|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Premium Deck Series: Graveborn (GRV)||Uncommon|
|Classic Sixth Edition (6ED)||Uncommon|
Combos Browse all
: Add to your mana pool.
, Sacrifice Crystal Vein: Add to your mana pool.
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|Have (8)||thekingpinBR , HR19 , dplerner , Benniator , raymaverick97 , rikertchu , bakunet , MoJoMiXuP|
Crystal Vein Discussion
2 weeks ago
+ Coalition Relic
+ Crystal Vein
+ Generator Servant
+ Lotus Petal
+ Pentad Prism
+ Bloodlust Inciter
+ Mass Hysteria
+ Beacon of Tomorrows
+ Relentless Assault
+ Storm Herd
3 weeks ago
3 weeks ago
So I play colorless Eldrazi/Stompy in Legacy..
Until recently I had played 3x copies of Mishra's Factory, but I have been rather underwhelmed by it's performance. Recently I had invested in a 3rd City of Traitors , and took this as an opportunity to replace my Mishra's Factorys; I replaced one with the aforementioned City of Traitors and another with my 4th copy of Wasteland, but this leaves me with the question of what to do with the 3rd Factory? I don't want to invest into a 4th City of Traitors , as I believe that (3) is the correct number to have. I thought about a single Ghost Quarter, but... eh.. I also thought something like a Rishadan Port would be pretty spicy too, or a Crystal Vein for still more acceleration, but I dunno.. Or should I just drop down to 23 lands & replace it with another spell?
In the meantime I've put a single Wastes in it's place, this way I'm at least running A basic land in my deck, but what else can it be? I need another set of eyes on the matter..
SCORE: 7 | 9 COMMENTS | 2307 VIEWS | IN 4 FOLDERS
1 month ago
Last_Laugh I actually forgot about Mass Hysteria, Ashling's Prerogative, Need for Speed, and Crystal Vein and will prob put them in. I do already have Fellwar Stone and Aqueous Form in my deck but I guess I forgot to update those changes. I plan to swap Gilded Lotus out with Grim Monolith when I can trade for one and I'm looking for a Scroll Rack to trade for as well. I didnt like Basalt Monolith or Worn Powerstone since Basalt only gives colorless as a 3 cmc rock and Worn Powerstone since it enters tapped. Generator Servant I ran for a bit but cut it along with simian spirit guide cause I didn't like the fact that they were creatures and were really dead if I got them after Narset was already out. Pentad Prism and Ancestral Knowledge I never thought about but not I will most likely try to get them into my deck. Thanks for taking a look at my deck and giving me suggestions!
1 month ago
Ok individual suggestions on mana ramp cuts and adds. More additions than cuts here but some of my suggestions are a bit pricy. These will help power out Narset by t3-4 on a consistent basis. Also... why no Brainstorm in your list?
Cut: Thran Dynamo, Gilded Lotus, Commanders Sphere, all Keyrunes, Darksteel Ingot, Manalith, and Chromatic Lantern (unless you truly need the fixing).
2 months ago
thundranos Yes. You can post your fb profile link on my wall and I can friend you so I can tag you. I'm pretty certain it's in the high end alters fb group.
Gosse the Unwinding Clock has always been super important imo, because it allows you to be unpunished for using our Grim Monolith, Basalt Monolith and Mana Vault. I've also had very good success using it with Nevinyrral's Disk.
As for budget replacements for the high dollar cards, sadly they are no where near the real deal. Crystal Vein is your best bet replacement, however you might consider Temple of the False God as well, as Guerte runs both in his budget build. You could add Mikokoro, Center of the Sea perhaps? The best game I ever won before I took my turn was an opening hand of Mana Crypt, Sol Ring, Mana Vault, Alhammarret's Archive and Bazaar of Baghdad. That game was over super quick due to the amount of cards I was drawing every turn.
Guerte's budget list can be found here: http://tappedout.net/mtg-decks/daretti-the-degenerate-budget/
3 months ago
Well you have three lands that don't produce any mana and bojuka bog, which you don't just want to play without a reason. This leaves you with 31 lands...and I meant if you don't count sol ring and mana crypt (because that's an auto include anyway) there is no accelerating mana artifact in the deck. Signets, Talismans and everything, that's all just color fixing but not acceleration because they cost more than they produce.
There are 4 cards in the whole deck, which you can possibly play on turn 1: sol ring, mana crypt, swan song, force of will (you don't Need angel's grace on turn 1). I don't think I have overlooked anything. Chances are high that you play absolutely nothing on turn 1.
You have 7 Cards for turn 2 plus 3 mana rocks for 2 mana, so that's 10 Cards in total of which 3 do nothing besides getting 4 mana on turn 3.
As you have no lands that produce more than one mana (such as Ancient Tomb, City of Traitors, Mishra's Workshop, Crystal Vein) this means that you have not even 15 Cards to play in the first two turns and some of these cards are counterspells, so you need a useful target for these as well. The conclusion: you won't play anything of interest before turn 3 at best, which is definitely too slow for stax.
If you Need to get Cards back from your graveyard, stuff like Academy Ruins or Sun Titan is fine as well. There's also Timetwister and the cheap Version Day's Undoing and they also fill the Hand again. I'd even play the colorless planeswalkers karn and ugin over a big eldrazi in a stax deck, simply because you get more for your mana. The Situation you described with cataclysm and kozilek can be achieved with World Queller too, just for less mana.
Why I argue for cutting damping Matrix is because it prevents you from adding a good Combo to the deck. like landofMordor already said, you have no way of quickly ending the game, unless the oppoents concede (which is only realistic when a lock seems to be unbreakable), your creatures and token producing Cards could be useless because of humility (and there are situations in which you can't just bounce or remove humility again if you don't want to lose on the spot) and then you can try to overrun everyone with 1/1s. A noncreature Combo would be perfect in such a deck, but most Options Need an activation of an artifact. Mechanized Production is a reasonable choice if you want to Keep the Matrix, but for everything else it would be stronger to Exchange that one disruptive Card in favour of a Combo.
It also has to be noted that if you play in a meta in which People have a similar Budget available, you won't be able to create anything near a hardlock with this deck. you'd rather think of the strategy as slowing everyone else down so much that you can set up your kill, whatever it is then. forcing the Opponent to concede with this build is not going to happen, unless you either have an extremely lucky draw, or your Opponent has a deck that is several power Levels below yours. tutoring up a Combo after putting some obstacles on the board is definitely going to work, just that you don't have a Combo in the deck yet