Mouth of Ronom
Tap: Add (1) to your mana pool.
(4)(Snow), Tap, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ((Snow) can be paid with one mana from a snow permanent.)
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Mouth of Ronom Discussion
1 month ago
Throne of the High City for flavor + white always lacks draw and it taunts your opponents to attack you
Mouth of Ronom is decent with snow-covered lands
I'd swap a protection card for Knight-Captain of Eos
If you don't mind infinite you could add Blasting Station which provides:
3 months ago
musicman3310, In Playtesting, I found that there are actually a few problems with the deck. For one, this is a $300 version of a $20 gimmick deck. Game Wise, you could wiff on the mulligans when trying to start the game with a Treasure Hunt, and I believe you'll only have a 88% chance of starting the game with one if I'm remembering correctly. What you mentioned is correct. Not having large Treasure Hunts hurt us significantly, but in actuality, this is less of an issue for us than the other versions of this deck.
Zombie Infestation needs about 20 lands in hand for you to spawn 10 zombies (you'll most likely still need this many zombies for dealing with blockers, but Contested War Zone gives us lethal damage with only needing 14 lands in hand).
Seismic Assault still has the same ratio of damage per discard (2 per land), and it doesn't need the Mouth of Ronom for Spellskite. The downside is that it is tripple red to cast. this means more lands on the battlefield and an extra turn of us trying to stay alive. It's easier for us to have the extra lands we would have needed to cast this just stay in our hands for lightning storm's redirect ability.
Conflagrate is another option, and gets around counter spell, but requires about double the lands as this due to it's damage per discard ratio being halved.
QKey on Olivia, Duel
4 months ago
I think Crucible of Worlds does fit better in the deck, then Underworld Connections. Underworld Connections locks up mana and does not very unfair thinks like Crucible of Worlds + Wasteland, Dust Bowl or Tectonic Edge
4 months ago
As for, Glacial Chasm, yes, it is ideally always going to have a cumulative upkeep of just two life, due to the land bounce in the deck. In most other situations, Patron can throw it down in response to someone swinging for lethal. It's been a very fun to play with in this deck.
4 months ago
There are only two cards in the deck that benefit from Training Grounds. Not close to being worth it. Thran Turbine looks more like a real option, but is probably still too situational.
Mouth of Ronom is a choice with low opportunity cost and decent upside: A basic Wastes wouldn't be too bad in a mono-colored deck like this, but this one can occasionally remove annyoing stuff like Phyrexian Revoker, Meddling Mage, Spirit of the Labyrinth or Gaddock Teeg. That doesn't have to happen often, but it's great to have this option available. (For similar reasons, Mouth of Ronom is seen in mono-green decks too.)
4 months ago
use your commander to cheat it into play, bounce it before your upkeep to avoid the life-loss. in any other deck, I'd never recommend it. a snug fit here, though
5 months ago
You currently don't have many ways to interact with creatures. It sucks to lose to an unanswered Kaliaa of the Vast or be stuck under a Peacekeeper, so you probably need tools to fight back. Think about Duplicant, Somberwald Stag, Song of the Dryads, Ulamog, the Ceaseless Hunger or Mouth of Ronom.
Landing Azusa on turn 2 seems like it makes a big difference. You could improve your chances to do that by adding more accelerators for turn 1, namely Boreal Druid, Utopia Sprawl, Wild Growth, Sol Ring, Birds of Paradise, Ancient Tomb, Exploration, Dryad Arbor (enables Green Sun's Zenith to ramp on turn 1).
Can you explain the use of Perpetual Timepiece? The card seems underpowered here. Prism Ring is another card i dislike. You don't need lifegain in every game (unless your metagame is extremely aggressive), so sometimes it's basically a blank. Other games you might want the effect, but can't tutor for an artifact. Why not play a creature that fulfils that role? That you can find when you need it. I suggest Pelakka Wurm or Nylea's Disciple.
Is Back to Nature in your deck to hate a specific deck in your playgroup? If the answer is yes, good choice. Otherwise, i think the card is too situational.
There are a couple more great planeswalkers for mono green: Garruk Wildspeaker, Garruk, Primal Hunter, Garruk, Caller of Beasts, Nissa, Worldwaker and Freyalise, Llanowar's Fury. While Nissa, Voice of Zendikar is an amazing card in the right context, i don't think it's better than any of those in your deck.
6 months ago
A few reasons. One of which is they look nice.
Second, if keeps opponents from benefiting from your Extraplanar Lens if they aren't also using Snow lands.