Selesnya Guildgate

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) None
Commander 2017 (C17) Common
Commander Anthology (CM1) Common
Modern Masters 2017 Edition (MM3) Common
Commander 2013 (C13) Common
Dragon's Maze (DGM) Common
Return to Ravnica (RTR) Common

Combos Browse all

Selesnya Guildgate

Land — Gate

Selesnya Guildgate enters the battlefield tapped.

: Gain or .

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Selesnya Guildgate Discussion

TogalUstir on Gate For It

1 week ago

Couple of thoughts:
- Blackblade Reforged really isn't all that hot unless it's going on Multani. I'd almost suggest cutting one or two for Forebear's Blade.
- 4 Blood Suns might be pushing it. 3-of would be a safer bet.
- Even in this deck, Boros Guildgate/Selesnya Guildgate look so much more appealing than Gateway Plaza. I'd cut 2x Plazas for one of each remaining gate.
(God, this deck is cool.)

Selphiron on Selesnya Selvala is my favorite mana dork ever.

2 months ago

Is there a specific reason why you run Tranquil Expanse and Selesnya Guildgate instead of Command Tower and Fortified Village? And why do you run Evolving Wilds and Terramorphic Expanse? I think you should run Plains' instead of these. And with all the card draw you have, a Reliquary Tower wouldn't be bad I guess, unless you never have more than 7 cards at the end of your turn.

RedmundR2 on The amount of cats...

4 months ago

The first thing I would add would be Fleecemane Lion, probably over Skyhunter Skirmisher. I would definitely add more dual lands like Canopy Vista and Temple Garden, fetches like Windswept Heath. If budget is a concern you can get stuff like Selesnya Guildgate for really cheap.

Next I would add some sort of removal or answers to what your opponent is doing. For instance, if someone plays Ensnaring Bridge against you, you effectively cannot do anything about it, but if you have Disenchant in the sideboard, you can answer artifacts. Path of Exile is a staple for creature removal in white in modern is something else I would add.

You also can consider anti-board wipe cards like Heroic Intervention, or maybe some graveyard recursion in Return to the Ranks.

This deck could use some love on the curve too, right now you have no 2 or 4 drops in a deck that probably wants to play a creature every single turn seems like bad tempo for a mid-range tribal deck.

Bxbx on Karametra's Enchatress's

6 months ago

It looks good for a start! You'll have to play some actual games to see what works and what does not.

I assume you won't play with Savannah. So maybe add Temple of Plenty instead. Also, Selesnya Guildgate, Evolving Wilds and Terramorphic Expanse are nice and inexpensive lands. You might want to add them, because there were some situations where I was missing either green or white mana while goldfishing with your deck - especially because you have cards that cost two green mana and cards that cost two white mana in the 3mana-slot.

Nissa's Pilgrimage is not optimal because it won't give you white mana. Replace it with Kodama's Reach or Cultivate - or with Sakura-Tribe Elder if you want a creature.

But that's all. Have fun with building the deck!

eyes2sky on Spam-a-lot

6 months ago

(as J): you could put in just one each of Azorius Guildgate/Selesnya Guildgate if you end up using the Gatecreeper Vine

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