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, : Target player puts the top three cards of his or her library into his or her graveyard.
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Nephalia Drownyard Discussion
1 week ago
I'd say creatures are fine as long as they help you mill plan along. Consuming Aberration , Hedron Crab , Nemesis of Reason can all mill reasonably for their cost. I'd say get rid of the birds and the zombie to dedicate more to mill, but creatures help in a back up plan and to board stall to mill them out. Manic Scribe is another mill creature to consider imo. Another suggestion for a utility land would be Nephalia Drownyard .
1 week ago
just some goodies to consider, Wrexial, the Risen Deep, Artful Dodge, Silent Arbiter, Crawlspace, Dissipation Field, Necrogen Mists Trepanation Blade, Phenax, God of Deception, Ashiok, Nightmare Weaver, Nightveil Specter, Nephalia Drownyard, Mind Stone, Sol Ring
3 weeks ago
7 months ago
A couple things:
I don't see any way to just win the game outright besides some random flyers. You probably don't want to be the guy that removes everything your opponents play and only wins by beating down with a Resolute Archangel. Brago can be so oppressive at times your opponents will be practically begging you to pull some infinite combo out your ars and finish them off.
Suggestions for the win con: Strionic Resonator goes infinite with brago and any combination of one or more mana rocks that produce at least 2 mana total. Deadeye Navigator or Eldrazi Displacer + Peregrine Drake = infinite mana and etbs of any creature you control (Cloud of Faeries could be a drake with the right lands/Panharmonicon). And my personal favorite, creatures that make tokens (e.g. Whirler Rogue) and token buffing (e.g. Cathars' Crusade).
Nephalia Drownyard can't go in a UW commander deck because of the symbol and how color identity rules work.
8 months ago
Random mill land that is possibly useful
Also for flavorSvogthos, the Restless Tomb
9 months ago
9 months ago
You may also want to drop 1 copy of Nephalia Drownyard in your land pool... It never hurts to have a mana dump that accomplishes your goal.
10 months ago
This deck looks really sweet!
Since your commander is so expensive, I feel like you could benefit from a few more lands to ensure you can get it out more consistently. In addition, there are many powerful utility lands that would synergize well with Muldrotha, basically playing the same role as a spell. Mirrorpool could help copy powerful creatures, Blighted Woodland and Myriad Landscape could both help you ramp, Field of Ruin and Ghost Quarter could blow up troublesome lands, and there are plenty of cycle lands in your colors. In addition, there are some great lands that can mill you, letting you get your engine started. Nephalia Drownyard and Duskmantle, House of Shadow can both mill anyone, and Sequestered Stash lets you mill yourself and get back an artifact, though that part could actually be bad given Muldrotha's ability.
A higher land count could help support some powerful cards that give extra land drops, namely Exploration and Oracle of Mul Daya. Mox Diamond is a great piece of fast ramp that also synergizes well with your commander, since the discarded land can be replayed with its ability.
I feel like you may be running too many weak 2-cmc mana rocks and not enough actual gas. Ramping out your commander early is fine if it actually does something, but Muldrotha needs a self-mill outlet in order to do anything.
Finally, I think Eternal Witness should definitely find a place in the mainboard, since it can help recur things when you don't have access to your commander. I also really like Daedalus19876's suggestions of reanimation spells, since not only can they let you cheat out bombs early, they also give you the ability to play two creatures from your graveyard on a turn, opening up combo possibilities. Speaking of combos, Triskelion can kill the table together with Mikaeus, and given a lot of mana (which this decks looks like it can easily generate), you could cast your commander and both of them from your graveyard in a single turn.