Selesnya Guildgate

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 Common
Modern Masters 2017 Edition Common
Commander 2013 Common
Dragon's Maze Common
Return to Ravnica Common

Combos Browse all

Selesnya Guildgate

Land — Gate

Selesnya Guildgate enters the battlefield tapped.

: Add or to your mana pool.

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Selesnya Guildgate Discussion

SynergyBuild on Life Gain Cat Deck

1 day ago

Changlist:

(Mainboard)

Drop 4x Zarichi Tiger, add 4x Regal Caracal

Ugh, to do the rest, I am just going to drop this text:

Drop 2x Pride Guardian, all artifacts but one Spear of Heliod, 1x Ajani, Caller of the Pride, 3x Ajani's Sunstriker, 4x Ajani's Pridemate, and 3x Healer of the Pride (24 total Cards), add 3x Glorious Anthem, 4x Qasali Pridemage, and 4x Lightning Greaves, 4x Loam Lion, 4x Pride Sovereign, 1x more Fleecemane Lion, and 4x Swiftfoot Boots

Lands - Drop 14x Plains and 2x Selesnya Guildgate, add 4x Windswept Heath, 4x Brushland, 4x Horizon Canopy, and 4x Temple Garden

--

(Sideboard)

Remove ALL sideboard, add 4x Leyline of Sanctity, 3x Rest in Peace, 3x Stony Silence, and 4x Path to Exile

codach on Trostani's Growth Hormones

5 days ago

Excellent choice in commander. I love my Trostani deck located here: http://tappedout.net/mtg-decks/trostani-edh-v20/

Trostani is surprisingly quite hard to build correctly reason being it does not remove any elements from your deck. For example Marath, Will of the Wild removes token production so all you need to do is ramp, draw cards and make those tokens better. But even failing that you will still have basic tokens to stall with. With Trostani who is still an awesome commander you have to build all elements into your deck.

I recommend taking all small token generators out of the deck and replacing them with quality token generators such as Crested Sunmare or Giant Adephage. Trostani loves big tokens because of her populate. If you were looking to go small tokens, I'd recommend Rhys the Redeemed as your commander. Things like Geist-Honored Monk, Trostani's Summoner, and Vitu-Ghazi Guildmage would be the ones I'd cut first. finally, Cryptolith Rite becomes bad without little creatures so I'd recommend cutting that too if you end up following my advice.

The second thing that trostani struggles with a lot is getting on the board early because big token generators tend to cost a lot of mana - e.g., Desolation Twin. If you're at a table with aggressive decks, you will likely die quickly if you don't drop something early or ramp into your late game quickly. Ramping on trostani is very important. You have a good start, but I would recommend even more. Kodama's Reach is just another Cultivate which is one of the best ramp cards in commander. Nature's Lore and Skyshroud Claim both put lands in untapped which is huge. Farseek is a nice early ramp that can grab you either a plains or a forest.

luckily, we're in selesnya and selesnya has some of the best land based ramp in the game. Lands like Myriad Landscape, Krosan Verge, and Blighted Woodland are great for ramping. While i'm on the topic of lands, i'd recommend cutting your generic tap-lands such as Tranquil Expanse, Terramorphic Expanse, Selesnya Guildgate, Blossoming Sands, Evolving Wilds, and Graypelt Refuge for just more basic lands. We're not that desperate for color fixing and it's really important to have your lands coming in untapped.

I'll finish up by making a few recommendations from my deck and some cuts i recommend as well. First, Emmara Tandris is a pretty weak card for how expensive she is. Think about what else could go in the 7cmc slot - e.g., Giant Adephage. Intangible Virtue probably isn't good enough for its minimal +1/+1. I'm not sure what your budget is, but Archangel of Thune is an absolute monster in this deck. Darien, King of Kjeldor is sweet too because if you ever take damage, you immediately get all your life back from the tokens coming out if trostani is in play. I recommend swapping out your Green Sun's Zenith for a Chord of Calling because you can instant speed in a Felidar Sovereign right before your turn to just win the game if no one has removal or is tapped out. If you don't have $60 to fork over for a Doubling Season, Primal Vigor can be a nice budget option. The downside to vigor is that it helps everyone at the table but %99 of the time it will be the most useful to you. It's also even better if you know no one in your play group plays a token/counters deck.

You mentioned in your description that this deck is weak to board wipes. I have also had problems with board clear, and I like how you've tried to combat them with cards like Heroic Intervention, Loxodon Hierarch, and Dauntless Escort. I'll have to play test some of these to see how they work.

I am by no means an expert of Trostani. I have been brewing her for a while now, but I bought my trostani deck only about a month ago. So, please take everything I say with a grain of salt. Good luck and feel free to message me with any questions you have.

snotice on Super Cats!

6 days ago

What I would cut:

Lands:
- Grasslands, Secluded Steppe, Selesnya Guildgate, Tranquil Expanse, Tranquil Thicket, Grove of the Guardian: I would replace these with 2 of each basic, Gavony Township and either Command Beacon or Mikokoro, Center of the Sea for long-term value and added speed to the deck with less tapped lands.

Non-land cards:

Possible add-ins:

  • Swords to Plowshares and/or Path to Exile: Spot removal is vital in EDH and with zero wraths in your deck it becomes even more important.

  • Sylvan Library: one of the best green draw cards in the game. I feel it is worth every penny.

  • Nature's Claim: Cheap removal that allows you to be very flexible with your turn.

  • Ghostly Prison: if your truly worried about defending your turf, this is a great deterrent.

Hope all of this help, good luck in your matches in the future! +1

michael921 on Cat deck

3 weeks ago

I think you misunderstood me a bit when it came to your lands. I was saying that you wanted the twelve taplands INSTEAD of Arctic Flats and Selesnya Guildgate, not in addition to. The reason why is that currently a large portion of your lands will be entering tapped, and having more basics would help remedy the problem.

Good luck brewing!

BlueElectivire on Population Control

1 month ago

Blossoming Sands instead of Selesnya Guildgate? Just a little life gain in the side is never bad. Maybe even instead of basics.

09ALPHAROGUE on strength in numbers (super budget shenanigans)

1 month ago

Lingering Souls with a splash of black added to your mana base ( Scoured Barrens ), I don't think lingering souls is that expensive either. As well you can run Blossoming Sands over Selesnya Guildgate as it gives you some life. As for a deck name, how bout Power in Numbers? as the deck gets stronger the more creatures you have out.

KingMathoro on Selesnya Harvest

1 month ago

Alrighty then. For starters I think you are too concerned with mana fixing. In my experience in playing many games of commander what you have is straight overkill. So I would ditch the panoramas and the Warped Landscape, the Transguild Promenade, Shimmering Grotto, Rupture Spire, the Manalith, and Selesnya Keyrune. You really won't need them. I would replace the lands with basics/ and lands like Fortified Village,Canopy Vista, Temple of Plenty, Temple Garden, Selesnya Guildgate. And then for the Manalith and Keyrune drop them for Kodama's Reach and some other enchantments that I will mention below. You will probably want to run as few artifacts as possible for an enchantress build also. I say this because of one of the recommendations that I have. And now onto the card recommendations

First off for the 11 missing cards I will recommend the following as options (emphasis on options, some of these are pricey which is why so many options): Solitary Confinement, Sylvan Library, Exploration, Open the Vaults, Replenish, Green Sun's Zenith, Worship, Ajani's Chosen, Enlightened Tutor, Eternal Witness, Commune with the Gods, Blind Obedience, Authority of the Consuls, Eladamri's Call, Abundant Growth, Utopia Sprawl, Witchbane Orb , Ground Seal, Grand Abolisher, Nyx-Fleece Ram, Sigarda, Host of Herons, Nylea, God of the Hunt, Heliod, God of the Sun, Seal of Cleansing, Kismet, Soul Snare, Sigarda, Heron's Grace, Courser of Kruphix, Prison Term, Starfield of Nyx, opalessence, Overgrowth, and lastly Stony Silence. Stony Silence is a powerful card that excels in commander. Although at the cost of your artifacts activations. I personally like it for an enchantress build. And remember I am not saying that these are end all be all cards but they are in my experience very useful. And since you have options you can just pick and choose what you like and don't like

I also have some ideas for things you should cut from the deck. Things like Nissa, Vastwood Seer  Flip, yeah she's cool and all but she doesn't really fit well with the deck and she can die easily and that can be a hassle. Another card which I would cut is White Sun's Zenith, it takes a lot of mana just for some kitty cats and I it does not perform that well in general. Another card I feel is under performing is Archetype of Endurance, personally Asceticism is better if you are concerned about that. And lastly I feel torn about Celestial Archon. I feel like he has potential but I am uncertain.

Ok that is all I have to say! I think anyways... regardless take some time and think about what it is you want to do with what I have recommended. Of course as always the final choice is yours. Please tell me your thoughts after you have mulled it over!

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