: Add to your mana pool.
: Add one mana of any color to your mana pool. Spend this mana only to cast an Ally spell.
, , Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.
Printings View all
|Battle for Zendikar (BFZ)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Ally Encampment occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Ally Encampment Discussion
2 weeks ago
Hey. Thanks for putting this together. I play-tested it quite a bit and have some recommended improvements:
I dropped all the Stolen Identity because it is slow. You have to pay 6, then cipher it. To get your value out of it, you then have to have a creature connect in combat. I found that the deck works best to simply never attack anyway.
I also dropped all Clones: Clone Legion, Cackling Counterpart, Jwari Shapeshifter. If your gameplan is to hit with Rite of Replication for win, having more clones doesn't really benefit much and those slots can be used to speed up your game or offer defenses for yourself and your creatures.
I found that my creatures were dying too quickly as chump blockers or to red spell damage/black destruction.
Ondu Cleric can generate a ton of life for you and buy you the time you need for your combos. Especially when you chump block with him, then use flicker him off and on the field with Ephemerate or Cloudshift. But I wanted Allies that boost the P/T of other allies so I could take out some attackers with my blockers and not have to rely on flicker gimmicks. Enter Adaptive Automaton.
I won't bore you with all of the changes I made and my reasons for each change. Here's the updated 60 card list. I appreciate the deck you posted. It lent me some great inspiration and I hope you enjoy what I've done with it:
- 1x Herald's Horn
- 4x Adaptive Automaton
- 4x Halimar Excavator
- 3x Harabaz Druid
- 4x Ondu Cleric
- 3x Sea Gate Loremaster
- 3x Unsettled Mariner
- 4x Ghostly Prison
- 2x Cloudshift
- 4x Ephemerate
- 2x Rite of Replication
- 3x Serum Visions
- Land (My lands need some refinement)
- 2x Ally Encampment
- 1x Cavern of Souls
- 4x Flooded Strand
- 1x Forest
- 1x Island
- 2x Misty Rainforest
- 2x Mutavault
- 1x Plains
- 2x Temple Garden
- 2x Breeding Pool
- 3x Hallowed Fountain
PS: Halimar Excavator + Rite of Replication hits for 180 milled cards (assuming there are no other allies present when the combo goes off).
If you are interested in what I've done with the decklist, let me know and I'll be happy to share my reasons for some of the changes.
6 months ago
All have some juicy flavor for the "every tribe" theme, you're running.
7 months ago
Ally Encampment ? I know this is a little specific, but its a great land and cheap.
7 months ago
Hey, this is absolutely amazing, and I am so jealous I didn't think of this sooner. I love tribal decks, and this would be the ultimate one. You just use all the best cards from all the best tribals, it's that simple. Also, not saying you have to, but naming wizard for morophon is clearly the best option.
Lands that care about creature types: Eldrazi Temple , Primal Beyond , Elephant Graveyard , Seraph Sanctuary , Swarmyard , Ally Encampment , Cavern of Souls , Haven of the Spirit Dragon , Unclaimed Territory , Sliver Hive
Card draw for casting creatures (draws a lot of cards (possibly entire deck if you have judah out): Guardian Project , The Great Henge , Beast Whisperer , Primordial Sage , Zendikar Resurgent , Soul of the Harvest
I will most likely have more ideas, and will post them soon, but one of my classes is starting now.
1 year ago
Thanks for the feedback! I was thinking about running Elixir of Immortality with this, but I was concerned about overloading on artifacts. Great thing about running an Allies deck, those Ally Encampment can help out mana fixing, at least for creatures. Caves of Koilos is always good, can't believe I didn't include it. I've been looking for ways to utilize the additional health offensively, maybe sideboard Dismember . Keep letting me know what you think!
1 year ago
I would also suggest adding red if 3 colors is on the table. The speed that Akoum Battlesinger, and Reckless Bushwhacker; along with the added evasion that Firemantle Mage provide could really help. It also provides the ageless Lightning Bolt, and can provide some nice sideboard tech. I have also had luck with Claim//Fame.
As for the creatures you do have, I would absolutely up Hada Freeblade to 4. As someone who has played Allies since OG Zendikar, It is and always will be your best turn 1 play outside of Aether Vial (which should also be included if you do not want Collected Company or Hardened Scales. And it plays so nice with Ally Encampment!).
I would also play a full playset of Expedition Envoy. Yes it does not have any triggers itself -- but it is a mildly aggressive body that triggers all your other ally's abilities for one. In Allies, I like to think of it as a sorcery (that can be played with vial) that reads "put a 2/1 token into play. Trigger all of your creature's ETB abilities again." For one Mana? Now it suddenly becomes a busted card. In my experience, you want as many cheap ways to trigger your ally abilities, and Expedition Envoy does it. It also increases the number of hits you have on Orzhov Charm -- another card I have had a fair amount of success with as a 1-of.
I can also tell you that Drana, Liberator of Malakir + Kor Bladewhirl can be a bit of a non-bo at times as the +1/+1 counters will be placed on the other creatures after they do damage. The first strike damage is also not as effective on the offensive side if you already have evasion. I can see 1 or 2 bladewhirls as a neat combat trick on your opponent's turn with vial -- but the creature that will likely be untapped and can block, Kazandu Blademaster (which should also be an auto-include 4 of), already has first strike.
I see you also have some of what I refer to as the combo allies. These are Kalastria Healer, and Zulaport Cutthroat. I refer to them as this as without some enabler, they do not really do much. Now, you have in your sideboard their best enabler in Rally the Ancestors, but if you want to play a Rally the Ancestors, we are starting to look at a wildly different shell. To abuse Zulaport Cutthroat, we likely need some sacrifice engine. Kalastria Healer does not have quite the same constraints, but I feel there are often cards that do its job better. Need life gain? Go with Ondu Cleric. Want more aggression? Go Bojuka Brigand.
In conclusion, I would likely drop some number of Bladewhirls, Dranas, and maybe a Gideon. I would cut Join the Ranks, and Zulaport Cutthroat. I would also consider cutting Kalastria Healer -- but I can see some merit there in its ability to do damage and heal shrug off some damage. Especially if you do not feel like splashing another color. I would up Kazandu Blademaster to 4, add a playset of Expedition Envoy, up Aether Vial to 4, play with a Orzhov Charm or 2, and then play around with number of Bojuka Brigand and some Metallic Mimics. If you want to splash red, I would definitely add 4 Akoum Battlesinger, 3-4 Reckless Bushwhackers, and at least 1 Firemantle Mage.
For the record, I also do not like the idea of Vault of the Archangel. The mana can already be a little tight to cast non ally spells. No need to make it worse.