Selesnya Guildgate

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Common
Commander 2017 (C17) Common
Commander Anthology (CM1) Common
Modern Masters 2017 Edition (MM3) Common
Commander 2013 (C13) Common
Dragon's Maze (DGM) Common
Return to Ravnica (RTR) Common

Combos Browse all

Selesnya Guildgate

Land — Gate

Selesnya Guildgate enters the battlefield tapped.

: Gain or .

Price & Acquistion Set Price Alerts

C17

CM1

MM3

Ebay

Selesnya Guildgate Discussion

+GhostDragon+ on Karametra

1 day ago

Change Log:

(-) Wild Wanderer (+) Elvish Rejuvenator; Swapped out to reduce cost for very similar ability.

(-) Sol Ring (+) Lifecrafter's Bestiary; Sol Ring is good but only drawn in first three turns and the Lifecrafter's Bestiary will serve me better I think.

(-) Temple of Plenty, Temple of the False God, Gateway Plaza, Blighted Woodland, Survivors' Encampment, Selesnya Guildgate, Krosan Verge, Tranquil Expanse (+) 4x Plains & 4x Forest; For more basic lands to get from Karametra, God of Harvests

Chino90 on Color me stupid

3 days ago

Swap Selesnya Guildgate for Graypelt Refuge. It’s strictly better for the same price. I think there is another life tapland, but i dont remember its name.

Saljen on My run in the Maze.

3 weeks ago

Been years since I've looked at this deck. I actually re-made my Guildgate deck when this set was released as well. Guild Summit and Gateway Plaza were too good to pass up. Here's my updated deck list if you're interested in checking it out.

I'd start by saying that the following cards aren't doing much for you: Path to Exile, Remand, Silence, Sphinx's Revelation, Gatecreeper Vine.

You really need to decide if you want to go the turbo fog route. If you do, go all-in on it. If you don't, then don't run any fogs and go full control. I happen to think that full turbo fog is the way to go with gates, but it can be run either way. Anything in the middle will give you a mixed bag of tricks that you won't be able to use very well.

Running 1x-2x Crackling Perimeter gives you a great secondary win-con, in case your Maze's End gets somehow removed from the game. I've found that Terminus works really well as a board wipe, as you can get the low CMC cast for practically free, and 6 mana isn't too much for a stalling deck in case you can't use the miracle cost. I've also found a ton of success running 2x Primeval Titan. If you've got 6 gates in play, the turn you cast it you get 2 more, then the next turn you swing and win because you'll have all 10 gates in play. Really speeds up the game plan.

Guild Summit is so good man, you want 4. It's your main draw condition, and it can turn a single land play into a chain that draws you several cards if you've got things like Rites of Flourishing or Azusa, Lost but Seeking in play. I run 4x Guild Summit and 4x Rites of Flourishing and it works really well, the two synergize off each-other and both speed up the deck massively.

I tend to play multi-player games more often than 1v1. If you're in a similar boat, then running 2-4x Isochron Scepter can really add longevity to the deck, help you survive against multiple players, etc. Really great when paired with 12x fog effects, as you can always have access to a fog to use. Speaking of fogs, I'd recommend checking out Dawn Charm and Respite. Dawn Charm stops attacks directed to your face, as well as fogging when needed. Respite gives you life every time you use it, adding to your longevity in the game. Both pair extremely well with Isochron Scepter at two CMC.

You really need a way to recover your destroyed lands. The method I've chosen to use is just running 2x Elixir of Immortality. This gains me life when cast and cycles any destroyed Gates back into my library. Since I use Elixirs, this allows me to only run 1x of each gate (with the exception of Gateway Plaza and Selesnya Guildgate as those tap for my main colors). Really makes the land base easier, and makes searching for gates 10000x easier.

Anyways, just was following your deck from a couple years ago and got notified that someone commented. Figured that I'd give my two cents again, since more cards were released for this arch-type. Good luck with your Maze's End deck!

skittles541 on Conclave eleves

1 month ago

If you aren't going for budget, replacing the Selesnya Guildgate with Temple Garden and Tranquil Expanse with Sunpetal Grove.

I would also replace Prodigious Growth withGhalta, Primal Hunger. You have enough ramp that it should be able to work.

And even though Selesnya Guildmage is an elf, you have too many 2 drops, so adding another Marwyn or two should up your game.

TogalUstir on Gate For It

2 months ago

Couple of thoughts:
- Blackblade Reforged really isn't all that hot unless it's going on Multani. I'd almost suggest cutting one or two for Forebear's Blade.
- 4 Blood Suns might be pushing it. 3-of would be a safer bet.
- Even in this deck, Boros Guildgate/Selesnya Guildgate look so much more appealing than Gateway Plaza. I'd cut 2x Plazas for one of each remaining gate.
(God, this deck is cool.)

Selphiron on Selesnya Selvala is my favorite mana dork ever.

3 months ago

Is there a specific reason why you run Tranquil Expanse and Selesnya Guildgate instead of Command Tower and Fortified Village? And why do you run Evolving Wilds and Terramorphic Expanse? I think you should run Plains' instead of these. And with all the card draw you have, a Reliquary Tower wouldn't be bad I guess, unless you never have more than 7 cards at the end of your turn.

RedmundR2 on The amount of cats...

5 months ago

The first thing I would add would be Fleecemane Lion, probably over Skyhunter Skirmisher. I would definitely add more dual lands like Canopy Vista and Temple Garden, fetches like Windswept Heath. If budget is a concern you can get stuff like Selesnya Guildgate for really cheap.

Next I would add some sort of removal or answers to what your opponent is doing. For instance, if someone plays Ensnaring Bridge against you, you effectively cannot do anything about it, but if you have Disenchant in the sideboard, you can answer artifacts. Path of Exile is a staple for creature removal in white in modern is something else I would add.

You also can consider anti-board wipe cards like Heroic Intervention, or maybe some graveyard recursion in Return to the Ranks.

This deck could use some love on the curve too, right now you have no 2 or 4 drops in a deck that probably wants to play a creature every single turn seems like bad tempo for a mid-range tribal deck.

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