Nephalia Drownyard

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Innistrad Rare

Combos Browse all

Nephalia Drownyard

Land

T: Add 1 to your mana pool.

1UB, T: Target player puts the top three cards of his or her library into his or her graveyard.

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Nephalia Drownyard Discussion

Ziembski on Phenax, God of Lovin Big Butts

1 week ago

You are playing Tunnel Vision but You lack one of those for instadeckmill combo: Psychotic Episode or Spell Crumple or Hinder.

Also Eater of the Dead goes insane with Phenax. Same goes for Nighthowler.

Also for mill, Sword of Body and Mind.

If You like playing Lazav, You should get Grinning Totem to simply pick best card from opponent deck. For same reason, You can play Wasteland Strangler since You have Sadistic Sacrament.

And I almost forgot about Nephalia Drownyard.

MRDOOM3 on Blue/Black Mill

2 weeks ago

I forgot to mention Increasing Confusion, Startled Awake  Flip, and maybe Szadek, Lord of Secrets and Nephalia Drownyard in my last comment. My bad.

Mkvenner on Cockblocker unblockables

1 month ago

I understand what you're trying to do but the deck isn't very efficient at the moment.

You have almost the same amount of equipment as you do creatures. This is bad because it will lead to you drawing equipment and have no creature to equip it too.

Fog Bank is terrible because it dies to every burn and removal spell and does very little. In the same sense so are the other creatures Invisible Stalker. Student of Warfare is the worst imo. You spend 3 mana for a 3/3 and it dies to Lightning Bolt. Even if you play it on T1 and pump it twice on T2, it will most likely die. All the other creature decks will outclass it or remove it. You'll loose a ton of tempo.Wall of Omens is better over fogbank, because it survives bolt and replaces itself.Geist of Saint Traft is also a great creature to play as a 1-2 of.

I feel you should remove a lot of equipment and replace them with cantrips such as serum visions and more control elements. More remand & paths or similar.

By doing this you allow your deck to control the board more and sift through your deck. Play 1-2 copies of Runechanter's Pike and all of a sudden you have a 2 turn clock on your invisible stalker.If you're going this route, you could splash black and add some discard or some spot removal. This also gives you the option of playing a Nephalia Drownyard as a second win con if they removal all your creatures.

Angels Grace & Dawn charm should go too. Both kinda do the same thing. But the problem with these types of cards, is that if you're losing and you cast this. You basically stop yourself from losing but your are STILL losing. The board state hasn't changed in your favor and most likely you will just loose anyway next turn. It can pull a sneaky win maybe once if your opp alpha swings and leaves no blockers but since you're focusing on unblockable creatures, it kinda doesn't work well at all.

Triton on Gisa and Geralf Git Gud

2 months ago

Here's some cards to consider:

Another tip for looking for ideas is also looking at Sidisi, Brood Tyrant lists, just remember to take out the green.

Hope this helps!

Kjartan on mill mill mill

2 months ago

Thought Scour, Shelldock Isle and Nephalia Drownyard are all cheap and effective.

Mesmeric Orb, Visions of Beyond and Archive Trap are a little more expensive but very good.

Snapcaster Mage is down right expensive, but very, very good.

GeminiSpartanX on HuMilliation

3 months ago

You'll never be at the point in the game where you'll be activating 2 Nephalia Drownyards in the same turn. Id either remove them completely or go down to 1 copy. I'd replace those, some basics and the Crumbling Necropolis with some Polluted Deltas (to activate Crabs more times), Watery Graves and/or Darkslick Shores. If you are able to add fetchlands, Manic Scribe becomes a good source of repeatable mill instead of the Wights or the 5 cmc creatures. I'd also try to finish the sets of Breaking / Entering, Archive Trap, and Mind Funeral (you wouldn't play a burn deck without sets of all 4 of the various bolts, would you? ;)

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