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Nephalia Drownyard Discussion
1 month ago
Thanks a lot for the help! Yesterday I tried the deck again and noticed some synergy problems with some of the cards. Sometimes I even forget the roll with my commander and I understood that it was a major issue since for as as long as I adore pissing my folks with Stax and Pillowforting, the main focus of Phenax is mill and I think I was deviating way too much from the main focus.
I decided to check other Phenax decks to get a glimpse of what I was ignoring and decided to bring some common mechanics used inside my main idea (for example abusing the "inspired" ability to Get the best of my tap-milling from Phenax and friends.
Right now I had cut the following cards:
Ashiok, Nightmare Weaver > He's awesome but he lacks the synergy with the rest of the deck. Most of the time I do need my opponents graveyards to be full.
Graveborn Muse > I have been in love with her since this creature have been released, but once again, synergy problems... not enough zombies in the deck to enjoy her ability more.
Sakashima the Impostor > she's an awesome clone but her bounce is not reliable enough for her to save herself most of the time. I'm trying to avoid paying mana once the creatures are on the board.
Seizan, Perverter of Truth > Too heavy, not as Master of the Feast when it comes to deck synergy.
Stitcher Geralf > Same mana-saving problem as Sakashima, same synergy problem as Seizan.
Sygg, River Cutthroat > Since most of the time I'm not causing any kind of life loss (at least until mid/end game), Sygg gets itself depending on the bloodlust of my opponents and most of the time leave me dry.
Thought Gorger > Makes me lose a toolbox hand for a creature that I barely have the chance to use, is a little bit too straight forward. I like to have options with my cards.
Nephalia Drownyard > I already have the rest of the deck to make this job for me and was lacking colored mana.
Anvil of Bogardan > skipping discard phases was getting myself in trouble with some opponents and gave me a disadvantage.
Memory Erosion > Most of the time never saw the light of day/wasn't worth. Decided to add something more versatile.
Phyrexian Arena > Was already buying too many cards and looking too much life with this + Seizan + Bitterblossom. Decided to drop it.
...and added these in place:
Intruder Alarm > Synergy with a lot of mechanics in the deck.
King Macar, the Gold-Cursed > He was on the first deck idea, but without mechanics to make he tap/untap faster, he was mostly useless. I think he will work better with the new adjusts.
Siren of the Silent Song > Better Anvil.
Disciple of Deceit > I had this one in the deck before submiting here and I just realizes how much I missed her when I took her off.
Arbiter of the Ideal > will test if this will speed up my deck and save me some mana.
Terramorphic Expanse > tutor mana.
Evolving Wilds > tutor mana.
Thought Vessel > Needed more hand space + mana.
Endbringer > works with Phenax, works alone, annoys people.
Dimir Signet > Thanks a lot, I missed this one.
Chromatic Lantern > Thanks a lot, I missed this one.
Duskmantle Guildmage > Another alternative to Bloodchief Ascension, sometimes I need to cause life damage somehow.
I will be able to test these changes tonight but if you have any other advice for me, please go ahead, I'm all ears!
Once again thank you for your time.
1 month ago
I'm not going to resuggest anything already mentioned but how about Nephalia Drownyard is pretty good in any deck that seeks to mill itself.
Cryptbreaker is pretty good, seeing as you don't have any life gain, necropotence is really just going to shoot you in the foot (yes its good, but people overestimate it and shove it in just any deck, I can't tell you how many times I've seen it lead to people's self defeat) plus you can get crypt breaker when it dies, you can't really recur necropotence in this deck.
Gavony Unhallowed gives you a decent boyd and threat, Graf Harvest helps you get through to people's life total since you don't have any combo wins and are relying on combos. also Laboratory Maniac is always good when your running self mill
1 month ago
2 months ago
I second Cheez_berger11 in that you might want a few more reanimators. Animate Dead and especially Victimize come to mind, as well as things as Kheru Lich Lord if you want to reanimate using creatures. On the same note, I think you might want to consider some more explosive token generators such as Army of the Damned and Empty the Pits as well as the aforementioned Bridge from Below. Also, take a look at Nephalia Drownyard and Duskmantle, House of Shadow as additional ways to trigger Sidisi.
That said, great looking deck! I'll definately take some aspects of it and modify my own Sidisi zombie deck!
2 months ago
Also for mill, Sword of Body and Mind.
And I almost forgot about Nephalia Drownyard.
2 months ago
2 months ago
Brain Freeze, Breaking, Broken Ambitions, Coerced Confession, Dreadwaters, Dream Twist, Duskmantle, House of Shadow, Geth, Lord of the Vault, Gridlock, Grindstone,Horrifying Revelation, Increasing Confusion, Jace Beleren, Keening Stone, Memory Sluice, Mind Funeral, Nephalia Drownyard, Pilfered Plans, Predict, Psychic Drain,Psychic Spiral, Sands of Delirium, Talent of the Telepath, Thassa's Bounty, Telemin Performance, Tome Scour, Traumatize, Startled Awake Flip,Codex Shredder to bring back a good mill card plus it mills,
3 months ago
I understand what you're trying to do but the deck isn't very efficient at the moment.
You have almost the same amount of equipment as you do creatures. This is bad because it will lead to you drawing equipment and have no creature to equip it too.
Fog Bank is terrible because it dies to every burn and removal spell and does very little. In the same sense so are the other creatures Invisible Stalker. Student of Warfare is the worst imo. You spend 3 mana for a 3/3 and it dies to Lightning Bolt. Even if you play it on T1 and pump it twice on T2, it will most likely die. All the other creature decks will outclass it or remove it. You'll loose a ton of tempo.Wall of Omens is better over fogbank, because it survives bolt and replaces itself.Geist of Saint Traft is also a great creature to play as a 1-2 of.
I feel you should remove a lot of equipment and replace them with cantrips such as serum visions and more control elements. More remand & paths or similar.
By doing this you allow your deck to control the board more and sift through your deck. Play 1-2 copies of Runechanter's Pike and all of a sudden you have a 2 turn clock on your invisible stalker.If you're going this route, you could splash black and add some discard or some spot removal. This also gives you the option of playing a Nephalia Drownyard as a second win con if they removal all your creatures.
Angels Grace & Dawn charm should go too. Both kinda do the same thing. But the problem with these types of cards, is that if you're losing and you cast this. You basically stop yourself from losing but your are STILL losing. The board state hasn't changed in your favor and most likely you will just loose anyway next turn. It can pull a sneaky win maybe once if your opp alpha swings and leaves no blockers but since you're focusing on unblockable creatures, it kinda doesn't work well at all.