T: Add 1 to your mana pool.
1UB, T: Target player puts the top three cards of his or her library into his or her graveyard.
|Have (69)||Basuldur , rache , Dandelo , pskinn01 , Zuckfat , DukeNicky , 8vomit , BroncosFan18 , Butters01 , gruvyslushytruk , DobeNode , Fullmetalmage , autumray6 , deatn1342 , Shoten , DrLitebur , MagicMike69 , avatarofdiscord , Mikeantor11 , Netherziel , Jelatinator , Regiment47 , Snacilbuper , fuze2113 , ZombieCat , Sonserf369 , jermtube , the3rdH0kage , tow , Gameover209X , k4rm4k4z3 , Sean_Alan , ducttapedeckbox , Abnormo , g0dcomplex , JIV_IV , rikufodder , zachi , cosmokai2000 , STG , acbooster , forgottentalent7 , Izanagi_Deus , SilentArbiter , kanofudo , TXMetal , tmloyd , ATM97 , GrandeKhan , jecder , sjbarker , Rob_the_Taavi , brandondouglas , Spootyone , fred91097 , x754 , AlphaAuthority , frostler , Soronax , sprnt350 , Epochalyptik , almerican , Krayhaft , Skimm3r , mziter501 , CrazyLittleGuy , PresidentPeaches , Replayced , SLSev|
|Want (4)||Rocknj06 , Execut1ve , Heffrum , marz1342|
I personally like hand disruption like Thoughtseize, Despise and Inquisition of Kozilek for proactively getting rid of their threats. Reactive removal spells like Go for the Throat and Path to Exile are great too (Path goes great with Archive Trap if you choose to go that direction.)
Also, Nephalia Drownyard is a card that's good for some additional milling if you find you have extra mana laying around.
Nephalia Drownyard if you're feeling daring with your lands
And drop a Pithing Needle in your sideboard
Sorry if any of these aren't budget
@williamgp99 Thanks for all the suggestions, they are quite helpful. I'll try to talk about each card.
Yixlid Jailer is awesome, I didn't even know about it's existence. I will pick one up ASAP
Brittle Effigy is kind of expensive for what it does, so I probably won't include it.
Sadistic Sacrament is one I've been meaning to pick up and never got around to it, I will have to put it in.
Scavenging Ooze wasn't as nice as I wanted it to be, took up too much green to be useful.
Sultai Charm is one I've been meaning to add as well, thanks for the reminder.
Krosan Grip is good, but I haven't really needed the hate enough to justify running it. More so meta dependent than anything else
Avatar of Woe was in a previous iteration of this deck, but I cut it since it it never actually managed to be useful.
Survival of the Fittest is a card I've been trying to trade for, but haven't been able to find a copy. So sad...
Chancellor of the Spires /Duskmantle, House of Shadow /Nephalia Drownyard are too expensive for what they do. I'd probably run Diluvian Primordial and just skip the mill lands if I wanted those abilities.
As for the stuff you suggested to cut.
Doubling Season was just a spur of the moment decision for testing. It will likely be cut for something else.
Kiora, the Crashing Wave has actually been quite good to me. If I get her early game, I can often reap the rewards of her -1 without issue, and most people won't focus on her since there are other threats on board. I will likely keep her.
Cultivate is a dead draw late game, but it also really helps with fixing early game. Landing a Cultivate on T3 means I am guaranteed to get out my general and follow my curve up. Once I am at 5 mana, I can cast 90% of my deck.
Thanks for your suggestions! Hopefully this improves my game a little and I can finally beat those nasty blue mages who just durdle around for 10 turns then drop Eldrazi out of the skies.
I'd recommend dropping Mind Grind - variable grinding isn't as good as it should be and card draw is far more useful and instead putting in some blockers like Jace's Phantasm or Fog Bank . Consuming Aberration is always fun if you want to add a different late game spell, but still have creatures. I noticed you saying about Haunting Echoes which is definitely a worthy option to replace Mind Grind too
So I finally got around to doing this...
First, dealing with Eldrazi. Yixlid Jailer will stop their graveyard-shuffle ability when they're milled, and Brittle Effigy can take care of them on the battlefield. Sadistic Sacrament , while mana-intensive, can stop Eldrazi before they show up. Scavenging Ooze can at least make sure they don't come back, even if their graveyard gets shuffled.
Third, some general suggestions: Avatar of Woe is a beater than can be Plasm'd and acts as removal, Survival of the Fittest is a great tutor (but it's EXPENSIVE), Chancellor of the Spires can be useful at the beginning of the game but gets better late game, and Duskmantle, House of Shadow and Nephalia Drownyard are good mill lands.
Now, stuff to take out... This is the part that I always have trouble with on my own decks, but here goes. Doubling Season is only really useful with 4-5 cards and the Plasm, as well as making Persist creatures worse. How useful has Kiora, the Crashing Wave been? She seems like she would get killed off quick, as she only shuts down one creature and you have 2-4 opponents. Late game, Cultivate is a dead draw (I've seen a lot of people run it though, so I'm probably wrong).
My this is a big list you have here by reading the comments I have figured out you wanted cards that modern decks use, even the fringe ones. But I have looked at some cards on here and I never once saw them used in any modern deck (or at least any modern deck this year). So correct me if I am wrong about some of these cards. ;)
The ones that seem way too out of place:
Atog - ???
Anathemancer - ???
Borborygmos Enraged - ???
Nephalia Drownyard - modern mill strategies don't even use this card because its too slow and no control deck in modern can afford such a slow wincon.
Glaring Spotlight - it was never even played at all during its time in standard.
Myr Enforcer - Ditto
Tempered Steel - again this feels like a card from when affinity was in standard.
Some others are fringe but I have seem them before and other than these I don't have anything against the rest, as for some other cards.
Zealous Conscripts - I disagree with its addition reason being no modern deck has time to waste with such a weak five drop.
Chandra, Pyromaster should be added as it does see fringe play in jund and Zoo.
Anyways, good work with this list! :3
I'm not sure how you feel about milling yourself, but I have found Mesmeric Orb to be pretty good in my mill deck. I have also used Trepanation Blade , Nemesis of Reason and Nephalia Drownyard . As for the Ghost Quarter and Archive Trap combo, it really pulls it's weight and I would suggest main boarding it (to try it out in the play testing if nothing else). If you happen to do multiplayer, Mindgrind and Riddlekeeper are nice too. Whatever floats your boat :)
|0.05 TIX||0.3 TIX|
|Avg. draft pick||2.52|
|Avg. cube pick||13.47|
|Commander / EDH||Legal|