Sunken Hollow

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Battle for Zendikar (BFZ) Rare

Combos Browse all

Sunken Hollow

Land — Island Swamp

(: Add or to your mana pool.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

Sunken Hollow Discussion

eliakimras on Vial Smasher & Thrasios

4 weeks ago

You might consider some cheap replacements: Vivid Creek , Vivid Marsh , Vivid Crag and Vivid Grove instead of Dismal Backwater , Jungle Hollow , Rugged Highlands and Swiftwater Cliffs for extra mana-fixing (which is needed in a 4-color deck). Also: Llanowar Wastes , Yavimaya Coast and Shivan Reef are cheap untapped lands. // You might consider Farseek , Sakura-Tribe Elder , Explosive Vegetation and Circuitous Route for further ramp. Farseek can grab Sunken Hollow , Smoldering Marsh or Cinder Glade , while Circuitous Route can search for Simic Guildgate , Izzet Guildgate and Golgari Guildgate . // You might run Fact or Fiction , Steam Augury and Ancient Excavation for early card draw and graveyard filler for delve cards, like Murderous Cut , Dig Through Time and Tasigur, the Golden Fang (they all got reprinted). Brainstorm and Painful Truths are also great draw spells. // Izzet Charm , Crosis's Charm and Sultai Charm are really versatile removing threats. They could replace Scour from Existence . // Zendikar Resurgent is a mana-doubler, which can fuel big Comet Storm , Blue Sun's Zenith , Pull from Tomorrow , Exsanguinate and Curse of the Swine . // Since you are playing expensive spells, Deep-Sea Kraken , Combustible Gearhulk , Avatar of Fury , Avatar of Woe , Primeval Protector , Sunbird's Invocation , Metallurgic Summonings are great ways to deal a lot of damage.

Dete on Transmutiny

1 month ago

then you should have a few more creatures on board like adding 1 more Hostage Taker and a full set of Deadeye Tracker maybe 2 of Fathom Fleet Captain and Wanted Scoundrels or a full set of them as well and having more counters rather than trasmute spells. for that i guess droping 2 Clutch of the Undercity and 2 Perplex and some oter spell...

for the mana base having a land that comes in tapped is really bad and you cant look for it, so if it on budget i suggest you change it for Underground River , Sunken Hollow or Drowned Catacomb .

Languish on the side or main will help with more aggro match ups, hopefully when you dont have creatures on the field.

for now i cant think of anything else so good luck.

I_TappedWrong on Blink Once, Shame on You

1 month ago

Triton shit i didnt even notice you didnt have it in your deck... yeah i would say its worth the include lol. i would also update your land package... if you havent done so already. lands like Sunken Hollow Tainted Field and even pain lands like Underground River not only come in untapped, but also help Eldrazi Displacer (my favorite white card) i would also throw one Wastes basic land card just in case you need to tutor for it because not being able to use eldrazi displacer sucks.

cdkime on Muldry

1 month ago

Your biggest manabase problem is the number of lands you have that enter tapped or otherwise put you behind on mana (such as Bant Panorama ).

The ideal Muldrotha, the Gravetide manabase will be full of fetch lands, that can be recurred each turn with your commander. However, that can get a tad pricey. However, you have some other options. Even on a budget, there are a number of decent two-coloured lands, such as Sunken Hollow that will regularly enter the battlefield untapped. There are some relatively inexpensive lands such as Meteor Crater and Tarnished Citadel that will generally get you the mana you need, though there are some difficulties in doing so. Command Tower will also help you significantly.

If you want a full list of lands that is sorted and links to price, check out this decklist: All the lands in a sorted list.

Lanzo493 on

1 month ago

Well, it's commander, so it's slow and you can use lands that enter tapped and are budget friendly. Dismal Backwater , Dimir Aqueduct , Dimir Guildgate , Submerged Boneyard , Jwar Isle Refuge , Frost Marsh and Salt Marsh are budget. Fetid Pools , Underground River , and Sunken Hollow are also good options. Check out http://managathering.com/duallands/Dimir.html for more options.

As for mana rocks. You'll need them. Commander always needs them. I like Worn Powerstone , Thran Dynamo , Hedron Archive , Everflowing Chalice , and Astral Cornucopia . Dimir Signet is really good.

I gotta say that you need a Rise of the Dark Realms . It's a bomb.

eliakimras on Arcane wizardry upgrade

1 month ago

Your deck has some requirements, so you should only run nonbasic lands and mana rocks that can add somehow. Some cheap suggestions are: Reliquary Tower , Unclaimed Territory (I see you have a lot of wizards), Exotic Orchard (usually tap for all your colors), Darkwater Catacombs , Sunken Hollow , Shivan Reef , Underground River , Fetid Pools , Temple of Epiphany , Temple of Deceit instead of Crypt of the Eternals , Rupture Spire , Vivid Crag , Vivid Marsh , Temple of the False God and some basic lands. // Unstable Obelisk is really expensive for what it does - Reality Shift do the job cheaply. Archaeomancer is great for recursion.

multimedia on *Primer* A Hellish Crusade [Edgy Specter Tribal]

1 month ago

Hey, to expand on what others have commented on about the manabase here's some budget playable lands to consider adding. All my suggestions will be $4 or less (most are $2 or less).

Other cards for the discard theme to consider adding:

Budget staples in Grixis colors to consider adding:

I offer more help. If you like some of these suggestions I can help you to make cuts.

Good luck with your deck.


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Sunken Hollow occurrence in decks from the last year

Modern:

All decks: 0.08%

U/B (Dimir): 0.44%

Commander / EDH:

All decks: 0.18%

U/B (Dimir): 1.44%

W/U/B (Esper): 0.57%

U/B/R (Grixis): 0.97%

BUG (Sultai): 0.54%