Ash Barrens

Legality

Format Legality
Commander / EDH Legal
Duel Commander Legal
Vintage Legal
Legacy Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Commander 2016 Common

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Ash Barrens

Land

: Add to your mana pool.

Basic landcycling (, discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

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Ash Barrens Discussion

jimmynitos on R/G Heroic Devotion

2 days ago

Brute Force, Mutagenic Growth and Brute Strength can be useful, but don't give counters to your creatures. About the manabase, Evolving Wilds and Terramorphic Expanse will help, but Ash Barrens seems better.

Cartouche of Zeal and Cartouche of Strength may be considered as well.

dlamars on Solutions For Nonbasic Hate

1 week ago

Actually Ash Barrens might be better than Ghost Quarter after giving it some thought. Not sure, anyways hope it helps

TrackerD on Meren: The Re:build

2 weeks ago

I would suggest more ramp. Ideally ramp on creatures that sacrifice themselves, yeah? Diligent Farmhand, Dawntreader Elk. Or some fatties who can help ramp/fix early like Krosan Tusker, Shefet Monitor which can cycle to draw you a card, plus either get a land to hand or to the battlefield, all while giving you a bigger body in the grave ready for Meren to use the effect again from hand or straight to the battlefield. Nothing can compare to Sakura Tribe-Elder and Wood Elves, but these guys help you stay creature heavy, feed into synergies, and helps you get to your ~49 mana/ramp sources. I would say you could cut 1-2 basics if you add in diligent and dawntreader at least. I have you at 49.

I don't know how much you like Primal Growth. It's pretty efficient if you are sacrificing a creature a lot of the time and that's feeding into your synergy, and there's even a card like Viridian Emissary who needs to be sacrificed to be useful, but I personally don't run either of those cards just because I'm in Karador (and tutor up Meren) with only 6 basic lands total. Instead I run more self-mill and include the new Ramunap Excavator, with cards like Splendid Reclamation, and Far Wanderings which is always 3 mana for 3 basics. Sure there is more risk in self-mill (make your opponents graveyard hate better) but I find that's less common than not having a sac outlet (Viridian Emissary) and/or needing my only blocker to avoid being beat up on early (Primal Growth). That being said, I think those two can definitely work better for you than me, but I would really like to say how well Splendid Reclamation has done for me, often netting 5+ lands even if cast early (turn 4-6). I feed that engine by using more cards like Ash Barrens, Myriad Landscape, the fetchlands (proxies lel- I hate expensive lands), and unfortunately some G/W lands that you can't run, but also stuff like Gather the Pack, Commune with the Gods, Crop Sigil (This can net you back a land on it's own), Drown in Filth which is removal as well.

These effects can also be found on creatures Mindwrack Demon is a beater and delirium is easy to achieve. Splinterfright, Sewer Nemesis are big X/X beaters who enable themselves to get bigger, Grim Flayer filters your draws and stocks your yard. Of course the dredge spells, four of which I find good enough to run Golgari Grave-Troll, Golgari Thug, Stinkweed Imp, and Life from the Loam. For a bonus when you run this much grave interaction you can use this nifty old creature Keeper of the Dead, oh you'll also want ways to get cards back from your graveyard besides Eternal Witness (my main target often being Splendid Reclamation) I would recommend adding Den Protector, Hag Hedge-Mage, and Greenwarden of Murasa. I find these to be generally better than Magus of the Will unless you've already got 10+ mana.

From your Maybelist I would definitely recommend Fleshbag and Merciless Executioner. Maybe Ashnod's Altar although I find Altar of Dementia to be even better without any infinite mana combos. Grave Pact is of course a house.

Some other random cards I think are include worthy, mostly cards that remove opponents stuff: Caustic Caterpillar, Avatar of Woe, Deathrite Shaman, Reclamation Sage (how could you cut this? lol), Shadowborn Demon. Possibly Oversold Cemetery, Undertaker for more recursion. Hell's Caretaker, Doomed Necromancer, Sheoldred, Whispering One, Animate Dead, Necromancy, Phyrexian Delver for recursion to the battlefield. Fauna Shaman, Traverse the Ulvenwald, Rune-Scarred Demon, Evolutionary Leap, Survival of the Fittest, Jarad's Orders for tutors.

Zaueski on New to Pauper

2 weeks ago

I'd drop black and add Ash Barrens personally. Paupers mana isnt good enough to support 3 color and even with 2 color you want the barrens.

StopShot on Alesha - Started From The Graveyard, Now We HUR!

3 weeks ago

I've been seeing a lot of Alesha decks due to that video. I've had my own for ages, so I can make a couple of recommendations to add more to this deck.

Lands: Geier Reach Sanitarium, good for putting creatures in the graveyard. Ash Barrens, I love this card, because it can color-fix for you and whatever color you choose you can have it enter the battlefield untapped meaning you can use it right away. Maze of Ith, Though it doesn't produce mana you can tap it to stop a big massive stompy creature from smashing into you or you can target your commander so once you've activated the attack trigger you can prevent any damage dealt to it if your opponents all have massive blockers.

Creatures: Big Game Hunter, Intrepid Hero since they remover creatures that are more massive than your commander. BGH works right away while IH given some time can become repeatable removal. Vulturous Aven can give you repeatable card draw. Grenzo, Havoc Raiser can cause shenanigans for your opponents forcing them to swing their massive stompy creatures at your other opponents causing forced trades or force their smaller important creatures into attacking into another opponent's massive blockers effectively killing it. He also provides some card value if you choose to exile cards instead. Balefire Liege also works in fiving your creatures a buff while messing with your opponent's life totals and increasing your own. Peacekeeper is also nice since it can keep your opponent's from attacking and is recurable.

Artifacts: Rakdos Signet, Orzhov Signet, Boros Signet, If you find yourself needing more ramp these can be very helpful. If you want another Goblin Bombardment I'd recommend Blasting Station, since most loops will return the creature after being sacrificed it will untap the Blasting Station so inifinite sacrifices are still possible with it. Noetic Scales Considering most of your creatures will be smaller than your opponents the scales will likely effect your opponents more causing them to bounce and recast their creatures, and it can remove potential blockers. So long as you have 3 or more cards in hand it will never backfire on you.

Enchantments: Animate Dead, Surprisingly you missed a combo. If Leonin Relic-Warder is in your graveyard and you have Goblin Bombardment on the battlefield you can use Animate Dead to bring back the Relic Warder. Relic Warder then exiles Animate Dead. Since Animate Dead leaves the battlefield a sacrifice trigger for the Leonin Relic Warder is put on the stack. While its on the stack and before the Leonin Relic Warder has been sacrificed you can instead sacrifice the relic warder with Goblin Bombardment dealing 1 damage to an opponent. Relic Warder leaves the battlefield returning Animate Dead back onto the battlefield from exile. You can then target the Leonin Relic Warder with it and repeat the process all over again. Dance of the Dead also works as an alternative to Animate Dead. Break Through the Line is utterly evil with Master of Cruelties since it can give him haste and you can give him unblockable before blockers are declared. Phyrexian Arena is also a helpful card since it can give you additional draws on each of your turns. Sinister Concoction allows you to discard a creature card while removing an opponent's creature.

Instants: Path to Exile is a handy creature removal spell. Vengeful Dreams is also a handy removal spell since it allows you to discard creature cards to exile your opponents attacking creatures. Lightning Axe can also allow you to discard a creature to remove a creature as well, but this time at any time. Anguished Unmaking, Chaos Warp, Both are handy permanent removal spells you can run in your colors. Abolish, this card can be a free-cost card if you have a Plains in hand since it can removal an opponents artifact or enchantment when they think you're tapped out. Argivian Find is also useful in case one of your opponents destroys one of your artifacts or enchantments you use in your combos you can return it back to your hand.

Sorceries: Buried Alive is a useful tutor that allows you to put any three of your creature cards from your library into your graveyard. Day of Judgment, Blasphemous Act, Chain Reaction, are all effective boardwipes you can use. Demonic Tutor is also a good tutor effect since it costs less than Diabolic Tutor. Gamble is another fun tutor spell to use and given your odds the more cards you have in hand the less chances it will force you to discard something important. Do or Die is another deliciously vicious card you can also use since it can cut your opponents boardstate in half.

StopShot on Alesha Multi

1 month ago

It's not badly formatted at all.

For lands I'd advise you try running Clifftop Retreat and Isolated Chapel since they can be very helpful about mana fixing and will likely not come in tapped. Also considering you run quite a bit of swamps I'd recommend Tainted Peak and Tainted Field over Temple of Malice and Temple of Silence since they always come in untapped. Another helpful land to consider is Ash Barrens which can grab any of your colors and has that Basic Land come in untapped. Geier Reach Sanitarium would also help with putting creatures from your hand into your graveyard while drawing cards.

For Artifacts and Enchantments I'd recommend Panharmonicon and Flameshadow Conjuring which both can double all your enter the battlefield triggers. Since you also have lots of ways of recurring and sacrificing little creatures I'd recommend Grave Pact and/or Dictate of Erebos which can really put some hurting on your opponents. For equipment you can also run Hero's Blade and Obsidian Battle-Axe which will auto-equip to Alesha making her power larger so its more difficult for your opponents to block her.

For Instants and Sorceries I recommend Path to Exile, Anguished Unmaking, Wear / Tear, and Return to Dust which gives your deck more flexibility over removing your opponents permanents as well as Blasphemous Act, Buried Alive, Vandalblast, which also help give your deck an edge. Also I'd recommend running Steelshaper's Gift over Open the Armory since it costs and your deck doesn't run any auras.

For creatures I'd recommend Big Game Hunter for creature removal, Undercity Informer for self-mill, and Vulturous Aven for repeatable card draw.

This deck looks pretty good and I hope you found my review helpful.

Hidran on Horde of Elementals

1 month ago

Some of your creatures are really lackluster or aren't even elementals. For budget improvements, I'd suggest: Doomgape, Supreme Exemplar, Rubblehulk, Soul of the Harvest, Scourge of Geier Reach, Skullmulcher, and Smokebraider.
As far as manafixing goes, consider Cascading Cataracts, Command Tower, Primal Beyond, Terramorphic Expanse, and Ash Barrens mandatory inclusions.

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