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Basic landcycling (, discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
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Ash Barrens Discussion
1 hour ago
Just a few comments:1. What do you plan on sacrificing with Ashnod's Altar? Only Skittering Invasion, Spawning Bed, and Blight Herder put sacrificable creatures on the board, or you'd have to sacrifice the big ones for just 2 mana... Same goes for Eldrazi Monument by the way.
For the mana you could take a look at Blinkmoth Urn, although it may also give mana to your opponents.
2. Gruesome Slaughter sounds fun, but at which point would you actually use it? Half of your creatures seem to have Annihilator, some are so weak that the extra ability won't help, and with a 10/10 you'd probably want to swing face instead of dealing 10 to a creature "for free". Maybe Akroma's Memorial fits better if you plan to have this kind of effect.
3. Which artifacts do you plan to sacrifice with Phyrexia's Core? Otherwise it would just be as good as a Wastes (see point 4).
4. Ash Barrens, Cloudpost, and Holdout Settlement seem to add nothing more than a Wastes would do. While they may look nicer, with more Wastes you could also consider running Solemn Simulacrum and Burnished Hart.
5. You are severely lacking card draw. Consider a Mind's Eye or a Sandstone Oracle.
3 weeks ago
Cascading Cataracts / Crystal Quarry / Sylvan Ranger / Rampant Growth / Bloom Tender / Birds of Paradise / Sylvan Caryatid / Utopia Tree / Reflecting Pool / Oblivion Ring / Gruul Signet / Golgari Signet / Simic Signet / Selesnya Signet / Bringer of the Red Dawn / Bringer of the Blue Dawn / Bringer of the Black Dawn / Unclaimed Territory / Cavern of Souls / Keiga, the Tide Star / Breath of Darigaaz / Nissa's Pilgrimage / Explosive Vegetation / Molten Disaster / Subterranean Tremors / Ash Barrens / Evolving Wilds / Terramorphic Expanse / Sudden Demise / Fault Line / Beast Within / Dragonlord Dromoka / Sylvan Reclamation / Wear / Tear / Grand Coliseum / City of Brass / Mana Confluence / Fellwar Stone / Solemn Simulacrum / Farhaven Elf / Wood Elves / Heartless Summoning / Urza's Incubator / Sensei's Divining Top / Cyclonic Rift / Reclamation Sage / Urban Evolution / Nature's Lore / Eternal Witness / Skyshroud Claim / Chaos Warp / Manglehorn / Vizier of the Menagerie / Relic of Progenitus / Chromatic Sphere / Chromatic Star / Terrarion / Llanowar Wastes / Shivan Reef / Yavimaya Coast / Karplusan Forest / Sulfurous Springs / Battlefield Forge / Brushland / Caves of Koilos / Night's Whisper / Reanimate / Anguished Unmaking / Swords to Plowshares / Path to Exile / Flame Slash / Vindicate / Sarkhan's Triumph / Preordain / Ponder / Brainstorm / Anticipate / Weathered Wayfarer / Safewright Quest / Temple Garden / Breeding Pool / Overgrown Tomb / Stomping Ground / Mirari's Wake / Nature's Claim / Fatal Push / Thunder Dragon / Scourge of Kher Ridges / Skyline Despot / Siege Dragon / Karrthus, Tyrant of Jund / Foe-Razer Regent / Eternal Dragon / Dragonlord Atarka / Balefire Dragon / Vorosh, the Hunter / Swift Warkite / Scourge of the Throne / Runehorn Hellkite / Rith, the Awakener / Prossh, Skyraider of Kher / Numot, the Devastator / Noxious Dragon / Mordant Dragon / Harmonize / Ancient Craving / Ambition's Cost / Dragonlord Silumgar / Dragonlord Kolaghan / Destructor Dragon / Darigaaz, the Igniter / Surrak Dragonclaw / Stormbreath Dragon / Sarkhan Unbroken / Necromaster Dragon / Icefall Regent / Hunted Dragon / Glorybringer / Fearsome Awakening / Dragonlord Ojutai / Boltwing Marauder / Thunderbreak Regent / Territorial Hellkite / Skyship Stalker / Dragonloft Idol / Dragon Throne of Tarkir / Dragonsoul Knight / Dragonmaster Outcast / Slumbering Dragon / Omen / Serum Visions / Read the Bones
3 weeks ago
Finally decided to break down and update the list to reflect all the changes that have been made in the actual deck since it's inception and the new commander decks seemed like just the perfect time. As they say out with the old and in with the new.
For the most part these changes are fairly self explanatory. Seeing as we are a deck that is completely committed to an "all in" strategy there's no point in denying ourselves any extra card draw or cost reduction. The deck is by far much less likely to run out of steam. The only ones that are a little more in the grey area would be the Ash Barrens over another plains and the Bloodforged Battle-Axe which you could sorta argue is a sidegrade to the Gorgon's Head.
What's out on the other hand I'm still on the fence about as a whole. After give or take a month or two of testing these bad boys were the biggest do nothings of the deck either being just some of the more lack luster of the equipments and Cursed Totem always feeling a turn too late to prevent them still getting some value out of their dorks. Sensei's Divining Top is the only one that I ever had any dilemma over and you could just swap out the Ash Barrens for it if you wanna be a cool kid.
Decks still a work in progress but it's coming together. Gonna test out Hammer of Nazahn at some point once I figure out how to make room for it.
3 weeks ago
Hey - I saw you commented on my meren deck so I figured I'd comment on yours. Walking Ballista goes infinite with mikaeus, and (in my opinion) is much better than Triskelion. If you run Protean Hulk you can go get mikaeus and ballista and win then and there.
Also, I would suggesting running more lands (and possibly more basics). Although I understand that Hermit Druid is a key part of your deck, drawing your land can screw with the game, and having 3-4 basics does not particularly limit Hermit Druid. Currently, You have only 34 lands and I think you should have at least 36. Mana rocks like Fellwar Stone, Thought Vessel and even Mana Crypt can probably be replaced by Forests and Swamps. Additionally, Sakura-Tribe Elder/Dawntreader Elk and especially Yavimaya Elder coupled with nonbasic lands like Ash Barrens and Terramorphic Expanse/Evolving Wilds (And with enough basics and patience, Myriad Landscape) make fetching out the basics and maximizing Hermit Druid easy. You might even want to slide out a Foul Orchard or Jungle Hollow.
Regardless, this deck seems like a solid combo build. +1. Although my meren list stays away from infinite combo, I still have a deep appreciation for lust like yours (Also, Pattern of Rebirth looks sweet - I'll have to test it!). Hopefully you can come over to my list and give me more of your thoughts?
4 weeks ago
I like the super budget, but still effective deck. I'd immediately add Drownyard Temple, which you can sacrifice to Gitrog and then pay 3 to get it back.
Other suggestions for lands would be to add all of the black/green/colorless cycle lands (i.e. Polluted Mire, Slippery Karst, Tranquil Thicket, Barren Moor, Ash Barrens, Blasted Landscape, Desert of the Indomitable, and Desert of the Glorified. I'd also consider any of the lands that either sacrifice to get you more mana or lands Evolving Wilds/Jund Panorama None of them are more than $0.20 or so on TCG Player, and are super available. There are way more than this, but these are the ones you're most likely to find for cheap, and avoids fetch lands.
I won't tell you how to build your deck, but this is definitely a way to add some extra card draw and advantage to your deck.
1 month ago
Do you get land screwed, color screwed or unable to play cards a lot of the time because lack of mana production? The Avg. CMC for this deck is 4.6, that's really high without playing any ramp. No Sol Ring? I'm kind of confused, do you not like ramp in Commander? Some of your Planeswalkers can ramp, but that doesn't help you if you can't play them.
My suggestions are to add ramp and improve the manabase by cutting a large portion of the come into play tapped dual lands. I understand that Planeswalkers are price expensive and they take up a huge portion of the total cost of this deck, but the manabase is really bad. It would help the deck a lot to fix it.
You're playing green you can advantage of land ramp spells. You can accommodate land ramp by cutting a large portion of the come into play tapped lands such as Elfhame Palace and other lands like it for Basic lands. For a budget manabase with green you're much better off playing more Basic lands and cards that can tutor for the Basic lands then lots of come into play tapped dual lands. The Tri lands are great: Arcane Sanctum, Seaside Citadel, Opulent Palace and Sandsteppe Citadel, but these lands are powerful enough that coming into play tapped while bad is fine. This will speed up over all game play because Basic lands enter play untapped. Other lands to consider are the BFZ duals: Canopy Vista, Sunken Hollow and Prairie Stream. The BFZ lands have good interaction with both Basic lands and Check lands, Sunpetal Grove, etc.
For a budget $30-$40 manabase I suggest playing:
- The four Tri lands
- Four Pain lands: Caves of Koilos, Llanowar Wastes, Underground River, Yavimaya Coast
- Four Check lands: Sunpetal Grove, Glacial Fortress, Isolated Chapel, Drowned Catacomb
- Three BFZ duals: Canopy Vista, Sunken Hollow and Prairie Stream
- Two Filter lands: Sungrass Prairie and Darkwater Catacombs
- Command Tower, Exotic Orchard, Forbidden Orchard, Ash Barrens, Dreadship Reef, Opal Palace
- 5 Plains, 4 Forest, 2 Island, 2 Swamp
Dreadship Reef is a land that uses counters, great with Atraxa. Opal Palace is good with Atraxa because if you use it to play her she gets a +1/+1 counter which she can start proliferating, growing herself.
I recommend this manabase and adding a ramp package of:
- Cultivate, Farseek and Kodama's Reach
- Sol Ring, Fellwar Stone
- Everflowing Chalice and Astral Cornucopia
Cornucopia and Chalice use counters which Atraxa can proliferate making these rocks pretty powerful. Even though your playing some board wipes that destroy all artifacts I still think having some artifact ramp is important to play Planeswalkers. It's more important to have the mana to play Walkers than wipe the board.
To make room for these ramp packages I recommend cutting some of the less powerful Planeswalkers because holy shit there's 28 total of them. Walkers like Jace, the Living Guildpact, Nissa, Voice of Zendikar, Kiora, the Crashing Wave, Gideon, Champion of Justice and Dovin Baan. Also Praetor's Counsel and Primal Surge are just too mana expensive for the deck. Nevinyrral's Disk, Decree of Pain and Terminus are too slow and your playing a lot of other better cheaper mana board wipes. Terminus while powerful needs some set-up to be, Brainstorm and you currently have no malipulation of the top of your library.
Good luck with your deck.
1 month ago
1 month ago
I'm currently on vacation away from my computer, but I can give you some general tips.
I feel like Sun Titan is way too good to not use here. He recurs all of your little "one and done" guys, as well as your equipments and rocks if/when they get destroyed.
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