T: Add 1 to your mana pool.
1UB, T: Target player puts the top three cards of his or her library into his or her graveyard.
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Nephalia Drownyard Discussion
2 days ago
Nephalia Drownyard gives you a win condition that can't be countered and is difficult to remove. Desolate Lighthouse helps fix your draws in the late game and fills up your graveyard for Dralnu. I would also suggest swapping out the life-gain lands for some scry temples, assuming they fall in price sufficiently to be in your budget once they rotate out of standard.
3 days ago
If you're going to mill them, then mill them. Don't waste precious resources on Delver of Secrets Flip, Desecration Demon, or Nightveil Specter. It's hard enough to mill someone out before they run you over. Those cards need to proactively progress your milling gameplan. Like Glimpse the Unthinkable.
If it doesn't mill them, and mill them good, then take it out for a control card, or a card that's going to not half-ass try to attack the opponent and instead do its job and mill the opponent.
Duskmantle Guildmage... four mana to mill two cards. No thanks.
You could mill your opponent in one swoop with a combo like Retraction Helix targeting Zephyr Scribe + Any 0-drop noncreature artifact like Tormod's Crypt + Altar of the Brood. Arguably, a combo shell that aims to protect and assemble its pieces is going to win more often and be harder to defeat than your current strategy. If that's not your playstyle, milling is going to be hard to do.
The best mill decks, in my opinion, have an extremely powerful control shell with plenty of draw power, removal, disruption, counterspells etc, and then small investment permanents that get the job done over time while continuing to control the game. The cards you would use to mill would be permanents like Ashiok, Nightmare Weaver, Nephalia Drownyard, and Sphinx's Tutelage. Also, playing Rest in Peace continues to strengthen your gameplan because it allows you to mill your opponent without fueling their graveyard and strengthening their Tarmogoyf, Deathrite Shaman, Snapcaster Mage, and any delve cards they might have like Tasigur, the Golden Fang.
If that doesn't strike your fancy, which after you said you don't like Cryptic Command, I can't imagine that it does, then there are other options. I feel like you enjoy knowing your opponent's hidden information. It's clear as I see you're running Dimir Charm and that you want to run Lantern of Insight. Knowing your opponent's hand and future draws can be really good for planning your plays, but it is certainly going to be hard to turn that into a win-condition with shuffling triggers. Even if you did, I wouldn't do that AND mill, AND try to be attacking with Delver. Delver can win, if you focus on being a delver deck. Milling can win if you focus on being a mill deck... Your deck needs some focus.
4 days ago
I like what you're doing with milling small amounts, then exiling while looking through their library, and getting extra value there from Psychic Surgery. Sounds like a good strat.
Thought about running Lantern of Insight?
Thought about dropping the entire affinity side of the deck and play a control deck with Creeping Tar Pit / Nephalia Drownyard as your win-conditions? Dropping the affinity stuff opens the door to Cryptic Command, Thoughtseize, Dismember etc.
5 days ago
First off WotC has put up a new article showing the face cards of the BFZ duel deck: http://magic.wizards.com/en/articles/archive/arcana/duel-decks-zendikar-vs-eldrazi-packaging-2015-07-29
Now if you haven't already reread Oblivion Sower. Now remember that if you're playing mill having Leyline of the Void is always a smart thing. Do you see where I'm going with this?
If your deck has even half of the following you will see situations where your mill pulls out 6+ lands turn six fairly often:
For those that still don't see it: "When you cast Oblivion Sower, target opponent opponent exiles the top four cards of his or her library, then you may put any number of land cards that player owns from exile onto the battlefield under your control."
The important part is "then you may put any number of land cards that player owns from exile onto the battlefield under your control." So lets say you cast Traumatize on a player T5 with Leyline of the Void out. They exiled 40ish cards. Turn six you cast the new Eldrazi and exile another 4 of their cards. Now from those 44 cards in exile, you put all of the lands into play under you control. Untapped, because it doesn't specify otherwise. Now you just win.
EDIT: Forgot to mention it, but could you imagine Oblivion Sower + Ashiok, Nightmare Weaver in standard at the same time? Talk about theft. WotC always puts the coolest things just out of my reach.
2 weeks ago
snotice Thanks. I have a Nephalia Drownyard, I should drop it in. I might get around to adding Propaganda and Black Sun's Zenith, but I feel the list is pretty tight. I need to play this deck more so I can ascertain what to take out.
2 weeks ago
Looks good otherwise as a budget deck
2 weeks ago
I like the general idea but Bitter Ordeal has me puzzled here. to my knowledge grave storm cares about permanents hitting the graveyard from that battlefield. In the deck, I don't believe the cards are considered permanents so at most you're likely just gravestorming for 1 or 0 to get at most 1 copy of the spell. (text on Painter's Servant can better explain what I mean)
maybe try a more controlling style of build that runs Nephalia Drownyard. Just an idea, a friend of mine ran a deck that was harsh control with a wincon of nephalia drownyard and it was surprisingly effective.
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