|Commander / EDH||Legal|
Printings View all
Combos Browse all
Temple of Mystery
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or to your mana pool.
Price & Acquistion Set Price Alerts
|Have (10)||Didgeridooda , CampbellStev , the.beanpole , pskinn01 , saj0219 , , gosora , Lifa , BlueMageBrandon , Shoshy|
|Want (2)||TheRealPeaches , bradyofportdetroit|
Temple of Mystery Discussion
4 days ago
1 week ago
Are you sure you want to make a graft deck? I think you can do a pretty efficient budget monogreen hydra ramp deck on a totally different and easier way.
But if you really want to keep going this way, then...
I believe you might focus your sideboard options on choices that will hose your opponent's strategies rather than pumping your creatures. Try cards like Negate, Vapor Snag, Krosan Grip, Echoing Truth, Pithing Needle, Unsubstantiate.
In general, graft is a complicated hability to say the least. And once the hydras get big, they already got big... I think you could focus on the plan of either going Mono-Green Ramp, RG Ramp or GW Ramp.
The difference of TRAMPLE-LESS 10/10 , 15/15 or 200/200 creature is slim because they are all lethal, they all won't be killed by Lightning Bolt (but will be killed by Path to Exile/Doomblade) and they won't get the damage through a 0/1 creature. So I think once you ramp to a 8/8 or even a 6/6, you should aim to kill the opponent's board along with the ramp. This way, once you have a huge hydra, it will get the damage through. AND it willgive you time to ramp if you run Anger of the Gods/Bonfire of the Damned/Wrath of God because no creatures will be attacking you for a while.
1 week ago
Nice deck. Thanks for checking out mine. If you're going for a flicker approach, I suggest adding Cauldron of Souls. You will get those sweet ETB effects again when you sac creatures.
For your mana base, I highly suggest more lands and ramp cards. Your average CMC is quite high. I would up the lands to 37-38 and add a few ramp cards Solemn Simulacrum, Knight of the White Orchid, Myriad Landscape, Temple of the False God, Orzhov Signet, and Wayfarer's Bauble are all great options.
For lands I would cut out Transguild Promenade and Rupture Spire. They really slow down tempo. I'd only play them in 4-5 colour decks where colour fixing is harder. Temple of Mystery, Caves of Koilos, and Tainted Field are great options and relatively cheap.
Hope this helps
3 weeks ago
You currently have room for 41 lands, and have 10 mana rocks. If you're running that many rocks, I'd probably drop to 36-38 lands, and that gives you room for 3-5 more cards that you don't have to cut other things for.
As far as the lands themselves go, if they're in your budget the fetches/shocks are of course wonderful for mana fixing, and the battle lands like Canopy Vista are good cheaper alternatives. I run the temples (Temple of Mystery etc) as well because they're cheap and highly effective in the early game to smooth your draws. I also find utility lands like Boseiju, Who Shelters All and Maze of Ith to be useful.
1 month ago
Hello! I appreciate the effort put in to make a cheap Infect deck. Just a couple things I see wrong here:
Why aren't you running Become Immense? Infect has enough spells to delve away to it that it's worth the slot in the mainboard.
What's up with Thornweald Archer in the sideboard? and Tower Defense? why not have 4 copies of Plummet in the sideboard and a couple Natural State's, and when you get the money, Grafdigger's Cage? Thornweald Archer still won't kill indestructible creatures, and neither will Plummet, except Plummet doesn't have to wait for the flier to attack.
What's Whispersilk Cloak doing? In my opinion, it's far too clunky for modern or just for infect in general. You have to wait until turn 3 to cast it, then wait until turn 4 to equip it just to give your guy shroud and unblockable. I definitely see the appeal, but it could be better replaced by something like Surgical Extraction (when you get money), Dismember for certain matchups and seeing as you have no removal. If you have an extra creature or two, even Paradise Mantle would be good. Really, you'll need more removal and counters in the sideboard if you want to have good matchups.
Hope this helps!
1 month ago
Great start, and welcome to the format!. I do want to quickly add that progenitus isn't legal because your commander has a blue/green color identity. Since progenitus has all 5 colors of mana, you could only play it in a 5 color deck. As for cards to add I'd look into a few ways to manipulate the top of your library like Brainstorm, Soothsaying, Sensei's Divining Top, Sylvan Library, Scroll Rack, Momir Vig, Simic Visionary, Noxious Revival, Thassa, God of the Sea etc. This allows you to make sure that the top of your library is a good card and that you are able to cast it for free. There are also ways to make sure you know what the top of your library is at all times like Future Sight and Magus of the Future. One thing your deck doesnt have alot of is card draw. Late game you might start to run low on cards in hand and while your commander does help, i might add a few ways to restock like Rhystic Study(I find a lot of people just ignore this and let you draw cards early game), Mulldrifter etc. I'd also look at your mana base a bit. Here are a few lands i would think about adding: Command Tower(taps for both blue and green in your deck), Temple of Mystery, Hinterland Harbor, Breeding Pool, Misty Rainforest, Yavimaya Coast, Lumbering Falls, Simic Growth Chamber, Botanical Sanctum. As for making cuts here are a few cards in your deck i think could be replaced and why: Stream of Life(you don't have any life gain synergy and this card takes your whole turn. If the reason you are at low life is is because you are getting beaten down by creatures all this does is buy some time rather than solve the problem. Omniscience( don't get me wrong this is a very strong card but unlike legacy decks that run this, you cant cheat it into play easily, you would probably be casting it. Once you have that much mana, you should already be able to empty your hand pretty easily without needing them to be free.) Sorry this comment ended being longer than i anticipated but I hope this helps!
2 months ago
I'd like to point you towards the Legends art for Holy Day, Grafted Skullcap, or even Skullclamp (more recent art). Though, how about Quest for Renewal of the Temple instead of Quest for Ula's Temple so it fits the theme, but isn't a completely dead card?
I get the exclusion of Temple of the False God, but any reason to leave out Temple of Enlightenment, Temple of Plenty, or Temple of Mystery? Just a budget concern? Totally understandable, but it might be worth making the room for them.
Unfortunately, you can't use Pious Evangel Flip since the reverse is black. However, if you had black, that would open you up to Midnight Oil, which is so on point it hurts. About as much as not being able to run Burning Oil or Glistening Oil.
Magus of the Candelabra is inspired, I'm kind of sad it wasn't mentioned in the episode. I completely forgot that Candelabra of Tawnos got a Magus. Though, you could probably also run Magus of the Library as well, as a keeper of the holy books.
2 months ago
Here is what I would do with your deck...
Lower the overall cmc of the deck and cut some lands. This will make your deck much more lean, lower the chances of you drawing lands that will be bricks later on in the game, and heighten the chances you are doing something productive with your mana. An example of this would be cutting something like Market Festival and replacing it with Avacyn's Pilgrim. My suggestions is always keep as much of your curve below 6 as possible and trim down to 34- 35 lands.
Use less lands that etb tapped. Rafiq of the Many is an aggro deck, you just happen to be using aura's as a means to out aggro your opponents. For you to be faster, you need lands that etb untapped. You can kep some of the etb tapped lands but a lot of the lesser one's need to be replaced for whatever is in your budget. An example of a good etb tapped land would be Lumbering Falls, an example of a bad one would be Temple of Mystery.
Make it difficult for your opponents to stop your gameplan. In my sigarda deck I use Gaddock Teeg as Sigarda, Host of Herons is weak to board wipes when she is not indestructible and teeg covers this very well. He also doubles as a second inhibitor if my opponent wants to rremove sigarda. I feel that your deck would benefit greatly from having something similar to this. Obviously the best option is MLD, but if you are against that then there are still a plethora of other options.
Filter your deck. White, blue, and green have access to some of the best tutors in the game, make use of them. Examples would be things like Worldly Tutor, Idyllic Tutor, Open the Armory, Mystical Tutor, Enlightened Tutor, and Green Sun's Zenith.
The deck would look like this after those adjustments: Rafiq of the many enchantments