Mouth of Ronom
Tap: Add (1) to your mana pool.
(4)(Snow), Tap, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ((Snow) can be paid with one mana from a snow permanent.)
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Mouth of Ronom Discussion
3 weeks ago
I highly recommend snow-covered forests and Mouth of Ronom, having a tutorable removal spell in green from Crop Rotation and Sylvan Scrying is great and is even better with crucible and Ramunap Excavator. I really and truly think that the trample enablers are 100% unnecessary. This is especially true given that you are trying to go super wide. This deck needs some lifegain cards for the Zurgo match-up, Thragtusk and Obstinate Baloth are great for that and are acceptable outside of gaining life. I understand where you are coming from with the draw a lot of cards mentality, but I think it is just too inefficient. They seem tough to resolve in the face of counter magic and way to slow in the face of creature decks, if you play against green mirror all day, they are probably great however. In your mana base, I think the recently unbanned Ancient Tomb is amazing, and the "Panorama" cycle of cards is likely better than some of the lands you are playing and evolving wilds and terramorphic expanse. I personally would cut Lotus Vale, Mosswort Bridge, Opal Palace, Oran-rief, Reliquary tower, Scorched Ruins, and Temple of the false god (why would you want to ramp once you hit 5 lands?). In their place, I'd add Jund Panorama, Bant Panorama, Naya Panorama, Evolving Wilds, Terramorphic Expanse, Command Beacon (which is great with Titania in the face of removal) and Mouth of Ronom. There are a bunch of other cards I would personally change, but it is mostly having to do with your theme, so unless you want to change that, I will refrain from giving that info.
3 months ago
Throne of the High City for flavor + white always lacks draw and it taunts your opponents to attack you
Mouth of Ronom is decent with snow-covered lands
I'd swap a protection card for Knight-Captain of Eos
If you don't mind infinite you could add Blasting Station which provides:
5 months ago
musicman3310, In Playtesting, I found that there are actually a few problems with the deck. For one, this is a $300 version of a $20 gimmick deck. Game Wise, you could wiff on the mulligans when trying to start the game with a Treasure Hunt, and I believe you'll only have a 88% chance of starting the game with one if I'm remembering correctly. What you mentioned is correct. Not having large Treasure Hunts hurt us significantly, but in actuality, this is less of an issue for us than the other versions of this deck.
Zombie Infestation needs about 20 lands in hand for you to spawn 10 zombies (you'll most likely still need this many zombies for dealing with blockers, but Contested War Zone gives us lethal damage with only needing 14 lands in hand).
Seismic Assault still has the same ratio of damage per discard (2 per land), and it doesn't need the Mouth of Ronom for Spellskite. The downside is that it is tripple red to cast. this means more lands on the battlefield and an extra turn of us trying to stay alive. It's easier for us to have the extra lands we would have needed to cast this just stay in our hands for lightning storm's redirect ability.
Conflagrate is another option, and gets around counter spell, but requires about double the lands as this due to it's damage per discard ratio being halved.
QKey on Olivia, Duel
6 months ago
I think Crucible of Worlds does fit better in the deck, then Underworld Connections. Underworld Connections locks up mana and does not very unfair thinks like Crucible of Worlds + Wasteland, Dust Bowl or Tectonic Edge
6 months ago
As for, Glacial Chasm, yes, it is ideally always going to have a cumulative upkeep of just two life, due to the land bounce in the deck. In most other situations, Patron can throw it down in response to someone swinging for lethal. It's been a very fun to play with in this deck.
6 months ago
There are only two cards in the deck that benefit from Training Grounds. Not close to being worth it. Thran Turbine looks more like a real option, but is probably still too situational.
Mouth of Ronom is a choice with low opportunity cost and decent upside: A basic Wastes wouldn't be too bad in a mono-colored deck like this, but this one can occasionally remove annyoing stuff like Phyrexian Revoker, Meddling Mage, Spirit of the Labyrinth or Gaddock Teeg. That doesn't have to happen often, but it's great to have this option available. (For similar reasons, Mouth of Ronom is seen in mono-green decks too.)
6 months ago
use your commander to cheat it into play, bounce it before your upkeep to avoid the life-loss. in any other deck, I'd never recommend it. a snug fit here, though
7 months ago
You currently don't have many ways to interact with creatures. It sucks to lose to an unanswered Kaliaa of the Vast or be stuck under a Peacekeeper, so you probably need tools to fight back. Think about Duplicant, Somberwald Stag, Song of the Dryads, Ulamog, the Ceaseless Hunger or Mouth of Ronom.
Landing Azusa on turn 2 seems like it makes a big difference. You could improve your chances to do that by adding more accelerators for turn 1, namely Boreal Druid, Utopia Sprawl, Wild Growth, Sol Ring, Birds of Paradise, Ancient Tomb, Exploration, Dryad Arbor (enables Green Sun's Zenith to ramp on turn 1).
Can you explain the use of Perpetual Timepiece? The card seems underpowered here. Prism Ring is another card i dislike. You don't need lifegain in every game (unless your metagame is extremely aggressive), so sometimes it's basically a blank. Other games you might want the effect, but can't tutor for an artifact. Why not play a creature that fulfils that role? That you can find when you need it. I suggest Pelakka Wurm or Nylea's Disciple.
Is Back to Nature in your deck to hate a specific deck in your playgroup? If the answer is yes, good choice. Otherwise, i think the card is too situational.
There are a couple more great planeswalkers for mono green: Garruk Wildspeaker, Garruk, Primal Hunter, Garruk, Caller of Beasts, Nissa, Worldwaker and Freyalise, Llanowar's Fury. While Nissa, Voice of Zendikar is an amazing card in the right context, i don't think it's better than any of those in your deck.