Oran-Rief, the Vastwood

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2015 Rare
Commander 2014 Rare
Zendikar Rare

Combos Browse all

Oran-Rief, the Vastwood

Land

Oran-Rief, the Vastwood enters the battlefield tapped.

: Add to your mana pool.

: Put a +1/+1 counter on each green creature that entered the battlefield this turn.

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Oran-Rief, the Vastwood Discussion

greatdevourer on Tips for Momir Vig? 1st iteration

1 day ago

Let me start by saying that you have picked a great commander. I like Momir Vig, Simic Visionary. He is so much fun, as long as you don't mind shuffling alot. Here's my Simic deck Simic Toolbox for a reference.
Momir Vig, Simic Visionary let you build a toolbox deck that has many options and deal with a wide variety of threats. Let's use that.

I'm going to start with basic strategy, then move onto what to remove, and then what to consider putting in.
Due to the likelyhood of Kozilek, Butcher of Truth, Ulamog, the Infinite Gyre, Gaea's Blessing, or Elixir of Immortality being in an opponent's deck, the mill stategies tand to not work well in commander games. Especially multi-player games. Now, I'm not saying that you can't mill the opponents, just don't rely on that stategy too much.
Additionally, you should be in the 34 to 38 lands range. Only having 29 lands could really slow you down. Don't rely on mana creatures because opponents will target them to hinder you.

I would remove the following:
Blanchwood Armor, only sees forest, auras aren't that good in commander, and there are better options.
Curse of the Bloody Tome, only works on a sinlge opponent.
Khalni Heart Expedition, there are much moer efficient land seach methods.
Ring of Kalonia and Ring of Thune, there are better equipments and other artifacts to consider.
Gridlock, weak tap target permanent ability. Too much of a mana sink.
Gatecreeper Vine, Creatures with defender can't attack and in later parts of the game, just disappoint more often than help. The search for a gate only nets one card.
Skullwinder helps your opponents as much as it helps you.
Wood Elves only finds a forest. Borderland Ranger, Sylvan Ranger, or Farhaven Elf may be better options. And/Or add Breeding Pool.

Without haste, creatuers that have tap abilities are just targets until they lose summoning sickness. Let's minimize those.
Boreal Druid, Kiora's Follower, Llanowar Elves, Merfolk Mesmerist are all cards to consider cutting for lands or stronger creatures.

These are maybe remove or maybe keep, depends on where you want to focus:
Fertile Ground, more land would be better.
Ghostly Touch, better ways to untap a permanent
Paragon of Eternal Wilds, only sees green creatures.

Now for the toolbox creatures. Let's really expand on your +1 counters theme. In no particular order:
From my deck, look at Cytoplast Manipulator, Cytoplast Root-Kin, Cytospawn Shambler, Forgotten Ancient, Helium Squirter, Plaxcaster Frogling, Spike Feeder, Spike Weaver, Triskelion.
Additionally Armorcraft Judge, Baloth Pup, Oran-Rief Hydra, Ainok Guide, Avatar of the Resolute, Battlefront Krushok, Hooded Hydra, Experiment Kraj, Fertilid are all fun cards with abilities that capitalize on counters.
Mystic Snake gives you a repeatable counterspell when you have Roaring Primadox or a Crystal Shard on the field.
Murkfiend Liege, makes everything stronger and untaps your dudes each turn. Truly obnoxious with a Hair-Strung Koto in play.
Gilder Bairn can accelerate your creatures and planeswalkers. But to really abuse it you need a Holdout Settlement, Springleaf Drum or Hair-Strung Koto in play to tap it.
Sphinx of Magosi has been a favorite of mine in commander decks. Flyer, card draw, and keeps gettign bigger.
Omnibian is a good way to remove an opponents blocking creature by reducing it to a 3/3 after blockers are declared and before damage happens.
Simic Guildmage is good for the counters, but if you really want to run some auras then he gets better.

Other cards to consider:
Crystal Shard lets you block and then bounce a creature you control so that you can reuse the 'enters the battlefield' triggers.
Durable Handicraft give you an option to put a counter on any creatures as it enters the field.
Hardened Scales is a great card in this deck and is cheaper than Doubling Season.
Halimar Depths, Khalni Garden, Llanowar Reborn, Oran-Rief, the Vastwood, Temple of Mystery and Treetop Village have always been good to me.
Simic Growth Chamber lets you bounce the Halimar Depths, Khalni Garden or a tapped basic. Also retriggers the landfall cards.

Writing this up has made me want to get off my chair and go build my Simic commander deck. Thanks!I hope that these suggestions help you. As always, temper these suggestions with your collection and your budget. Feel free to take a look at my decks and let me know what you think.

WargRave on $25 Extreme Budget Hapatra EDH

1 day ago

A decent $25 deck is a great accomplishment! Moreover, a lot of the stuff in here looks genuinely strong, and not jank at all.

On the subject of evasion, Trailblazer's Boots is other inexpensive equipment that gives nearly unblockable and doesn't have Hot Soup's downside, though it doesn't curve with Hapatra quite as well.

Reclamation Sage is a bit cheaper than Beast Within and you may be able to count on your -1/-1 counters to take out troublesome creatures, and your snakes to combat planeswalkers. Unravel the Aether and Deglamer maintain instant speed and budget while dealing with indestructibles like the Theros gods, Blightsteel, etc.

Speaking of removing creatures, fight works great with deathtouch snakes as well as infect/wither. I see you already have Ulvenwald Tracker, but how about Setessan Tactics for some instant speed blowouts?

I feel like Liliana's Influence is a little weak for its mana cost and it's over twice as expensive as the average card. Corrosive Mentor can spread a lot of -1/-1 counters at half the mana cost. Rendclaw Trow is another 3 mana witherer that also has persist! Blight Sickle allows everyone, including the snakes, to get in on the fun.

Eldritch Evolution is even more expensive, and doesn't have many targets from your snakes. The exact effect is impossible to replicate as thriftily, but Primal Command give the tutor effect along with other decent modes for about 80 cents less (you can find it for about $1 quite easily).

Gravity Well is an interesting one. I wouldn't want to stop my opponent's flyers from attacking each other though, just me. Tower Defense does the same job for a turn, and the toughness boost is considerable. It's enough to use it against ground attackers to keep all your blockers alive. Blightwidow and Deadly Recluse are the spiders that seem to fit best. Windstorm and Whirlwind proactively handle flyers.

Jungle Hollow is as about cheap as Foul Orchard, as is Golgari Guildgate. Grim Backwoods generates some value from excess snakes. I find the one mana cycle lands good to mitigate land flood, and they're less than $0.25 too. Oran-Rief, the Vastwood would require one of the more expensive spells to leave, but it's far better than a basic Forest.

Some ramp wouldn't go amiss. Wayfarer's Bauble, Rampant Growth, and Nissa's Pilgrimage are super budget. Sakura-Tribe Elder is 0.75, but snake flavor! Grapple with the Past is flexible.

Card draw options: Warriors' Lesson, Altar's Reap, Mask of Memory, and Vulturous Aven make use of your snakes. Read the Bones is rarely bad. For graveyard based card advantage, there's Phyrexian Reclamation and Wildest Dreams. Skullwinder is political and thematic. Creeping Renaissance could potentially replace Seasons Past at a lower price.

What else could come out? Probably Aboroth, it doesn't do as much as any other 6+ mana spell in the deck I think, or even the 5 mana spells. It doesn't even provide -1/-1 counters until your next upkeep. Hideous Visage feels like it's not necessary, since who's blocking 1/1 deathtouch creatures anyway? It's true that Hapatra wants evasion, but intimidate isn't even great on a two color creature; Aphotic Wisps does the job for one mana, and cantrips. Likewise, Sewers of Estark is too much mana and too many cents for the effect. Culling the Weak seems like something that belongs in an explosive combo deck, not a grindy, incremental value deck.

Well that's it, I look forward to seeing you evolve this deck!

Chino90 on Neverending Landfall

4 days ago

Knight of the Reliquary.

Also, you may be interested in adding lands that have etb effects, like those from both zendikar blocks. For example, Sejiri Steppe, Oran-Rief, the Vastwood, Gavony Township or Blighted Woodland, and Ghost Quarter for the sideboard.

KongMing on Clint Beastwood's Magic Forest

6 days ago

My wife also just recommended Oran-Rief, the Vastwood for land. It combos with Selvala pretty well - because you can increase the power of your creatures by 1 the turn they hit the field, you can net 1 extra mana with Selvala. In this way, the Vastwood 'pays' for itself - even though you aren't tapping it for mana that turn, you still get 1 mana in the end.

PartyJ on Budget Ezuri EDH

1 week ago

Hi !

Let me give you some advise based on what I see in your list. Did you consider these cards:

If I can be of any help on here, just give me a headsup on my wall. I am always willing to help people with their commander decks.

If you would like to check my commander deck, then click here. I always enjoy a new upvote :)

Have fun on here and with MtG!

Best regards,

PJ

MrHighscore on The Hated Tokens of Ulasht

1 week ago

Thank you for the feedback :)

@Austin_Smith_of_Cards

  • Oran-Rief, the Vastwood is great in this deck! I added it instead of a forrest.
  • Hooded Hydra is also awesome. I needed something that could fit in the 3 CMC bucket :)
  • Xenagos, the Reveler was already in the deck (hidden under ramp) and he is pure joy
  • The rest are also good suggestions, but I'm not sure I can find room for them.

@Abres_Tenelles

  • I always found Impact Tremors a bit underwhelming. I don't even run it in Can you feel the ground shake?
  • Druids' Repository attack requirement makes it too situational (often my tokens would just sit back) and Food Chain is a tad weak for a spot with tokens.
  • I am strongly considering Fecundity, since I really need draw, but I also worry about helping my opponents too much... and I can only use so many cards at once.
  • Psychotrope Thallid should have a spot. More card advantage is what this deck need! But what to drop... I'll have to think

Cheers

Austin_Smith_of_Cards on The Hated Tokens of Ulasht

1 week ago

Now this is a cool list! Exactly my cup of tea; unique underplayed commander, +1/+1 counter shenanigans and tokens for days!

Oran-Rief, the Vastwood is a great utility land that strengthens each of your tokens; very relevant if Ulasht is about to die and you just need to pump out a bunch of Saprolings.

Hooded Hydra is great because you can play it face down early on and play mind games with your opponent, then later flip it to generate a bunch of Snake tokens. Excellent card to stack counters on.

Since your commander cares so much about having a bunch of creatures on the board, Xenagos, the Reveler seems like the perfect planeswalker that'll ramp you out for a bunch, and generate multicolored tokens that'll count double for Ulasht.

Other strong considerations would be Second Harvest, Hydra Broodmaster, Ashnod's Altar, and Llanowar Elves.

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