Crystal Vein

Crystal Vein

Land

: Add to your mana pool.

, Sacrifice Crystal Vein: Add to your mana pool.

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Printings View all

Set Rarity
Commander Anthology (CM1) Uncommon
Commander 2014 (C14) Uncommon
Premium Deck Series: Graveborn (GRV) Uncommon
Classic Sixth Edition (6ED) Uncommon
Mirage (MIR) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Crystal Vein occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.14%

Red: 0.11%

Crystal Vein Discussion

MrAaronMcD on Marwyn's Behemoth Elfball - 100% Competitive

1 week ago

Franck8666 Crystal Vein + Mox Diamond makes for a sick opening hand, if only the Diamond wasn’t $300 :(

Franck8666 on Marwyn's Behemoth Elfball - 100% Competitive

1 week ago

You should try Crystal Vein as a land drop for a turn 1 Marwyn if you have a mox diamond

Last_Laugh on Narset, Enchanted Master

1 week ago

The main area that will improve this deck the most is your mana ramp. I'll try to keep my suggestions budget friendly and I can also help suggest some cuts if you'd like.

Talisman of Conviction, Talisman of Creativity, Talisman of Progress, Fellwar Stone, Pentad Prism (only cost rock that ramps 2 different colored mana in one turn), Worn Powerstone, Coalition Relic, and Basalt Monolith are all great mana rocks here. Crystal Vein and Generator Servant are great options too. I literally ran all of these plus what you already run.

Feel free to check out my list for ideas. It's extra turns Narset and it's pretty optimized. Upvotes on any of my decks are appreciated. Narset, American Beauty

Last_Laugh on Muldrotha thievery

3 weeks ago

Ok, I have a few suggestions for you and I'll try to keep it budget(ish) friendly.

The main thing I see that needs some tlc is your mana rocks. I'd drop all your lockets etc. that cost mana and get the rest of your Signets and Talismans in here. Dimir Signet, Talisman of Dominance, and Talisman of Resilience. Crystal Vein will also ramp into Muldrotha and can ramp in one turn with Muldy in play.

Random Goodies: Animate Dead is worth it's weight in gold here. Cephalid Coliseum is excellent draw here. Last us Pernicious Deed because a reusable boardwipe on a stick is amazing.

Feel free to check out my list for ideas. It's definitely not budget friendly but you may find a few ideas there. Upvotes on any of my decks are appreciated. Muldrotha's Madhouse - No Infinite

Last_Laugh on Narset, Budget Commander

1 month ago

My advice would be save up for upgrades that're slightly more expensive and just upgrade less often. I'll keep things reasonable, categorized in order of importance, and mostly in your budget but I'm stepping outside of it a bit for a few key upgrades.

Extra Turns/Combat - This area needs a lot more cards to be consistent with Narset and should currently be your priority. Fury of the Horde, Relentless Assault, Seize the Day, Temporal Trespass, Walk the Aeons, and Waves of Aggression.

Ramp: Work on dropping all your mana rocks that cost or more (unless it costs but adds like Worn Powerstone). Talisman of Progress, Fellwar Stone, Pentad Prism, Crystal Vein, Generator Servant, Basalt Monolith, and Coalition Relic are all good options I personally ran.

Pillow Fort: Smoke, Propaganda, and Ghostly Prison are all excellent options while the decks power lever is built up. You'll eventually drop these if you start to get some of the more expensive extra turn cards in here.

Feel free to check out my list for inspiration. It's not budget friendly as a whole but there's options there that're reasonable. Upvotes on any of my decks are appreciated. Narset, American Beauty

GrandAlchemistX on Traxos, Lord of the Junk Pile

2 months ago

I know you said this is made of stuff from around the house, but I know you have some of these: Power Conduit, Urza's Factory, Coretapper, Walker of the Wastes, Ghostfire Blade, Champion's Helm, Tenza, Godo's Maul, Shadowspear, Basilisk Collar, Cloud Key, Wayfarer's Bauble, Ichor Wellspring, Mystic Forge, Karn's Bastion, Terminal Moraine, Crystal Vein, I know you don't have Mana Vault, but I would be willing to trade one of mine to you for a pile of cards TBD over time if you're interested.

OtherWorldlyShadow on wurms, Wurms, WURMS!!

3 months ago

What land does Farseek pull? You are in mono green, you can literally not run any land it could pull. I would swap it out for Nature's Lore, which is the inverse of it.

On a different note, I would suggest running Castle Garenbrig in the deck as well. You are in a mono green creature based deck, so this land is very useful.

I would also replace Command Tower with a basic forest. You gain nothing from having it in the deck, and it only opens up some risks (such as getting hit by a Blood Moon or Wasteland).

As well as that, I would suggest cutting some non-lands to run Lotus Vale and Lotus Field. Both of these lands can tap for a bunch of mana. Same can be said for Crystal Vein and Jungle Basin.

Last_Laugh on Muldrotha, Queen of Rot

3 months ago

Crystal Vein - Ramps with Muldrotha out.

Cephalid Coliseum - Good draw that only takes a land slot.

Command Beacon - Never pay more than for Muldrotha.

Song of the Dryads/Imprisoned in the Moon are 2 of your best pieces of versatile removal in Muldrotha.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Muldrotha's Madhouse - No Infinite

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