Scabland

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Uncommon
Vintage Masters (VMA) Rare
Tempest (TMP) Rare

Combos Browse all

Scabland

Land

Scabland enters the battlefield tapped.

: Add to your mana pool.

: Add or to your mana pool. Scabland deals 1 damage to you.

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Scabland Discussion

brandonsperry25 on Jurassic World: The Indominus Strikes Back

9 months ago

Ok, just want to give you a play test break down for the one I just ran. Was pretty nice and felt good considering I didn't have the best opening hand land wise.

T1: Evolving Wilds fetching a Forest.

T2: Tap Forest for Birds of Paradise.

T3: Clifftop Retreat tapped, tap Birds of Paradise for and play Kinjalli's Caller, tap Forest for Ulvenwald Tracker.

T4: Tap Forest for Sol Ring, tap Clifftop Retreat costing less for Nest Robber, Sol Ring and Birds of Paradise for casting Mirror Entity (leaving floating.)

T5: Tap Birds of Paradise and Forest, Clifftop Retreat for Cultivate targeting one Forest on battlefield tapped and Mountain into play for land for turn. Tap Sol Ring for Swiftfoot Boots

T6: Scabland tapped, tap lands (2 Forest, 1 Mountain and Clifftop Retreat), Birds of Paradise and Sol Ring for 7 and less from Kinjalli's Caller to cast Gishath, Sun's Avatar and swing.

That's as far as I went with that one, no telling how it would have play out against another deck and what your meta is like. Performance wise, that was a hand that got going. I normally wouldn't play a hand with one land and a Sol Ring but having Birds of Paradise and Evolving Wilds in hand with the Sol Ring made things a little easier for this go round. Ideally, I like to have at least 2-3 lands in hand, and hoping for all three colors so I can at least cast whatever I need depending on the card cost in hand. I also had Savage Stomp in hand, so that would have come in handy next turn for sure.

djewell on Saskia the Unyielding Suicide -- Budget EDH

1 year ago

I'm making one of these myself, but with a focus on Darien, King of Kjeldor. Ever thought of using lands like Barbarian Ring, Brushland, Centaur Garden, Llanowar Wastes, Nomad Stadium, Pine Barrens, Salt Flats, Scabland, Sulfurous Springs, or Tomb of Urami? While for my deck, they only help a lot when I have Darien out.. They can get you consistent life loss early on in the game and stay with you throughout.. even if you don't need the mana, you can float it!

lithium142 on I Equip, You Lose

1 year ago

you should totally put in 1 Worldspine Wurm for the laughs.

pretty cool idea, but you need to either fix it to make it modern legal, or remove the tag. a lot of people will not be willing to help you with this until you do. if you want it to be modern legal, you could always go for the burst mana and replace the Sol Rings with Desperate Rituals. the Scablands just replace with basics. it's not a good idea to have no basics anyway.

and why Darksteel Forge? every test i ran, it seemed pretty useless. in the event i actually needed it, the game was way too early in, and by the time i could cast it, i didnt need it. maybe swap for Welding Jar?

as an upgrade idea, replace Wild Cantor with Simian Spirit Guide

acbooster on I Equip, You Lose

1 year ago

One thing you should definitely do is replace Ancient Amphitheater unless you plan on putting in giants like Stonehewer Giant. Otherwise it's no better than Boros Guildgate. You could easily replace it with some basics, I think you have enough lands that produce both to replace both it and Scabland.

ohbother on Adriana, The Brawler

1 year ago

Yeah, I don't really like Scabland because it enters tapped, but it is cheaper. Ajani Steadfast seems great actually. First strike, vigilance, and lifelink is pretty awesome. If you want another planeswalker, Ajani Vengeant is pretty good.

rockinon96 on Adriana, The Brawler

1 year ago

Alternatively to Mana Confluence, you could also add cards like Scabland, or Grand Coliseum

Sicohippy on Tariel

2 years ago

You are definitely lacking in Mana Ramp here in this deck. If I were you I'd add a few staples like Myriad Landscape,

Worn Powerstone, Thran Dynamo, Gilded Lotus, Mana Crypt, Mana Vault, Basalt Monolith

I know some of these are expensive, but some cheap dual lands you might want to add may be:Boros Garrison, Scabland,Battlefield Forge, Clifftop Retreat

dual Black/Red Lands

Rakdos Carnarium, Shadowblood Ridge, Blood Crypt, Graven Cairns

and some white/blacks would be

Salt Flats, Orzhov Basilica, and Isolated Chapel

I know these lands are expensive, some are over $1-$5 a pop, but the truth is that to run an efficient deck in Mardu like this, you need fewer lands, and more mana ramp, having 4 lands in your hand wont change the fact that you can only play 1 land per turn, unless you are playing and have cards out like Exploration. This isn't a bad deck, you just need to work on your mana base and research, here is a good doubler for a low price:

Caged Sun

additionally, excellent artifacts include:

Coldsteel Heart, Everflowing Chalice, Fellwar Stone

some land searches, incase you are getting scrapped for a certain colour.

Land searchers: Wayfarer's Bauble, Expedition Map, Mycosynth Wellspring

Finally, here is a good resource for dual lands:

Dual Lands List

I've only added to suggestions the cards that are cheaper for you, with the exception of a few that I think are excellent staples.

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