Spirebluff Canal

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Spirebluff Canal

Land

Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

Spirebluff Canal Discussion

andriygoblin on Frenzied Affinity

1 week ago

Great deck and especially for keeping it budget. Would you consider adding some Spirebluff Canal s? Maybe replacing Cascade Bluffs ? I watched some of your matches, seems like you didn't have mana issues, these would probably speed up your deck a bit. Let me know what you think.

hellhole3927 on Choke Claim

1 week ago

Maybe Aquitect's Will and why not try using Fast Lands... Copperline Gorge , Botanical Sanctum , and Spirebluff Canal .

TheAmazingSteve on Niv Mizzet wants to self improve

1 month ago

I would cut Fevered Visions , without enough other life taxing effects it will probably just help your opponents answer your combos.

The tap lands are all pretty bad in this kind of deck. I would suggest cards like Spirebluff Canal , Cascade Bluffs , Ash Barrens , Shivan Reef , and maybe Exotic Orchard if you have other UR decks in your meta.

Ral, Izzet Viceroy will often get killed. If you really like him, then keep him, but I do not like him here.

I think that Ruby Medallion and Sapphire Medallion would be interesting here for extra value.

I second Primal Amulet  Flip.

I would cut Sky Diamond , Fire Diamond and Dreamscape Artist . They are either slow or do not actually fix you.

xaarvaxus on Saheeli the Gifted

2 months ago

Fabricate is a pretty good artifact tutor that I think you could find space for.

Temple of Epiphany and Wandering Fumarole can upgrade the mana base a bit for not too much $$ investment. Sadly, U/R duals are the most expensive out there as Steam Vents , Sulfur Falls and Spirebluff Canal are all $10+.

A piece or two of targeted removal may be in order as well: Chaos Warp , Pongify , Rapid Hybridization or Curse of the Swine I especially like the exile part on Curse.

No counter magic at all? I know some tables can have a real visceral reaction if a deck runs an oppressive level of counters but would Negate / Swan Song to stop that one big spell that just blows people out of the water be out of place?

I will add my vote for Mirage Mirror being great and not just for cloning artifacts but for becoming whatever you need it to be at the right moment. Clone whatever is the best threat on the field or change its type in response to removal to have it sneak away unscathed.

xaarvaxus on

2 months ago

If your strategy is mostly based on getting your commander out, I think you need more artifact ramp that produces colored mana such as Coldsteel Heart, Coalition Relic, Commander's Sphere, and Darksteel Ingot. On the land side Command Tower and Temple of Epiphany are cheap enough includes and Sulfur Falls and Spirebluff Canal if you're willing to spend more to shore up the manabase as isn't going to be easy to hit quickly.

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Spirebluff Canal occurrence in decks from the last year

Modern:

All decks: 0.37%

U/R (Izzet): 14.43%

Commander / EDH:

All decks: 0.03%

U/R (Izzet): 0.85%