Spirebluff Canal

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Spirebluff Canal

Land

Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

Price & Acquistion Set Price Alerts

KLD

Ebay

Recent Decks

Spirebluff Canal Discussion

Tethys on Izzet Tempo or Control?

1 day ago

+1, nice build!

Sulfur Falls has check conflicts with itself and Spirebluff Canal. I would propose these changes to your land base:

+4 Polluted Delta
+1 Spirebluff Canal
+1 Steam Vents

-3 Sulfur Falls
-2 Mountain
-1 Island

Otherwise, it looks good!

Tethys on Delver Pyromancer Tempo

1 day ago

Only 24 Instants and Sorceries is light for a Delver deck. It's not going to flip more than half the time even considering scry effects from Serum Visions and Magma Jet.

I would start with -2 Guttersnipe, +2 Opt and keep working from there.

Your land base is not optimized. Here are some recommended changes:

-1 Island
-1 Mountain
-2 Steam Vents
-2 Sulfur Falls

+4 Spirebluff Canal
+2 Polluted Delta

The extra fetches and cantrips will also allow you to run Logic Knot if you want to, which seems good here.

hardhitta71194 on UR Storm

4 days ago

Sweet deck. Some Spirebluff Canal would help a lot!

I would defiantly run 4x Serum Visions and maybe some Opt as well.

Snivy__ on DOM - Grixis Control

1 week ago

Why no Spirebluff Canal, Fetid Pools, or Canyon Slough? Especially the cycle lands there they really help in my control deck.

Snivy__ on Mage Rage

2 weeks ago

No Spirebluff Canal?

alberson on Lazer Zap - Turn 4 Win

2 weeks ago

Hey @Plahbie!

I have tried this list and other similar lists and I've found it's not very reliable when you don't hapen to win in turn 4.

I have trimmed down the mana to 20, and replacing 2 Mountains and 2 Islands for 4 Spirebluff Canal for better color spread.

And changed anoter island and a mountain for 2 Chandra, Torch of Defiance.

Yet it gives more options to the late game, this deck suffers with creature removal, and removal is very cheap on Black and Red, with Lightnings and Fatal Pushes.

I did some research and will maybe try ETBs with Ghitu Journeymage and Naban, Dean of Iteration or Naru Meha, Master Wizard for the extra wizard boost.

Agusdakilla on U/R Wizards Prowess

3 weeks ago

Hey vasarto! I dont feel very comfortable doing that as well, but in this case, there are no other options for the cards I am playing. Soul-Scar Mage is my best one-drop, and Spellweaver Eternal is the only 2-drop that fits. The only real loss is going to be those two cards and Spirebluff Canal. I just hope that the Core Set or the October set include some aggressive Wizards that care about spells being cast. Apart from that, the deck loses sideboard cards, and not that many either.

As for Tetsuko Umezawa, Fugitive, I considered her when building the deck, but discarded her for 2 reasons: 1, she isnt a Wizard and wont benefit from Adeliz, the Cinder Wind or Naru Meha, Master Wizard. 2, I see her as being meant more for a go-wide strategy, while this deck seeks to pump up our creatures due to Prowess, meaning that they wont normally have 1 power or toughness.

Thank you for commenting!

Load more