Dismal Backwater


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Common
Commander 2016 (C16) Common
Eternal Masters (EMA) Common
Duel Decks: Blessed vs Cursed (DDQ) Common
Fate Reforged (FRF) Basic land
Khans of Tarkir (KTK) Common

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Dismal Backwater


Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

: Add or to your mana pool.

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Dismal Backwater Discussion

DeRotto17 on Dimir Flying

1 month ago

As far as dual lands go, I've always preferred Drowned Catacomb in a black/blue deck; reasonably priced and a good mana drop on turn 2. Also for a slightly more budget conscious deck try Dismal Backwater or Jwar Isle Refuge.

majorappliance on How to train Ur-Dragon

1 month ago

wow, this land base is quite awkward. That vivid cycle is gonna slow you down, even running like the khans tap lands Tranquil Cove Dismal Backwater at least gain you life. Or maybe the scry lands from theros like Temple of Malice Temple of Abandon Temple of Plenty. I also like Cascading Cataracts because it generates any combination of five. If you want more lands that make all colors may as well run Rupture Spire since you already got Transguild Promenade and maybe a Mana Confluence. Of course, nothing shores up a landbase like Chromatic Lantern.

Sirplop on Tiny Infection

2 months ago

I've just noticed your land - I suggest a set of dual lands, such as Dismal Backwater.

Illusificate on Steal Your Face

2 months ago

Also, Choked Estuary is usually better than Dismal Backwater. Though, you're probably running it to play when you don't need another mana on the turn you play it.

slvstrChung on Overhead

2 months ago

I'm using the ring menu displayed by the site to do this, so there's no reason you can't do it yourself next time. ;) But let's see.

You only have 4 spells each in White, Red and Green, so one solution is to halve the number of Plains, Mountains and Forests in the deck and add on six more Islands (or maybe 7 Islands 1 Swamp). However, that also leaves you in the position of maybe drawing those colors and not getting the colors you need.

Another solution would be to trade out ALL the non-blue lands for taplands: 3 each of Tranquil Cove, Swiftwater Cliffs and Thornwood Falls, 4 Dismal Backwater, and 7 Islands. This is a fairly slow mana base, but you probably won't be caught unawares. Another option in this vein would be to run 4 Dismal Backwater, 4 Jungle Shrine and 12 Islands, but this leaves you jammed if you end up with more than 4 R, W and/or G cards in hand. (It's statistically unlikely that you would, but our job in mapping out the lands is to plan for everything that can happen... especially the unlikely stuff.)

A third is mana-fixing. Rupture Spire essentially has a casting cost, but it still gets you any color. Shimmering Grotto is standard mana-filtering. Those, 12 Islands and your Birds of Paradise would probably be sufficient.

Finally, as to what to replace the Cloudfin Raptor with: Cloud Sprite, Faerie Squadron, Jace's Phantasm, Zephyr Sprite or -- my personal recommendation -- Judge's Familiar.

Illusificate on idk

2 months ago

Put in Dismal Backwater instead of 2 islands and 2 swamps.

Robborino on W/U/B Sydri Deck

2 months ago

Fabricate will be a fantastic, and affordable tutor for this deck.

Orb of Dreams a cheap easy way to prevent people from bringing in large and hasted creatures and wrecking you before you have a chance to stop it

Scoured Barrens ,Tranquil Cove ,Dismal Backwater as a few land considerations

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