Sunken Hollow

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Battle for Zendikar Rare
Zendikar Expeditions Mythic Rare

Combos Browse all

Sunken Hollow

Land — Island Swamp

(: Add or to your mana pool.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

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Cardhoarder (MTGO) -28%

1.09 TIX $2.65 Foil

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Sunken Hollow Discussion

Nethereon on Caress Liliana's Rack

2 days ago

I hate to break it to you guys, but any leyline's triggered ability, in the starting hand, does not utilize the stack, cannot be responded to, and is prior to the game starting. Thoughtseize will NOT do anything to a turn 0 leyline. This is part of the reason why I run cards like Wipe Away in my sideboard. If you have access to lands that are actual duals, i.e. Sunken Hollow or Watery Grave, so they don't mess with your spells looking at number of swamps, then you can run these cards without any problems.

I tend to run my discard deck so that I have access to cards like Wistful Thinking and Lore Broker, which I think are much better than some other options. The broker isn't a targeted ability and will get around a leyline and it is especially useful when they are empty handed while your Caress is sitting there doing nothing. The broker could also utilize any madness cards out there. I'm also a fan of creatures like the good old Hypnotic Specter, but call me old fashion. You may want to look into Quest for the Nihil Stone if you're worried about Leylines. Quest doesn't target like Rack does.

pauldiamond64 on Life's a Bitch

2 days ago

Maybe slow lands like Smoldering Marsh and Sunken Hollow

i play grixis in standard and really love it grixis control is really fun with Thing in the Ice  Flip

pauldiamond64 on Life's a Bitch

2 days ago

Maybe slow lands like Smoldering Marsh and Sunken Hollow

i play grixis in standard and really love it grixis control is really fun with Thing in the Ice  Flip

Snap157 on Politics and Assassins

2 days ago

Holy shit this is so cool!! Just a few minor suggestions.

Shock lands like Hallowed Fountain and Watery Grave are more expensive than Sunken Hollow or Prairie Stream, but they don't have to come in tapped if you don't meet requirements.

Secondly, I would add in 4 Wall of Denial (or Wall of Frost) to keep you alive. You never know what you may be blocking and sometimes tapping something doesn't do the trick if it has hexproof or shroud.

For removal, cards like Dismember, Ultimate Price, or even Stab Wound (which also provides another win-con) would be better in place of Assassinate, as being a 3 mana sorcery that only works on tapped creatures makes it only barely playable and very inefficient.

Lastly, since you've got creatures very well covered, it might be wise to include some Safe Passages to protect you from burn. Cards like Holy Day won't work to protect from burn because they only guard against combat damage. I would also throw in 4 Paradox Hazes for an amazing combo for the Azor's Elocutors. Hope this helps, I really love the deck. +1

kanniama on Reckless Artifacts

2 days ago

cking92 and Riptide789 made a few changes based on your comments. dropped Sunken Hollow and Choked Estuary for Spire of Industry, and dropped a Decoction Module and Fabrication Module for another mountain and island. as well as earlier swapping to add in Yahenni, Undying Partisan and Negate

TehRealZ3r0 on [AER] Izzet Control (Dynavolt) (Splash Black)

3 days ago

@Trap7x, Honestly I have not even considered the loss of advantage due to single target burn being my current priority, but what you say makes a lot of sense. However, since I'm not in white, Fumigate is not an option, and I hate relying on two black for Yahenni's Expertise even though I love the card. With that in mind, taking things out for implements or Servo Schematic does not feel ideal for the current state of the deck, which takes away the viability of Incendiary Sabotage, so despite my efforts to ignore it, Radiant Flames is suddenly seeming the most viable option since it only needs three color components to do the same job.

As for the spot removal, Harsh Scrutiny was not even on my radar; I had never even heard of it. Now it seems like something I have to get my hands on. However, how would this compare to Transgress the Mind? I feel like the unlimited removal of creatures is great (Harsh Scrutiny), and the scry is potent since I'm running fewer lands than I likely should be. In contrast, Transgress the Mind offers any card type with the limit of needing a CMC 3 or greater. Against gearhulks, this is fantastic, but versus Heart of Kiran or Winding Constrictor it seems weak. How would the CMC requirement act with respect to Walking Ballista? (I'll look up the interaction in a minute, but confirmation here would be nice.) Either way, I definitely see the value of three of the pre-ETB effects exiles versus three Galvanic Bombardments.

Gonti, Lord of Luxury seems like a fun sideboard to keep things interesting, and I'll watch his price (which I knew around release but not now) and whenever I like it, either in the next five minutes or the next five months, I'll pick two up for the SB.

I only see one issue - I was rotating out of grixis. Now suddenly I'm tempted back into the full three colors or at least a more solidified three rather than the one black required for Unlicensed Disintegration. Is this just a good time to leave Baral, Chief of Compliance in the past and run two more land? But should that be an Island and a Swamp, or a Mountain swapped for either? Is this the time to pick up some Sunken Hollows? Should it be a fourth Aether Hub and fourth Evolving Wilds? Or is my land state fine already? Before I make any actions, I'd love some advice there.

So, overall, I'll pick up some Radiant Flames and soon-ish I'll decide on either Transgress the Mind or Harsh Scrutiny once I decide my manabase. Thank you for your advice!

MangaVentFreak13 on mechanized panharmonicon

1 week ago

Wow. Just wow.

Um, mana base: Spire of Industry, Concealed Courtyard, Aether Hub, Sunken Hollow, Prairie Stream, Port Town, Choked Estuary, Shambling Vent, Forsaken Sanctuary, Submerged Boneyard and Meandering River. There are so many choices, pick your poison. Trust me, it'll help.

Control: You mentioned the early game is weak. It is. Control helps with that. Whether Fatal Push, Grasp of Darkness, Anguished Unmaking or something like that to kill creatures or something like Disallow, Void Shatter, Metallic Rebuke, or Negate to disrupt your opponent. Then you have cards like Anticipate, Prophetic Prism and Glimmer of Genius to help filter your deck in addition to Glint-Nest Crane to search for your combo pieces, (especially since Glint-Nest will bottom your Mechanized Productions). Speaking of which, I think you need more artifacts.

Early Game: Thraben Inspector is a good card, and a wonderful way to start off the game. Aether Poisoner doesn't really put any pressure on your opponent though, so what is she there for? If you have her for her deathtouch then why aren't you running Gifted Aetherborn? If you have her to make Servos, I think Hidden Stockpile will make more. Energy, maybe Live Fast and/or Die Young, or Shielded Aether Thief have a bit more utility. Hell, I think even Aether Swooper is better at making servos and energy than it.

Mid game: As much as I like Pilgrim's Eye I don't really think it's where you want to be. I think at that point in the game you probably want to be thinking about blocking creatures or searching/filtering for the combo. Though it is an artifact that you can grab with Glint-Nest Crane which is worth noting. A really convenient blocker would be Weaponcraft Enthusiast, giving you 3 blockers for the price of one or Eldrazi Displacer if you were actually serious about running it. Not only does it block but it can also stall by tapping your opponent's creatures. Felidar Guardian and Thought-Knot Seer I personally feel work best with alternative ways to use their effects so I would recommend Eldrazi Displacer and also Essence Flux so you can bounce them at instant speed for cheap.

Additionally, I'm iffy on Demon of Dark Schemes. I like the card but I think you would have to build around it more to justify it more. Like if you have a board of 3 Servos and your opponent has one creature you can kill (there are a lot of things running around with 3 toughness these days) then sure running it is great! But it's a huge mana investment, especially with the lands you are currently running. I personally would go more for Herald of Anguish and play it with some early game artifacts like clues, servos or Prophetic Prism, Cogworker's Puzzleknot, or Servo Schematic to get it on the battlefield sooner.

Hope some of that was helpful. Honestly I like your deck.

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