Oran-Rief, the Vastwood


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 Rare
Commander 2014 Rare
Zendikar Rare

Combos Browse all

Oran-Rief, the Vastwood


Oran-Rief, the Vastwood enters the battlefield tapped.

: Add to your mana pool.

: Put a +1/+1 counter on each green creature that entered the battlefield this turn.

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Oran-Rief, the Vastwood Discussion

Sarkhan_Dragonclaw348 on Vorel and his Merry Counters

1 week ago

I also suggest Altered Ego as a strict upgrade on Clever Impersonator, unless you're using the Impersonator to copy noncreature permanents.

Look at your legality section. Lumbering Falls and Kiora, Master of the Depths are both illegal, apparently.

I don't know how much success you're having with Undergrowth Champion, but I never liked it very much. Just personally, I would suggest dropping it.

Somehow, you're not running Master Biomancer. Do it.

Spike Weaver and Spike Tiller both enter with counters and transfer a counter for 2. The Weaver has a fog effect and the Tiller makes 2/2s, so that's also nice.

Instead of Lighthouse Chronologist, use Sage of Hours. My personal suggestion; I see you've already considered him, though.

Two enchantments I like: Bred for the Hunt and Curse of Predation. They give you counters for attacking and dealing combat damage to a player respectively.

Sapphire Drake gives everything flying. That's always a good thing in mainly green decks.

Instead of Woodland Bellower, Genesis Hydra. Much more flavor in this deck.

You've got mostly green, so Reverent Hunter would make a good choice.

If you have tokens or lots of creatures often, play Stag Beetle.

Vastwood Hydra gives away its counters even when it dies, as does Servant of the Scale.

Oran-Rief, the Vastwood makes for a good land for boosting your creatures, as do graft lands.

Minamo, School at Water's Edge lets you untap Vorel.

Gutter Grime creates increasingly large slimes. Ew.


Garruk Wildspeaker is a useful endgame planeswalker.

Everflowing Chalice for ramp.

For adding +1/+1 counters at instant speed, Strength of the Tajuru.

Often, you can check Auto-suggestions for cards this deck could use. I used that to bolster my advice. (Bolster is another nice +1/+1 counters ability, btw.) I also used my Vorel deck: http://tappedout.net/mtg-decks/when-you-have-too-many-counters-blame-vorel/ . It has a card-draw subtheme, but most of the cards are related to this.

A couple other deck ideas:- Atraxa, Praetors' Voice covers so much more ground with +1/+1 counters--you can play Abzan/Dromoka cards, Golgari cards, even the Orzhov Syndicate has powerful spells with counters. And those are just tribes/guilds.- Partner commanders. If Sultai is workable, use Reyhan, Last of the Abzan and Kydele, Chosen of Kruphix for a sacrifice-card draw theme. I have a deck based on that.

Mandalorian on Peas

1 week ago

Yep and Voyaging Satyr can untap it so you can tap it for devotion again, and if you are looking for other non basic lands there's Treetop Village and Oran-Rief, the Vastwood

Ya it sounds like Polukranos would have done work on that board. If you want to continually repeat the Polukranos ability you could add Temur Sabertooth. You can activate the Sabertooth to pick up creatures and replay them, like Polukranos, and then Monstrosity again. It also works well with other creatures that have excellent enter the battlefield abilities like Eternal Witness, Wistful Selkie, and Nylea's Disciple.

What do you think of Regal Force over Mastery, it draws a ton of cards and adds to your Devotion?

clayperce on Yo Dawg, I Heard you Like Counters...

2 weeks ago

Love it!

Have you looked at Llanowar Reborn or Oran-Rief, the Vastwood?

Draw well!

Mandalorian on MTG Elf Warriors

2 weeks ago

I think you should drop Nature's Way and 2 lands to add a playset of Llanowar Elves, Nettle Sentinel, and Heritage Druid.

Also not terribly big on Nissa Revane + Nissa's Chosen , I think its slow for an aggressive low interaction deck. I would replace them with 1-2 more Ezuri (especially since you don't have Collected Company, Chord of Calling, Sylvan Messenger, or Lead the Stampede to dig for additional copies) and a full playset of Elvish Archdruid. I know Llanowar Elves, Heritage Druid, and Archdruid don't go with the warrior theme but they are kinda too good to pass up.

Oran-Rief, the Vastwood is very good with Jorga.

Also some number of Elvish Visionarys are always good to have.

Yams on mono green aggro

3 weeks ago

Overall, this looks good. I'll leave most advising to people that work with green decks, but a couple of land ideas that you may or may not consider since 2x Treetop Village may be all of the "tapped lands" that you'll want as an aggro deck. Just an idea in case you want to have a little more than just forests in your landbase.

Hashep Oasis won't enter tapped, but will cost life if you're using it for green mana (which is fairly common considering your devotion to green). It's up to you if any life-loss is worth being able to use it as a "finisher" while in topdeck mode, but I think your deck is more resilient to life loss since it's trying to race the opponent quickly.

Llanowar Reborn/Oran-Rief, the Vastwood could allow for more +1/+1 counter shenanigans but will slow you down as they enter tapped and only work as a creature is entering the battlefield.

Sapseep Forest could offer life-gain for matchups against very fast decks (i.e. burn) after you establish a board presence. It's pretty slow for your deck, but maybe you could consider it.

StoryArcher on Seeing Green

3 weeks ago

Think about tossing in a couple of Oran-Rief, the Vastwood... I think you can do better than the Kalonian Tusker, too. Scrounging Bandar could be big with Hardened Scales.

Prey Upon is a great effect, but Ulvenwald Tracker let's you do it at instant speed and repeatedly.

Consider a couple of Mistcutter Hydra or Primordial Hydra as long as you are working with counters - neither need to be cast big to be effective and they give you something to do with mana in the mid-game.

StoryArcher on Advertise your MODERN deck!

4 weeks ago

I feel as if I've taken this deck - Don't Let 'Em Breathe (mono-green aggro) - as far as it can go with regards to efficiency, but I'm still undecided on a few things. The goal is definitely to be competitive in the Modern format.

I'm in a crux regarding removal, and whether its best suited for the sideboard or the mainboard. Its come down to Beast Within or Prey Upon? Beast Within offers better defense, giving me removal of any permanent to bust up combo's at instant speed, but this isn't really a defensive-minded deck. On the other hand, Prey Upon is a 1 drop that could get rid of a pesky creature and/or clear the way before an attack. I find that when I lose, its often on the turn before I would have otherwise won, and its some 1/1 token or chump blocker along the way that made the difference.

At the moment, I've settled on keeping Beast Within in the sideboard and main-decking three of either Vines of Vastwood or Prey Upon. Each clearly have their uses and their place in this deck - thoughts as to which I should keep?

I'm also on the fence as to whether one copy of Oran-Rief, the Vastwood might not go a long way in this deck... I'm just concerned about having three lands that all come into play tapped slowing me down that little bit that might decide the game.

Thanks in advance for any thoughts!

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