Timber Gorge


Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Arena [BETA] Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Basic land
Global Series: Jiang Yanggu & Mu Yanling (GS1) Common
Dominaria (DOM) None
Amonkhet (AKH) Common
Oath of the Gatewatch (OGW) Uncommon

Combos Browse all

Timber Gorge


Timber Gorge enters the battlefield tapped.

: Gain or .

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Recent Decks

Timber Gorge Discussion

Yogei on Flight of Dragons

1 week ago

Thanks for the feedback clayperce!

  • I've actually looked into adding one of the Sarkhan planeswalkers to the deck since he's a bit of a dragon manic. But I'm currently looking at Sarkhan, Dragonsoul from the M19 planeswalker decks. It feels better to buy a complete deck with a planeswalker in it than buying a single card for the same price.
  • Taurean Mauler looks amazing and I'm definitely going to replace Dragon Egg with it. Since Taurean Mauler is every creature type should it still trigger Dragon Tempest and benefit from Dragonlord's Servant right?
  • I've looked over these lands in the past but I've refrained from adding them to the deck due to their price tag. I actually have a private "deck/card list" here on Tappedout that contains cards I've looked at in the past and liked, but not added to a deck for one reason or another and the lands you suggested are saved in that list. Although Game Trail wasn't that expensive so I'll consider adding a few of those. Temple of Abandon would probably be better than Timber Gorge if nothing else.
  • I've been meaning to add some kind of legendary dragon to the deck but like you say I'm not sure either what I would take out. Although I think I would prefer Lathliss, Dragon Queen over Verix Bladewing as it would combo nicely with my favourite, Archwing Dragon.

Thanks again for the feedback and suggestions!

clayperce on Flight of Dragons

1 week ago

This deck looks really fun! A few quick thoughts:

Good luck (and good skill) with the deck!

multimedia on R/G Dinosaurs

2 weeks ago

Hey, if you're wanting to play this at local tournaments then consider getting some dual lands for the manabase? Rootbound Crag and Timber Gorge are lands that make one of either red or green mana. Evolving Wilds can fetch one of either a Mountain or Forest. Deathspitter is not a good three drop Dino, it just doesn't do enough. Consider Thrashing Brontodon or Runic Armasaur or Deathgorge Scavenger? Depending on your budget Carnage Tyrant is one of the best Dinos much better than Burning Sun's Avatar.

You're getting back into Standard at a good time because Standard will completely change in a month. Fall Standard rotation happens Oct. 5, the same day new set Guilds of Ravnica is released. At this time all cards from past sets of Kaladesh and Amonkhet will not be legal to play in Standard. Dinos however are fine since they are in Ixalan sets and those sets are legal in Standard until Oct 2019. Cards in Dominaria and Core Set 2019 (M19) are also legal to play until Oct 2019. At rotation Standard will consist of sets in Ixalan, Dominaria, M19 and Guilds of Ravnica. What's in Standard is helpful.

Before playing this at a local tournament you'll want a 15 card sideboard. The sideboard is the place you put situational cards that can help you in certain matchups. The three types of matchups to build a sideboard for are aggro, midrange and control. In very simplified terms for aggro you want more cheap early game creature removal (Shock), more high toughness three drop Dinos (Thrashing Brontodon, Runic Armasaur) and lifegain Deathgorge Scavenger. For midrange cards that can give your creatures an advantage against your opponents creatures (Aggressive Mammoth, Rabid Bite, Act of Treason) and card advantage/draw (Vivien Reid). For control draw/resiliency/enchantment removal (Carnage Tyrant, Vivien Reid, Naturalize).

Good luck with your deck.

Dragonman39 on Sarkhan's UnsealWIN

1 month ago

I think you should replace the Timber Gorge with Sheltered Thicket. They still enter tapped, but you can cycle them for card advantage. I also think you should try some creatures that have power 4 or greater, but have lower mana cost. You can remove some of the ramping cards like Gift of Paradise and Grow from the Ashes and add in more creatures that can aid in your board and removal. I like Rhonas the Indomitable, Prowling Serpopard, and Bloodrage Brawler. If you use Wayward Swordtooth, it can serve as ramp and a cheap creature spell! If you would like some more ideas, check out my deck that uses Sarkhan's Unsealing.

Goreclaw's Unsealing

Standard Dragonman39


multimedia on

2 months ago

Hey, I like the changes you've made to the Planeswalker deck. Nice job streamlining, building a core of cards around a strategy. The worst thing about the Planeswalker decks is how they're build with cards as 1 ofs and 2 ofs with a complete lack of defined strategy. The Planeswalker decks are not good examples of deck building and you understand this which is a great first step to being able to make better decks :)

Since you're playing ramp creatures and big creatures to ramp into then consider Sarkhan's Unsealing($1)? This enchantment is tailor made for casting big ramp creatures. Creatures like Pelakka Wurm who is budget, less than $1. When you cast Pelakka with Unsealing in play it wrecks your opponent and pretty much can win you the game. When Pelakka is cast Unsealing does 4 damage to your opponent's life total, 4 damage to each creature opponent controls and each Planeswalker opponent controls. On top of these when Pelakka ETB (enters the battlefield) you gain 7 life and now have a 7/7 trample monster who your opponent has to deal with. And if your opponent kills Pelakka you draw card. I hope you see how absurd this all is.

Unsealing can work with a budget strategy that's the reason I'm suggesting it and it works with 4/5/6/7 and higher power creatures which is good with ramp. Some budget creatures to consider as upgrades here are Glorybringer(less than $2), Vine Mare(less than $1), Territorial Allosaurus(less than $1) and Pelakka(less than $1).

A creature base for a budget ramp and Unsealing strategy can be:

An other spells base can be:

Manabase for this example:

If you like this deck idea (strategy with ramp and Unsealing) and would like me to go more in depth explaining then I will.

Good luck with your deck.

multimedia on Dragon Ramp (MTG 19)

2 months ago

Hey, Goreclaw is interesting with Dragons, but you want more than 5 total creatures who can take advantage of his ramp. This low amount of creatures doesn't make playing Goreclaw worth it. Consider more Demanding Dragon and Verix Bladewing, 4x Demanding and 3x Verix?

Draconic Disciple is fine, but there's a better budget green three drop ramp spell in post rotation Standard, Gift of Paradise. Gift is not a creature it's an enchantment this makes it less vulnerable to removal. Main deck creature removal is abundant in all decks, but enchantment removal is not. Gaining 3 life with Paradise is helpful in aggro matchups you don't feel bad having to tap out turn three to play Paradise because you're gaining some life. A Dragon strategy is going to be about stalling the game long enough, to stay alive long enough to play your high CMC Dragons. The life from Gift can help.

Consider 4x Timber Gorge to improve the manabase? is the most important colors you want for Sarkhan and Dragons. Consistently it's going to be hard to make double red with 10 basic Forests. Green shouldn't be the primary color of the manabase, it's the secondary color. Red is the primary color therefore you want more red in the manabase then green, more Mountains than Forests.

Consider this budget post rotation manabase:

  • 4x Crag
  • 4x Gorge
  • 10x Mountain
  • 6x Forest

Consider Spit Flame? Post rotation this spell is worth playing because a huge amount of playable removal spells are rotating. Whelp and Egg can make Spit a very good creature removal spell for this deck. Speaking of removal spells you want more main deck because without them aggro will wreck you.

Lightning Strike is good also consider Shock? 4x Strike, 4x Shock and 3x Spit is a good removal spell base to consider. 4x Strike and 4x Shock, early game removal spells to fight aggro and stay alive. They also can act as burn to your opponent's face which can be helpful to finish your opponent when you're doing a lot of damage with Dragons.

Cards that can be cut for better options (in no order):

  • Nature's Spiral
  • Rogue's Gloves
  • Growing Rites of Itlimoc
  • Draconic Disciple

Also consider cutting some number of Whelp and Egg? I don't think you need 4x of each of these main deck. More Egg can go in the sideboard for aggro/midrange matchups.

Good luck with your deck.

multimedia on GR Dino

2 months ago

Hey, Sarkhan's Unsealing has a lot of potential with Dinos. Five of the better Dinos triggers Unsealing: Ripjaw, Carnage Tyrant, Gigantosaurus, Regisaur Alpha and Ghalta. Ghalta, Tyrant and Giganto are very good because they trigger Unsealing second ability which can potentially board wipe only your opponent's side of the battlefield as well as do 4 damage to your opponent and all Planeswalkers he/she controls.

Unsealing triggers on cast this gets around counterspells and removal. Even if the Dino you cast is countered if it's power is 4 or more then it still does 4 damage to any target. Any target is a reason to play Unsealing it means you can target a creature, your opponent or any Planeswalker your opponent controls. Because it can target both creatures and Planeswalkers makes it a great main deck card since it's good in both aggro/midrange and control matchups.

For the manabase consider 4x Timber Gorge? I suggest Gorge over Sheltered Thicket because it looks like other than Abrade you're building Dinos for post rotation. You need more than only 4 sources of red mana in the manabase. I suggest 4x Crag, 4x Gorge and 4x Mountains to be able to consistently play Huntmaster turn two.

Consider 4x Llanowar Elves? Dino's like ramp and there's no better ramp card in Standard then Llanowar. 15-16 Forests is good reason to play Llanowar because consistently you'll have a Forest to play him turn one. I like Drover as a two drop mana dork more than Huntmaster because mana created by Drover can be used to cast nonDino spells. I also like Thrashing Brontodon instead of Raging Raptors. Raptors are lackluster without having an enrage enabler so you can take advantage of the land ramp. The four toughness of Brontodon is good for a three drop as well as it's abilty to sac itself to remove an artifact/enchantment which is handy to have for lots of matchups.

Consider this Dino creature base:

  • 4x Llanowar
  • 4x Drover of the Mighty
  • 3x Brontodon
  • 4x Ripjaw
  • 3x Alpha
  • 2x Giganto
  • 2x Tyrant
  • 2x Ghalta

Consider this other spells base:

  • 4x Unsealing

  • 4x Commune
  • 4x Abrade

There's some Dinos that go well with a sideboard plan. Runic Armasaur and Deathgorge Scavenger. Both have narrow effects which makes them better as sideboard cards than main deck cards. Other sideboard cards to consider are Banefire, Magma Spray, Savage Stomp and Vivien Reid.

Good luck with your deck.

Pabs4444 on Green-Red Dinosaur

2 months ago

You're very welcome. I'd say that you would rather run basic lands rather than than Timber Gorge. This is to increase the chance of a T1 Commune with Dinosaurs and drawing a land to play your spells on curve. 22 lands for any deck is fairly low, and this deck will especially suffer for considering you have a cmc curve. Wishing you the best of luck with the deck! Perhaps some Unclaimed Territory for the mana base?

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