Mana Confluence

Mana Confluence

Land

, Pay 1 Life: Add one mana of any color to your mana pool.

Browse Alters View at Gatherer

Trade

Have (5) metalmagic , Azdranax , winterwind10 , shmoofidoo , gildan_bladeborn
Want (7) SirRigorMortis , Xababla , Hirsti , Phyrrist , bobombsquad , andimtg , hkobrinetz

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Journey into Nyx (JOU) Rare

Combos Browse all

Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Hero Legal
MTGO Legal
Magic Duels Legal
1v1 Commander Legal
2019-10-04 Legal
Leviathan Legal
Vintage Legal
Canadian Highlander Legal
Commander / EDH Legal
Heirloom Legal
Oathbreaker Legal
Casual Legal
Highlander Legal
Modern Legal
Block Constructed Legal
Unformat Legal
Noble Legal
Legacy Legal
Tiny Leaders Legal

Mana Confluence occurrence in decks from the last year

Modern:

All decks: 0.06%

Commander / EDH:

All decks: 0.15%

Golgari: 0.2%

WUB (Esper): 0.68%

GWU (Bant): 0.62%

BUG (Sultai): 0.73%

RBW (Mardu): 0.46%

UBR (Grixis): 0.89%

Mana Confluence Discussion

That_Salty_Gamr on Bant Enchantress

1 week ago

Here's my recommendations:

Running the Bicycle lands as well as the Shadow lands and Temples seems a bit much. Mana Confluence may be a better for fixing. The Tango lands are also not as good when you're running as few basics as you are. Prismatic Vista also grabs any of the basics you need for the time.

If you wanna go more token heavy then Shark Typhoon and Ominous Seas are both great token generators.

Enchantress's Presence is a good Enchantress effect that you're missing out.

Archetype of Imagination is also a good card to give your tokens evasion if necessary.

Another board wipe would be a good idea. Time Wipe, Supreme Verdict, or even Evacuation could be good. Not to mention more interaction and removal. Seal of Cleansing, Seal of Primordium and Consulate Crackdown are good VS artifacts/enchantments. Kenrith's Transformation, Darksteel Mutation and Imprisoned in the Moon are all good auras VS creatures.

Ground Seal is good yard hate.

For fixing, Abundant Growth can certainly help whilst also cantripping for you. Along similar lines, Abundant Growth is absolutely fine, though hardly stellar. Same with Nylea's Presence.

DemMeowsephs on Derevi, Holder of Lanterns

1 week ago

The Bant Land Recommendation

DemMeowsephs on Chulane - Bounce/ETB

1 week ago

The Bant Land Recommendation

DemMeowsephs on Chulane merfolk

1 week ago

The Bant Land Recommendation

DemMeowsephs on Tuvasa Voltron

1 week ago

The Bant Land Recommendation

_Note that this is a pre-written message not specifically designed for your deck. Some of the suggestions may already be included in your deck _

ShadowAblaze on Enlightened Bantchantress

3 weeks ago

Given that you are playtesting this deck against other cEDH decks, I am going to assumer you are also building a cEDH style deck. This is sort of hard to do on a budget and will cost a pretty penny. I only am wary because your deck is only ~$400 right now. I am not a cEDH player but I do understand enough to make these suggestions...

For a cEDH build you want low 30's in lands. For example, some you would want right now: Gaea's Cradle, City of Brass, Mana Confluence, the fetch lands, and the shock lands. Almost no land can enter tapped in competitive (take out the temples). The ramp would include some rocks but also mana dorks because they synergise well with the Cradle. Examples of ramp: Arbor Elf (really good for enchanted forests), Llanowar Elves/Elvish Mystic, Noble Hierarch/Birds of Paradise, Mana Crypt, Mana Vault, Carpet of Flowers (this works because in multiplayer one player almost always is in blue and it is also an enchantment!), Chrome Mox, and Mox Diamond.

Two Bant cEDH decks on tapped out that I would look at for examples are The Bant Hammer [cEDH] and Estrid Stax cEDH. The Rafiq deck is very similar to yours and you could probably use from cards from that list.

If you aren't planning on cEDH, ramp is much more forgiving since games last longer more often. In that case I like creatures like Wood Elves, Yavimaya Dryad, Viridian Emissary, and Sakura-Tribe Elder because land destruction isn't as common and lands usually survive board wipes.

I hope this is more helpful!

TypicalTimmy on What cards deserve to be ...

3 weeks ago

I firmly believe that there are cards that absolutely should be banned, if they directly cause a player to be unable to play by virtue of it alone. For example, Iona, Shield of Emeria is justly and rightfully banned as, if you sit down at a table with a mono-green player and you choose green, you've now told that player to go eat a big salty bag of poo. Nobody wants to eat salty poo. Get out of here with that nonsense.

Other cards, such as Griselbrand, I think should be unbanned. Look, you have 40 life. If you want to spend 7 of it on card advantage... hey by all means go right ahead. I can spend 7 life on Necropotence and get just as many. Grissly is easier to remove. Yes, sure I know he has lifelink... but also consider that if you are cocky enough to run him as your Commander, you're looking at 8 mana to bring out, and 10 once he is killed. That is some serious raw dedication and, again, the ire of the table will course-correct for this. Again, I can spend all of my life on Vilis, Broker of Blood for card advantage. Hell, I personally think Vilis is even WORSE. Lands such as Prismatic Vista and Verdant Catacombs now do the following:

  • You played a land for the turn, keeping you on curve
  • You tutored a card from your library, shifting the odds and percentages in your favor as you now have fewer "duds" to draw into
  • You just drew a card... for sac'ing a land to tutor the Swamp

Okay sure, 1 card is whatever. Until you build a deck that runs...

There is also Westvale Abbey  Flip but this doesn't produce mana or tutor lands, however it does put bodies on the field.

Not to mention 3x cards just because you lost a flip to Mana Crypt.

In my opinion, Vilis, Broker of Blood is far more broken than Griselbrand. However, neither of these are oppressive.

Iona, Shield of Emeria unquestionably is, because you're not going to look around the table and go "Hmm... nobody is playing red... I guess I'll pick that color.", no you will look around the table and go "Well, two opponents are using blue... BLUE!"

Daedalus19876 on Hapatatra test

3 weeks ago

Golgari Rot Farm, Hissing Quagmire, Jungle Hollow, Khalni Garden, Oran-Rief, the Vastwood, and Temple of Malady would be immediate cuts from me. I'd run things like City of Brass, Mana Confluence, Overgrown Tomb, Forbidden Orchard, and fetches instead (if you can afford them).

Load more