|Commander / EDH||Legal|
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Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.
: Add or to your mana pool.
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Spirebluff Canal Discussion
2 days ago
I'd cut a Flooded Strand and a Steam Vents to max out on Spirebluff Canals and Sulfur Falls. Quantity of good duals is generally more important than quality, and shocklands aren't that much better than others without lots of fetchlands to back them up.
Of course, all this will change after rotation, but I don't think it's a guarantee that the price of Steam Vents will go down. It could go up due to increased demand. (Spirebluff Canal will definitely go down though)
1 week ago
I was thinking about making a temur deck and this gave alot of insight! I recommend Nissa, Steward of Elements and i think cut two Spell Pierce for Negates will help when the opponent has two mana to spare. Although more on the expensive side, it's possible to wait for Kaladesh block to rotate out of standard so lands like Spirebluff Canal and Botanical Sanctum are cheaper
1 week ago
Maybe consider the addition of Spell Snare, and also, though a lot less situational Stubborn Denial. Other cards you could save up for is more land fixing cards, getting rid or decreasing your amount of Shivan Reef and adding another Spirebluff Canal, Sulfur Falls, and another Wandering Fumarole, or just add a pair of steam vents. Another addition, you may want to add is Blood Moon to the sideboard, it allows you to slow decks like tron and KCI. Otherwise, this deck is set up pretty well. +1 from me my friend.
2 weeks ago
I don't think Wandering Fumarole or Sulfur Falls are good here. Your deck is designed to win quickly, so tapped lands seem to hinder you. If you were playing control, or if you were running the Ceaseless Searblades + Wandering Fumarole combo then maybe. But not for this list. I would think you'd want to run Spirebluff Canal and a full playset of Steam Vents/Flooded Strand instead.
How has Stubborn Denial been btw? It kind of feels like a sideboard card (or at least not a four off mainboard) that you would swap in. I would have thought more burn/cantrips would have been the go for game one.
2 weeks ago
My current idea is that Grixis has a lot of powerful cards available - Search for Azcanta Flip, Young Pyromancer, Snapcaster Mage, Serum Visions, Kolaghan's Command, Tasigur, the Golden Fang - it's these power cards that I want to capitalize on. Delver of Secrets Flip has won me plenty of games, but it's done nothing in plenty too. Mana Leak and Spell Snare are very polarized for when they're good - but so is Search for Azcanta Flip, to some extent. Cryptic Command is a very good card, but it's not what I want to play. 4-drops get punished too much in my opinion. Especially if I want to go under the opposing Cryptic decks, which also have Teferi. Inquisition of Kozilek and Thoughtseize are pretty good right now. Especially going turn 1 Inquisition into turn 2 Pyromancer. Mardu Pyromancer appreciates the power of such a line of play, but they can't follow it up with multiple cantrips on turn 3.
Right now I play Delver of Secrets Flip because the shell that supports it is really good. But I can't play a true Delver deck without another playable turn 1 creature. Legacy RUG and Grixis delver decks function because they can (or could) play Nimble Mongoose or Deathrite Shaman alongside Delver, which made the turn 1 tempo creature plan a lot more viable. Modern Big Zoo, D&T in Modern and Legacy, and Legacy Delver decks all know that you need a minimum of 8 or 9 turn 1 plays to reliably have one to curve out with and support an aggressive game plan. 9 is optimal which is why Zoo decks used to play 1 Birds of Paradise alongside their 4 Noble Hierarch and 4 Wild Nacatl. D&T in modern frequently plays 1 Weathered Wayfarer as the 9th turn 1 play. But when the other 1-drop options aren't viable enough, only 8 1-drops is fine, as seen in Legacy's D&T and Delver decks. But in modern I still haven't found a playable turn 1 aggressive card to pair with Delver of Secrets. Serum Visions and Thoughtseize don't count - the card needs to advance my board state.
I compensate for my lack of another creature by playing control with 4 hamfisted Delvers and a few things to support them, but when the deck needs aggression against Tron it doesn't find it enough, and when this deck without delvers could be blanking removal spells in the Mardu Pyromancer opponent's hand, I simply cast my Delvers into certain doom when I have the mana to spare.
There are some times, like vs Affinity or a Primeval Titan deck, that Delver of Secrets is really good even when cast after turn 1. Unfortunately there are relatively few decks where this is consistently the case.
I want to make a good Delver of Secrets deck, but after a summer of playing the card I'm unconvinced that I'm doing it correctly. Especially because of how good the card is in Legacy. Part of the difference is that I can cast Delver turn 1 in Legacy and most of the time I'll be able to attack with it at least a few times before it dies, if the opponent is playing removal spells at all. And if it does die, well, at least I can stay in the game with Stoneforge Mystic and because I have quality counters, I'm not getting locked out of the game by overwhelming board state disadvantage. But this is modern, not legacy.
Even though I now have Search for Azcanta Flip, I'm not convinced I want to play Delver of Secrets Flip alongside them. In this meta Young Pyromancer is an insane card. He dies hard to things like Terminus, which I have seen a lot of copies of recently. But if I need a few turns to get my grind engine on, then Pyromancer can do it. He can make chump blockers for that Gurmag Angler crashing in on me.
I think there are several powerful lines of play that opponents have that Grixis needs to be able to handle. I've seen Bloodbraid Elf cascade into Anger of the Gods in Ponza a few times - this is scary because discard spells aren't reliable to beat it. And control decks have Terminus, and discard spells can't stop it if it's Miracled. Counterspells are the only way to tempo out of such scenarios. The other option is to go over with bigger finishers, but this won't work against opposing Control decks.
My point is that both counterspells and discard spells have their merits and I feel naked when I play one but not the other. I want to find a way to play lands and cantrips and creatures and counterspells and discard spells and kill spells all in the same grixis deck. And I want more than just 2 Inquisition or 2 Thoughtseize - I want Rise // Fall. The card is insane. When it starts winning me games like crazy I'll come back and say I told you so.
Identifying the counterspells worth playing is no easy task. I really want original and powerful Counterspell. Nothing else feels adequate. Mana Leak can't counter Path to Exile when it matters the most. Dispel can't counter Anger of the Gods or Scapeshift. Spell Pierce is bad after turn 3. Logic Knot competes with Tasigur and Snapcaster for the graveyard. I think Mana Leak is still the best for what I'm trying to do, but it feels a little bad that I can't play Young Pyromancer with protection up. Playing Pyro with a Thought Scour or immediate Serum Visions is good enough for the silver medal.
Such a deck definitely needs 20-22 lands. No more, no less. I want enough discard spells that I can reliably play turn 1 discard into turn 2 pyro. At least 6 1-drops, and I probably won't have room for more. And 1 or 2 Rise // Fall to round it out. I want enough countermagic that the opponent has to respect it, but just 4 Mana Leak is probably enough for the mainboard. For creatures, 4 Snapcaster Mage is obvious. I think I want 4 Young Pyromancer until I get any indication that I shouldn't. Tasigur and Gurmag Angler have won so many games for me. I don't think I can play with less than 4 in combination of the 2. The obvious 8 cantrips. Finally, 2 Search for Azcanta Flip. The removal package will have to be treated separately and will depend on space, but Terminate is a card I have missed since I started playing less than 4 copies. I'm going back up to 4 Terminate and 0 Fatal Push.
The biggest challenge will be fitting all of the cards into the deck. There are a lot of things it is trying to do. I think I listed a 70 card deck. But I think such a deck has potential. Thoughts?
2 weeks ago
Since this is an aggressive deck, 6 counterspells mainboard are way too much. Just a couple of Spell Pierces should do. Or, a lot better actually, Remand - since you can cast a spell, remand it to your own hand, and cast it again (that's 3 triggers for Kiln Fiend + the resolved spell). Just in case your opponent doesn't play anything you want to remand. Young Pyromancer also likes some extra castings.
And to cast more spells in a short amount of time, you should consider spells that are free, cast more than once, or can be copied (like Gigadrowse) - although they still should be useful on their own. Distortion Strike, Artful Dodge, Slaughter Pact (and other pacts), and Manamorphose are good examples. Avoid cards like Magma Jet - too much mana for too little impact.
2 weeks ago
Monastery Swiftspear is good with this deck i think a hasty 1/1 that gets bigger..
also you need to upgrade your lands..
tapped lands is very slow in modern..
and if budget permits Scalding Tarn this gives you more consistency..
or if those are expensive
check lands/fast lands would do
3 weeks ago
I pulled the trigger on a second Liliana, the Last Hope and haven't had the chance to use it yet. Not the right meta currently.
I would look at Search for Azcanta Flip, Logic Knot, Vendilion Clique, Fulminator Mage, Bloodghast, Grim Lavamancer, Death's Shadow, Scalding Tarn, and Spirebluff Canal. Any of those that tickle your fancy would be good or the deck imho.