Land — Island Swamp
(: Add or to your mana pool.)
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
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Sunken Hollow Discussion
6 days ago
I would suggest any of the fetch lands that run these colors, and some of the Duals lands from Zendikar like Prairie Stream, Canopy Vista, Sunken Hollow because you can fetch these, you may also get ahock lands with the Fetches! Ajani Unyielding sounds pretty dope! I personally find Kiora, Master of the Depths better for her +1 and -2. Sorin is pretty solid! For more removal maybe Utter End!?
1 week ago
I have a proposition for you!
Tolaria West FTV
Cabal Ritual FTV
Total - 24.07
Total - 17.51
Let me know if this sounds okay for you.
2 weeks ago
Some cards from modern/standard that are popular in zombie decks I might have forgotten some, but I havent played zombie in a damn while.
2 weeks ago
x600NitroXpress Yeah I just mentioned Altar's Reap as an example. There are much better cards that allow you to sacrifice for benefit (e.g. Voldaren Pariah Flip is a common one in decks similar to this). A quick search on Gatherer will show you some better options against non-creature decks. Anyway, I don't have any sacrifice effects in my deck so I was curious if you'd tried any and what you thought.
Yeah, the draw from Cryptbreaker is great on it's own. One thing to keep in mind is Turn Aside won't work against sweepers (e.g. Radiant Flames/Flaying Tendrils) or player-targeted spells (e.g. To the Slaughter/Oath of Liliana) if you ever come across those. But Negate works fine there.
So beside switching out the tap lands (Submerged Boneyard) to battle lands (Sunken Hollow), and maybe considering a single Drownyard Temple/Geier Reach Sanitarium (forgot to mention that one), it looks good. Like you said your LGS is control heavy but has all the counters so can adjust as you need I guess. Against control I personally side in a single Noosegraf Mob which comes out later but floods the board quickly for Cryptbreaker or Ormendahl, Profane Prince Flip. I like it.
2 weeks ago
I wouldn't suggest her anyway, she's horrible with countermagic :P
4 Ashiok, Nightmare Weaver is surely too much. Drawing too many is bad; the card does nothing against a lot of decks such as Affinity/Infect/Burn. Why not play something like a Jace, Architect of Thought, Ob Nixilis Reignited, or Tamiyo, the Moon Sage to have win conditions that you can play in addition to Ashiok, but still get value/CA/more removal?
If we're doing Dragonlord Silumgar, you've got to do Crux of Fate. Flavour win + doesn't kill your own guy + cheaper than Finale. 4 mana is ideal for a sweeper, of course, but barring that owing to budget - though MM17 reprints should help with Damnation - Crux is the closest we can go.
Consider Fatal Push, Far / Away, and Geth's Verdict as replacements for the removal you have now; particularly Curse of Chains and Last Gasp. Instant speed edicts are very powerful, and Push is an obvious not-too-expensive upgrade over the Gasp. Murderous Cut, Hero's Downfall and Dismember are also not particularly expensive, and are all better than Doom Blade.
Consider Deprive for countermagic. It's a tempo loss, I'll grant you, but it's unconditional. Alternatively, just play Countersquall or Negate. I'm just not sold on Rune Snag, is all, but I could be very wrong, and perhaps the card has performed really well for you? Some small number of 3 mana countermagic like Disallow and Dissipate might not be the worst either. Yes, I like Dissolve, but scry 1 is not as important as exile or Stifle against Eldrazi, planeswalkers, etc.
Think Twice over some number of Telling Time and Divination. Instant speed, allowing you to hold up countermagic; 2 for 1, resilient to countermagic - def. seems like an upgrade over your current card draw spells. Also with regard to card draw, Jace's Ingenuity is a better restock spell than Divination. Instant speed draw 3 is quite good, and it is also sadly the best non Ancestral Vision option in the format. Further consider Shadow of Doubt. The card is backbreaking if you time it right, and worst case scenario, it replaces itself.
You don't want to scoop to resolved walkers, nor do you want to scoop to artifacts/enchantments; Hero's Downfall can take care of the former, while Engineered Explosives with a manabase of fetches and shocks is the best Dimir can do for the latter in Modern. That said, Ratchet Bomb can do a reasonable Explosives imitation a good deal of the time. Also definitely consider Extirpate in the board. It's not as expensive as Surgical Extraction but in a draw-go shell is arguably more powerful. It is also one of your only few ways to interact with graveyard based strategies since you don't have much direct exile or Kalitas, Traitor of Ghet. While the traitor I would recommend absolutely, I understand he is perhaps too expensive for what you have in mind.
Last, but not least, AEtherling. A lot of Modern decks concede to a resolved Aetherling.
With regard to the manabase, consider Sunken Hollow, Creeping Tar Pit, Temple of Deceit and Darkslick Shores as potential replacements for Evolving Wilds. Tar Pit is the only non-budget suggestion in that list, with the other lands being fairly cheap, and powerful in their effects. You should also be able to accommodate no small number of Ghost Quarter, which may shore up the Eldra/Tron matchup and give you better play against manlands from Raging Ravine to Celestial Colonnade to Inkmoth Nexus, and utility lands in the form of Gavony Township, Academy Ruins, etc.
I've been tinkering with Dimir in Modern for over a year now, and have perhaps spent a touch more time on the archetype than perhaps is healthy. :D I'm sorry about how long that was, but hopefully this is helpful!
2 weeks ago
My apologies. I forgot to card-link that land-base list. Here:
1x Ancient Den
1x Fetid Heath
1x Mystic Gate
1x Port Town
1x Sunken Ruins
1x Tainted Isle
1x Watery Grave
2 weeks ago
Yeah it's great against control, just as a sideboard card to remove whatever your Grasp of Darkness/Liliana, the Last Hope can't remove. E.g. artifacts, enchantments, or even equipment (like Stitcher's Graft).
Against agro it can delay them by a few turns until you get your engine going. Or against removal decks you can save your own shit and also benefit from the discard. Your worst enemy is Flaying Tendrils and cards like Incendiary Flow/ Anguished Unmaking so maybe run a few Negate or Spell Shrivel? I personally run 4 copies of Grasp of Darkness incase they resolve a Kalitas, Traitor of Ghet. Bad news for you.
Anyway, you could change out the Submerged Boneyard for Sunken Hollow and maybe even try a few Drownyard Temple if you can afford the colourless. I only run 2 in my deck but once binned both off a single Contingency Plan and pseudo-ramped them back into play on my opponent's end step when I had a dead hand.
Last thing, a question for you, have you tried any sacrifice cards like Altar's Reap? Because I find the games I struggle are when my opponent just avoids Relentless Dead and I can't get him killed (and abilities to trigger). There are great cards out there, even in Kaladesh, but I've never tried them. Currently I only have a Kalitas, Traitor of Ghet to force his triggers and 2 copies of Distended Mindbender.
2 weeks ago