Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.
: Add or to your mana pool.
|Have (3)||metalmagic , gildan_bladeborn , IcyLightning|
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|Commander / EDH||Legal|
Spirebluff Canal occurrence in decks from the last year
All decks: 0.37%
UR (Izzet): 14.43%
Commander / EDH:
All decks: 0.03%
UR (Izzet): 0.85%
Spirebluff Canal Discussion
2 months ago
Unearth makes for a cool mechanic. I love the Hell's Thunder and Sedraxis Specter That Unearth card is sweet and can be really strong too! If you really want to abuse Unearth then I would recommend putting in Lightning Skelemental over Flamewake Phoenix since it hits like a truck and can really cripple your opponent. I would also recommend Dreadhorde Arcanist over something like Insolent Neonate since you already have a fair amount of discard fuel and since he can do crazy stuff like recast Unearth from grave on another creature. If you do decide to add Dreadhorde Arcanist then I would also add in more 1 CMC spells he can abuse right off the bat. But whether you add him or not I think this deck would benefit greatly from more interactive cards to use on your opponent's stuff. Some budget friendly options include Lightning Bolt , Vendetta , Disfigure , Divest and maybe a 4th Duress . I would try cutting Ransack the Lab for Thought Scour if you add the Arcanist. I think Tasigur, the Golden Fang is a little too much since his activated ability is double blue and you only have five blue mana to work with based on your lands. And if you just really want the delve and the body then I would instead use Gurmag Angler since it has more attack. Favorable Winds seems a little too much of a meme and more like a gravy card and I think it's slot in the deck could be better used with anything I already mentioned. Lastly, if you want some budget dual lands that strictly do NOT always come into play tapped then I recommend the cycle of recently reprinted "check lands" like Drowned Catacomb and the recently printed other half of the "fast lands" cycle like Spirebluff Canal . If you do not mind having some lands that enter tapped then Crumbling Necropolis is on flavor. Any of the "scry lands" would be good too. I hear those are getting reprinted in the new Theros Beyond Death set though so if you want them for dirt cheap I would wait until the set release. Hope this helps!
3 months ago
4 months ago
I do not know if Shivan Reef is worth it, with how many aggro/burn decks in the meta. I think running Shocks/Fast lands ( Spirebluff Canal ) and the rest basics might be a better choice. Mabey two Sulfur Falls if you’re having problems with colored mana.
4 months ago
the__odysseus Thanks for the ideas! Definity trying out Fabled Passage when the meta slows down. Right no you need to be react early and often since lots of people are playing aggressive decks or decks where you need to have mana open early e.g Mono-Red and Felidar combo. When the meta becomes slower I could definitely see running some fabled passage. I completely forgot about Wandering Fumarole probably going to add a few. Don't know what to cut, maybe the Spirebluff Canal ?
I haven't had a problem with an overtaxed graveyard or Oko. Dig Through Time can get the deck out of tight spots as it can find specific cards were raw card advantage doesn't really work as well. I haven't really had a clash with Jace, Vryn's Prodigy Flip either since dig is mostly being resolved late anyways after he has flipped. I haven't really come to a spot were Oko, Thief of Crowns also hasn't been a problem. 6 planeswalker kill spells in the 75 with Bedevil and Vraska's Contempt + Thoughtseize + late game Drown in the Loch can counter it. When I'm playing against an oko deck I'm significantly mulfore worried about Wicked Wolf than Oko 90% of the time.
I decide not to play Anger of the Gods since it was too much on the mana. Double red by turn 3 is really hard since red is only really a splash for Kolaghan's Command , Bedevil and Fiery Impulse . All of which need only one symbol and I only have 10 red in the mana base right now and it has significantly better than I thought it was going to be. I'm only playing the Hour of Devastation in its good against Eldrazi and late-game double red isn't so bad. If dredge gets a new card printed or Rally decks come back could probably add it.
I mainly just added Goblin Rabblemaster to kill Mono-Green Devo and Cat quickly but since they go banned or significantly nerfed at this point I could see adding Bolas or Liliana, Chandra seems a bit too expensive mana wise against control as a grind piece. Will probably test out those walkers with stuff like Search for Azcanta Flip
5 months ago
Hey, if this is really your first Commander deck then well done especially in choosing the better higher priced cards which is not easy when building a budget deck since there's a lot of choices.
Cards to consider adding:
- Ash Barrens
- Grixis Panorama
- Mystic Sanctuary
- Mystic Remora
- The Magic Mirror
- Blue Sun's Zenith
- Pull from Tomorrow
- Jace, Wielder of Mysteries
- Saheeli, Sublime Artificer
- Narset, Parter of Veils
- Chaos Warp
The majority of these suggestions are draw because that's a good direction to expand on especially if you want to win with Crawler. More draw also helps to fuel the cards that create creature tokens when you cast spells since you will have more spells in your hand to cast.
Cards to consider cutting:
- 3x Mountain
- Enigma Drake
- Spellheart Chimera
- Crackling Drake
- Stormchaser Mage
- Niblis of Frost
- Hypersonic Dragon
- Invert / Invent
- Chemister's Insight
- Expel from Orazca
- Niv-Mizzet, Dracogenius
If you find a need to cut an expensive card to fit in a couple of other expensive cards then can cut Spirebluff Canal . Fast lands are good lands, but are less good in Commander than other formats since in Commander they will consistently ETB tapped. As a one of land that can only be played as a land drop for the first three turns to have it ETB untapped is subpar. As a land upgrade Cascade Bluffs is less expensive then Canal and it's a much better land in Commander.
5 months ago
Don't forget you also have access to the UR fastland Spirebluff Canal
6 months ago
The deck is coming along, but needs some more work to be competitive. My suggestions: -3 Unclaimed Territory (too many noncreature spells this is actively bad in your deck) -1 Docent of Protection (too slow for Modern) -4 Lightning Stormkin (worse Stormchaser) -2x Warden of Evos Isle (slow and weak) -1x Bedlam Reveler (doesn't fit) -1x Thing in the Ice Flip (doesn't fit) -2x Izzet Charm (super average meh card)
That should speed up your deck and make it more consistent all at a low cost.
6 months ago
From what you've described, there are a few options for decks you could build- the great thing is that you don't have to commit too much to any one of them, by carefully picking non-budget cards that support the playstyle you want, while remembering that you can just change everything else.
Yes, miracle cards should always be cheated in and are build-around. Its absolutely not for everyone.
Bitterblossom is a spectacular card, but most of the matchups blue/red has cheaper/more effective options for- spending on sorting out mana with Shivan Reef / Spirebluff Canal will win you more games.
If you want to run bitterblossom, look at running primarily Black so that you can focus your most expensive cards into one colour, letting you run several decks based on that 'core'. I love black for Inquisition of Kozilek and Fatal Push - a solid removal/hand disruption suite can make almost any deck work, giving you immense freedom in the other slots. That said, it makes for slower games- not commander slow, but still grindy. Red/black has aggro options, but its basically either burn or non-budget.
Remember that if you have a solid manabase, you can run most budget decks in those colours so you arent always bringing the same thing to the table. Delver/Prowess aggro, wizards, Storm, Pili-Pala combo/control, izzet control, Metallurgic Summonings control etc. Blue red also has a lot of interaction without getting grindy, which mostly makes for great gameplay.
If you are looking at flying tribal, blue white Sephara, Sky's Blade Stompy is also well within your budget. The thing about winds lists is that they want a lot of creatures, while delver lists like lots of spells- you tend to end up picking one or the other (unless you are in a weird tokens variant, but that mostly becomes an Intangible Virtue list)
There is also a jeskai variant on the ephara list that runs Lightning Angel and Mantis Rider instead of ephara. Either way, Mausoleum Wanderer and Judge's Familiar deserve a look if you want to go this way- which will pull your lands towards U/W.
If you want to play black, I reccomend at looking at creature/spell synergy based around Unearth with delver, possibly looking for value with cards like Lightning Skelemental . Stick to a fast gameplan, so that you can use pain lands for cheaper mana, or tribal strategies so that you can use Unclaimed Territory
I love playing budget modern- there is something about going 2/1 up against a 2 grand deck with something you put together for fifty which is very satisfying. Whatever people say, you can get wins with tier two cards in competitive metas- you won't crush a tournament, but you can consistantly go 3/2 at fnm, and hold pace with anything a serious modern player brings, even if you never get that edge you need to crush tournaments.