Oran-Rief, the Vastwood

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Inventors (DDU) None
Commander Anthology (CM1) Rare
Commander 2015 (C15) Rare
Commander 2014 (C14) Rare
Zendikar (ZEN) Rare

Combos Browse all

Oran-Rief, the Vastwood

Land

Oran-Rief, the Vastwood enters the battlefield tapped.

: Add to your mana pool.

: Put a +1/+1 counter on each green creature that entered the battlefield this turn.

Price & Acquistion Set Price Alerts

DDU

CM1

C15

Ebay

Oran-Rief, the Vastwood Discussion

Delta-117 on Muldrotha.. oh wait, counters?

1 day ago

Primal Surge perhaps? Also regardless if you care or not about a graveyard theme, I think these cards are good on their own but even better with Muldrotha:Whiptongue Hydra, Constant Mists,Mishra's Bauble, and Executioner's Capsule.

But all around good cards for your counter theme would be Kalonian Hydra, Herald of Secret Streams, Hadana's Climb  Flip, Oran-Rief, the Vastwood, Novijen, Heart of Progress, and Hungering Hydra.

I like that you chose a different take on Muldrotha, in fact a +1/+1 counters deck was my first edh deck 3 years ago starting with Vorel of the Hull Clade, but then came along Atraxa, Praetors' Voice and it should go without saying that I obviously changed up the deck.

JoeNathan37 on Too Many +1/+1s

1 month ago

I was about to comment that you look short on lands then I realized you’re actually just short on cards in general. In case you’re new to Commander/EDH (if that’s the case welcome, I hope you enjoy your stay in the best format in MTG) usually for lands in an EDH deck you want somewhere between 35-39, depending on the deck. I usually start with 37 or 38 and take some out or add some in as I feel like I need them.

Quick disclaimer: I haven’t ever played with an Experiment Kraj deck so I’m not likely to be super helpful but I’ll do what I can. I would recommend going around this website some more and/or EDHrec to find some ideas. EDHrec in particular has been invaluable for me in the past, I would really recommend checking it out.

Incremental Growth could be great here as a way to spread counters around and get Kraj access to some more abilities.

Morphling and AEtherling could also be amazing, as they both could get Kraj some protection once he gets their abilities and they have a wide range of other abilities which could prove useful.

Asceticism, while it may be a bit expensive, is very nice as a way to protect Kraj and all of the creatures that have counters on them.

Oran-Rief, the Vastwood is another way you could get counters on things.

Hadana's Climb  Flip is yet another way you can spread counters around, and while it’s flip side may not always be super useful here its front side definitely would be.

Pretty much all green decks in EDH should have Cultivate and Kodama's Reach, as well as Rampant Growth or whatever other ramp spell tickles your fancy.

You may want Commander's Sphere as a replacement for Simic Cluestone (or you could just put it in too if you want) since it is effectively a direct upgrade.

A land all non-mono color EDH decks should have is Command Tower. It’s an always untapped dual land that doesn’t cost thousands of dollars and should be in pretty much all decks that have more than one color.

Murkfiend Liege (and Seedborn Muse if you’re willing to spend a little more, although it’s definitely worth it for untapping lands) could be pretty nice as well, as untapping Kraj on everyone else’s turn could be devastating.

I hope some of these ideas helped you. Even if they didn’t I would still recommend checking out EDHrec, it is incredibly helpful and a great resource. Good luck with your deck!

DwaginFodder on Mono-green (what more need be said?)

1 month ago

Enlarge, Fade into Antiquity, Lost in the Woods, Coldsteel Heart, Phytoburst, Aspect of Hydra, Howl of the Night Pack, Soul of the Harvest, Soul of Zendikar, and all of the spells that do nothing but gain you life can go.

Naturalize is a must. Rampant Growth, Kodama's Reach, and Cultivate are all good ramp. Overrun can be a game-ender. Harmonize is good card draw. Fyndhorn Elves and Elvish Mystic are essentially extra copies of Llanowar Elves. In this deck, so is Arbor Elf. You also might want to consider some utility lands, like Oran-Rief, the Vastwood or Blighted Woodland. There's also a bunch of good stuff coming in Core 2019 that you might want to check out.

aeginidae on Simic Evolve EDH (with combos in description)

1 month ago

I really like the idea of this deck and the level of detail you've put in explaining it! I'm glad for your realism in explaining your infinite combo.

The thing that worries me in this kind of deck is getting the +1/+1 counters on my creatures to begin with. Is that something you have a problem with? I know the evolve and graft keywords can be nice for that, and Novijen, Heart of Progress, Zameck Guildmage, and Oran-Rief, the Vastwood are powerful resources for that, so I wonder if maybe some more cards that can tutor any land, like Sylvan Scrying could be handy.

Additionally, how much work do Crocanura, Battering Krasis, and Cloudfin Raptor put in once they're beefed up? I tend to be a little afraid of Evolve creatures that don't do anything special with their counters like Gyre Sage or Fathom Mage, but I love their flavor and I'd be so glad to play them if they can contribute to one's board presence and maybe make a couple of meaningful attacks.

Again, I love this deck's flavor and function. Thanks for sharing and keeping it updated!

ShamaLamaDingDong on Experiment Kraj - Casual Combos

1 month ago

It looks like you have infinite combos for mana and counters, but not really any ways to win the game from that point. Here are some wincons that are in my Kraj deck that could work out well in this deck as well:

crashknight101 on Elves, Saprolings, Angels oh my!

2 months ago

Song of Freyalise fast mana Mentor of the Meek card draw option Selfless Spirit protection Teferi's Protection expensive protection Eladamri's Call tutor Enlightened Tutor artifact/enchantment tutor Worldly Tutor expensive creature tutor Chord of Calling creature tutor Mox Amber free mana ramp Throne of the God-Pharaoh win condition easily tutor with enlighten tutor Oran-Rief, the Vastwood make creatures stronger Luminarch Ascension could be fun not hard to get on line white angels fast Helm of the Host Creature tokens of your creatures . elesh wurmcoil anointer priest idk Ashnod's Altar sac outlet Lifecrafter's Bestiary one of my favs scry is strong draw when you play a creature still good Smokestack Very powerful control card Cultivate Kodama's Reach both strong ramp

More mana ramp so at least add Commander's Sphere or Mind Stone

Cards to remove imo: Primal Vigor you have a lot of the same card and this one is symmetrical effect so not as strong . Hornet Queen seems slow and a lot of green mana Legion's Landing very slow and the pay off isn't that great

TheMadRocketeer on I Ghave Until It Hurts

2 months ago

Swapped in a Oran-Rief, the Vastwood for one of the Forests.

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