|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
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Land — Island Swamp
(: Add or to your mana pool.)
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
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Sunken Hollow Discussion
4 days ago
I'd really focus on lowering your mana curve and decreasing your 1-ofs. Mind Stone is leagues ahead of Izzet Cluestone, Etherium Sculptor is fantastic, Vedalken Engineer isn't half bad, etc. I'd also add in some card draw (Thoughtcast), some untapped lands (Sunken Hollow, Choked Estuary, Drowned Catacomb, etc). That should solve a lot of your consistency issues.
6 days ago
Tap lands like Dismal Backwater or Jwar Isle Refuge can go. Here's some lands you don't have listed that are good in my opinion Sunken Hollow, Watery Grave, Tainted Isle, Sunken Ruins and Ash Barrens.
Dreamborn Muse, Riddlekeeper, Oblivion Sower can be good if you're exiling stuff, Manic Scribe, Crypt Ghast, Mortivore maybe?, Guiltfeeder, Nighthowler, Eater of the Dead, King Macar, the Gold-Cursed, Thousand-Year Elixir, Wight of Precinct Six, Consecrated Sphinx, Arcane Denial, Mirage Mirror can be secretly good, Stolen Goods, Praetor's Grasp and Dream Fracture.
I feel like the defender route can be... alright but with dimir you might as well just have good useful creatures that so happen to have decent toughness... also I feel like Jace, Vryn's Prodigy Flip, Oona, Queen of the Fae, Thunder Wall, Wall of Spears, Reinforced Bulwark, and Psychic Membrane are either don't fit or you can find something better.
2 weeks ago
You mana base is mostly fine, although if you really want to put money into it, you could use fetch/shock lands instead of Prairie Stream and Sunken Hollow. You might want to use some board wipes; I think Wrath of God is fairly budget. And I don't know how much this costs, but Path to Exile is much better than Anguished Unmaking.
3 weeks ago
Alright, I'm going to be talking about the top 75 here then. I am not a fan of the Delver of Secrets Flip, you're not running enough Instants or Sorceries to reliably flip it. Ashiok, Nightmare Weaver may be a pet card, but it doesn't really fit with the rest of the deck. I love the Thoughtseize and Inquisition of Kozileks, but consider switching them around. You definitely need to be running some Fatal Pushes, don't rely A Liliana and the Pacts to remove your opponents creatures. A couple Go for the Throats may be a good substitute for Terminate. You'll need to be running some Collective Brutalitys for burn and aggro opponents, it's seriously one of the best cards to set them back. More Serum Visions and a couple Opts should be in here as well. You'll need more than two board wipes in your sideboard. As for action cards, Liliana, the Last Hope is the bee's knees and Countersquall is my favorite Negate ever.
You may want to be running a couple Liliana's Defeat in the sideboard since Tasigur, the Golden Fang, Gurmag Angler, and Death's Shadow are quite popular right now. Field of Ruin is a fantastic card and you should definitely have a couple in your landbase, Hurkyl's Recall is also a classic Affinity sideboard card and could also be effective against Tron. Jace, Architect of Thought is great in control decks, mostly because of the -2 ability, though the +1 can buy you time against creatures. Vendilion Clique and Bitterblossom are great cards that have massive impact on the opponents game plan.
You can take a look at my interpretation of an Esper build flickering pact here http://tappedout.net/mtg-decks/05-06-17-esper-pact/
3 weeks ago
Not sure if you want the bigger body, but Lone Missionary does the same thing as Inspiring Cleric but for one less mana. It might be nice to have a better curve as to Lone Missionary, Vampire Nighthawk then to Herald of War.
Also, lands like Orzhov Basilica and Azorius Chancery are terrible lands in modern (with the exception of one deck that utilizes their bounce effect). If you're looking for other budget options (because this deck looks budgeted) you could look into Forsaken Sanctuary, Isolated Chapel, Choked Estuary, Drowned Catacomb, and Sunken Hollow. With all of the angels you play, you could also look into Seraph Sanctuary.
1 month ago
Here are my land suggestions:
1x Fetid Pools
1x Maze of Ith - not really a land because it doesn't tap for mana, but it's a good card
1x Nimbus Maze
Here are the land cuts:
1x Blighted Fen
Which would leave you with a manabase of:
1x Fetid Pools
1x Maze of Ith
1x Nimbus Maze
1x Opal Palace
This manabase can largely be ported over to Zur, except for the lifegain taplands like Jwar Isle Refuge, which I think are generally just okay but are good in this deck because with Oloro out, you can play it and draw a card. I tried to keep the prices pretty low, because I didn't know your budget, but you can add Hallowed Fountain and stuff if you like (especially that one since it's cheap). Bad fetches like Bad River and Flood Plain get better if you spring for shocklands.
1 month ago
Inkfathom Infiltrator is another good unblockable option, also I would advise against having the Sunken Hollow in here at all since you have so few basics they'll rarely come in untapped. Probably just basics in their place. Looks cool!
1 month ago
Hey, good job in the Commander league.
Haste is an ability you really want with Silvers, you already have Heart Sliver which is good, but I suggest also adding Blur Sliver and Firewake Sliver. Crystalline Sliver has already been suggested, but I'm going to suggest it again since it can be a game winning two drop Sliver. You already have Winged Sliver, but I suggest also adding Galerider Sliver more flying evasion and it's a one drop Sliver.
Harmonic Sliver can be devastating to your opponents. This Sliver is so good that some nonSliver decks play it because it gives you value when it ETB. The ability it gives Silvers when they ETB is not a may ability if your opponents don't control any artifacts or enchantments and you do then you must destroy one of your own. To prevent this play Darksteel Ingot. It's a three drop Rainbow mana rock with indestructible, it can't be destroyed. Target it with Slivers who ETB to prevent having to destroy your own.
A couple of underrated Slivers who can draw a lot of cards to consider adding: Synapse Sliver and Dormant Sliver. Hibernation Sliver is also underrated as it can save any Sliver from removal, board wipes, exile, etc. It's ability has no mana cost and doesn't target, it can be used with any Sliver who has shroud, you can save Crystalline for the cost of 2 life.
Sliver Queen has already been suggested and if you want to win with an infinite combo with Slivers then it's the best Sliver to include. Horned Sliver has also been mentioned, it's great with Sliver Hivelord giving it trample.
Amoeboid Changeling and Unnatural Selection can make any creature an opponent controls into a Sliver letting Overlord permanently gain control of that creature adding it to your Sliver army. Mirror Entity can be a Sliver, it's a Changeling and it can pump an entire army of Slivers. All Slivers get this power and toughness boost while keeping all their abilities.
Cards to consider adding:
- Crystalline Sliver
- Galerider Sliver
- Harmonic Sliver
- Firewake Sliver
- Amoeboid Changeling
- Mirror Entity
- Unnatural Selection
- Blur Sliver
- Hibernation Sliver
- Synapse Sliver
- Dormant Sliver
- Horned Sliver
- Darksteel Ingot
- Kodama's Reach
Cards to consider cutting:
- Steelform Sliver
- Sliver Construct
- Reflex Sliver
- Plated Sliver
- Opaline Unicorn
- Mistform Sliver
- Groundshaker Sliver
- Diffusion Sliver
- Blazing Volley
- Stinging Shot
- Reduce / Rubble
- 6x Lands
Lands to consider adding to upgrade the manabase:
- Command Tower: best Rainbow land for a five color manabase in Commander, only $1.
- Exotic Orchard: budget Rainbow land.
- Unclaimed Territory: budget Rainbow land to cast Slivers.
- City of Brass: Raindow land, but $6.
- Path of Ancestry: ETB tapped Rainbow land, the scry if using it to cast a Sliver is very good.
- Grand Coliseum: ETB tapped Rainbow land.
- Cinder Glade, Canopy Vista, Prairie Stream, Sunken Hollow, Smoldering Marsh: Battle lands are good with Basic lands and Farseek since it can fetch one of them.
If choosing to play ETB tapped lands such as Blossoming Sands instead consider the Tri-lands: Jungle Shrine, Seaside Citadel, Savage Lands, Frontier Bivouac, Opulent Palace, etc? These lands ETB tapped, but can make one of three different colors instead of only two.
Good luck with your deck.