Temple of Mystery

Temple of Mystery

Land

Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Gain or .

Browse Alters View at Gatherer

Trade

Have (2) gildan_bladeborn , VioVoid
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Printings View all

Set Rarity
Core Set 2021 (M21) Rare
Core Set 2020 (M20) Rare
Theros (THS) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Legacy Legal
Unformat Legal
Commander / EDH Legal
1v1 Commander Legal
Penny Dreadful Legal
Historic Legal
Modern Legal
Standard Legal
Arena Legal
Block Constructed Legal
Vintage Legal
Magic Duels Legal
MTGO Legal
Casual Legal
Frontier Legal
Brawl Legal
Pioneer Legal
Noble Legal
Tiny Leaders Legal
Hero Legal
Canadian Highlander Legal
Duel Commander Legal
Highlander Legal
Leviathan Legal
Oathbreaker Legal
Pre-release Legal

Temple of Mystery occurrence in decks from the last year

Latest Decks as Commander

Temple of Mystery Discussion

multimedia on Kalamax Precon Upgraded

2 days ago

Hey, nice budget version of Kalamax. Several good upgrades you've made to the precon.

Chord of Calling with Kalamax to tutor for Pili + Architect for infinite mana is interesting. Consider more ways to draw into a win condition when you have infinite mana? Without the draw making infinite mana with Pili + Architect or with Scepter + Reversal doesn't do enough. Expansion / Explosion is another instant Fork or Explosion with infinite mana can draw a lot of cards. Pull from Tomorrow and Blue Sun's Zenith are other instants that draw X cards.

Nivix Guildmage with infinite mana can draw into your deck until you find a win condition as well as counters to protect the combo. Guildmage with infinite mana can also infinite copy an instant/sorcery you cast which can make Banefire a win condition since you can copy it for each opponent and target a different opponent with each copy. If you can some how get a third copy of Chord when you cast it then you can also tutor for Guildmage.

Some lands in the manabase could be upgraded. Life lands from the precon and Scry temple lands are not worth ETB tapped. Survivors' Encampment and Holdout Settlement are unique lands with Kalamax because they're repeatable ways to tap him. These lands are like Springleaf Drum, they make mana when you use them to tap Kalamax or another creature. But unlike Drum you can tutor for and put onto the battlefield with Crop Rotation. Having more ways to tap Kalamax without attacking while also making mana is beneficial.

Some other good lands that are reasonable price to consider adding are: Rootbound Crag and Shivan Reef. The Filter lands: Cascade Bluffs, Flooded Grove and Fire-Lit Thicket are at lowest price due to just being reprinted in Double Masters. Can get these lands for as low as $5 each. Bluffs is helpful since it can make or , important color combinations to want to consistently make to cast instants for Kalamax.


Cards to consider cutting:

Good luck with your deck.

multimedia on Kalamax, the Bomb Droppin Dinosaur From Hell

4 days ago

Hey, good version of Kalamax.

32 lands is low especially when you're trying to get to nine mana for Chord to combo with Kiki. My advice is add more lands or more two drop mana rocks or both. Arcane Signet and Fellwar Stone are mana rock options, they could replace Docent of Perfection  Flip and Mizzix of the Izmagnus. This can help to reduce the avg. CMC and improve ramp. Docent is not as good, much slower, than Talrand/Murmuring and your not going to gaining very many experience counters from Mizzix since you have mostly low CMC instant/sorceries. Invigorating Surge, Refuse / Cooperate, Rapid Hybridization and Sublime Epiphany are options to cut to add more lands.

With a budget of $600+ could make some upgrades to the manabase. Lands such as Rupture Spire, Gain lands (Rugged Highlands), Scry lands (Temple of Mystery) are for low budget decks and Fast lands (Spirebluff Canal) will more times than not ETB tapped. I'm not a fan of Fast lands in Commander because as one ofs the consistency of having one in your opening hand or drawing one before turn three is too low.

Kalamax being a four drop also makes Fast lands not good if it's your turn four land drop then it makes it more difficult to cast Kalamax. Fast lands, Gain Lands, Scry lands and other lands that ETB tapped don't go well with Bounce lands (Simic Growth Chamber) together in the same manabase since having to bounce a Fast land sets you back even more for mana. Bounce lands also ETB tapped, but they're better at making mana/color fixing and with Seedborn/Reclamation.

Some lands to consider adding:


There's several cards in the sideboard that are better than cards in the main deck. Reverberate and Twincast are more two drop Forks that combo with Kalamax and Ral as the win condition. They're better cards than Invigorating Surge and Refuse / Cooperate. Chandra's Ignition is better than Immolating Gyre especially if you add more Forks to the main deck. Ways to give Kalamax infinite power which makes Ignition a win condition. Dig Through Time is better than Thassa's Intervention since you only have to pay for delve once.

I offer more advice, would you like more advice?

Good luck with your deck.

Frankquith on Official missing/incorrect card/token thread

1 month ago

Temple of Triumph, Temple of Abandon, Temple of Silence, Temple of Enlightenment, Temple of Plenty, Temple of Malady, and Temple of Mystery appear in the "untapped source" section of a deck's colour pie chart, despite entering tapped. The other three scry duals are working correctly.

fmastrome2008 on Yarok ETB 2.0

2 months ago

It's probably a budget decision, but this is the one deck that doesn't want bounce lands. Take out Simic Growth Chamber, Dimir Aqueduct, and Golgari Rot Farm for scry lands lands like Temple of Mystery, Temple of Malady, and Temple of Deceit or lifegain lands like Thornwood Falls.

Bojuka Bog would also provide graveyard interaction without affecting synergy or breaking the bank.

desmondwrite on HOKUSAI'S NIGHTMARE

2 months ago

Ikoria & Commander 2020 released.

SPELLS

Replaced Pounce with Beast Within

Replaced Awakening of Vitu-Ghazi with Voracious Greatshark

Replaced Caustic Caterpillar with Overwhelming Denial

Replaced Cackling Counterpart with Sea-Dasher Octopus

Replaced Maraleaf Pixie with Ominous Seas

LANDS

Replaced Forest with Temple of Mystery

Replaced Island with Command Tower

DemMeowsephs on

2 months ago

Sweet deck! Maybe consider cutting some of the slower lands for some of the following

Ninokun on Rampaging Gingerbread Centaurs !?

2 months ago

Maybe use Temple of Mystery to dig for Rampage of the Clans. Having few blockers and removal, you want to get rampage as soon as possible. Great list, I'm gonna miss rampage of the clans after rotation.

fmastrome2008 on Teshar EDH

3 months ago

I'm going to assume this is a budget build / work in progress.

My first recommendation is to obtain the following staples: Sol Ring, Command Tower, Panharmonicon.

My second priority would be to upgrade the mana base. Command Tower, Bojuka Bog, Opulent Palace, Temple of Deceit, Temple of Malady, Temple of Mystery, and Myriad Landscape would provide an immediate upgrade to your manabase for < ~$7. Follow it up with Watery Grave and Drowned Catacomb.

Other immediate upgrades would be Thassa, Deep-Dwelling for further ETB effect abuse; Farseek and Kodama's Reach for further mana consistency; and Prime Speaker Vannifar / Birthing Pod for great tutor effects.

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