: Add to your mana pool.
, Sacrifice Crystal Vein: Add to your mana pool.
|Want (2)||Instinctive , ERASHKIGAL|
Printings View all
|Commander Anthology (CM1)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Premium Deck Series: Graveborn (GRV)||Uncommon|
|Classic Sixth Edition (6ED)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Crystal Vein Discussion
3 days ago
Crystal Vein: this card has won me so many games with muldrotha. It gets her out earlier and gets you ahead faster, all from a land you can keep recurring.
I can vouch for Seal of Removal as great repeatable bounce, as well as protection for your commander (no need to pay taxes when played from hand)
i prefer Executioner's Capsule to Seal of Doom because i tend to have enough enchantments i want to recur, and less artifacts also being able to spread the mana can sometimes help smooth out turns. I would recommend it for your list too, your don’t run many artifacts that die.
Kenrith's Transformation can elk oppo’s commanders and draw a card. When their commander finally dies to a wrath or something you do it again, drawing more
Springbloom Druid is a great way to ramp, fix and provide bodies for sac. It even puts a land in your gy
Phyrexian Metamorph has become a lot cheaper with double masters. I highly recommend it though it may be just over budget for single cards.
Nihil Spellbomb can help destroy graveyards
Phyrexian Scriptures is a cheap wrath for the deck, even being able to protect your cmdr. I’d olay it in a budget list
I’d also go up cheap ramp (Signets) or to 37 or 38 lands probably. You don’t have an excess of cheap ramp (8 pieces or so, depending how you count), so 36 for a 6cmc cmdr which the deck revolves around seems a little low.
Some cards i’d consider cutting:
Merciless Executioner you don’t need 3 of this effect i think
Mystic Snake jives against the rest of the deck a bit, only being able to play it from the yard on your own turn
Gaze of Granite seems expensive to cast and doesn’t synergize being a sorc
Khalni Heart Expedition is ok, but very slow. Recommend swapping this. Hope this helps.
For reference, here’s what i run (less budget friendly) Muldrotha, Tides of Madness
3 days ago
Profet93 Thanks for the recommendations!
I used to run Yavimaya Hollow, but ended up cutting it a while back. This is just me as a player, but I can't resist playing aggressively and dumping my mana on my turn (unless I have a guaranteed reactive play like Nature's Claim or Krosan Grip), and it's for that reason Yavimaya Hollow rarely ever performed for me. The same applies for why I play Memory Jar over Mind's Eye, I'm too addicted to explosive turns.
Scute Swarm is absolutely, positively, pants-on-head ridiculous. It works like so: When a land enters the battlefield under your control, put a 1/1 insect creature token onto the battlefield. However, if at that time you control six or more lands, instead create a token copy of Scute Swarm (which has Scute Swarm’s ability, and will be able to create copies of itself). IE - Scute Swarm is on the battlefield, you play your 6th land (it's Fabled Passage), you now have two total Scute Swarms on the field. You crack Fabled Passage and get a Forest, which triggers both of your Scute Swarms, and you now have four total Scute Swarms. You play Ramunap Excavator and proceed to play / crack Fabled passage two more times, meaning your total number of Scute Swarms will go from 4 to 8 to 16 to 32 to 64. Here's the scryfall link, which has a good explanation of the rules text: Scryfall
Ancient Greenwarden looks like a boss, I'm just not sure what to cut for him yet.
Titania, Protector of Argoth was cut long ago before I had all the fetches (and prior to Prismatic Vista and Fabled Passage), so perhaps it's time to give her another shot. Spots are a little tight in this deck though, and currently, I'm looking for more cheap draw.
Suuuuuuuuuper smart call on the Snow-Covered Forests, I should do that immediately.
I haven't ran into the Bane / Concordant issue yet, though I'm sure it'll feel bad when I do. G-wave isn't often something I use as a win con, rather, more of a value piece. With the number of tutors I'm running, Craterhoof Behemoth is my win 90% of the time.
1 month ago
I'd also consider Miren, the Moaning Well since you have a lot of fatties that are going to die anyway, but the usefulness of the life gain obviously depends on your meta.
2 months ago
Thanks for the suggestions!
Pikobyte, as I say in the description this is a non combo centric deck, hence your suggestion is not something I would put in the deck.
Song of the Dryads and Imprisoned in the Moon I've tried for a little while and as the cards above they were also cut. However I have thought on multiple occasions to try Kenrith's Transformation since it still deals with opponents commanders and replaces itself.
Crystal Vein over the span of this deck life I've found that much colorless mana is not something it needs and/or can utilize, for this reason I've kept the colors producing permanents to a minimum.
Cephalid Coliseum is indeed a very good suggestion, I'll put it in the next testing phase!
2 months ago
Crystal Vein ramps with Muldy out.
Cephalid Coliseum is an effective draw engine here.
Sylvan Safekeeper protects Muldy like a champ.
Bear Umbra is nothing short of amazing here. Allows you to aggressively progress your gameplan on your first main and still hold up plenty of mana for answers (or just play more stuff). Totem armor does a hell of a job at keeping Muldy in the game also.
Song of the Dryads/Imprisoned in the Moon are versatile and backbreaking against decks that're reliant on their commander. They're reusable (assuming they ever get rid of it) and only reliably answered by 2/5 colors.
Feel free to check out my list for ideas. It's retired but upvotes are still appreciated. Muldrotha's Madhouse - No Infinite
3 months ago
Cool deck list over all. Muxus looks like a lot of fun.
also try Crystal Vein :P
4 months ago
4 months ago
You should try Crystal Vein as a land drop for a turn 1 Marwyn if you have a mox diamond