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Nephalia Drownyard

Land

{T}: Add 1 to your mana pool.

1{U}{B}, {T}: Target player puts the top three cards of his or her library into his or her graveyard.

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Nephalia Drownyard Discussion

harrydemon117 on Grixhole Blunderbuss

1 week ago

You could run 2x Nephalia Drownyard as extra win cons and fuel for their graveyard so you can exile some more cards from their decks :)

I love Grixis...being cruel can be SOO much fun :)

Ballzanya on Modern Mill

1 week ago

What I like about both Mind Grind and Psychic Drain is that you pay x, meaning that the Dreadship Reef can just get counters and all be removed to mill for a lot. I plan on getting another one of those and another Nephalia Drownyard .

UrbanAnathema on THUGNIFICENCE (Weidner's Despair)

2 weeks ago

Why would he need lands that don't get him B or U lands? Watery Grave and Drowned Catacomb should be sufficient for a budget build. Nephalia Drownyard is a good choice as well. .

mwgaffney on I Drink Your Mindshake

2 weeks ago

Thanks for the thoughts jwe94. Thanks to a sale at Star City Games as well as picking up the Jace vs. Vraska Duel Decks I've got some cards to switch in. I picked up Traumatize , Memory Erosion , and Grindclock during the sale so I'll definitely be putting them in. I want to try and find room for Body Double . Jace's Phantasm , Wrexial, the Risen Deep , Tainted Isle , and Riddlekeeper . I own Millstone . Duskmantle, House of Shadow , and Nephalia Drownyard already and I wasn't sure about them since it seemed like high mana investments for low gain but the more I think about it I could always activate them with any untapped lands I have before my turn starts up again.

Thanks again for the ideas. I'm excited to try them out!

Shazica on THUGNIFICENCE (Weidner's Despair)

2 weeks ago

Add Scalding Tarn / Misty Rainforest / Verdant Catacombs . You should have about 8 of them, and then add 4x Watery Grave . That will lower your chances of getting mana-screwed - which is very important. For additional mill, consider Nephalia Drownyard . Add one more Duskmantle Guildmage , so it will easier to pull off your combo. You should sideboard some Thoughtseize s aswell to get rid of annoying threats.

And give me a reason to why you are using Dash Hopes .

Jeffusmasonus on Mill-a-roni-and-cheese!

2 weeks ago

I'd add Nephalia Drownyard so you can tap out during their end phase and gain more mill. Replace the hedron crab with consuming abberation so you have a good move late game.

codebread on Dimir Devotion

2 weeks ago

Mill seems fringe viable to me. I used to run Nephalia Drownyard esper control in ISN/RTR, and it ran efficiently, and that was only with Nephalias and Jace, Memory Adept . There's a lot more opportunity with the Phenax in standard. None of it could compare to Nephalia since it takes a land slot for decks, but it's not impossible to pull off. It's just very noncompetitive. That said, running Traumatize over Mind Grind is a horrible idea. With steady mills on Ashiok, Nightmare Weaver , Jace, Memory Adept , Phenax, God of Deception , and whatever blockers you tap down with Phenax's ability, your opponent's deck is going to gradually get smaller and smaller every turn. When their deck gets low and you draw your 1x Mind Grind (with all those dead lands you've been drawing throughout the game), it will be a much more reliable finisher than Traumatize . Mind Grind actually has the potential to mill someone out, whereas, unless their library has 0 cards in it, surviving Traumatize is always guaranteed. Also consider using Nykthos, Shrine to Nyx if you're centering your deck around Phenax, as you should have many permanents to add to your devotion. On another note, Jace, Memory Adept is extremely reliable in this build. Milling ten every turn or drawing when you need it is great, and even though he won't be getting any loyalty from it, you'll be keeping him alive with your giant blockers, so combat damage shouldn't be much to worry about. The only argument I see for him not being perfect for standard mill is Hero's Downfall . And in that case, why does anyone use planeswalkers in standard.

harrydemon117 on Hopes for Journey into Nyx

3 weeks ago

We need some kind of "utility land". I miss the days of seeing Kessig Wolf Run , Nephalia Drownyard , Vault of the Archangel , Gavony Township , etc seeing play as this added more depth.

Right now it's all whoever can stick the most creatures and tap 'em sideways wins. Midrange has taken a hit due to the scry lands coming into play tapped and no "utility" lands. It's all devotion/aggro/control right now

TCGPlayer.com Price

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$0.32 $0.6 $2.05 $2.36
Cost
Converted cost 0
Avg. draft pick 4.51
Avg. cube pick 13.09

Legality

Format Legality
Extended Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Innistrad Rare