Nephalia Drownyard

Nephalia Drownyard


T: Add 1 to your mana pool.

1UB, T: Target player puts the top three cards of his or her library into his or her graveyard.

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Nephalia Drownyard Discussion

capriom85 on Was a graveyard ever printed?

1 week ago

Totally forgot about Nephalia Drownyard's art. Good call ducttapedeckbox.

ZeGinger, that's interesting.

Onion_duck, o never knew Lantern-Lit Graveyard existed and can't believe I forgot Woodland Cemetery is indeed a graveyard.

Vamp, haha!

I'm less talking about a card that shows a graveyard as much as a utility land that IS a graveyard, and does something that's interactive with either dead creatures, or something that you can sacrifice for a Buried Alive type effect. Do we have any of those?

Maybe: Clever Graveyard Name

    Comes into play tapped.    1B (tap), Sacrifice clever graveyard name: search your deck for up to two creature cards and put them into your graveyard.    1WW (tap), sacrifice clever graveyard: return target creature card from your graveyard to the battlefield.    BW (tap), sacrifice clever graveyard name: exile target players graveyard.

Clearly not all of those in one card, and strictly not better than Tormod's Crypt in the last instance, but is graveyardy.

Onion_duck on Was a graveyard ever printed?

1 week ago

Woodland Cemetery, Nephalia Drownyard and Lantern-Lit Graveyard all depict graveyards. But would be interesting to see a Graveyard land do something. Some sort of effect when a creature dies would be most appropriate in my opinion.

ducttapedeckbox on Was a graveyard ever printed?

1 week ago

Does Nephalia Drownyard depict a graveyard?

Atony1400 on Black/Blue mill help

1 week ago

Well, you'll want your key lands, Polluted Delta (i'm hesitant on running so many off color fetches as well), Watery Grave, and maybe Sunken Ruins, Sunken Hollow or Darkslick Shores. Since your running mill, i'm going to say you NEED Nephalia Drownyard, because of its late game capabilities. For spells, Glimpse the Unthinkable is a must. Mind Sculpt and Breaking are it's less favored cousins. Mind Grind/Mind Funeral/Mirko Vosk, Mind Drinker are great budget options, but all do the same thing. I suggest Jace, Memory Adept (for his 10 card ability at 0!) and a mainboard set of Tormod's Crypt. Getting to Exile graves is important for decks that might side in something like Elixir of Immortality to stop you.

If your open to viewing lists, here's my budget one. (Milling is Fum)

Hope that helps!

Milliam_Shakespeare on Blue Black Mill(Needs A lot of Help)

2 weeks ago

Ok here goes.

Glimpse the Unthinkable: The best mill card ever printed, and it has the price tag to show for it. Mind Sculpt is a reasonable budget alternative.

Breaking / Entering: Most mill players are only interested in the Breaking half of this card. It's almost as good as Glimpse the Unthinkable and significantly less brutal to your bank balance. The Entering half can have it's uses, especially if you dont have to pay for it (see Shelldock Isle bellow.

Mind Funeral: Not as reliable as Glimpse the Unthinkable or Breaking, but far better than Mind Grind in 99% of cases. It works best when your opponent has very few lands left in their library, and cards like Ghost Quarter and Surgical Extraction can make that happen. More on those two later.

Archive Trap: This card is a beast. 5CMC is a bit steep for competitive play, but you'll rarely ever have to pay that for it. If your opponent searches their library, the spell goes off for free. With all of the fetchlands in modern this card is almost an auto include. There are a couple of ways you can trick your opponent into searching their library (Ghost Quarter and Path to Exile) but they'll probably only fall for it once. After that, the threat of this card will make them very reluctant to tutor for anything.

Startled Awake  Flip: I haven't tried this one yet. Looks great for casual, but probably too expensive for competitive.

Tome Scour: 5 cards for one mana. Not bad.

Thought Scour: 2 cards and a draw for one mana. Again, not bad.

Visions of Beyond: An incredible card draw spell. It's basically a modern legal Ancestral Recall for mill players.

Path to Exile: It's worth splashing white just to get access to this. One of the best removal spells in modern, and it triggers Archive Trap.

Remand: Probably the best counterspell in modern. Most others cost too much mana or are too situational. Psychic Strike isn't bad for casual decks.

Surgical Extraction: Usually better than Extirpate, but not always. Either can be absolutely brutal if you target a non-basic land and then hit them with a Mind Grind. It also wrecks combo decks and anyone relying on Emrakul, the Aeons Torn or Ulamog, the Infinite Gyre to protect them from mill.

Crypt Incursion: Can buy you the time needed to finish off your opponent if you're running low on lives. Better against creature heavy decks.

Darkness: Another one that can buy you turn. Some people don't like it, but for one mana I think it's ace.

Damnation: Seriously hard on the wallet, and the board state. If you run few creatures this is a great choice. There are some budget versions of this card, but I'd stay clear of any that cost more than 5 mana.

Hedron Crab: Best mill creature ever printed. Get four of them, you won't regret it. They're made even better by fetchlands.

Jace's Phantasm: Quickly becomes a 5/5 flyer for one blue mana. Makes a great blocker and reasonable secondary win condition.

Snapcaster Mage: Always pricey, but worth the money. Recast your best mill or control spells and then use it to chump block.

Jace, Vryn's Prodigy  Flip: I guess I don't even have to explain why this card is so good.

Wight of Precinct Six: Cheap creature that gets bigger as you mill. Watch out for decks that run few creatures, and have a sideboard option ready.

Consuming Aberration: Terrifying if you can get it onto the table and keep it there. Sneaking it on with Entering can be cheeky as it gains haste. It's high mana cost makes it a liability on competitive matches however.

Ashiok, Nightmare Weaver: Mills to exile and can nab your opponent's creatures. I like it, some people don't. It's mana cost is pleasingly low.

Jace, Memory Adept: If he was one mana less I'd be all over him like a cheap suit. Very good plainswalker for mill players.

Mesmeric Orb: Some people love this card. I've not tried it out myself but it does look like it could be very powerful.

Oboro, Palace in the Clouds: Trigger Hedron Crab's landfall every turn. A bit pricey, but worth it.

Shelldock Isle: A good way to get expensive spells out when your opponent's library is running low. Especially nice with Breaking / Entering as you can cast either half, depending on what you need.

Nephalia Drownyard: A good late game mana sink. Use it at the end of your opponent's turn if you have nothing else to spend the mana on.

Ghost Quarter: Destroy non-basic lands and make your opponent tutor up a basic to replace it. Triggers Archive Trap and sets up a devastating Mind Funeral.

Polluted Delta: Mana fixing and a trigger for Hedron Crab. Evolving Wilds and Terramorphic Expanse make reasonable budget alternatives, but they can't fetch shock lands like Watery Grave or Godless Shrine.

Godless Shrine or Hallowed Fountain: Fetchable duel lands that can power Path to Exile.

That's all I can think of at the minute, if you have any questions feel free to ask. And happy milling!!

chilbi on Mellon Collie and the Infinite Sedris (EDH)

3 weeks ago

Hey ForgeCityGames, first of all, thanks a lot for your input! Also, you've got Oona, Queen of the Fae, Geth, Lord of the Vault as well as Piranha Marsh and Nephalia Drownyard to combo with Worldgorger Dragon. Should you be adead in life total you could even end things with Thrashing Wumpus...

Milliam_Shakespeare on Slave to the Grind (competitive mill)

3 weeks ago

Crypt Incursion has worked wonders for me, certainly since I mainboarded the second one. My opponents usually scoop if it resolves. However there are some match ups where it's useless. Darkness gets a lot of negative press, but has saved my skin more times than I can remember. It's effectively an extra turn for one mana. Again, there are situations where it does nothing.

Ashiok, Nightmare Weaver is often one of the first cards I sideboard, as it's only really effective against creature heavy decks. Stealing a Snapcaster Mage or Tarmagoyf is always good fun though.

I'm still on the fence about Shelldock Isle. I might shake up my mana base and see if I can fit it (and Nephalia Drownyard) in somewhere.

Damnation is great. It's not easy on the wallet, but it's performed very well for me.

sylvannos on Building my first Modern Deck

1 month ago

A 4th. copy of Breaking / Entering. Another Glimpse the Unthinkable would be ideal (you'll want 4), but if budget is a problem, I'd suggest Ashiok, Nightmare Weaver, another Psychic Strike, Archive Trap (works great with Ghost Quarter), Mind Sculpt, or Sphinx's Tutelage.

Also, I'd suggest Nephalia Drownyards. They give you extra stuff to do when you have extra mana. If you're playing 26 lands, you have the slots available.

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Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Innistrad Rare

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