Spirebluff Canal


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Rare

Combos Browse all

Spirebluff Canal


Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -5%

3.47 TIX $4.63 Foil


Spirebluff Canal Discussion

Dennis14 on Temur Liquimetal Coating

2 days ago

I consider replacing: Birds of Paradise + Vithian Renegades with Smelt + Delver of Secrets  Flip to lower the curve and have a better beatdown option to deal damage while I'm disrupting the opponent.
Is it a better option than the current setup ?

In that case Raging Ravine probably becomes worse (without Birds to help activate it earlier) as come into play tapped land and should probably be replaced by a combination of Copperline Gorge + Spirebluff Canal.

Venomous08 on Turbo Colossus

5 days ago

I think it would be efficient for your manabase if you ran Darkslick Shores and Spirebluff Canal instead of the fetchlands. You bounce your lands with the borderposts anyways, so you will rarely have the fastlands come in untapped and you are avoiding the damage from the fetches

thechristopherson on Izzet Fevered Dynavolt

5 days ago

Skymage, try a combination of Wandering Fumarole, Spirebluff Canal, and Highland Lake over the Evolving Wilds and a couple of basics. Flooding is a huge problem, and I wouldn't run more than 22 or 23 with as much card draw as you have. I'd try to add some more counters like Horribly Awry or Void Shatter. I'd try to go up to 4 Gearhulks, because they make the deck. The rest of the creatures should go to live in the board, otherwise they just turn on all of your opponent's removal. Finally, I would add in some Shocks, since 2 damage + a tower ping answers both Gideon and Heart of Kiran. Just my two cents.

mystiqee on Grixis Ensoul

6 days ago

Thanks for play testing! I've found in my testing that having the turn 4 win is more important than the 2-3 life lost through Spire of Industry because it taps for colorless, which is most of the deck, and the Spirebluff Canal certainly works for u/r mana. I will definitly consider one or two Tomb of the Spirit Dragon, what should I cut for it?

Firebones675 on Tap Tap Zap Zap

1 week ago

Looks like a good start but i think it could be a bit more focused. Sorry if ends up being a bit long but I hope it helps!

Let me start by asking how you envision yourself winning. At the moment it seems as though you're trying to do a lot at once.

Starting with Dynavolt Tower this is a viable win condition. The one problem here is that i'm worried it's activated ability won't trigger very often. A lot of dedicated tower decks can easily run 20-25+ instants and sorceries (more on this in a bit. I also linked you a sample decklist). To be fair your creatures do generate energy but it is something to keep in mind. Tower is pretty energy intensive you do want to keep your energy production in mind.

Next I want to talk about your playstyle a bit (what main archetype you fall into). At the moment you are straddling the line a bit. You seem to leaning a bit towards control (which is what I would personally do with energy in standard) with cards like your counterspells but at the same time you only have 7 counterspells you don't have much to interact with your opponent besides that. If they have a threat resolve against you, it's relatively difficult for you to deal with it.

Within blue/green it's a bit difficult which is why the most popular color combination for tower decks is blue/green/red (The deck often goes by the name Temur Tower) If you were to move into these three colors (which is very doable between your 4 of attunes, and adding lands like Aether Hub or Spirebluff Canal. If you decide to not go all in on having spells Servant of the Conduit is also a consideration) you would have access to more ways to interact, namely Harnessed Lightning, Radiant Flames, and Galvanic Bombardment. Even if you decide to stick to blue green you will need cards like these in order to deal with your opponents creatures (though they will likely not be as effective)

While we're on the topic of Temur Tower, let me show you what a sample deck might look like. So I can explain why I think the deck has done well.


This is a very controlling deck (my specialty). It runs relatively few win conditions because it knows that between the counter spells and removal it can buy enough time to draw into and play a something that will take over the game (mainly tower or Torrential Gearhulk). It's also worth noting that it runs a pretty high instant and sorcery count. Even things like Glimmer of Genius and Anticipate fuel your tower with energy while digging for more spells. I'm not saying that this is the only way to build around energy but a deck like this does get significantly more value out of tower than yours does, and I think is a bit more reliable.

Let me jump back to your deck for a bit. As I mentioned you run a pretty high creature count. While they do provide energy, i think a few f them should be replaced with removal spells of some sort as they will still provide energy with tower in play, and interact with your opponent. Having ways to dig through your deck like Glimmer of Genius is also nice.

Also i'm personally not a fan of the cards in your maybe board. I don't think any of them are quite where you want to be. For most of them, i think there are better ways to get energy and think you should move more towards instants/sorceries anyways. (If you want to know what i have against any of them in particular, feel free to ask and i can explain my reasoning)

Anyways, here's a quick recap of the big things i'd consider.

1) Switch into a three color deck

2) Add more removal/interaction

3) If you want to get more out of your towers, shift into a more controlling deck with an emphasis on your instants and sorceries

If you want me to into more detail about any of this feel free to ask and once again sorry if this was a bit long.

Brainstrain2424 on Aetherworks Engine

1 week ago

Uh, isn't this the exact same deck list made by MTGGoldfish? I mean, the exact same, down to the budget Highland Lake, meant to replace Spirebluff Canal. Its an amazing deck, it really is, but it's not yours dude. This is even the link right here.

BioProfDude on Tower Symphony of Destruction

1 week ago

Hey, it's cheaper than the Wandering Fumaroles or Spirebluff Canals! As low as $3 each on TCGplayer.com!

Majorpain on Aetherflux Redemption

1 week ago

Thanks for the suggestion. I have decided to go with what you've said, and add in 4x Prairie Stream.

I was thinking I'm not sure if 4x Faithless Looting would be enough draw.

I can only imagine the scry on the serum to be invaluable.

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