Oran-Rief, the Vastwood

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2015 Rare
Commander 2014 Rare
Zendikar Rare

Combos Browse all

Oran-Rief, the Vastwood

Land

Oran-Rief, the Vastwood enters the battlefield tapped.

: Add to your mana pool.

: Put a +1/+1 counter on each green creature that entered the battlefield this turn.

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Oran-Rief, the Vastwood Discussion

lewhoopass on The More The Merrier The Bigger The Better

1 week ago

Great suggestions, thanks. I'll certainly add rhino fella, Mentor of the Meek and Oran-Rief, the Vastwood with my next order, along with Farseek and things of the sort for crap like Naga Vitalist

sqeq on +1/+1 Counters

2 weeks ago

cak01vej I have tried this deck with a few of Gavony Township included but I actually found that it was too encumbersome to be of good use, you need a total of 5 mana including itself to even be able to pay for it's bottom ability. Since I have no mana ramp in this deck; that implies turn 5 before it's even a possibility. I wanted this deck faster than that, to keep up with fast modern decks and be competitive. In my opinion there are 2 other alternatives that are similar enough to be considered Oran-Rief, the Vastwood and Llanowar Reborn. However both of them come into play tapped, which has the potential to slow things down. They are okay includes but when I played with them included I didn't see a big help or advantage to them, I did however seem to notice them entering play tapped and feeling as though that slowed me down. Oran-Rief, the Vastwood I felt was of more use out of the two, however since the deck is not mono green, the help is limited. Llanowar Reborn is nice especially when Hardened Scales works on it as well, really catches opponents off guard, however once out of counters, its usefulness is done. I felt that leaving them out to include other things with better usefulness made for better play.

ColmCorbec on Does and undying creature 'enter ...

2 weeks ago

I'm quite new to MTG and still picking up the rules. I have discovered that I love hydrae and anything that gives +1/+1 counters, however, so here is my question...

Does an undying creature (for example Young Wolf )'enter the battlefield' again when it returns from the dead with a +1/+1 on it, or is it considered to be the same creature?

I would like to know as I have acquired the card Oran-Rief, the Vastwood which allows me to place a +1/+1 counter on each green creature "that entered the battlefield this turn".

the_olive_man on Ezuri will hunt you down and kill you

3 weeks ago

Great deck! I recommend Oran-Rief, the Vastwood and also, try researching the older simic cards.

PurePazaak on Current Ezuri Build

1 month ago

So I have an Ezuri, Claw of Progress build, myself. You should check it out! I'm gonna give you some ideas, as I may have a few more experience counters than you xD

The suggestions I make are from my list, but I won't mention any cards outside of your budget. Let's get started!

This is alphabetical, not in order of relevance:

  • Avenger of Zendikar is a bomb! He usually produces 7 tokens (sometimes more, rarely less). That's 7 Ezuri triggers! A great way to spend some mana.
  • Birthing Pod is good; in my opinion, it is secondary to Yisan, the Wanderer Bard (more on him later)
  • Breeding Pool is in your sideboard, but is a little out of your budget. If you're willing to buy it, there is absolutely no reason to leave it out of your deck
  • Cyclonic Rift is an auto-include, as you are playing a blue EDH deck
  • As brian.olson542 mentioned, Fathom Mage is amazing with Ezuri. It's the best card draw you'll get
  • Green Sun's Zenith is amazing if you have enough green creatures to make it relevant. Tutoring is important in Commander, especially with a toolbox build (Ezuri can easily be a very effective toolbox). If you have too many blue/artifact creatures, I would go for other tutors
  • Hinterland Harbor is from my favorite cycle of lands. In a 2-color deck, it will usually enter the battlefield _UN_tapped, without having to Shock yourself. Wonderful!
  • You would be amazed at just how useful Kiora's Follower is. Got a tapped Simic Growth Chamber, Sol Ring, or Oran-Rief, the Vastwood? No problem :) Of course, it can also untap any creatures you have, as well as tapping an opponent's artifacts/creatures. So much utility in one little creature!
  • I am familiar with Lifecrafter's Bestiary (or the Pokedex, as I call it). However, I have not tried it in my Ezuri Claw build. I'd be interested in seeing how it plays out!
  • Murkfiend Liege is definitely not as good as Seedborn Muse, but it is also 90% cheaper, so that's okay
  • Mycoloth is one of the best ways to get more counters! You needn't devour anything as it enters, though you certainly may. Just dump XP into it, and you get some tokens, which gives you more XP, which gives you more tokens, which gives...
  • Panharmonicon - yesyesYES!!! This card is bonkers! Creatures that create tokens when they enter the battlefield (i.e.: Avenger of Zendikar) will create twice that amount! But wait - There's more! Those tokens will trigger Ezuri TWICE! For those of you following along at home, that's FOUR TIMES the Ezuri triggers for those tokens. You can't afford to pass that up!
  • Rashmi, Eternities Crafter really doesn't play with Ezuri, but it is an A+ Simic card.
  • PUT IN Sage of Hours!!! He is an infinite combo, and a win condition. If you have 4 XP, play Sage, get another XP, enter combat, place 5 counters on Sage and remove them instantly, take an extra turn. Then do the same thing next turn. Then the next. Then the next. You see where i'm going here? It's infinite turns, my friend. There's no cooler way to win (well... except for Now I Know My ABC's... but that's a different deck)
  • I don't usually like taplands, but I make an excuse for Temple of Mystery. The artwork alone keeps it in, and the scrying is noice
  • Yavimaya Coast is another solid and inexpensive option for mana

This is kinda alphabetical... but not really. _()_/

Whew! Well I gave you a lot to think about, there. feel free to ask questions about anything I've suggested; I'd be happy to give you examples from games I've played, etc. Good luck, and happy deck-teching!

argenmendon on G/W Mana ramp

1 month ago

modern is a quick format, so ONLY geting a 4/4 per land is not good.so just like LeaPlath said, you need a focus whit the deck, and a win con once you have the ramp.4/4 don't win any game. you are dead vs most deck at the time you have/can deal 20 dmg

modern is a turn 4 format. ether you win by turn 4(not necessarily opponent at 0, but at least can't lose from there)

Windswept Heath is better in every way over Terramorphic Expanse and you could probabel even go for 4 other green fetches to trigger landfall more.Oran-Rief, the Vastwood enters tapped, and your creatures will always be biggest so cut that land.

the land from Terramorphic Expanse will enter tapped and in a turn 4 format it is just to slow to let that happen, especially in a deck that specifically what to use mana, so even just basic is beter.

ellie-is on Treefolk

1 month ago

Looks fun! I do agree you should find a way to improve your mana generation. Elvish Visionary and Ulvenwald Tracker feel a bit out of place here, too. Their effect don't seem strong enough or like they synergize enough with anything partcular in the deck to warrant them a place in a tribal deck whose type they don't share.

Also, I'm personally not a huge fan of Llanowar Reborn - maybe consider removing it or swapping it out for Oran-Rief, the Vastwood? Also comes in tapped, and requires tapping to give counters, but can give counters to a bunch of creatures at a time, multiple times in the game.

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