T: Add 1 to your mana pool.
1UB, T: Target player puts the top three cards of his or her library into his or her graveyard.
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|Want (4)||Rocknj06 , Execut1ve , Heffrum , marz1342|
Nephalia Drownyard works just fine in my creatureless esper mill, but its not really a win con by itself, youd need to find some other small tools and plan to really push for the mill every time before it starts to work. im curious about the elspeth knight errant though. i know shes great and super powerful, but she doesnt seem particularly synergistic here, celestial colonade already has flying, and you dont have many permanents to worry about getting destroyed. theres lots of great esper control walker options, Ashiok, Nightmare Weaver has been an all-star in my esper mill recently, but i think even more appropriate here might be a liliana, the three cmc one in particular seems like a great idea, but the 5drop liliana could work as well for a lot less $. another interesting idea would be moving only slightly laterally with the walker by using Sorin, Lord of Innistrad . the new one Sorin, Solemn Visitor could potentially do a similar job, though my gut says the token for +1 on lord of innistrad seems like a better long term plan than the buff for +1 for this kind of control setup. plus lord of innistrad is the most like knight errant in functionality. maybe im not quite getting the elspeth here though, is there some synergy in the plan that im missing?
Cards to Consider: Increasing Ambition - Useful whether you mill it or not. Living Death - A board wipe that also gives you an army or creatures. Twilight's Call - Similar to Living Death . Deadbridge Chant - Self-mill and much needed card advantage. Thornling - Indestructible is always helpful. Evolution Vat - Makes The Mimeoplasm very big, if you have the mana. Shared Trauma - It might as well be an X spell since people won't help you but it's still decent. Increasing Confusion - Mill, even if it gets milled. Nephalia Drownyard - Mill in a land for any player. Whispersilk Cloak - For The Mimeoplasm to kill people, undisrupted. Genesis - Pretty obvious. Decree of Pain - This deck has so little card draw...
Cards I would take out: Butcher of Malakir - It's more of a graveyard deck then a deck where you are sacrificing creatures so it won't help much. It That Betrays - Does not fit the theme. You are not forcing people to sacrifice their creatures. Dark Ritual - This won't be useful very often. You would rather draw more cards. Summer Bloom - Cultivate and Kodama's Reach are better.
I think that card draw and more field wipes like Plague Wind would help this deck. Also 1-2 more lands.
Should definitely put in 4 Glimpse the Unthinkable and maybe Nemesis of Reason . Removal is good too, so Doom Blade , Go for the Throat . Victim of Night , and Hero's Downfall are all viable. I would get a playset of Temple of Deceit as well just to make getting to your good stuff a bit easier. Nephalia Drownyard is also pretty good. You could put Ratchet Bomb in the side just to deal with pesky tokens and any annoying enchantments. I'm not sold on Crypt Incursion just because it's 3 mana and Haunting Echoes is also rather expensive. Howling Mine and Sword of Body and Mind could be good too. Lastly, Dismember wouldn't be terrible for any indestructibles.
Do you want to hav a modern-legal deck? I couldn't find it but some people seem to think so...
Anyway, if you want to have a competitive modern deck, $100 isn't nearly enough (the mana base alone exceeds that limit). If you just want to play with friends, there are options.
Great and relatively cheap permanent mill cards are Hedron Crab , Memory Erosion and Mesmeric Orb . I'd advise playing them. Yes, they can and will be destroyed, but they will mill more cards than instants/sorceries, nontheless. And let's face it, Glimpse the Unthinkable is great but out of your budget. Play Propaganda and/or Riddlekeeper against creature heavy decks.
Jace's Phantasm is a great beater if you wan to have a win-con except milling.
Consuming Aberration isn't all that great. Sure, it's a huge beast but that's pointless if it gets chump blocked. The mill ability depends very much on luck, on average you will hit 3-4 cards starting turn 6. It is fun if you play Phenax, God of Deception , same goes for Sewer Nemesis .
If you want to play competitively, you shouldn't play straight mill, but a control deck with mill as a win con (Nephalia Drownyard ). If you want to play casually, straight up mill is fine, but even then you probably need at least removal spells. Doom Blade , Go for the Throat , Murder , Diabolic Edict , Grisly Spectacle , Pongify and Rapid Hybridization from the top of my head, black has a lot more, blue has bounce spells.
I tried Nephalia Drownyard and i was not a fan of it honestly.
Maybe I'll do 2 Extirpate and 1 Surgical Extraction , mainly because I'm running 18 lands and that phyrexian mana might be useful. Thanks! The only thing that I can think of that might be useful in your deck is Nephalia Drownyard as a one of maybe. If your pulling some blanks later into the game and you have nothing else to use mana on, then you can use the land to mill a little. Better than nothing