: Add to your mana pool.
Basic landcycling (, discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
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Ash Barrens Discussion
1 week ago
Honestly I would never put evolving/terramorphic in a deck over Ash Barrens unless landfall triggers mattered. Barrens can fix early and top decking it turn 3+ isnt terrible since it doesnt hurt tempo when just played like the others. Drawing into evolving/terramorphic when you really need a land, any land, is just painful.
1 week ago
I was wondering why Ash barnes was so expensive for a common (at roughly $2.80 a piece) and came across a few articles about how Ash Barrens was so much better than Evolving Wilds/Terramorphic Expanse. I started thinking about this and thought that with both cards you get the mana on the same turn either way.
For Ash Barrens
You are on the play
-Turn 1 You play a basic land and tap to cycle Ash Barrens. You fetch up another land and end your turn.
-Turn 2 You play the land you fetched up. Land count: 2
You are on the play
-Turn 2 You untap and maybe play another land. Land count: 1-2
You don't need another land turn 1 to fetch the land
In the case of Daze and cards similar to it you have the right land type to bounce to your hand.
Doesn't tap for mana like Ash Barrens
You don't have a guaranteed second land turn 2
Pro Ash Barrens
You have a guaranteed second land turn 2
Taps for colorless mana if you decide to play it
Con Ash Barrens
Land goes to your hand so Landfall doesn't get the double trigger and you might not have the right land type to bounce for cards like Daze.
You need another mana source turn 1 to pay the cycle cost.
Overall I think Ash Barrens is the better card but Evolving Wilds/Terramorphic Expanse can be better in certain situations. I hope you found this helpful and if I made a mistake or would like to suggest another Pro/Con for either of them feel free.
2 weeks ago
Hey, It's nice to not see Superfriends or Infect with Atraxa, something different for a change.
I suggest moving Kalonian Hydra, Managorger Hydra, Inspiring Call, Kodama's Reach, Path to Exile and Bred for the Hunt from the maybeboard to the main deck. Cutting Cloudfin Raptor, Elusive Krasis, Simic Fluxmage, Cremate, Molder and Map the Wastes. The power level of any of these cards in the maybeboard is much, much higher than these three evolve creatures. Reach is better than Map since it can get two different basic lands for the same mana cost. I would also move both Seaside and Sandsteppe tri lands main deck.
Sylvan Reclamation is a good exile artifact and enchantment card and it has basic land cycling. You're relying on basic lands a lot, making this type of cycling rather good. Consider cutting Natural End for it?
Looking at the color chart of the deck, green is the primary color and blue is the secondary color. Both black and white have far fewer cards then these colors. The manabase doesn't reflect this there's only 14 sources of green which is not enough. You want minimum 20 sources of green.
Consider this budget manabase:
- 9x Forest
- 4x Island
- 3x Swamp
- 2x Plains
- Command Tower
- Exotic Orchard
- Opal Palace
- Seaside Citadel
- Sandsteppe Citadel
- Arcane Sanctum
- Evolving Wilds
- Terramorphic Expanse
- Ash Barrens
- Sunken Hollow
- Prairie Stream
- Canopy Vista
- Reliquary Tower
- Dreadship Reef
- Saltcrusted Steppe
- Yavimaya Coast
20 green sources, 16 blue, 13 white and 13 black. Someone already mentioned it, but the tri lands are much better than bounce lands. If playing the battle lands then Farseek becomes a good ramp spell because it can fetch one of them. Opal Palace is nice with Atraxa because she can ETB with a counter on her allowing her to start proliferating, growing herself and getting abilities from the creatures/cards that give bonuses with counters.
Good luck with your deck.
1 month ago
Just a few comments:1. What do you plan on sacrificing with Ashnod's Altar? Only Skittering Invasion, Spawning Bed, and Blight Herder put sacrificable creatures on the board, or you'd have to sacrifice the big ones for just 2 mana... Same goes for Eldrazi Monument by the way.
For the mana you could take a look at Blinkmoth Urn, although it may also give mana to your opponents.
2. Gruesome Slaughter sounds fun, but at which point would you actually use it? Half of your creatures seem to have Annihilator, some are so weak that the extra ability won't help, and with a 10/10 you'd probably want to swing face instead of dealing 10 to a creature "for free". Maybe Akroma's Memorial fits better if you plan to have this kind of effect.
3. Which artifacts do you plan to sacrifice with Phyrexia's Core? Otherwise it would just be as good as a Wastes (see point 4).
4. Ash Barrens, Cloudpost, and Holdout Settlement seem to add nothing more than a Wastes would do. While they may look nicer, with more Wastes you could also consider running Solemn Simulacrum and Burnished Hart.
5. You are severely lacking card draw. Consider a Mind's Eye or a Sandstone Oracle.
2 months ago
Cascading Cataracts / Crystal Quarry / Sylvan Ranger / Rampant Growth / Bloom Tender / Birds of Paradise / Sylvan Caryatid / Utopia Tree / Reflecting Pool / Oblivion Ring / Gruul Signet / Golgari Signet / Simic Signet / Selesnya Signet / Bringer of the Red Dawn / Bringer of the Blue Dawn / Bringer of the Black Dawn / Unclaimed Territory / Cavern of Souls / Keiga, the Tide Star / Breath of Darigaaz / Nissa's Pilgrimage / Explosive Vegetation / Molten Disaster / Subterranean Tremors / Ash Barrens / Evolving Wilds / Terramorphic Expanse / Sudden Demise / Fault Line / Beast Within / Dragonlord Dromoka / Sylvan Reclamation / Wear / Tear / Grand Coliseum / City of Brass / Mana Confluence / Fellwar Stone / Solemn Simulacrum / Farhaven Elf / Wood Elves / Heartless Summoning / Urza's Incubator / Sensei's Divining Top / Cyclonic Rift / Reclamation Sage / Urban Evolution / Nature's Lore / Eternal Witness / Skyshroud Claim / Chaos Warp / Manglehorn / Vizier of the Menagerie / Relic of Progenitus / Chromatic Sphere / Chromatic Star / Terrarion / Llanowar Wastes / Shivan Reef / Yavimaya Coast / Karplusan Forest / Sulfurous Springs / Battlefield Forge / Brushland / Caves of Koilos / Night's Whisper / Reanimate / Anguished Unmaking / Swords to Plowshares / Path to Exile / Flame Slash / Vindicate / Sarkhan's Triumph / Preordain / Ponder / Brainstorm / Anticipate / Weathered Wayfarer / Safewright Quest / Temple Garden / Breeding Pool / Overgrown Tomb / Stomping Ground / Mirari's Wake / Nature's Claim / Fatal Push / Thunder Dragon / Scourge of Kher Ridges / Skyline Despot / Siege Dragon / Karrthus, Tyrant of Jund / Foe-Razer Regent / Eternal Dragon / Dragonlord Atarka / Balefire Dragon / Vorosh, the Hunter / Swift Warkite / Scourge of the Throne / Runehorn Hellkite / Rith, the Awakener / Prossh, Skyraider of Kher / Numot, the Devastator / Noxious Dragon / Mordant Dragon / Harmonize / Ancient Craving / Ambition's Cost / Dragonlord Silumgar / Dragonlord Kolaghan / Destructor Dragon / Darigaaz, the Igniter / Surrak Dragonclaw / Stormbreath Dragon / Sarkhan Unbroken / Necromaster Dragon / Icefall Regent / Hunted Dragon / Glorybringer / Fearsome Awakening / Dragonlord Ojutai / Boltwing Marauder / Thunderbreak Regent / Territorial Hellkite / Skyship Stalker / Dragonloft Idol / Dragon Throne of Tarkir / Dragonsoul Knight / Dragonmaster Outcast / Slumbering Dragon / Omen / Serum Visions / Read the Bones
2 months ago
Finally decided to break down and update the list to reflect all the changes that have been made in the actual deck since it's inception and the new commander decks seemed like just the perfect time. As they say out with the old and in with the new.
For the most part these changes are fairly self explanatory. Seeing as we are a deck that is completely committed to an "all in" strategy there's no point in denying ourselves any extra card draw or cost reduction. The deck is by far much less likely to run out of steam. The only ones that are a little more in the grey area would be the Ash Barrens over another plains and the Bloodforged Battle-Axe which you could sorta argue is a sidegrade to the Gorgon's Head.
What's out on the other hand I'm still on the fence about as a whole. After give or take a month or two of testing these bad boys were the biggest do nothings of the deck either being just some of the more lack luster of the equipments and Cursed Totem always feeling a turn too late to prevent them still getting some value out of their dorks. Sensei's Divining Top is the only one that I ever had any dilemma over and you could just swap out the Ash Barrens for it if you wanna be a cool kid.
Decks still a work in progress but it's coming together. Gonna test out Hammer of Nazahn at some point once I figure out how to make room for it.
2 months ago
Hey - I saw you commented on my meren deck so I figured I'd comment on yours. Walking Ballista goes infinite with mikaeus, and (in my opinion) is much better than Triskelion. If you run Protean Hulk you can go get mikaeus and ballista and win then and there.
Also, I would suggesting running more lands (and possibly more basics). Although I understand that Hermit Druid is a key part of your deck, drawing your land can screw with the game, and having 3-4 basics does not particularly limit Hermit Druid. Currently, You have only 34 lands and I think you should have at least 36. Mana rocks like Fellwar Stone, Thought Vessel and even Mana Crypt can probably be replaced by Forests and Swamps. Additionally, Sakura-Tribe Elder/Dawntreader Elk and especially Yavimaya Elder coupled with nonbasic lands like Ash Barrens and Terramorphic Expanse/Evolving Wilds (And with enough basics and patience, Myriad Landscape) make fetching out the basics and maximizing Hermit Druid easy. You might even want to slide out a Foul Orchard or Jungle Hollow.
Regardless, this deck seems like a solid combo build. +1. Although my meren list stays away from infinite combo, I still have a deep appreciation for lust like yours (Also, Pattern of Rebirth looks sweet - I'll have to test it!). Hopefully you can come over to my list and give me more of your thoughts?
2 months ago
I like the super budget, but still effective deck. I'd immediately add Drownyard Temple, which you can sacrifice to Gitrog and then pay 3 to get it back.
Other suggestions for lands would be to add all of the black/green/colorless cycle lands (i.e. Polluted Mire, Slippery Karst, Tranquil Thicket, Barren Moor, Ash Barrens, Blasted Landscape, Desert of the Indomitable, and Desert of the Glorified. I'd also consider any of the lands that either sacrifice to get you more mana or lands Evolving Wilds/Jund Panorama None of them are more than $0.20 or so on TCG Player, and are super available. There are way more than this, but these are the ones you're most likely to find for cheap, and avoids fetch lands.
I won't tell you how to build your deck, but this is definitely a way to add some extra card draw and advantage to your deck.