Spirebluff Canal

Legality

Format Legality
Standard Legal
Frontier Legal
Modern Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Kaladesh Rare

Combos Browse all

Spirebluff Canal

Land

Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.

: Add or R to your mana pool.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 3%

7.96 TIX $7.94 Foil

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Spirebluff Canal Discussion

2austin5 on Massive sellout

1 day ago

Hey all,

Im looking for some extra cash right now and as such, this list of things of sale! I want to come to you all with the individual cards first as this is the site Ive traded through most and I have done business with many of you in the past.

With that said, payment will be by Paypal gift or add 4%. Items will not ship until payment has been received. All items will be shipped in a bubble mailer with tracking. Orders under 25 dollars add 2.67 for shipping, over 25 it is included. This shipping applies to the USA, for Canada I will ask that half of shipping is paid due to the increased costs of shipping out of country. I think that covers most things so here is the list! (Bear with me on the length of it :) ) Also! Prices are per single card, so if you want two of a card, double the price shown

1x Engineered Explosives (Masterpiece) 67.30

2x Monastery Mentor (7.66)

4x Deathrite Shaman (RTR) (4x foil) 31

4x Polluted Delta (KTK) 14.50

1x Polluted Delta FOIL 43

4x Flooded Strand (KTK) 11.90

1x Flooded Strand FOIL 34.60

1x Relentless Dead Russian 13

1x Tezzeret, Agent of Bolas (1sp) 16

1x Ulamog, the Ceaseless Hunger 22

1x Verdurous Gearhulk 6.25

2x Blightsteel Colossus 2x Japanese 24

1x Hazoret the Fervent (Pre release FOIL date stamped) 13.55

3x Simian Spirit Guide 5.87

1x Tropical Island NM/NM- (Rev) 182.50

2x Tireless Tracker 2xRussian 6.14

1x Traverse the Ulvenwald Russian 4.16

1x Scrapheap Scrounger FOIL 3

3x Amulet of Vigor (3x SP+) 7.5

1x Amulet of Vigor Japanese (sp) 7.5

4x Darkslick Shores (2xsp) 9.25/ 9

1x Westvale Abbey  Flip Russian 4

4x Ancient Stirrings 3.65

2x Blooming Marsh 5.30

3x Expedition Map (2x Zen, 1x MM) 2.25

3x Kolaghan's Command 11.33

1x Leyline of Sanctity (MM) 17

1x Esper Charm FOIL 8.9

1x Pithing Needle (Masterpiece) 35.40

4x Snapcaster Mage (4x INN) 41.40

1x Snapcaster Mage (MM17) 39.82

2x Scalding Tarn FOIL (MM17) 69.50

1x Arid Mesa FOIL (MM17) 35.50

1x Spirebluff Canal 7.20

Please post on this thread to keep track of first come first serve. As always, thank you for your time and keeping this community the way it is!

Deltis on B/W Standard Zombies

3 days ago

I quite literally built a standard version of my old modern deck just now. Izzet Machinegun Artificers. I think It should do pretty well. Wish I had the Spirebluff Canal and Aetherworks Marvel. Those two are the only reason the deck is so pricey... And from me and my friends experiences, mono-red always has the curse of to much or to little land. Only one our pure red decks actually worked and it had 14 Mountain and 4 Evolving Wilds as it's land base.

Geo67 on Blue Red Instant+Sorcery=Mana

5 days ago

What about 1 Torrential Gearhulk just for a huge body, I Know he exiles the card, but he could be useful in a flash situation.

Also,Wandering Fumarole, or Spirebluff Canal may be helpful for your mana. The fumarole can give you a blocker when you need it.

Guardians on Need sideboard help for this ...

6 days ago

I think that 3-4 Glorybringer is the best amount. It is very good in most game 1's and is almost always a live draw. It does kind of compete with chandra as a two red mana spell that when resolved demands an answer. I might try 3/2, or 4/1You probably should also have 3-4 Bristling Hydra if control decks are prevalent.

Your plan is to be agressive, but not Lathnu Hellion and Voltaic Brawler agressive. I think 2-4 Channeler Initiate is a good spot to be in,as it is pretty sweet at ramping and getting deep-fiends out.

You probably should run Whirler Virtuoso over Electrostatic Pummeler, you have no Blossoming Defense and no way to make it huge unless you get huge amounts of energy.

Oath of Nissa also probably isn't worth it, you could run Channeler Initiate over it

I'm not sure if you are really attached to Fling, i might cut it if you aren't too attached

My suggestions for the mainboard

+1 Glorybringer (take out a chandra if you want 4)

+1 Bristling Hydra

+2 Whirler Virtuoso

+1 Lumbering Falls

+4 Channeler Initiate

+2 Blossoming Defense/Magma Spray depending on how prevelant control, zombies, mardu, or aetherworks re in your meta

+2 Game Trail

+1 Forest

+1 Manglehorn (it's great at stopping vehicles, Aetherworks Marvel, and other random stuff like clues with its etb)/+1 Whirler Virtuoso

-3 Oath of Nissa

-2 Spirebluff Canal

-1 Cinder Glade

-3 Electrostatic Pummeler

-3 Voltaic Brawler

-3 Fling

Sideboard comments:

Kozilek's Return vs Sweltering Suns/Radiant Flames: Return is only really good against really good against super-aggro decks. Zombies has Transgress the Mind to get rid of cards like Elder Deep-Fiend so return won't be flashed back. It is true, however that Sweltering Suns kills your stuff, so maybe find something else. Chandra, Flamecaller could be good. Or a different card that is good against zombies. Skysovereign is one of those cards, especially good on t4 with a mana dork. I also don't know how prevalent zombies is in your area.

On the topic of control hosers: Bristling Hydra is very good against most control decks, Glorybringer is good against planeswalker control decks, Prowling Serpopard is great against UR, UW, and other blue decks, and Tireless Tracker is good in general. i'd stick with 2-3 of the cat snake for right now, and maybe 1 tracker. You already have it in the main right now so...

+1 Bristling Hydra (very hard for tower, UR control, and sometimes mardu to beat)

+2 Manglehorn/Release the Gremlins (Over Appetite for the Unnatural Manglehorn is especially good as a pre-Deep-Fiend play) You could stick with appetite though.

+2 Sweltering Suns/Radiant Flames/Chandra, Flamecaller

+1 Tireless Tracker

+1 Skysovereign, Consul Flagship

+1 Negate?

-3 Whirler Virtuoso (cuz it's going in the main)

-2 Kozilek's Return

-1 Baral's Expertise

-2 Appetite for the Unnatural

Side note: If you want to keep Fling and stuff, it's your choice. I'm only giving advice. If so:

MB changes:

+1 Voltaic Brawler

+2 Blossoming Defense

+1 Bristling Hydra

+1 Lumbering Falls

+2 Game Trail

+1 Forest

+1 Anything

-3 Electrostatic Pummeler

-3 Oath of Nissa

-2 Spirebluff Canal

-1 Cinder Glade

Side Side Note: Lumbering Falls is great against control! (and in general) Throw em in!

Changes I definitely advocate for:

CUT Electrostatic Pummeler

Add some hexproof stuff like Bristling Hydra, Lumbering Falls, and Blossoming Defense

Skysovereign, Consul Flagship in the side

Kozilek's Return out for Flamecaller, Sweltering Suns, or Radiant Flames

Keep calm and brew on

hardhitta71194 on Herd Mentality Original

1 week ago

Lol! I miss when I first started. Opening junk rares in boosters and being soooo hyped to put it in my deck.

I figured, I plan to invest in the Spirebluff Canal though. Probably next month I've already spent my limit I set myself this month. Since I build so many Izzet decks anyway they should come in handy often. I usually use Shivan Reef in my casual decks, the games usually don't last long enough for the 1 damage each time to matter.

Argy on Herd Mentality Original

1 week ago

hardhitta71194 it actually does make a big difference playing tapped lands at FNM.

It puts you behind the curve in your early game.

Since a lot of the decks will be aggro (it's usually that way at the start of a season) you need to keep up with them.

If you invest in a playset of Spirebluff Canal you will able to use them for quite a while.

hardhitta71194 on Herd Mentality Original

1 week ago

My Drake Haven deck is just the one the Prof did a video on. I usually don't netdeck but I really liked the deck and couldn't build a better version. I still have some lands to obtain. Spirebluff Canal mainly. Gahhhh that price.

How much do you think it would effect the deck if I ran the tapped lands until I can get the fast lands? Right now it's replaced with the tri colored land, Frontier Bivouac but it will have to go when I actually go play at a shop.

DanaBarrosReincarnate on R/U Dynavolt Control

1 week ago

+1, glad that UR Control is back in w/ Enigma Drake

i wrote out a GIANT comment on this deck, but my computer shit the bed so everything got deleted. i'm just gonna cut to the chase & suggest my hard changes. hope this helps lol

Instants/Sorceries(20)
4x Glimmer of Genius
4x Harnessed Lightning
4x Anticipate
1x Collective Defiance
3x Lightning Axe
4x Fiery Temper

Creatures(11)
2x Torrential Gearhulk
4x Enigma Drake
3x Soul-Scar Mage
2x Bedlam Reveler

Planeswalkers(2)
2x Chandra, Torch of Defiance

Artifacts(4)
4x Dynavolt Tower

Lands(23)
4x Wandering Fumarole
4x Spirebluff Canal
4x Aether Hub
5x Island
5x Mountain
1x Geier Reach Sanitarium

Sideboard(15)
4x Fevered Visions
4x Thing in the Ice  Flip
3x Magma Spray
2x Sweltering Suns
2x Release the Gremlins



i obv had reasonings for all of my choices above, but they all got deleted :/ i'll comment later this weekend explaining my various choices. hope this (somehow?) helps!!

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