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Nephalia Drownyard Discussion
1 week ago
i would take out two Consuming Aberration and add two more Archaeomancer. I would add Nephalia Drownyard for mill if you cannot do anything. Maybe one more Jace, Memory Adept because he is the most efficient at milling so you need him.
3 weeks ago
<3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 BUT -1 Vorinclex, Voice of Hunger, -1 Soul of Innistrad. Then +1 Inkwell Leviathan, +1 Simic Sky Swallower Because Shroud + Trample. Also -3 check lands (Woodland Cemetery ect), and +3 One mana Cycle lands (Lonely Sandbar ect), because Life from the Loam. And finally -1 Gaea's Cradle, -1 Alchemist's Refuge, -1 Nephalia Drownyard, +3 Island, Swamp, Forest, Because Basics! The Urge to play Birthing Pod and Necrotic Ooze is very strong. This is a good shell for Experiment Kraj combo also. But just to reiterate. <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3
3 weeks ago
Can you give me some feedback on my control deck
1 month ago
You also need better win conditions. Nephalia Drownyard and AEtherling are definitely the best budget options. If you go with the drownyards, definitely go with Psychic Strike and Pilfered Plans instead of Cancel and Divination.
Lastly, you should check out my budget UB control build for some inspiration.
1 month ago
I'd play Nephalia Drownyard as well. Maybe even increase the land count a bit to fit a few in. It's a great win-con for a deck like this. Also not sure why you wouldn't play Glimpse the Unthinkable over Dream Twist. On the Flashback, you're getting six cards for 3 mana, or you could just get thirteen for two. Seems better. Plus, you can hit it with Snap for another 13. I would also put Archive Trap in the board. Any opponent playing fetches, you get them for 13 cards with zero mana. Might even want to do Hedron Crab instead of Delver of Secrets Flip. Delver is counter to your win strategy.
1 month ago
1 month ago
As far as mill lands go, Nephalia Drownyard is a good one to run.
The problem here is budget. I would recommend cards like Phyrexian Tower, Volrath's Stronghold, Academy Ruins, High Market, Miren, the Moaning Well, Cephalid Coliseum etc but the price tag for these is not cheap.
At the end of the day, for a blue/black deck most of your mana base is going to be built around mana consistency. You might find yourself running a few nice effects but for the most part all your need to do is produce mana. Often you'll see decks running more complicated mana bases (effects wise) but generally this is because the deck either
A) needs as many copies of an effect as possible
B) the deck's colours natively lack an effect and the mana base helps make that up.
One card I think most decks should run is Strip Mine, or at least Strip Mine like cards. Its not about land destruction specifically, but if my opponent was constantly milling my deck through a Nephalia Drownyard, Strip Mine is one of the easiest ways to deal with it. On a budget, I would recommend Tectonic Edge as a replacement.
In regards to cards you're looking to get long term, I would avoid Darkwater Catacombs. Lands that require a mana investment to produce any mana (with the exception of things like Cabal Coffers) aren't a good idea.
From your list, I would look at prioritizing Watery Grave then Polluted Delta. From here, Drowned Catacomb should be your next grab along with Urborg, Tomb of Yawgmoth. Also, do't be afraid to run "off colour" fetches if you are able to aquire them. Especially once you can get your hands on Watery Grave. You have 7 useable fetches available to you. You can also use Grixis Panorama and Esper Panorama in the meantime if you want to increase your fetch count.
I hope this helps a bit.
|Avg. draft pick||2.56|
|Avg. cube pick||13.43|
|Commander / EDH||Legal|
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