Oran-Rief, the Vastwood

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Rare
Commander 2015 (C15) Rare
Commander 2014 (C14) Rare
Zendikar (ZEN) Rare

Combos Browse all

Oran-Rief, the Vastwood

Land

Oran-Rief, the Vastwood enters the battlefield tapped.

: Add to your mana pool.

: Put a +1/+1 counter on each green creature that entered the battlefield this turn.

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Recent Decks

Oran-Rief, the Vastwood Discussion

mistahARK on green stompyboi(s)

6 days ago

Interesting suggestions. Some others I found are:

Bow of Nylea, 3 drop with great synergyOran-Rief, the VastwoodSpike Weaver

I might even experiment with swapping out the Avatar for Renegade Krasis and throw in Kalonian Hydra or Protean Hydra for an extended mana curve.

foyle99 on Elf based commander deck

6 days ago

Love a nice Ezuri deck. One thing I'd definitely add here is some cards to improve the mana base. For instance, Oran-Rief, the Vastwood Taps for green mana but can also tap to put a +1/+1 counter on your green creatures that entered the battlefield this turn. Would do great here making all your elves that much more threatening and it's only like, a dollar.

I'd also try adding some consistent card draw, like Mind's Eye or something like that. Just to make sure you always can draw cards if you want.

Last thing, I'd recommend having more board interaction. Removal, really. Just so you aren't always looking at the Nevinyrral's Disk on the other side of the table, hoping someone else has a Krosan Grip. Krosan Grip is definitely the best choice for that.

Hope this helps. Good luck!

sylvannos on Tuning my mono-green deck

1 week ago

I have to agree with the comments on your deck's comment page: Where in God's name are your Avatar of the Resolute? Mono-Green Stompy is built around Avatar of the Resolute and relies on it for getting things done. It makes your Experiment Ones, Scavenging Oozes, and Strangleroot Geists do even more work. It even makes Young Wolf viable.

Champion of Lambholt is cute but as you say, it's a pet card. The problem is that it's taking up room.

I'm also not a fan of Overwhelming Stampede and so many Blossoming Defense. The only pump spells that I would use besides Aspect of Hydra are Mutagenic Growth or Vines of Vastwood.

Cutting this excess fat makes room for Avatar of the Resolute, Groundbreaker, Hardened Scales, Narnam Renegade, Dungrove Elders, and so on.

I also don't think you're getting much benefit from your mana base. Nephalia Academy and Field of Ruin are kind of ho-hum in this deck. You can board in Acidic Slime, Beast Within, or Mwonvuli Acid-Moss. You don't care about counterspells because you can board in Thrun, the Last Troll, Skylasher, Great Sable Stag, and Choke. I'd drop down to 19 lands and play a 3rd. Treetop Village. Everything else should be Forests.

The other utility land that's viable instead of the 3rd. Treetop Village is Oran-Rief, the Vastwood.

rkreutz on Green Artifact Token Pain

1 week ago

I played just 2 games with your deck. Fun and right up my alley. But I noticed your commander just sits in the back and spams her ability. Once a turn. Plus no protection other than her ridiculous low cost. Here are some ideas from other decks of mine, since I like elfball some can come in handy for you. Also this here

Umbral Mantle - USE your commander more!

Riptide Replicator - Because more tokens are fun

Door of Destinies - Huge tokens are even MORE fun

That said, I really hate lands that ETB tapped, they must have a massive upside for me to bother with it. I dont see an upside to Temple of the False God or Jungle Basin. A card that works for me on the other hand is Oran-Rief, the Vastwood, But I'm not sure you have enough green creatures to justify it.

Anyway, had fun with it!

KabsBUB on Mazirek Sac Stax

1 month ago

While I do like a lot of the combos & the cards you've packed into this deck, I think this deck still has quite a few weaknesses:

1) How do you deal with commander hate? i.e repeated destruction (aside from re-casting it and Sylvan). If you don't have Mazirek, I don't think this deck will go anywhere.

2) Still needs more tutors; your combos are great but I don't know how reliably you'll get them with Sidisi/Razaketh/Diabolic (did I miss something?). How about Protean Hulk, Defense of the Heart or Tooth and Nail? You could always tutor up a combo like Mycoloth + Sylvan Safekeeper or It That Betrays and Sheoldred. Though I know this deck likes it slow and steady, you could also go off on a chain such as Defense of the Heart / Tooth & Nail -> Protean Hulk + Sidisi/Razaketh, sacrifice Hulk -> tutor for Animate Dead (to recur Protean later), protean trigger to tutor any combo 6cmc, Animate Dead the protean, Sacrifice it, grab an Eternal Witness to get your Animate Dead back, rinse and repeat-> Razaketh/Tutor/Sac for Deathrender or Ashnod's Altar -> Razaketh/Tutor/Sac for any creature you want onto the battlefield, starting with token generators (Abhorrent Overlord or Hornet Queen, and sacrificing tokens for mana/tutor and cast all of your colorless artifacts. Akroma's Memorial and Craterhoof Behemoth = GG! It might cost you 20 life or so but it sure will be fun (for you)!

3) Weak to board wipes, takes awhile (unless you have good luck) to reach full potential. Things like bitterblossom just aren't as fun as cheating something like Abhorrent Overlord or Hornet Queen. Also try Living Death just in case someone wipes you.

I would also advise removing some of the weaker mana accelerators: Birds/Elvish Mystic/Deep Shadow and replace it with more....sac-related fodder because they feel pretty useless drawing it late-game.

Yavimaya Elder, Sifter of Skulls or Soldevi Adnate

Instead of casting everything also consider cheating them: Summoner's Egg, Deathrender

Fun cards to consider: (Apologizes if already included)

It That Betrays, Pernicious Deed, Savra, Queen of the Golgari, Endrek Sahr, Master Breeder, Akroma's Memorial, Spore Frog, Carrion Feeder, Volrath's Stronghold, Oran-Rief, the Vastwood, Hardened Scales, Walking Ballista, (control: Contamination, Bojuka Bog)

Philigan87 on Trostani mK.II

1 month ago

Nice to see Trostani! The lifegain build is more effective than people imagine, so I'm glad you're making the most of it.

If you're playing around lifegain, might I suggest Alhammarret's Archive for double on your gains? Soul Warden and Essence Warden would also go really well here, as they will also gain life for your opponent's creatures as well as yours.

Also, have you considered Glare of Subdual? It can shut down attackers pretty effectively.

Hanweir Militia Captain  Flip is another good (and cheap) creature for Trostani builds.

Deploy to the Front and Devout Invocation might be sorceries to consider, as they can get pretty out of control.

If you really want to go mental with mana too Earthcraft and Cryptolith Rite can really play into your many creatures, (especially combined with your Mirari's wake.)

You might also want to consider Oran-Rief, the Vastwood and Khalni Garden for your lands.

So glad to see an earnest Trostani deck though, not enough people use her anymore!

BahGringo on FIRST COMMANDER

1 month ago

it's looking good Hour of Devastation allows you to put Cabal Coffers and Urborg, Tomb of Yawgmoth into play.

Oran-Rief, the Vastwood turns your 1/1 snakes into 2/2 snakes a lot of benfit for little cost.

Triumph of the Hordes is a great finisher card.

A side note Witherscale Wurm's ability won't create snakes since it's your opponent that puts on the counters and not you.

Cut Ophiomancer you should always have snakes from hapatra.

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