Gilt-Leaf Palace


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Lorwyn (LRW) Rare

Combos Browse all

Gilt-Leaf Palace


As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.

Tap: Add (Black) or (Green) to your mana pool.

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Gilt-Leaf Palace Discussion

blazingscout on Elves! Featuring help from White and Black

3 months ago

Long time elves player here, growing rites is too slow and doesn't do enough to constitute worth running in the deck at all. On another note, there are some other issues I'd like to bring up with the deck.

ManabaseElves is a pretty greedy mana base, probably should be around the 18 to 19 count, 20 is too way too many, considering most of our guys already make mana. Temple of Malady, while it is nice to scry it doesnt do what elves wants to do on turn 1 +, it's just too slow. You want to have untapped lands pretty much through out the entire game so that you can readily play anything you draw. That being said I do have issues with Abrupt Decay in the main board. You should also consider a Westvale Abbey  Flip and a Pendelhaven as additions to the mana base. Like I said before elves is greedy with mana, and these two lands attest to the greed.

Mainboard.Ah geez rick looks like this is some kind of elf universe. Joking aside there simply needs more creatures, and 60 cards, not 61, elves is fragile enough, it doesn't need to be more fragile. I like that there are 9 mana dorks, but I still think that 8 is the way to go (4 mystic 4 elves). Deepshadow bois are great and all, but having to pay life for mana isn't great in modern. 4 Heritage Druid always always always, it allows the deck to do really unfair things all the time, 3 is simply incorrect as you lose that edge of consistency that the deck desperately needs to be good most of the time. Also, 3 Ezuri, Renegade Leader is also probably the right way to go. Shaman of the Pack is awesome, it gives you the ways around prison and bridge that it needs, but have the extra ezuri ensures that the shaman plan isn't the only thing that the deck can consistently do. As far as non creature spells go, the decays need to be in the board for sure, and the 2 2 split between chord and lead is probably right, I like two leads in the side just so that there is the option of fishing out combo pieces like ezuri or shamman at instant speed.

SideboardIm not in anyway familiar with your local meta, but here are a few suggestions for things that just work for the sideboard plan. Since you're not in white, double or single Creeping Corrosion is probably a smart move, replacing both solidaritys. The decays should also be in the board. Depending on how grindy your matchups get, Lead the Stampede is really good and drawing 5 cards and winning the game. Because you lack white means that Selfless Spirit is out of the runnings. Instead, Golgari Charm might be useful, but you really should splash white just to get spirit and Kataki, War's Wage. Stain the Mind probably wouldn't be bad against a number of decks, mainly combo decks, and fits perfectly with the amount of creature you'll be casting. Scavenging Ooze is a must have, attacking the graveyard in a lot of matchups is really affective, plus it can get hit off of company and easily chorded for.

Slashing WhiteIts the right way to go. Buy into a fetch shock manabase, mainly 4 Windswept Heath, 3 Wooded Foothills and singleton Overgrown Tomb and Temple Garden. back this up with some Horizon Canopy and either Gilt-Leaf Palace or Blooming Marsh and you're golden. Adding the third color gives so much more versatility and consistency to the deck, making it something to enjoy and win with even more.

sorry not sorry for dumping an article on you


GabeCubed on Elven Ooze

4 months ago

Why do you have Golgari Rot Farm? Seems really bad here. I'd think you want all for your lands to enter in untapped, as you want to cast all of your spells in time (otherwise you significantly fall back). I suggest going to the full 4 Blooming Marsh, and some amount of Overgrown Tomb. You need that mana to be untapped.

In addition, you have too many black cards in your sideboard for your current Mana base. As it is now, you only have 5 black mana sources. That is way too few. For what you have, you should honestly be at 12 black sources. For example, keep Cavern, add Gilt-Leaf Palace, keep Blooming Marsh, and then probably 2-3 fetches and 1-2 Overgrown Tomb, have the rest as Forest and maybe a copy of Unclaimed Territory . There is a potential good mana base.

If you have any questions, let me know.

totally-skelebones on Suddenly, Elves! (Modern Ramp Elves)

5 months ago

Small update: I recently ended up going with mtgpauper5's suggestion of 4 Gilt-Leaf Palaces. The deck cares way more about getting that turn 1 and 2 land drop for early, low-cost Elves than late game land drops. Because of this I upped Gilt-Leaf to 4 and removed Woodland Cemetery, which I had 2 of before. I'd much rather see a turn 1 Gilt-Leaf than a turn 1 Cemetery!

ClockworkSwordfish on Elves

5 months ago

Rhys the Exiled isn't really worth it unless you can regenerate him. You might want to throw in a handful of Llanowar Wastes, Gilt-Leaf Palace or Woodland Cemetery so you at least have the option to! I probably wouldn't run a full set of him, either - you don't want to see three of him in your opening hand, do ya?

Also, I'm curious why you aren't running Nissa's Chosen! It's not a gamebreaker, but it's definitely the better of Nissa's +1 abilities - getting a 2/3 is much more impressive than the usual token you'd get from a planeswalker, especially since he'll likely be bigger from one of your twelve lords. Not only that, but they're good for sacrificing to Rhys since they can just be tutored out again.

Bramblewood Paragon might also come in handy (you're a little short on 2-drops) since she's a pseudo-lord and pairs well with Joraga Warcaller. Luminescent Rain isn't bad, but you'll probably get more life (and use) out of Wellwisher or Essence Warden instead.

Hope it helps make your deck a little nastier!

Jimmy_Chinchila on Budget-ish Modern Elves

6 months ago

Looks solid, I know it's budget but things like Gilt-Leaf Palace and Cavern of Souls and Nykthos, Shrine to Nyx could be good. I run a 1x of Cavern and 3x Palace and 1x Nykthos in my build.

Sounds odd but I also put 2 Chords in the side and run 2 Lead the Stampede main as game 1 I'm trying to power out elves to race and so have less need to find specific elves, and game 2 flip in the Chords along with whatever toolbox creatures suited to the opponent.

I'm not super crazy about Path, I feel like it's a dead card a lot of the time as many non-aggro creature decks need a lot more removal to play defense against and so the goal should be racing to hit the Shamans and not even worrying about combat. And against smaller creature decks you've already got Ezuri to get over them. But I could be wrong, I've never really tried non-creature removal spells in Elves.

Have you considered Hushwing Gryff or Auriok Champion? I like them too sometimes

Really nice, +1

Shadowz6677 on Nath's Palace of Stax [cEDH]

6 months ago

Permafrost I've thought about adding Crucible of Worlds into this deck, at one point it was in my Omnath, Locus of Mana EDH along with other fun stuff. However, Crucible I feel wastes a slot. I think Crucible on a Stick might be better suited because its a body maybe? Idk. I can honestly say I've never seen Worm Harvest before. I may have to play with it a little bit to get the hang of the card, but things that this deck needs I feel are faster paced items. Magus of the Abyss is a card I'm looking at for the future. Meren of Clan Nel Toth is another addition to add in and possibly become a secondary commander to the deck. Phyrexian Altar is on the list just for sacking to make the mana that I need. Recently Gilt-Leaf Palace was implemented into this deck so I can cut a slot out of a basic land. However, this deck is not a Meren EDH. I feel that building around a sack outlet hurts the deck and doesn't do Nath justice. The Hand disruption does A LOT, but I feel it is going to be replaced eventually by cards like Nether Void and other serious lock out cards. Without the use of White or Blue to lock the board down, I have to rely on the hatebearing artifacts that are in most stax decks with the exception of the hatebearers like Nether Void and Chains. I have the intentions in the future of adding Grave Pact and Dictate of Erebos to this deck for when I get The Abyss or Magus of the Abyss

Thanks for the feedback!

KALE434 on Commander elves

7 months ago

Im pretty sure you know this or your meta allows it but Westvale Abbey  Flip,Gilt-Leaf Palace and Shaman of the Pack are illegal in this deck since Ezuri is only . But some cards to replace them I would suggest is Craterhoof Behemoth yeah i know you have Ezuri but its just an instant win most of the time is all. Wood Elves and Copperhorn Scout would also help for more land ramp and just untap effects. Also Triumph of the Hordes, Krosan Grip and Beast Within would also help round out your removal and Overrun effects. +1

Sgt.Pickles on G/B Elves

7 months ago

Why not 4x Gilt-Leaf Palace?

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