Temple of Plenty
Temple of Plenty enters the battlefield tapped.
When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Gain or .
|Want (2)||Silvercloud , DowlingxA|
Printings View all
|Theros Beyond Death (THB)||Rare|
|Born of the Gods (BNG)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Temple of Plenty Discussion
1 week ago
3 weeks ago
Yeah, but tapped lands are tough... IDK I do like my one Temple of Plenty... mayhap I'll pick up a few more
1 month ago
1 month ago
You have to many tap lands, Graypelt Refuge, Tranquil Expanse, Temple of Plenty, Selesnya Guildgate, Saltcrusted Steppe, Evolving Wilds, and Blossoming Sands just shouldn't be run. Use basics or use expensive duels that can enter untapped. I'd personally remove Scattered Groves, Opal Palace, Gavony Township, and Animal Sanctuary I find them to be slow and often don't return the value spent.
2 months ago
Thanks for the comment!
With all the Lords I'm imagining it like a budget casual version of Merfolk. Something like Aether Vial would probably be a good non-budget option.
Qasali Pridemage was in my initial list, but I cut it after Feline Sovereign was spoiled (since they offer similar utility). My meta is quite casual and not very artifact / enchantment heavy. Exalted was nice alongside Adorned Pouncer, however.
I looked at Leonin Vanguard initially (and it's run in the MTGGoldfish list I based mine one), but I found it a bit too conditional. I think if I were to run a conditional 1 drop it would be Loam Lion (plus Terramorphic Expanse and Canopy Vista ).
3 months ago
Feral Prowler over Generous Stray, even better would be Skullclamp but your deck seems to be budget. Arahbo, Roar of the World is to slow (great in commander). Skyhunter Skirmisher is almost always better than Leonin Skyhunter. Kaheera, the Orphanguard should be more than a one of in main board, also even after companion was killed as a mechanic it should still probably be run as a companion since you already meet the requirement. Guardians' Pledge is just bad, there are better versions of it.
Secluded Steppe should never be run in a 60 card non singleton format, Stirring Wildwood could be run as a two of if you really want to but I wouldn't run more than two of them. Temple of Plenty and all other temple's are to slow, just run basics or throw in the money for shocks/sac lands.
Not sure why your making a budget vintage deck, chances are whatever you want to run will be modern legal. (note Skullclamp isn't modern legal)
3 months ago
Temple of Triumph, Temple of Abandon, Temple of Silence, Temple of Enlightenment, Temple of Plenty, Temple of Malady, and Temple of Mystery appear in the "untapped source" section of a deck's colour pie chart, despite entering tapped. The other three scry duals are working correctly.
3 months ago
Nice deck, but I have a few suggestions. Using Alseid of Life's Bounty for protecting your key creatures could be quite risky, since the protection can potentially cause your auras to fall off the creature. Instead, maybe try a creature with hexproof like Gladecover Scout? I know it isn’t an enchantment so won’t trigger constellation, but having a second creature to load auras onto might be a good idea. With all of your auras, Season of Growth might also be a nice include, as it will draw for every aura you play, and the scry can also be really useful. As an enchantment, it will even trigger constellation. Also, with regards to the mana base, while shock lands may be too expensive, maybe slightly cheaper options could be viable? I’d recommend either Fortified Village, Canopy Vista or Sunpetal Grove to replace the Blossoming Sands and maybe the Temple of Plenty, since the ability to play out on curve is quite important. Hopefully this is helpful to you and I wish you luck with the deck.