Mouth of Ronom
: Add to your mana pool.
, , Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ( can be paid with one mana from a snow permanent.)
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|Commander / EDH||Legal|
Mouth of Ronom occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Mouth of Ronom Discussion
1 month ago
Making cuts is what I'm the worst at lol.
Maybe raise the alarm, one land, solemn (without a way to abuse his etb/death trigger wayfarer's is cheaper), Boros Elite, Sunhome Stalwart, Crusader of Odric, Haazda Marshall, and Commander's Sphere? I'm not sure if Alaborn Musketeer is really any better than Boros Elite or Sunhome Stalwart, but the fact that it's one of the few creatures in magic that uses a gun.
Oh, and since you're using snow-covered lands, Mouth of Ronom and Scrying Sheets are really useful. Mouth can kill creatures to make way for your attackers and scrying sheets can offer psuedo-ramp/card advantage.
2 months ago
2 months ago
3 months ago
Nice deck! I really like the direction you're taking, it looks like we think alike in our strategies for mono red -- feel free to compare to my red Akroma build, I update it regularly: The Red Terror: Akroma's Manifesto
I noticed Akroma and Drakuseth have a few things in common; big CMC, massive presence on the battlefield, and the ability to one-shot opponents. So the emphasize on explosive ramp in red is definitely appreciated. Here's a few thoughts from my experience playing Akroma:
One-time mana benefits like Mana Geyser and Geosurge are strong counter bait (either for the spell or for the commander that comes with it) and so often just leave you with fewer cards in your hand for your trouble. Unless you have alternative wincon plans for that mana, I would focus on permanent-based mana sources. I would look to mana doublers like Gauntlet of Power or even Caged Sun since this improves your board position.
I like your inclusion of Bolt Bend and I recently added it to my deck as well - it's so sneaky. In that vein, you might think of adding Not of This World because people NEVER see it coming, and it's free if you're protecting your commander. Also, I applaud main-decking Red Elemental Blast and Pyroblast because they almost always carry their weight in gold.
You might want to think about switching your land base to snow-covered mountains. This would give access to a couple of nice cards like Skred Extraplanar Lens and Mouth of Ronom -- Mouth and Skred are nice responses to Gaddock Teeg, which in my experience often shuts down our decks.
I'd think of including alternative win conditions; Insurrection is often a blow out, and I'd reiterate the strength of Etali, Primal Storm as though it might eat removal, that's one removal spell less that will target your commander. The value of Etali is definitely real. Even Pyrohemia could do wonders here.
5 months ago
I'm glad you enjoyed my suggestions. Here are some more and some are better than others, I like to discuss various ideas and see you likes/dislikes them, why and why not.
How often do you find Gemstone Caverns to be useful? I've seen it in a couple Teferi cEDH decks but I feel the potential benefit is unlikely given the statistical nature of drawing it in your opener, even with a free mulligan. Have you thought of replacing it with a different utility land? Deserted Temple is nice because you can use it politically, untap cradle, wirewood or nykthos.
Idk what your meta is like but another potential inclusion for cavern is Thespian's Stage. My meta is littered with land decks, so copy a Coffers when they have urborg out is always nice. Or just copying any utility land such as wirewood or against lots of blue, cavern.
Lastly, I see you already run Kenrith's transformation and beast within. How are you on the removal package, do you find yourself needing more? One of my favorite green spells I try to add to most decks is Song of the Dryads. Whether its in addition to or in place of Kenrith's (or even not worth including), I think it should be considered. It stops Mono red and mono black commander's in their tracks as they rarely have enchantment removal. Can hit any permanent so messing with an opponent's coffers or cradle is always fun. In a pinch, you can add snow lands and snow lands and Mouth of Ronom
6 months ago
As always, Thank you for the input.
- Castle Garenbrig / Mirrorpool - both of these have been on my radar and I just haven't had a chance to test either one.
- Mouth of Ronom - I've never been sold on this card. When it comes down to it, I dont have a reason for not liking it; I just don't. Since I've added in Kenrith's Transformation and Song of the Dryads per your suggestion, I'm gonna see how those play out before adding further removal.
- Ancient Tomb - I hesitate to add this for the same reason I don't add sol ring to the deck. Early game, both are fantastic and put you way ahead of the curve. After that though, I feel green mana becomes way more important to the deck due to needing it to make lands into creatures and the 3 green mana requirement per overrun activation. I also have a preference to my non green generating lands to be utility lands of some sort. If I ever get a copy though. I'll play around with it in the deck and see how it plays out.
- Strip Mine - this and Wasteland will more than likely make it into the deck at some point, but I'm waiting until I can get my hands on the expedition foils for both. Lol
6 months ago
I'm back with some more ideas!
Castle Garenbrig - Ramp, cut a forest
Mouth of Ronom + Snow covered forests - Removal that gets rid of most commanders, specifically Linvala.
Mirrorpool - Not entirely sold on it, but there is DEFINITELY potential. Copy an E-wit, tooth and nail (when you choose to run it down the road), avenger, woodfall, regal, regrowth, finale, selvala's stampeede, shamanic as well as many others.
Ancient Tomb - Ramp
Strip Mine - Just in case?
6 months ago
Are you asking us if you should add that into the deck or are you just offering Will another card that provides interaction? More ideas...
Nissa, Vital Force - Cut for other Nissa. You said yourself you have blockers and a maze of ith now to protect her. They either attack your commander and let you ult next turn, or you have bait. I understand the synergy with early harvest, but, with only half your lands as forests, the passive isn't best spent. It also provides recursion and can untap cradle. Fun times with Rude Awakening .
Natural Order - Sac a dork, set seedborn or any other creature you need.
City of Solitude - Very surprised this isn't in the deck already. Stops blue and interaction during your turn, allowing you to combo off. You only have 8 instants in the deck, one of them being crop rotation so this doesn't hurt you too badly. I understand you already run boseju, cavern, autum, veil and choke, but City acts a silver bullet to some decks and I do not think it should be overlooked without serious consideration.
Mirri's Guile - Comes down quickly, acts as your top that you don't put in the deck given your artifact hate. It works very well with fetch lands.
Why don't you run fetchlands? It would synergize well with Courser and help thin your deck as well.