|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Commander Anthology (CM1)||Rare|
|Commander 2015 (C15)||Rare|
|Commander 2014 (C14)||Rare|
Combos Browse all
Oran-Rief, the Vastwood
Oran-Rief, the Vastwood enters the battlefield tapped.
: Add to your mana pool.
: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
Oran-Rief, the Vastwood Discussion
2 weeks ago
You have a good point. I might need to run a counterspell package, after all.
So far I plan following:
To be removed:
To be added:
- Wolfir Silverheart - 8/8 that is likely to make another very strong creature, maybe even Surrak, +4/+4. Just found out about this awesome dude.0
- Teferi, Mage of Zhalfir - Flash for days, just like Yeva, Nature's Herald , but not only greens. Also, no more counterspells and attack responces.
- Oran-Rief, the Vastwood / Kessig Wolf Run - Pump lands to replace Temple
- Sight of the Scalelords - Buff and Vigilance Enchantment
- Wash Out - Single player (most of the times) boarwipe. Especially good agains token decks since those don't bounce. I also have River's Rebuke , which is tiny cyclonic rift.
What do you think? I definetely need to clear some space, but right now I am not sure what to remove. So this is what I have: Counterspells:Mystic Snake or Frilled Mystic would be better? Boardwipes:
- Scourge of Kher Ridges
- Nightshade Peddler to pair with Harbinger of the Hunt though inconsistent (2-card combo without tutoring), can be devastating
- Volcanic Fallout
- Temur Sabertooth - Good boardwipe protection, but costly.
- Paleoloth will bring stuff back if they die.
- Impervious Greatwurm - 16/16 indestructible with convoke only for 10.
- Soul of New Phyrexia - Indestruct for all.
- Reins of Power - I actually like the idea of bamboozling the opponent.
I don't run tutors not because they are expensive (Though Wordly Tutor, Gamble and Mystic Tutor are fairly affordable as an upgrade), I don't want to make deck too (uhh) strong. I made Lavinia, Azorius Renegade deck which revolves around getting Knowledge Pool out, and if I draw one of the artifact tutors and have anti-counter in hand, I win, it's only a matter of time. Which is nice to spook new players, but not that great when I play N'th game with same people.
2 weeks ago
Granted its a sorcery but i imagine that Explore would be a better choice than Growth Spiral just for color fixing. Steady Progress is a neat tool to consider for draw and increasing all the counters as well as Bow of Nylea for utility and Oran-Rief, the Vastwood as a 1 of could be nice.
3 weeks ago
Lands that do things you like:
Not Land Cards:
- Solidarity of Heroes - Doesn't have kicker, but Daaaaaaamn
- Grunn, the Lonely King - Kicker and a good beater
- Pir, Imaginative Rascal - Doubler for +1/+1's
- Gyre Sage - 1+/1+ and ramp
- Hunting Wilds - Kicker, Ramp, Alpha stike
- Rishkar's Expertise - Just amazing card, and you can kick the free spell
I think some of the default removal should be in here too:
1 month ago
I think you could cut Opal Palace , Forge of Heroes , and Oran-Rief, the Vastwood from your lands. Again, you are concerning yourself here with putting +1/+1 counters on creatures that are already huge. If you were running a +1/+1 counter theme, then sure, I could see it. But with this build, I don't see it. You would be better off I think slotting in Nykthos, Shrine to Nyx , and a few other utility lands like Wasteland , Ghost Quarter , and a Tectonic Edge to get rid of other problem lands. Caged Sun would be another ramp option that could make for some explosive plays.
1 month ago
1 month ago
Darth_Savage,thanks for the suggestions! Cauldron haze was truly a no-brainer, I can't believe it flew under my radar. Trinket mage also certainly has a place in the sideboard.
The reason I'm running Burst of Strength is because, with Gyre Sage, you can tap, untap, and tap again quickly for large quantities of mana thanks to the untap ability. Also, I've chosen to run Oran-Rief, the Vastwood over llanowar reborn, as it's a repeatable ability and I don't want to run too many tap lands, although as you said, graft abilities might be very powerful.
I'm hesitant to put too many artifact and charge synergies, because at the end of the day, it's trying to celebrate the quirky and wonderful creatures of the spikes. Although your comment was certainly thought-provocative and gives me options that I will definitely be considering. Thank you for the time you spent helping me.
2 months ago
So with the theme of being aggro/removal, and keeping the deck at a budget I'll try and list some budget alternatives that can be upgrades, off the cards I can think of off the top of my head. I'm also noticing a trend with +1/+1 counters so I'll consider those as well
Arbor Colossus: He's basically an 11 cost 9/9 that removes one single flying creature
Druid of the Cowl: Two drop mana dork that can be replaced by Llanowar Elves or Elvish Mystic. Though Druid of the Cowl has more toughness, playing one of the others turn 1 helps accelerate you better.
Experiment One: Cool one drop that gives himself counters and can regenerate, but the downside is that your deck does run a lot of creatures with similar low power/toughness creatures making this hard to get passed more than 3 counters without the aid of using resources on him.
Kabira Vindicator: Level up is a cool mechanic, but having to spend 4 mana to cast him and then another 6 mana to give your creatures +1/+1 is pretty bad. Glorious Anthem would already give them +1/+1 OR you can always get Gideon, Ally of Zendikar use his -4 ability immediately and have the emblem to have an almost permanent buff to your creatures.
Knight of Cliffhaven: Same reason as Kabira, 5 mana to have a flying 2/3 is pretty meh. and 14 mana total to have a flying, vigilant 4/4 is the worst.
Sunscorch Regent may not have vigilance, but he does have flying, and gets stronger the more spells that cast as well as gaining you life.
Netcaster Spider: Would just replace this with
Longshot Squad, would synergize more with the deck and grants your other creatures +1/+1
Salt Road Patrol: For aggro, this card is too slow and only boost itself.
Sporemound: You don't have any mana accelerators or extra land drop enablers
Oath of Ajani: Would replace with Abzan Ascendancy, one extra mana for the same first ability, but the second ability will have more usage since you don't run any planeswalkers in the deck which makes the oath just a dead card on the field.
Consume the Meek: This kills your commander and most of your creatures
Cards I would consider adding:
Cathars' Crusade: Considered a staple in most creature decks that use +1/+1 counter things
Forgotten Ancient: Allows itself to gain more counters on it while the game continues and can move them to other creatures
Retribution of the Ancients: Great kill enchantment that revolves around +1/+1 counters
Oran-Rief, the Vastwood: Just an all around decent land that gives counters to all your creatures that entered on the same turn.
3 months ago
Oran-Rief, the Vastwood occurrence in decks from the last year
All decks: 0.01%
Commander / EDH:
All decks: 0.59%
G/U (Simic): 0.26%
GW (Selesnya): 0.1%
RG (Gruul): 0.1%
BGW (Abzan, Junk): 0.14%