Swarmyard

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Rare

Combos Browse all

Related Questions

Swarmyard

Land

: Add to your mana pool.

: Regenerate target Insect, Rat, Spider, or Squirrel.

Swarmyard Discussion

MountainMan817 on One-shot rats

1 month ago

I think Pack Rat is strictly better than Rat Colony ; I would also take out Defiant Strike for something like Sign in Blood or Sheltering Light . You are very susceptible to board wipes so maybe Dash Hopes to keep opponents honest. I would also consider Throat Slitter , Swarmyard , and Ravenous Rats .

+1, keep it up! Let me know if you want any more insight

qwikster on The Plague Comes Out At Night

1 month ago

Okay I'll be honest, I haven't looked too in depth because it's past my bedtime but I'm keeping myself awake with deck scrolling, BUT when I see rat tribal I have to check it out.

Just off the cuff, Diseased Vermin (old card, I would not blame you for not knowing it or understanding that block of text) but with your commander giving him intimidate, all you have to do is swing at a nonblack playing player and get a hit. Keep in mind it doesn't say poison counter (FROM infect) it's an INFECT counter that's totally different. Get some cheap shots in with cheap intimation tricks and then you just watch their life tick away every upkeep.

Second, Swarmyard probably to protect the big baddies like marrow or ink eyes.

Again, haven't gone through your entire deck but it looks really cool so far! Kind of a combination of a tax deck I have and my rat deck! Very cool and flavorful!

Decoy616 on Ultimate Tribal Lords

2 months ago

Dude how about Swarmyard ?

PlatinumOne on Need rats?

2 months ago

Thespian's Stage copying Swarmyard is pointless. they are both tap abilities, meaning you won't be able to copy and regenerate in the same turn.

Gleeock on The Real Slaughter Games ft. Thantis

3 months ago

Been awhile! I like the new direction, a little more thriving off death & hard-to-target stuff. Here is where The Brown Spider has evolved to. Ever think about Swarmyard for a little sub-theme with Hornet Queen + Hornet Nest ? & other insects/spider commander? Also, if you like putting a clock on game-delays, i've found Captive Audience to be fun.

PhotogenicParasympathetic on Bees!

3 months ago

Thanks for the suggestions! I've brought in three Swarmyard s, and swapped my Cinder Glade s for Stomping Ground s to reflect the lower basic land count. Reckoner I'm... on the fence about. I think I'll probably try to playtest a bit and see what happens before I commit to bringing him in/replacing the Tremors. For now, I like the idea of being able to just one-shot someone if they've shocked too many times, or if I'm playing Shadow decks, or something like that. If it doesn't work though, I'll definitely consider Reckoner, at least in the sideboard.

wallisface on Bees!

3 months ago

Looks interesting. I made a deck a while back around building bees abusing hornet nest also - it is a little different as i’m in BG instead of GR.

http://tappedout.net/mtg-decks/shadow-hornets/

My main plan was around abusing the fight mechanic to make bees, where as I see yours is more around just dealing it lots of damage. So e thoughts for you going forwards (based on my own experiences with bees):

  • try to ensure your non-bee cards provide high value. When your opponent sees you play nest they’ll know you’re up to some kind of nonsense, and probably try to killspell it asap. Having lots of strong targets makes their job harder to evaluate and increases the odds of misplay

  • don’t go all-in on the bees idea. I guess with red you have way more ways to hurt the nest, but even then a lot of these will be ineffiecient, hornet nest + bolt is still 4 mana and 2 cards for what is effectively a bee-based-lingering-souls. You want to ensure that if the nest goes off, it’s either doing so as a blocker, or you’re blowing it up to win the game. Your deck needs to do things other than just make bees, or it’ll get pulled apart. For this same reason i’m down to running only 3 nests, because drawing multiple copies oftentimes means the opponent just has less pressure applied and then and easier time hosing all your nonsense.

  • Your current build looks very all-in on the nest plan, but also has some ramp available. It might be worth seeing whether you can justify including Swarmyard to keep the nest around permanently (i couldn’t do this due to needing waaay too much black mana).

  • don’t worry about tremors imo, if you trigger the nest right, you win anyway, and tremors will then either serve as a “win more” card, or else an average draw that doesn’t save you from losing. I’d think replacing that with Boros Reckoner could be great for being a variation of nest (works great with Blasphemos!)

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Swarmyard occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%