|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Rare|
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: Add to your mana pool.
symbol:[T: Add one mana of any color to your mana pool. Spend this mana only to cast an Ally spell.
, , Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.
Ally Encampment Discussion
2 months ago
Thanks for the feedback! I was thinking about running Elixir of Immortality with this, but I was concerned about overloading on artifacts. Great thing about running an Allies deck, those Ally Encampment can help out mana fixing, at least for creatures. Caves of Koilos is always good, can't believe I didn't include it. I've been looking for ways to utilize the additional health offensively, maybe sideboard Dismember . Keep letting me know what you think!
6 months ago
I would also suggest adding red if 3 colors is on the table. The speed that Akoum Battlesinger, and Reckless Bushwhacker; along with the added evasion that Firemantle Mage provide could really help. It also provides the ageless Lightning Bolt, and can provide some nice sideboard tech. I have also had luck with Claim//Fame.
As for the creatures you do have, I would absolutely up Hada Freeblade to 4. As someone who has played Allies since OG Zendikar, It is and always will be your best turn 1 play outside of Aether Vial (which should also be included if you do not want Collected Company or Hardened Scales. And it plays so nice with Ally Encampment!).
I would also play a full playset of Expedition Envoy. Yes it does not have any triggers itself -- but it is a mildly aggressive body that triggers all your other ally's abilities for one. In Allies, I like to think of it as a sorcery (that can be played with vial) that reads "put a 2/1 token into play. Trigger all of your creature's ETB abilities again." For one Mana? Now it suddenly becomes a busted card. In my experience, you want as many cheap ways to trigger your ally abilities, and Expedition Envoy does it. It also increases the number of hits you have on Orzhov Charm -- another card I have had a fair amount of success with as a 1-of.
I can also tell you that Drana, Liberator of Malakir + Kor Bladewhirl can be a bit of a non-bo at times as the +1/+1 counters will be placed on the other creatures after they do damage. The first strike damage is also not as effective on the offensive side if you already have evasion. I can see 1 or 2 bladewhirls as a neat combat trick on your opponent's turn with vial -- but the creature that will likely be untapped and can block, Kazandu Blademaster (which should also be an auto-include 4 of), already has first strike.
I see you also have some of what I refer to as the combo allies. These are Kalastria Healer, and Zulaport Cutthroat. I refer to them as this as without some enabler, they do not really do much. Now, you have in your sideboard their best enabler in Rally the Ancestors, but if you want to play a Rally the Ancestors, we are starting to look at a wildly different shell. To abuse Zulaport Cutthroat, we likely need some sacrifice engine. Kalastria Healer does not have quite the same constraints, but I feel there are often cards that do its job better. Need life gain? Go with Ondu Cleric. Want more aggression? Go Bojuka Brigand.
In conclusion, I would likely drop some number of Bladewhirls, Dranas, and maybe a Gideon. I would cut Join the Ranks, and Zulaport Cutthroat. I would also consider cutting Kalastria Healer -- but I can see some merit there in its ability to do damage and heal shrug off some damage. Especially if you do not feel like splashing another color. I would up Kazandu Blademaster to 4, add a playset of Expedition Envoy, up Aether Vial to 4, play with a Orzhov Charm or 2, and then play around with number of Bojuka Brigand and some Metallic Mimics. If you want to splash red, I would definitely add 4 Akoum Battlesinger, 3-4 Reckless Bushwhackers, and at least 1 Firemantle Mage.
For the record, I also do not like the idea of Vault of the Archangel. The mana can already be a little tight to cast non ally spells. No need to make it worse.
6 months ago
6 months ago
itachi45 no, it's not.
It comes out a Turn later than Kalastria Healer, Kalastria Healer does something RIGHT AWAY, which Lantern Scout does not, and Lantern Scout doesn't have the interaction with Rally the Ancestors in the Sideboard which Kalastria Healer does, to win the game.
You get an Ally whether or not you attack, and you get a bigger one.
Sorry clayperce but there are WAY too many things to address in your post.
The only things I will respond to is that Hada Freeblade IS an excellent card ... but so are all the other cards. I tried four of, and it threw the balance of the deck out.
Unlike Kazandu Blademaster it doesn't have Vigilance.
I'll give it one more go.
I will not drop my land count. 22 is low enough for this deck. Don't forget that I DO want to cast Gideon as soon as I can.
7 months ago
clayperce I just kind of snuck this deck in here.
I can only use four of EITHER Unclaimed Territory, Cavern of Souls, OR Ally Encampment because I also need to be able to cast Fatal Push and/or Path to Exile as soon as I need to. Not to mention have for Gideon.
No CoCo here, I'm afraid. I just fucking hate that card. For a start, it's , and ... it's
I am thinking long and hard about Aether Vial. As you said, number of Allies is VERY important in this deck.
I ran a successful Standard Ally deck that shit all over the CoCo ones being played at the time.
There are certainly other Allies out there, Expedition Envoy for a start, but the ones I have here so far do what I want them to.
Thanks for taking a look and giving some feedback. This is still very much a work in progress.
7 months ago
Wow, I had somehow missed this deck entirely. I'll give it a solid look as soon as I can, but wanted to mention a few quick thoughts:
- I'm going to see if there's any way I could fit in 4x Aether Vial, without diluting the deck too much. The card is just sooooo good in Modern creature-heavy strategies. As Scouty mentioned, Collected Company could be great too. The challenge ofnxourse is adding those cards can easily reduce the Homies to the point they no longer have critical mass, or the Swag to the point we can no longer interact effectively with an opponent's deck. 4c Humans and Bant Spirits get around that problem with cards that provide both interaction and tribal synergy, like Kitesail Freebooter and Spell Queller. If I can find more Allies like that I'll be back with some recommendations.
- Drana, Liberator of Malakir is michael921's favorite card in all of Magic, and we've spent an inordinant amount of time trying to brew a competitive deck around her. Our best so far included Hardened Scales, so I plan to dust that deck off and see if there's anything there that could translate into this deck. SaffronOlive also did a short piece on a Mono-B Drana deck the other day, so I want to take a deeper look at it too.
- Finally, Unclaimed Territory and Cavern of Souls may compliment your Ally Encampments nicely ... in partical, a pain-free 5-color manabase could enable some insane sideboard tech.
Again, this is just an initial brainstorm ... actual suggestions to follow. :-)
9 months ago
- Yeah game 1 opponent didn't know what Ally Encampment did so I gottem good. Second game opponent kept a 1 lander with like 3 inquisitions but didn't draw a land for 2 turns. Allies can be pretty resilient with this build and people often don't expect the explosive turn 4 kills.
Ally Encampment occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%