Spirebluff Canal


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Rare

Combos Browse all

Spirebluff Canal


Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -25%

2.61 TIX $3.12 Foil


Spirebluff Canal Discussion

hardhitta71194 on Purple Drank

2 days ago

Crackdown Construct looks cool, I will consider it. I would like to run Wandering Fumarole or Spirebluff Canal but they aren't in my budget at the moment sadly.

Thank you for the suggestion!

hardhitta71194 on Purple Drank

2 days ago

Thanks everyone for the votes and suggestions.

I agree with Niblis, I've been testing with both and currently prefer Niblis just haven't changed it yet.

Yeah, in my play test deck I believe I'm running 8/11 or 9/10 on my lands, I would reaaaallllly love to have some Spirebluff Canals.

I'm glad people like it, thanks again for the comments, votes, and suggestions.

Freezingfist on Controlled Bursts

2 days ago

Interesting idea, xxblmxx

First, some typical deck building questions/advice:

Are you just building from what you have? Are you trying to stick to a budget? Suggestions vary on how much you want to invest.

I'd try to shave it down to 60 cards. Unless you play a lot of mill decks in your playgroup, having over 60 makes you less likely to get what you need, when you need it.

In conjunction with that, I'd play playsets (4) of anything you want to make SURE you want in every game, and shave down a lot of the 1 and 2 ofs. Helps make the deck less 'random' and you can see where the strengths/weaknesses are and adjust.

Your mana curve looks decent. If you go down to 60 cards, I'd still want at least 21 lands, so I won't suggest removing any of those.

It's also where I'd suggest starting to 'invest'. Upgrading land is basically the best thing you can do to make a deck more consistent. Wandering Fumarole and Spirebluff Canal.

Other suggestions are Select for Inspection in control (Disallow once Aether Revolt is standard) and a playset of Galvanic Bombardment would probably fit well.

Just quick ideas. If you have a card or combo you'd like to build around, this community is great for that. Regardless, hope some of this helps.

hardhitta71194 on Purple Drank

4 days ago

I appreciate the suggestions but unfortunately Lightning Bolt nor Clone are Standard legal.

Spirebluff Canal is standard legal, and I would very much love to run them if I can get my hands on some. I just can't afford them at the moment.

Thanks for the comment!

KingGab on Purple Drank

4 days ago

I recommend you change Fiery Temper with Lightning Bolt, it's better but more expensive though. Highland Lake is good, though here's more land you might like to replace that one or basic lands : Spirebluff Canal, Sulfur Falls or Temple of Epiphany. Clone is good when your opponents get's a creature out that is stronger than you can deal with.

samuelmood11 on Creature-less Vehicles

4 days ago

Quick question. Why the two Spirebluff Canals when you could set them aside for an extra two Inspiring Vantage? It'd better fix your mana colors, along with making the deck a few dollars cheaper.

Omeros on Grixis Blitz Delver

4 days ago

As a budget list you should still definitely be playing Tasigur. He represents a hard to remove beater and late game card advantage. I recommend cutting both Reveler and 1 Stormchaser for 3 Tasigur.

I don't know why people are telling you to cut Fatal Push, but they're about as objectively wrong as you can get when evaluating cards for Modern. Go up to 4 if possible.

Cut both Vapor Snag for the 4th Push and 2nd Kolaghan's Command.

Cut both Harsh Scrutiny for Duress (Inquisition of Kozilek or Thoughtseize if your list weren't budget). Your removal handles creatures while counters and Duress deal with noncreature.

Lands are expensive, I know, but they're what make the deck run. Look into slowly acquiring Bloodstained Mire and Polluted Delta. You want 4 of each. You may also want 1-3 Darkslick Shores. Spirebluff Canal is a good land but your early plays tend to need B or U, not R.

Once you've got some of the fetchlands you should look for at least one each of Blood Crypt, Watery Grave, and Steam Vents. These are dramatic improvements on your current painland mana base because right now the longer a game goes the more likely you are to ping yourself to death.

Delta-117 on Aether Revolt Spoilers!

4 days ago

I'm going to 3 of them. I love prereleases, I may only have started going to them doing SOI but I already think they are awesome and I try to go to like 2-3 every set since. The Kaladesh ones were awesome, from 3 prereleases I got a foil Torrential Gearhulk, a Nissa, Vital Force, a Sword of Feast and Famine, a Noxious Gearhulk, a Metallurgic Summonings, a Smuggler's Copter and a Spirebluff Canal last time. The second one was kind of bad as my best card was a foil Oviya Pashiri, Sage Lifecrafter and I lost like 3/4 of my matches I think it was that time around as my deck didn't turn out that great.

Although I went 4-0 at the third because my deck was insanely good, thanks to the masterpiece, a Noxious Gearhulk, and Metallurgic Summonings, along with lots of good cards like Gearseeker Serpent, some Prophetic Prisms, and other artifacts and removal.

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