T: Add 1 to your mana pool.
1UB, T: Target player puts the top three cards of his or her library into his or her graveyard.
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Nephalia Drownyard Discussion
1 week ago
ZeGinger, that's interesting.
I'm less talking about a card that shows a graveyard as much as a utility land that IS a graveyard, and does something that's interactive with either dead creatures, or something that you can sacrifice for a Buried Alive type effect. Do we have any of those?
Maybe: Clever Graveyard Name
Comes into play tapped. 1B (tap), Sacrifice clever graveyard name: search your deck for up to two creature cards and put them into your graveyard. 1WW (tap), sacrifice clever graveyard: return target creature card from your graveyard to the battlefield. BW (tap), sacrifice clever graveyard name: exile target players graveyard.
Clearly not all of those in one card, and strictly not better than Tormod's Crypt in the last instance, but is graveyardy.
1 week ago
Woodland Cemetery, Nephalia Drownyard and Lantern-Lit Graveyard all depict graveyards. But would be interesting to see a Graveyard land do something. Some sort of effect when a creature dies would be most appropriate in my opinion.
1 week ago
Does Nephalia Drownyard depict a graveyard?
1 week ago
Well, you'll want your key lands, Polluted Delta (i'm hesitant on running so many off color fetches as well), Watery Grave, and maybe Sunken Ruins, Sunken Hollow or Darkslick Shores. Since your running mill, i'm going to say you NEED Nephalia Drownyard, because of its late game capabilities. For spells, Glimpse the Unthinkable is a must. Mind Sculpt and Breaking are it's less favored cousins. Mind Grind/Mind Funeral/Mirko Vosk, Mind Drinker are great budget options, but all do the same thing. I suggest Jace, Memory Adept (for his 10 card ability at 0!) and a mainboard set of Tormod's Crypt. Getting to Exile graves is important for decks that might side in something like Elixir of Immortality to stop you.
If your open to viewing lists, here's my budget one. (Milling is Fum)
Hope that helps!
2 weeks ago
Ok here goes.
Breaking / Entering: Most mill players are only interested in the Breaking half of this card. It's almost as good as Glimpse the Unthinkable and significantly less brutal to your bank balance. The Entering half can have it's uses, especially if you dont have to pay for it (see Shelldock Isle bellow.
Mind Funeral: Not as reliable as Glimpse the Unthinkable or Breaking, but far better than Mind Grind in 99% of cases. It works best when your opponent has very few lands left in their library, and cards like Ghost Quarter and Surgical Extraction can make that happen. More on those two later.
Archive Trap: This card is a beast. 5CMC is a bit steep for competitive play, but you'll rarely ever have to pay that for it. If your opponent searches their library, the spell goes off for free. With all of the fetchlands in modern this card is almost an auto include. There are a couple of ways you can trick your opponent into searching their library (Ghost Quarter and Path to Exile) but they'll probably only fall for it once. After that, the threat of this card will make them very reluctant to tutor for anything.
Tome Scour: 5 cards for one mana. Not bad.
Thought Scour: 2 cards and a draw for one mana. Again, not bad.
Surgical Extraction: Usually better than Extirpate, but not always. Either can be absolutely brutal if you target a non-basic land and then hit them with a Mind Grind. It also wrecks combo decks and anyone relying on Emrakul, the Aeons Torn or Ulamog, the Infinite Gyre to protect them from mill.
Crypt Incursion: Can buy you the time needed to finish off your opponent if you're running low on lives. Better against creature heavy decks.
Darkness: Another one that can buy you turn. Some people don't like it, but for one mana I think it's ace.
Damnation: Seriously hard on the wallet, and the board state. If you run few creatures this is a great choice. There are some budget versions of this card, but I'd stay clear of any that cost more than 5 mana.
Hedron Crab: Best mill creature ever printed. Get four of them, you won't regret it. They're made even better by fetchlands.
Jace's Phantasm: Quickly becomes a 5/5 flyer for one blue mana. Makes a great blocker and reasonable secondary win condition.
Snapcaster Mage: Always pricey, but worth the money. Recast your best mill or control spells and then use it to chump block.
Wight of Precinct Six: Cheap creature that gets bigger as you mill. Watch out for decks that run few creatures, and have a sideboard option ready.
Consuming Aberration: Terrifying if you can get it onto the table and keep it there. Sneaking it on with Entering can be cheeky as it gains haste. It's high mana cost makes it a liability on competitive matches however.
Ashiok, Nightmare Weaver: Mills to exile and can nab your opponent's creatures. I like it, some people don't. It's mana cost is pleasingly low.
Jace, Memory Adept: If he was one mana less I'd be all over him like a cheap suit. Very good plainswalker for mill players.
Mesmeric Orb: Some people love this card. I've not tried it out myself but it does look like it could be very powerful.
Nephalia Drownyard: A good late game mana sink. Use it at the end of your opponent's turn if you have nothing else to spend the mana on.
Polluted Delta: Mana fixing and a trigger for Hedron Crab. Evolving Wilds and Terramorphic Expanse make reasonable budget alternatives, but they can't fetch shock lands like Watery Grave or Godless Shrine.
That's all I can think of at the minute, if you have any questions feel free to ask. And happy milling!!
3 weeks ago
Hey ForgeCityGames, first of all, thanks a lot for your input! Also, you've got Oona, Queen of the Fae, Geth, Lord of the Vault as well as Piranha Marsh and Nephalia Drownyard to combo with Worldgorger Dragon. Should you be adead in life total you could even end things with Thrashing Wumpus...
3 weeks ago
Crypt Incursion has worked wonders for me, certainly since I mainboarded the second one. My opponents usually scoop if it resolves. However there are some match ups where it's useless. Darkness gets a lot of negative press, but has saved my skin more times than I can remember. It's effectively an extra turn for one mana. Again, there are situations where it does nothing.
Damnation is great. It's not easy on the wallet, but it's performed very well for me.
1 month ago
A 4th. copy of Breaking / Entering. Another Glimpse the Unthinkable would be ideal (you'll want 4), but if budget is a problem, I'd suggest Ashiok, Nightmare Weaver, another Psychic Strike, Archive Trap (works great with Ghost Quarter), Mind Sculpt, or Sphinx's Tutelage.
Also, I'd suggest Nephalia Drownyards. They give you extra stuff to do when you have extra mana. If you're playing 26 lands, you have the slots available.
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