 19 count, 20 is too way too many, considering most of our guys already make mana. Temple of Malady, while it is nice to scry it doesnt do what elves wants to do on turn 1 +, it's just too slow. You want to have untapped lands pretty much through out the entire game so that you can readily play anything you draw. That being said I do have issues with Abrupt Decay in the main board. You should also consider a Westvale Abbey  Flip and a Pendelhaven as additions to the mana base. Like I said before elves is greedy with mana, and these two lands attest to the greed.

Mainboard.Ah geez rick looks like this is some kind of elf universe. Joking aside there simply needs more creatures, and 60 cards, not 61, elves is fragile enough, it doesn't need to be more fragile. I like that there are 9 mana dorks, but I still think that 8 is the way to go (4 mystic 4 elves). Deepshadow bois are great and all, but having to pay life for mana isn't great in modern. 4 Heritage Druid always always always, it allows the deck to do really unfair things all the time, 3 is simply incorrect as you lose that edge of consistency that the deck desperately needs to be good most of the time. Also, 3 Ezuri, Renegade Leader is also probably the right way to go. Shaman of the Pack is awesome, it gives you the ways around prison and bridge that it needs, but have the extra ezuri ensures that the shaman plan isn't the only thing that the deck can consistently do. As far as non creature spells go, the decays need to be in the board for sure, and the 2 2 split between chord and lead is probably right, I like two leads in the side just so that there is the option of fishing out combo pieces like ezuri or shamman at instant speed.

SideboardIm not in anyway familiar with your local meta, but here are a few suggestions for things that just work for the sideboard plan. Since you're not in white, double or single Creeping Corrosion is probably a smart move, replacing both solidaritys. The decays should also be in the board. Depending on how grindy your matchups get, Lead the Stampede is really good and drawing 5 cards and winning the game. Because you lack white means that Selfless Spirit is out of the runnings. Instead, Golgari Charm might be useful, but you really should splash white just to get spirit and Kataki, War's Wage. Stain the Mind probably wouldn't be bad against a number of decks, mainly combo decks, and fits perfectly with the amount of creature you'll be casting. Scavenging Ooze is a must have, attacking the graveyard in a lot of matchups is really affective, plus it can get hit off of company and easily chorded for.

Slashing WhiteIts the right way to go. Buy into a fetch shock manabase, mainly 4 Windswept Heath, 3 Wooded Foothills and singleton Overgrown Tomb and Temple Garden. back this up with some Horizon Canopy and either Gilt-Leaf Palace or Blooming Marsh and you're golden. Adding the third color gives so much more versatility and consistency to the deck, making it something to enjoy and win with even more.

sorry not sorry for dumping an article on you

Cheers

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