|Commander / EDH||Legal|
Printings View all
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Uncommon|
Combos Browse all
Land — Swamp
(: Add to your mana pool.)
Leechridden Swamp enters the battlefield tapped.
, : Each opponent loses 1 life. Activate this ability only if you control two or more black permanents.
Price & Acquistion Set Price Alerts
|Have (7)||Joblaska , TheRealPeaches , Kimimaro , frederiklw , Reliva , releasethedogs , Orypool|
|Want (7)||edster , EnderA , Draoken , lordhakera , VampSlayer , deundefeatable , Killer_Tofu|
Leechridden Swamp Discussion
1 day ago
First of all I'd suggest immediately cutting the Infectious Horrors, Diamond Mare, Urgoros, Skymarch Bloodletter and Knight of Malice - these don't really seem to fit (especially as one-ofs). Since you're playing Dark Ritual three is definitely a magic number and you should get some more threatening creatures here, at the very least another two copies of Geralf's Messenger and perhaps three Vampire Nighthawks. Your other creature slots have lots of options depending on how you want to use Kalitas and other powerful creatures. If you keep the broodlord then you want more cheaper vampires like Gatekeeper of Malakir or Gifted Aetherborn (with their built-in abilities allowing you to free up spell slots); while swapping your Liliana to her "of the Dark Realms" incarnation and adding playsets of Leechridden Swamp and Korlash, Heir to Blackblade would build on the "lands matter" subtheme Ob Nixilis, the Fallen plus the Blackblade have in common. Leechriddens have won me games. Speaking of mana, I wouldn't bother with the Jungle Hollows: this is Legacy, so if they're only there to enable flashback on one card you're probably better off with basics as they'll always come in untapped and have synergy with other cards like Corrupt and Mutilate. For Kalitas, the first thing that comes to mind here is Call the Bloodline plus any of the many graveyard-castable zombies (e.g. Gravecrawler) plus Blade of the Bloodchief/Eternal Thirst to maximize those counters. Plus maybe Grave Pact? Finally, here's the obligatory link to_my_mono-black legacy deck: The Discard Dominatrix, which might give you some ideas even if it's based more around discarding. Hope that helps!
1 month ago
2 months ago
There are many ways to build mono black, and there aren't many different cards that I can suggest that haven't been included in your maybe list. Typical builds of mono black that has had some success in modern include Zombies or Vampires. The deck formula is usually the same. ~22 lands, ~26 creatures (8 1-drops, 8 2-drops, 6 3-drop, 4 4+ drops), and ~12 disruption spells consisting of discard and removal. Some problems I see with your current deck is that the curve doesn't flow as your lowest creature CMC is 3 and you would only have about a 17% chance to have one in hand by turn three. Another problem with mono black is that it runs out of gas compared to other colors, your current build has only 2 draw spells (and not a great one at that).
If i was to build i would try out something like this: Creatures (in order or preference):
Shadow Alley Denizen - makes other creatures difficult to block (worse against other black deck matchups)
Typhoid Rats - unfavorable to block, trades favorably on defense late game
Hex Parasite - Usual for removing counters / killing plainswalkers (Meta Choice)
Gifted Aetherborn - Vampires - difficult to block, gains life, good on defense
3 - drops (6): Vampire Nighthawk is the best option in the three spot and should be a 4x of.
if building zombies you have other options, usually they use the 3 spot for lords DeathBaron ($), Diregraf Colossus, or Lord of the Accursed (budget) pumps and makes blocking harder.
Geralf's Messenger can remove 4 life without even attacking, trades favorably once and gets bigger - downside is the coming into play tapped. or Plague Belcher which is good if you have a gravecrawler to target the negative counters.
4+ Drops (4): These are you finishers, if budget is not an option than Phyrexian Obliterator is the choice.
Vampires the choice is Vampire Nocturnus
For your removal package you need to think about a balance that supports your deck. If you are playing aggro with creatures that have recursion than hand disruption that targets instants and sorceries are weak. I would focus on creature removal with high kill spells and Harsh Scrutiny. If your creatures are weak to removal or have high amounts of evasion then the protect package Duress would be better. Obviously cards like Thoughtseize which targets both is better, but stick to one type that best suites the deck you build and place the other type in the sideboard.
For lands I would cut to 22, they can be all swamps but you can try out cards like Leechridden Swamp/Piranha Marsh/Desert of the Glorified/Ifnir Deadlands/Scavenger Grounds (meta choice) or Terramorphic Expanse/Canyon Slough/Fetid Pools if speed isn't too important
3 months ago
Thank you and you are wellcome jgc10.
When I started to play mtg I had a 8-rack (The Rack) deck and sometimes I used Nyxathid. Was great but was a discard-deck. So as your deck has discards but isn't your focus Nyxathid will be a 5/5 or 4/4 for 3 mana.
Comparing with other creatures you use, nyxathid does not seem to be a good choice, as you would probably take another vampire for him, which would generate disadvantages as mana cost increases and kalitas have one less creature to sacrifice.
4 months ago
Also add Leechridden Swamp, since you want to be black heavy.
4 months ago
First things first, Blood Moon fucks you up hard. Unless you have Urborg, Tomb of Yawgmoth in play, all your dual lands are mountains, making half of your deck unplayable. I would get rid of both cards and put in some standard lands.
Speaking of Lands, I think you will have consistency problems running only 22 Lands without some ramp mechanic. You wont have the time against a aggro based deck to get out your Demigod of Revenge combo or build up enough Rats.
Leechridden Swamp feels like its unnecessary as well. You dont need to steal life from your Opponent to win, especially because it may slow you down in the early game due to it coming into play tapped.
Bojuka Bog I would run as a sideboard card, not in my main deck, same reasoning as mentioned above.
Kalitas, Traitor of Ghet is a neat card, but I dont see how it benefits this deck more than adding another land to make your mana curve more consistent.
As for Olivia Voldaren, her effect is nice, but costs too much mana/takes to long to come in handy most of the time. Replace her with Mogis, God of Slaughter. Same mana cost, but the effect takes place immediatly plus your Demigod of Revenge makes it extremly easy to get to the devotion cost needed to activate him.
That's a lot of stuff, but that doesn't mean this deck is bad! Just a little inconsistent in my opinion.
Hope i could help :-)
So long and thanks for the fish
5 months ago
Thanks for the feedback.
I think the main weekness of this deck is a counterspell or discard. By adding Muddle the Mixture we have protection for counterspells, if we draw into a second Muddle the Mixture or a Treasure Hunt, so I think you are right and we can cut Boseiju, Who Shelters All.Otherwise, we can transmute it on turn 3 and play Treasure Hunt+Zombie Infestation o turn 4. The downside of Muddle the Mixture is, that we won't draw so many cards with Treasure Hunt, but in the most sinuations we have bigger starting hands. Against discard I like Nephalia Academy.
5 months ago
I like the idea of Muddle the Mixture it definately seems to amp up the consistancy, (Though it does make it a lot slower as well.)
There are a couple of land choices I disagree with, however.
One of which is Boseiju, Who Shelters All. I see the appeal of the card for sure, but every stable in the format that can counter Treasure Hunt can counter Zombie Infestation as well. Up to you is you think the etxra lands are worth it. If you're meta is very counter-heavy, it may be, I'm just not sold.
Another one is Leechridden Swamp. The card is perfectly fine fot the deck as an alternetive Wincon, I just think it's a subuptimal choice. Creeping Tar Pit could be a good replacement/addition. So could Faerie Conclave, and Mutavault.
Lastly is that you only run 3 Gemstone Caverns. I think you want to start with this land every single time you're on the draw, and since you have so many land options when on the play, I can see very few scenarios where it gets in your way.