Mana Confluence

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Journey into Nyx (JOU) Rare

Combos Browse all

Mana Confluence

Land

, Pay 1 Life: Add one mana of any color to your mana pool.

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JOU

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Mana Confluence Discussion

ClockworkSwordfish on Taste the Painbow

2 days ago

Well, first of all, I've got to say I'm pretty surprised to not see Command Tower in here. Who can argue with one mana of any colour for no drawback? Likewise, you'd probably also appreciate City of Brass and Mana Confluence - with 40 life, their drawbacks are virtually nil.

On the nonland side of things, you might like to give Bringer of the Black Dawn a shot. He comes with a free Vampiric Tutor every turn and can be dropped for only five mana! Also, I get the inclusion of Maze Glider, but you'd certainly be better off with Archetype of Imagination - same converted mana cost, same power, but he guarantees your creatures will be unblockable and he even helps out any monocoloured creatures you might have. Give it a try!

ClockworkSwordfish on Lords of Color

2 days ago

You'd probably appreciate City of Brass and Mana Confluence - with 40 life, their drawbacks are virtually nil, making them essentially Command Towers #2 and 3. Likewise, Path of Ancestry is superior to any of the taplands, even if you never use its scrying ability, and Cascading Cataracts is a better Crystal Quarry - although in that case I'd try to run both!

ClockworkSwordfish on A deck of epic proportions

2 days ago

Well, first of all, I've got to say I'm pretty surprised to not see Command Tower in here. Who can argue with one mana of any colour for no drawback? Likewise, you'd probably also appreciate City of Brass and Mana Confluence - with 40 life, their drawbacks are virtually nil. Likewise, Path of Ancestry is better than any of the guildgates.

On the nonland side of things, you might like to give Bringer of the Black Dawn a shot. He comes with a free Vampiric Tutor every turn and can be dropped for only five mana!

ClockworkSwordfish on Jodah- “No, YOUR mana curve is too high!”

2 days ago

Well, first of all, I've got to say I'm pretty surprised to not see Command Tower in here. Who can argue with one mana of any colour for no drawback? Likewise, you'd probably also appreciate City of Brass and Mana Confluence - with 40 life, their drawbacks are virtually nil.

On the nonland side of things, you might like to give Bringer of the Black Dawn a shot. He comes with a free Vampiric Tutor every turn and can be dropped for even if Jodah has been kept off the board!

ClockworkSwordfish on A Sliver Deck With No Slivers?!!

4 days ago

How's your manabase working out for you? I'd strongly recommend City of Brass and Mana Confluence - since you're starting with 40 life, they're basically Command Towers #2 and 3. Path of Ancestry is also flat-out better than any of the taplands, even if you never get its scry ability.

In addition, if you're running one of each changeling, you should try and use the tribal lands from Lorwyn, since they often perform as dual lands without a drawback! That would include Secluded Glen, Wanderwine Hub, Ancient Amphitheater, Gilt-Leaf Palace, Auntie's Hovel and Murmuring Bosk.

Mr_Pendulum on Dragon Age (5-Color Dragons)

1 week ago

I don't know what your budget going forward for this deck is but I recommend getting rid of those tapped lands asap. some good replacements would be Exotic Orchard, Forbidden Orchard, City of Brass, Mana Confluence, Reflecting Pool. Keeping on lands your runnig shocks so the fetch lands would help with the mana fixing and Skyshroud Claim can grab two shocks for one more mana than Cultivate. I think once your mana base gets figured out you'll have a deck that can hold its own against the usual competion.

This is my version of the deck

Winterblast on WUBRG

2 weeks ago

First thing I'd do is getting rid of the bad ramp (kodama's reach, cultivate, farseek, skyshroud Claim, dakrsteel ingot) and replace it with mana dorks. Being in 5c you could play ALL cmc 1 dorks but I would suggest at least: Noble Hierarch, Birds of Paradise, Deathrite Shaman, Elves of Deep Shadow, Avacyn's Pilgrim...Arbor Elf would be great if your lands had more forests among them but that's only possible with using original duals in addition to the shocklands. Or you use more basic forests (could also use Utopia Sprawl then).

Transguild Promenade and rupture spire are even worse than etb tapped lands - Tarnished Citadel, City of Brass and Mana Confluence are the best rainbow lands you can use instead.

Nature's Claim, Mystic Remora, Brainstorm, Ponder are just universally too good to not play unless you have a strong reason not to. On the other hand Counterspell and Utter End have rather restrictive mana costs for interaction slots in a 5c deck. I would definitely try to keep instant interaction with one coloured mana and cmc 1 if possible. Dispel, Flusterstorm, Mental Misstep are all solid choices. Pact of Negation is questionable if you aren't a fast combo deck because you don't really want to use it as a response but rather protection to push through your win (while not planning on paying the pact).

goblinguiderevealpls on Muldrotha, the „Fun“ in „Funeral“

2 weeks ago

ok so a few things to note.

if the deck isnt suited for cEDH, please don't falsely advertise it as competitive just because you have a Mana Crypt, cradle, and LED does not make it so. you need to update the categories and remove competitive so you dont mislead so many competitive players.

firstly, a cmc average of 3.78 is EXTREMELY high for competitive play even for green and even with ramp, infinite mana combos or Reanimate cheating, so you might want to lower that to at LEAST 2.75 or 3..

secondly, the main reason you're deck is 20% casual according to tappedout is your LANDS.

generally speaking, "'land' enters tapped" and competitive play are not related. if you wanted it 100% competitive your land base would look like this:

3 dual lands

3 shock dual lands

9 fetch lands

1 island

1 swamp

1 forest

1 urborg

1 strip mine

1 wasteland

1 Ghost Quarter

1 command tower

1 ancient tomb

1 phyrexian tower

1 gaea's cradle

1 City of Brass

1 Mana Confluence

1 Forbidden Orchard

1 Reflecting Pool

= 30 lands, you wouldn't need 35 lands with mana dorks or artifact ramp, and you shouldnt have 2 of any basic lands because in theory you should be running Tainted Pact for cedh and opposing effects hurt a lot more

lastly, if you want this to be truly competitive it needs more staples, yes they arent permanents but they can easily be Eternal Witness or Archeomancer targets

Demonic Tutor Vampiric Tutor Yawgmoth's Will Entomb Animate Dead Brainstorm Mana Drain

all of that aside, i would recommend Birds of Paradise, Deathrite Shaman, Bloom Tender, as well as the 3 guild signets and Talisman of Dominance for more recurrable ramp effects as well as Sensei's Divining Top and Yawgmoth's Will as an edh brainstorm effect staple and a secondary, cheaper cmc and better backup muldrotha respectively.

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