|Commander / EDH||Legal|
Printings View all
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Uncommon|
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Land — Swamp
(: Add to your mana pool.)
Leechridden Swamp enters the battlefield tapped.
, : Each opponent loses 1 life. Activate this ability only if you control two or more black permanents.
|Have (8)||Joblaska , TheRealPeaches , FiggyMadison , Kimimaro , frederiklw , Reliva , releasethedogs , Orypool|
|Want (17)||LtCmdCB , Schaelarren , edster , EnderA , lordhakera , VampSlayer , Kaslay , BrownstoneCowboy , Jspeed , TheAceol , Killer_Tofu , GarethGrey , BCMaddison , deundefeatable , JadfihfTheMerc , jerboa256 , Drewcifer07|
Leechridden Swamp Discussion
2 days ago
Some cards to consider:
- Bojuka Bog : A must include in any black commander deck.
- Boneknitter : Utility, simple as that.
- Corpse Harvester : Out with the old, in with the new... and a swamp!
- Cryptbreaker : So much value in such a small package. Token generating, card draw, good in the early and late game... what is not to love about this card!
- Death Baron : A zombie lord with some extra punch Sure he doesn't get deathtouch himself, but all those 2/2 tokens that are now 3/3 deathtouch.
- Dread Summons : Ever seen those zombie movies with that big hoard that just keeps coming... that's this card. Gives you a bunch of tokens, and recursion bait for your commander.
- Endless Ranks of the Dead : Card title kind of says it all for this one. Obviously not the best in metas with wrath effects coming down every turn, but shines like a copper penny otherwise.
- Ghoulcaller Gisa : So take one creature, throw it under the bus, and get more...
- Grave Titan : Why this thing isn't a zombie I will never know. 6/6 for 6, deathtouch, and brings two friends with it AND when it attacks.
- Graveborn Muse : Card draw based on zombies, who is also a zombie!
- Infernal Caretaker : Mass recursion, either play them out, or discard them back for more effects.
- Liliana, Death's Majesty : Just an all around strong zombie planeswalker.
- Liliana's Mastery : Zombies + an anthem that won't be a big target for removal.
- Lord of the Undead : A low to the ground zombie lord with recursion on a stick.
- Noxious Ghoul : Sweeps out low toughness cards for things you're already doing. Just great value.
- Relentless Dead : A great early drop, and late game it serves as a sac target + recursion.
- Shepherd of Rot : Yes it hits you, but this can be such a major threat.
- Undead Warchief : Cheaper zombies, and bigger zombies. All in one convenient package.
- Awaken the Erstwhile : Disruption, plain and simple. Sure it hurts your hand too, but you are the one with all the zombie based anthems.
- Victim of Night : Doomblade 2.0, but hits black creatures.
- Sidisi, Undead Vizier : You'll have so many tokens kicking around to exploit that she's just a straight tutor, and if she ever hits the graveyard just use her again with Scarab God.
- Fleshbag Marauder : Hurts them a lot more than you, and enter the battlefield abilities are great with Scarab around.
- Josu Vess, Lich Knight : Solid 4/5 Menace for 4, got the extra 6 mana though and he brings friends who also have menace.
- Wonder : Flying zombies... yep, that's scary.
- Pull from Tomorrow : Nice draw on an instant with the added benefit to pitch something for Scarab to target.
- Price of Fame : Legendary killer + Surveil 2... love it.
- Sinister Sabotage : Counterspell + Surveil... love it too.
- Paradox Haze : You've got a couple effects that trigger on upkeep, why not double up?
- The deck currently seems to be going in two directions, you have a large zombie theme which I love, but you also have a minor mill theme which seems out of place.
- Advanced Stitchwing : Slow for what it gives, even on the bounce back it comes back tapped.
- Apprentice Necromancer : This is one I'm on the fence suggesting, it's a one use for one turn only.
- Grimgrin, Corpse-Born : This guy is beast, but he works best in a deck build around him.
- Lamplighter of Selhoff : Slow, for his effect.
- Merciless Eternal : He's not bad, just a lot better things to include in the 3 cost bracket.
- Phenax, God of Deception : Love this guy, really do, but he's out of place here because he's a mill guy who loves big butts.
- Relentless Skaabs : This guy does everything you don't want as he hurts your graveyard in order to even hit play.
- Servant of Tymaret : Slow with high cost. In order to make the best use of him you have to be attacking, and if the way isn't clear that means a 3 mana tax just for 1 life on each opponent.
- Spiteful Returned : Don't hate it, but better things out there.
- Stitchwing Skaab : Suffers from the same as Advanced Stitchwing.
- Undead Alchemist : This guy can go either way, but the way I look at him is generally people have more cards in their decks than life, so it's easier to take out their life.
- Vindictive Lich : This guy is fun, though for his cost there is a lot more out there.
- Exotic Orchard : Risky unless you know your playgroup always has one of your colors, otherwise it's just a colorless and a swamp or island would be just as good.
- Leechridden Swamp : Slows you down for a minor effect.
- Path of Ancestry : Phenax is the only other god creature, so even if you keep him in it's very slow for the benefit it probably will never get the chance to give.
- Coat of Arms : I love this card, I really do, but it's a calculated risk and I find zombies are usually too slow of it. Run up against a goblin or elf deck and this will do more for your opponent.
- Mindcrank : This is another I'm on the fence with as it pairs really well with Scarab.
- Vanquisher's Banner : Good card, though you're not casting all those tokens so you're only getting a bit of a benefit from it.
- Liliana Vess : Good card, out of place in this deck unless you are going heavier into the mill.
- Ob Nixilis Reignited : Just completely out of place for zombie tribal.
- Glimpse the Unthinkable : One of those mill cards, it suffers as a one of.
- Rise from the Grave : Expensive for effect.
- Ruthless Disposal : This isn't bad in this deck, but compared to Morbid Slip for example it lacks that added shine.
- Curse of Disturbance : So much politics, this is VERY meta dependent as to if players fall for the bait.
- Quest for the Gravelord : This can work out, but more often then not stuff isn't dying fast enough or it just gets pinged with early removal.
- Search for Azcanta Flip: More at home in a non-creature strategy.
- Torment of Scarabs : Most people can play around this with not too much fuss, and it gives all the choice to them. I'd prefer some targeted removal.
2 months ago
3 months ago
3 months ago
Cryptolith Fragment Flip is a card I forgot about - great tech for your general! Including that, you have about 6 cards of CMC Three or less to help you get Rakdos deployed. I like Shepherd of Rot better than Pyrohemia just to add to your count. If you need more cards like this Honden of Infinite Rage, Granite Shard, and Chalice of Life Flip don't die to a Wrath. Leechridden Swamp and Piranha Marsh are other suggestions. Shizo, Death's Storehouse helps in any black deck where the Commander wants to attack.
Shadowblood Ridge I dislike since it forces you to contort your tapping of lands to get the mana you need. Signets are fine because they're acceleration, but playing this land any time before turn 4 seems a bit risky with double-R or double-B spells.
The deck seems light on removal (both targeted and sweepers). I'm guessing you intend to be aggressive and hope for the best the entire game since you have no haste, hexproof, nor shroud. Flamekin Village and Hanweir Battlements help. Also be careful with Herald of Leshrac... don't want to lose a few friends...
Overall I assess you have a very optimistic game plan.
4 months ago
I need some help deciding to remove some cards to make it 100 cards commander legal, it’s 105 right now.
Throw me some ideas to add or replace cards too. Feel free to criticize me, tell me if there should be changes. First time really trying to put a deck together. I think I’m having mana and creature cost issues? I’m not sure? Thanks!
5 months ago
yeah, I like the idea of being able to proc Leechridden Swamp more than once. It entering tapped isn't the greatest but I think the black mana and ability make up for it overall. Thanks!
Leechridden Swamp occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%