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{T}: Add 1 to your mana pool.
1{U}{B}, {T}: Target player puts the top three cards of his or her library into his or her graveyard.
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Mirko Vosk Mill/Control
Actually Jester's Cap would be much more useful making sure they don't have things like Kozilek or other such shuffle graveyard into library cards as that would sort of defeat the purpose of a mill deck. On that same note, Sadistic Sacrament might be a good addition, increasing your odds at disabling someone's shuffle enabler, combo pieces, or just a crazy semi-win-con that removes every win-con from their deck. Or fifteen lands if you feel like it I suppose.
Also I know Nephalia Drownyard is a somewhat impractical way to mill someone but why not include it anyway?
Other good additions could be Guiltfeeder , Undead Alchemist , Dreamborn Muse , Hedron Crab , Lich Lord of Unx , Mesmeric Orb , Geth, Lord of the Vault , or possibly even Extractor Demon . I might cut some of the unblockable creatures or some of the less theme-consistent creatures for these :)
Esper Duskmantle Mill
Your sideboard will really depend on your meta as well as your own discretion from testing.
First off, the good cards:Blind Obedience is great since it stops any aggro deck in its tracks. A good sideboard card to have.Detention Sphere this will stop aggro decks as well as any token deck. Very good since it can be used against multiple types of decks.
The not-so-good cards:Reap Intellect
is not high on my list of cards I like. It seems very very good but honestly won't do too much. In order to make the card effective, you need a lot of mana but then you can lose the game of countermagic. In an aggressive deck, this card won't do anything, since aggro decks try to dump their hand on the field as quickly as possible. I feel as if this is a bad card to side in against any deck.
Sorin, Lord of Innistrad
I don't know why this card would be good in your sideboard. Why? well it would come in to give you a way to either deal with a tokens deck or to become a aggressive against a control deck. You have your answers to tokens already in your sideboard, so why use more?
I'm assuming Witchbane Orb is for the Nephalia Drownyard mirror correct?
Cards that I would suggest:Psychic Spiral this can ruin a mill decks day, it also lets you reuse all of the cards in your graveyard.Rest in Peace you mentioned it in the description but don't have it in the board. It is very good against any reanimator strategy.Sin Collector that pesky instant or sorcery you want to hit? it is exiled instead of discarded. Much Much better (plus you get a body).
Kill Mill, Vol. 1
@psuscott16: I prefer Mind Sculpt simply because it is less mana intensive. I have no reason to splash red here, so the only thing Breaking / Entering has to offer is one more specific mana to mill one more card. It doesn't really help that much. With Mind Sculpt in hand, I can keep a starting hand with an Island and Nephalia Drownyard and not worry about missing a two-drop. It happens quite often, so it's just one less thing to worry about.
Moonlight Mist
dude, i am sorry to say, Nephalia Drownyard must be in this deck! allot of esper control decks use it even if they are not playing mill this card ends long games and you are not making any sacrifices by adding it, please consider this..
More planeswalkers and less creatures. you can take a look at mine if you want, its called [Attrition (not the card "Attrition")]. I haven't lost a round with it at the last two FNMs I took it to. I had draws, but no losses. Part of the problem I see is that you're so focused on milling that you're going to have trouble stabalizing. Believe me, 1 or 2 Nephalia Drownyard , just 1 Jace, Memory Adept , and a Curse of the Bloody Tome (which people laugh at me for using) are all enough to get the job done. Drawing cards is essential too, i'd say you want at least 7 card drawing cards. My deck is a combination of Milling and Superfriends. If it doesn't win one way, it'll do it the other. Don't worry about the milling, it'll happen, just focus more on staying alive. Also, I would say the Snapcaster Mage is a must for control right now, I wouldn't play my deck without them, but thats just me. It also depends on where you play at and what other people use there. I play in an area where theres a lot of Midrange and Aggro, you won't really know what you need to do to your deck unless you try it out.
Mill and Kill
+1
4 Consuming Aberration seems like a lot to me: do you really want one in your opening hand? I run him as a 3 of because I like to see him but not in my first 7.
You've also got 4 Nephalia Drownyard and while they're a great mana sink 4 is too many for my tastes. Why not 2 Drownyard and 2 Rogue's Passage to get that Consuming Aberration through? Or maybe 3 Drownyard and open up a slot for a card elsewhere.
Our decks are very similar, though mine is a bit more creature heavy than yours. Take a look if you're interested in another take on the theme: Return of the Mill.
Mill and Kill
I think that 4 Nephalia Drownyard may be a bit too much. I'd suggest only running 2 of them, and add 2 more islands
You don't deserve to have a deck
oh also Watery Grave x4 and Nephalia Drownyard x1 and maybe figure out a way to get to 24 lands this will help your deck be more consistent and since it is a bit of a control deck with a lot of draw you want to have a lot of land to play multiple spells in the mid game and abuse drownyards with.