|Commander / EDH||Legal|
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|Zendikar Expeditions (EXP)||Mythic Rare|
|Journey into Nyx (JOU)||Rare|
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, Pay 1 Life: Add one mana of any color to your mana pool.
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Mana Confluence Discussion
2 days ago
BurgeoningSunpetal GroveTemple GardenCinder GladeClifftop RetreatWindswept HeathTemple of TriumphTemple of AbandonTemple of PlentyKrosan VergeCity of BrassMana ConfluenceInspiring VantageConcealed Courtyard
4 days ago
4 days ago
It looks like your mama base could use some work. I would suggest adding things like Reflecting Pool, Mana Confluence, City of Brass, Ancient Ziggurat, or even Path of Ancestry for no mana limitations.
5 days ago
The mana base looks pretty good as does the artifact ramp. The only thing I would change would be replacing Crumbling Necropolis,Grand Coliseum, Smoldering Marsh and Sunken Hollow with lands that do not enter tapped at all. Reflecting Pool, Exotic Orchard, Ancient Tomb and Mana Confluence could be much more flexable in those spots.
6 days ago
-1 Arcane Sanctum, -1 Jungle Shrine, -1 Mystic Monastery, -1 Nomad Outpost, -1 Sandsteppe Citadel, -1 Seaside Citadel, +1 Mountain, +1 Island, +1 Swamp, +1 Mana Confluence, +1 Path of Ancestry, +1 Grand Coliseum
1 week ago
Ok ok so, i have a commander deck with Karrthus, Tyrant of Jund as the commander. The deck itself has functioned pretty well up until recently, i have been getting completely rekt early game. Do keep in mind i have not been playing long and do not have a great understanding of cards or of a good build, in fact this is the first deck i have ever built. All i really need help with is early game because dinos have been destroying me as of late. The deck is built as follows:i have no clue what im doing dragons
1 week ago
Also, in aggro decks, I especially recommend running 2 - 4x Valorous Stance. That card's utility is way too good to pass up. Especially in a meta with Fatal Push. It will not block Path to Exile, but most people would probably try not to use those up right away. Instead of Mardu Charm, I would run Secure the Wastes, and for the most part Crackling Doom is kind of worthless in modern, unless you're going up against a control type deck.
Kolaghan's Command is almost a must if you can afford the price (since you got the colors I would put at least 2x in my SB). I bought 8 of them when they were selling for a buck, I knew that card was going to be broken.
- -3x Devoted Crop-Mate
- -4x Glory-Bound Initiate
- -2x Always Watching
- -2x Mardu Charm
- -3x Herald of Dromoka
- -1x Honored Crop-Captain
- -4x Nef-Crop Entangler
+3x Blood-Chin Rager
- +3x Valorous Stance
- +2x Secure the Wastes
- +3x Sorin, Solemn Visitor (Your main wincon with some board state)
- +4x Chief of the Edge
- +2x Battle Brawler
- +2x Path to Exile
- +1 or 2x Brutal Hordechief as a topper / alt win-con
- +1 or 2x Hero's Downfall
Maybe if you find space for it, a Mardu Strike Leader.
- -2x Mountain
- -4x Nomad Outpost
- +4x Battlefield Forge
- +4x Caves of Koilos
- +2x Mana Confluence or City of Brass
Total 22 lands since your CMC is so low. You also need some wincon finishers, Sorin, Solemn Visitor is my aggro planeswalker of choice here. He also pairs nice with the painlands, basically having you recover any early self-pain. You should definitely use some disruption, probably Thoughtseize in SB otherwise you are highly vulnerable to wipes. Something on the sideboard for drawing extra cards wouldn't hurt either, e.g. Painful Truths.
So, for the SB, I would add
Depending on how competitive your meta is, there's a few other things you might need to add in there.
The core of most warrior decks look extremely similar because those are generally the best warriors out there.
1 week ago
apolloflame by turn 3 with warriors you could be swinging for a total of 9, 6 of which is double strike and one that comes back from the dead. And turn 4 can win you the game. Not sure if you checked out the deck I posted, but there's tons of good examples in there.
In case you're not looking at it:
Ideal Play (Possible win by turn 4):
- T1: Bloodsoaked Champion
- T2: Chief of the Edge: Hit for 3 (17).
- T3: Arashin Foremost: Hit for 9 (8).
- T4: Brutal Hordechief: Hit for 15, gain 3 life / Sorin, Solemn Visitor: Hit for 20, gain 20 life.
The pain lands are probably an economical option for these types of aggro decks (those are the ones I had for my warrior deck before I got shock lands).
Are all good choices.
For turn 4, there could be better choices than Brutal Hordechief, I haven't look around much. But when I was running warriors, it was about trying hard to not miss a drop or a play, since aggro is all about quick kills, swinging for the most damage possible as early as possible always made sense to me. In modern, a turn 3 4/4 is ok, but considering I can have a 4/5 goyf out, or a 5/5 scooze, it very much depends.
On top of that, competitively, you will run into Tas and Angler, both of which can generally be cast by turn 3 or 4 and both are bigger than a 4/4.