Sunken Hollow

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Battle for Zendikar (BFZ) Rare

Combos Browse all

Sunken Hollow

Land — Island Swamp

(: Add or to your mana pool.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

Sunken Hollow Discussion

multimedia on Why is WotC Inconsistent with ...

1 week ago

I agree putting 10 rare lands, the entire cycle, in one set is overkill. To make up for this however Wizards needs do something like include a cycle of 10 uncommon dual lands that are playable as alternatives. 10 common dual lands can also stay for Limited reasons. The main reason for these uncommon dual lands is to give players an alternative playable dual land cycle that's not rares thus it's less expensive since there will more of them in circulation. This is especially needed in Standard where you want 4x of a dual land and currently the only playable dual land options are rares.

Examples of playable uncommon dual land cycles would be Pain lands, Battle lands, Shadow lands, Fast lands, Maze lands. Reduce the rarity of these lands to uncommon making them less expensive thus playable alternative options. The Battle lands ( Sunken Hollow ), Shadow lands ( Port Town ) and Maze lands ( Nimbus Maze ) are rare less expensive land cycles that haven't been finished. These are the land cycles that need priority to be finished, reprinted a ton and reduced to uncommon rarity.

The Pain lands especially the allied colored ones need to be reprinted lots and reduced to uncommon rarity to make them all also less expensive playable land options to get more of them into circulation. Adarkar Wastes shouldn't be $8 when Llanowar Wastes is $1... Blackcleave Cliffs is a $40 land because the allied colored Fast lands have never been reprinted. Compare this to $3 Botanical Sanctum which is the high end of how much Fast lands should be. The Check lands are great examples of rare playable dual lands that are way too expensive because they aren't printed enough and are needed right now 4x in Standard decks.

Lands from these uncommon land cycles I'm purposing should to be in all Planeswalker precons, all Commander precons, Challenger decks and Standard Kits. Rare lands that are in Standard, Check lands for example should be in all Commander precons, Challenger decks and Standard Kits. If Wizards wants to make $5-$15 rare lands that need to be 4x in a deck be the center pieces of Standard manabases then there's really nothing stopping them, but they better damn well make other playable less expensive options as alternatives. Or make sure they're printing rare Standard lands in other products. By not doing so it turns players off and pushes players away; myself included, all the way away...

multimedia on Oloro, But I Dont Know What I'm Doing

1 week ago

Hey, your deck looks good especially if it's really your first Commander deck. You do know what you're doing; have more confidence. Everything is fine except the manabase and you know this :)

Lands such as Backwater, Scoured, Tranquil and the two Temples can be upgraded with better lands. Lands upgrades to consider:

These are expensive price land upgrades. Some less expensive land upgrades are:


Other cards to consider adding:

Cards to consider cutting:

  • Ajani's Pridemate
  • Ayli, Eternal Pilgrim
  • Wall of Reverence
  • Divinity of Pride
  • Darksteel Ingot
  • Paradox Haze
  • Dromar's Charm
  • Clever Impersonator
  • Phyrexian Arena
  • Diabolic Tutor

multimedia on Thrasios, Triton Hero // Tymna the Weaver

3 weeks ago

Hey, nice version of Thrasios/Tymna :)

Lots of expensive price cards and interesting interactions here, but the manabase is not good. 17 of the 34 lands ETB (enter the battlefield) tapped which is too many for a $600+ deck. The manabase doesn't match the rest of the deck. The Temples, Vivid lands and ETB tapped Fetch lands are not competitive lands. If you're wanting to improve the casual competitiveness of your deck my advice is upgrade the manabase.

Some lands to consider adding:

These are the least expensive price playable land options in these four colors. In fact many of these land suggestions can be further upgraded with more expensive price lands. Adding a Nature's Lore can also help because it can search for one of Pool, Tomb, Garden or Vista.

Cards to consider cutting:

  • Vivid Creek
  • Vivid Grove
  • Vivid Meadow
  • Bad River
  • Flood Plain
  • Grasslands
  • Gateway Plaza
  • Temple of Deceit
  • Temple of Enlightenment
  • Temple of Malady
  • Temple of Mystery
  • Temple of Plenty
  • Temple of Silence

SideBae on Scarab God EDH

1 month ago

I'm not sure Cryptbreaker or Skirk Ridge Exhumer are the right way to go; I think tutors tend to be significantly better. Final Parting is good for getting both the reanimation spell and the reanimation target. Ancient Excavation and Frantic Search are good cards I see in your maybeboard; they pitch drawn targets from your hand, while also replacing them with good cards. Mystical Tutor helps to find whatever spell you need to reanimate. Vampiric Tutor is the best, though that card is pushing $70-$80 now.

I feel like the cards you're trying to reanimate are not as powerful as they could be. Grave Titan is great, if only because it gets 10 power on the board immediately, but I don't see all too many other great reanimation targets. Massacre Wurm is a good card, though it can be expensive; Harvester of Souls is also a good target. If you want to reanimate cards like Ulamog, the Infinite Gyre , Shallow Grave and Makeshift Mannequin could be useful.

If I may offer some non-reanimation advice:

Gravecrawler is a GREAT card in your maybeboard. It works well with Ashnod's Altar , adding for . If you run something like Skullclamp , it becomes a recurring : Draw two cards. It is worth noting, though, that this does not work if you have a lord on the table pumping your dudes. Furthermore, if you loop it with Phyrexian Altar and Altar of the Brood , you can mill everyone out. Pass the turn and you win.

Graveborn Muse is another good card-draw engine, as are Phyrexian Arena and Staff of Nin . I don't know exactly how wide your deck goes, but if it has a significant number of creatures on the board at any given time, Slate of Ancestry may merit an include.

I also suggest running a few more mana-rocks. Cards like Talisman of Dominance , Mind Stone , Thought Vessel and Coldsteel Heart are good two-mana rocks.

If you run Watery Grave , Sunken Hollow or Fetid Pools , you can fetch them with your Bad River . Running Rocky Tar Pit and Flood Plain can also fetch these duals, and make your mana more consistent. In conjunction with your Crucible of Worlds , these guarantee your land drops. Morphic Pool is an ETB (mostly) untapped land you may want to consider.

Your Fatestitcher would work well with Basalt Monolith or Mana Vault . Mana Vault can be hard to get ahold of, but Basalt Monolith shouldn't be too difficult.

Winds of Rebuke is a good spot-removal spell that also mills you. As a bonus, if you use it after an opponent resolves a Vampiric Tutor or Enlightened Tutor , you can mill their tutor-target. This feels slightly like sneezing slowly and simultaneously winning two discrete lotteries, while at the same time getting a date with your crush. I've done it a few times, and I suggest you try it.

Damnation is a slightly worse version of Toxic Deluge . You might want to consider running it if you need another boardwipe. Windfall works well after an overloaded Cyclonic Rift . Pairing Notion Thief with Windfall gets... interesting.

I suggest Control Magic over Soul Ransom . It doesn't have the drawback of having built-in removal.

Finally, I think you may find Unstable Obelisk somewhat lacking. I suggest replacing it with one of the aforementioned 2-mana rocks, as they are easier to cast. Ashes to Ashes and the like are good ways to remove creatures as two-for-ones.

Good luck with deck building!

DCanadianBacon on Nicol Bolas Themed EDH

1 month ago

You should definitely consider running the buddy check lands ( Dragonskull Summit , Sulfur Falls , and Drowned Catacomb ) over any of the ETB-tapped dual lands you're currently are running. They are not very expensive compared to other rare dual lands. Also consider running the slow check lands ( Smoldering Marsh and Sunken Hollow ), as these will also be an upgrade to the many gain-life tap lands you're currently running. You'll find that these alone will make your deck more consistent overall.

And, if you get the chance (or budget, as I assume this is a budget deck theme deck) it wouldn't hurt to invest in the Shocklands as well ( Steam Vents , Blood Crypt , and Watery Grave ). But the above check lands are pretty cheap and will serve the deck well enough!

EpicBox75 on Sultai grind grind (Midrange) (Gerlander)

1 month ago

Hi Kumaisteri

About those of your suggestions. I have been testing Narset, Parter of Veils by cutting Coercive Portal and she has been amazing and is here to stay but I don't know what is right to cut. I have also been testing Treasure Cruise by cutting Tasigur, the Golden Fang because Karakas has been showing its head.

And now to your maybeboard.

Otherwise your deck seems solid more controlling sultai that will win games.

I hope that I answered your question well enough. Also remember that these are just suggestions and not absolute do things and some cards may be better in different meta games.

outofnothing0 on Zur's Perfection

1 month ago

Been super busy lately so sorry for the late replies!

@Limo: Thanks for the upvote! I'll be sure to take a look at your deck!

@MooneBoyIrish: If you had read the deck description I've put the relevant ruling for auras there as many get confused by them; basically auras only target when cast so if they are put into play as part of an effect (ie. Zur, Replenish , Open the Vaults , etc) they can be attached to a legal permanent of your choosing (as defined by the enchant ability) without targeting that permanent. As MtgMaster02 pointed out Triclopean Sight is indeed both backup to Daybreak Coronet as well as an effective means to get Stasis up and running.

@SlowMoon17: I'd say both yes and no. I've slightly drifted away from the straight 1v1 environment to make it more resilient and able to at least hold its own in multiplayer as well (due to the local meta). I feel like there are faster ways of combo winning ( Doomsday , Phyrexian Unlife , etc) but that's just boring. There's something about playing land destruction/ Stasis and seeing the light drain from your oppenents' eyes that just makes it oh so worth it haha.

@Im_ygy: Yea... lol. I just looked it up and the entire decklist non-foiled, without Timetwister and OG duals is still around $2100 NM/PL

@MordMetal: It really depends on how budget you want. Obviously don't foil it lol; but in all seriousness you can save a ton on the land base alone. Add more basics and tap lands ( Arcane Sanctum / Vivid Creek / Vivid Marsh / Vivid Meadow ), use Evolving Wilds / Terramorphic Expanse instead of fetches, etc. If your overall CMC is still low swap Dark Confidant for Dark Tutelage , Snapcaster Mage for Archaeomancer / Mnemonic Wall . As for Timetwister it really depends on what effect you are looking for... GY shuffle: Elixir of Immortality , Card draw: Windfall , both: Time Spiral although it costs double the mana (and untaps!) and is still expensive although still cheaper by a phenomenal amount. These are just some examples. I'd recommend doing an advanced Gatherer search (https://gatherer.wizards.com/Pages/Default.aspx) for specific effects you are looking for in a cheaper card variant.

@Dankey Thank you! I like running Jace, the Mind Sculptor for the Brainstorm effect (and Unsummon effect if needed) to filter away any enchantments that find thier way into my hand (so i can tutor them up for free). In 1v1 Jace basically lets me know what my opponent is drawing most of the time too; so for now I think he is just too versatile to get rid of.

@cango35: I really like Winding Canyons in most creature based decks but i think it'd be kind of a waste here for a few reasons. Firstly I overall barely have any creatures. Secondly the additional 2 mana is killer... it'd mean i'd need 6 mana PLUS the land to get it off and that's just not worth the luxury of flash in my opinion. Thanks for the suggestion though!

@hoffie4: I've had Strionic Resonator in the deck for ages! You must've missed it XD

@Auraprime1984: There are a few options. The rest of the mana base is pretty solid, so to be honest it doesn't matter a whole lot. You could add more basics, the third painland ( Caves of Koilos ), Exotic Orchard , maybe Tainted Isle / Tainted Field , Urborg, Tomb of Yawgmoth , Prairie Stream / Sunken Hollow , Choked Estuary / Port Town , etc. You could also use some tap lands like Arcane Sanctum , Celestial Colonnade , Fetid Pools / Irrigated Farmland , Temple of Deceit / Temple of Enlightenment , etc. Signet lands are also an option Darkwater Catacombs / Skycloud Expanse . You mostly just have to figure out what would work best with your build. Hope that helps!

multimedia on Mnaminatu

2 months ago

Hey, nice version, but I think there's too many five drops, six drops and seven drops here. 16 five drops are making the avg. CMC of your deck higher than 4.

4.2 avg. CMC is too high especially when playing a three drop Commander. You can narrow down the five drops and keep the best ones: Mulldrifter, Peregrine Drake, Liliana Vess, Devastation Tide, Oath of Teferi and cut the rest. The same can be done for the six drops keep: Duplicant, Terminus, cut the rest. The seven and higher drops keep: Razaketh, the Foulblooded and that's it.

Vela the Night-Clad is a six drop, but if you combine her with Felidar Guardian and Aminatu then it's a combo to make all your opponents lose all life since both Aminatu and Guardian are continually leaving the battlefield which triggers Vela infinite times. Consider including both Vela and Guardian as your main win condition with Aminatu?

Consider cutting many of the high CMC cards for lower mana cost cards that interact with Aminatu or give you good value for the mana cost? Budget cards $3 or less each to consider adding:

Budget land $3 or less each upgrades to consider:

Load more

Sunken Hollow occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

UB (Dimir): 2.49%

WUB (Esper): 0.71%

UBR (Grixis): 0.86%

BUG (Sultai): 0.66%