Ash Barrens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Uncommon
Commander 2016 (C16) Common

Combos Browse all

Ash Barrens

Land

: Add to your mana pool.

Basic landcycling (, discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Price & Acquistion Set Price Alerts

A25

C16

Ebay

Recent Decks

Ash Barrens Discussion

Spirits on Niv-Mizzet Combo

1 week ago

Hi Thormundr,

I'm not a Niv-Mizzet, the Firemind player, I saw your deckcycle and was stealing your combo information, I'm a Mizzix of the Izmagnus player Mizzix, The Storm EDH player.

In doing so thought I'd mention a few things, see if anything is helpful, probably not,

Fabricate can pull the Isochron Scepter for your Isochron Scepter + Dramatic Reversal (or the Mana Crypt/Sol Ring that is needed to enable the combo?). I know you have Muddle the Mixture to tutor these, but you could Muddle the Mixture the Dramatic Reversal and Fabricate the Isochron Scepter as an additional tool. Worst case you Fabricate a Mana Crypt for net mana.

Merchant Scroll can also Tutor the Dramatic Reversal.

Personal Tutor can pull a Fabricate to top of deck, or if you have Temporal Mastery it can pull that to the top to Miracle for (Personal Tutor) + Temporal Mastery miracle to get the extra turn. You don't actually miss a draw, because you still draw on the extra turn you wouldn't have had anyway (technically). Also I find even if Temporal Mastery is in my hand, Brainstorm can make it favorable, or just wheel it away (not super effective), but you may even cast it for CMC7 in odd cases. Think Twice can Miracle it on opponents turns too, that would be fun.

No Disallow? It's pretty effective Counterspell, albeit CMC3.

You could run Show and Tell + Omniscience + Enter the Infinite, I think Niv-Mizzet, the Firemind would trigger? (but not sure), but your already tutoring enchantments which is very difficult. I know it sucks (no card advantage), but Gamble is a way to tutor a Curiosity and go for the win early. I think Gamble is a necessary evil here due to the difficulty of tutoring enchantments. You could also run Laboratory Maniac to win, even when you Niv-Mizzet, the Firemind + Curiosity maybe you need it to overcome a Trostani, Selesnya's Voice that's gained 60 life or something, just as an alternative to the draw/damage, once your out of cards in your library, no more way to output damage. Beacon of Tomorrows can also save you here too.

Faithless Looting can help with the cycling of the cards too for . Trinket Mage could tutor a Mana Crypt or Sol Ring for or you could add Great Furnace / Seat of the Synod and tutor a land, since Niv-Mizzet, the Firemind is CMC6, ramping spells never hurt.

Lightning Greaves can Haste enable him so he doesn't have to survive, although you have the Counterspell if you don't have a Pact of Negation or a Force of Will handy can protect him, especially in a 4-player pod where you can't Gitaxian Probe everyone. With so few creatures, I get why it's out.

I use Turnabout + Nivix Guildmage to Infinite mana, they can also be used with Frantic Search + Izzet Boilerworks + Nivix Guildmage to Tutor Curiosity or Ophidian Eye or Mind Over Matter. I really over-utilize Nivix Guildmage so probably not right here, but thought I'd mention as it is a tutor to your combos.

Scalding Tarn and Cascade Bluffs would be good land upgrades, you have other fetches so probably didn't need to say this, but Ash Barrens also good because if you need a color it can landcycle and filter out a land, if you dont need it, it comes in untapped and doesn't slow progression down at all.

Anyways, like I mentioned, not a Niv-Mizzet, the Firemind player, but I know how Tutoring really flattens out the consistency on a combo deck, especially one where you have no direct tutors (Gamble) to get the Enchantments to your hand, so some Janky ones might be of interest.

Cheers +1

PS: some evaluations,

Magmatic Insight feels wrong, I like the draw, but sacrificing a land with a CMC6 commander still feels wrong? Plus if you draw it later in the game, it could be a dead draw until you draw a land.

Thought Scour is a pod-specific card? I don,t see much graveyard recursion here, so I assume your pod is top-deck tutoring that you need a response too? Or maybe just looking for as many Cantips as possible? Maybe Whispers of the Muse if you have the infinite mana going, gives you the infinite draw too.

Flusterstorm feels like a dead draw sometimes, especially against . If it's in your opening draw, it probably great, outside of that it's going to be less effective (but not always).

ZeeB on Jund Them All

1 week ago

I'm playing U/B control in pauper, but I've recently been looking into starting a jund deck as well. Your list seems really solid! As has been suggested earlier, I think that Ash Barrens is a better addition to your list than Evolving Wilds

Another thing I had in mind is for your sideboard. Since the manabase for a 3 color deck is so strained, Natural State might be a better card to have than Naturalize? Don't know about you, but my meta doesn't include that many artifacts and enchantments with a CMC higher than 3. Better to have removal for 1 CMC, in case you really need the 2nd mana of a certain color for another spell on the same turn.

Hope this helps, and good luck with your deck! +1 from me!

Last_Laugh on The Ultimate Timmy Deck

1 week ago

I'm honestly struggling a bit. I'm really not familiar with the deck.

The most obvious thing I'm not seeing that would streamline a deck like this is tutors. Obviously Demonic and Vampiric Tutors are best (albeit expensive) but you're in the 3 next best colors for tutors and have options for pretty much any spell. Enlightened Tutor, Mystical Tutor, Diabolic Intent, Chord of Calling, Green Sun's Zenith, Eladamri's Call, and creatures like Recruiter of the Guard, Protean Hulk, and Fierce Empath. Running tutors allows you to count it as a 2nd copy of several effects as it covers redundancy like a champ.

Another thing I'm noticing is very little ramp/Mana fixing and your manabase could use some tlc. I'd probably go with Birds of Paradise, Farseek, Ash Barrens, and probably Nature's Lore and Skyshroud Claim because they put the lands in untapped.

I'd drop any colorless lands like Temple of the False God, Alchemist's Refuge, High Market and Reliquary Tower just because you're 4 colors. I'd add more basics (to support a few of the above cards) and Reflecting Pool, City of Brass, and Mana Confluence just for the mana fixing.

Anyways, off to bed. Hope I helped, and good luck.

DrukenReaps on Cycling lands - Muldrotha

2 weeks ago

I don't mean to be totally dismissive of the idea but the only ones that seem worth while are Fetid Pools and Ash Barrens.

The rest you will cycle and then play tapped so you are effectively paying the cycle cost +1 for lands that don't do a lot for you. Could be nice but rather slow. If you could keep getting them back to hand to do the cycle over and over then it'd certainly seem more worth while, to me at least.

BS-T on Cycling lands - Muldrotha

2 weeks ago

Like many of us I'm sure, I'm considering a Muldrotha, the Gravetide build and came across an interesting conundrum.

I could run 12 cycling lands in the deck:

  1. Ash Barrens

  2. Barren Moor

  3. Blasted Landscape

  4. Desert of the Glorified

  5. Desert of the Indomitable

  6. Desert of the Mindful

  7. Fetid Pools

  8. Lonely Sandbar

  9. Polluted Mire

  10. Remote Isle

  11. Slippery Karst

  12. Tranquil Thicket

I'd almost certainly not run the less efficient Blasted Landscape and with Ash Barrens and Fetid Pools occupying a different sort of design space (and basically being shoo-ins!) I wondered about the pros and cons of the others.

costing // OR // OR raises the question of what is the most useful or most efficient, whether indeed they all have a place.

What is everyone's thoughts on these various cycling types, how/if they belong in this commander, or others and why? I've looked for discussion on this on Google and have come up with very little so if anyone has links they can post too that would be interesting...

Thanks!

Last_Laugh on Consistency is contrary to nature.

2 weeks ago

Merciless Executioner and Fleshbag Marauder are both great here due to pseudo self sac. Baleful Strix is really good and can be your artifact or creature for the turn. Siren Stormtamer and Glen Elendra Archmage are a very good counter suite here. I'm also partial to Bear Umbra here, the deck is mana hungry and totem armor... try it. Mikaeus, the Unhallowed, Walking Ballista, and Protean Hulk are a good plan b combo also.

Crystal Vein, Command Beacon, and Cephalid Coliseum are great lands here. You should also invest in some fetchlands (at least Ash Barrens), World Shaper feels out of place without them and Muldrotha has a built in Crucible of Worlds which is going to waste.

Feel free to check out my list for ideas. It's not a primal surge list but still plenty of permanents. Muldrotha's Madhouse - No Infinite

coryphen on Sliver Hive

2 weeks ago

I guess Blighted Woodland can be replaced easily. Ash Barrens seems to be useful for basic land tutoring. My biggest concern now is about lands like Rakdos Carnarium and Vivid Meadow.They seem to have less potebtial than it looked like, however it might be just my first thought after playing it just twice. Both types are woeking good in other decks, so maybe it isn't bad idea to keep them until I'll get better lands. I should also be ablw to get the Commander's Sphere out of my different deck, where it is less useful :)

Last_Laugh on Muldrothas Machinations

2 weeks ago

Good start but I do have a few suggestions for you.

First, a few lands. Ash Barrens deserves a spot with this many basics. Cephalid Coliseum is a nice selective way to fill your grave. Crystal Vein is good reusable ramp here. Command Tower and Command Beacon both deserve spots here. I'd personally run off color fetches too.

Next, grave matters stuff. Necromancy and Dance of the Dead are both good options. Fauna Shaman and Survival of the Fittest (available in gold border for MUCH cheaper) are both excellent ways to selectively fill your grave. Dredge obviously is good here, try Golgari Grave-Troll and Stinkweed Imp.

Last, your ramp (or lack thereof) and a few other misc cards. Where is Sol Ring, Signets, Talisman of Dominance, Birds of Paradise, etc? Also consider Fierce Empath and Nihil Spellbomb.

Feel free to check out my list for ideas. Feedback, ideas, and upvotes are appreciated. Muldrotha's Madhouse - No Infinite

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