|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Rare|
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: Add to your mana pool.
: Add one mana of any color to your mana pool. Spend this mana only to cast an Ally spell.
1 , , Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.
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Ally Encampment Discussion
1 day ago
I would suggest against Munda, Ambush Leader. You state that Collected Company is the best card in the deck (Which I agree with), but as soon as you drop Munda, you nix any chances of drawing any CoCos for the rest of the game.
Aside from that, I would greatly encourage Aether Vial and Expedition Envoy. Aether Vial is a huge tempo play and has insane synergy with both Ally Encampment and Kabira Evangel. Expedition Envoy seems pretty meh at first, but the extra turn 1 play, and the extra set of 1-mana allies can really help triggering Reckless Bushwhacker's surge ability on curve. In general, it just helps you curve out a lot easier. I have also also been very impressed with Metallic Mimic as a 1-of.
Other cards that are good that I might suggest are Firemantle Mage as at least a 2-of between the main and side for affinity, and Mirror Entity for grindier match ups as it works magic with Harabaz Druid.
Overall, I feel this is a solid deck. I have loved allies since the OG Zendikar block, and I really hope you enjoy the list! Allies are a lot of fun and can be a super flexible deck!
3 weeks ago
Very cool your deck, I have never been interested in this tribe, more careful looking it is very strong, I would recommend you try using Akoum Battlesinger so you get more benefit from Ally Encampment than in your current plot it becomes irrelevant, perhaps in the place of Talus Paladin that although good is slow, congratulations.
1 month ago
I have Ally Encampment, but it wont help for the Hardened Scales or Rancor or the Humans with white-only mana costs, such as Champion of the Parish and Grand Abolisher.. and nearly every Ally here is white anyway, so it might as well be a Plains. Hero of Goma Fada is not fetchable with Collected Company. Same goes for Munda's Vanguard, plus it's not a Human, which I really need for the triggered abilities on Champion of the Parish & Thalia's Lieutenant. Cathar's Crusade is a good ability, but too expensive of a CMC for this deck in Modern. If it could come down T2 it could have an impact, but I should be winning or losing by T5, & have a nearly empty hand that won't trigger it much after it is in play. Thank you for the suggestions though!
1 month ago
2 months ago
First off, there are a number of cards that are just not good enough for modern. Veteran Warleader requires you to overextend a board state. Putrefy is outclassed by Abrupt Decay, Cast Out is normally a worse Oblivion Ring, and Retreat to Emeria is kind of just meh all around.
Next, what do you want the deck to do? The way you currently have it set up, it looks like you wanna win fast. Your land count is low, and you are running a lot cof creatures. In which case, why not run Naya Allies? They are fast and Lightning Bolt provides a lot of reach. I would say the strength of abzan allies is the amount of interaction you are afforded, and therefore you might be better off upping your land count and trying to aim for a more midrange shell.
To further Allies as a midrange shell, let me explain the importance of a few cards. The most impotant cards for a midrange shell are Kabira Evangel, Ally Encampment, Gideon, Ally of Zendikar, and Collected Company. I think a strong argument can also be made for Aether Vial -- and in some lists, Orzhov Charm. Allies get big fairly fast -- but they do not start big. Therefore, if you want to be able to outscale other midrange decks, you need to be able to protect your board state. You do this by dropping an ally every turn so that Kabira Evangel can keep them safe. Gideon, Ally of Zendikar and Ally Encampment are super good at this. However, if your opponent is smart, they will then just hold off their removal until their turn when the effects wear off. These are the times that Aether Vial, Collected Company, and Orzhov Charm shine. All of them allow you to trigger your Ally's abilities at instead speed. The combo of Ally Encampment and Aether Vial is especially potent here as it allows you do trigger abilities even when both you and your opponent begin to top deck.
2 months ago
2 months ago
Thanks Mr. Tristan19 for your constructive criticisms. I have ordered a lot of cards this week, so my deck composition will be changing somewhat erratically. Those cards in the maybeboard are about half of what I've ordered. I will be switching out some of the more useless high cost cards for others that will have both ally types and life gain and drain. I'm pretty sure that I want to go for a life gain and drain combo deck. I'm getting Tainted Remedy, Sanguine Bond, Exquisite Blood, multiple Drana's Emissary, multiple Ally Encampment, some Sorin planeswalkers (to test them out to see if any will work well with my deck against my regular opponents) and a lot of others. Of all of my artifacts, I think Sun Droplet is the most beneficial for me, particularly when my opponent has the upper hand over me. I am also considering some cards like Suture Priest that will give me life and drain life as more creatures enter the field. I will update my deck after I get the cards and test it out a bit.