Temple of Plenty

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Rare

Combos Browse all

Temple of Plenty

Land

Temple of Plenty enters the battlefield tapped.

When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

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Temple of Plenty Discussion

xaarvaxus on I'm really ADAMANT about Theme, guys

1 day ago

Since you have a relatively low CMC deck I think you could go down to 36 lands safely and Temple of the False God looks like the cut if you do. You only have 3 cards of 5+ CMC so its impact is less than in a higher end CMC deck.

Because of the triple maybe Necropotence ? Black isn't really a 'splash' in the deck but it is the smallest wedge of your 3 colors and a triple devotion cost might stall you often enough to want a different option. Card draw isn't a cut you make lightly so on the fence with this suggestion...

If you do cut Necro, Scoured Barrens should probably become Temple of Plenty and might still be a good idea even if you don't, scry seems better than the life gain.

Sylvan Scrying or Crop Rotation might be better options than Tempt with Discovery . Unless there's a land combo that I'm not seeing in doing a brief view of the deck list, using something cheap to grab Gavony Township seems to be the ideal move.

The other 2 cuts I know I'd probably only make after doing some playtesting to see what proves itself to be too low impact to warrant keeping its slot in the deck. I might be tempted to make Anafenza the commander but that might also be a playtesting decision.

Overall I like the theme/flavor and look of the deck. I suspect if this was a deck handed to me to play for a pick-up game of EDH, I'd have a good time piloting the deck. +1 incoming.

TheAlfodr on Karametra, God of Harvests

1 month ago

Some other Selesyna colored lands might be a good add. Maybe Scattered Groves or Dryad Arbor since you can tutor for them with Karametra, and try a Sunpetal Grove. In the world of utility, you can't go wrong with Strip Mine, and maybe try a Temple of Plenty for scry power. If you want to optimize and make this deck fast, consider an elf or enchantress deck and throw in a Cavern of Souls to make them uncounterable. Also, check out some other Selesyna decks for some other interesting ideas.

+GhostDragon+ on Karametra

2 months ago

Change Log:

(-) Wild Wanderer (+) Elvish Rejuvenator; Swapped out to reduce cost for very similar ability.

(-) Sol Ring (+) Lifecrafter's Bestiary; Sol Ring is good but only drawn in first three turns and the Lifecrafter's Bestiary will serve me better I think.

(-) Temple of Plenty, Temple of the False God, Gateway Plaza, Blighted Woodland, Survivors' Encampment, Selesnya Guildgate, Krosan Verge, Tranquil Expanse (+) 4x Plains & 4x Forest; For more basic lands to get from Karametra, God of Harvests

HydraDragon123 on Karametra

2 months ago

hey, +GhostDragon+, sorry about the triple comment, I'm not sure what happened there.

Yeah, it's hard to remember if a card is banned in commander sometimes, so sometimes I just go through the ban list to double check, I've nearly been caught out before.

Yeah, I feel like cards like Gateway Plaza are best in five-colour decks that need the colour fixing, and even then, I don't run those type of cards in my Ur-Dragon deck.

I'm not sure how likely Contamination is in your meta, I've never played against it, nor seen it used whenever I play. Though my Meta doesn't have don't many black decks, it's more white, Green and red-based decks, so my experiences probably don't reflect yours.

As for lands to cut, I would cut Tranquil Expanse, Temple of the False God, Temple of Plenty, and possibly Detection Tower. Tranquil Expanse doesn't seem worth not having a forest/plains, it taps when entering, and gives you nothing. Temple of the False God is not worth needing the five lands to activate it, from my experiences seeing it played at least. Your deck might be able to work it. Temple of Plenty has the same problems as Tranquil Expanse, but gives you a scry, but this deck is going to be doing a lot of shuffling so would it matter? Detection Tower's usefulness is meta dependent. If you aren't facing a lot of hexproof creatures, I wouldn't play it.

Huh, I didn't see that combo. That's probably why I'm not a combo player. Emeria, The Sky Ruin is great with ETBs. But I did not see it working with High Market.

Well, it is all about what you want to play, so you go with that. It would be cool to see the updated deck.

No worries +GhostDragon+

babushkasara on A Deck I Take Great... PRIDE In!

2 months ago

You mention the pre-cons so I'm not sure if you're trying to keep it super close to the original or not - regardless, I have some suggestions.

Lands:

I personally don't like the storage lands like Saltcrusted Steppe. If you've had success with it, then keep it in by all means. I dislike Opal Palace because you (hopefully) won't be recasting your commander a bunch and if you are...ouch. In a two color deck, Vivid Grove and Vivid Meadow should probably be replaced by lands like Sunpetal Grove, Bountiful Promenade, Scattered Groves, Temple of Plenty, or even just basics.

Ramp:

You've got a little ramp, but a Selesnya Signet would be a great addition. I adore Traverse the Outlands and am glad to see it here.

Removal:

You absolutely need some more removal. Beast Within, Naturalize, Disenchant, Nature's Claim, many options exist in Green/White and they should definitely show up in this deck. The equipment focus suggests Dispatch. Vivien Reid though more expensive is also fantastic in this regard.

Card Draw:

Shamanic Revelation is a card I enjoy in decks that go even a little bit wide, like this one. Huatli, Radiant Champion's emblem (which is fairly easy to get) can provide a lot of card draw over the course of a game.

Equipment:

Loxodon Warhammer is a lovely second copy of Behemoth Sledge. Hero's Blade works well with all the legendary cats you have.

Cats:

Leonin Warleader doesn't care about equipment but he does make cats. For more equipment-y cats, consider Kemba, Kha Regent or Balan, Wandering Knight. Though not a cat, Danitha Capashen, Paragon makes your equipment cheaper.

Cards I'd Remove:

Kindred Boon just doesn't do enough in my opinion. You've got equipment that give them indestructible and someone will just Swords or Path the creature anyway. Spirit of the Hearth is expensive for what you get. Unless your meta means you NEED to be hexproof, I'd take it out. Felidar Sovereign is interesting. This isn't really a lifegain deck so I feel like it's not really a good fit. Relic Crush can easily be replaced by previously suggested removal that costs way less mana.

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Temple of Plenty occurrence in decks from the last year

Modern:

All decks: 0.01%

Commander / EDH:

All decks: 0.05%

GW (Selesnya): 0.46%

GWU (Bant): 0.27%

BGW (Abzan, Junk): 0.29%

RGW (Naya): 0.31%