Timber Gorge

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Timber Gorge

Land

Timber Gorge enters the battlefield tapped.

: Gain or .

eliakimras on B.F.D.

9 months ago

Glancing through your cards, your deck's problem might be because you're building it based on best-case scenario, with tons of clones and blink synergies. (In my playgroup, Miirym always gets removed before her untap step, so the Miirym player does not rely on her sticking to the board.)

I'll suggest some upgrades for your deck based on making it more consistent and less dependant on Miirym:

1st. Ramp

Explosive turns with lots of cost reducers sound nice... if people don't blow up your dorks before you get any value from them.

2nd. You need more lands (36 lands + 13 ramp cards is a good starting point)

3rd. Better counterspells

4th. Better removal

5th. Better boardwipes

6th. More card draw

7th. Better win conditions

multimedia on Werewolf Commander

2 years ago

Hey, good work in process on a budget.

There's a few cards here that are not as good as others. Werewolf Horrors who can't transform from Tovolar are quite subpar. Vildin-Pack Outcast  Flip, Smoldering Werewolf  Flip, Shrill Howler  Flip, Conduit of Storms  Flip, Ulvenwald Captive  Flip, Kessig Prowler  Flip

Three, four and five drop Human Werewolves who don't have any abilities or just have a single ability like reach or trample, but don't any other abilities on the backside of the card just aren't good enough. Tireless Hauler  Flip, Convicted Killer  Flip

Arlinn, Voice of the Pack for a six drop doesn't do much without other cards which is not what you want with a six drop. Tovolar's Huntmaster  Flip in comparison is so much better than Arlinn at six mana.


Some budget cards to consider adding:

Cinder Glade, Unclaimed Territory, Naya Panorama, Rogue's Passage, Tyrite Sanctum are some budget land upgrades to consider replacing some basic lands. Path of Ancestry could replace Timber Gorge.

Good luck with your deck.

multimedia on Dig Up Her Bones

3 years ago

Hey, good budget version of Gishath.

Congregation at Dawn ($2 at CardKingdom) and Mwonvuli Beast Tracker can search for Dinos/Dino and put them/it on top of your library before you attack with Gishath making sure that you cheat a Dino/Dinos onto the battlefield with the attack. Tracker can get any Dino who has trample and there's quite a few including Quartzwood. Shared Summons can get any two creatures into your hand which includes Forerunner and an enrage Dino.

Garruk's Uprising is a good repeatable draw and trample source with Dinos. Getting both these abilities from a three drop enchantment is helpful especially with Quartzwood. Rhythm of the Wild makes Gishath uncounterable as well as a haste enabler for other Dinos or a +1/+1 counter source to help against Marauding/Forerunner's damage to a creature. Jeska's Will can make ramp to cast a fast Gishath for as low as five mana. Make seven or more red mana with Will then add any one white mana and any one green mana.

Otepec Huntmaster as a ramp source is better than Kinjalli's Caller because Huntmaster is also a haste enabler for a Dino and rarely will you have white mana turn one to cast Caller. Apex Altisaur is a big Dino who's an upgrade for Burning Sun's Avatar repeatable fight with enrage and it fights an opponent's creature when it ETB.

Cinder Glade and Canopy Vista would help color fixing because then Farseek, Skyshroud Claim, Mountain Valley can search for a dual land and Battle lands have interaction with lots of basic lands. Path of Ancestry is a good budget Rainbow land for tribal since repeatable scry is helpful. Mosswort Bridge's hideaway can easily be triggered with Dinos. Some other budget lands are Battlefield Forge, Naya Panorama, Ash Barrens.


Cards to consider cutting:

Good luck with your deck.

multimedia on Welcome to Gishathic Park

3 years ago

Hey, nice Scroll Rack Invention :)

Some budget cards to consider adding:

Sol Ring and Command Tower are some staple budget cards in Commander. At TCGPlayer you can find Sol for less than $3 and Tower for less than $1. Congregation at Dawn is a good budget creature tutor with Gishath. Cast it the same turn you want play Gishath or the turn before to tutor for and arrange the top of your library with any three Dinos to cheat onto the battlefield. Forerunner of the Empire is a Dino tutor (puts the Dino on top of your library) and a repeatable enrage enabler when a Dino you control ETB.

Quartzwood Crasher is one of the better budget Dinos since it can be a repeatable source of Dino tokens since many other Dinos have trample especially with Ghalta. Crasher combines well with Garruk's Uprising which can be a repeatable draw source and can give all creatures you control trample. Ripjaw Raptor has a powerful enrage ability to draw a card when it takes damage. Rhythm of the Wild makes all creatures you cast uncounterable and it gives nontoken creatures when they ETB the option of haste or make it bigger with a +1/+1 counter.

With Orcish Lumberjack sacing a Forest you control can make four mana since you can tap the Forest for mana before you sac it which can be a quick way to ramp into Gishath or other Dinos. Farseek is two drop land ramp that can search for a dual land such as Stomping Ground, Canopy Vista, Cinder Glade. At TCGPlayer can get Vista and Glade for less than $2 each.


Cards to consider cutting:

Good luck with your deck.

griffstick on Marisi's Twinclaws Voltron

4 years ago

I'm not saying add them all but add a few of them. I know speed is probably of very much importance to the build so no need to add all of these. But I think adding like 4 or 5 duels and 4 or more cycling lands

Metachemist on Xenabro, God of Raves

4 years ago

Alright couple of suggestions, I would cut Timber Gorge , Sheltered Thicket , and Gruul Guildgate for sure and replace all three with Forest . Right now you're at 75%+ Green casting cost skewed and your mana base only leans a combined 54% green. So being Gruul and wanting to smash face, let's get those tapped lands outta the way!

Now the Hideaway lands have always been hit or miss for me, both in terms of what gets tucked under them and if/when they activate. If budget isn't a huge factor I'd suggest a Spire Garden and/or a Taiga now before you have a heart attack just put Taiga on the back burner and watch for Damaged/HP ones to come on market, you can get those for a fraction of the price, it just won't be pretty.

On ward to creatures! Rubblehulk is hilarious for when people block the Xenagos'd creature and take a separate one on the chin, Bloodrush with the hulk and enjoy your opponent's shocked and betrayed face. Further Archetype of Aggression is tailor made for this style of deck.

eliakimras on Gishath - Dino Vomit

4 years ago

You might consider some land ramp for early Gishath on board: Rampant Growth , Farseek , Cultivate , Kodama's Reach , Explosive Vegetation , Circuitous Route , Ranger's Path , Skyshroud Claim and Hour of Promise will do it. You might also consider swap some suboptimal lands for more basics: Blighted Steppe , Tranquil Expanse , Timber Gorge , Rugged Highlands , Vivid Meadow .

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