: Add to your mana pool.
, : Target player puts the top three cards of his or her library into his or her graveyard.
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Nephalia Drownyard Discussion
22 hours ago
Since Startled Awake recently took a massive price spike due to standard, I would highly recommend replacing them with Archive Traps, as fetch land cracks are very commonplace in modern and there will be plenty of chances for you to get that free cast off of them.
Harsh Scrutiny really shouldn't be a 4 of, most of the time you want to get spells out of your opponent's hand rather than creatures. I would recommend switching them to Duresss if you wanna keep the budget, but if you can afford it, Inquisition of Kozilek really is the best discard right behind Thoughtseize.
Being a blue deck, I'd imagine you'd want some kind of counter support to stop your opponent from ruining your plan. Cheap and great options are Negate, Dispell, Remand(if you can afford it), Mana Leak, and Delay. In addition, running black lets you run kill spells that you could use to stop your opponent from running you over with creatures. Things like Victim of Night, Murderous Cut, and Tragic Slip are all rather cheap and hit a lot of threats you'll find in modern. You could probably swap out the Trep Blades and Altars for these, as while I too am a really big fan of both, they're just a little too slow for modern standards.
Finally, I would recommend possibly throwing in a couple of Nephalia Drownyards. They can give you mill when you run out of gas and can be something to pour mana into when you're holding onto counterspells at the end of your opponent's turn, they're cheap, and work rather well with Fraying. Last thing, the main reason people have trouble running mill in modern is because of pesky Emrakul, the Aeons Torn (and to a lesser extent Ulamog and Kozilek), as it undoes all the work you put into putting their library in the grave, so make sure you have an answer for it in your sideboard, probably in the form of something like Infinite Obliteration, Lost Legacy, Stain the Mind, or Slaughter Games if you can find red mana some how. I really think Fraying Sanity should probably be a 4 of, as the meta in modern, as far as I can tell, has a rather difficult time dealing with enchantments. Other than that, this looks like a great start, I hope this helped. Good luck to you!
1 month ago
so, i don't play mill decks, but here's some cards i would include maybe
Thought Scour seems efficient, you might want 4 copies. extra credit for being instant speed; you can hold on to it until the end of your turn, to wait for an opportunity to counter something.
Nephalia Drownyard might be good if you decide to run a splash of black in here too. there's a lot of good black mill cards.
Jace's Phantasm for board presence
Jace, Memory Adept if you wanna pull out the big guns
2 months ago
The biggest issue I can see is that your deck is built around combos of having cards like Jace's Phantasm and Consuming Aberration benefit off of your opponent having cards in their graveyard, but you all of your mill is conditional aside from 4 cards: 2x Mind Funeral and 2x Nephalia Drownyard. Grisly Spectacle requires that your opponent play somehthing big you want to kill, and Psychic Strike has the same issue. If you burn either of those just because you need the mill, you just wasted removal on something that may not be that big of an issue. Dream Salvage doesn't make a lot of sense to me, as nothing in your deck forces any sort of discard. Also Desecration Demon, while a nice thing to use to mess with people, has no synergy in a mill deck and you want every card in your deck to help with your win condition. If you want to go full mill I'd look into cards like Tome Scour, Mind Grind, Traumatize, and maybe more defense like Guard Gomazoa. If you prefer the "big creatures for low cost" strat then I'd drop all of the mill-related cards, lands and creatures and run Heartless Summoning along with other fun things like Myr Superion, and maybe something like Tombstalker. Myr Superion is perfect with Heartless Summoning, since you can cheat a 4/5 into play as early as turn 2. None of the cards I mentioned should be overly expensive (no more than a couple bucks each for a few of them) and if you cut out the mill you can switch to mono-black, which makes your mana base easier to manage, more consistent, and cheaper; all important things for a new player.
2 months ago
The issue with going straight mill is you basically become a really bad burn deck. Instead of your opponent having 20 life, they have 53 life and lose 1 life per turn from each draw step. So if you consider a burn spell like Skullcrack, it deals 15% of your opponent's life total for . Compare that to Breaking / Entering, which costs and mills 8 cards out of your opponent's 51 (soonest you can cast Breaking / Entering). It's roughly the same at 15.6% of your opponent's "life." However, Breaking / Entering and Glimpse the Unthinkable are the two best direct mill spells. Everything after them is low quality, compared to the massive amounts of 3 damage burn spells.
Because of this, it's much easier to just play a control deck that has a mill finisher. By simply playing something like Sphinx's Tutelage, then sitting back and killing/Fog'ing everything else, you'll have a much easier time winning the game. Not only that, but you don't have to worry about trying to setup Jace's Phantasm or Hedron Crab. You can take those out of your deck and replace them with more removal and draw spells.
I would consider moving towards combining your two decks and eventually building Esper Mill. You play all of the Holy Day cards in white, the draw spells in blue, and then all of the utility and removal in black.
Lastly, Nephalia Drownyard is really useful. I'd also play Ashiok, Nightmare Weaver in multiples, possibly even 4 copies. Ashiok, Nightmare Weaver is an absolute brick wall against aggro and puts control decks on a fast clock. The real king is going to be Visions of Beyond due to how easy it is to get 20 cards in a graveyard.
2 months ago
Aside from assisting Grimgrin's ETB tapped factor, Amulet of Vigor is actually more handy than it looks considering I'm currently running 9 'enters tapped' lands. Unless I spruce up the land base, I'd have to really be struggling with cuts to consider axing Amulet. Totally agree with Syphon Flesh though, it's mediocre at best - every so often it shines but it's definitely a contender for replacement. Secrets of the Dead stays put! Not only is it fantastic from a thematic standpoint, the draw is insane with Gravecrawler in the mix (he's almost always my first tutor target as he enables virtually everything). At 3 mana, I'd hardly call it a win-more card.
Regarding your second paragraph, yeah...The overall deck synergy complements dozens of sneaky interactions.
Onto the lands - I like the idea of Crypt of Agadeem, Fetid Pools (really like the Island Swamp factor + cycling may come in handy if I pull it late game) & Nykthos, Shrine to Nyx in here, good calls. Also agree with your Island suggestion - although Blood Moon/Back to Basics are rare in my meta, it would still really suck. I would absolutely run Underground Sea but yeah, I'm not ready to drop $350 on an ABUR dual just yet. I don't think I'd cut Reliquary Tower for the aforementioned draw engine and as for Nephalia Drownyard & Balthor the Defiled, I ran both of those in here in previous iterations and ended up removing them at some point - Drownyard is too slow + too little value & I found I was running enough recursion without giving my opponents potential advantage as well.
Great feedback & suggestions McDeity, I appreciate it!
2 months ago
I respect the build. I'm not sure that I love Amulet of Vigor in the deck though, nor that Syphon Flesh is neccessary. Secrets of the Dead also feels slightly win-more since it looks like only Gravecrawler, Yawgmoth's Will, Army of the Damned's flashback, and Havengul Lich trigger it.
On the topic of Havengul Lich, I believe you already have the components of a somewhat messy combo (besides anything with Rooftop Storm- that's pretty obvious). Cast a Fatestitcher from the graveyard to gain a sweet tap ability; if you can get Grimgrin in there as well, you pickup a means to untap the Lich; add a land that can make larger doses of mana (e.g. Cabal Coffers), and you can cast all zombies from your graveyard. If your Coffers taps for enough, just feed creatures to Havengul to keep untapping the Coffer and recasting dudes from the sandbox. Geralf's Messenger works pretty well here as well (or anything with Undying), as you get two untaps. The only uncertainty I have is that Grimgrin's untap ability says to untap "Grimgrin," and I'm not sure how that translates to Havengul copying the ability (I've never found a ruling). All that does require a decent mana investment to get started though, so it's pretty much limited to the late-late game.
Somewhat still in the same vein, I'd reccomend Nykthos, Shrine to Nyx, Crypt of Agadeem, and Nephalia Drownyard to the list. Ooh, also an Underground Sea (budget permitting), Fetid Pools, and possibly Bad River (or other black fetch) and basic Island. The Nykthos is just good, and the Crypt+Drownyard combine well with your plethora of Zombie Apocalypse effects (though Balthor the Defiled is conspicuously missing). Underground Sea, Fetid Pools and Bad River just juice up Coffers a little more. The basic is a concession to Blood Moon/Back to Basics effects, even if it's otherwise miserable. Maybe Reliquary Tower could go? I cut it a long time ago, since discarding with the deck isn't that bad. Anyhow, you write a good intro and the list is one of the more sensible ones I've seen. Keep up the good work and God bless. -McDeity