Sunken Hollow

Legality

Format Legality
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare
Zendikar Expeditions (EXP) Mythic Rare

Combos Browse all

Sunken Hollow

Land — Island Swamp

(: Add or to your mana pool.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

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Sunken Hollow Discussion

Underoath709 on Drowning in Darkness

1 week ago

Hey man, I've been running a deck like this myself, and a couple of points I've been learning while building:

1.) Don't be afraid to use Scarab God's second ability. Ik you're looking to exile as few creatures as possible, but it's way better to use it and cast something like Overseer of the Damned, Sheoldred, Whispering One, Phyrexian Ingester, or Sidisi, Undead Vizier (all of which are great in a UB grave deck). If you can, use other recursion spells first before using this ability, but overall don't be afraid to use it.

2.) Milling is key. Last game I played I dropped a Mesmeric Orb turn 2 and was turning everyone's grave into my own personal toolbox, stealing stuff like Eternal Witness to grab recursion spells back to my hand for even more use.

3.) Graveyard tutoring is important. Cards like Buried Alive and Entomb can drop important cards into the grave to be used by Scarab God, Victimize, Dread Return, Living Death, Unburial Rites, and Ever After, all of which have been powerhouses combined with Buried and Entomb.

4.) Add a couple more board wipes and exile effects to deal with problem creatures on the board. Damnation is a great start, but add a couple more just in case. My personal favorite so far has been Living Death which for SG decks is a total game ender most of the time. Life's Finale acts as a way to tutor up our opponents' creatures while clearing the board, and if you really want to piss off your entire group throw a Cyclonic Rift in there to completely finish everyone off.

5.) I'd recommend upgrading the landbase, which can actually be done in EDH for pretty cheap. Slow fetches, Terramorphic Expanse as a second Wilds, Battlelands ( Sunken Hollow in UB), Tainted Isle, River of Tears are all great duals that work well in EDH. Don't be afraid to play a tapped dual every so often since EDH doesn't really rely on speed most of the time (unless your meta is more aggro than anything). It might be a good idea to check out something like Mutavault too to add to your zombie count.

6.) Counterspells kill a bit of fun in EDH but they can save your ass sometimes. Countersquall, Psychic Strike, and Counterspell are all worth running and pretty cheap overall.

I've got a semi-budget build going on here: ( Toolbox of the Dead ) if you want to check it out. I'm not a great EDH player by any means, but I've definitely been seeing better results with some of the changes I've made by shifting more from zombie tribal -> ETB centric.

So yeah, hopefully some of this helps out.

Gidgetimer on Valid land targets

3 weeks ago

First a point of order about targeting in MtG, spells and abilities only target if they specifically use the word target. This may seem a little pedantic, but it matters more than you would think. For instance here Spiritual Asylum wouldn't save lands from being bounced or sacrificed.

When something specifies a land type and doesn't say "basic" it is talking about any land with that subtype. As such Underground Sea, Watery Grave, Fetid Pools, and Sunken Hollow are all islands and will be bounced with Omen of Fire, are fetchable with Flooded Strand, and can be searched out with Farseek. Dimir Guildgate, Sunken Ruins, Drowned Catacomb, and Arcane Sanctum are not islands and don't interact with those cards. You can find if lands have any types by reading their type line. All types, supertypes, and subtypes will be listed there.

Khunjund on GBUW: ₩ᴬʅʅֆ [MTGO BUDGET]

2 months ago

If you wanted an ideal manabase, considering the composition of the deck as it is now, with the same number of lands, I'd say it would resemble this:

2 Breeding Pool

2 Flooded Strand

1 Forest

1 Hallowed Fountain

3 Island

4 Misty Rainforest

1 Overgrown Tomb

1 Plains

1 Swamp

1 Temple Garden

1 Verdant Catacombs

1 Watery Grave

2 Windswept Heath

If you want, you can substitute all the dual lands with budget options of your choice, but in that case, I recommend having at least Canopy Vista, Prairie Stream, and Sunken Hollow (or Scattered Groves, Irrigated Farmland, and Fetid Pools), so you can get them with the fetchlands you already have.

DemonDragonJ on When Will WotC Reprint the ...

2 months ago

WotC has been really good about ensuring that some of the best dual lands are affordable by reprinting such lands; they reprinted the allied-colored checklands in Ixalan, the enemy-colored checklands in Dominaria, and, most significantly, the enemy-colored filter lands in Masters 25.

Therefore, I believe that it is very safe to presume that WotC shall eventually reprint the allied-colored filter lands, which are now very expensive, but the only question is when they shall do so.

Given that WotC reprinted the enemy-colored checklands only two sets after reprinting the allied-colored ones, I would like to say that WotC will reprint the allied-colored filter lands only two sets after Dominaria, but that cannot be guaranteed, since WotC waited for many sets between the allied-colored and enemy-colored checklands and "fastlands" (Blackcleave Cliffs, Copperline Gorge, etc.) and still has not printed enemy-colored versions of the "battle lands" (Sunken Hollow, Canopy Vista, and so forth).

I personally believe that WotC will reprint the allied-colored filter lands within the next year or two, but that is my optimistic opinion, and others may feel differently about the matter.

What does everyone else say about this? When will WotC reprint the allied-colored filter lands?

DemonDragonJ on Predictions for a Third Zendikar ...

3 months ago

It is very likely that there shall be a third Zendikar block at some point in the future, as that plane is very popular with the players, so I wish to predict what may happen in such a block.

Mark Rosewater has said that, with the battle against the eldrazi concluded, WotC wishes to return to the "adventure world" aesthetic of the first Zendikar block, which is an admirable goal, but I believe that there is only so much than can be done with such a theme before the designers run out of ideas. I personally believe that a third Zendikar block would focus on repairing the damage inflicted to the plane by battle against the eldrazi, with Nissa as the main character who is helping the plane to recover.

I also think that such a block would be an ideal time for Nahiri to return, so that she will see that Zendikar has not been destroyed, and possibly relinquish her anger at Sorin.

Obviously, the landfall mechanic will return, along with many excellent lands to take advantage of it, and I would really like to see enemy-colored versions of the "battle lands" (Canopy Vista, Sunken Hollow, and so forth).

What does everyone else say about this? What are your predictions for a third Zendikar block?

pummelhuff on scion, dump deck

3 months ago

You are playing two fetchlands and farseek. How about Sunken Hollow or Prairie Stream or any other from this circle to benefit from the fetches?I prefer in multicolored decks Sylvan Reclamation over Return to Dust. I can recommend Karrthus, Tyrant of Jund in dragon decks. He looks like a upgraded Dragonlord Kolaghan but i guess he is more expensive (or you could play both of them).

Kjartan on I bet you really enjoyed your hand

3 months ago

Lol, this is pretty funny. +1 for playing One with Nothing.

As you said about the mana base, you definately don't need this many Islands. You could go -9 Island -> +6 Swamp +3 Sunken Hollow. (Then you wouldn't have any problem casting Underworld Dreams either.)

Liliana's Caress is just a better Megrim.

On a different note, the deck is pretty underpowered and could definately benefit from a makeover, if you just wanna keep it as it is, I understand, but know that the cummunity, including myself, is happy to help. Hive Mind can get some pretty disgusting wins if build correcty.

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