Nephalia Drownyard

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Rare

Combos Browse all

Nephalia Drownyard

Land

: Add to your mana pool.

, : Target player puts the top three cards of his or her library into his or her graveyard.

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Nephalia Drownyard Discussion

Balinor5 on Hide Yo Hands, Hide Yo Libraries (MODERN)

3 weeks ago

You may also want to drop 1 copy of Nephalia Drownyard in your land pool... It never hurts to have a mana dump that accomplishes your goal.

ThallionDarkshine on Muldrotha, the Primally Surging Gravetide

1 month ago

This deck looks really sweet!

Since your commander is so expensive, I feel like you could benefit from a few more lands to ensure you can get it out more consistently. In addition, there are many powerful utility lands that would synergize well with Muldrotha, basically playing the same role as a spell. Mirrorpool could help copy powerful creatures, Blighted Woodland and Myriad Landscape could both help you ramp, Field of Ruin and Ghost Quarter could blow up troublesome lands, and there are plenty of cycle lands in your colors. In addition, there are some great lands that can mill you, letting you get your engine started. Nephalia Drownyard and Duskmantle, House of Shadow can both mill anyone, and Sequestered Stash lets you mill yourself and get back an artifact, though that part could actually be bad given Muldrotha's ability.

A higher land count could help support some powerful cards that give extra land drops, namely Exploration and Oracle of Mul Daya. Mox Diamond is a great piece of fast ramp that also synergizes well with your commander, since the discarded land can be replayed with its ability.

I feel like you may be running too many weak 2-cmc mana rocks and not enough actual gas. Ramping out your commander early is fine if it actually does something, but Muldrotha needs a self-mill outlet in order to do anything.

Finally, I think Eternal Witness should definitely find a place in the mainboard, since it can help recur things when you don't have access to your commander. I also really like Daedalus19876's suggestions of reanimation spells, since not only can they let you cheat out bombs early, they also give you the ability to play two creatures from your graveyard on a turn, opening up combo possibilities. Speaking of combos, Triskelion can kill the table together with Mikaeus, and given a lot of mana (which this decks looks like it can easily generate), you could cast your commander and both of them from your graveyard in a single turn.

RaberSaber on Mill, The deck sculptor

1 month ago

Just saying this as well, you're probably not going to want just forty basic lands even (20 swamps 20 islands) because you probably won't end up with the mana fixing you want, also make it less than forty lands other than what you already have due to the fact that you're not going to need forty six lands you goof.

So anyways I've told you you should put better lands in... now I should probably give you the options

Color Fixing

BUDGET: Dismal Backwater Temple of Deceit Dimir Guildgate Sunken Hollow Jwar Isle Refuge Choked Estuary Submerged Boneyard Darkwater Catacombs

A BIT PRICIER: Drowned Catacomb Watery Grave Fetid Pools Urborg, Tomb of Yawgmoth Underground River Polluted Delta Sunken Ruins Darkslick Shores Cabal Coffers

Just good lands in your colors

BUDGET: Bojuka Bog Nephalia Drownyard Halimar Depths Mortuary Mire

A BIT PRICIER: Minamo, School at Water's Edge

Don't make it all nonbasics so you can make sure you've got fetch targets and such.

More good mill for ya, doesn't seem like ye've got enuff on ya mate.

Cheapin' for ya wallet mate:

Fraying Sanity Traumatize Sphinx's Tutelage Psychic Strike

A bit more harsh on ya bank account:

Eater of the Dead Jace, Memory Adept

Again, you'll want the cards to remove things from opponents graveyards because you'll be putting a ton of stuff in there

That's it for today's suggesting, sorry about the shoddy text formatting job, I'm a bit new to this.

Suns_Champion on Flashback to the Past

2 months ago

Dralnu seems really risky to run as a commander. One Blasphemous Act and you're pretty much out of the game.

So let's protect him!

Magebane Armor, Blinding Powder, Shield of the Avatar, Soratami Cloud Chariot maybe?

If not, some emergency sac outlets may help. Ashnod's Altar, High Market etc...

Further, I think the deck could use a greater mass of instants and sorceries. Maybe up it from 25% of the deck to 33%, cutting some creatures and enchantments.

From the maybeboard, Secrets of the Dead, Nephalia Drownyard, Cyclonic Rift, Ancient Excavation, and Rise from the Tides all seem pretty good.

If you go really heavy into the self mill aspect, some creature recursion might be nice. Raise Dead, Fortuitous Find, Dread Return...

Good luck! +1 for risky commanders!

Yallen on Afraid of stalkers? Good.

5 months ago

I removed Ambassador Laquatus Consuming Aberration and 2 x Nephalia Drownyard to have 60 cards in total.

flluid on Holy Crab! Where Did Your Deck Go?

5 months ago

@Limo not a bad card, but this deck will rarely get to 7 lands to cast it especially in a format such as modern. It, like Traumatize, is worse and worse as the game goes on so no reason for the inclusion. @droslag Nephalia Drownyard is a bit too underwhelming of an ability for 3 mana to consider for this deck. The fact that is a colorless land in a 3 color deck doesnt help its cause, and we should be playing other spells other than using it as a mana sink. @Dergam we run Ghost Quarter as it is extremely similar cost nothing to activate and still gives a search scenario for the opponent. I may do some testing with it but for now the mana base is pretty tight.

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