Oran-Rief, the Vastwood

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Inventors (DDU) None
Commander Anthology (CM1) Rare
Commander 2015 (C15) Rare
Commander 2014 (C14) Rare
Zendikar (ZEN) Rare

Combos Browse all

Oran-Rief, the Vastwood

Land

Oran-Rief, the Vastwood enters the battlefield tapped.

: Add to your mana pool.

: Put a +1/+1 counter on each green creature that entered the battlefield this turn.

Set Price Alerts

Oran-Rief, the Vastwood Discussion

Luarviq on EDH Surrak Dragonclaw Angry Mongol Horde

2 weeks ago

hkhssweiss

You have a good point. I might need to run a counterspell package, after all.

So far I plan following:

To be removed:

To be added:

And Gyre Engineer is questionably to be swapped with Incubation Druid , since latter can be pumped to give 3 mana and become 3/5 to survive small wipes.

What do you think? I definetely need to clear some space, but right now I am not sure what to remove. So this is what I have: Counterspells:

Only 4 counterspells in 100-card deck... I am really not sure. Maybe Mystic Snake or Frilled Mystic would be better? Boardwipes: Other stuff

I don't run tutors not because they are expensive (Though Wordly Tutor, Gamble and Mystic Tutor are fairly affordable as an upgrade), I don't want to make deck too (uhh) strong. I made Lavinia, Azorius Renegade deck which revolves around getting Knowledge Pool out, and if I draw one of the artifact tutors and have anti-counter in hand, I win, it's only a matter of time. Which is nice to spook new players, but not that great when I play N'th game with same people.

Icbrgr on Bant Midrange

2 weeks ago

Granted its a sorcery but i imagine that Explore would be a better choice than Growth Spiral just for color fixing. Steady Progress is a neat tool to consider for draw and increasing all the counters as well as Bow of Nylea for utility and Oran-Rief, the Vastwood as a 1 of could be nice.

Minathia on Hallar at your boy

3 weeks ago

Lands that do things you like:

Not Land Cards:

I think some of the default removal should be in here too:

bushido_man96 on Her Royal Fluffness

1 month ago

I think you could cut Opal Palace , Forge of Heroes , and Oran-Rief, the Vastwood from your lands. Again, you are concerning yourself here with putting +1/+1 counters on creatures that are already huge. If you were running a +1/+1 counter theme, then sure, I could see it. But with this build, I don't see it. You would be better off I think slotting in Nykthos, Shrine to Nyx , and a few other utility lands like Wasteland , Ghost Quarter , and a Tectonic Edge to get rid of other problem lands. Caged Sun would be another ramp option that could make for some explosive plays.

boguscheesecake on Sultai Spikes

1 month ago

Darth_Savage,thanks for the suggestions! Cauldron haze was truly a no-brainer, I can't believe it flew under my radar. Trinket mage also certainly has a place in the sideboard.

The reason I'm running Burst of Strength is because, with Gyre Sage, you can tap, untap, and tap again quickly for large quantities of mana thanks to the untap ability. Also, I've chosen to run Oran-Rief, the Vastwood over llanowar reborn, as it's a repeatable ability and I don't want to run too many tap lands, although as you said, graft abilities might be very powerful.

I'm hesitant to put too many artifact and charge synergies, because at the end of the day, it's trying to celebrate the quirky and wonderful creatures of the spikes. Although your comment was certainly thought-provocative and gives me options that I will definitely be considering. Thank you for the time you spent helping me.

MasterTaco on

2 months ago

So with the theme of being aggro/removal, and keeping the deck at a budget I'll try and list some budget alternatives that can be upgrades, off the cards I can think of off the top of my head. I'm also noticing a trend with +1/+1 counters so I'll consider those as well

Remove:

Arbor Colossus: He's basically an 11 cost 9/9 that removes one single flying creature

Druid of the Cowl: Two drop mana dork that can be replaced by Llanowar Elves or Elvish Mystic. Though Druid of the Cowl has more toughness, playing one of the others turn 1 helps accelerate you better.

Experiment One: Cool one drop that gives himself counters and can regenerate, but the downside is that your deck does run a lot of creatures with similar low power/toughness creatures making this hard to get passed more than 3 counters without the aid of using resources on him.

Greenwarden of Murasa: I would keep him if you can't get your hands on a Eternal Witness because 3 > 6 mana wise.

Kabira Vindicator: Level up is a cool mechanic, but having to spend 4 mana to cast him and then another 6 mana to give your creatures +1/+1 is pretty bad. Glorious Anthem would already give them +1/+1 OR you can always get Gideon, Ally of Zendikar use his -4 ability immediately and have the emblem to have an almost permanent buff to your creatures.

Knight of Cliffhaven: Same reason as Kabira, 5 mana to have a flying 2/3 is pretty meh. and 14 mana total to have a flying, vigilant 4/4 is the worst.

Sunscorch Regent may not have vigilance, but he does have flying, and gets stronger the more spells that cast as well as gaining you life.

Master of Pearls: Has to be morphed and flipped to have any real usage. Overwhelming Stampede gives your creatures trample on top of whoever has the highest power on your board.

Nekrataal: 4 drop creature version of the 2 drop Terror. Avatar of Woe may not have the etb, but she can become a 2 drop pretty easy and can destroy a creature for you each turn.

Netcaster Spider: Would just replace this with

Longshot Squad, would synergize more with the deck and grants your other creatures +1/+1

Phytotitan

Salt Road Patrol: For aggro, this card is too slow and only boost itself.

Sporemound: You don't have any mana accelerators or extra land drop enablers

Scapeshift: This spells rocks if you Golgari Rot Farm, Selesnya Sanctuary, Orzhov Basilica

Oath of Ajani: Would replace with Abzan Ascendancy, one extra mana for the same first ability, but the second ability will have more usage since you don't run any planeswalkers in the deck which makes the oath just a dead card on the field.

Zendikar's Roil: As mentioned with Sporemound, an alternative with a better landfall effect is Rampaging Baloths

Consume the Meek: This kills your commander and most of your creatures

Cards I would consider adding:

Pir, Imaginative Rascal & Hardened Scales work almost the same way your Winding Constrictor work

Cathars' Crusade: Considered a staple in most creature decks that use +1/+1 counter things

Ivorytusk Fortress: The budget version of Seedborn Muse and synergy with counters

Forgotten Ancient: Allows itself to gain more counters on it while the game continues and can move them to other creatures

Retribution of the Ancients: Great kill enchantment that revolves around +1/+1 counters

Oran-Rief, the Vastwood: Just an all around decent land that gives counters to all your creatures that entered on the same turn.

BlackoutX on Hendral

3 months ago

checkout Increasing Savagery i think it might help your deck. also Quest for the Gemblades and Oran-Rief, the Vastwood. These can help with +1 +1 ramp.

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Oran-Rief, the Vastwood occurrence in decks from the last year

Modern:

All decks: 0.01%

Green: 0.15%

Commander / EDH:

All decks: 0.59%

Green: 5.8%

G/U (Simic): 0.26%

Golgari: 0.2%

GW (Selesnya): 0.1%

RG (Gruul): 0.1%

BGW (Abzan, Junk): 0.14%