|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Commander Anthology (CM1)||Rare|
|Commander 2015 (C15)||Rare|
|Commander 2014 (C14)||Rare|
Combos Browse all
Oran-Rief, the Vastwood
Oran-Rief, the Vastwood enters the battlefield tapped.
: Add to your mana pool.
: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
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Oran-Rief, the Vastwood Discussion
3 weeks ago
1 month ago
Nice build! I love how open the Atraxa good-counter-stuff archetype is, with the access to four colours and so many proliferate-able mechanics available.
I'd probably add some additional boardwipe-protection. You have Chasm Skulker and Hangarback Walker has been mentioned. Hooded Hydra is another option, and an inexpensive one at that. Heroic Intervention is an amazing utility card as well, it works in combat, against opponents' removal, and allows you to wipe the board and keep your own guys alive. Reyhan, Last of the Abzan works wonders against singletarget-removal and allows for blowout turns with Jarad, Golgari Lich Lord even if you don't have your Altered Ego + Enduring Scalelord combo assembled.
You might also want to think about graveyard-hate of some kind. Unless they see absolutely no play in your meta, graveyardstrats can spiral out of control fast if they are left unchecked. Both Scavenging Ooze and Phyrexian Scriptures are options that are on theme with the proliferate-extravaganza.
Oran-Rief, the Vastwood can help get the first counter on things to start proliferating. Prime Speaker Zegana is a bit mana-intensive and extremely underwhelming on an empty board, but if you reliably manage to have big creatures stick around for a turn, she can be massive. If you're willing to run it, Viral Drake gives you an alternative way to kill people and an additional way to proliferate. Luminarch Ascension draws a lot of hate, but can generate massive amounts of value and thanks to proliferate, you only need to get one counter on there to get the party started. As Foretold is a bit slow, but if it sticks for a bit, it can get pretty insane. With all those synergies, being able to play an additional card per turn can often just win you the game. Akroma's Memorial allows you to swing with your big creatures right away, provides evasion AND protects them from stuff like Anguished Unmaking or all those damagebased red boardwipes.
As for additional superfriends, Vivien Reid works well with creatureheavy strategies, and I really like Vraska, Relic Seeker, just because she is never a dead card. Ajani Unyielding is versatile and inexpensive. Just keep the balance in mind. I gradually built my Atraxa list from full creatures towards full superfriends and there was a stretch of time where none of the two strategies were really working out for me because of the mix. Some walkers can be huge fun in a +1/+1-counter-deck and vice versa, I'd just recommend you stay committed to one of the two as your main strategy.
Potential cuts: As much as I love the counter-synergies, quite a few of the actual proliferate-cards aren't all that great imho. Inexorable Tide just felt like a pretty clunky win-more card most of the times I drew it, and both Spread the Sickness and, to a lesser degree, Steady Progress are pretty overpriced for what they do, especially if your main wincon are massive creatures, where one additional counter often makes little difference. Contagion Clasp and Contagion Engine can also get pretty mana intensive, but they at least provide repeatable value without additional requirements. Revoke Existence feels kinda narrow. If you're running this with a trget in mind, by all means, keep it in, but you might want to keep your eyes open for alternatives like Utter End or Anguished Unmaking that hit more things. I'm not sure you have enough targets to really take advantage of Skullclamp. Mind's Eye felt pretty slow when I was running it, especially because the deck doesn't do tons of instantspeed stuff, so keeping mana open for it gets a bit sketchy. Mind Unbound is only worth running if your playgroup consistently allows it to stick around for a few turns. Otherwise you mmight be better off running something like Sphinx's Revelation or Blue Sun's Zenith. I'm not sure if I'd run three pillowfort options unless you're facing a lot of token strategies. Your deck looks like it should usually have some big blockers available, And if you don't people are usually fine with paying to take down key walkers.
Of course, it all comes down to your local meta, personal preferences/playstyle and (sadly) budget, so disregard anything I said if it doesn't feel right to you. I do hope some of it helps though ^^
Good luck and have fun playing!
1 month ago
Some ideas from my wife's +1/+1 counter-themed Gaddock Teeg deck: Gavony Township, Oran-Rief, the Vastwood, Ridgescale Tusker, Sigarda, Host of Herons, Ainok Bond-Kin, Brave the Sands, Longshot Squad, Gyre Sage.
1 month ago
Krosan Beast doesn't really do much for you.
Aether Vial really only fits in heavy creature decks with similar CMC, which this really isn't.
Oran-Rief, the Vastwood would be a great way to pump up your creatures. Since you potentially make so many in a single turn, this card can dish out a ton of +1/+1 counters, making your squirrel tokens more threatening.
Mutavault is another land that could benefit your deck.
Squirrel Wrangler might be a decent one of as a finisher.
1 month ago
Arbor Elf+Utopia Sprawl or Fertile Ground generates quite a lot of mana. If you run enough Elves, Elvish Archdruid generates a ton of mana, too. Oran-Rief, the Vastwood might be cool if you have a lot of creatures entering the battlefield in the same turn.
2 months ago
i just built a deck that uses Anafenza, Kin-Tree Spirit, Safehold Elite or Kitchen Finks, and Evolutionary Leap to keep repeatedly saccing persist creatures for tons of value. (when a persist creature comes back with a -1/-1 after being sacced to leap, Anafenza resets it) The deck also has other ways to reset persist like Oran-Rief, the Vastwood, Gavony Township, and some Ajani planeswalkers. I'd appreciate your thoughts on the deck. I thought it was a cool idea atleast.
3 months ago
I cast a Hydra Omnivore and give it a +1/+1 counter using Oran-Rief, the Vastwood. On the following turn I attack after I cast Triumph of the Hordes and target an opponent with no blockers available. So now I effectively hit everyone with 10 poison counters, yes??