|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Premium Deck Series: Graveborn (GRV)||Uncommon|
|Classic Sixth Edition (6ED)||Uncommon|
Combos Browse all
: Add to your mana pool.
, Sacrifice Crystal Vein: Add to your mana pool.
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|Have (10)||thekingpinBR , CastleSiege , Benniator , raymaverick97 , rikertchu , bakunet , , dplerner , Reliva , MoJoMiXuP|
Crystal Vein Discussion
1 week ago
It really depends on your deck building philosophy. What is undeniable is that a creature based strategy is a bad method in winning a game, because people can easily come back with cards with Vandalblast. In addition, creature based strategies aren't that strong when you are using artifacts.
A couple of ways to play Sen Triplets as a central part of your deck is to either use sen triplets as hand disruption, or using sen triplets to deck your opponent by playing their entire deck.
It was a lie when people told you that combo pieces will close out games. This is the only way to consistently win games.
Some of the cards your deck is missing is, all of the possible signets, all of the possible talismans. These are mana rocks which are very strong and every deck needs them. This deck needs to have more ramp than everyone else and Sen Triplets needs to hit the battlefield as fast as possible like on turn 3. So you also need to be running all of the possible ritual effects, like Dark Ritual.
Then to make sen triplets a strong card you need:
Good combo pieces: Paradox Engine
Removal and Interaction:
You don't have to do this, this was basically my plan for my sen triplet's deck. Basically just ramp super hard and then play sen triplets and then cast someone's entire hand. For deck is filled with very strong creatures but creatures in EDH are very weak.
2 weeks ago
Combo: Basilisk Collar combos with Furnace of Rath and Heartless Hidetsugu for insta-killing everyone. Life gain on other creatures is helpful. Library of Leng is awesome with wheel effects, it lets you keep the cards you want!
Card Advantage: Sunbird's Invocation provides needed card advantage for monoreds. Etali, Primal Storm, Loreseeker's Stone, Seer's Sundial, Arch of Orazca, Sea Gate Wreckage, Magus of the Wheel, Memory Jar, Gamble, Mizzix's MasteryI really think Wheel of Fortune is worth it.
Ramp: Thran Dynamo, Worn Powerstone, Ancient Tomb, Sisay's Ring, Crystal Vein, Dreamstone Hedron, Foriysian Totem, Gauntlet of Power, Gilded Lotus, Koth of the Hammer, maybe Mana Flare on the big turn/finisher
4 weeks ago
Sorry the I am messaging you like this but I kept getting 404 errors when I tried to comment on you sen triplets deck
This deck seems to play very slow and has no discernible wincon. You need to basically takeout every single creature, instant, sorcery, and tap land. And just leave everything that draws you cards, protects Sen Triplets.
You are missing so many cards and effects like Lightning Greaves Swiftfoot Boots, literally every bit of possible ramp like Mana Vault Mana Crypt Dark Ritual Cabal Ritual High Tide Dramatic Reversal Isochron Scepter Windfall Mystic Remora Paradox Engine, all of the 2 mana artifact ramp, Vedalken Engineer, effects that look at players hands, wheel effects, Ponder Crystal Vein Ancient Tomb Lotus Petal, take extra turn effects.
Like an ideal land base is only like 30 lands and then have like 20 mana rocks. Honestly you are trying to cast your opponent entire hand. And your commander is a total hate magnet, so you should be trying to cast her like turn 3 or 4 with something to protect her.
Look up some mana rocks most are very cheap and you will using them if you play EDH for any amount of time. FYI buy like all of the signets, talismans, and try and pick up Mana Vault and Lotus Petal because it will go up in price.
Also you should have a wincon, something like an infinite combo will work.
1 month ago
Here are my mana fixers, because if you will be running a lot of equipment, you will need a lot of mana. Academy Ruins Ancient Tomb Azorius Cluestone Buried Ruin Calciform Pools Crystal Vein Deserted Temple Dreamstone Hedron Hedron Archive Inventors' Fair Kjeldoran Outpost Kozilek's Channeler Mage-Ring Network Mind Stone Myriad Landscape Nimbus Maze Opal Palace Palladium Myr Prahv, Spires of Order Renowned Weaponsmith Rogue's Passage Shrine of the Forsaken Gods Sky Diamond Skycloud Expanse Sol Ring Stalking Stones Talisman of Progress Temple of Enlightenment Temple of the False God Thran Dynamo Urza's Mine Urza's Power Plant Urza's Tower Worn Powerstone
1 month ago
I think it's fine if you're planning on going all-in on a combo. The downside is the turn after you use Crystal Vein. However, if you draw most of your library via Griselbrand, you should also draw into another fat beater to kill your opponent in one attack phase, or at least position yourself where you can't lose.
In other words, since you won't have a developed mana base after using Crystal Vein, you have to go all-in on the combo, not relying on the turn after since you'll basically be down to 1 mana. This means playing 8+ fatties (Griselbrand, Emrakul, the Aeons Torn, and something else) and 4 Lotus Petal. You may even want to experiment with Chrome Mox and/or Mox Diamond to increase your chances of a turn 1/turn 2 Show and Tell or Sneak Attack.
2 months ago
For your level of competitiveness, I'd say Crystal Vein is very acceptable. Turn 1: Island, Turn 2: Crystal Vein, Show and Tell, Emrakul, the Aeons Torn, etc. Seems good for kitchen table legacy to me haha.
2 months ago
Basically the title. Im building Sneak and Show in Legacy, and Im not able to get my hands on a pair of City of Traitors just yet. Im wondering if Crystal Vein would be a suitable budget replacement until I can acquire them. My current spread of fast mana is 3x Ancient Tomb and 2x City of Traitors. Not looking to compete in tournaments, just playing competicasually amongst friends. Thanks!
2 months ago
Omg, Narset. I used to have a Narset deck once. Removed the deck since I didn't want people to scoop in turn 2. I used the all-known Enter the Infinite and Omniscience combo, together with Beacon of Tomorrows.
Getting Narset out is you main purpose. You can make your ramp and color fixing as expensive (moneywise) as you want. Using every type of fetch you can helps. Using cards like Lion's Eye Diamond, Crystal Vein, Ancient Tomb, Pyretic Ritual, Simian Spirit Guide, Mana Vault, Mana Crypt or Lotus Petal Will get you there faster aswell, but it comes at a price. Literally.
The swings are important because you want extra turns, or extra attack phases. (=EXTRA COMMANDER DAMAGE) Expropriate, Temporal Mastery, Walk the Aeons, Time Warp, Time Stretch, Relentless Assault, Waves of Aggression, Seize the Day, Fury of the Horde,...
"Yeah that is IF you get to cast Omniscience". Just plant it there with Long-Term Plans or use an Enlightened Tutor before you swing with Narset. Find a Long-Term Plans with a Merchant Scroll or Mystical Tutor. Or maybe if you already have an Omniscience in hand, you can use or find a Brainstorm.
Besides the winning part, you have to be able to protect yourself. Defense Grid, Grand Abolisher, Misdirection, Wipe Away, Path to Exile, Force of Will or even an Armageddon or Boom/Bust will help you save your game.
Possibility's are endless. People will be targeting you. People will delete you from facebook. In the end, it's all about the fun. Narset takes away the fun. She's mostly there for competitive play IMO.
Go get 'em tiger. You got this.