Ally Encampment

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ally Encampment

Land

: Add to your mana pool.

symbol:[T: Add one mana of any color to your mana pool. Spend this mana only to cast an Ally spell.

, , Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.

TheOfficialCreator on Modern Allies 4-Whack

1 year ago

Icbrgr I plan on potentially making it in paper, but right now it's just online.

I happened to see Ally Encampment while browsing for one of my Commander decks and instantly latched on.

AceVonDuck on Tazri/Zada

3 years ago

Oh my god, this is so COOL! I absolutely love this concept! I had to go look up the official rulings on Splice to be sure, and I have to say, this is really clever. One thing I notice that I'm sure you're aware of: you'll need to be careful of needlessly casting any of the "protection from [color]" spells, since that'll effectively prevent you from casting any more spells of that color on any of your creatures.

I see a number of creature token generation cards. Any reason in particular you chose the ones you did and not Unified Front or Allied Reinforcements? Also, I understand the instants and sorceries are the focal point, not the allies, but did you consider Ally Encampment as a last resort to protect Zada? True, it will only produce colorless if not being used to cast Tazri or Zada, but Gemstone Caverns will only produce colorless for many (I would wager "most") of your entire games.

Last question: what's the main reasoning for Plow Through Reito? Just to have something to splice onto? I don't see any Plains in the deck, so just curious.

Overall, super duper love the idea. I'm gonna look at this more later and see if I can find any other cards worth considering. May playtest it on here a few times to fully wrap my head around it.

ninetoe on Allies mill

3 years ago

Hey. Thanks for putting this together. I play-tested it quite a bit and have some recommended improvements:

I dropped all the Stolen Identity because it is slow. You have to pay 6, then cipher it. To get your value out of it, you then have to have a creature connect in combat. I found that the deck works best to simply never attack anyway.

I also dropped all Clones: Clone Legion, Cackling Counterpart, Jwari Shapeshifter. If your gameplan is to hit with Rite of Replication for win, having more clones doesn't really benefit much and those slots can be used to speed up your game or offer defenses for yourself and your creatures.

I found that my creatures were dying too quickly as chump blockers or to red spell damage/black destruction.

For this, I added 2 copies of Steely Resolve. And to protect myself, 4 copies of Ghostly Prison

Ondu Cleric can generate a ton of life for you and buy you the time you need for your combos. Especially when you chump block with him, then use flicker him off and on the field with Ephemerate or Cloudshift. But I wanted Allies that boost the P/T of other allies so I could take out some attackers with my blockers and not have to rely on flicker gimmicks. Enter Adaptive Automaton.

I won't bore you with all of the changes I made and my reasons for each change. Here's the updated 60 card list. I appreciate the deck you posted. It lent me some great inspiration and I hope you enjoy what I've done with it:

PS: Halimar Excavator + Rite of Replication hits for 180 milled cards (assuming there are no other allies present when the combo goes off).

If you are interested in what I've done with the decklist, let me know and I'll be happy to share my reasons for some of the changes.

Cheers!

PrestonShilling on A Sliver Deck With No Slivers?!!

4 years ago

Some extra tribal lands you may want to look at could be Ally Encampment , Flamekin Village , Haven of the Spirit Dragon , Mutavault , Sliver Hive , and Unholy Grotto .

All have some juicy flavor for the "every tribe" theme, you're running.

Wolfpig on The Bones To Build Your Tribal Deck

4 years ago

Ally Encampment ? I know this is a little specific, but its a great land and cheap.

CavemanlyMan on Every tribal possible. Literally every tribal

4 years ago

Hey, this is absolutely amazing, and I am so jealous I didn't think of this sooner. I love tribal decks, and this would be the ultimate one. You just use all the best cards from all the best tribals, it's that simple. Also, not saying you have to, but naming wizard for morophon is clearly the best option.

Some suggestions for cards: Door of Destinies , maybe a sliver or an ally (detracts from flavor), Descendants' Path

Lands that care about creature types: Eldrazi Temple , Primal Beyond , Elephant Graveyard , Seraph Sanctuary , Swarmyard , Ally Encampment , Cavern of Souls , Haven of the Spirit Dragon , Unclaimed Territory , Sliver Hive

Card draw for casting creatures (draws a lot of cards (possibly entire deck if you have judah out): Guardian Project , The Great Henge , Beast Whisperer , Primordial Sage , Zendikar Resurgent , Soul of the Harvest

I will most likely have more ideas, and will post them soon, but one of my classes is starting now.

Titanizos00 on BW Allies Drain & Gain Modern

5 years ago

Thanks for the feedback! I was thinking about running Elixir of Immortality with this, but I was concerned about overloading on artifacts. Great thing about running an Allies deck, those Ally Encampment can help out mana fixing, at least for creatures. Caves of Koilos is always good, can't believe I didn't include it. I've been looking for ways to utilize the additional health offensively, maybe sideboard Dismember . Keep letting me know what you think!

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