Selesnya Guildgate

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Common
Commander 2013 Common
Dragon's Maze Common
Return to Ravnica Common

Combos Browse all

Selesnya Guildgate

Land — Gate

Selesnya Guildgate enters the battlefield tapped.

: Add or to your mana pool.

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Selesnya Guildgate Discussion

203995014 on Legendary Tribal.

2 weeks ago

I would definitely play more copies of Captain Sisay and Thalia's Lancers, those cards are straight busted in this type of deck. Maybe cut Reki since they both serve similar functions.

Hope of Ghirapur basically only ever does something vs counters since the opponent will cast the spell they intend on casting before you land a hit with it. Dosan the Falling Leaf is a possible alternative.

Mirri, Cat Warrior doesn't seem like an amazing french vanilla creature, I would probably go for something like Thrun, the Last Troll or Brimaz, King of Oreskos as cards that are just generically good stat wise while still being legendary.

Sigarda, Host of Herons is almost always going to be better than new sigarda.

This looks like the type of deck that would benefit from Elesh Norn, Grand Cenobite. Maybe Avacyn, Angel of Hope too.

I don't think there's ever a time where Isamaru, Hound of Konda is going to be good aside from the super early game. Especially as a one of, it's never going to be searched for and overall seems kinda suboptimal compared to the other options available.

A consideration can be made for improving the manabase if that's something you'd be willing to do, there are tons of options for lands that tap for both white and green at many different costs, maybe Selesnya Guildgate or something for the absolute cheapest option or playing a full-fledged mana base with Savannah Windswept Heath and the like. Color screw is a real thing, and it would be a huge benefit to any deck to reduce that as much as possible.

Trtl on G/W

2 months ago

Why the heck are you running a Godless Shrine? The only card that needs it is Vault of the Archangel, with only one of each, you may as well drop both of them for basic lands.

The vivid lands belong in a proliferate deck, not a populate deck, you may as well run Selesnya Guildgate.

this deck is all over the place, why are you running Heroes' Reunion? If you're interested in life gain then you should be running Soul's Attendant, Soul Warden or the green one i can't remember the name of.

I recommend you look into the Convoke mechanic for the deck, since you're running tokens.

AceGambitDragonfly on selesnya and stuff

4 months ago

This feels like it wants to be a token deck with the populate cards you're running, but you don't make much in the way of tokens other than the birds and occasional centaur.

I would lose the blue, it's not doing you any favors here. Along with getting rid of blue, you can feel free to remove Transguild Promenade (as well as the two blue guildgates) in favor of another Selesnya Guildgate if you have one or just more basics. Transguild imo is too slow for 2 color populate deck.

Ethereal Armor is a winner of a card, if you have another one of those, that's what I'd fill the Monastery Siege slot with.

I don't know if you're looking to buy singles or buy into any particular set. It looks like most of your cards came from Return to Ravnica and Gatecrash. So based on that I would check to see if you have any Centaur's Herald or anything else green/white that makes tokens (Knightly Valor, Urbis Protector, even Beckon Apparition).

If you're interested in purchasing singles, I can give you some suggestions that won't break the bank and could help out a deck like this.

WarhungerUnleashed on Ink-Treader Lab Maniac Modern

5 months ago

+1 Awesome idea, but is going to need A LOT of work if you want to make it anything other than casual.Firstly your Mana base, quite simply it is too random/sporadic to produce consistent, good land that your deck needs. I would reccomend removing:

Ancient Amphitheater - You only have two giants, and the probability of having both in your opening hand is ~0.175

Azorius Guildgate, Boros Guildgate, Selesnya Guildgate, Gruul Guildgate, Izzet Guildgate - Basically all of your Guildgates. They are simply worse versions of lands you could be running, eg shock lands like Hallowed Fountain

Terramorphic Expanse - Again should be replaced with Fetch Lands, such as Scalding Tarn

Transguild Promenade - Takes land to use, so slows your deck down by an extra turn - ie it sucks

What I would say is: for a relatively budget deck running the Tri-lands are a good idea, also the Prairie Stream and other similar lands are pretty good for your deck. The best list of lands to use I have found is: https://www.reddit.com/r/magicTCG/comments/2a78ia/list_of_dual_lands/Personally running Taplands is a really good idea, as they are fairly cheap and go well with basic lands etc.

In terms of the spells the deck seems really cool, especially the line up of cantrips which act as control for your opponent. In terms of creatures I would add a play set of Ink-Treader Nephilim and Zada, Hedron Grinder (or maybe three as it's legendary).

Also having cards with the heroic effect such as Akroan Crusader will help create more creatures to draw, and also generally be good for the deck. Other than that I think play-testing, and stream-lining are the best way for this deck to move forwards.Good luck I would love to see this deck progress!

Simon_Williamson on

7 months ago

Peace of Mind seems like a worse Words of Worship, Wolfkin Bond is easy to splash but if you can manage double green by adding more dual lands, Raised by Wolves is a little bit better.

Your whole deck has no... synergy, but for example your creatures are highly aggressive, but you also have counterspells. You have landfall creatures but no leaks searchers. I'm going to strongly suggest you make a deck, the majority of this is Naya token/landfall aggro.

I'm going to suggest a heavy dose of bounce lands, 1 of, maybe 2 of each Boros Garrison, Selesnya Sanctuary, Gruul Turf. Courser of Kruphix is a wonderful card, it kills in casual. A good way to get the mana you need AND to hit landfall is Gatecreeper Vine with Selesnya Guildgate, Gruul Guildgate, and Boros Guildgate, gives a nice blocker too. A great finisher is Avenger of Zendikar or if you prefer a smaller creature Rampaging Baloths. Sporemound, Dictate of Heliod, Hellrider, and Archetype of Courage are also amazing in these decks. Assemble the Legion and/or Brimaz, King of Oreskos is ridiculous for tokens. Also Raise the Alarm is similar to Dragon Fodder but at instant speed.

Hope this helped!

Flagellum on Looking for a new EDH ...

8 months ago

Sticking to mono or dual colors is a lot easier on the budget as color fixing is generally not an issue and those dual lands are what run the bill up the most. If you're stuck on Bant I would start with a basic land build: more basics, maybe quite a few etb tapped lands that can generate a 2-3 colors (i.e. Simic Growth Chamber, Selesnya Guildgate ect.). That way you can focus your budget on the meat of the deck. Once you're happy with the nonlands you can start to aquire the more expensive lands. Your deck will lose in tempo a bit, but you are running so until you aquire better lands run a few more ramp spells and you should be alright.

I'm in the same boat- poor college student. Most my builds start pretty budget and then I build up from there like others have mentioned. I ofc proxy my more expensive cards that I own but are currently in other decks (like Wheel of Fortune and Demonic Tutor). That way I can say I own it, but I'm too lazy to resleeve it up lol. That saves a bunch too and generally nobody has an issue with it.

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