Mana Confluence

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Journey into Nyx (JOU) Rare

Combos Browse all

Mana Confluence

Land

, Pay 1 Life: Add one mana of any color to your mana pool.

Price & Acquistion Set Price Alerts

JOU

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Mana Confluence Discussion

ROUGE_BLOCK on Izoni, Thousand-Eyed

4 days ago

Oh shit, I forgot Cabal Coffers is 100% NEEDED when you run Urborg to get a shit ton of mana. Also include City of Brass and Mana Confluence for more consistency in your landbase.

itachi45 on 4c Glassblades

6 days ago

And then the idea that you have going here. I’ve seen some pros speculating on the new set, and while it may not have a lot of power in standard, I feel like glass of the guildpact has a lot of potential in modern. The availability Modern brings with cheap multicolored creatures has good potential, and while I don’t know if this is the optimal build yet, it’s a step in the right direction.

As far as your lands, I’m afraid to say the fetch/shock mana base is kind of imperative. Think of yourself as an Agro deck, like you said in your description; the only reason five color humans doesn’t lose a lot of life playing is creatures is because it has access to things like unclaimed territory and cavern of souls. And while you’re executing a similar game plan, because of the anthem affects in your deck you almost have the capability to get bigger creatures faster, or at least in the same way. So having the optimal land available at the time that you need it is pretty imperative to staying on tempo. Apart from that, I guess you could just try and make your lands fit your curves and your color requirements as best as you can, and run things like 4x Mana Confluence or maybe even Gemstone Mine

SamsWrath on Cats in Steel

1 week ago

I also forgot to mention Lands. They are a bit on the expensive side of things but, lands such as: Gaea's Cradle , Serra's Sanctum (only if you add a few more enchantments), Nykthos, Shrine to Nyx , Savannah , Ancient Tomb , Gemstone Caverns and the 7 color-suited fetch lands you can run will really speed things up for this deck.

You should probably remove some of the "enter tapped lands" for lands such as City of Brass , Mana Confluence , Brushland , Flagstones of Trokair (bar-none the best Crop Rotation target), Inventors' Fair (another artifact tutor) and Dryad Arbor (cast Green Sun's Zenith x=0 and get an extra land drop on one of your turns).

dragonforce60 on Elemental Jund

1 week ago

looks solid! Tireless Tracker and Avenger of Zendikar so explosive!

Even a 5-drop commander craves acceleration: Burnished Hart, Devoted Druid, Dark Ritual, Courser of Kruphix

Primal Command / Summoner's Pact for Avenger of Zendikar

seems like a lot of tap-lands: ping lands like Llanowar Wastes, Brushland etc, "check" lands like Sunpetal Grove etc, Mana Confluence, Reflecting Pool

but mainly Rampaging Baloths

Last_Laugh on Marchesa's Vampire

1 week ago

Fun take on Marchesa.

I do however think you need more ways to lose life like City of Brass, Mana Confluence, Shivan Reef, and other painlands. Watery Grave and Steam Vents as well. I'd also make room for both Talisman of Dominance and Talisman of Indulgence. Fellwar Stone is another good 2 cmc rock.

Run a few more boardwipes like Last One Standing, Cyclonic Rift, and Jokulhaups instead of so much targeted removal.

Also, get Chaos Warp in here. It's one of your only ways to interact with enchantments and by far the best. 100% needed.

Legion Loyalist isn't a vampire but I think first strike + trample for your team relatively out of nowhere seems good. That and he has haste and gets a +1+1 counter when he attacks so he sticks around. I'd also run Shared Animosity.

For cuts, I'd drop most of your targeted removal like Murder, Terminate, and Go for the Throat. I'd drop all your 3 cmc mana rocks for 2 drops as this helps with a T3 Marchesa. I'd also drop your 1 time draw spells like Sign in Blood and Tormenting Voice.

Feel free to check out my list for ideas. It's not tribal but it should still help. Feedback, Upvotes, and/or Ideas on any of my decklists is appreciated. Marchizzle my Nizzle

Njirk on Dragonlord Silumgar

2 weeks ago

Hi there, I'm from the advertise your commander thread.

I used to have a Nin, the Pain Artist deck based on stealing and copying your opponents stuff. I always liked to win using your opponents cards, so its nice to see a deck with a similar theme.

I think your current build has a lot of room for optimization as there are many cards that have strictly or subjectively better counterparts. These are some suggestions for cards I would replace and what with:

I would probably drop the flicker subtheme you currently have because you dont run a lot of creatures and go down a few lands (37 should be fine) in favor of more draw (Rhystic Study & Mystic Remora are nice). Also, one of the good things about black is the access to tutors. By adding tutors you increase the consistency of your deck, as they effectively serve as an extra copy of all the other cards in your deck. Lim-Dul's Vault, Beseech the Queen and Dark Petition are some good relatively cheap ones. (If you want to invest a bit of money in it, Demonic Tutor and Vampiric Tutor are great.)

I hope this helps and good luck with deckbuilding!

PS. Dont forget to comment on the previously posted deck in the 'advertise your commander deck' thread. ;)

darksilver on Apocalyptica

2 weeks ago

Hi! So, I'm not sure if you want input on this deck or not, but I'm going to offer some anyways. First, lets get this out of the way: Unfortunately, this deck is not modern legal, because Atraxa, Praetors' Voice and Curse of Predation have not been printed in any modern legal sets. I'll start with the good things: these are predominately good magic cards. A lot of people tend to try to make decks that ultimately are just lacking strong effects. Your sideboard is pretty well built, although I'm not sure what the "Dread Decks" you are referencing in the description, it contains a good mix of graveyard, aggro, midrange, and control hate. Additionally, Hardened Scales is strong, and it looks like you've got a fair amount of cards that synergise with it. (Sorry for all this text, especially if you already know this.) Now onto the stuff that could use tweaking. The enchantments. A lot of them are sweet, but unfortunately really aren't very useful. Alpha Authority is strong, but usually won't really effect the game state, or at least not in a meaningful way if you look at how powerful modern decks are. Curiosity can be reasonable, but typically is only good on cheap creatures with evasion. In this deck, the best you can do with it is play a two-drop, next turn enchant it, and hope that your opponent has no blockers or removal by turn three. While not necessarily bad, it is almost always a worse Serum Visions. Having played with Aether Vial a fair amount, I think it's safe to say that it doesn't belong in your deck. Most vial decks want to use it for two things: to accelerate out cheap creatures, or to "flash" in creatures with disruption abilities at instant speed. Also, most vial decks want to run thirty-ish creatures, so that vial is always good. Currently, Chromatic Lantern probably should be in this deck, but not for the right reason. Your land base is really inconsistent. Instead of using Reflecting Pool, Mana Confluence, and filter lands, you should try a combination of "fetchlands", like Windswept Heath, Verdant Catacombs, or Marsh Flats, and "shocklands," those being Overgrown Tomb, Temple Garden, or Godless Shrine. These together with fetchlands are incredibly strong, as you can fetch up any color of mana the deck uses, and thin your deck,slightly decreasing the chance of drawing lands in the future. The real issue I see with this deck is that it doesn't really know what it wants to be. You have midrangey creatures, aggressive enchantments (kinda), slow artifacts, +1/+1 counter synergy, life gain synergy, etc. I would try to pick one of those things, and make the whole deck built around it, which means getting rid of all the random two-ofs. Arguably more important than raw power in modern is consistency, and this deck has no real card advantage spells, and too many different things.

For some inspiration, here's some versions of some of the archetypes your deck displays: 1. Midrange: BG "rock". Modern BGx midrange decks use discard effects like Inquisition of Kozilek as their form of card advantage. 2. Hardened Scales: G Hardened Scales. Modern scales decks are typically artifact based, to abuse the "modular" ability. 3. Enchantments: Bogles. Modern enchantment deck typically use cards like Slippery Bogle (hence the deck being named "Bogles"), so that their creatures come down fast, already with hexproof. Sorry if all this was pointless for any reason, but I had some spare time and I hope this helps maybe. (Also, a bunch of your maybeboard isn't modern legal... have I been Whooshed?)

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