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Nephalia Drownyard

Land

{T}: Add 1 to your mana pool.

1{U}{B}, {T}: Target player puts the top three cards of his or her library into his or her graveyard.

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Nephalia Drownyard Discussion

corythackston on It's Simple...We Mill the Batman

1 hour ago

This looks really cool! Have you considered a single Nephalia Drownyard to add some reach to the deck?

NorthernRaven on Milling the Modern Meta

1 day ago

No. I don't think people understand what this deck wants to do.

Nephalia Drownyard works well with Mesmeric Orb . I don't care if I get milled. It doesn't matter. Unless my opponent plays mill. But they don't.

Yea, Snapcaster Mage and Glimpse the Unthinkable is good together. But... Then you have milled the opponent 20 cards turn.... 4. Maybe 28 cards. But you have been getting hit by a Tarmogoyf two times! And you are down at 8 life. Turn 5 you are dead.

My deck wants to play Hedron Crab turn 1. Counter their Tarmogoyf turn 2. Play Mesmeric Orb turn 3, and then just counter whatever they play.

I don't need any combos. I don't need to be creature based. Have you even playtested my deck? (Sorry, if this sounds a little harsh) :D

I'm playing B/U control, with mill as win con :D

EddCrawley on Milling the Modern Meta

1 day ago

I don't think the Nephalia Drownyard works well with Mesmeric Orb as you are going to Mill them for 3 but mill yourself for 4 next turn.

As for the Glimpse the Unthinkable vs Lightning Bolt , one gets rid of 1/6 of their deck, and the other get rid of less than 1/6 of their life. the bolt could get rid of 1 creature, but Glimpse could get rid of 5-6 depending on what deck you are up against.

Paired up with Isochron Scepter , or flash backed with Snapcaster Mage Glimpse is Awesome, second only to Archive Trap (After Ghost Quarter has made them search for a land.)

Two card Win-con Duskmantle Guildmage + Mindcrank + plus any damage / mill or spell cast by them= Instawin.

Nemesis of Reason is also quite good, after Consuming Aberration

Invisible Stalker + Trepanation Blade + Tainted Strike = 1 hit kill ( as long as you mill 8 off Blade.)

Mill is never going to be a tier 1 deck as it is generally too slow, unless you are playing against a grindy midrange deck, it will be over before you get your defenses up.

Your options would be to go either;

Creature based, Hedron Crab , with Terramorphic Expanse and Evolving Wilds as these are budget Fetch lands, along with Deprive to recur your Islands.

Or control based with Mill Spells, and Board Wipes, and Counters.

Just my Thoughts.

vampirelazarus on Mill, is this viable?

5 days ago

Along with control routes, Nephalia Drownyard is very good. I think if you can afford fetch lands, running the three colors of esper, is your best bet, for Thoughtseize , drownyard, and path. Along with decent removal and counterspells available in black and blue.

Going esper also allows you to open up to additional wincons, in the form of Creeping Tar Pit and Celestial Colonnade , while giving you access to Sphinx's Revelation and board wipes.

Dalektable on Lets Mill ;P competitive modern mill

6 days ago

The problems with Consuming Aberration are numerous, however a couple things stand out. Firstly, playing this distracts from the main goal of winning through mill. Second, as a five drop who cant attack until turn six he is unreliable. Augur of Bolas just doesn't fit here, a little extra draw is good but not what you want. In place of these, i recommend Visions of Beyond and possibly Thoughtscour as some more cantrips. I would also consider a couple copies of Ashiok, Nightmare Weaver . Another land wouldn't go amiss, and one good utility land you could add would be Nephalia Drownyard . Furthermore, you need to start developing a sideboard. Some good options for that include Crypt Incursion , Surgical Extraction , Damnation , Illness in the Ranks , Torpor Orb , Spellskite , etc. I hope this helps!

GeminiSpartanX on I Tap Your Deck

1 week ago

I agree about Ensnaring Bridge being an 'invaluable resource'! I just obtained my 2nd one by using store credit that I won by placing in our weekly Modern event at my LGS. Now that I have 2, I find that previously difficult matchups are much better since I maindeck both of them now. Merfolk has no answers to one, and zoo and rock decks have trouble as well. Affinity can power through them at instant speed (attacking with a 0/1 or 1/1 then insta-quipping Cranial Plating or adding battlecry triggers), so they're not as effective there. Still, they're just a generally great card to have if your deck doesn't rely on creatures to win.

As far as Ashiok goes, it really depends if you can protect him/her/it(?). You need to +1 at least 3 times in order to be better than a Breaking / Entering to be worth a slot (at least over the additional Breakings that you don't yet have in your list). The fact that he/she/it? exiles cards instead of milling them doesn't play well with Extractions or Crypt Incursions, which is the main reason I don't run any Ashiok in my list. If there was a draw-go list that was a solid control shell using nothing but Ashiok, Nephalia Drownyard , Archive Trap, and counterspells/removal (like paths), I think Ashiok would be a solid inclusion. Tbh, I've been thinking about a list like that for a while now, I just haven't tried to make it yet. Something like 20 lands, 10-15 recurrable or free mill sources, and 25 counters/removal/cantrips (super troll-y build). The main reason I haven't yet is that being able to activate our Ancestral Recall (Visions of Beyond ) on or after turn 3 is much easier with a build that mills cards like burn decks burn life as opposed to a slow control-style deck.

the tl;dr version is Ashiok is good only if you can protect it, which the burn-style mill doesn't normally do. So in this deck's case I wouldn't bother.

yuval on Artifact Blink

3 weeks ago

@pviollier I would not recommend Unburial Rites for any "average" or better Sharuum deck. It is simply not competitive enough.

I might consider it for a budget Sharuum deck, mostly because the flashback makes it useful if it enters your graveyard through Nephalia Drownyard or similar. However, even then I'm not sure I would include it simply because it doesn't add anything you can't already do. Sharuum herself cheats artifacts from the graveyard, and as your commander you should have access to her as much as you want. With sharuum out, a blink card can have pretty much the same effect as Rites, and probably for less mana.

So, short answer: probably not, because its effect is redundant compared to Sharuum's.

TCGPlayer.com Price

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$0.25 $0.52 $2.1 $2.26
Cost
Converted cost 0
Avg. draft pick 4.51
Avg. cube pick 13.09

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Innistrad Rare