Spirebluff Canal


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Spirebluff Canal


Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

Price & Acquistion Set Price Alerts



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Spirebluff Canal Discussion

xaarvaxus on

2 weeks ago

If your strategy is mostly based on getting your commander out, I think you need more artifact ramp that produces colored mana such as Coldsteel Heart, Coalition Relic, Commander's Sphere, and Darksteel Ingot. On the land side Command Tower and Temple of Epiphany are cheap enough includes and Sulfur Falls and Spirebluff Canal if you're willing to spend more to shore up the manabase as isn't going to be easy to hit quickly.

Iquasi on EDH - Animar, Soul of Elements

2 months ago

Alright, finally got to update the deck to GRN. I have been absolutely swamped with work for the past month or so but finally got the time tune my pet deck right here. The changes are:


Sensei's Divining Top

Birds of Paradise

Elvish Mystic

Llanowar Elves


Beast Whisperer

Farhaven Elf

Wall of Roots

Spirebluff Canal

Top I cut because oftentimes I was just unimpressed by the cards, simple as that. In this deck and in the meta I play this deck in I'd much just rather play spells from my hand than activate the top to find specific cards. Later in the game when I would have the mana to spare, I'd just much rather have straight up card draw, and that has been added to the deck in the form of Beast Whisperer. The one mana dorks were cut and replaced by Wall of Blossoms, Farhaven Elf and an extra land in order to power the deck down just a tiny bit in the early game. In my meta this Animar deck is definitely on the more powerful side, and the games that I happen to get a turn 2 Animar online it is very likely that I will run away with the game unless someone mulliganed into a dedicated hate card. Therefore I chose to power the deck down just a hair to increase the number of 'fair' games. One word on Farhaven elf, since this Animar deck has contributed to the increased number of wrath effects in my meta I chose a 'mana dork' that leaves its effect behind once the board has been cleared.

@ Frank_Glascock, I will go through your comments and reply as soon as I have the time!

leven110 on Niv-Mizzet Loves his Spells

2 months ago


Yea, i feel you, niv is quite hard to cast, esp. the parrun ed. is bonkers

i suggest not to put in more lands, but more on mana ramps/rocks that produce and/or , because you can only put 1 land per turn, but casting an artifact will give you more benefit in the next turn.

Cheap alt:

and etc...

Expensive alt:

and etc....

or even multi mana lands,

and etc..

or artifact tutors card:

and etc

or you can go full control deck, put in alot of board control spell (board wipes), board wipes is good for your deck because you dont have many creature in play. combine with a passive card draws engine (2-3 card per turn, meaning land drop would be easier to come by).

Then if you think you have all your pieces together start putting in some pressure on the board, if not stall the game XD (negotiating and stuff)

Board wipe artifact:

Hope it helps,

eatmygender on Melek Spellslinger (Cheap)

2 months ago

Manabase tinkerer to the rescue! Hiya!

First off, I love this deck, Izzet is always one of those combinations that threw me off yet impressed me. To start, Fast Lands! Kaladesh gave us Scars' Amazing fast lands in enemy colors, so pick up a few Spirebluff Canals before they get any more expensive (Darkslick Shores was 40$ last time I checked). Cascade Bluffs is fairly cheap atm, but I don't blame you if you wait on buying it, it's a bit expensive. Wait till Sulfur Falls rotates out, you'll be grateful to have one of them. Keep in mind pre-release versions of it are going for the MSRP of the non-foils. Steam Vents may or may not get cheaper, so make sure you have your eyes on it. Izzet suffers a lot in regards to the price of lands, and the available options, but I hope I could still be of some help!

saj0219 on (Budget) UR Wizards

2 months ago

ValueBear Good point! When I put the deck together, Spirebluff Canal was more than I wanted to pay, but now that rotation's happened... Thanks for the reminder!

ValueBear on (Budget) UR Wizards

2 months ago

How has Unclaimed Territory been working for you? I can see the deck being fairly mana hungry. You did mention in the description that it's garbage at casting non-creatures. Would it not be better to play Spirebluff Canal? Since its just rotated out of standard it should fit in the budget pretty well.

Grubbernaut on Pyro Paradise

3 months ago

Would recommend Spirebluff Canal to save life, since this deck is trying to go off so quickly. Either 3 or 4 are good, IMO.

I think Isochron Scepter is a reasonable idea for the sideboard, but maindeck IMO is too slow. I would add two more Mission Briefing over it, or perhaps two Remand (but the counters generally matter less, here). 4-ofs help activate Ascension and Isochron takes 4 mana to activate a 1 or 2 mana spell. It can be card advantage in the long run, but early it's a pretty slow card.


JohnnyBoyG on Izzet a PyroMidrangeThing?

3 months ago

I'd cut a Flooded Strand and a Steam Vents to max out on Spirebluff Canals and Sulfur Falls. Quantity of good duals is generally more important than quality, and shocklands aren't that much better than others without lots of fetchlands to back them up.

Of course, all this will change after rotation, but I don't think it's a guarantee that the price of Steam Vents will go down. It could go up due to increased demand. (Spirebluff Canal will definitely go down though)

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