Temple of Plenty

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Rare

Combos Browse all

Temple of Plenty

Land

Temple of Plenty enters the battlefield tapped.

When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Price & Acquistion Set Price Alerts

BNG

Ebay

Temple of Plenty Discussion

NensouHiebara on Krond's Justice

2 months ago

Nomad Mythmaker provides repeatable Aura recursion.

Sun Titan is the undisputed King of Recursion, and has many targets in your deck.

Sylvan Caryatid is one of the better mana dorks available. It's a decent blocker and produces both of your colours.

Rancor is cheap, effective, and recurs itself.

Sol Ring is a Commander staple. It's included in every Commander Precon deck, so it's easy to acquire. Colourless mana may make things awkward for Krond, but it's still ramp for your other spells and can pay for Commander Tax.

Reviving Melody is a great recursion spell for enchantment decks.

Spot Removal options:

Command Tower is a Commander staple. It's included in every multicoloured Commander Precon deck, so it's easy to acquire.

Bountiful Promenade, Canopy Vista, Fortified Village, Scattered Groves, Sunpetal Grove, and Temple of Plenty are all relatively cheap dual lands.

Blighted Woodland, Krosan Verge, and Myriad Landscape are ramp effects on lands.

Cascading Cataracts makes colourless mana less awkward for Krond.

Field of Ruin tags one of your opponents' utility lands.

solarbeam on

4 months ago

As for the lands, i love Canopy Vista and all of its siblings. Other lands to consider would be Gavony Township, Field of Ruin, Scattered Groves, Temple of Plenty, and Windswept Heath if you decide to pit a bit of money into the lands.

solarbeam on Soldier Mayhem

5 months ago

Looks like a fun deck! A few things, you're really going to want to address the mana base, you're heavier on the white than green, so I'd run more white sources than green. Lands like Horizon Canopy, Fortified Village, and Temple of Plenty are great budget lands. Since you're running 6 drops, I would strongly recommend going up to 24 lands as well.

Anthems like Radiant Destiny, Paragon of New Dawns, and Vanquisher's Banner are very good. Always Watching is also fantastic, but unfortunately does not pump your tokens.

Some soldiers to consider would be

Thraben Inspector, great stats for the cost and the clue lets you replace her whenever you need to.

Thraben Standard Bearer, which just lets you turn dead cards into soldiers.

Thalia, Heretic Cathar Fantastic soldier that can mess up your opponents plans and let you win.

Hanweir Militia Captain  Flip, while she does not pump out soldiers as she flips, she's still a massive creature for two mana

Sergeant-at-Arms the versatility this guy offers is very nice.

Archetype of Courage is a kind of pseudo-lord

Sunblade Elf A cheap soldier that turns into an anthem later in the game

Bishop of Rebirth while not a soldier, allows you to return your dead soldiers to life

Other cards to consider

Elspeth, Sun's Champion a bit pricey, but an incredible game ender

Elspeth, Knight-Errant the Sun's Champion's little sister

Declaration in Stone Removal is pretty important to staying alive and winning the game.

Ulvenwald Mysteries A card that punishes your opponent for killing your dudes and refills your board

Harmonize Straight up card draw

Heroic Intervention Save your dudes

Ajani Unyielding His plus will almost always get you at least one thing, and his other two abilities are good too

Hope this was a little helpful

Avacidal_maniac on Heaven & Earth

5 months ago

I would get a Sunpetal Grove, Temple Garden, Razorverge Thicket, Temple of Plenty and some other lands. If you are willing to spend the money for it, then Savannah is a good card to use in this deck

Creatures I would recommend for this deck would include Sigarda, Host of Herons, Linvala, Keeper of Silence, Herald of War and a couple of value angels like Baneslayer Angel or Archangel of Tithes. Angel of Jubilation shuts down a lot of decks that are black or sacrifice intensive.

Instants and sorceries I would include if you want to consistently get Avacyn out include Worldly Tutor, Eladamri's Call, possibly Traverse the Ulvenwald, Green Sun's Zenith and any other similar creature tutors.

Removal in white is really good so things such as Swords to Plowshares and Path to Exile are staples in white for commander, if you plan to run Avacyn then some more board wipes would be a good idea (i.e. Hour of Revelation, Austere Command). Decree of Justice while ok is a bit costly in terms of mana. A strictly better card would be Entreat the Angels for the cost of 6 mana into decree you only get 1 angel, for the cost of 5 you get one angel with entreat, and for 6 with miracle you get 4 angels with entreat.

cards to take out include Blessed Light (simply better removal out there), Mirror Gallery (the lack of copy creature spells make this one obsolete in this deck), Untamed Kavu (not enough versatility or utility), Evra, Halcyon Witness (doesn't quite fit into this deck unless there is a combo I am unaware of), Divine Reckoning (better board wipes out there), Marwyn, the Nurturer (not enough elves to fully utilise the ability), Daring Archaeologist (you most likely won't be able to cast enough historic spells to make this guy big enough), Steel Leaf Champion (good beatstick, only problem is the extremely intensive green cost) and at least one land (preferably a land that just enters tapped and does nothing else).

some recommended staples for angel theme would be Grand Abolisher that way people cannot immediately counter or remove your spells, Urza's Incubator, Angels usually have very high mana costs so them costing 2 less is very beneficial. If you are unable to shut down the board entirely with Avacyn and Shalai, there is another solution but I warn you, people who run mono colour will hate it: Iona, Shield of Emeria. A card so obnoxious even I wonder why it hasn't been banned in EDH yet. it is basically night night for mono colour decks and if you can find a way to copy it (Cough Cough Helm of the Host Cough Cough) then your opponents had better pray they have colourless removal or run a colourless deck.

Mana rocks are a necessity in angel tribal as well. include the likes of Thran Dynamo, Basalt Monolith, Worn Powerstone, Caged Sun, also get a Selesnya Signet to get some coloured mana ramp.

Also needs some card draw too, cards such as Howling Mine or Font of Mythos can help, if you're feeling nice. However if you want to be terrifyingly evil, then use something like Mind's Eye. some card draw spells I would recommend are Harmonize, Greater Good, Rishkar's Expertise and Abundance.

Overall this does seem like it could be potentially the meanest deck at any EDH table, any game featuring angels and/or Avacyn are bound to be very slow and oppressive, the one thing angels are famous for is being oppressive as hell (for reference look at Iona or Linvala). A good number of creatures for angel tribal is 26-29 creatures with about 3 of them being supporting creatures (case example being grand abolisher or eternal witness, maybe an Aven Mindcensor to be even more oppressive) of course the mana dorks can also help as well, in this deck I would say a good number is about 32 creatures with a maximum of 7 supporting units. I am curious as to how oppressive this deck can potentially get in a game. Good Luck finishing this. I can guarantee angel tribal is a very fun thing to do.

tylorlilley on Mirri's Mazes (Mirri, Weatherlight Duelist EDH)

5 months ago

For future reference: these are the dual lands I try to run in my two color decks, in case you decide you want to cut all those comes-into-play-tapped guildgates and such you still have listed from the precon. This goes for Slimefoot too; basically this is the "secret sauce" for the starting point for any two color deck I use:

1x Shockland Temple Garden, Overgrown Tomb

1x Bounceland Selesnya Sanctuary, Golgari Rot Farm

1x Painland Brushland, Llanowar Wastes

1x Scryland Temple of Plenty, Temple of Malady

1x Fetchland Windswept Heath, Verdant Catacombs

1x Filterland Wooded Bastion, Twilight Mire

And also:

If the deck is "fast", 1x Fastland Razorverge Thicket, Blooming Marsh

or

If the deck is "Slow", 1x Manland Stirring Wildwood, Hissing Quagmire

And then the rest is basics and a few colorless utility lands. I pretty much always run an Exotic Orchard and a City of Brass/Mana Confluence as well, but those are less necessary in a two color deck so I wouldn't prioritize it. There will still be special exceptions; for example, I also run Krosan Verge anywhere I can stick it, but that land only exists for the GW color pairing. A good mana base can go a long way to making your deck run smoother! So be sure to put some thought into that aspect of things as well.

PartyJ on

5 months ago

Hi, in response on the questino you asked on reddit. I would cut these cards:

Instead I would suggest to add these lands:

Depending on how competitive you really tend t go, I would consider cutting several of the higher cmc cards from your build. They are not nice to have in your opening hand and several only offer a winmore condition.Extra mana ramp cards are also a good improvement to get Sisay out asap.

Also +1 from a fellow Sisay Commander :)

Have fun Captain!

Load more